- addon.arrange.randomizeOpacity, type.orientation.vertical and .horizontal,
type.opticalMarginAlignment, type.systemLayout and type.fractionalWidths
run through edit_if_changed (the Edit Colors helper) and record an undo step
only when an opacity, a direction or a setting changes.
- A test for each command; the params text says so, and docs/mcp.md for the
commands it describes.
Remove Breaks, Break Text, Combine Point Text, Join Point Text, Set
Alignment, Keep Position and Reset Text Transform skipped locked and
hidden type even when `ids` named it, or named the group or layer
holding it, while other commands such as text.convertListToText act on
named locked or hidden objects.
- With `ids`, the type they name is taken locked or hidden too (not
type on a locked artboard); from the selection, only type that can
be edited, as before.
- Remove Breaks reads a named threaded story with a locked frame as one
text.
- Objects made from locked or hidden type are not selected.
Docs: docs/mcp.md (Text tools), docs/target-app-parity.md.
A freeform gradient's image was sampled, encoded and written inline at
every fill, outside the reuse placed images have. Fields now go through
the same codes and placements: a fill whose encoded image (color setup,
image dictionary, filter, operator and samples) matches one already
kept draws from it, so its samples are written once in the setup as
VCim<i>. A field drawn once is still written where it is drawn.
A fill whose placement can't be drawn, or that arrives when the page is
already at the 256 MB limit, is no longer sampled first, and a field
image taken back with art that passed the limit is forgotten.
Revolve sorted its faces by the depth of each face's middle only, so a
tilted profile with long edges, or a profile of several contours, could
draw a nearer face under a farther one where the two overlap.
- A revolved face carries its view-space plane (none when its corners lie
off one plane or reach the eye), and Revolve (Classic)'s facets keep it.
- Revolve and Revolve (Classic) put each surface's faces through the local
depth order Extrude & Bevel uses for its fill and strokes: when two
overlapping faces are drawn the wrong way round, every pair of
overlapping faces goes in the order of their depths at the middle of the
overlap, within the same 4,000,000-comparison limit. A surface already
in the right order keeps it.
- A group's members, sorted together by depth, go through the same order
across members.
Docs: docs/revolve.md, docs/effects-parity.md, docs/target-app-parity.md.
graphicStyle.new linked the object it was made from, the art of a column
or marker design in a graph series included, and graphicStyle.redefine
gave the new look to every object still linked to the style. Redefining
the style from another object then restyled that art, which the graph
draws again from the design.
- graphicStyle.new makes a style from the art without linking it.
- graphicStyle.redefine leaves the art's look as it was and unlinks it,
as an edited object is, whether the art is a linked object (as in a
document saved before this change) or the source.
Docs: docs/mcp.md, the params text of graphicStyle.new and
graphicStyle.redefine.
A gradient vector drawn on the art, a click that applies one, and the
dragged start and end handles snapped through snap_draw, which gathers
the bounds and anchors of the art only. Path segments, View › Snap to
Glyph's guides and the construction guides through the vector's start
did not pull them, and a click applied the gradient from the pointer
rather than from the snapped point. They now snap through DrawSnap, as
the Pen and Line Segment tools do:
- The press gathers the targets, for a vector drawn on the art and the
start and end handles only, and the drag keeps them. A click applies
the gradient from the snapped press.
- A dragged end or handle leaves its start as a Line Segment's end does:
it lands on the construction guides through the start, and with Shift
it keeps to 45° steps from the Constrain Angle and snaps along them.
- The pointer hovering where a press would draw a vector (anywhere with
art selected, over art with nothing selected), and not over the
annotator, shows the guides of the point the vector would start on.
A press that snaps onto a nearby target no longer starts the drag
early: the 3 px drag threshold counts from where the pointer was
pressed, not from the snapped start.
The palette listed the Layers panel's Delete Selection twice: as
Window › Layers › Delete Selection, which ran layer.delete and deleted a
layer holding art without asking, and as a bare Delete Selection, which
ran ui.layerDelete and asked first.
- The palette now lists one Window › Layers › Delete Selection result,
which runs ui.layerDelete, so a pick asks before deleting a layer or
sublayer that holds art. Scripts and the control channel still run
layer.delete at once.
- New Brush…, Brush Options…, Symbol Options…, Import SVG Filter… and
Convert to Text were also listed twice under the same name, once as
the engine command, which the palette ran with no params. Each is now
listed once, as the UI command that opens its dialog or file chooser
or acts on the edited paragraphs.
- A search for a wrapped engine command's id or menu path still finds
the one result.
Docs: docs/target-app-parity.md (Layers panel deletion).
A <tspan>, <textPath> or <a> inside a <text> whose unicode-bidi is embed
now gives its characters its direction as their Character Direction. An
element with normal stays in its parent's embedding, unicode-bidi is not
inherited (inherit takes the parent's value), and the <text> keeps its
own paragraph direction. A run that SVG export writes with direction and
unicode-bidi="embed" now opens with its Character Direction again.
Character Direction holds one level of embedding and no override or
isolation, so bidi-override, isolate and isolate-override are imported
as embeddings in their direction, plaintext as an embedding in the
direction of its first strong character, and an embedding inside
another as an embedding of its own, each with an import warning.
unicode-bidi: plaintext on the <text> runs and anchors each paragraph
in the direction of its first strong character.
https://www.w3.org/TR/SVG11/text.html#RelationshipWithBi-directionalityhttps://www.w3.org/TR/css-writing-modes-3/#unicode-bidi
Type whose color bitmap glyphs fit under the page limit, but whose run
fill passes it, is left out together with the image placements of its
glyphs. The new test builds the color font in memory and checks that
the page then equals the page without that type: no reference or shared
resource is left for the glyph image, a glyph drawn once elsewhere is
written inline again, and an image drawn twice keeps its shared samples.
untranslated_report lists 167 status and error messages that no
complete-message catalog translates. zh-hans.tsv gains 114 @msg rows for
the ones no open pull request covers: 3D and Revolve limits, image export
and encoding errors, color profiles, color books and swatch exchange
files, binary DXF and DWG import, path operations, swatch, graphic style
and action set libraries, and zip, script and regular expression errors.
Placeholders, backticked names, command ids and listed values stay as the
English writes them.
The other 53 (composite fonts, SVG filters, read roots and graph design)
are left to #7211, #7378 and #7405. docs/localization-parity.md and
docs/target-app-parity.md give the new counts: 3,554 @msg rows, and 55
messages the report lists for zh-hans, all of them translated by open
pull requests.
A graph keeps paints for its series and labels, and character and
paragraph style names for its labels, which each redraw gives the
marks and labels. Copy did not follow them, so a graph pasted into
another document left those swatches and styles behind, and a paste
that renamed them left the graph pointing at the old names.
Copy now collects them and paste relinks them, as it does for type.
Paste without Formatting drops the labels' style names, so it still
leaves text styles behind.
On the core Wayland clipboard, a read waited for the app that copied to
close its pipe, and a send wrote until the app that pastes took all of
the data. An app that left its pipe open and stopped held the one read
worker, so later pastes failed at once, or held one of the eight send
threads until it closed its end.
Reads and sends now use the pipe nonblocking and wait for it with poll.
When no byte moves for 2 s (VectorCraft's own limit, the existing text
wait) the read fails without pasting partial data and the send stops;
both close their pipe. The wait starts again after each byte that moves,
so a large transfer that keeps going is not cut short.
Quitting can wait up to 27 s for the clipboard handles to let go before
eframe closes the windows. winit cannot hide a native Wayland window, so
the main window stayed on screen for that wait, and the X11 windows of
floating panels and documents were not hidden at all.
- A native Wayland main window is unmapped by attaching no buffer to its
surface. The window and its connection stay open for the Wayland
clipboard. An X11 main window, XWayland included, is hidden as before.
- On Linux the X11 windows of floating panels and documents are recorded
as eframe creates and drops them (viewport hooks), and quitting unmaps
them through a second X11 connection before the wait.
- The new module apps/vectorcraft/src/quit_windows.rs replaces
app::hide_before_teardown, with tests of which windows are hidden or
unmapped. portal_save's Wayland surface helper is shared with it.