Revolve, Extrude & Bevel, Inflate and Rotate take a Shadows switch on the
Lighting tab, with Position (Behind Object or Below Object), Distance from
Object (0 to 100%) and Shadow Bounds (10 to 400%), saved in the effect as
shadow, shadowPosition, shadowDistance and shadowBounds.
With shadows on, the first light casts a hard-edged vector shadow of the
solid: every face of every solid of the object projected along the light
onto a plane behind the object (square to the view) or below it (square to
its own vertical axis and turned with it), filled black with the nonzero
rule at 50% times the opacity of the art that casts it, in that art's
blending mode, and drawn behind the solids. Distance moves the plane away
by a share of the object's largest size; Bounds ends the plane at a square
about the foot of the object's center, four times that size across at
100%. No shadow is drawn while Shading is off, when the first light's
intensity is 0, or when it does not reach the plane. A member's opacity
mask and blending mode apply to the part of the shadow it casts. A shadow
is cast from at most 327,680 faces; past that, commands are refused and a
loaded file draws the source path. The canvas, SVG and PDF exports draw the
shadow, and Expand Appearance keeps it as a path. Values out of range are
refused before the document changes.
Docs: docs/three-d.md, docs/mcp.md, docs/effects-parity.md and the
docs/target-app-parity.md evidence list.
Two engine tests still expected a clipping group to be refused. Each
solid 3D effect (Extrude, Inflate, Rotate and Classic Extrude) on a group
holding a clipping group now applies and draws a solid, with the members
unchanged. Revolve on a clipping group, alone or in a group, now draws its
surface. The refusal cases now use an image, alone or in a group, which
is still refused with the Image Trace message and leaves the document
unchanged.
Extrude & Bevel, Extrude & Bevel (Classic), Inflate, Rotate and Revolve
now apply to a clipping group (or a layer with a clipping mask), a blend
or a symbol instance, alone or inside a group or layer. The solid is
built from the art the object shows: the art inside the clipping path
(fills cut to the clip, strokes as their outlines cut to the clip), the
blend's keys and steps, and the symbol's art where the instance places
it. Validation, the canvas, bounds, Expand Appearance, Rasterize and
assets.add3D read the same art from the document.
An image is refused, alone or in a group, with a message to trace it
first with Object > Image Trace > Make. A missing symbol, a symbol that
holds an instance of itself, art nested more than 64 levels deep and
more than 4,096 objects are refused. The refusal messages change, and
their rows change in every catalog.
Docs: docs/three-d.md, docs/revolve.md, docs/mcp.md,
docs/target-app-parity.md.
effect.setParams checks a Revolve before the edit, so turning a hidden Revolve back on measured
its profile after every geometry effect on the object, those after the Revolve included, and could
refuse a profile that draws. The check now measures the profile after only the geometry effects
before the Revolve, hidden or shown, as drawing does. An object holds at most one Revolve, hidden
ones included, so the check finds the same one that draws.
Each fill or stroke with its own Revolve counted the copies of its paint from zero, so an object with several of them could draw past the 256 MiB budget. They now share one count, and past it the source path draws, as for the members of a group.
effect.apply and effect.setParams on a fill or stroke now check the Revolve in that item's paint, after the item's geometry effects before it, together with the object's other items that carry a Revolve. Before, they checked the object's top fill.
docs/revolve.md marks the axis position, type handling and member paint as VectorCraft's own rules, and docs/mcp.md says how the budget is counted.
Type sweeps as its glyph outlines and stays editable. On a group or layer every visible member sweeps about one axis on the edge of the members' bounds together, each in its own paint.
A surface now takes up to 16,384 profile points and 163,840 faces. Curves take fewer samples, down to 4, when a surface passes those limits, and the command reports the failure below that, after the geometry effects before the Revolve and with the cumulative size of its paint copies counted. Mesh export turns the walls of holes toward them. Expand Appearance works on type with Extrude as well as Revolve.
Fixes#3617
A Transform effect with copies on a group copied each member on its own,
so one member's copies lay over the fills of the next member. Each copy
is now a whole group, the original on top and each copy below the one
before. A path's copies follow the same order. Guides are not copied,
and the copies stop at the node limit. A group with its own fill or
stroke, a clipping group and live type keep their previous copies.
effect.setParams with visible: false skipped every 3D parameter check,
so a hidden edit could store a Classic depth of 2001, an unknown
surface or bevel, an empty light list or a Revolve edge other than left
or right. The values given are now checked by validate_three_d_params
(the checks of validate_three_d that do not build the art); after a
change of 3D type the values the effect keeps are checked too. The
object still does not need to fit while the effect is hidden.
The panel opens from Window › 3D and Materials (window.panel {panel:
"threeD"}). Its object types Plane, Extrude, Revolve and Inflate apply
Rotate, Extrude & Bevel, Revolve or Inflate to each selected object
without a 3D effect, and change the 3D effect of each other selected
object in place, all as one undo step. Below them are the effect
dialog's Object, Rotation and Lighting tabs with the same controls.
A changed setting goes to every selected 3D effect that takes it, as
one undo step; a drag previews and records one step on release, and a
change of selection during a drag commits it first, and so does closing
or hiding the panel. A setting the
selected effects hold with different values shows its default with its
reset dot filled. A light list edit reaches only the objects whose list
matches the first object's.
effect.setParams takes threeDType (plane, extrude, revolve, inflate):
the settings both effects take keep their values, rotation angles wrap
into -180..180 outside Revolve, and the rest start at the new effect's
defaults. Another value, or a non-3D effect at index, is refused; the
type an effect already has, with nothing else to change, records no
undo step.
Materials, shadows and ray-traced rendering are not part of this.
Docs: docs/three-d.md, docs/mcp.md, docs/effects-parity.md,
docs/target-app-parity.md.
Fixes#3672
Extrude & Bevel (Classic) has no lighting presets; its lights are set in
its own options. effect.lightingPreset now refuses a target whose effect
at the index is Extrude & Bevel (Classic) with an error that names it,
before any object changes. Before, every preset failed on it with an
unknown-parameter error for lightColor. The params text and docs/mcp.md
state the rule.
A 3D effect on a group or layer builds a solid from every path,
compound path and type in it, all turned about one shared axis, as the
public docs describe for groups. Fixes#4506.
A path or compound path whose Transform effect made copies expanded to
one compound path of every copy. It now expands to a group of one object
per copy, each painted as the path, as gradient copies already did; a
second Transform effect's copies nest in a group per copy of the first.
Drawing is unchanged.
# Conflicts:
# docs/effects-parity.md
- Drag strokes, fills, characters and effects to move them, or drop them
on the Duplicate or Delete button
- Select several rows with Shift/Cmd-click and move them as one block
- Delete and Backspace remove the highlighted rows, not the selected art
- Row links open their panel (Stroke, Character…) as a flyout
- Stroke weight spinner follows Units > Stroke
- Transparency panel edits the active fill's or stroke's opacity