- A custom arrowhead path allows at most 4,096 subpaths; stroke.set
refuses a longer one and reading drops it.
- A symbol whose shapes cannot be united or clipped is listed in
skipped instead of becoming a head that misses part of its art.
- The arrowheads file is refused when its document unpacks to more
than 64 MB.
- Edit Arrowheads creates the starter file only when none exists and
otherwise opens the file unchanged.
- After a save to the arrowheads file, the heads are read back from
the written file.
- The plug-in argument check accepts path under startArrow.Custom and
endArrow.Custom in stroke.set.
- A custom head's menu preview is scaled to fit its box, and rows
outside the visible part of the menu do not render previews.
A function an earlier run of a named engine defined was reported without
a line, column or file when it threw in a later run. The realm now gives
each source a tag that stays the same from run to run (Realm::error_tag,
Realm::script_tag), and no two sources share one once the tags run out.
Each named engine keeps the source maps of its runs' scripts, included
files and $.evalFile files, within 8 MiB, dropping the oldest first, and
an error in kept code is reported at that file, line and column. The
report's name and the console line keep the calling run's name. For an
earlier script given as source, file is that run's name.
Docs: docs/mcp.md (Script engines), script.run params text,
docs/target-app-parity.md.
text.tabs.set takes a list of more than 256 stops when every paragraph it
targets already holds at least that many, so a paragraph loaded with more
stops can lose them one at a time (the Tabs panel's Delete Tab). Any
other list of more than 256 stops is still refused, counted as supplied
before stops at one position merge.
Docs: docs/mcp.md.
When a dynamic symbol is redefined or edited, each instance kept every
appearance change whose path still named an object, even when that
object is now one that draws no fill or stroke of its own (an image, a
blend, a mesh) or a symbol instance given a gradient or pattern fill.
symbol.instance.setAppearance refuses such a paint, but the change stayed
on the instance and still counted as a color the document uses.
Fitting the changes to the new art now also clears a fill or stroke the
object at that path does not draw, and drops a change left empty.
Coordinates outside -32,768 to 32,767 plotter units (about 82 cm from the origin) are written as they are, with a warning that older devices may not read them. HP-GL/2 plots are not checked against this range.
Effect › 3D and Materials › 3D (Classic) › Rotate (Classic)… turns every
fill and stroke as one flat plane, as Rotate does, and shades it with the
classic No Shading or Diffuse surface.
- `effect.apply` with `threeD.classicRotate`: the Position rotation and
Perspective, `surface` (`none` or `diffuse`), the classic lights,
Ambient Light, Blend Steps and Shading Color. It has no highlight, no
Draw Hidden Faces and no shadow.
- The dialog shows Position on the Rotation tab and the surface and
lights on the Lighting tab, with no Object tab.
- Groups and layers turn about one shared center, and the effect also
goes on a fill or stroke, as Rotate's does.
- `effect.lightingPreset` refuses it, as it refuses the other classic
3D effects.
- Unknown parameters, numbers out of range, bad flags, a surface other
than No Shading or Diffuse and bad shading colors are refused with an
error.
A {Custom: {name, path}} head is refused when its path fills no area under the
non-zero rule: a single anchor, points on one line, or contours that cancel out.
A bow tie and a thin bar are taken. The params text and docs/mcp.md state the rule.