Effects apply in the order they are listed, so an effect listed after a
Transform effect applies to the art the Transform effect made, at its
own values, as an object's later effects do after the object's
Transform effect. With Scale Strokes & Effects on, a fill's or stroke's
own Transform effect scaled the effects listed after it in that fill's
or stroke's list by the mean scale: a 300% Transform turned a 5 pt
Offset Path after it into a 15 pt one, and a Drop Shadow after it took
three times its offset. With Transform Patterns or Scale Strokes &
Effects on, an SVG filter after it also had the origin of its user space
moved.
- The effects after such a Transform effect now keep their values, on
the transformed art and on each copy, on every fill and stroke a
live-effect plug-in paints the piece with, and when the copies are
counted against the effect budget.
- With Transform Objects off, the effects before it keep their values
too.
- The Transform params text, docs/target-app-parity.md and docs/gaps.md
describe the rule, and drop the note that listed an object's later
effects keeping their distances as a shortfall.
In a CID-keyed font whose CIDFont the file only names, a cshow procedure
now runs with the CIDFont as the current font, rootfont gives the
composite font, and the procedure gets each code's last byte. A show in
the CIDFont shows the character of that code, and any other string is a
rangecheck error. The current font is restored after each procedure.
A kshow procedure no longer leaves a font it sets current: the current
font is restored when the procedure completes, for every font, and a
kshow the procedure runs sees the font the procedure set.
In GBT-H and CNS2-H, whose mappings are not read, a byte that starts no
row-and-cell code is a code of its own.
docs/gaps.md dates this G9 work in a bullet of its own.
The Width menu now offers Tilt, Bearing and Rotation beside Fixed and
Pressure, each with the second width. Tilt goes from Width with the pen
lying flat to the second width upright; Bearing and Rotation go from
Width at -180 degrees to the second width at 180 degrees, as Scatter
Brush Options' modes do. A stroke drawn without that input is half way
between the two widths. brush.options takes width_mode tilt, bearing
or rotation.
With one object that Start Global Edit accepts selected with the Selection
tool, the canvas now highlights the other objects a start would take with the
current Global Edit Options, before Global Edit starts. The outlines are kept
per document revision and options, and none are shown during a drag.
Docs: docs/mcp.md (Global Edit), docs/gaps.md (G5).
- `charpath` in a CIDFont only named, over a predefined CMap, adds the
outlines of the characters its codes stand for, placed as `show` sets
them, and moves the point as `show` does. It added no outlines.
- `cshow` gives its procedure each code of such type, two bytes for a
two-byte code, with the code's width. It split two-byte codes into
single bytes.
- `glyphshow` sets the named character itself. It set the character's
UTF-8 bytes as Latin-1 letters.
- `kshow` runs its procedure between each two codes of such type, with
the two codes' values. It didn't run it. The procedure sees the font
the file set as current, and a font it sets stays current.
- A name that ends in the row-and-cell CMap `H` or `V` splits off the
CMap only when the file defines the CIDFont of that name (as a
resource or with `definefont`), or the name has a hyphen and an
installed face that covers Japanese has it. `Foo-Bold-H` stays a font
of the whole name.
- In a CMap that can't be read (`GBT-H`), each code moves the point one
em, along the line or down the column; a tab or carriage return byte
is a code of its own.
- One parser reads the names of the predefined Unicode CMaps, for EPS
and legacy `.ai` type.
- Outlines added to a path by `charpath` stop at the path's point limit.
- docs/file-format-parity.md, docs/gaps.md and docs/mcp.md describe type
in named CIDFonts over the predefined CMaps.
A linear, radial, conic or diamond gradient has a spread: Pad (the
default, as before), Repeat or Reflect, with a count of 1 to 100
(VectorCraft's own limit). Repeat and Reflect run the stops that many
times along the vector (around the turn for a conic) and keep going past
both ends, Reflect running every other run backwards, as SVG's
spreadMethod does.
The Gradient panel has a Spread menu and a Repeats field, and the
Gradient tool marks where the runs meet. paint.setFill and
paint.editGradient take `spread` and `repeats`; bad values are errors.
Presets, swatches, blends, strokes along or across a path, Outline
Stroke and Object › Expand follow the spread; Expand gives each run the
same whole number of objects, and Outline Stroke's mesh keeps the color
on each side of a sharp step between two stops at one offset.
SVG writes and reads spreadMethod: SVG import now reads a repeating or
reflecting gradient as one that repeats or reflects once, instead of
expanding its stops over the shape. CSS writes repeating gradients.
PDF writes a conic's sweep shading over one run. PDF, EPS, legacy .ai
and the .ai editing data write the other kinds with their stops
repeated across the shape: at most 256 runs and 16,384 stops (256 stops
in .ai files), and for a radial or diamond no farther than 65,536 runs
from its center, with a warning past those. PDF import now finds sharp
steps in any axial or radial shading instead of blurring them.
Docs: docs/mcp.md (Spread), docs/target-app-parity.md, docs/gaps.md.
Review feedback: with no tolerance, pen or trackpad jitter turned a tap
into a drag and the value was no longer selected. A release within 1 pt
of the press is a tap; anything further keeps the caret.
Regression test: a_tap_with_a_pixel_of_jitter_still_selects_all_on_release.
- After a drag past either end of the range, the first arrow key now
steps back from the value shown instead of doing nothing.
- With the Selection tool, a plain double-click on a blend widget no
longer edits or isolates the artwork under it, or leaves isolation.
Ctrl/Cmd+Shift double-click still releases a guide there.
- docs/mcp.md says the lower widget shows only when the steps follow
the spine, and the G13 blend easing entry in docs/gaps.md no longer
lists on-canvas easing handles as missing.
Effect › 3D and Materials › 3D (Classic) › Rotate (Classic)… turns every
fill and stroke as one flat plane, as Rotate does, and shades it with the
classic No Shading or Diffuse surface.
- `effect.apply` with `threeD.classicRotate`: the Position rotation and
Perspective, `surface` (`none` or `diffuse`), the classic lights,
Ambient Light, Blend Steps and Shading Color. It has no highlight, no
Draw Hidden Faces and no shadow.
- The dialog shows Position on the Rotation tab and the surface and
lights on the Lighting tab, with no Object tab.
- Groups and layers turn about one shared center, and the effect also
goes on a fill or stroke, as Rotate's does.
- `effect.lightingPreset` refuses it, as it refuses the other classic
3D effects.
- Unknown parameters, numbers out of range, bad flags, a surface other
than No Shading or Diffuse and bad shading colors are refused with an
error.
Window › Brush Libraries gains Ink and Wash after Art Ribbons: Tapered Ink, an art brush broad near its start that thins to a fine tip; Brush Pen, a calligraphic brush whose size follows the pen pressure; and Soft Wash and Pooling Wash, art brushes of translucent gray layers. The art brushes take the stroke color as tints. The names, shapes and opacities are VectorCraft's own.
Docs: docs/mcp.md, docs/gaps.md, docs/roadmap.md, docs/target-app-parity.md.
Effect › 3D and Materials › 3D (Classic) › Revolve (Classic)… sweeps the
profile round a vertical axis, as Revolve does, and draws every face with
the Wireframe, No Shading, Diffuse and Plastic surfaces of Extrude & Bevel
(Classic).
- `effect.apply` with `threeD.classicRevolve`: Angle (0 to 360), Cap,
Offset (0 to 1000 pt) from the left or right edge of the profile's
bounds, the Position rotation and Perspective, and the classic lights,
Ambient Light, highlight, Blend Steps and Shading Color.
- Groups and layers revolve about one shared axis, and the effect also
goes on a fill or stroke, as Revolve's does.
- `effect.lightingPreset` refuses it, as it refuses Extrude & Bevel
(Classic).
- Revolve faces carry their view-space normal, and
`three_d::revolve_facets` hands them to the classic surface code.
- Unknown parameters, numbers out of range and bad flags, edges,
surfaces and colors are refused with an error.