docs/mcp.md lists the four easingType values. It and the
object.blend.setEasing params text say that a blend made without a
spine takes easingType and ramp once Replace Spine has given it one,
which the set_easing test now checks.
- After a drag past either end of the range, the first arrow key now
steps back from the value shown instead of doing nothing.
- With the Selection tool, a plain double-click on a blend widget no
longer edits or isolates the artwork under it, or leaves isolation.
Ctrl/Cmd+Shift double-click still releases a guide there.
- docs/mcp.md says the lower widget shows only when the steps follow
the spine, and the G13 blend easing entry in docs/gaps.md no longer
lists on-canvas easing handles as missing.
With one whole blend selected, the Selection and Blend tools show two
widgets at the halfway point of its spine. Dragging the upper widget
along the spine sets the color shift (-100 to 100), and dragging the
lower one sets the easing strength (0 to 100). The lower widget shows
only when the steps follow a spine (a replaced spine or Align to Path),
the rule the step placement uses; a blend made without a spine shows
neither. When the boxes of three or more other visible objects hold a
widget's spot, the widget moves out in 16 px steps, up to 144 px, and
its line to the halfway point grows with it. While a widget is held,
the arrow keys step its value by 1 (Shift: by 10), and Escape or a
switch to another tool cancels the drag. A drag is one undo step; a
click or a drag that ends where it started records none.
- object.blend.setEasing sets easingType, ramp and colorShift on one
blend, refuses a hidden or locked blend and easing on a blend without
a spine, and records no undo step when nothing changes.
- BlendSpec::eases_along_spine holds the rule the step placement and
the widget share.
- While a tool is busy, an arrow it claims arrives with the press's
Shift and Alt; before, it always arrived plain.
Docs: docs/mcp.md, docs/target-app-parity.md.
Effect › 3D and Materials › 3D (Classic) › Rotate (Classic)… turns every
fill and stroke as one flat plane, as Rotate does, and shades it with the
classic No Shading or Diffuse surface.
- `effect.apply` with `threeD.classicRotate`: the Position rotation and
Perspective, `surface` (`none` or `diffuse`), the classic lights,
Ambient Light, Blend Steps and Shading Color. It has no highlight, no
Draw Hidden Faces and no shadow.
- The dialog shows Position on the Rotation tab and the surface and
lights on the Lighting tab, with no Object tab.
- Groups and layers turn about one shared center, and the effect also
goes on a fill or stroke, as Rotate's does.
- `effect.lightingPreset` refuses it, as it refuses the other classic
3D effects.
- Unknown parameters, numbers out of range, bad flags, a surface other
than No Shading or Diffuse and bad shading colors are refused with an
error.
Effect › 3D and Materials › 3D (Classic) › Revolve (Classic)… sweeps the
profile round a vertical axis, as Revolve does, and draws every face with
the Wireframe, No Shading, Diffuse and Plastic surfaces of Extrude & Bevel
(Classic).
- `effect.apply` with `threeD.classicRevolve`: Angle (0 to 360), Cap,
Offset (0 to 1000 pt) from the left or right edge of the profile's
bounds, the Position rotation and Perspective, and the classic lights,
Ambient Light, highlight, Blend Steps and Shading Color.
- Groups and layers revolve about one shared axis, and the effect also
goes on a fill or stroke, as Revolve's does.
- `effect.lightingPreset` refuses it, as it refuses Extrude & Bevel
(Classic).
- Revolve faces carry their view-space normal, and
`three_d::revolve_facets` hands them to the classic surface code.
- Unknown parameters, numbers out of range and bad flags, edges,
surfaces and colors are refused with an error.
Paragraph Style Options and New Paragraph Style gain a Tabs section. It
lists the style's stops and edits the selected stop's Alignment, position
(X:, or Y: for vertical type), Leader and Align On character. Add puts a
left stop 36 pt past the furthest one, Delete Tab removes the selected
stop, and Clear All Tabs leaves the style with no stops. OK sorts the
stops by position and keeps the stop edited last when two share one
position. Reset Panel removes the style's tabs.
paraStyle.new, paraStyle.setAttrs and paraStyle.edit check changed tabs
stop by stop: at most 256 stops, and each changed stop's position from 0
to 100000 pt and leader of at most 8 characters. Stops the style already
has are kept as they are. Changed tabs are sorted by position, keeping
the first of stops at one position. text.tabs.set rejects a leader longer
than 8 characters, an Align On value of more than one character and more
than 256 stops. Loading paragraph styles skips a style whose indents,
spacing, hyphenation, justification or tabs are out of range.
Docs: docs/mcp.md, docs/target-app-parity.md.
effect.deferredStatus lists a stage in the art of a symbol, pattern, brush
or opacity mask by the id of the object in that art. effect.refreshDeferred
took such an id only while the object still had a deferred stage; an
existing object there without one was refused as no such object, while a
layer object without a stage was accepted. An id is now valid when it names
an object in the layers or in that art, an object without a stage adds
nothing to the counts, and an id of no object is an error.
The params text and docs/mcp.md said `id` names one object, but the params
text did not list the key, so `{id: N}` was refused as an unknown
parameter. It is now `{ids?|id?}`, and the command checks only the form of
the ids before it looks them up itself.
The requested ids are held in a set while the art is walked, and only those
with a stage are handed to the refresh.
- ui.dock's move takes a hidden panel's shown id in target, as the other
docking destinations do.
- Shortcut overrides keyed panel:<panel id>, saved and in an open
Keyboard Shortcuts dialog, show the panel id shown for a library
outside the read roots, also when nothing else refers to it.
- Outside Windows, a native path is matched only as written: a sent
/out/weird/name.svg no longer renames a hidden library at
/out/weird\name.svg, and a reply does not read one as a spelling of the
other. Windows paths are still matched with either separator.
The zero point dragged out of the box where the rulers meet snaps as a
Pen or shape tool's point does: with Smart Guides onto the anchors,
centres, edges and paths of the art and the artboards or into line with
them, with Snap to Point onto the anchors and along the ruler guides,
else onto whole pixels or the grid. The guides showing what it snapped
to show during the drag and go when it is released or cancelled
(Escape, focus loss, another document). The origin is still set once,
on release (document.setRulerOrigin, one undo step).
The engine snaps it (Session::ruler_origin_drag, with the tools crate's
rulerguide::OriginDrag over PointSnap::drawn), as it does a guide
dragged out of a ruler.