Commit Graph
54 Commits
Author SHA1 Message Date
dotCooCoo 5ac7d97d85 Guides: ruler guides are document objects on their layers
Ruler guides were a list kept beside the layers. Each guide is now an
object of its layer or sublayer, always directly in it and above the
layer's art. These behave as on main:

- Guides draw on screen only. Exports (SVG, PDF, PNG, PSD), Fit All,
  Select All, the art bounds, clicks and marquees, and a layer's
  Pathfinder and Transform effects leave them out. The Layers panel
  lists them as guide rows of their layer, the highest guide.list
  index first.
- Deleting a layer deletes its guides, and merging layers keeps their
  guides in the merged layer.
- The guide commands number guides as guide.list does, in the order
  they were made.

New: each guide takes an id from the document's object ids. An object
command given a guide's id fails with an error, and node.move cannot
put a guide into a group or out of its layers. A guide made while an
opacity mask, a symbol or a pattern is edited moves to the top
visible, unlocked layer when editing ends.

File format: native files still save the guides in the document's
guides list, in every file version, so older builds read them. Each
entry may now also carry the guide's id, name, locked and hidden
flags; older builds ignore those fields. Opening a file puts each
saved guide on its layer (on the top visible, unlocked layer when the
file names none or a layer it does not have), and each saved guide
counts against the object limit for opening a file. A ruler guide node
that a file holds below a layer's art moves up to the layer's guides,
and one anywhere else (in a group or another object, beside the
layers, or in a symbol) is removed. Ruler guides read from an .ai file
become guide objects on the layer they were on, numbered in the order
the file lists them.
2026-11-11 09:52:28 -08:00
Drew Dibble d8472b2acc Canvas redraw: a trace object's source in each version; review follow-ups
Review of #6290.

- An Image Trace object's hidden source image counts as shown in each
  version by that version's own first member: an edit that puts it
  first again (undoing Send to Back on a traced shape), or a new source
  image in its place, redraws where it shows. Tested with an image
  source on screen with the objects' views.
- A shape of an Image Trace object in Outline view is left out by the
  rule every object is (node_checks::left_out), so the drawing and the
  measure of an edit can't disagree.
- The renderer keeps the brush library's key from its first measure of
  3D art until the library changes; the test says so, and that a change
  lets it go.
- The test of a 3D effect that builds nothing covers it on a fill and
  on a stroke, without effects of the object's own (exactly as without
  it) and under a raster effect.

On the commit before, "Canvas: a 3D effect on a fill that builds nothing
draws without it": it needs no effect of the object's own. A 3D effect
on a fill or stroke that builds nothing overflowed the stack on its own
too. With a raster effect, the object now draws from its art, where
without the 3D effect it draws as a path, whose raster effects are
clipped to the path's own geometry, cutting off the item's Roughen
spikes: the new drawing is the one that keeps them.
2026-11-09 02:18:53 -07:00
Drew Dibble 3617c678b7 Canvas redraw: what the renderer leaves out measured as nothing, alike
Review of #6290.

- An edit is measured as the renderer draws: an object it leaves out
  (hidden, a template layer or guide the view hides, drawn hidden, the
  instance a symbol is edited from) is measured as nothing, by one
  predicate the renderer and the measure share (node_checks::left_out,
  before culling).
- An Image Trace object's members are compared one by one again, its
  hidden source image, which some views draw, counted as shown: moving
  the source redraws where it was and is, and recoloring a traced shape
  redraws only the shape.
- The renderer checks the brush library between frames only while it
  keeps bounds measured with brushed strokes in 3D art.
- Tests: the sweep of 3D art's bounds counted while the art is held,
  and Fit to Artwork Bounds' menu answer kept for a revision.
2026-11-09 00:29:06 -07:00
Drew Dibble b9dbd867f6 Canvas: a 3D effect changed on type or a group redraws where its solid was
When an edit changes an object, the canvas draws again only the area
the object painted before and after it, measured by its cull bounds.
Type and groups with Extrude & Bevel, Inflate or Rotate were measured by
their letters or members, not by the solid the effect draws, which
reaches well past them. Making the solid shallower or turning it left
pieces of the old solid on the canvas outside that area until the view
was drawn again.

An object with a 3D effect is now measured by the effect's art, as the
renderer draws it: with its geometry effects, each object in it with
the raster effects of its own fills and strokes and the art its brushed
strokes draw, grown by the reach of the object's own raster effects.
One function measures that art for every bounds the renderer and
exports take, where three copies of it disagreed.

- The renderer measures the art it draws. What it makes to measure an
  object it holds until the frame ends, with what the art read from
  outside the object (fonts, symbols, color settings), and keeps it
  with the art it draws if it draws the object while that is
  unchanged. Art measured but not drawn (culled, off the view) isn't
  kept. It holds at most as much as it keeps for the art it draws
  (64 MB); past that, an object is made again to draw it. An object
  whose 3D effect builds nothing (Revolve on a group, a solid too
  complex) is measured as it is drawn otherwise, as without a renderer.
  FrameStats::three_d_built counts the 3D art the renderer makes.
- The canvas measures what an edit changed through the renderer that
  drew the frame shown (Renderer::changed). When it draws the part on
  its own thread, it draws it with the art it made to measure it; when
  the render worker draws the frame, or nothing in view changed, that
  art is let go. Under Overprint Preview or Separations Preview, which
  draw copies of the objects, the edit is measured afresh. An object
  the frame doesn't draw (hidden, in a hidden group or layer, or
  hidden by the view) is measured as nothing, before and after, so an
  edit to it builds no solid: changed() without a renderer counts it as
  nothing too, where it measured it. The canvas measures the edit
  before it knows where the frame is drawn: when the worker draws it,
  the solids it built to measure it are built again there.
- Fit to Artwork Bounds, the Artboards panel's check for it and
  per-artboard SVG export measure every artboard through one renderer
  (Renderer::art_bounds_on, Renderer::effect_bounds), which keeps each
  object's bounds for the pass, a group holding 3D art or a hidden
  member included, so each solid is built once: 30 extruded type
  objects over 30 artboards take about 2 ms, where measuring their
  letters took under 1 ms and building each solid for each artboard
  would take 70 ms. Objects with brushed strokes, which culling leaves
  room for and exports don't, are measured on each artboard. The
  Artboard tool's canvas menu keeps whether Fit to Artwork Bounds has
  art to fit for the document's revision, where it measured it on
  every frame it was open.
- Other exports, Object › Rasterize and changed() without a renderer
  build the art on each call, as 3D paths and groups already did.
  Exports and Rasterize now take the solid of 3D type, where they
  cropped it to the letters, and the art its brushed strokes draw, not
  the room culling leaves for it. Rasterize on drawn 3D art measures it
  once while the art is kept.
- A shadow after a 3D effect, on the object or on a fill after the
  fill's own 3D effect, reaches past the solid once; it was counted
  twice.
- With Crop Marks or Vector Halftone, which draw other art, the object
  is measured by that art, as before.
- Culling leaves room for a 3D object's brushed strokes as for any
  object's, and the renderer measures a 3D object again when the brush
  library changes: a brush widened past that room would leave the
  object culled.

A document's first frame builds the solid of every 3D object, those off
the view too, to know whether it reaches into the view: 200 extruded
words with 150 off the view take about 12 ms, where measuring their
letters took 6 ms.

Type whose object effects leave it as it is (Revolve builds no art from
type) is measured by its own box grown to hold its glyphs, as plain
type is; it was measured by its box alone, which needn't hold them.
2026-11-08 23:17:50 -07:00
dotCooCoo d6a91b6142 Merge main into feat/plugin-effect-paint 2026-11-08 17:26:35 -08:00
dotCooCoo 1bfd916d63 Type: Strong type in a translucent brushed path keeps the path's opacity
Crisp and Strong reshape each edge pixel by the type's coverage, drawn
in black. Type in the art of a scatter brush on an undashed path drew
that coverage with the path's opacity folded in, so Strong made fully
covered pixels opaque at 50% path opacity. The coverage is now drawn
at full opacity; the pixels keep the folded opacity.

The evidence entry for the Anti-aliasing Method notes that scores and
hours are unchanged.
2026-11-08 13:21:48 -08:00
dotCooCoo b88f4ce311 Merge main into feat/character-anti-aliasing-method-r 2026-11-08 12:08:40 -08:00
dotCooCoo 7aa7890a10 Plug-ins: a painted result names swatches and patterns of the document it draws in
The reference check now applies wherever a painted effect's geometry is
used: a result whose swatch or pattern is refused keeps its input instead
of giving its geometry. Pathfinder art of type, reshaped groups, compound
shapes, image fills, the renderer's bounds and Object > Expand look the
references up in the document, and the renderer drops its kept bounds and
geometry when the names of the swatches or patterns change.
2026-11-08 09:04:23 -08:00
dotCooCoo e6819a86f0 Rendering: open width-profile strokes outline only near the view 2026-11-06 12:42:33 +07:00
dotCooCoo 25da816a08 Rebuild fitted text geometry after scaling 2026-11-06 09:37:22 +07:00
dotCooCoo a723f7359a Reuse text outlines across moves 2026-11-06 08:51:36 +07:00
Simon Hull c15383c510 Images: an image zoomed in on has its colours made only for the tiles in view (#4155)
From about 50% zoom on the file of #4155, the pixels drawn are the full 141-megapixel photo,
and in a CMYK document they were separated into ink planes (or colorized, or proofed) whole
for every view: 8 to 9 s of white canvas a zoom step.

When the pixels drawn are larger than a 1,024-pixel tile, their colours are made again for the
frame and part of them is out of view, only the tiles in view are made, each kept under its own
key (`ImageKey::tile`), and drawn together as one pixmap so their edges don't show. The colours
are made pixel by pixel, so the result is the same as for the whole image. CMYK images painting
their own inks are still made whole.

Zooming in to 50%, 100% and 200% on that file went from 9.0, 8.6 and 8.7 s to 0.78, 0.05 and
0.05 s (M3 Pro, one run each), with the same pixels on screen.
2026-11-06 07:23:32 +07:00
Simon Hull 8147d33f56 Images: a reduced image is shrunk before it is separated into ink planes (#4155)
With image mips on (the canvas, navigator and layer thumbnails), an image was colorized,
separated into the frame's ink plane and shown through Separations Preview's plates at its
full size, and only then shrunk to the mip drawn. The 141-megapixel image of #4155 made
1.6 GB of planes a frame, more than the image store holds, so every frame made them again.

The mip is now picked first and everything else is made from it, under the keys `kept_mip`
and `nearest_kept` already look up. A CMYK image's own inks are halved with its pixels
(`ink::key_inks`, `images::half_inks`), so it still paints them rather than inks separated
from its displayed colours. Colour bitmap glyphs follow the same order.

On that file the app's first frame went from 9.2 s to 1.6 s and the sharp frame after a pan
from 3.9 s to 8 ms (M3 Pro, one run each). Fine detail now shows its true average: 1-pixel
black and white lines show mid grey, where separating first showed them 44 levels darker.
2026-11-06 04:02:47 +07:00
dotCooCoo 84904020e8 Images: a colorized image's missing-link placeholder shows in its own colors
A linked 1-bit image mask from a .ai file keeps its fill color as a
colorize paint, so the image takes the color once its file is relinked.
Until then the image shows the missing-link placeholder, and the canvas
and PDF export colorized that placeholder too: its light tile turned
nearly transparent and its red cross took the fill color.

ImageBlob::takes_colorize is false for a preview whose pixels are not
grayscale. While it is false, the canvas draws the image and PDF export
writes it as it is, printed separations separate it as an uncolorized
image, and transparency flattening (EPS, PDF 1.3 and PDF/X-1a export,
Flatten Transparency) does not count its paint as transparency. The
paint stays on the image, and a grayscale preview is still colorized.
SVG and EPS export already write only grayscale images colorized.
2026-11-05 23:25:05 +07:00
FractalEncrypt e0ad7ccf16 Preserve raster coverage of thin curved strokes
Squashed from #3273 onto main.
2026-11-05 20:00:21 +07:00
dotCooCoo 63c48588b5 Render: a moved path reuses the slices of a placed gradient stroke
A move also moves where a stroke's gradient is placed, but the slices of a
gradient along or across the stroke take only its stops and kind. The
moved stroke is now compared with the stroke the slices were made for
with the gradient's placement left out, so a placed gradient no longer
makes its slices again after every move.
2026-11-05 13:58:16 +07:00
dotCooCoo d88f5eeed9 Render: a moved path reuses its gradient stroke slices
A path whose stroke has a gradient along or across it kept its slices under
the node's address, so every nudge made the slices again for the whole path,
although its stroke outline was already reused. The renderer now keeps the key
of a stroke's latest slices under the object's id, the stroke's place and the
tolerance level, and when the object has only moved (same stroke and gradient,
same fill rule, anchors moved by one offset) it draws those slices moved by the
offset, translating only the slices that reach the piece being clipped. Scale,
rotate, an anchor edit or a change to the stroke or its gradient makes the
slices again. The pixels are the same.
2026-11-05 13:58:16 +07:00
dotCooCoo 815671b3a2 Render: at very large coordinates an edited path is not taken for a moved one
The check that reuses a moved path's stroke outline allowed each
coordinate to differ from the moved one by 4 x f64::EPSILON times the
sum of the compared coordinates and the largest coordinate of the first
point, about 2.7 pt near 1e15, so a 0.5 pt anchor or handle edit there
drew the outline made before the edit.

offset_between and anchors_moved now measure the offset on each axis at
the pair of points with the smallest coordinates on that axis, then
check every pair against that offset within 3 units in the last place
of the pair's own coordinates. A first anchor far from the origin no
longer sets the tolerance for points near it.

Tests: 0.5 pt anchor and handle edits at 1e9 and 1e15 (and 0.0005 pt
at 1e9); an edit near the origin of a path that starts at 1e16; a path
whose coordinates shrink with each point, moved by growing amounts.
2026-11-05 11:29:39 +07:00
dotCooCoo 413fe034f0 Render: a moved path's stroke is matched by its anchors, without a copy of its line
The outline cache kept a copy of each stroke's line to recognize a moved
path, and made that copy on every miss, so an anchor edit of a long path
paid for copying its whole line. The entry now records whether its outline
was made along a line of the object's own path. On a miss, the anchors of
the earlier object are compared with the new one's, stopping at the first
that differs, and the earlier line is made again from the object and its
stroke only when they match.

Strokes with arrowheads keep the reuse: the check uses the untrimmed path.
2026-11-05 10:26:08 +07:00
dotCooCoo a4e74ed0f0 Render: stroke outline reuse leaves the shared imports and the dashed-outline branch as they were
The moved-outline key is imported where it is used, and the outline is
stored through one helper, so the change touches fewer lines that other
work on the renderer also changes.
2026-11-05 10:26:08 +07:00
dotCooCoo e6331e559a Render: a moved path reuses its stroke outline
A path object that moves without changing shape drew its stroke by
outlining the whole line again, because the stroke outline cache is
keyed by the node. The renderer now keeps, per object, stroke and
outline width, the latest outline with the line it was made from. When
the new line is that line moved, it draws the kept outline moved by the
same offset, and moves the region a long path was outlined in with it.

Scaling, rotating or editing the path, changing the stroke's width,
join, cap, dashes or profile, a zoom that changes the outline's
tolerance, and a move that takes the view past the outlined region
still outline the stroke again. Only the latest outline of each stroke
keeps its line.
2026-11-05 10:26:08 +07:00
dotCooCoo d9d33c9e4b Render: the frame after anchors of a long path move updates only the segments that touch them
The renderer keeps the path of a path or compound path of 1,024 anchors
or more by object id, with the bounds of its segments and of its miter
spikes in runs of 128 segments. When anchors move and the subpaths and
anchor counts stay the same, the next frame rewrites only the path
elements of the segments that start or end at a moved anchor, and
measures again only the runs that hold them and the runs of the
segments with length before them. Other edits make the path again as
before. The pixels and the cull bounds are the same.

- StrokeLayer::bounds_on is unchanged. The miter tip of one joint
  (miter_tip) and the stroke box with given tips (bounds_with_tips) are
  new functions beside it, and Appearance::stroked_bounds_by takes the
  box of each shaped stroke, so the cull bounds of a kept path use the
  kept tips.
- geom::bez::has_length is the predicate reach.rs used for segments
  that draw, made public.

Docs: docs/target-app-parity.md.
2026-11-05 06:28:22 +07:00
dotCooCoo ed3efcbd7d Render: a long dashed stroke is outlined only near the view after an edit
A dashed stroke of a path with more than 1,024 path elements was outlined
whole in every frame after an edit. It is now outlined in and around the
view like a solid stroke. dash_kept runs the pattern along every segment
and keeps only the dashes and dots on the segments near the view, so they
sit where dashing the whole path puts them and the pixels are the same.
A pattern too fine to draw is still drawn solid, and that solid stroke is
cropped too.

At 1600 x 1200 the frame after one anchor moves takes 14 ms instead of
102 ms on a filled closed path of 50,000 anchors with 6 pt dashes and
4 pt gaps. anchor_bench now includes that document.
2026-11-05 03:55:48 +07:00
dotCooCoo 7d0666346a Merge main into feat/character-anti-aliasing-method-r 2026-11-04 11:56:01 -08:00
dotCooCoo 30f903bf60 Navigator: Panel Options sets the view box color and draws dashed lines as solid
The Navigator panel menu's Panel Options… is enabled and opens a dialog with
the view box color (a preset or a custom color; Light Red, today's color, is
the default) and Draw Dashed Lines as Solid Lines, off by default, which draws
dashed strokes without their dashes in the panel's thumbnail only. The
options are kept with the UI state, and ui.navigatorPanelOptions sets them.

RenderOptions::solid_dashes draws dashed strokes as solid lines, including
type strokes and the silhouettes of stroke effects.
2026-11-04 18:29:28 +07:00
dotCooCoo 676cc0ee8e Render: a long stroke is outlined only near the view after an edit
The renderer outlined the whole stroke of an edited path on every frame,
so dragging one anchor of a path with many anchors re-outlined every
segment. A stroke line of more than 1,024 elements without dashes or a
width profile is now outlined only for the segments within the stroke's
reach of the view, inflated by the view's own size on each side. The
cached outline keeps that region, and a frame outside it outlines the
stroke again. Closed subpaths that a wide stroke crosses over stay whole,
and a cut closed subpath is walked from a removed segment so no cut lands
where it starts and ends. The pixels are the same.

At 1600 x 1200, the frame after one anchor moves takes 28 to 30 ms
instead of 103 ms on an open path of 200,000 anchors, and 10 ms instead
of 30 ms on a closed path of 50,000 anchors (the new anchor_bench
example: cargo run --release -p vectorcraft-engine --example anchor_bench).
2026-11-04 16:55:30 +07:00
Ahmed Gomaa 1d011ab8ad Render: a compound path's members are assembled once and kept with the node
A compound path was assembled from its members in every frame it was
drawn, and Node::stroke_path grew its buffer by doubling, copying the
path into ever larger buffers for a compound path of many anchors. The
renderer's geometry cache was swept only once it held more than 1,024
entries, so while an object was dragged (a new node, and layer, in
every frame) the old copies stayed alive with all their members.

Now:
- a compound path is drawn from the path the renderer keeps for it in
  its geometry cache, as a plain path already was, and is assembled
  only when the node changes;
- Node::stroke_path sizes a compound path's buffer up front from its
  members' segment counts (the same elements, in the same order);
- unused geometry entries are dropped after a few frames however few
  entries there are.

Tests:
- crates/render/src/tests/memory.rs: the second frame draws the kept
  path and the same pixels as the first and as a new renderer; after a
  five-frame move the renderer no longer holds the compound path drawn
  before it. The test fails without the renderer change.
- crates/doc/src/node/tests.rs: a compound path's path is its members'
  paths in order (open, closed, empty and single-anchor members).

Not timed; vectorcraft-cli perf was not rerun.
2026-11-03 16:03:40 +07:00
dotCooCoo 83f2bfe9d6 Symbols: a scaled instance of a symbol with 9-slice guides keeps its corners and edges unstretched
Squashed from #5079 onto main.
2026-11-02 15:22:07 +07:00
Don Omondi 85138b2652 Repeat isolation: draw the isolated repeat undimmed; test exit, undo and groups
A live object reached the renderer without passing the isolated-object check that groups go
through, so an isolated repeat was dimmed with the art around it. Tests cover leaving isolation
(double-click outside, exitIsolation), undo/redo of an edit inside, and a repeat of a group.
2026-11-02 14:36:15 +07:00
dotCooCoo 52f6adfa3b Symbols: the instance a symbol is edited from is not drawn in the view while it is edited
Entering symbol editing mode from an instance puts a copy of the symbol's art on the editing layer in the instance's place, and the instance stays in the document. The view drew the instance dimmed under the copy, so art with transparency showed darker, and its edges showed a dimmed fringe.

The renderer now leaves that instance out of the screen view while the editing layer is isolated, with its masks and effects, and in Outline view inside a clip group. Exports and thumbnails draw it as before.
2026-11-02 12:04:19 +07:00
dotCooCoo db40218790 Type: Crisp and Strong reshape the inner edge of a character stroke
A run's solid fill and its stroke no longer share one edge group, so the
stroke's edge inside the characters takes the method. docs/mcp.md says the
native document an SVG, PDF or EPS file carries keeps each frame's method.
2026-11-01 06:08:13 -08:00
dotCooCoo faf62c515d Character: Crisp and Strong reshape the edges of each of the type's paints on its own
Crisp and Strong scaled each edge pixel of the composited type by the
share the method gives the characters' coverage. Where translucent
paints overlap, that drew the edges too opaque: two 50% fills at half
coverage came out at 0.875 with Strong instead of 0.75.

Each of the object's own fills and strokes, and each fill and stroke of
a run, is now drawn offscreen on its own and takes the method from its
own coverage, and the results are composited in paint order. Fills and
strokes of consecutive runs in solid colors are drawn together while the
colors are opaque. Type with more than eight such groups is drawn as one
group, as before. A pixel that every group covers wholly or not at all
keeps the pixel Sharp draws, so faint fills composite inside the
characters before their colors are rounded.
2026-10-31 19:51:22 -07:00
dotCooCoo 9bb38208c1 Character: type whose method would draw past the pixel budget is drawn as Sharp
None, Crisp and Strong type is drawn offscreen on the output's pixels.
The offscreen drawing was limited to 32,768 pixels a side, but not in
area, so type across a large raster export held several more images of
the export's size. Type whose offscreen drawing would hold more than the
renderer's pixel budget (8.4 million pixels) is now drawn as Sharp draws
it.
2026-10-31 19:17:08 -07:00
dotCooCoo c3b88e3e92 Merge main into feat/character-anti-aliasing-method
# Conflicts:
#	crates/engine/src/cmd/panelcmds.rs
#	crates/ui-egui/src/panels/character.rs
2026-10-31 18:10:03 -07:00
bflatastic f22caa6108 Fix #4938: Dynamic symbols keep per-instance appearance linked to the symbol 2026-11-01 04:53:38 +07:00
Taha-Mahmoodi f65d28378f Fix #995: a width-profile stroke keeps its shape when the view zooms out
The canvas keeps a hairline visible by raising a stroke's weight to half a device pixel. A width profile multiplies that weight, so a 1 pt stroke with a 6x width point swelled to twice its size at 25% zoom and shrank back on zooming in. The minimum now goes to the profile's widest point instead; plain strokes are unchanged.
2026-10-31 19:43:16 +07:00
dotCooCoo dd83e063a4 Render: pattern tiles draw undecoded-image marks when the view does
Pattern tiles were drawn with the default render options, so an image
whose pixels cannot be decoded drew nothing inside a pattern fill even
when the render marks undecoded images, as the canvas does. Tiles now
follow the caller's mark_undecoded_images setting, and the tile cache
keys on it.

An opacity mask with such a pattern now treats the mark as part of the
mask, as it does for an undecodable image outside a pattern.
2026-10-31 19:43:15 +07:00
dotCooCoo 8aa8bb4d9d Render: a mask art root, symbol art root or thumbnail keeps its own opacity mask
The renderer drew the root node of an opacity mask's art, of placed symbol
art, of an art brush piece, of an Image Trace source image and of a node
thumbnail without its own opacity mask. Make Opacity Mask uses the top
object as the mask art, so a mask made from an object that already had an
opacity mask ignored that inner mask. These roots now draw through the
same masked group as any other node, still drawn whatever their visibility
and bounds, and an incomplete inner mask still leaves out the outer object.
2026-10-31 19:43:15 +07:00
dotCooCoo 21d00bf04c Merge main into feat/character-anti-aliasing-method 2026-10-30 19:23:59 -07:00
dotCooCoo 44bac0d7cf Render: leave out an object whose opacity mask lost an image
With undecoded-image marks off, an image in an opacity mask's art that
failed to draw left a hole in the mask. Without Clip, the area outside
the mask art counts as white, so the masked object showed in full.

The renderer now notes an image that fails to draw while mask art is
drawn and leaves the masked object out, as PDF export does since #4765.
This covers images in pattern tiles and in cached effect and shadow
rasters, which remember the failure and report it again when they are
reused. Nested masks pass the failure outward, and View Opacity Mask
shows no coverage for such a mask. An image still waiting to be decoded,
or drawn with the undecoded-image mark, keeps today's behavior.
2026-10-31 07:33:49 +07:00
Don Omondi de703fe722 M5: opaque knockout fills draw once in hard-edge and supersampled raster export
A knockout element with one opaque Normal solid fill (a path or
compound, no mask, effects or isolation) is drawn once under
AntiAlias::None, including the internal hard-edge frame of Art
Optimized supersampled exports, instead of being erased and added back
through per-element backdrop layers. Analytical antialiasing keeps the
existing compositor and rounding.

Exact-pixel tests compare against the general knockout path for paths
and compound holes across precision, supersampling, translucent parents
and copied backdrops, and check that the backdrop rasters are skipped;
translucent fills keep their knockout compositing.

# Conflicts:
#	docs/roadmap.md
#	docs/target-app-parity.md
2026-10-31 06:28:42 +07:00
dotCooCoo a9e64fe16f Merge main into feat/character-anti-aliasing-method
Frame literals take both the type output transform and main's Separations Preview plate table. The Catalan catalog, now a complete one, gets the Anti-aliasing Method rows.
2026-10-30 06:07:17 -07:00
bflatastic f1211e7c89 Separations Preview: hidden plates leave raster images too (#4153) 2026-10-30 04:25:27 +07:00
dotCooCoo c60be649a3 Merge main into feat/character-anti-aliasing-method 2026-10-29 12:26:08 -07:00
dotCooCoo 1538733954 Images: a fill color colorizes grayscale and 1-bit images
Squashed from #4431 onto main.
2026-10-30 00:15:57 +07:00
dotCooCoo a00647c604 Type: None, Crisp and Strong type composite precisely in exports
The offscreen pass that draws type with an anti-aliasing method other
than Sharp rendered with the default 8-bit compositing, also in exports
that composite with floating point. It now renders with the frame's
rasterizer settings, so translucent fills inside the characters draw
as Sharp type draws them.
2026-10-29 02:49:31 -07:00
dotCooCoo d29db00c07 Type: import the anti-aliasing types the merge with main needs
main made the render and doc crates' imports explicit, so the merged
branch named TypeAntiAlias, TypeEdgeEntry, Pixmap, AntiAlias,
single_threaded_context and MAX_RASTER_SIDE without importing them.
2026-10-29 02:21:10 -07:00
dotCooCoo 95ce4d5cb4 Canvas: a pan or zoom-out fills the uncovered area with low-resolution art
Squashed from #4256 onto main.
2026-10-29 13:00:47 +07:00
dotCooCoo 5a2e3c3d82 Merge main into feat/character-anti-aliasing-method 2026-10-28 21:55:37 -07:00
bflatastic b97098367a Render: import the shape-mask helpers in renderer/nodes.rs and blobs.rs (#4299 made the imports explicit) 2026-10-29 11:18:37 +07:00