Commit Graph
20 Commits
Author SHA1 Message Date
dotCooCoo 1bfd916d63 Type: Strong type in a translucent brushed path keeps the path's opacity
Crisp and Strong reshape each edge pixel by the type's coverage, drawn
in black. Type in the art of a scatter brush on an undashed path drew
that coverage with the path's opacity folded in, so Strong made fully
covered pixels opaque at 50% path opacity. The coverage is now drawn
at full opacity; the pixels keep the folded opacity.

The evidence entry for the Anti-aliasing Method notes that scores and
hours are unchanged.
2026-11-08 13:21:48 -08:00
dotCooCoo b88f4ce311 Merge main into feat/character-anti-aliasing-method-r 2026-11-08 12:08:40 -08:00
dotCooCoo 25da816a08 Rebuild fitted text geometry after scaling 2026-11-06 09:37:22 +07:00
dotCooCoo a723f7359a Reuse text outlines across moves 2026-11-06 08:51:36 +07:00
Simon Hull 8147d33f56 Images: a reduced image is shrunk before it is separated into ink planes (#4155)
With image mips on (the canvas, navigator and layer thumbnails), an image was colorized,
separated into the frame's ink plane and shown through Separations Preview's plates at its
full size, and only then shrunk to the mip drawn. The 141-megapixel image of #4155 made
1.6 GB of planes a frame, more than the image store holds, so every frame made them again.

The mip is now picked first and everything else is made from it, under the keys `kept_mip`
and `nearest_kept` already look up. A CMYK image's own inks are halved with its pixels
(`ink::key_inks`, `images::half_inks`), so it still paints them rather than inks separated
from its displayed colours. Colour bitmap glyphs follow the same order.

On that file the app's first frame went from 9.2 s to 1.6 s and the sharp frame after a pan
from 3.9 s to 8 ms (M3 Pro, one run each). Fine detail now shows its true average: 1-pixel
black and white lines show mid grey, where separating first showed them 44 levels darker.
2026-11-06 04:02:47 +07:00
dotCooCoo 7d0666346a Merge main into feat/character-anti-aliasing-method-r 2026-11-04 11:56:01 -08:00
dotCooCoo 83f2bfe9d6 Symbols: a scaled instance of a symbol with 9-slice guides keeps its corners and edges unstretched
Squashed from #5079 onto main.
2026-11-02 15:22:07 +07:00
dotCooCoo db40218790 Type: Crisp and Strong reshape the inner edge of a character stroke
A run's solid fill and its stroke no longer share one edge group, so the
stroke's edge inside the characters takes the method. docs/mcp.md says the
native document an SVG, PDF or EPS file carries keeps each frame's method.
2026-11-01 06:08:13 -08:00
dotCooCoo faf62c515d Character: Crisp and Strong reshape the edges of each of the type's paints on its own
Crisp and Strong scaled each edge pixel of the composited type by the
share the method gives the characters' coverage. Where translucent
paints overlap, that drew the edges too opaque: two 50% fills at half
coverage came out at 0.875 with Strong instead of 0.75.

Each of the object's own fills and strokes, and each fill and stroke of
a run, is now drawn offscreen on its own and takes the method from its
own coverage, and the results are composited in paint order. Fills and
strokes of consecutive runs in solid colors are drawn together while the
colors are opaque. Type with more than eight such groups is drawn as one
group, as before. A pixel that every group covers wholly or not at all
keeps the pixel Sharp draws, so faint fills composite inside the
characters before their colors are rounded.
2026-10-31 19:51:22 -07:00
dotCooCoo 9bb38208c1 Character: type whose method would draw past the pixel budget is drawn as Sharp
None, Crisp and Strong type is drawn offscreen on the output's pixels.
The offscreen drawing was limited to 32,768 pixels a side, but not in
area, so type across a large raster export held several more images of
the export's size. Type whose offscreen drawing would hold more than the
renderer's pixel budget (8.4 million pixels) is now drawn as Sharp draws
it.
2026-10-31 19:17:08 -07:00
dotCooCoo c3b88e3e92 Merge main into feat/character-anti-aliasing-method
# Conflicts:
#	crates/engine/src/cmd/panelcmds.rs
#	crates/ui-egui/src/panels/character.rs
2026-10-31 18:10:03 -07:00
bflatastic f22caa6108 Fix #4938: Dynamic symbols keep per-instance appearance linked to the symbol 2026-11-01 04:53:38 +07:00
dotCooCoo a9e64fe16f Merge main into feat/character-anti-aliasing-method
Frame literals take both the type output transform and main's Separations Preview plate table. The Catalan catalog, now a complete one, gets the Anti-aliasing Method rows.
2026-10-30 06:07:17 -07:00
bflatastic f1211e7c89 Separations Preview: hidden plates leave raster images too (#4153) 2026-10-30 04:25:27 +07:00
dotCooCoo a00647c604 Type: None, Crisp and Strong type composite precisely in exports
The offscreen pass that draws type with an anti-aliasing method other
than Sharp rendered with the default 8-bit compositing, also in exports
that composite with floating point. It now renders with the frame's
rasterizer settings, so translucent fills inside the characters draw
as Sharp type draws them.
2026-10-29 02:49:31 -07:00
dotCooCoo d29db00c07 Type: import the anti-aliasing types the merge with main needs
main made the render and doc crates' imports explicit, so the merged
branch named TypeAntiAlias, TypeEdgeEntry, Pixmap, AntiAlias,
single_threaded_context and MAX_RASTER_SIDE without importing them.
2026-10-29 02:21:10 -07:00
dotCooCoo 5a2e3c3d82 Merge main into feat/character-anti-aliasing-method 2026-10-28 21:55:37 -07:00
dotCooCoo 8b1ff5f32b Merge main into feat/character-anti-aliasing-method 2026-10-27 22:12:22 -07:00
Dylan M. Taylor 7e44df55a9 Make renderer and SVG module dependencies explicit 2026-10-28 05:03:00 +00:00
aiongg e0db48ba39 refactor(render): move lib.rs items to {blobs,bounds,clock,frame,geometry,node_checks,options,paint,renderer,renderer/images,renderer/nodes,renderer/paint,renderer/text,text_geom,threads}.rs 2026-10-26 22:01:25 +00:00