A function an earlier run of a named engine defined was reported without
a line, column or file when it threw in a later run. The realm now gives
each source a tag that stays the same from run to run (Realm::error_tag,
Realm::script_tag), and no two sources share one once the tags run out.
Each named engine keeps the source maps of its runs' scripts, included
files and $.evalFile files, within 8 MiB, dropping the oldest first, and
an error in kept code is reported at that file, line and column. The
report's name and the console line keep the calling run's name. For an
earlier script given as source, file is that run's name.
Docs: docs/mcp.md (Script engines), script.run params text,
docs/target-app-parity.md.
The 3D and Materials row of docs/target-app-parity.md names Revolve
(Classic) with its options and surfaces among what ships, and its
evidence names the tests that cover it.
text.tabs.set takes a list of more than 256 stops when every paragraph it
targets already holds at least that many, so a paragraph loaded with more
stops can lose them one at a time (the Tabs panel's Delete Tab). Any
other list of more than 256 stops is still refused, counted as supplied
before stops at one position merge.
Docs: docs/mcp.md.
Effect > Refresh Deferred Effects looked up the objects asked for, the
stages reached, the objects drawn whole and the inputs that ran with
Vec::contains, and counted each target stage by scanning every deferred
record. Asking whether a stage stays deferred and replacing a stage's
records when it runs also scanned every record.
Deferrals::refresh now keeps the objects asked for and the objects drawn
whole in sets, and Refresh's ids, retried, visited and touched and
Pass.ran and seen are sets. The deferred records are kept in a BTreeMap
by the order they were made in, with an index by stage and input key, so
holds, State::remove, settle and the refresh's reconciliation and count
look at the records of the stages concerned only. The targets, counts,
records kept and their order, marks and revision are unchanged.
Docs: docs/target-app-parity.md.
Effect › 3D and Materials › 3D (Classic) › Rotate (Classic)… turns every
fill and stroke as one flat plane, as Rotate does, and shades it with the
classic No Shading or Diffuse surface.
- `effect.apply` with `threeD.classicRotate`: the Position rotation and
Perspective, `surface` (`none` or `diffuse`), the classic lights,
Ambient Light, Blend Steps and Shading Color. It has no highlight, no
Draw Hidden Faces and no shadow.
- The dialog shows Position on the Rotation tab and the surface and
lights on the Lighting tab, with no Object tab.
- Groups and layers turn about one shared center, and the effect also
goes on a fill or stroke, as Rotate's does.
- `effect.lightingPreset` refuses it, as it refuses the other classic
3D effects.
- Unknown parameters, numbers out of range, bad flags, a surface other
than No Shading or Diffuse and bad shading colors are refused with an
error.
The 3D and Materials rows of target-app-parity.md's area tables now name
Rotate (Classic) and Map Art as the 3D (Classic) work that remains, as
effects-parity.md and gaps.md do.
Window › Swatch Libraries › Gradients gains Holographic, after Organic
Fades: seven foils (opaque linear gradients of six narrow pastel and
pearl bands with off-center midpoints) and seven glows (radial
gradients from a bright center out to a clear edge), all mixed with the
Perceptual method. They also list in the Swatches panel's library menu,
swatch.library.list/get/add and the Gradient panel's Presets.
The names, colors and stops are VectorCraft's own. A saved preset that
already uses one of the new names is renamed with the first free number
when the preferences load.
Docs: docs/target-app-parity.md Swatches line, ROADMAP.
Effect › 3D and Materials › 3D (Classic) › Revolve (Classic)… sweeps the
profile round a vertical axis, as Revolve does, and draws every face with
the Wireframe, No Shading, Diffuse and Plastic surfaces of Extrude & Bevel
(Classic).
- `effect.apply` with `threeD.classicRevolve`: Angle (0 to 360), Cap,
Offset (0 to 1000 pt) from the left or right edge of the profile's
bounds, the Position rotation and Perspective, and the classic lights,
Ambient Light, highlight, Blend Steps and Shading Color.
- Groups and layers revolve about one shared axis, and the effect also
goes on a fill or stroke, as Revolve's does.
- `effect.lightingPreset` refuses it, as it refuses Extrude & Bevel
(Classic).
- Revolve faces carry their view-space normal, and
`three_d::revolve_facets` hands them to the classic surface code.
- Unknown parameters, numbers out of range and bad flags, edges,
surfaces and colors are refused with an error.
Paragraph Style Options and New Paragraph Style gain a Tabs section. It
lists the style's stops and edits the selected stop's Alignment, position
(X:, or Y: for vertical type), Leader and Align On character. Add puts a
left stop 36 pt past the furthest one, Delete Tab removes the selected
stop, and Clear All Tabs leaves the style with no stops. OK sorts the
stops by position and keeps the stop edited last when two share one
position. Reset Panel removes the style's tabs.
paraStyle.new, paraStyle.setAttrs and paraStyle.edit check changed tabs
stop by stop: at most 256 stops, and each changed stop's position from 0
to 100000 pt and leader of at most 8 characters. Stops the style already
has are kept as they are. Changed tabs are sorted by position, keeping
the first of stops at one position. text.tabs.set rejects a leader longer
than 8 characters, an Align On value of more than one character and more
than 256 stops. Loading paragraph styles skips a style whose indents,
spacing, hyphenation, justification or tabs are out of range.
Docs: docs/mcp.md, docs/target-app-parity.md.
effect.deferredStatus lists a stage in the art of a symbol, pattern, brush
or opacity mask by the id of the object in that art. effect.refreshDeferred
took such an id only while the object still had a deferred stage; an
existing object there without one was refused as no such object, while a
layer object without a stage was accepted. An id is now valid when it names
an object in the layers or in that art, an object without a stage adds
nothing to the counts, and an id of no object is an error.
The params text and docs/mcp.md said `id` names one object, but the params
text did not list the key, so `{id: N}` was refused as an unknown
parameter. It is now `{ids?|id?}`, and the command checks only the form of
the ids before it looks them up itself.
The requested ids are held in a set while the art is walked, and only those
with a stage are handed to the refresh.