When a recovery copy could not be written, the status bar said only
"Couldn't save recovery data: <error>", and a copy that failed on the
background worker showed as "Saving recovery data for <title> failed:
<error>". Neither said which folder was in use or how to pick another.
The message keeps the error text (and the document's title when one
copy fails), then names the folder copies go to, says whether it is
the default recovery folder or the folder set in Preferences, and
names the setting that picks another folder: Preferences → File
Handling → Data Recovery → Folder (recoveryFolder). The recovery code
writes the same line to the log. The folder is the one in use when the
round started, so a preference changed while a copy runs does not
change the folder the message names.
A copy that fails now reports its own message, so the job's result is
Ok rather than an error, and the job no longer adds "<label> failed:
<error>" over it. A store the host installed (browser storage) has no
folder to name: its failed copy shows "Saving recovery data for
<title> failed: <error>", as a copy on the worker did before, also
when the copy was written without the worker.
- engine: recovery::folder returns the folder in use and whether the
recoveryFolder preference names it; recovery::store uses it.
- Four @msg rows in each complete-message catalog, and in the bg, bs,
da and id catalogs, which translate the old message.
- Control replies to a client confined to read roots show a recovery
folder outside them, and the paths under it, by the folder's name, as
they already show other paths outside the roots. That covers the
folder in use and the last eight folders a failure message named.
- docs/target-app-parity.md: a line next to the Data Recovery Folder
preference.
A trace made away from its command (the background trace, #3098) counted
as current when the object, its image record and the settings were
unchanged, without looking at the image data. When other pixels came to
sit under the same image key (Rasterize after an undo reuses the key and
the id, Update Link, a replaced blob), the finished trace applied its old
paths to the new image.
The trace's inputs now include the encoded bytes it decodes, compared by
allocation first and then by content. TraceRun::current and the hand-off
in imageTrace.make and imageTrace.makeAndExpand both use them, so a stale
trace is dropped and the command traces the pixels there now. Equal bytes
in another allocation still count as the same image.
Without a plug-in store, plugin.install read the process grant once
for its later check and again for its approval. A grant another session
recorded between the two reads approved the module; when that session
revoked it before the install, the check saw the grant it first read
and the install recorded the revoked grant again. The approval now comes
from the first read.
plugin.install published the plug-in before it wrote the module and its
grant to the Plug-ins folder. A plugin.remove in another session in
between removed the plug-in, its file and its grant, and the install then
wrote both back, so the plug-in loaded with its grant at the next launch.
A session attaching the folder in between loaded the old version, which
kept running while the folder held the new one. plugin.remove, loads of
the stored plug-ins and loads of a plug-ins folder now wait until an
install has written the folder, and an install waits for them.
Docs: docs/plugins.md, docs/target-app-parity.md.
Object > Path > Remove Anchor Points removed each selected anchor with
its own Vec::remove, shifting the rest of the subpath every time, so
removing k anchors from an n-anchor subpath took O(k*n) moves.
- pathops: remove_anchors removes a subpath's anchors the last first,
reading each anchor's current neighbors, handles, length and closed
state as removing them one at a time does, and compacts the anchor
list once. remove_anchor and remove_anchors share one refit, so the
result is bit for bit the same.
- engine: the command groups the selected anchors by subpath, works out
the next selected anchor with each subpath reading only its own
selected anchors, and takes emptied paths out of the selection
together (Selection::remove_all).
- Tests compare remove_anchors bit for bit with remove_anchor over 600
generated subpaths and focused cases, count the anchors moved (2001
anchors, every other one removed: at most one move per anchor left,
500,500 one at a time), and compare the next-anchor selection and
the command on many paths and subpaths with removing one at a time.
The Live Paint Bucket drew the crosshair in place of its own cursor. It
now shows what a click paints: a filled paint bucket over a face it
fills (of a Live Paint group, or a region of the selected paths), a
brush over an edge it paints, and an empty bucket where it paints
nothing. The cursor follows Paint Fills, Paint Strokes and Shift, and
shows with Highlight off too. Alt still shows the Eyedropper, and Use
Precise Cursors shows the crosshair.
With a Live Paint group and ordinary paths selected, a region of the
paths outside the group is now highlighted, as a click there fills it.
The help page: https://helpx.adobe.com/illustrator/desktop/paint-and-fill/learn-painting-basics/paint-with-the-live-paint-bucket-tool.html
$.fileName gave the file being run, so a function defined in a file
that #include inserted, in a file $.evalFile ran, or in an earlier run
of a named engine reported the calling file instead of its own.
- vectorcraft_js: HostItem::SiteGetter gives a getter the CallSite
(source tag, line, column) of the code that reads it.
- $.fileName maps that place through the run's source maps, or the
maps a named engine kept, to the file the code is in. It is empty in
code from a script given as source and in kept code whose map was
dropped. Code that eval or Function compiled still gets the file
being run.
Docs: docs/mcp.md, docs/target-app-parity.md.
A Fit to Artwork Bounds step of `command.batch` that names neither
`index` nor `indices` now fits the artboards the Artboard tool has
selected when the step runs (two or more), as the command does when the
app runs it on its own. Before, the step took the batch's `artboard` as
its `index`, so an action played from the Actions panel fitted only the
active artboard while several were selected.
- A step's own `index` or `indices` is kept, and the batch no longer adds
an unused `index` to a step that names `indices`.
- The batch's journal entry records the `indices` the step took, so a
replay fits the same artboards. An action leaves them out and fits the
artboards selected when it plays.
Docs: command.batch params text, docs/mcp.md, docs/target-app-parity.md.
- With art, the bar is 10 pt tall and the Edit tab leaves out the gaps
above the wheel and above the sliders. The dialog is as tall on the
Edit tab as on the Assign tab, and all of it but the color chips fits
a 1024 by 576 screen.
- recolor.weigh counts a use for the first row that is not excluded
when an excluded row lists the same color first.
plugin.install wrote the module and its grant to the Plug-ins folder,
attached the plug-in's settings and cache and turned a disabled plug-in
on before the registry's last approval check. When another session
revoked the grant, or recorded one for other bytes, after the command
recorded its own grant and before that check, the install was refused
but left the new module and grant in the folder for the next launch.
A plug-in another session installed under the same id between the
command's checks and the install took no part in the decision, so the
install replaced it without `replace: true`.
- registry::install_checked records the grant (or forgets it) and
installs the plug-in as one step, after a caller check that sees the
plug-in installed under the id and its grant; a refusal changes
nothing.
- plugin.install commits through it before any store write, refusing
with the existing messages when another plug-in now needs `replace`
or the grant its approval came from changed. The store writes, the
put-back on a failed write and the disabled-list update now run after
the commit; their logic is unchanged.
- The grant call-site audit also counts registry::install_checked.
Docs: docs/plugins.md, docs/target-app-parity.md.
- recolor.weigh drops another row's entry for a color that moved, so
recolor.apply recolors it with the row it moved to and the shares
describe the recolor. A color that the first color of another row
with a new color also lists stays where it is.
- Linked swatch colors are grouped through a map, so a row with many
unlinked colors no longer compares each one with every group.
- The Prominent Colors bar reads the shares again when a row gains or
loses a new color, since that changes which row takes a shared color.
Part of #2224.
A Smooth tool drag only refitted the anchors in its reach within
Fidelity, so a wobble wider than Fidelity stayed, and a second drag over
the same place changed nothing. Repeated refits also drifted away from
the path, and a drag over a whole closed path left a corner at its first
anchor.
- path.smoothRegion now smooths the stretch in reach along its length
with a Gaussian whose spread is a third of the reach, then refits it
within Fidelity. The run's outer end points and handles stay fixed.
- Each refit stays within twice the distance the smoothing moved the
path (at least a tenth of Fidelity), so repeated drags do not drift
(SimplifyOptions::smooth_moved_only).
- A whole closed path is smoothed across its start as a loop, so a
bump at the first anchor is smoothed like any other and no corner is
left. Object > Path > Smooth smooths a closed path across its start
the same way.
A group's or layer's geometry effects now run after its members' own:
the geometry effects of each visible path and compound path in it and
of their fills and strokes, and a nested group's geometry and
Pathfinder effects, are applied first, at any depth, and the group's
effects reshape the result. A symbol instance's geometry effects run
after those of its symbol's members in the same way. Before, the group
reshaped the members' outlines and their own effects ran afterwards:
a 100 pt square with its own 10 pt Offset Path in a group with a 50%
Transform drew 70 pt wide, and it now draws 60 pt wide. Existing
documents with such groups draw differently.
The canvas, export (including groups that keep their type), Expand
Appearance and the art that Pathfinder operations and compound shapes
take from such a group use the same order. The reply of
effect.expandAppearance names such a group and no longer names the
members whose effects the group's art already holds.
The renderer now drops the art it keeps for a group when a plug-in is
installed or removed and a member of the group has a plug-in effect.
Docs: docs/target-app-parity.md. Not yet: the own geometry effects of
images, symbol instances, paths with a linked opacity mask or a 3D
effect, and nested groups with a 3D effect in a group still run after
the group's.
With Real-time Drawing off, a command that ends a drag first (Undo, Redo,
Clear History, a plug-in command and the others) applies the drag's
deferred preview, but dropped the warning that preview gave, which
releasing the drag shows in the status bar.
- The applied preview's warning is now kept while a top-level command or
the tool's actions run. A command's result carries it as
`previewWarning`, and as `warning` when the command has no warning of
its own, so the status bar shows it.
- Typing kept as its own step when a tool's drag begins, or when Cmd
lends the Selection tool, shows the warning in the status bar.
- The Cmd-lend path no longer ignores an error from keeping the typing.
Docs: docs/mcp.md (undo/redo row), docs/target-app-parity.md.
A top-object envelope gives each piece of a side a share of the content
in proportion to its control polygon's length. When anchors split a
curve without changing its shape, the pieces' polygons don't divide the
side where the curve's own parameter does, so the envelope bent its
contents differently although its outline was the same: Add Anchor
Points on a top object moved the art, and a top object whose .ai mesh
saves each side's curve split into thirds drew its type up to about
half a point off its drawn art, which follows the whole curve's
parameter.
Coons::from_top_object now checks whether a side's pieces, from corner
to corner, are all pieces of one cubic. The pieces' spans of that
curve's parameter come from the handle lengths either side of each
split, the curve from the outer ends and handles, and every piece must
lie within 0.02 pt of the curve's piece over its span (each control
point). Such a side runs along that curve, by its parameter. Any other
side keeps the polygon shares, including a side only partly made of one
curve and a smooth side drawn in many pieces that isn't one curve as a
whole. Corners found from the outline can still move when anchors are
added, as before. Gradient meshes made from a path are unchanged.
Existing top-object envelopes with such sides redraw.
a_split_curve_moves_the_top_object_share_to_its_new_anchor, which
pinned the earlier behaviour, becomes a_split_curve_keeps_the_top_object_patch.
Tests: a_split_curve_keeps_the_top_object_patch,
a_top_object_joins_a_split_curve_saved_with_rounded_coordinates,
a_top_object_keeps_smoothly_joined_curves_apart,
a_top_object_side_partly_of_one_curve_keeps_the_polygon_shares and
a_top_object_side_of_many_arcs_stays_on_them (vectorcraft-doc),
envelope_top_object_keeps_its_look_when_anchors_are_added
(vectorcraft-engine) and
a_top_object_whose_top_is_one_curve_split_in_thirds_opens_live
(vectorcraft-eps).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Control bar > Snapping > Pixel Snapping Options... opens a dialog with
three checkboxes: Snap to Pixel While Drawing, While Moving and While
Scaling. OK sets them; Cancel leaves them as they were. While View >
Snap to Pixel is off, the dialog notes that the options take effect once
it is on.
- view.snapToPixel.options {drawing?, moving?, scaling?} reads and sets
them. They are kept in the preferences as the pixelSnap group, all on
by default, so turning Snap to Pixel on behaves as before. An unknown
key or a value that is not a boolean is refused and changes nothing.
The command has a parameter schema, which raises the API level to 4.
- Drawing covers points the drawing tools place, the Knife's straight
cut, the Measure tool and the rulers' origin. Moving covers Selection
and Direct Selection moves, ruler guides, artboard moves and the
Rotate, Reflect and Shear tools' drags. Scaling covers bounding-box,
Free Transform, artboard and slice handles and the Scale tool's drag.
An edit whose option is off snaps as it does with Snap to Pixel off.
- Align New Objects to Pixel Grid and the objects' pixel-aligned
property do not depend on these options.
Docs: docs/mcp.md, docs/target-app-parity.md.
A right-click on a character style in the Libraries panel now opens Apply
Character Style, Add to Character Styles, Move to Group, Rename… and
Delete. Apply is enabled only with type selected. Opening the menu applies
nothing, and the paragraph style menu is unchanged.
- library.addToCharacterStyles adds the style to the document's character
styles without applying it, so no type needs to be selected. A document
style with the same name and attributes is reused with no undo step, and
a name taken by other attributes gets a number.
- library.renameItem renames a library item in place and keeps its group.
The name is trimmed and has 1 to 256 characters. Another item of the same
kind with that name is an error, the item's own name writes nothing, and
a rename is not a document undo step.
- library.use and library.addToCharacterStyles compare a library style
with the document's in the form the document stores it in. A whole
number size from a library file no longer adds a numbered copy.
- A character style color linked to a swatch that is not a global or spot
swatch of the document keeps the color it shows without the link.
Before, adding or applying such a style failed with "no swatch".
Help page: https://helpx.adobe.com/illustrator/desktop/design-with-text/fonts-and-scripts/add-and-use-text-and-character-styles-in-libraries.html
path.smoothRegion replaced the anchors of each path it smoothed but left
the selection alone, so anchor and segment refs selected with Direct
Selection still named the old indices: after a smooth that removed
anchors, a ref could point past the end of the path or at another
anchor. The edit now drops those refs for each path it changes, so the
path stays selected whole. Selected paths the drag does not change keep
their anchors, and undo restores the earlier selection.
Simplify, Object > Path > Smooth, the Smooth tool and freehand strokes
turned every refitted curve whose handles lay near its chord into a
straight line. A short curve whose end directions were off the chord
passed that test, and the anchor between it and the next curve became a
corner the path did not have: a Smooth tool drag along a line jagged by
up to 6 pt left corners of 7.7 to 40.6 degrees.
A curve now becomes a line only when the line runs within 0.5 degrees
of the directions the path arrives and leaves along. A nearly straight
piece that would turn more stays a flat curve. Convert to Straight Lines
is unchanged.
Symbol and pattern art copied in by a placement takes ids of the
document's own, so the next placement of the same file compared it with
the file's art, found the ids different and added Star 2, Dots 2 and so
on. Definitions are now compared by what their art draws, whatever its
ids. A symbol, pattern or brush whose art uses an image, symbol, pattern,
brush or swatch that comes in under another name is copied under a free
name instead of shared.
With art selected, the Edit tab shows a Prominent Colors bar under the
wheel: a part for each row in its new color, as wide as the row's share
of the art, the largest first. Dragging the edge between two parts moves
width from one to the other; when the drag ends, the rows' current
colors move toward the new widths and the art previews the result. OK
keeps the recolor as one undo step.
- recolor.weigh {map, weights?, ids?} returns each row's share of the
uses of the art's colors and, with weights, the rows with their
current colors moved: one color at a time between rows that have a
new color, while a move brings the shares nearer the weights, the
color nearest in Lab to the row it goes to first. A row keeps its
first color, the tints of one global swatch move together, colors
that stay keep their order, and the command changes nothing. A use
counts for the row recolor.apply recolors it with, and the work is
bounded at 50,000,000 color-by-row comparisons.
- The New Color Group menu beside the link button has Save All Colors
(the new colors in row order) and Save Prominent Colors (the bar's
colors in its order); each saves a color group as its own undo step.
- The dialog's weights field drives the bar from ui.dialog.set. A new
Colors count drops it.
object.mesh.movePoint and object.envelope.setMeshPoint compare a handle
end with point plus handle, the form the caller sends, so a rounding
difference in (p + v) - p no longer turns an unchanged warp into a mesh
envelope with an undo step.