With Use Preview Bounds on, the visual box of a butt-capped stroke on an
open path grew by half the stroke weight past each end of the path, where
a butt cap paints nothing. A 2 pt vertical line set to H: 10 mm in the
Transform panel drew about 9.3 mm long.
The box of an open subpath with butt caps no longer reaches past its
ends. A straight segment's box comes from the four corners of its stroked
rectangle, and a curve's box comes from the stroke at its ends and where
its tangent is square to an axis. Bevel joins, and miter joins the limit
bevels, are measured by the stroked corners, and round joins by the arc
they paint outside the turn, instead of half the weight all round. Round
and projecting caps, arrowheads, closed paths and miter tips measure as
before. Two cases can still measure larger than the stroke paints: a
curve that bends more tightly than half the weight, and a butt-dashed
path whose first or last dash is a gap, which is measured to the path's
ends.
A horizontal or vertical butt line now measures one stroke weight less
along its length in W or H, and Align places it by its end points. A
slanted line's box shrinks by less: the stroke's corners still reach
past the end points across the line. object.setBounds measures as drawn,
after each scale it tries, a butt-capped open path with a segment at a
slant, symbol instances' art included.
Edit Colors > Convert to Grayscale wrote the new image as an RGBA PNG, so
a PDF wrote it as DeviceRGB, in a CMYK document too. The image is now
stored as a gray PNG, with alpha only when some pixel is not opaque. Adjust
Colors with mode gray and convert does the same.
An RGB image whose pixels are already neutral now converts, and an image
already stored as gray with no visible change is left as it is.
Spine stored a full clone of the blend's PathData but only ever read its
first subpath. Store that SubPath instead, which drops the extra
allocation and makes the field's purpose clear. Document the field and
the two cases where Spine::new returns None.
A painted live effect's pieces name swatches, so a kept evaluation could outlive a swatch that was renamed or removed and answer a click with art the document no longer draws. The kept evaluation now holds the document's swatches and color groups and is stale when they change.
With Scale Strokes & Effects or Transform Patterns on, the path and each copy are moved by Node::transform, which fixed a fitted gradient to its fit before a scale of 0 flattened it to one color. Scaling::keep_fit_when_flat keeps the gradient fitted under a map that flattens the object (node::flattens, the gate fixes_fit already used), and the Transform effect's path transforms set it.
docs/target-app-parity.md also says that the Gradient tool still shows a fitted gradient's vector at its unturned fit.
Spine::at_length computed tangents from flattened polyline chords, which
are piecewise constant and jump discretely between chords on curved
spines. Steps oriented to the spine with Align to Path stuttered at
large step counts.
Fix: store the original PathData in Spine and compute the tangent from
the original cubic at the true arc-length position via ParamCurveDeriv,
proportionally mapping flattened arc-length s onto each segment's curve
arclength using anchor_length values, instead of using piecewise-constant
chord directions.
Updated segment-selection condition in Spine::at_length to skip segments
whose flattened end is not greater than start before checking whether s is
within the segment. Preserve the existing final-segment fallback so
at_length(0.0) selects a nonzero segment and uses its tangent.
Added zero-derivative fallback tangent for blend-step sampling to keep
Align to Path from passing a zero tangent to atan2.
Added missing docstrings for Spine::new and Spine::length to satisfy
docstring coverage requirements.
Co-authored-by: Craft Bot <bot@storytold.dev>
Spine::at_length computed tangents from flattened polyline chords, which
are piecewise constant and jump discretely between chords on curved
spines. Steps oriented to the spine with Align to Path stuttered at
large step counts.
Fix: store the original PathData in Spine and compute the tangent from
the original cubic at the true arc-length position via ParamCurveDeriv,
proportionally mapping flattened arc-length s onto each segment's curve
arclength using anchor_length values, instead of using piecewise-constant
chord directions.
Updated segment-selection condition in Spine::at_length to skip segments
whose flattened end is not greater than start before checking whether s is
within the segment. Preserve the existing final-segment fallback so
at_length(0.0) selects a nonzero segment and uses its tangent.
Added missing docstrings for Spine::new and Spine::length to satisfy
docstring coverage requirements.
Co-authored-by: Craft Bot <bot@storytold.dev>
Spine::at_length computed tangents from flattened polyline chords, which
are piecewise constant and jump discretely between chords on curved
spines. Steps oriented to the spine with Align to Path stuttered at
large step counts.
Fix: store the original PathData in Spine and compute the tangent from
the original cubic at the true arc-length position via ParamCurveDeriv,
proportionally mapping flattened arc-length s onto each segment's curve
arclength using anchor_length values, instead of using piecewise-constant
chord directions.
Added missing docstrings for Spine::new and Spine::length to satisfy
docstring coverage requirements.
Co-authored-by: Craft Bot <bot@storytold.dev>
Spine::at_length computed tangents from flattened polyline chords, which
are piecewise constant and jump discretely between chords on curved
spines. Steps oriented to the spine with Align to Path stuttered at
large step counts.
Fix: store the original PathData in Spine and compute the tangent from
the original cubic at the true arc-length position via ParamCurveDeriv,
proportionally mapping flattened arc-length s onto each segment's curve
arclength using anchor_length values, instead of using piecewise-constant
chord directions.
Reviewed-by: craft-house-rules
Co-authored-by: Craft Bot <bot@storytold.dev>
Spine::at_length computed tangents from flattened polyline chords, which
are piecewise constant and jump discretely between chords on curved
spines. Steps oriented to the spine with Align to Path stuttered at
large step counts.
Store the original PathData in Spine and compute the tangent from the
original cubic at the true arc-length position via ParamCurveDeriv,
instead of flattened chord directions.
Adds a regression test walking 200 samples along a curved spine and
asserting each tangent step stays under 0.1 radians.
A path that keeps its shape because the effect would pass the geometry
budget holds a group's own placed gradients in place. A hidden path in a
layer, which the layer's bounds leave out, no longer holds them, so the
layer's gradient moves with its visible art. The art's own gradients
follow the same rule.
A freeform gradient whose points were edited keeps its vector fitted to
the bounds, so it did not count as placed and its points stayed behind
under a Transform effect and Free Distort unless another placed gradient
was in the same appearance. Its points now move like a placed gradient.
Align to Path moved the whole line by the largest ascent and descent
among its characters. Each character now moves by its own font, size
and vertical scale. Ascender runs the top of the font's em box along
the path: the ideographic em box that the font's BASE table gives, or
in a Chinese, Japanese or Korean font the one that its typographic or
hhea box, a one-em box-drawing cross or its ideographs give; else an
em box centered on the cap height. Descender runs the bottom of the font's
bounding box along the path, and Center runs a line at half the height
of the top of the font's H along it. In vertical type, Ascender and
Descender move the characters half an em, and Center leaves them on
the path.
Existing documents with Align to Path set to Ascender, Descender or
Center lay their type out at a new distance from the path.
Found while testing crates/doc/src/assets.rs:43 (Document::next_asset_name)
Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
A top object's corner test treats a straight segment as having its
handles a third of the way along it, so an anchor between two straight
segments is a corner only when it turns out of the outline. docs/mcp.md
and the doc comment now say so, and a new test covers an inward anchor
between straight segments. The bulging-curve corner test checks against
a fixed point instead of the same nearest-point routine the code uses.
Saved corners from an .ai file stay on the same anchors when the
envelope is reflected, as they already did when it was moved or
rotated. A reflected outline runs counter-clockwise; the corners were
then mapped as if the outline had been drawn the other way round, no
longer fit it, and were found again from the outline.
On a tie between two corner anchors, or two nearest outline points,
the one met first along the outline in the order it was drawn wins,
for outlines drawn counter-clockwise too.
The docs state the corner rule in full: a handle 0.01 pt long or
shorter makes an anchor a corner whichever way it turns; otherwise its
tangent unit vectors must differ by 0.01 or more in x or y and turn
out of the outline. Content spreads evenly along a segment without
handles.
A top-object envelope splits its outline into four sides at four corners
and maps the content onto the Coons patch of those sides. The sides
shared out the content by length, and the corners were the anchors or
curve points nearest the bounding box corners.
Each piece of a side between anchors and corners now takes a share of the
content's width or height in proportion to the length of its control
polygon, spread along the piece by its curve parameter. A straight
segment spreads it evenly by length. A rounded rectangle stays close to
the identity, and the content follows the curves of a side whose segments
differ in size.
Each corner is now the nearest anchor to its bounding box corner among
the sharp anchors that point out of the outline and lie within 47.5% of
the box's width and height from that corner. A handle shorter than
0.01 pt, or tangent unit vectors that differ by 0.01 or more in x or y,
makes an anchor sharp, and the first one along the outline wins a tie.
Without such an anchor, the corner is the outline's nearest point to the
box corner, moved onto the end anchor of its segment within 0.5% of the
segment's parameter. Envelopes opened from .ai files keep the corners the
file saves.
These are VectorCraft's own rules. Existing top-object envelopes redraw by
them. Gradient meshes made from a path keep their sides measured by length.
- crates/doc/src/live/mesh.rs: Coons::from_top_object and the corner
search, used for top-object envelopes.
- EnvelopeKind::TopObject gains an optional `corners` field (anchor
indices); the .ai importer fills it from the mesh's corners.
- Params text of object.envelope.makeWithTopObject, docs/mcp.md
(Envelopes) and a progress line in docs/target-app-parity.md.