Commit Graph
691 Commits
Author SHA1 Message Date
dotCooCoo f88815abd9 Merge main into fix/graph-series-object-opacity 2026-11-08 14:02:59 -08:00
bflatastic d58000b5df Objects on Path: the stretched-group test allows the spine's rounding 2026-11-09 04:52:48 +07:00
bflatastic 863023d7de Blend: a vanished spine tangent takes the curve's direction nearby; the unreachable copy after the loop goes 2026-11-09 04:45:17 +07:00
adambelisandCraft Bot 2709a5191f M2.1: blend Align-to-Path smooth on curved spines
Spine::at_length computed tangents from flattened polyline chords, which
are piecewise constant and jump discretely between chords on curved
spines. Steps oriented to the spine with Align to Path stuttered at
large step counts.

Fix: store the original PathData in Spine and compute the tangent from
the original cubic at the true arc-length position via ParamCurveDeriv,
proportionally mapping flattened arc-length s onto each segment's curve
arclength using anchor_length values, instead of using piecewise-constant
chord directions.

Updated segment-selection condition in Spine::at_length to skip segments
whose flattened end is not greater than start before checking whether s is
within the segment. Preserve the existing final-segment fallback so
at_length(0.0) selects a nonzero segment and uses its tangent.

Added zero-derivative fallback tangent for blend-step sampling to keep
Align to Path from passing a zero tangent to atan2.

Added missing docstrings for Spine::new and Spine::length to satisfy
docstring coverage requirements.

Co-authored-by: Craft Bot <bot@storytold.dev>
2026-11-09 04:42:48 +07:00
adambelisandCraft Bot cb5300415a M2.1: blend Align-to-Path smooth on curved spines
Spine::at_length computed tangents from flattened polyline chords, which
are piecewise constant and jump discretely between chords on curved
spines. Steps oriented to the spine with Align to Path stuttered at
large step counts.

Fix: store the original PathData in Spine and compute the tangent from
the original cubic at the true arc-length position via ParamCurveDeriv,
proportionally mapping flattened arc-length s onto each segment's curve
arclength using anchor_length values, instead of using piecewise-constant
chord directions.

Updated segment-selection condition in Spine::at_length to skip segments
whose flattened end is not greater than start before checking whether s is
within the segment. Preserve the existing final-segment fallback so
at_length(0.0) selects a nonzero segment and uses its tangent.

Added missing docstrings for Spine::new and Spine::length to satisfy
docstring coverage requirements.

Co-authored-by: Craft Bot <bot@storytold.dev>
2026-11-09 04:42:48 +07:00
adambelisandCraft Bot b8d23e280b M2.1: blend Align-to-Path smooth on curved spines
Spine::at_length computed tangents from flattened polyline chords, which
are piecewise constant and jump discretely between chords on curved
spines. Steps oriented to the spine with Align to Path stuttered at
large step counts.

Fix: store the original PathData in Spine and compute the tangent from
the original cubic at the true arc-length position via ParamCurveDeriv,
proportionally mapping flattened arc-length s onto each segment's curve
arclength using anchor_length values, instead of using piecewise-constant
chord directions.

Added missing docstrings for Spine::new and Spine::length to satisfy
docstring coverage requirements.

Co-authored-by: Craft Bot <bot@storytold.dev>
2026-11-09 04:42:48 +07:00
adambelisandCraft Bot 5589049a47 M2.1: blend Align-to-Path smooth on curved spines
Spine::at_length computed tangents from flattened polyline chords, which
are piecewise constant and jump discretely between chords on curved
spines. Steps oriented to the spine with Align to Path stuttered at
large step counts.

Fix: store the original PathData in Spine and compute the tangent from
the original cubic at the true arc-length position via ParamCurveDeriv,
proportionally mapping flattened arc-length s onto each segment's curve
arclength using anchor_length values, instead of using piecewise-constant
chord directions.

Reviewed-by: craft-house-rules

Co-authored-by: Craft Bot <bot@storytold.dev>
2026-11-09 04:42:48 +07:00
Adam Belis 4851736364 M2.x: blend Align-to-Path smooth on curved spines
Spine::at_length computed tangents from flattened polyline chords, which
are piecewise constant and jump discretely between chords on curved
spines. Steps oriented to the spine with Align to Path stuttered at
large step counts.

Store the original PathData in Spine and compute the tangent from the
original cubic at the true arc-length position via ParamCurveDeriv,
instead of flattened chord directions.

Adds a regression test walking 200 samples along a curved spine and
asserting each tangent step stays under 0.1 radians.
2026-11-09 04:42:48 +07:00
dotCooCoo d8ff63f5d0 Merge main into feat/character-anti-aliasing-method-r 2026-11-08 13:24:43 -08:00
dotCooCoo e7c381a53f Merge main into fix/issue-3748-r
# Conflicts:
#	crates/doc/src/hit.rs
2026-11-08 13:14:33 -08:00
dotCooCoo 9d0b2b0c1c Merge main into fix/fitted-gradient-turns-with-transform 2026-11-08 13:07:04 -08:00
dotCooCoo 11703bd350 Merge main into feat/plugin-effect-paint 2026-11-08 12:56:42 -08:00
dotCooCoo 7b8d5ba8f5 Type: Tab and Shift+Tab move a list item down and up a level
Squashed from #5037 onto main.
2026-11-09 03:39:05 +07:00
dotCooCoo 4724475e1a Effects: hidden layer children and edited freeform gradients follow the Transform and Free Distort effects
A path that keeps its shape because the effect would pass the geometry
budget holds a group's own placed gradients in place. A hidden path in a
layer, which the layer's bounds leave out, no longer holds them, so the
layer's gradient moves with its visible art. The art's own gradients
follow the same rule.

A freeform gradient whose points were edited keeps its vector fitted to
the bounds, so it did not count as placed and its points stayed behind
under a Transform effect and Free Distort unless another placed gradient
was in the same appearance. Its points now move like a placed gradient.
2026-11-09 03:14:41 +07:00
dotCooCoo 11f1d228de Type: Align to Path moves each character by its own font's metrics
Align to Path moved the whole line by the largest ascent and descent
among its characters. Each character now moves by its own font, size
and vertical scale. Ascender runs the top of the font's em box along
the path: the ideographic em box that the font's BASE table gives, or
in a Chinese, Japanese or Korean font the one that its typographic or
hhea box, a one-em box-drawing cross or its ideographs give; else an
em box centered on the cap height. Descender runs the bottom of the font's
bounding box along the path, and Center runs a line at half the height
of the top of the font's H along it. In vertical type, Ascender and
Descender move the characters half an em, and Center leaves them on
the path.

Existing documents with Align to Path set to Ascender, Descender or
Center lay their type out at a new distance from the path.
2026-11-09 03:14:41 +07:00
dotCooCoo 4b5f89e903 Merge main into fix/fitted-gradient-turns-with-transform 2026-11-08 12:09:50 -08:00
dotCooCoo b88f4ce311 Merge main into feat/character-anti-aliasing-method-r 2026-11-08 12:08:40 -08:00
dotCooCoo c94269ff72 Type: Composite Fonts… sets each class of character in a font of its own
Squashed from #6244 onto main.
2026-11-09 03:08:23 +07:00
dotCooCoo 81c5b047bc Merge main into feat/plugin-effect-paint 2026-11-08 11:36:48 -08:00
dotCooCoo aee3a76e2a Merge main into fix/fitted-gradient-turns-with-transform 2026-11-08 11:16:42 -08:00
bflatastic 8199f30c74 Export for Screens: the asset-name test sets main's 3D format field 2026-11-09 02:03:07 +07:00
NetterSilverandClaude Haiku 5.5 c085185296 Ignore non-digit suffixes in next_asset_name
Found while testing crates/doc/src/assets.rs:43 (Document::next_asset_name)

Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-09 02:03:06 +07:00
VladimirCeric e3817d6b50 Typographer's Quotes: a lone typed ” opens like a straight quote
Squashed from #5459 onto main.
2026-11-09 02:03:00 +07:00
dotCooCoo 64817c2e8c Merge main into feat/plugin-effect-paint 2026-11-08 10:46:47 -08:00
dotCooCoo cca9a42c6c Effects: Effect › SVG Filters applies the document's SVG filters as live effects
Squashed from #6200 onto main.
2026-11-09 00:34:23 +07:00
dotCooCoo 51bab66409 Envelopes: document how a straight segment's handles count in the top object corner test
A top object's corner test treats a straight segment as having its
handles a third of the way along it, so an anchor between two straight
segments is a corner only when it turns out of the outline. docs/mcp.md
and the doc comment now say so, and a new test covers an inward anchor
between straight segments. The bulging-curve corner test checks against
a fixed point instead of the same nearest-point routine the code uses.
2026-11-09 00:31:07 +07:00
dotCooCoo ed6c0d434f Envelopes: a top object's corners keep their saved anchors when reflected
Saved corners from an .ai file stay on the same anchors when the
envelope is reflected, as they already did when it was moved or
rotated. A reflected outline runs counter-clockwise; the corners were
then mapped as if the outline had been drawn the other way round, no
longer fit it, and were found again from the outline.

On a tie between two corner anchors, or two nearest outline points,
the one met first along the outline in the order it was drawn wins,
for outlines drawn counter-clockwise too.

The docs state the corner rule in full: a handle 0.01 pt long or
shorter makes an anchor a corner whichever way it turns; otherwise its
tangent unit vectors must differ by 0.01 or more in x or y and turn
out of the outline. Content spreads evenly along a segment without
handles.
2026-11-09 00:31:07 +07:00
dotCooCoo 63dfcba8ba Envelopes: a top object's sides share the content by control polygon length
A top-object envelope splits its outline into four sides at four corners
and maps the content onto the Coons patch of those sides. The sides
shared out the content by length, and the corners were the anchors or
curve points nearest the bounding box corners.

Each piece of a side between anchors and corners now takes a share of the
content's width or height in proportion to the length of its control
polygon, spread along the piece by its curve parameter. A straight
segment spreads it evenly by length. A rounded rectangle stays close to
the identity, and the content follows the curves of a side whose segments
differ in size.

Each corner is now the nearest anchor to its bounding box corner among
the sharp anchors that point out of the outline and lie within 47.5% of
the box's width and height from that corner. A handle shorter than
0.01 pt, or tangent unit vectors that differ by 0.01 or more in x or y,
makes an anchor sharp, and the first one along the outline wins a tie.
Without such an anchor, the corner is the outline's nearest point to the
box corner, moved onto the end anchor of its segment within 0.5% of the
segment's parameter. Envelopes opened from .ai files keep the corners the
file saves.

These are VectorCraft's own rules. Existing top-object envelopes redraw by
them. Gradient meshes made from a path keep their sides measured by length.

- crates/doc/src/live/mesh.rs: Coons::from_top_object and the corner
  search, used for top-object envelopes.
- EnvelopeKind::TopObject gains an optional `corners` field (anchor
  indices); the .ai importer fills it from the mesh's corners.
- Params text of object.envelope.makeWithTopObject, docs/mcp.md
  (Envelopes) and a progress line in docs/target-app-parity.md.
2026-11-09 00:31:06 +07:00
dotCooCoo 581ced3213 Transform: Align to Pixel Grid keeps an object's horizontal and vertical edges on the pixel grid
Squashed from #6169 onto main.
2026-11-09 00:29:28 +07:00
dotCooCoo b568977af4 Asset Export: 3D objects export as USDA, USDZ, glTF or OBJ meshes
Squashed from #6168 onto main.
2026-11-09 00:29:05 +07:00
dotCooCoo 58a9de88a9 Merge main into feat/plugin-effect-paint 2026-11-08 09:27:58 -08:00
dotCooCoo 1d007bc3c8 Artboard tool: buttons on the selected artboard's edges add an artboard beside it
Squashed from #6111 onto main.
2026-11-09 00:27:52 +07:00
dotCooCoo 434c032f9e Symbols: Direct Selection sets the solid fill and stroke of one object in a dynamic instance
Squashed from #5962 onto main.
2026-11-09 00:26:11 +07:00
dotCooCoo 4262f3e8ca Merge main into feat/plugin-effect-paint 2026-11-08 09:14:27 -08:00
dotCooCoo 5d62da1f52 Merge main into feat/plugin-effect-paint 2026-11-08 09:04:28 -08:00
dotCooCoo 7aa7890a10 Plug-ins: a painted result names swatches and patterns of the document it draws in
The reference check now applies wherever a painted effect's geometry is
used: a result whose swatch or pattern is refused keeps its input instead
of giving its geometry. Pathfinder art of type, reshaped groups, compound
shapes, image fills, the renderer's bounds and Object > Expand look the
references up in the document, and the renderer drops its kept bounds and
geometry when the names of the swatches or patterns change.
2026-11-08 09:04:23 -08:00
bflatastic 2464ac02be Type: a continued paragraph's list test types *, since # now starts a square bullet 2026-11-08 23:50:35 +07:00
dotCooCoo 246b8ed8cd Type: typed +, # and > start lists with a hollow circle, square and dash
Typed list detection gave every bulleted trigger the filled dot. Now
`*` and a space start a list with the filled dot (•), `+` with the
hollow circle (◦), `#` with the filled square (▪) and `>` with the dash
(–), each one of the existing Bullets presets. `1.`, `1)`, `A.` and `A)`
start the same numbered lists as before.

Only the list a typed trigger starts changes. Lists already in a
document keep their bullets, pasted triggers start no list, and Undo
and Redo of a typed list work as before.

Docs: docs/mcp.md (typed list paragraph), docs/target-app-parity.md.
2026-11-08 23:50:35 +07:00
dotCooCoo 4b4a97ce1e Variables: a second text variable on one type object is refused
Squashed from #2642 onto main.
2026-11-08 23:50:24 +07:00
FredApps 65adb7b211 Merge pull request #2480 from vangel76/fix/2414-svg-classes
SVG: keep CSS classes of imported elements on export (#2414)
2026-11-08 17:01:22 +01:00
dotCooCoo a5ea32b386 Effects: fitted gradients turn with the Transform effect
A gradient fitted to the object refit to the outline after the object's
Transform effect rotated, reflected or scaled it unevenly, so the
gradient kept running left to right while the shape turned under it.
Object › Transform already turns such a gradient.

A Transform effect that a refit would not reproduce now fixes the
gradient to its fit on the geometry the effect takes, and then maps it
with that effect and the effects after it, as a placed gradient. Under
moves and even scales it draws as a refit does, and an effect that
scales the object to nothing across leaves it fitted. This applies to
an object's own effects, a fill's or stroke's own effects, and a
group's: in a group, the gradients fitted to its paths, to its own
fill, to the groups inside it and to its images' and symbol instances'
own fills each fix to the fit on their own object. Object › Expand of
the fill draws the same.

This changes how existing documents draw: art with a fitted gradient
and a Transform effect that rotates, reflects or scales it unevenly
now shows the gradient turned with the art. How gradients follow the
effect is VectorCraft's own rule.
2026-11-08 07:50:26 -08:00
dotCooCoo 32abbfdb8f Merge main into fix/graph-series-object-opacity 2026-11-08 00:05:18 -08:00
dotCooCoo c8701a18cd .ai import: legacy binding punctuation opens as Burasagari's Force setting
The legacy reader skipped `bindrepeat Tg` (section 15.3.4 of the version 7
file format specification). It now reads the binding punctuation bit:
1 and 3 set the paragraph's Burasagari to Force, and 0 and 2 set it to
none, which is VectorCraft's own mapping. The value is modal, lasts into
the next text object, and an operand other than 0 to 3 leaves it as it
was. The repeat character, `TG`, `Xu` and `Tu` are still skipped.

docs/mcp.md and the `ParaStyle::burasagari` doc comment name the legacy
`.ai` case as the exception to imported text keeping `none`.
2026-11-08 13:21:08 +07:00
dotCooCoo cd95a8a6d1 Swatches: linked paints find their swatch in one name map
Add Used Colors, New Color Group from artwork and Select All Unused
looked up each linked paint's swatch by searching every swatch. They now
build one map of swatch names first, with the built-in Registration
swatch, and the first swatch of each name as before.

New tests and test cases: New Color Group from artwork with repeated,
near-equal and -0.0 colors, a Registration link and names that need
numbering, and New Swatch and Edit Color Group with near-equal and
-0.0 colors; each checks the names, their order and one undo step.
2026-11-08 13:20:41 +07:00
dotCooCoo 346f80dcc7 Swatches: New Swatch, New Color Group and Edit Color Group name swatches from one set of taken names
New Swatch with several colors, New Color Group and Edit Color Group's
extra colors searched every swatch and group for each candidate name
of each new swatch. They now build the set of taken names once
(FreeSwatchNames, with take_new for New Swatch's default names and
insert for the group name and the group's own swatches) and keep it up
to date as they add swatches. The names they give are unchanged.
2026-11-08 13:20:41 +07:00
dotCooCoo 39f36dc4ba Swatches: Add Used Colors and Select All Unused look colors up in hash sets
swatch.addUsedColors and swatch.unused searched lists inside loops over
colors and swatches, checking each color against every color or swatch
before it. They now keep the same ordered lists and use hash sets and
maps for membership and lookup. A color's key is its model and the bits
of its components with -0.0 read as 0.0, so the key agrees with `==`; a
color with a NaN component matches nothing, as before.

Add Used Colors names its new swatches through
Document::free_swatch_names, which collects the taken swatch and color
group names once and gives the same names free_swatch_name gives when the
swatches are added one at a time. The added swatches, their names, order
and links, the undo step, and the swatches Select All Unused lists are
unchanged.
2026-11-08 13:20:41 +07:00
dotCooCoo c94aec3fff Envelopes: type maps from its glyph outline bounds
An envelope mapped type from its laid-out box: ascent to descent for
point type, the frame for area type. The distorted glyphs then filled
less of the envelope than other art does, with room above the capitals
and below the baseline.

The envelope now maps type from the bounds of its glyph outlines,
underlines and strikethroughs when the type is on its own, in groups
and layers, or used as a clipping path. Inline graphics count by their
boxes. Rotated type and type in perspective map from their outlines as
they are drawn. Make with Mesh,
Make with Top Object and Reset with Mesh without Maintain Shape use
those bounds. Type that draws nothing keeps its laid-out box, and so
does type inside any other object, such as a blend, a repeat or a
symbol instance. Shrink Text to Fit type is measured as it is laid out
on the page.

vectorcraft-text's envelope_ink measures the type, and
register_envelope_ink registers it with the document crate. The engine
session, Renderer::new, live evaluation in vectorcraft-effects and the
.ai reader register it. The document crate keeps the measured boxes per
thread, by object and by a hash of the content, and measures again when
the type, the fonts, the hyphenation exceptions or the transform's
scale or rotation change.

This is VectorCraft's own rule. Envelopes of type made in VectorCraft
and in saved files map from the glyph outline bounds instead of the
type's laid-out box, so they redraw differently.
2026-11-08 13:20:19 +07:00
vangel76andClaude Opus 5.5 5f4982f66a Merge upstream/main into fix/2414-svg-classes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-08 07:18:04 +01:00
dotCooCoo 888bf32f82 Blend: Smooth Color counts a step per level of color change
Smooth Color now counts the steps between each pair of keys from the
keys' colors and visible bounds, which changes the step count of most
Smooth Color blends. The counts are VectorCraft's own values:

- When the keys' solid fills or strokes differ (in groups, member by
  member; in text, run by run), the count is 255 times the largest
  change of one channel as a fraction of its range, a half step
  rounding down, from 1 to 254. An RGB channel's range is 256 values,
  CMYK and gray count in percent, and two tints of one swatch by their
  tints. It is at most eight per point of the largest of the keys'
  widths and heights and the distance between their centers. Black to
  white was 128 steps and is now 254.
- When the colors match, a solid paint meets no paint, or a key holds
  a gradient or a pattern, the count is the largest distance between
  corresponding visible bounding-box edges divided by the keys' mean
  width or height, rounded, less one, from 1 to 1000. Two 20 pt
  squares 200 pt apart were 100 steps and are now 9.

Keys without bounds make the color count when their colors differ,
and 1 step otherwise.

A blend nested in another blend's keys counts toward the step limit
by its color steps when its colors differ, and as up to 1000 steps
when they match (256 before). An outer blend of 200 steps between two
such same-color Smooth Color blends now draws 99 steps.

A Smooth Color blend in an .ai file whose drawn steps follow this rule
now opens as a live blend.

Blend Options: https://web.archive.org/web/20241217212108/https://helpx.adobe.com/illustrator/using/blending-objects.html
Docs: docs/mcp.md, docs/target-app-parity.md.
2026-11-08 12:59:32 +07:00
dotCooCoo acb6b880d5 Links: links inside symbols, patterns and masks are saved with relative paths
A save wrote the path relative to the document only for linked images and
placed documents in the layers. Links inside symbols, graph designs,
patterns and opacity masks kept only their absolute path, so after the
document and its files moved to another folder together, those files were
not found.

- The save sets the relative path of every link the document holds.
- On open, a link inside that art whose file was found away from its path
  takes the new path, as a link in the layers does, so the next save
  writes the right relative path.
- Document::update_links_where changes only the links it picks and copies
  only the nodes on the way to them.

Docs: docs/mcp.md (Linked images), docs/target-app-parity.md.
2026-11-08 12:47:57 +07:00