The boolean that merges crossing contours cost about as much as the rest
of a plain extrusion, and it ran on every profile. Most art has no
contours that meet, so the profile is now sampled first (its point limit
checked there, before any boolean) and resolved only when two edges
cross, touch, run along each other or fold back, in one contour or
across two. Edges are swept by their left ends, within a pair budget past
which the boolean decides. Touching counts: squares sharing an edge
inflate as one puff, not two with a seam.
On a release build, Extrude of 120 separate contours takes 0.31 ms
instead of 4.18 ms; profiles that do cross cost what they did.
Tests: the meeting cases, squares sharing an edge, the fallback for a
profile the boolean refuses, Inflate's extent and area for the crossing
k, and the coincident circles' area. The hairline test now holds a
crossing pair so that its profile still goes through the boolean.
Docs: the merge is described once for all three effects, linking to a new
Limits section in the pathops README instead of repeating its limits,
and the point limit notes that a merged outline can have more points.
try_normalize refits its result at Pathfinder's default precision and
drops every contour thinner than 0.01 pt on average as a sliver. A
hairline beside a larger shape is art, not debris, and resolved() only
fell back to the input when nothing at all was left, so the hairline lost
its cap, walls and surface.
Resolve with try_unite_all_with at a precision far below any art, which
still drops the debris a boolean leaves where curves coincide: a circle
drawn twice, exactly or 1e-7 pt off, stays one outline.
Extrude & Bevel, Inflate and Rotate broke on shapes whose contours cross.
Type often draws a glyph that way: Roboto Slab's "k" has its arm and leg
as one contour that crosses both the stem and the leg's foot serif.
rings() decided each contour's role (outline, hole, or no edge at all
under nonzero) from the contour's first point only. A contour that starts
inside another was dropped or flipped into a hole, cutting part of the
glyph away. A contour that starts outside was kept whole, so its walls and
bevels ran through the overlap and the overlapping parts drew as separate
boxes.
The profile now goes through vectorcraft_pathops::try_normalize first, so
rings() only ever sees simple contours that do not cross. A path the
boolean refuses is used as it was.
A Transform or Free Distort before a painted effect on a fill or stroke moved the shape but left the placed gradient at its old position, both on pieces that keep the fill or stroke and on the geometry drawn after a refused result. The inherited fill or stroke now takes the same gradient move as the Transform branch.
A module that lists no permissions now removes the grant from grants.json only after it has replaced the stored module. When the write fails, the old module stays stored and keeps the grant it needs at the next launch.
`plugin.install` accepted `grant` and `allowHeavy` from any client, so
the program installing a plug-in could answer its own permission
prompt.
The desktop app now shows an approval dialog that names the module,
its hash and what it asks for. Confirming it gives the engine a
one-use approval tied to that module id, hash and permission list. A
control or MCP request and a frame of synthetic input cannot confirm
the dialog, and Enter does not confirm it.
Without such an approval, `grant` and `allowHeavy` are refused. The
new `--allow-plugin-grants` flag on `mcp` and `run` lets a person who
starts a headless session accept them from requests. The flag cannot
be combined with `--connect`. A module already approved in the desktop
app still installs through its stored grant.
The direct-open test only had the editing data keys, so it opened from
the PDF part. It now has two artboards and a layer that exist only in
readable editing data. The keys-only case stays as its own test.
The editing data of a .ai or .ait holds every artboard, so a multi-page
file has no pages to pick. Opening one now goes straight to it, as a
file carrying its VectorCraft document already does. The dialog stays
for PDFs, a .ai that is only a PDF, a password, and Place.
Resolve missing Registration (Xs, XS, Xz, XZ) and named color (Xx, XX)
operators in AI ArtStyle filter definitions so objects styled with
Registration swatches correctly resolve their paint instead of falling
back to the previously set graphics state color.
Also exclude Registration paints from color-model inference when read via
Xx/XX, and correctly extract tint (penultimate operand) for name-free Xz.
Found while testing crates/engine/src/cmd/patternlib.rs:99 (existing_pattern)
Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Found while testing apps/vectorcraft/src/gpu.rs:313 (pci_ids)
Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
A document without a saved view was fitted once, to the canvas of the first frame that shows it, and the window's layout can still move the canvas's edges over the next frames. Two starts of the app then opened one file at zooms a hair apart (4.9812 and 4.9883 in a CI probe of v0.21.0, the canvas and the view's centre alike).
The opening fit now follows the canvas until the view is moved or the user presses a button or a key, types, scrolls or zooms (CanvasCache::opening_fit). After that a canvas that changes keeps the view, as before.
The artboard and asset file stems came from unique_file_names, which turned
every character except letters, digits, - and _ into a dash, so the dot of
example.artboard became a dash. Export for Screens now uses a variant that keeps
dots (a name of only dots takes the Artboard-N fallback); safe_file_name still
drops trailing periods and guards device names.
Test: an_artboard_name_keeps_its_dots.
A document without a saved view is fitted to the canvas of the first frame that shows it. The test lays that frame's canvas out 2 points narrower than the next, and expects the zoom the settled canvas gives. It fails until the opening fit follows the canvas.
Two problems in the Character Styles panel and its options dialog.
Opening the options took the panel menu's item, which is easy to miss; a double-click on a style's
row did nothing beyond applying the style a second time. A double-click on a user character style's
row now opens its Character Style Options (`ui.charStyleOptions`), as the menu item does. A single
click still applies the style, the second click of the double-click does not apply it again (the
Normal style's included), and with Shift, Cmd/Ctrl or Alt held the double-click only follows the
click rules. The built-in Normal style opens no dialog. Double-clicking a paragraph style's row similarly opens
its options, which are the rename dialog the Paragraph Styles panel menu opens (`ui.paramDialog`
running `paraStyle.rename`): paragraph styles have no full options window yet.
The dialog then grew with its content: the General section lists every attribute of the style, so
the window covered the screen and its buttons could sit below it. The content now scrolls both ways
inside a window at most 420 points tall (less on a short screen) and never wider than the points
left beside the section list, with one scroll offset per section. The dialog keeps a fixed width of
720 points, enough for the widest section's controls, in every section. The content's height is the
space the footer leaves, measured from the footer drawn last frame, so a large interface scale's
taller footer is reserved too and OK and Cancel stay visible. The section list stays outside the
scroll area, so scrolling a long section never moves the navigation; the section is read after the
list handles a click, so a newly picked section gets its own scroll offset in the same frame.
Tests:
`panels::text_styles::tests::double_clicking_a_character_style_row_opens_its_options` selects text,
double-clicks a character style's row and checks the dialog opens with the style's name, one apply
ran from the first click and the second click applied nothing; a paragraph style's row opens none.
`double_clicking_the_normal_style_opens_no_options` checks the Normal style opens none and is
applied once.
`dialogs::char_style_options::tests::the_sections_scroll_in_a_window_shorter_than_the_general_list`
draws the dialog on a 900 by 560 point screen and checks OK and Cancel stay on it, the dialog keeps
its 720-point width in two sections, and the General list is taller than its scroll area.
`every_section_and_the_buttons_fit_the_smallest_window` checks the app's minimum 800 by 500 point
window in all five sections: every section label, OK and Cancel are on the screen.
`a_scrolled_section_keeps_its_offset_after_switching_away_and_back` scrolls General, clicks Basic
Character Formats and then General again, and checks General''s content returns to the same place:
the section is read after the list handles the click, so no other section stores its offset.
`every_section_and_the_buttons_fit_the_smallest_window_at_twice_the_scale` checks the same in the
400 by 250 points the minimum window holds at 2x UI scale, before and after a wheel scrolls the
content.
Docs: type-parity (a panel row and the revision history), ui-parity (a panel row and the revision
history), target-app-parity (two evidence bullets and the revision history) and roadmap (the
revision history), with the status lines updated.
`label_inputs_by` skips controls that already have a name, so colour wells stayed "Color" and sliders kept their internal text. Name them from the visible row label, on both halves of a slider across focus changes, and keep action button names.