Scripts get the File and Folder classes as built-ins of the script
engine. A script run from a file can test whether files exist, read
their properties, list folders with getFiles (a mask or a function),
and open files to read them with read, readln, readch, seek and tell.
- Reads stay inside the script's folder and, when automation read
roots are set, inside them too. A script given as text reads no
files. Network and device paths, and paths outside the folder by
their names, are refused before anything is looked up. Links and
junctions that lead out are refused, and getFiles leaves them out.
- The encoding comes from the byte order mark, then the encoding the
script set, then UTF-8 when the bytes are valid, then CP1252.
- Limits: 8 MiB a file, 32 MiB a run, 256 files open at once, 2,048
getFiles entries and 65,536 names looked at, and paths of at most
32,767 characters.
- Writing, the file dialogs and execute are not available yet: they
return false or null and set error.
The report's hostCallCounts gains fileCalls and fileExecutes.
Docs: docs/mcp.md, docs/target-app-parity.md.
`#strict on` and `//@strict on` no longer end the run as unsupported. They
turn on the checks the dollar-object help page gives for `$.strict`
(https://extendscript.docsforadobe.dev/extendscript-tools-features/dollar-object/):
an assignment to a read-only property throws a TypeError, and so does a new
property on an object that takes none.
VectorCraft's own rules: a getter-only property counts as read-only; the
objects that take no new properties are the non-extensible ones
(preventExtensions, seal, freeze, and the frozen vc and $ objects); the last
`#strict` line of the script and its includes sets the whole run, and runs
without one are unchanged; eval and Function take the checks of the code
that compiles them; a file $.evalFile runs keeps its own line's checks for
its code and functions, or takes the caller's without one. The rest of ES5
strict mode stays with 'use strict'.
The js crate carries the setting per compiled source
(Realm::set_strict_writes, and a strict_writes callback on
HostItem::Evaluator), and applies it only to property assignments.
A script's $ object now has the other members the Dollar object page
lists: about, appEncoding, bp, build, buildDate, colorPicker,
decimalPoint, engineName, error, flags, gc, getenv, setenv, global,
hiresTimer, level, line, locale, localize, memCache, os, screens, sleep,
stack, strict and version. Scripts also get the global
localize(object, ...values), toSource(value) and
Object.prototype.toSource().
Each run starts with the interface's locale and its own $ state;
$.setenv changes only the run's copy of LANG, LC_MESSAGES, LC_ALL and
OS, and $.getenv returns null for every other name. $.sleep waits from
0 to 1,000 ms between frames, and script.stop ends the wait. toSource
writes plain data only and throws on cycles, getters, host objects and
values past the data limits.
The script checker reports $.localize as a $ member instead of the
global localize function.
alert(message[, title, errorIcon]), confirm(message[, noAsDflt, title])
and prompt(message, preset[, title]) are globals in a script run. In the
app the run waits at the call for the person's answer, spends no
instructions while it waits, and every dialog has Stop, which ends the
run and puts every document back. A run over MCP or the command line
takes its answers in order from script.run's answers, a list of
{kind, value} records; a missing, mismatched or unused answer ends the
run. The report lists each dialog with its answer in dialogs, with
dialogCount and dialogsTruncated.
The interpreter gains a host call that waits at the call for its
result, from the script's own code only; a dialog called in a callback
of a built-in, a getter or a conversion throws in the app.
Docs: docs/mcp.md, docs/target-app-parity.md.
Before a script runs, `script.run` reads its preprocessor lines (`#` or
`//@` at the start of a line, outside strings and comments):
- `#include` and `//@include` put another file's text in place of the
line, looked for beside the including file, then in each
`#includepath` folder, then in each `JSINCLUDE` folder. A later
`#includepath` replaces the list.
- `#script` names the run unless `name` is given; `#target` takes any
value; `#strict off` is taken. `#strict on`, `#targetengine` and
`#engine` are refused as unsupported, and any other `#name` as
unknown.
`$.evalFile(path, timeout?)` runs a file in the same global environment
and returns its last value, `$.fileName` is the file being run and
`$.includePath` the include folders.
A script run from a file reads these files only in its folder and the
folders below it. Paths with a `..` name, links or junctions that lead
out, device names, streams and network paths are refused; a script
given as text reads none. A run reads at most 64 files 16 levels deep,
32 MiB of source in all and 1,024 paths looked up. An error in an
included or evaluated file is reported at that file's line and column,
and the report's new `file` field names it.
Docs: docs/mcp.md (script.run, Script Console), docs/target-app-parity.md.
File › Scripts now lists the .js and .jsx files of the Scripts folder next
to the preferences, each named after its file without the extension, with
each subfolder as a submenu, above Check Script… and Other Script…. The
help page describes this listing:
https://helpx.adobe.com/illustrator/desktop/automate-visualize-data/automate-actions/install-and-run-scripts.html
Choosing a listed script runs it through script.run without the warning
Other Script… shows. script.listInstalled returns the same listing, and
ui.runInstalledScript {path} runs one entry.
VectorCraft's own rules: the folder is read off the UI thread when the
app starts, when its window becomes active and when the File menu of the
window's menu bar opens; only names are read; links, junctions, hidden
and system entries are left out and checked again before a run; one read
stops at 2,048 entries, 512 scripts, 128 subfolders, 4 levels or 250 ms
and the menu then notes that some scripts were not listed. Under an
automation read root, script.listInstalled and ui.menu.list leave out a
folder outside the root.
#1183 (LloydNicholson) also proposed a Scripts menu listing a folder.
Scripts write to a new Script Console with $.write(...values) and
$.writeln(...values), each value as String(value) gives it. vc.log
entries, a run's uncaught error as name:line:column: message, and a
start, end and report line for each run go there too. The report line
gives the run's time, host calls and slowest commands.
- The console keeps at most 2,048 lines and 1 MiB of text, dropping the
oldest and counting what it dropped. A line is cut at 4,096 bytes and
a script's name at 256 bytes, with a count of cut lines. Line feeds,
carriage returns and CRLF break lines; other control characters show
as Unicode Control Pictures.
- script.run's result and scriptReport gain runTimeMs, timingAvailable,
hostCallCounts, slowestCommands and the run's own console. A failed
run's report has them too.
- script.console and script.console.clear read and empty the console;
ui.copyScriptConsole {first?, last?} copies lines as the panel shows
them.
- The panel lays out only the rows in view, selects with click and
Shift-click, and has Clear, Copy Selected and Copy All. Output goes on
while it is closed, and Clear works during a run.
Docs: docs/mcp.md, docs/gaps.md, docs/roadmap.md,
docs/target-app-parity.md.
A document a script opens now counts the art in its graph designs and in
the original of the pattern being edited toward the growth allowance.
`Document::art_roots` and `art_roots_mut` list every tree of a document's
art; `any_node`, `edit_nodes_where` and the script's object count use them.
`script.run` checks the depth of `args` without recursion before it copies
or writes them out, so `args` nested 10,000 levels deep is refused with the
place it went past 64 levels instead of overflowing the stack.
New tests: graph-design art and the growth allowance, `args` nested 10,000
levels deep from a script (a RangeError) and from a caller, `run --cmd
script.run` on the command line with a report and with a thrown error, and
a property test that sends arbitrary source through `script.run`.
File › Scripts › Other Script… picks a .js or .jsx file, shows a warning
that can be turned off in Preferences › General, and runs the script
against the open documents through the `vc` object. The new
`script.run` and `script.stop` commands run and stop a script over MCP.
- A run is one transaction. Each document it changed gets one undo step
named Run Script. An uncaught error, a limit or a stop puts every
document, the paint, the clipboard, menu state and preferences back.
- A command that fails inside a run, or whose result is too large to
reach the script, is undone and throws an error the script can catch.
- Files a command wrote stay on disk and the report names them, also
when the run is stopped from the quit question.
- While a script runs, other commands that change anything fail with a
busy error; MCP reports it as JSON-RPC error -32003.
- In the app the run advances one slice per frame with a Stop button in
the status bar. A run that adds a great many objects asks whether to
continue; Stop and Escape end it.
- Commands that change state outside the documents, such as prefs.*,
plugin.* and file.place.queue, are refused to scripts.
Docs: docs/mcp.md, docs/gaps.md, docs/roadmap.md,
docs/target-app-parity.md.
VectorCraft does not run scripts written for the reference app, and
File › Scripts held only the disabled Other Script…. File › Scripts ›
Check Script… picks a .jsx, .jsxinc or .jsxbin file, reads it without
running any of it, and shows a report: what the script needs (the
script language's own objects, the document model, files, menu
commands, dialogs, or features only the reference app has), what it
would do outside the document, the menu-command strings it passes, the
document-model member chains and type names it uses, its directives,
the files it includes, and the problems that would stop it loading.
Copy Report copies the report as JSON. File › Open and drag-and-drop
show the report for those files too.
- vectorcraft-scriptcheck, a new Standalone crate with no
dependencies, holds the checker: a lexer for ECMAScript 3 with E4X
literals and the #name and //@name directive lines, and an analysis
of the tokens that follows variables, function scopes and the files
a script includes. It never recurses: open brackets, the levels of
an XML literal and the function bodies being read are kept on stacks
capped at 4,096. It reads at most 8 MiB of a file and 32 MiB with the
included files, follows 64 included files 16 deep, looks up at most
1,024 paths for them, keeps 1,000 entries in a list, tracks 1,000
variables holding member chains and 1,000 holding File objects, and
cuts echoed text to 120 characters. A compiled script is reported as
compiled and isn't read.
- script.check (engine, a query) takes path, data or dataBase64. With a
path and includes: true, it reads the files the #include lines name
from inside the script's folder, through the automation read root,
and when the script or one of those files assigns a member chain or a
File object to a variable, the check treats the variable as holding
it in every file. It doesn't follow absolute names, names, folders or
links that lead out of the folder, names or folders longer than 4,096
bytes, or JSINCLUDE, and it reads only regular files.
- ui.checkScript shows the report (dialog scriptCheck). File › Open
lists Scripts (.jsx, .jsxinc, .jsxbin) and sends a script's path to
script.check, which reads at most 8 MiB of it.
The language rules come from ECMA-262 3rd edition and ECMA-357 2nd
edition. The directive, platform and document-model root names come
from the public JavaScript Tools Guide and scripting guide pages that
catalog.rs cites by URL, and executeMenuCommand, doScript, loadAction,
unloadAction and selectTool come from the public forum posts cited
there; only names are used. Every script in the tests is written from
scratch with invented names.
Docs: docs/mcp.md, docs/target-app-parity.md.