The three envelope ink tests set "Type" in the default family and
unwrapped ink_bounds(). Without bundled fonts, craft-fonts or system
fonts (vectorcraft-effects' tests on a bare Linux host), no face draws
and the effects test panicked at the unwrap.
Each test now adds the Heighttest Sans face built from the bundled
Source Sans 3 (test-fonts feature, now also on vectorcraft-effects'
dev-dependency), sets the text in it, and computes the expected box
from the layout's glyph outlines. It checks that envelope_ink gives
that box as well as the before and after registration boxes, so a
change to the registered measure fails the test.
An image's own fill or stroke with Outline Object now follows the outline of
the image's pixels that are at least 50% opaque, traced from the alpha and
fitted with curves, instead of the image's frame. An image without
transparency, one whose pixels can't be read, one of more than 64 megapixels
or whose decoded pixels take more than 256 MB, and one whose outline would
need more than 100,000 anchor points keep the frame. An image with no pixel
at least half opaque gives nothing to paint. Images of more than 4 megapixels
are traced from their alpha averaged down to 4 megapixels, and an averaged
pixel that covers a pixel at least half opaque stays at least half opaque, so
thin opaque lines stay in the outline. Each outline is traced once for its
pixels, kept for the next redraw while those pixels are loaded, and dropped
after them; a second thread that needs the same outline waits for the trace.
- vectorcraft-trace: `decode_alpha` reads an image's alpha, and
`opaque_outline` traces it as Black and White mode at threshold 128.
- vectorcraft-effects: the reshaped image art uses it for rows whose first
effect is Outline Object; Convert to Shape rows keep the frame.
- Docs: docs/mcp.md, the Outline Object params text and an evidence line in
docs/target-app-parity.md. docs/mcp.md also says that Use Preview Bounds
takes in the shapes an image's fills and strokes paint.
Effect › Distort › Glass… offered only its four built-in textures. The
reference app's Texture menu also has Load Texture, which takes an
image file as the glass surface.
The Glass dialog now has a Load Texture… button. It reads a PNG, JPEG,
GIF, WebP, TIFF, BMP, PSD or PSB file within the pixel allowance the
renderer draws images in, and the Texture menu gains Loaded Texture.
The effect stores the image's gray levels in `textureImage` as a
grayscale PNG in base64, so the document saves the texture with the
effect, and copies of the effect carry it. effect.apply and
effect.setParams take `textureImage` as {path}, {name, dataBase64} or
the stored string; any other value is an error.
The texture lies one image pixel per point at Scaling 100%, centered on
the object and repeated. Each pixel's luma is the surface's height,
from 0 for black to 1 pt for white, and a transparent pixel counts as
middle gray. A Glass without `textureImage` draws and saves as before.
Docs: docs/mcp.md (Glass textures), docs/effects-parity.md,
docs/gaps.md, docs/target-app-parity.md.
VectorCraft had an Additional Plug-ins Folder preference but nothing loaded from it. Port
PhotoCraft's wasmi plug-in host (same sandbox, manifest and parameter schema) as the new
vectorcraft-plugins crate (L2), extended for vector documents:
- Object filters read the selected paths and compound paths as JSON (native PathData and
Paint forms: geometry, fills, strokes, gradients, opacity) and return the objects to keep,
change, add or delete; the output is validated in full and applied as one undo step
(plugin.run). A failing plug-in leaves the document untouched.
- Live-effect plug-ins are geometry effects in the appearance stack (effect id
plugin.<id>), re-evaluated (and cached) when the object or parameters change, editable,
exported and baked by Expand Appearance; a missing plug-in leaves the geometry as is.
- plugin.list / info / run / install / remove / reload; the preference folder installs
every *.wasm at startup and when it changes; File > Open of a .wasm installs it (web).
- Object > Plug-ins and Effect > Plug-ins menus with dialogs generated from the parameter
schema (live preview), the Appearance panel's fx menu, docs/plugins.md, an original
example plug-in (Desaturate, a Rust crate outside the workspace) and fuzzing of the
plug-in boundary (engine/tests/plugin_fuzz.rs).
Tool plug-ins and paint-changing live effects are left for later (docs/plugins.md).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Clip groups clip by compound paths (with their holes), even-odd paths, text
outlines and groups (the union of their members) on screen, in raster
export, in SVG and in PDF alike, through one shared region:
Node::clip_outline (the model walk) and effects::clip_outline (text
outlined, several shapes united), cached per clipping path in the
renderer. Nothing to clip by hides the clipped art everywhere, and clicks
hit a clip group only inside its clipping region. Make Clipping Mask takes
a compound path or text object on top (it loses its paint) and Release
gives it back unchanged in kind.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>