Commit Graph
112 Commits
Author SHA1 Message Date
dotCooCoo 39a4de61cb Merge main into fix/aligned-paint-rows-of-design-art 2026-11-14 20:00:33 -08:00
BFlat 98b5d31f77 Merge pull request #7568 from dotCooCoo/fix/graph-design-art-aligned-rows
Graphs: aligned rows given with a design's art stay rows of its stack
2026-11-15 10:46:33 +07:00
dotCooCoo b1acfaf5d4 Merge main into fix/aligned-paint-rows-of-design-art 2026-11-14 19:10:09 -08:00
BFlat 3e68e4117a Merge pull request #7712 from dotCooCoo/feat/rough-pastels-load-texture
Effects: Rough Pastels loads its texture from an image file
2026-11-15 09:47:09 +07:00
BFlat 2331fd44fa Merge pull request #7680 from dotCooCoo/feat/radial-blur-center
Effects: Radial Blur turns about a Blur Center set in its dialog
2026-11-15 08:24:28 +07:00
dotCooCoo 2d790aab20 Merge main into fix/graph-design-art-aligned-rows 2026-11-14 16:21:34 -08:00
dotCooCoo 403023f834 Effects: Rough Pastels loads its texture from an image file
The Rough Pastels dialog has a Load Texture… button, as Glass and
Texturizer have. The image's gray levels become the paper surface,
stored with the effect as `textureImage` and listed as Loaded Texture
in the Texture menu; Scaling, Relief, Light Direction and Invert act on
it as on the built-in surfaces. The dialog's Texture and Light
Direction controls are now menus instead of text fields.

effect.apply and effect.setParams read `textureImage` from a file or
take the stored string and refuse anything else, and a plug-in filter
cannot have the host read a file for it.

In the Effect Gallery's Settings, a file dialog that answers later
(the macOS sheet, the Linux dialog) now gives the texture to the values
that asked: the filter being browsed, or the stack row that asked,
found by a number each row now carries. An answer for a removed row, a
filter no longer browsed or a gallery that closed is dropped.

Params text, docs/mcp.md, docs/control-protocol.md, docs/gaps.md and
the evidence line are updated.
2026-11-14 15:45:59 -08:00
dotCooCoo 5831b1d23a Effects: Radial Blur turns about a Blur Center set in its dialog
Effect > Blur > Radial Blur... has a Blur Center box. A press or a drag
in the box sets the point the spin or zoom starts from, the arrow keys
move it 1% (10% with Shift), and Horizontal and Vertical fields take the
same position in percent. Screen readers get the box with both values.

- blur.radial takes centerX and centerY, from 0 to 1 across and down the
  object's bounds (0.5 each by default), so the center moves and scales
  with the object. An effect saved without them draws as before.
- effect.apply and effect.setParams refuse a value outside 0 to 1, or
  one that is not a number; a saved one draws at the nearest edge.
- The raster's margin is measured from the center, and the center stays
  in the object's own bounds when a Rasterize splits the stack.
- Params text, docs/mcp.md, the evidence line in
  docs/target-app-parity.md and a Blur Center row in every catalog.
2026-11-14 13:39:57 -08:00
dotCooCoo 031fb6565e Appearance: aligned edits with a graph design's art follow the art's stack
- appearance.moveItem with from "contents" and aligned: true is refused when
  the objects' stacks differ, as it is for rows.
- paint.invert and paint.complement with an item remember the paint of an
  object they recolored, not that of design art they left out.
- effect.remove and effect.duplicate with indices and aligned: true are an
  error, and change nothing, when the design art given first has no effect
  at one of the indices.
2026-11-14 13:17:29 -08:00
dotCooCoo 0b1e1e99a1 Effects: Effect › SVG Filters lists default filters
Effect › SVG Filters and Apply SVG Filter list 14 default filters in
every document, before the document's own. The set, the names and the
values are VectorCraft's own, written with SVG 1.1 filter primitives
(crates/effects/src/svg_filter/defaults.rs).

A document holds none of the defaults until one is applied or edited
there. svgFilter.apply with a default's name copies it into the document
in the same undo step, and svgFilter.define with replace naming a default
adds the edited copy under that name. The copy is listed in the default's
place. svgFilter.delete refuses a default the document holds no copy of,
and deleting the copy lists the default again.

svgFilter.list also returns the defaults. svgFilter.apply takes index and
item to put the filter in the place of an applied SVG filter, which the
dialog's OK uses when it is opened for an applied effect; an index that
is not an applied SVG filter, null included, is an error.
2026-11-14 11:19:22 -08:00
dotCooCoo 90a2bd0494 Graphs: aligned paint and stroke rows given with a design's art are rows of its stack
paint.setFill, paint.setStroke, paint.invert and paint.complement with an
item, stroke.set, stroke.setAdvanced, paint.editGradient,
paint.setGradientGeom and the paint.freeform edits read an item given with
aligned: true and the art of a graph design in a series first as a row of
the art's stack, as appearance.setItem and transparency.set do. Each other
object edits the row equal to it and an object without one is left as it
is. A row the art does not have, a row of the other kind, or a row no
other object has is an error, also when the art is the only object given,
and the document and its undo history stay as they are. Without stroke,
the gradient commands edit the kind of the art's row.

The objects and ids the commands report, a gradient spanning the
selection, and the last color and last gradient count only the objects
whose row was edited.
2026-11-14 08:54:28 -08:00
dotCooCoo f4281d3cc0 Graphs: test the effect edits on rows of a design's art, document aligned on effect.apply
effect.apply and appearance.addEffect take `aligned`, and their params
text now says so, with the rule for a graph design's art given first.

The tests add appearance.addEffect, a 3D effect.apply with an object
that has no equal row, effect.setParams and effect.duplicate on a row
of the art, and the removal of an object-level effect equal to the
art's. They also check that appearance.setItem and appearance.removeItem
on a row no other object has leave the art as it is and record no undo
step.
2026-11-14 04:18:45 -08:00
dotCooCoo 9b65454983 Graphs: aligned rows given with a design's art stay rows of its stack
The Appearance and effect commands leave the art of a graph design in a
series out, and aligned rows were then matched against the first object
left over. With the art given first, appearance.removeItem with index 1
and aligned: true on art [red fill, blue fill] and a mark [blue fill,
stroke] removed the mark's stroke instead of its blue fill.

When the first object given is design art, rows and effects given with
aligned: true are now rows of the art's stack, and each other object
edits the row or effect equal to it. An object without one is left as
it is. This covers appearance.setItem, appearance.removeItem,
appearance.duplicateItem, transparency.set with an item, effect.apply,
appearance.addEffect and the effect commands that edit or remove an
effect. When no object has one, appearance.setItem and
appearance.removeItem change nothing, as they do for a row no object
has, and the other commands are an error. appearance.moveItem,
effect.move and appearance.duplicateItem with `to` compare the art's
stack too, and are an error when it differs from the other objects'.
The effect dialog reads the effects of such a row from the art's stack,
and passes the art on with the other objects.

docs/mcp.md states the rule.
2026-11-14 03:39:54 -08:00
dotCooCoo 6344e07ad1 Merge main into fix/graph-design-art-paint 2026-11-14 01:56:07 -08:00
dotCooCoo d3e520b14b Effects: raster effects on a symbol instance's fill or stroke are drawn
A raster effect (Drop Shadow, Outer Glow, Gaussian Blur and the other
effects that paint pixels) on a symbol instance's topmost fill now draws
on each filled shape of the symbol's art, and one on its topmost stroke
draws on each stroked shape, after any geometry effects listed before
it. The same rules as for geometry effects apply: only a visible fill or
stroke with an opacity above 0 counts, a group's own fills and strokes
in the art take the effect, and an instance inside the art passes it on.

The canvas, Use Preview Bounds and the drawn bounds, SVG and PDF export
draw it, and Object > Expand Appearance is enabled for such an instance:
a shadow or glow becomes an image under the instance, and a blur,
feather or inner glow replaces it with the image, in one undo step.

Existing documents with a raster effect on a symbol instance's fill or
stroke draw differently: before, the effect drew nothing.
2026-11-13 21:53:15 -08:00
dotCooCoo 01043c05cd Graphs: paint, stroke and transparency commands leave a design's art in a series out
The graph draws the art of a column or marker design in a series again
from the design when its data, type or designs change, and an edit made
to that art is lost.

- stroke.set, stroke.weightUp, stroke.weightDown, stroke.setAdvanced,
  paint.editGradient, paint.setGradientGeom, object.setOverprint,
  paint.swap, paint.default, and paint.invert and paint.complement with
  an item leave the art out and edit the other objects given.
- transparency.set without an item, the paint.freeform.* commands that
  edit points and lines, graphicStyle.breakLink and
  effect.expandAppearance are an error when all their objects are
  design art. Expand Appearance is disabled for a selection of only
  design art, and it leaves the design art inside a selected graph or
  series group as it was.
- When the first selected object is design art, the commands do not
  use the Appearance panel's active row, which is a row of that art.
- The error names the command that ran.

docs/mcp.md lists the commands. The params texts of the appearance.*
commands and graphicStyle.apply name the rule, and the Graph column
designs entry in docs/target-app-parity.md states it.
2026-11-13 17:49:07 -08:00
dotCooCoo 0d26724a7c Graphs: Appearance and effect commands leave a design's art in a series out
A graph draws the art of a column or marker design inside a series again
from the stored design. Rows, effects and graphic styles that a command
gave that art were lost the next time the graph's data, type or size
changed. The paint commands already left the art out.

- The appearance.* row and whole-appearance commands, effect.apply,
  appearance.addEffect and the effect.* commands that edit, move or
  remove an effect, threeD.mapGraphic, graphicStyle.apply,
  graphicStyle.addFromLibrary with apply, transparency.set with a fill
  or stroke item, and appearance.copyFrom (as the target) leave out any
  object inside a series group other than a path directly in it, given
  by id, selected or reached through target: "contents". They edit the
  other objects given, and a command whose objects are all design art
  is an error.
- appearance.transfer with design art as its target, or as its source
  without copy, is an error.
- A Pathfinder effect no longer groups selected design art.
- The paint commands given a design's copy with a fill or stroke item
  leave it out as well.

docs/mcp.md states the rule, and the Graphs line in
docs/target-app-parity.md names it.
2026-11-13 14:51:31 -08:00
dotCooCoo 467c874fa0 Merge main into fix/3d-face-budget-per-object 2026-11-12 22:53:49 -08:00
dotCooCoo af7c5d0432 3D: check an object's solids after the geometry effects before the effect
Validation built the Extrude & Bevel, Inflate and Rotate solids from the
stored shape, while drawing, Export 3D Object and Expand as Wireframes
build them after the geometry effects before the 3D effect. A Transform
effect with copies before Extrude & Bevel could pass the check and then
draw the source art. Validation now reshapes the object, the fill or
stroke, or a group's members with those effects first.

validate_three_d_at and validate_three_d_at_in take the effect's index
for an effect on the object too, so an edit checks the effects before
that effect, and effect.apply checks a new effect after the others.
2026-11-12 21:47:53 -08:00
dotCooCoo f5bfe0c425 Effects: effect.apply refuses a wrongly typed parameter that has no default
effect.apply, appearance.addEffect and effect.setParams checked an effect
parameter's type only when the effect has a dialog default for the key. Keys
that only the params text names were stored as given: an Outline Stroke with
`width: "10 pt"` drew at the stroke's own weight, and a Gaussian Blur with
`linear: 1` blurred in linear light.

- The earlier 3D `perspective`, `lightAzimuth` and `lightElevation`,
  Scribble's `variation` and Outline Stroke's `width` must be numbers, and
  Gaussian Blur's `linear` must be true or false. A test walks every effect
  so a new key without a default needs a listed type or a check of its own.
- The `style` of Crop Marks must be `roman` or `japanese`, and `null` is
  refused. Any other value drew as Roman.
- An installed plug-in effect's parameters are checked against its manifest
  when the command runs, as plugin.run already checks the effect records a
  filter returns.
- effect.setParams with `warpStyle` checks the parameters against the new
  Warp style's effect, as it already did for a 3D effect's new
  `threeDType`. It checked them against the old style.
- effect.setParams refuses a `visible` that is not true or false, such as
  `1` or `"false"`, when called and when a step plays, and nothing changes.
  Before, the value was ignored and the rest of the call applied. `null`
  still leaves the visibility as it is.

A step of command.batch is refused the same way. A replayed journal or
action still plays a wrongly typed effect parameter, as it plays a key the
effect no longer takes.

Docs: docs/mcp.md, docs/target-app-parity.md.
2026-11-12 20:27:09 -08:00
dotCooCoo e51685dc23 Effects: a symbol instance's fill or stroke effects reshape its art and expand
A geometry effect on a symbol instance's topmost fill now reshapes the
filled shapes of the symbol's art, and one on its topmost stroke reshapes
the stroked shapes, keeping their colors, strokes and other detail. Only
a visible topmost fill or stroke with an opacity above 0 counts. Clipping
paths, guides and opacity-mask art keep their shapes; a group's own fills
and strokes in the art take the effects; a nested instance passes them on
to its own art, except one whose symbol holds the outer symbol.

The canvas, Use Preview Bounds and the drawn bounds, SVG and PDF export
and Object > Expand Appearance use the same art. Expand Appearance is
enabled for such an instance and turns it into an editable group in one
undo step. Bounds measure the art with a dynamic symbol's overrides, as
the canvas draws it.

Existing documents with a geometry effect on a symbol instance's fill or
stroke draw differently: before, the effect drew nothing.
2026-11-12 17:15:04 -08:00
dotCooCoo d46d8bb1fe Merge main into feat/3d-graphics-planar 2026-11-12 11:00:58 -08:00
dotCooCoo c3f7357ec2 3D and Materials: map graphics onto the planar faces of 3D objects
The Materials tab of the 3D and Materials panel lists the document's
graphics (symbols). Add as Single Graphic keeps the selected art as a
new symbol (threeD.addGraphic), and clicking a thumbnail maps it onto
the front of each selected object's 3D effect (threeD.mapGraphic) in
one undo step. The tab lists the mapped graphics with Face, X, Y, Scale
and Rotation and Remove Graphic, and a handle on the artboard drags a
graphic over its face.

The graphics are the new `graphics` parameter of threeD.extrude and
threeD.rotate: drawn on Extrude & Bevel's front and back caps and on
the Plane type, turned, foreshortened, twisted and tapered with the
face, shaded with its light and clipped to it. Symbol renames follow
into the graphics, and Select All Unused counts a symbol a graphic uses.

Docs: docs/mcp.md, docs/three-d.md, docs/effects-parity.md.
2026-11-12 10:31:37 -08:00
BFlat 87c0d5cb5e Merge pull request #6826 from dotCooCoo/feat/3d-classic-rotate
3D (Classic): Rotate (Classic) turns flat art in 3D with the No Shading and Diffuse surfaces
2026-11-12 16:02:41 +07:00
dotCooCoo 08de741ca9 3D (Classic): Rotate (Classic) turns flat art in 3D with the No Shading and Diffuse surfaces
Effect › 3D and Materials › 3D (Classic) › Rotate (Classic)… turns every
fill and stroke as one flat plane, as Rotate does, and shades it with the
classic No Shading or Diffuse surface.

- `effect.apply` with `threeD.classicRotate`: the Position rotation and
  Perspective, `surface` (`none` or `diffuse`), the classic lights,
  Ambient Light, Blend Steps and Shading Color. It has no highlight, no
  Draw Hidden Faces and no shadow.
- The dialog shows Position on the Rotation tab and the surface and
  lights on the Lighting tab, with no Object tab.
- Groups and layers turn about one shared center, and the effect also
  goes on a fill or stroke, as Rotate's does.
- `effect.lightingPreset` refuses it, as it refuses the other classic
  3D effects.
- Unknown parameters, numbers out of range, bad flags, a surface other
  than No Shading or Diffuse and bad shading colors are refused with an
  error.
2026-11-11 23:44:11 -08:00
dotCooCoo 5d8065e929 3D (Classic): Revolve (Classic) sweeps a profile with Angle, Cap and Offset and the classic surfaces
Effect › 3D and Materials › 3D (Classic) › Revolve (Classic)… sweeps the
profile round a vertical axis, as Revolve does, and draws every face with
the Wireframe, No Shading, Diffuse and Plastic surfaces of Extrude & Bevel
(Classic).

- `effect.apply` with `threeD.classicRevolve`: Angle (0 to 360), Cap,
  Offset (0 to 1000 pt) from the left or right edge of the profile's
  bounds, the Position rotation and Perspective, and the classic lights,
  Ambient Light, highlight, Blend Steps and Shading Color.
- Groups and layers revolve about one shared axis, and the effect also
  goes on a fill or stroke, as Revolve's does.
- `effect.lightingPreset` refuses it, as it refuses Extrude & Bevel
  (Classic).
- Revolve faces carry their view-space normal, and
  `three_d::revolve_facets` hands them to the classic surface code.
- Unknown parameters, numbers out of range and bad flags, edges,
  surfaces and colors are refused with an error.
2026-11-11 23:04:22 -08:00
dotCooCoo f494578072 MCP: effect.refreshDeferred takes objects in symbol, pattern, brush and mask art
effect.deferredStatus lists a stage in the art of a symbol, pattern, brush
or opacity mask by the id of the object in that art. effect.refreshDeferred
took such an id only while the object still had a deferred stage; an
existing object there without one was refused as no such object, while a
layer object without a stage was accepted. An id is now valid when it names
an object in the layers or in that art, an object without a stage adds
nothing to the counts, and an id of no object is an error.

The params text and docs/mcp.md said `id` names one object, but the params
text did not list the key, so `{id: N}` was refused as an unknown
parameter. It is now `{ids?|id?}`, and the command checks only the form of
the ids before it looks them up itself.

The requested ids are held in a set while the art is walked, and only those
with a stage are handed to the refresh.
2026-11-11 22:45:06 -08:00
dotCooCoo 5ac7d97d85 Guides: ruler guides are document objects on their layers
Ruler guides were a list kept beside the layers. Each guide is now an
object of its layer or sublayer, always directly in it and above the
layer's art. These behave as on main:

- Guides draw on screen only. Exports (SVG, PDF, PNG, PSD), Fit All,
  Select All, the art bounds, clicks and marquees, and a layer's
  Pathfinder and Transform effects leave them out. The Layers panel
  lists them as guide rows of their layer, the highest guide.list
  index first.
- Deleting a layer deletes its guides, and merging layers keeps their
  guides in the merged layer.
- The guide commands number guides as guide.list does, in the order
  they were made.

New: each guide takes an id from the document's object ids. An object
command given a guide's id fails with an error, and node.move cannot
put a guide into a group or out of its layers. A guide made while an
opacity mask, a symbol or a pattern is edited moves to the top
visible, unlocked layer when editing ends.

File format: native files still save the guides in the document's
guides list, in every file version, so older builds read them. Each
entry may now also carry the guide's id, name, locked and hidden
flags; older builds ignore those fields. Opening a file puts each
saved guide on its layer (on the top visible, unlocked layer when the
file names none or a layer it does not have), and each saved guide
counts against the object limit for opening a file. A ruler guide node
that a file holds below a layer's art moves up to the layer's guides,
and one anywhere else (in a group or another object, beside the
layers, or in a symbol) is removed. Ruler guides read from an .ai file
become guide objects on the layer they were on, numbered in the order
the file lists them.
2026-11-11 09:52:28 -08:00
BFlat 31971bc090 Merge pull request #6555 from dotCooCoo/feat/plugin-effect-open-budget
Plug-ins: live effects of a document's first view share a 2,000 ms budget
2026-11-11 18:22:28 +07:00
dotCooCoo d13f7324f9 Dimension tool: a dimension selected with its art stays live through Expand and Outline Stroke
A dimension selected with the art it measures became a plain group of
paths and text when Object › Expand, Object › Expand Appearance or
Object › Path › Outline Stroke ran, so it no longer redrew when moved
or restyled.

These commands now leave such a dimension's lines and label as they
are, also inside selected groups without fills, strokes or effects of
their own, and change only the other art. The dimension keeps its
export assets and variable bindings. When the new art no longer fits
the dimension's link, for example because the outlined stroke has
other anchors, the dimension stays where it was, no longer linked, as
it does when its art is deleted. Undo links it again.

When the dimension is all the command would change, the command
changes nothing and reports the error it gives for a selection with
nothing to change. Object › Expand… is no longer dimmed for the label
of such a dimension. A dimension selected without the art it measures,
a part of one, and one inside a selected group with an appearance of
its own still become plain groups, and Type › Create Outlines still
outlines the label.

Docs: docs/dimensions.md, docs/mcp.md, docs/target-app-parity.md.
2026-11-11 01:26:12 -08:00
dotCooCoo e22f4c4ec5 Merge main into feat/plugin-effect-open-budget 2026-11-11 00:11:50 -08:00
dotCooCoo de5323efb6 Expand Appearance: tinted symbols keep their colors under a color adjustment
Expand Appearance on a symbol instance with a fill tint and a color
adjustment applied the adjustment to the untinted art, so the expanded
colors differed from the canvas. The expand path now passes the tinted
instance art to adjust_in_document.
2026-11-10 23:05:53 -08:00
dotCooCoo feda950bc8 Plug-ins: live effects of a document's first view share a 2,000 ms budget
While the app draws a document on screen, the live-effect plug-in runs of
its first view share a 2,000 ms budget (VectorCraft's own value); each run
takes the lesser of its 5,000 ms limit and what is left. A stage left out
for time, or one that times out, fails, has no plug-in or meets Safe Mode,
draws its input art unchanged and is deferred, and the status bar says how
many. Later drawings leave a deferred stage as it is until its input or
parameters change.

- effect.deferredStatus lists the deferred stages with object, effect
  index, fill or stroke, plug-in and reason, objects in symbol, pattern,
  brush and opacity-mask art included.
- Effect › Refresh Deferred Effects (effect.refreshDeferred {ids?}) runs
  them again with a fresh budget and returns {refreshed, stillDeferred,
  failed}.
- Each document has its own budget and deferred stages; exports, Expand
  Appearance and commands run every stage under the per-call limit.
- The web build has no clock for the budget: its first view runs no
  plug-in effect, and a refresh runs them.

Docs: docs/mcp.md, docs/plugins.md, docs/target-app-parity.md.
2026-11-10 22:16:01 -08:00
dotCooCoo f0dad6010f 3D: effects build from clipping groups, blends and symbol instances
Extrude & Bevel, Extrude & Bevel (Classic), Inflate, Rotate and Revolve
now apply to a clipping group (or a layer with a clipping mask), a blend
or a symbol instance, alone or inside a group or layer. The solid is
built from the art the object shows: the art inside the clipping path
(fills cut to the clip, strokes as their outlines cut to the clip), the
blend's keys and steps, and the symbol's art where the instance places
it. Validation, the canvas, bounds, Expand Appearance, Rasterize and
assets.add3D read the same art from the document.

An image is refused, alone or in a group, with a message to trace it
first with Object > Image Trace > Make. A missing symbol, a symbol that
holds an instance of itself, art nested more than 64 levels deep and
more than 4,096 objects are refused. The refusal messages change, and
their rows change in every catalog.

Docs: docs/three-d.md, docs/revolve.md, docs/mcp.md,
docs/target-app-parity.md.
2026-11-09 23:22:20 -08:00
dotCooCoo bb142cc063 Revolve: the fills and strokes of one object share the paint-copy budget
Each fill or stroke with its own Revolve counted the copies of its paint from zero, so an object with several of them could draw past the 256 MiB budget. They now share one count, and past it the source path draws, as for the members of a group.

effect.apply and effect.setParams on a fill or stroke now check the Revolve in that item's paint, after the item's geometry effects before it, together with the object's other items that carry a Revolve. Before, they checked the object's top fill.

docs/revolve.md marks the axis position, type handling and member paint as VectorCraft's own rules, and docs/mcp.md says how the budget is counted.
2026-11-09 17:19:13 -08:00
dotCooCoo b07c808093 Revolve: type, groups and layers revolve, and the profile and face limits are higher
Type sweeps as its glyph outlines and stays editable. On a group or layer every visible member sweeps about one axis on the edge of the members' bounds together, each in its own paint.

A surface now takes up to 16,384 profile points and 163,840 faces. Curves take fewer samples, down to 4, when a surface passes those limits, and the command reports the failure below that, after the geometry effects before the Revolve and with the cumulative size of its paint copies counted. Mesh export turns the walls of holes toward them. Expand Appearance works on type with Extrude as well as Revolve.

Fixes #3617
2026-11-09 16:09:03 -08:00
dotCooCoo a7fc513a0c Merge main into feat/3d-classic-extrude-bevel 2026-11-08 15:34:06 -08:00
dotCooCoo cca9a42c6c Effects: Effect › SVG Filters applies the document's SVG filters as live effects
Squashed from #6200 onto main.
2026-11-09 00:34:23 +07:00
dotCooCoo b5e6f6e80f Plug-ins: Safe Mode starts without plug-ins, offered after a launch stops while one loads
Squashed from #6185 onto main.
2026-11-09 00:30:24 +07:00
dotCooCoo 517e0b7ae8 Effects: hiding a 3D effect still checks the values given with it
effect.setParams with visible: false skipped every 3D parameter check,
so a hidden edit could store a Classic depth of 2001, an unknown
surface or bevel, an empty light list or a Revolve edge other than left
or right. The values given are now checked by validate_three_d_params
(the checks of validate_three_d that do not build the art); after a
change of 3D type the values the effect keeps are checked too. The
object still does not need to fit while the effect is hidden.
2026-11-08 06:35:39 -08:00
dotCooCoo 4a64208b82 Merge main into feat/3d-classic-extrude-bevel 2026-11-08 00:02:52 -08:00
dotCooCoo 864e606505 Commands: an id that is not an object id is refused instead of acting on the selection
targets() read `id` as an object only when it was a number. Any other
value ("abc", "5", true, {}, [1]) fell through to the selection, so a
command such as css.export, whose `id` the shared check does not read,
acted on the selected objects instead of failing. targets() now reads
`ids` and `id` through named_ids(): a value that is not a non-negative
integer is an error, and an omitted or null `id` still means the
selection. A numeric string is refused, as it already is in `ids`.

effect.apply and appearance.addEffect accept the effect as `id` when
`effect` is left out; they now read their targets with that `id` set to
null, so the effect still applies to the selection as before.
2026-11-08 13:17:30 +07:00
dotCooCoo ba25415792 3D and Materials: Window › 3D and Materials edits the selection's 3D effect in place
The panel opens from Window › 3D and Materials (window.panel {panel:
"threeD"}). Its object types Plane, Extrude, Revolve and Inflate apply
Rotate, Extrude & Bevel, Revolve or Inflate to each selected object
without a 3D effect, and change the 3D effect of each other selected
object in place, all as one undo step. Below them are the effect
dialog's Object, Rotation and Lighting tabs with the same controls.
A changed setting goes to every selected 3D effect that takes it, as
one undo step; a drag previews and records one step on release, and a
change of selection during a drag commits it first, and so does closing
or hiding the panel. A setting the
selected effects hold with different values shows its default with its
reset dot filled. A light list edit reaches only the objects whose list
matches the first object's.

effect.setParams takes threeDType (plane, extrude, revolve, inflate):
the settings both effects take keep their values, rotation angles wrap
into -180..180 outside Revolve, and the rest start at the new effect's
defaults. Another value, or a non-3D effect at index, is refused; the
type an effect already has, with nothing else to change, records no
undo step.

Materials, shadows and ray-traced rendering are not part of this.

Docs: docs/three-d.md, docs/mcp.md, docs/effects-parity.md,
docs/target-app-parity.md.

Fixes #3672
2026-11-08 12:59:34 +07:00
dotCooCoo 9e0e8993b9 Dimension tool: state the Expand rule after object.expand's parameter list
The sentence inside the braces made every_description_parses fail. The object.expand and effect.expandAppearance texts now also limit the replaced-art case to a dimension selected with that art.
2026-11-08 11:22:38 +07:00
dotCooCoo bc9ea516f5 Dimension tool: Expand keeps a dimension as plain art after it moves
Object > Expand left a dimension's recipe on its group, so the next move
redrew the live dimension and discarded the expanded art. Expand now ends
the live link of a dimension whose art it changes, in the same undo step.
Moving or scaling the group leaves its art as it is, the art no longer
follows what it measured, and undo gives the live dimension back.

Expand Appearance, Create Outlines and Outline Stroke had the same fault
and now do the same, also when they reach only a part of a dimension. A
dimension whose art a command leaves as it was stays live. A dimension
selected with the art it measures becomes a plain group when Expand,
Expand Appearance or Outline Stroke replaces only that art.
2026-11-08 11:22:38 +07:00
dotCooCoo d503688e16 3D (Classic): effect.lightingPreset refuses Extrude & Bevel (Classic)
Extrude & Bevel (Classic) has no lighting presets; its lights are set in
its own options. effect.lightingPreset now refuses a target whose effect
at the index is Extrude & Bevel (Classic) with an error that names it,
before any object changes. Before, every preset failed on it with an
unknown-parameter error for lightColor. The params text and docs/mcp.md
state the rule.
2026-11-07 20:10:52 -08:00
Don Omondi 3f7f743ddb 3D effects: Extrude & Bevel, Inflate and Rotate apply to groups
A 3D effect on a group or layer builds a solid from every path,
compound path and type in it, all turned about one shared axis, as the
public docs describe for groups. Fixes #4506.
2026-11-07 00:17:14 +07:00
dotCooCoo b5da39d7b5 Commands: true/false flags reject other values everywhere
The remaining flags under crates/engine/src/cmd that read a boolean with
get(..).and_then(Value::as_bool).unwrap_or(..) now go through switch_or,
so a value such as "false" or 1 is an error instead of the default.
Omitting a flag or giving null keeps the old behavior.

- effect.move: copy
- aligned on the appearance.*, stroke.set, transparency.set and effect.*
  commands, checked before any early return
- transparency.viewOpacityMask: on
- view.printTiling: on
- plugin.install: replace and allowHeavy, checked for every plug-in
- edit.clear: guides, and path.deleteAnchors' read of it
- text.create and text.createInPath: vertical (already refused by
  check_switches, so their behavior is unchanged)
2026-11-06 13:47:16 +07:00
Don Omondi 231e43a490 Effects: Expand Appearance makes each copy of a path's Transform effect an object of its own (#5612)
A path or compound path whose Transform effect made copies expanded to
one compound path of every copy. It now expands to a group of one object
per copy, each painted as the path, as gradient copies already did; a
second Transform effect's copies nest in a group per copy of the first.
Drawing is unchanged.

# Conflicts:
#	docs/effects-parity.md
2026-11-05 10:25:44 +07:00
dotCooCoo dcefceddf6 UI-1675: Preserve symbol tint when expanding effects 2026-11-05 05:52:34 +07:00