The Rough Pastels dialog has a Load Texture… button, as Glass and
Texturizer have. The image's gray levels become the paper surface,
stored with the effect as `textureImage` and listed as Loaded Texture
in the Texture menu; Scaling, Relief, Light Direction and Invert act on
it as on the built-in surfaces. The dialog's Texture and Light
Direction controls are now menus instead of text fields.
effect.apply and effect.setParams read `textureImage` from a file or
take the stored string and refuse anything else, and a plug-in filter
cannot have the host read a file for it.
In the Effect Gallery's Settings, a file dialog that answers later
(the macOS sheet, the Linux dialog) now gives the texture to the values
that asked: the filter being browsed, or the stack row that asked,
found by a number each row now carries. An answer for a removed row, a
filter no longer browsed or a gallery that closed is dropped.
Params text, docs/mcp.md, docs/control-protocol.md, docs/gaps.md and
the evidence line are updated.
Effect > Blur > Radial Blur... has a Blur Center box. A press or a drag
in the box sets the point the spin or zoom starts from, the arrow keys
move it 1% (10% with Shift), and Horizontal and Vertical fields take the
same position in percent. Screen readers get the box with both values.
- blur.radial takes centerX and centerY, from 0 to 1 across and down the
object's bounds (0.5 each by default), so the center moves and scales
with the object. An effect saved without them draws as before.
- effect.apply and effect.setParams refuse a value outside 0 to 1, or
one that is not a number; a saved one draws at the nearest edge.
- The raster's margin is measured from the center, and the center stays
in the object's own bounds when a Rasterize splits the stack.
- Params text, docs/mcp.md, the evidence line in
docs/target-app-parity.md and a Blur Center row in every catalog.
- appearance.moveItem with from "contents" and aligned: true is refused when
the objects' stacks differ, as it is for rows.
- paint.invert and paint.complement with an item remember the paint of an
object they recolored, not that of design art they left out.
- effect.remove and effect.duplicate with indices and aligned: true are an
error, and change nothing, when the design art given first has no effect
at one of the indices.
Effect › SVG Filters and Apply SVG Filter list 14 default filters in
every document, before the document's own. The set, the names and the
values are VectorCraft's own, written with SVG 1.1 filter primitives
(crates/effects/src/svg_filter/defaults.rs).
A document holds none of the defaults until one is applied or edited
there. svgFilter.apply with a default's name copies it into the document
in the same undo step, and svgFilter.define with replace naming a default
adds the edited copy under that name. The copy is listed in the default's
place. svgFilter.delete refuses a default the document holds no copy of,
and deleting the copy lists the default again.
svgFilter.list also returns the defaults. svgFilter.apply takes index and
item to put the filter in the place of an applied SVG filter, which the
dialog's OK uses when it is opened for an applied effect; an index that
is not an applied SVG filter, null included, is an error.
paint.setFill, paint.setStroke, paint.invert and paint.complement with an
item, stroke.set, stroke.setAdvanced, paint.editGradient,
paint.setGradientGeom and the paint.freeform edits read an item given with
aligned: true and the art of a graph design in a series first as a row of
the art's stack, as appearance.setItem and transparency.set do. Each other
object edits the row equal to it and an object without one is left as it
is. A row the art does not have, a row of the other kind, or a row no
other object has is an error, also when the art is the only object given,
and the document and its undo history stay as they are. Without stroke,
the gradient commands edit the kind of the art's row.
The objects and ids the commands report, a gradient spanning the
selection, and the last color and last gradient count only the objects
whose row was edited.
effect.apply and appearance.addEffect take `aligned`, and their params
text now says so, with the rule for a graph design's art given first.
The tests add appearance.addEffect, a 3D effect.apply with an object
that has no equal row, effect.setParams and effect.duplicate on a row
of the art, and the removal of an object-level effect equal to the
art's. They also check that appearance.setItem and appearance.removeItem
on a row no other object has leave the art as it is and record no undo
step.
The Appearance and effect commands leave the art of a graph design in a
series out, and aligned rows were then matched against the first object
left over. With the art given first, appearance.removeItem with index 1
and aligned: true on art [red fill, blue fill] and a mark [blue fill,
stroke] removed the mark's stroke instead of its blue fill.
When the first object given is design art, rows and effects given with
aligned: true are now rows of the art's stack, and each other object
edits the row or effect equal to it. An object without one is left as
it is. This covers appearance.setItem, appearance.removeItem,
appearance.duplicateItem, transparency.set with an item, effect.apply,
appearance.addEffect and the effect commands that edit or remove an
effect. When no object has one, appearance.setItem and
appearance.removeItem change nothing, as they do for a row no object
has, and the other commands are an error. appearance.moveItem,
effect.move and appearance.duplicateItem with `to` compare the art's
stack too, and are an error when it differs from the other objects'.
The effect dialog reads the effects of such a row from the art's stack,
and passes the art on with the other objects.
docs/mcp.md states the rule.
A raster effect (Drop Shadow, Outer Glow, Gaussian Blur and the other
effects that paint pixels) on a symbol instance's topmost fill now draws
on each filled shape of the symbol's art, and one on its topmost stroke
draws on each stroked shape, after any geometry effects listed before
it. The same rules as for geometry effects apply: only a visible fill or
stroke with an opacity above 0 counts, a group's own fills and strokes
in the art take the effect, and an instance inside the art passes it on.
The canvas, Use Preview Bounds and the drawn bounds, SVG and PDF export
draw it, and Object > Expand Appearance is enabled for such an instance:
a shadow or glow becomes an image under the instance, and a blur,
feather or inner glow replaces it with the image, in one undo step.
Existing documents with a raster effect on a symbol instance's fill or
stroke draw differently: before, the effect drew nothing.
The graph draws the art of a column or marker design in a series again
from the design when its data, type or designs change, and an edit made
to that art is lost.
- stroke.set, stroke.weightUp, stroke.weightDown, stroke.setAdvanced,
paint.editGradient, paint.setGradientGeom, object.setOverprint,
paint.swap, paint.default, and paint.invert and paint.complement with
an item leave the art out and edit the other objects given.
- transparency.set without an item, the paint.freeform.* commands that
edit points and lines, graphicStyle.breakLink and
effect.expandAppearance are an error when all their objects are
design art. Expand Appearance is disabled for a selection of only
design art, and it leaves the design art inside a selected graph or
series group as it was.
- When the first selected object is design art, the commands do not
use the Appearance panel's active row, which is a row of that art.
- The error names the command that ran.
docs/mcp.md lists the commands. The params texts of the appearance.*
commands and graphicStyle.apply name the rule, and the Graph column
designs entry in docs/target-app-parity.md states it.
A graph draws the art of a column or marker design inside a series again
from the stored design. Rows, effects and graphic styles that a command
gave that art were lost the next time the graph's data, type or size
changed. The paint commands already left the art out.
- The appearance.* row and whole-appearance commands, effect.apply,
appearance.addEffect and the effect.* commands that edit, move or
remove an effect, threeD.mapGraphic, graphicStyle.apply,
graphicStyle.addFromLibrary with apply, transparency.set with a fill
or stroke item, and appearance.copyFrom (as the target) leave out any
object inside a series group other than a path directly in it, given
by id, selected or reached through target: "contents". They edit the
other objects given, and a command whose objects are all design art
is an error.
- appearance.transfer with design art as its target, or as its source
without copy, is an error.
- A Pathfinder effect no longer groups selected design art.
- The paint commands given a design's copy with a fill or stroke item
leave it out as well.
docs/mcp.md states the rule, and the Graphs line in
docs/target-app-parity.md names it.
Validation built the Extrude & Bevel, Inflate and Rotate solids from the
stored shape, while drawing, Export 3D Object and Expand as Wireframes
build them after the geometry effects before the 3D effect. A Transform
effect with copies before Extrude & Bevel could pass the check and then
draw the source art. Validation now reshapes the object, the fill or
stroke, or a group's members with those effects first.
validate_three_d_at and validate_three_d_at_in take the effect's index
for an effect on the object too, so an edit checks the effects before
that effect, and effect.apply checks a new effect after the others.
effect.apply, appearance.addEffect and effect.setParams checked an effect
parameter's type only when the effect has a dialog default for the key. Keys
that only the params text names were stored as given: an Outline Stroke with
`width: "10 pt"` drew at the stroke's own weight, and a Gaussian Blur with
`linear: 1` blurred in linear light.
- The earlier 3D `perspective`, `lightAzimuth` and `lightElevation`,
Scribble's `variation` and Outline Stroke's `width` must be numbers, and
Gaussian Blur's `linear` must be true or false. A test walks every effect
so a new key without a default needs a listed type or a check of its own.
- The `style` of Crop Marks must be `roman` or `japanese`, and `null` is
refused. Any other value drew as Roman.
- An installed plug-in effect's parameters are checked against its manifest
when the command runs, as plugin.run already checks the effect records a
filter returns.
- effect.setParams with `warpStyle` checks the parameters against the new
Warp style's effect, as it already did for a 3D effect's new
`threeDType`. It checked them against the old style.
- effect.setParams refuses a `visible` that is not true or false, such as
`1` or `"false"`, when called and when a step plays, and nothing changes.
Before, the value was ignored and the rest of the call applied. `null`
still leaves the visibility as it is.
A step of command.batch is refused the same way. A replayed journal or
action still plays a wrongly typed effect parameter, as it plays a key the
effect no longer takes.
Docs: docs/mcp.md, docs/target-app-parity.md.
A geometry effect on a symbol instance's topmost fill now reshapes the
filled shapes of the symbol's art, and one on its topmost stroke reshapes
the stroked shapes, keeping their colors, strokes and other detail. Only
a visible topmost fill or stroke with an opacity above 0 counts. Clipping
paths, guides and opacity-mask art keep their shapes; a group's own fills
and strokes in the art take the effects; a nested instance passes them on
to its own art, except one whose symbol holds the outer symbol.
The canvas, Use Preview Bounds and the drawn bounds, SVG and PDF export
and Object > Expand Appearance use the same art. Expand Appearance is
enabled for such an instance and turns it into an editable group in one
undo step. Bounds measure the art with a dynamic symbol's overrides, as
the canvas draws it.
Existing documents with a geometry effect on a symbol instance's fill or
stroke draw differently: before, the effect drew nothing.
The Materials tab of the 3D and Materials panel lists the document's
graphics (symbols). Add as Single Graphic keeps the selected art as a
new symbol (threeD.addGraphic), and clicking a thumbnail maps it onto
the front of each selected object's 3D effect (threeD.mapGraphic) in
one undo step. The tab lists the mapped graphics with Face, X, Y, Scale
and Rotation and Remove Graphic, and a handle on the artboard drags a
graphic over its face.
The graphics are the new `graphics` parameter of threeD.extrude and
threeD.rotate: drawn on Extrude & Bevel's front and back caps and on
the Plane type, turned, foreshortened, twisted and tapered with the
face, shaded with its light and clipped to it. Symbol renames follow
into the graphics, and Select All Unused counts a symbol a graphic uses.
Docs: docs/mcp.md, docs/three-d.md, docs/effects-parity.md.
Effect › 3D and Materials › 3D (Classic) › Rotate (Classic)… turns every
fill and stroke as one flat plane, as Rotate does, and shades it with the
classic No Shading or Diffuse surface.
- `effect.apply` with `threeD.classicRotate`: the Position rotation and
Perspective, `surface` (`none` or `diffuse`), the classic lights,
Ambient Light, Blend Steps and Shading Color. It has no highlight, no
Draw Hidden Faces and no shadow.
- The dialog shows Position on the Rotation tab and the surface and
lights on the Lighting tab, with no Object tab.
- Groups and layers turn about one shared center, and the effect also
goes on a fill or stroke, as Rotate's does.
- `effect.lightingPreset` refuses it, as it refuses the other classic
3D effects.
- Unknown parameters, numbers out of range, bad flags, a surface other
than No Shading or Diffuse and bad shading colors are refused with an
error.
Effect › 3D and Materials › 3D (Classic) › Revolve (Classic)… sweeps the
profile round a vertical axis, as Revolve does, and draws every face with
the Wireframe, No Shading, Diffuse and Plastic surfaces of Extrude & Bevel
(Classic).
- `effect.apply` with `threeD.classicRevolve`: Angle (0 to 360), Cap,
Offset (0 to 1000 pt) from the left or right edge of the profile's
bounds, the Position rotation and Perspective, and the classic lights,
Ambient Light, highlight, Blend Steps and Shading Color.
- Groups and layers revolve about one shared axis, and the effect also
goes on a fill or stroke, as Revolve's does.
- `effect.lightingPreset` refuses it, as it refuses Extrude & Bevel
(Classic).
- Revolve faces carry their view-space normal, and
`three_d::revolve_facets` hands them to the classic surface code.
- Unknown parameters, numbers out of range and bad flags, edges,
surfaces and colors are refused with an error.
effect.deferredStatus lists a stage in the art of a symbol, pattern, brush
or opacity mask by the id of the object in that art. effect.refreshDeferred
took such an id only while the object still had a deferred stage; an
existing object there without one was refused as no such object, while a
layer object without a stage was accepted. An id is now valid when it names
an object in the layers or in that art, an object without a stage adds
nothing to the counts, and an id of no object is an error.
The params text and docs/mcp.md said `id` names one object, but the params
text did not list the key, so `{id: N}` was refused as an unknown
parameter. It is now `{ids?|id?}`, and the command checks only the form of
the ids before it looks them up itself.
The requested ids are held in a set while the art is walked, and only those
with a stage are handed to the refresh.
Ruler guides were a list kept beside the layers. Each guide is now an
object of its layer or sublayer, always directly in it and above the
layer's art. These behave as on main:
- Guides draw on screen only. Exports (SVG, PDF, PNG, PSD), Fit All,
Select All, the art bounds, clicks and marquees, and a layer's
Pathfinder and Transform effects leave them out. The Layers panel
lists them as guide rows of their layer, the highest guide.list
index first.
- Deleting a layer deletes its guides, and merging layers keeps their
guides in the merged layer.
- The guide commands number guides as guide.list does, in the order
they were made.
New: each guide takes an id from the document's object ids. An object
command given a guide's id fails with an error, and node.move cannot
put a guide into a group or out of its layers. A guide made while an
opacity mask, a symbol or a pattern is edited moves to the top
visible, unlocked layer when editing ends.
File format: native files still save the guides in the document's
guides list, in every file version, so older builds read them. Each
entry may now also carry the guide's id, name, locked and hidden
flags; older builds ignore those fields. Opening a file puts each
saved guide on its layer (on the top visible, unlocked layer when the
file names none or a layer it does not have), and each saved guide
counts against the object limit for opening a file. A ruler guide node
that a file holds below a layer's art moves up to the layer's guides,
and one anywhere else (in a group or another object, beside the
layers, or in a symbol) is removed. Ruler guides read from an .ai file
become guide objects on the layer they were on, numbered in the order
the file lists them.
A dimension selected with the art it measures became a plain group of
paths and text when Object › Expand, Object › Expand Appearance or
Object › Path › Outline Stroke ran, so it no longer redrew when moved
or restyled.
These commands now leave such a dimension's lines and label as they
are, also inside selected groups without fills, strokes or effects of
their own, and change only the other art. The dimension keeps its
export assets and variable bindings. When the new art no longer fits
the dimension's link, for example because the outlined stroke has
other anchors, the dimension stays where it was, no longer linked, as
it does when its art is deleted. Undo links it again.
When the dimension is all the command would change, the command
changes nothing and reports the error it gives for a selection with
nothing to change. Object › Expand… is no longer dimmed for the label
of such a dimension. A dimension selected without the art it measures,
a part of one, and one inside a selected group with an appearance of
its own still become plain groups, and Type › Create Outlines still
outlines the label.
Docs: docs/dimensions.md, docs/mcp.md, docs/target-app-parity.md.
Expand Appearance on a symbol instance with a fill tint and a color
adjustment applied the adjustment to the untinted art, so the expanded
colors differed from the canvas. The expand path now passes the tinted
instance art to adjust_in_document.
While the app draws a document on screen, the live-effect plug-in runs of
its first view share a 2,000 ms budget (VectorCraft's own value); each run
takes the lesser of its 5,000 ms limit and what is left. A stage left out
for time, or one that times out, fails, has no plug-in or meets Safe Mode,
draws its input art unchanged and is deferred, and the status bar says how
many. Later drawings leave a deferred stage as it is until its input or
parameters change.
- effect.deferredStatus lists the deferred stages with object, effect
index, fill or stroke, plug-in and reason, objects in symbol, pattern,
brush and opacity-mask art included.
- Effect › Refresh Deferred Effects (effect.refreshDeferred {ids?}) runs
them again with a fresh budget and returns {refreshed, stillDeferred,
failed}.
- Each document has its own budget and deferred stages; exports, Expand
Appearance and commands run every stage under the per-call limit.
- The web build has no clock for the budget: its first view runs no
plug-in effect, and a refresh runs them.
Docs: docs/mcp.md, docs/plugins.md, docs/target-app-parity.md.
Extrude & Bevel, Extrude & Bevel (Classic), Inflate, Rotate and Revolve
now apply to a clipping group (or a layer with a clipping mask), a blend
or a symbol instance, alone or inside a group or layer. The solid is
built from the art the object shows: the art inside the clipping path
(fills cut to the clip, strokes as their outlines cut to the clip), the
blend's keys and steps, and the symbol's art where the instance places
it. Validation, the canvas, bounds, Expand Appearance, Rasterize and
assets.add3D read the same art from the document.
An image is refused, alone or in a group, with a message to trace it
first with Object > Image Trace > Make. A missing symbol, a symbol that
holds an instance of itself, art nested more than 64 levels deep and
more than 4,096 objects are refused. The refusal messages change, and
their rows change in every catalog.
Docs: docs/three-d.md, docs/revolve.md, docs/mcp.md,
docs/target-app-parity.md.
Each fill or stroke with its own Revolve counted the copies of its paint from zero, so an object with several of them could draw past the 256 MiB budget. They now share one count, and past it the source path draws, as for the members of a group.
effect.apply and effect.setParams on a fill or stroke now check the Revolve in that item's paint, after the item's geometry effects before it, together with the object's other items that carry a Revolve. Before, they checked the object's top fill.
docs/revolve.md marks the axis position, type handling and member paint as VectorCraft's own rules, and docs/mcp.md says how the budget is counted.
Type sweeps as its glyph outlines and stays editable. On a group or layer every visible member sweeps about one axis on the edge of the members' bounds together, each in its own paint.
A surface now takes up to 16,384 profile points and 163,840 faces. Curves take fewer samples, down to 4, when a surface passes those limits, and the command reports the failure below that, after the geometry effects before the Revolve and with the cumulative size of its paint copies counted. Mesh export turns the walls of holes toward them. Expand Appearance works on type with Extrude as well as Revolve.
Fixes#3617
effect.setParams with visible: false skipped every 3D parameter check,
so a hidden edit could store a Classic depth of 2001, an unknown
surface or bevel, an empty light list or a Revolve edge other than left
or right. The values given are now checked by validate_three_d_params
(the checks of validate_three_d that do not build the art); after a
change of 3D type the values the effect keeps are checked too. The
object still does not need to fit while the effect is hidden.
targets() read `id` as an object only when it was a number. Any other
value ("abc", "5", true, {}, [1]) fell through to the selection, so a
command such as css.export, whose `id` the shared check does not read,
acted on the selected objects instead of failing. targets() now reads
`ids` and `id` through named_ids(): a value that is not a non-negative
integer is an error, and an omitted or null `id` still means the
selection. A numeric string is refused, as it already is in `ids`.
effect.apply and appearance.addEffect accept the effect as `id` when
`effect` is left out; they now read their targets with that `id` set to
null, so the effect still applies to the selection as before.
The panel opens from Window › 3D and Materials (window.panel {panel:
"threeD"}). Its object types Plane, Extrude, Revolve and Inflate apply
Rotate, Extrude & Bevel, Revolve or Inflate to each selected object
without a 3D effect, and change the 3D effect of each other selected
object in place, all as one undo step. Below them are the effect
dialog's Object, Rotation and Lighting tabs with the same controls.
A changed setting goes to every selected 3D effect that takes it, as
one undo step; a drag previews and records one step on release, and a
change of selection during a drag commits it first, and so does closing
or hiding the panel. A setting the
selected effects hold with different values shows its default with its
reset dot filled. A light list edit reaches only the objects whose list
matches the first object's.
effect.setParams takes threeDType (plane, extrude, revolve, inflate):
the settings both effects take keep their values, rotation angles wrap
into -180..180 outside Revolve, and the rest start at the new effect's
defaults. Another value, or a non-3D effect at index, is refused; the
type an effect already has, with nothing else to change, records no
undo step.
Materials, shadows and ray-traced rendering are not part of this.
Docs: docs/three-d.md, docs/mcp.md, docs/effects-parity.md,
docs/target-app-parity.md.
Fixes#3672
The sentence inside the braces made every_description_parses fail. The object.expand and effect.expandAppearance texts now also limit the replaced-art case to a dimension selected with that art.
Object > Expand left a dimension's recipe on its group, so the next move
redrew the live dimension and discarded the expanded art. Expand now ends
the live link of a dimension whose art it changes, in the same undo step.
Moving or scaling the group leaves its art as it is, the art no longer
follows what it measured, and undo gives the live dimension back.
Expand Appearance, Create Outlines and Outline Stroke had the same fault
and now do the same, also when they reach only a part of a dimension. A
dimension whose art a command leaves as it was stays live. A dimension
selected with the art it measures becomes a plain group when Expand,
Expand Appearance or Outline Stroke replaces only that art.
Extrude & Bevel (Classic) has no lighting presets; its lights are set in
its own options. effect.lightingPreset now refuses a target whose effect
at the index is Extrude & Bevel (Classic) with an error that names it,
before any object changes. Before, every preset failed on it with an
unknown-parameter error for lightColor. The params text and docs/mcp.md
state the rule.
A 3D effect on a group or layer builds a solid from every path,
compound path and type in it, all turned about one shared axis, as the
public docs describe for groups. Fixes#4506.
The remaining flags under crates/engine/src/cmd that read a boolean with
get(..).and_then(Value::as_bool).unwrap_or(..) now go through switch_or,
so a value such as "false" or 1 is an error instead of the default.
Omitting a flag or giving null keeps the old behavior.
- effect.move: copy
- aligned on the appearance.*, stroke.set, transparency.set and effect.*
commands, checked before any early return
- transparency.viewOpacityMask: on
- view.printTiling: on
- plugin.install: replace and allowHeavy, checked for every plug-in
- edit.clear: guides, and path.deleteAnchors' read of it
- text.create and text.createInPath: vertical (already refused by
check_switches, so their behavior is unchanged)
A path or compound path whose Transform effect made copies expanded to
one compound path of every copy. It now expands to a group of one object
per copy, each painted as the path, as gradient copies already did; a
second Transform effect's copies nest in a group per copy of the first.
Drawing is unchanged.
# Conflicts:
# docs/effects-parity.md