Object > Expand left a dimension's recipe on its group, so the next move
redrew the live dimension and discarded the expanded art. Expand now ends
the live link of a dimension whose art it changes, in the same undo step.
Moving or scaling the group leaves its art as it is, the art no longer
follows what it measured, and undo gives the live dimension back.
Expand Appearance, Create Outlines and Outline Stroke had the same fault
and now do the same, also when they reach only a part of a dimension. A
dimension whose art a command leaves as it was stays live. A dimension
selected with the art it measures becomes a plain group when Expand,
Expand Appearance or Outline Stroke replaces only that art.
The art that replaces an outlined or expanded path did not take the
path's hidden, locked or Knockout Shape state. Outline Stroke on a
hidden path, or Expand on a group with a hidden member, made the new art
visible (a filled and stroked path became half visible: the outline
shown, the fill copy hidden), and a locked member's art was unlocked.
The replacement now takes the path's visibility, lock and Knockout Shape
state, and the fill copies and clipping paths inside it are shown and
unlocked, so showing or unlocking the new art shows or unlocks all of it.
This covers Outline Stroke, and Expand's strokes, gradient fills and
pattern fills.
A stroke-only path whose Offset Path or other geometry effect leaves no path
paints nothing on the canvas. Outline Stroke reported "no stroked paths
selected" for it, and Expand and Flatten Transparency kept the live stroke.
An empty group now takes the path's place.
Boxes that touch at -0.0/+0.0 now count as overlapping, so the pair cap cannot be skipped. try_boolean_n, try_unite_all and try_area report a refused input, and the Pathfinder shape-mode unite and the Blob Brush use them to show an error. When the planar map is over its budget, the fallback leaves out paths that fill nothing so a flood of cutting lines cannot take the filled shapes down with it.
main's reshape takes the document as its first argument, and since #885
a path whose Transform effect has Scale Strokes & Effects or Transform
Patterns on is drawn through its art (has_transform_art). Outline Stroke,
Expand's Stroke option and Flatten Transparency's Convert All Strokes to
Outlines now take that art for such a path too, so a 4 pt stroke that
the effect scales to 200% outlines at the 8 pt the canvas draws.
The Pathfinder panel menu's Trap… (object.pathfinder.trap) and Effect › Pathfinder › Trap… (pathfinder.trap, live on groups) share one geometry (vectorcraft_pathops::trap_band, vectorcraft_effects::trap): Thickness, Height/Width, Tint Reduction, Traps with Process Color and Reverse Traps, plus the effect's Precision and Remove Redundant Points. The panel's Trap is one undo step and groups the traps above the topmost selected object. Behaviour from https://helpx.adobe.com/illustrator/using/trapping.html and https://helpx.adobe.com/illustrator/using/pathfinder-panel-overview.html.
The Simplify help page says a path can be simplified whole or "a specific
path region with the Direct Selection tool"
(https://helpx.adobe.com/illustrator/desktop/draw-shapes-and-paths/modify-paths/manually-simplify-paths.html).
Simplify refitted every selected path whole, whatever part of it was
direct-selected.
object.path.simplify now looks at each path's direct selection: the
segments picked as segments, or else every segment with both anchors
selected. Each run of consecutive selected segments is refitted on its own
(vectorcraft_pathops::simplify_part) between its two end anchors, which stay
where they are with their handles on the side away from the run; every
other anchor and segment stays exactly as it was. A closed path's run may
cross its start point (the path then starts at the run's end anchor),
separate runs on one path simplify independently in one undo step, and the
runs stay direct-selected (as segments when segments were picked). A path
with only lone anchors selected still simplifies whole, as before, and
wholePaths: true simplifies partly selected paths whole. The slider, its
preview, Auto-Simplify and the Simplify dialog all run the command, so
they act on the part too. simplify_with now shares its run fitting with
the part refit (same results).
Verification: crates/engine/src/tests_simplify_part.rs (unselected anchors
and segments equal bit for bit, run end anchors fixed, the run within the
tolerance, two runs equal to each simplified alone in one undo step, a
closed run across the start point, picked segments, wholePaths, slider
preview and Auto-Simplify, a run that can't be simpler records no step)
and simplify_slider_and_dialog_simplify_only_the_direct_selected_part_of_a_path
(the slider's preview, Enter and the dialog's OK). Live: the release build's
slider at level 20 on a 91-anchor wave with anchors 30–60 selected refits
only that stretch.
The Simplify help page says the slider starts at an auto-simplified value
(https://helpx.adobe.com/illustrator/desktop/draw-shapes-and-paths/modify-paths/manually-simplify-paths.html).
The slider opened at a fixed level 50 (1 pt), whatever the size of the
selection, so the first preview was the same tolerance for a 30 pt icon as
for a 1000 pt drawing.
The level Auto-Simplify picks for the selection is now one engine function,
vectorcraft_engine::auto_simplify_level (the existing 1/400-of-the-longer-
side rule in vectorcraft_pathops), which object.path.simplify {auto: true}
and the slider's opening fields both use. Object › Path › Simplify (and
ui.menuDialog, the Properties and contextual task bar buttons, which go
through the same menu dialog) opens the slider there, and the canvas
previews that result; Auto-Simplify still moves the slider back to it.
The retained Simplify dialog path is unchanged.
Verification: simplify_slider_opens_at_the_auto_simplify_level_of_the_selection
opens the slider on 1140, 285 and 28.5 pt waves (levels 35, 55, 89) and
checks the preview is exactly object.path.simplify {auto: true}'s result;
without the change it fails with level 50 != 35, and
simplify_opens_a_slider_whose_drag_previews_fewer_or_more_points fails with
{"level": 50} != {"level": 55}. cargo xtask ci: all 10 steps passed.
Review follow-up (CodeRabbit): paint.setStroke kept `dither: true` from its
gradient, and a stroke can hold dither anyway (swapped from a fill). Outline
Stroke and appearance expansion copied the stroke's paint into the outline's
fill, which then drew dithered although the stroke never did. The outline's
fill now goes without dither (Paint::stroke_as_fill), and paint.setStroke
refuses a gradient with `dither: true`, as paint.editGradient does.
Overlapping faces take the highest of each CMYK channel from every covering shape and drop strokes, matching Illustrator's Hard Mix effect.
Co-authored-by: Cursor <cursoragent@cursor.com>
Random in a Transform effect takes its seed from the object's id. The
copies of a gradient path that its Transform effect makes were given new
ids before their strokes were outlined, so a random Transform on the
stroke moved each outline elsewhere than the canvas drew it. The copies
are now outlined first and given new ids after.
A fill with a random Transform effect stayed on a copy of the path with
a new id, so it drew elsewhere too. It now paints the outline its
geometry effects make of the path, on a copy of its own.
outlines_keep_the_random_transforms_the_canvas_drew checks Outline
Stroke, Expand and Flatten Transparency against the canvas for both
cases and for a random Transform that makes the copies.
A path whose Transform effect makes copies and that has a gradient fill
or stroke is drawn on the canvas as separate copies, each painting its
gradient by itself. Outline Stroke merged the copies into one path, so
the gradient stretched across all of them. It now outlines the strokes
of the art the canvas draws, as Expand Appearance does. Expand's Stroke
option and Flatten Transparency's Convert All Strokes to Outlines
change the same way.
outline_strokes in pathops.rs now imports reshaped from expand.rs, which
has had it since #2616, and the copies of reshaped and with_path that
this branch added to pathops.rs are removed. The two copies were
identical, so Outline Stroke and Expand behave as before.
Object > Expand with Fill expanded gradient fills only. A pattern fill
stayed a live pattern, and object.expand.info did not report it, so the
dialog's Fill option was disabled for it. In the reference app, Expand
with Fill turns a pattern fill into the pattern's tiles, and the shape
becomes their clipping mask.
The Fill step now turns each visible pattern fill of a path or compound
path into a clip group shaped like the object, holding the tiles the
pattern lays over the object's box with fresh ids. The group isolates
the tiles' blending and takes the fill's opacity, blend mode and other
effects. Geometry effects of the fill or the object, such as Offset
Path, shape the group's outline and the box the tiles cover. A path in
the tile art with a random Transform effect is baked with its own id
first, and a path with a brush that varies at random (calligraphic or
scatter with Random variation, or bristle) is baked where the pattern
defines it first, so every tile matches the canvas. The object's other
fills and strokes stay on copies of it in paint order, and Expand stays
one undo step. Type with a pattern fill expands the same way once
Object outlines it, and object.expand.info reports pattern fills under
fill. It also reports gradient fills under a new gradient key, and the
dialog enables Expand Gradient To only when the selection has one. A
pattern fill stays as it is when it lays no tiles over the box, when a
group or type in its art has a random Transform effect, when the
pattern is scaled, rotated, reflected, stretched or sheared and its art
holds a symbol instance, and when the pattern is rotated, reflected,
stretched or sheared, or scaled while its art has geometry effects, and
its art has raster or 3D effects, or a geometry effect on a group or
type.
PatternDef gains instances_in_with, which places the tiles with a given
Scaling. Expand has stroke weights, effect distances and the tiles' own
pattern paints scale with the pattern's transform. When the pattern is
rotated, reflected, stretched or sheared, or scaled while its art has
geometry effects such as Roughen, the strokes and geometry effects of
the tiles' paths become filled art first (bake_appearance, and Outline
Stroke's conversion for brushed strokes), and their live shapes become
plain paths, in their opacity masks too. Tiles place their opacity
masks with them, unlinked ones included (place_art), which also fixes
unlinked masks in pattern tiles in PDF, EPS, EMF and WMF export and in
Distort Pattern Fills.
Faults in the shared code are fixed for every caller. assemble
dropped the effects of a sole part, so Expand lost a lone gradient
fill's own effects and Outline Stroke lost those of a stroke with a
gradient along or across it. Outline Stroke also dropped a brushed
stroke's raster effects from its brush art. Expand replaced an object
whose gradient fill could not be expanded with a plain copy; it now
leaves it as it was. Expand left the geometry effects of a gradient
fill, and with Object off those of the object, on the expanded art,
where they reshaped every strip; they now shape the clip group's
outline, and the gradient fits it, as for pattern fills.
bake_appearance dropped a stroke's raster effects from its filled
outline and filled the outline of a stroke with a gradient along or
across it with a gradient across the outline's box; it now keeps the
effects and makes the gradient meshes clipped to the outline, as
Outline Stroke does. Envelope Options > Distort Appearance uses it too.
PatternDef::offsets_covering overflowed on a region too large to count
in integers, as for a pattern scaled by 1e-20; it now gives no offsets.
Docs: docs/mcp.md, docs/control-protocol.md, docs/target-app-parity.md.
Outline Stroke put a stroke's geometry effects, such as Offset Path or
Zig Zag, on the filled outline it made, and it put the object's
geometry effects on the result: the outline, or the group that holds
the outlines and the fill copies. The effects then reshaped the
outline: an Offset Path of 10 pt on a 4 pt stroke gave a band 24 pt
wide, while the canvas offsets the path and strokes it 4 pt wide.
Outline Stroke now applies the object's visible geometry effects to
the path first, and then applies each stroke's own geometry effects to
the path that stroke outlines, as the canvas does. A brushed stroke's
art follows that path too. The filled outline of a stroke without a
brush keeps the stroke's other effects, and the result keeps the
object's other effects.
Expand's Stroke option and Flatten Transparency's Convert All Strokes
to Outlines outline strokes the same way.
Docs: docs/target-app-parity.md.
object.group, ungroup, the clipping mask and compound path Make/Release,
the Arrange commands, lock, hide, edit.duplicate, object.move, rotate,
scale, reflect, shear and the Pathfinder commands acted only on the
selection, so a script had to send select.set first. Given ids, they now
select those objects (select.set, with its checks) and run as on the
selection, in the same undo step; without ids nothing changes.
A scatter brush whose art is an instance of a symbol stroked with that brush, or any brush whose
art is painted with a pattern whose tile is stroked with it, drew itself without end: a stack
overflow in a hand-written native file. Brush pieces already strip the brushes of their own
strokes; now what they draw by name that would draw a brushed stroke (a symbol instance, or a
pattern paint, also through the symbols and patterns those use) is left out too, in one place
(`stroke_pieces`, which every renderer and exporter calls with the document).
Probed the rest of item 2 of the depth follow-up with hand-written hostile inputs, kept as tests:
graph designs of deep art and of a symbol holding itself, Affinity groups nested to and past
both of its reader's caps, DXF blocks inserting themselves, EMF/WMF saving states without end,
and plug-in manifests and output nested 30,000 to 100,000 deep. None of them overflowed.
With paths selected but every offset empty (an inset larger than the
shape), Offset Path failed with "select paths", sending the user to
look for a selection problem. It now says the offset leaves nothing of
the selected paths; "select paths" stays for selections without paths.
Fixes#1590
The public Pathfinder documentation says Trim and Crop remove any
strokes, and Merge removes them and merges same-coloured fills. The
pieces kept every stroke, and Merge, grouping by the whole style, left
same-filled objects with different strokes apart. The three now drop
stroke layers before styles are compared.
Fixes#1570
Offset Path, Outline Stroke, the Pathfinder panel, Clean Up, Make
Blend, Rasterize and the other commands that #1429's table marks 3,
except Split Into Grid, added, removed or replaced their objects one at
a time, and so did Remove Anchor Points, Redefine Symbol and the
removal of Shaper groups whose source art is gone. Each insertion or
removal moved the later objects of the layer or group. The lookups by
id that followed walked the tree, and every fourth walk rebuilt the
lookup cache. On 25,000 rectangles a release build of vectorcraft-cli
took 29.1 s for Offset Path.
These commands now make their edits with Document::wrap,
Document::insert_beside and Document::remove_many, in one pass over the
children of each layer or group, and Outline Stroke and Expand write
each new object into the place of the object it replaces. A list that
holds an object twice, or an object and another inside it, and that was
edited without an error before, is still edited one object at a time.
The documents, selections and undo steps are the same. On the same
rectangles Offset Path now takes 1.3 s.
Docs: docs/target-app-parity.md.
Object > Path > Split Into Grid took a number of rows and columns and one gutter, and split each
selected path on its own. The dialog now has the documented options, the rows beside the columns:
number, height or width, gutter and total, with Add Guides and Preview. Several selected paths
become one grid over them all, painted as the topmost one, as documented.
object.path.splitIntoGrid takes rowGutter and columnGutter (gutter still sets both), totalHeight
and totalWidth, height and width (the size of each row and column, which sets the total) and
addGuides, which adds ruler guides along the row and column edges on the grid's layer.
Behaviour reference:
https://helpx.adobe.com/illustrator/desktop/manage-objects/edit-objects/divide-or-split-objects.html
Rarely set fields move into one optional boxed NodeExtras, and large NodeKind payloads (images,
live shapes, blends, envelopes) are boxed. Every object, and every undo step that copies it,
shrinks: a 50k-path move keeps ~24.5 MB per step instead of ~40 MB. Files stay byte-identical
(Node keeps its flat JSON through a borrowed Serialize and a from-wire Deserialize, no flatten),
and loading is slightly faster. Undo and redo reuse their step's size estimate instead of
walking the document again (8.3 -> 5.6 ms for a 50k-path move).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VmMmc1J8XeNLxhRihWv9cc
# Conflicts:
# crates/engine/src/cmd/graph.rs
# crates/svg/src/export.rs
Simplify and Add Anchor Points edited the document whenever the
selection held a path, so a call that changed no path still recorded
an undo step, emptied Redo, marked the document modified and turned
the selected live shapes into plain paths. OK in the Simplify dialog
did the same. Simplify at its default options leaves a rectangle, a
star, a line and a path with one anchor as they are, and Add Anchor
Points leaves a path with one anchor as it is.
Both commands go through edit_paths, which now computes the new paths
before it edits the document. When no path changes, the command
returns without editing the document, and the reply
({ids, before, after}) has the same form and counts as before. When
some paths change, the command replaces only those paths and records
one undo step, so a path that Simplify leaves as it is keeps its live
shape.
One line in the evidence list of docs/target-app-parity.md names the
commands.
Every edit of an object copied its whole appearance (its fills, strokes and effects, about
540 bytes for a basic object) into the new node, though a move leaves it as it is. Over 45
whole-selection moves of 10,000 paths, undo history grew by 589 MB; now 349 MB (41 % less), and
a nudge or a drag of the selection takes 12 ms instead of 15.
- Node::appearance is a vectorcraft_doc::Shared<Appearance>: copy-on-write. A clone shares it,
and the first change through DerefMut copies it (Arc::make_mut). Reads, writes, equality (also
against a plain Appearance) and the saved form are those of the Appearance itself, so call
sites read and change it as before. Sites that build or assign a whole appearance add .into(),
and the few that need a plain copy take (*n.appearance).clone().
- Node::transform changes the appearance only when it has gradients to transform, and pattern
paints are transformed only when there are some: a move no longer copies an appearance it
doesn't change.
The workspace suite (5,301 tests) and clippy pass with the change; the doc and engine suites
pass again after the transform guard.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VmMmc1J8XeNLxhRihWv9cc
egui 0.36 needs rustc 1.95 (hayro and krilla 1.92), so the declared 1.90 let
cargo fail on dependency versions instead of naming the toolchain. Clippy 1.95
also flagged four collapsible matches that newer clippy no longer does; each is
rewritten without changing behaviour.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>