With Real-time Drawing and Editing off, each pointer move of a drag ran one
boolean union of a group's members to draw its outline. A group of 256
overlapping ellipses took seconds per move, and at 1,024 overlapping ellipses
the union went over its budget and no outline showed.
A move or handle drag now draws the outline of each visible member of a group
or intertwine, and of each object a blend, envelope, repeat, Pathfinder effect
or object effect evaluates to, without uniting them. A gradient mesh draws its
mesh lines and a symbol instance its bounds, as their selection highlights do.
The limit of 100,000 counts outline points and evaluated objects, so a
selection past it shows its moved bounds.
A compound shape or Pathfinder effect still evaluates its boolean on each move,
and so does a clip group whose clipping path is a group.
The renderer keeps the path of a path or compound path of 1,024 anchors
or more by object id, with the bounds of its segments and of its miter
spikes in runs of 128 segments. When anchors move and the subpaths and
anchor counts stay the same, the next frame rewrites only the path
elements of the segments that start or end at a moved anchor, and
measures again only the runs that hold them and the runs of the
segments with length before them. Other edits make the path again as
before. The pixels and the cull bounds are the same.
- StrokeLayer::bounds_on is unchanged. The miter tip of one joint
(miter_tip) and the stroke box with given tips (bounds_with_tips) are
new functions beside it, and Appearance::stroked_bounds_by takes the
box of each shaped stroke, so the cull bounds of a kept path use the
kept tips.
- geom::bez::has_length is the predicate reach.rs used for segments
that draw, made public.
Docs: docs/target-app-parity.md.
A Drop Shadow, Gaussian Blur, Feather or Photoshop-style filter raster
too large to keep whole is cropped to the view. It was drawn again
only while a later frame's rect, panned back, lay inside the frame it
was made in, so every pan that showed new pixels made it again. For a
Drop Shadow on a 6000 x 4000 pt image in a 2560 x 1440 view at 100% to
400%, a pan took 60 to 84 ms; with Gaussian Blur or Feather, a pan took
158 to 217 ms.
When such a raster is made again at the zoom and rotation of the one
kept for the object, it now also covers a margin around the view: up
to half the view's longer side, while the raster stays within the
8.4 million pixel budget at full size (441 pixels on each side of a
2560 x 1440 view for a 20 pt blur at 100%). Later pans that keep the
view inside the margin draw that raster. The first frame at a zoom, a
zoom step and the frames of a drag make the raster without the margin,
as before. A shadow made over an earlier cropped shadow covers only
the rect the earlier one was made for.
A kept raster is drawn again only after a pan by whole device pixels,
but the wheel, a trackpad and the scroll bars scrolled the view by
amounts that are not whole pixels. The canvas now moves the view by
whole device pixels when it scrolls or is dragged. A scroll by the wheel, a trackpad, a touch screen or a scroll
bar is rounded, and the part of a pixel left over is added to the next
scroll of the same view; it is dropped after a zoom, a turn, Fit or a
document switch. A Hand tool, Space or middle-button drag and a scroll
bar thumb drag round the distance from where the drag began.
The silhouette of a shadow or glow raster is now drawn with art culled
against the raster's own area instead of the view, as filtered content
already is. Before, a group member outside the view cast no shadow
into a raster kept whole, so a pan that showed the member drew it
without its shadow. A cropped raster kept across the margin would have
done the same. The moved silhouette that a drag compares is drawn the
same way.
Docs: docs/target-app-parity.md.
An image whose pixels can't be decoded, such as a PNG cut short by an
interrupted download, drew nothing on the canvas and the status bar
said nothing. Every render decoded it again, so each frame that drew it
paid for a decode that fails.
The renderer now notes such an image by its content and does not decode
it again. Each render still counts it in decode_failures, so an export
reports it as before. An image refused only because the images being
drawn leave it no room within twice the decoding allowance is not
noted, and the next render tries it again.
On the canvas the image draws as a light gray box crossed from corner
to corner, and the status bar says once for each image that it couldn't
be decoded. Exports still draw nothing there.
Docs: docs/target-app-parity.md.
Highlight Substituted Fonts is now a preference in Preferences › Type,
next to Highlight Alternate Glyphs, on by default and saved with the
other preferences (`prefs.set highlightSubstitutedFonts`). The canvas
reads it through `RenderOptions::highlight_substituted_fonts` for every
open document; a document's own setup no longer decides it. File ›
Document Setup no longer shows the checkbox and keeps Highlight
Substituted Glyphs.
A file saved with Document Setup's Highlight Substituted Fonts off now
shows the pink highlight when it opens, while the preference is on.
The file still opens with the stored value, and saving it again keeps
that value.
`document.setup` no longer reports `highlightSubstitutedFonts`. It
ignores the key and adds a `warnings` entry that names `prefs.set` to
its reply, so an older reply passed back still applies its other keys.
The raster cache of type under a raster effect now also redraws when
Highlight Alternate Glyphs changes.
The outlines of a run's character stroke are kept with the glyph geometry the renderer keeps for the type, in a byte-limited cache swept by frame, so type that changes in every frame (an animation) frees them within a few frames.
The Image Trace panel had no way to compare a trace with its source
image except changing View and changing it back.
The panel now has an eye button to the right of View, enabled with an
Image Trace object selected. While it is held down, the canvas draws the
selected Image Trace objects with their source image, whatever their
View, and draws their View again on release. The document, its View and
the undo history are unchanged. The renderer takes the objects in
RenderOptions::trace_source, which is also part of the canvas frame key
and the raster-effect cache key.
To check what it kept for a live object, or for effect art made from
live objects, type or symbols, the renderer walked the object in every
frame to hash the symbols, patterns and placed files it shows, and it
looked up each symbol instance it found by name in the list of every
symbol. At 1000 x 1000 pixels, the walk took most of the frame on a
page of 2,000 envelopes around instances of the last 2,000 of 10,000
symbols: 83 ms a frame when every frame walked them.
The renderer now keeps what the walk found with the node, which it
holds weakly, and with the document's symbols and patterns as the walk
read them. A later frame makes the key from what was kept while the
node and the document's symbols and patterns stay the same, and walks
the node again when any of them changes. A walk that finds a placed
file is not kept. An evaluation that the live cache does not keep, such
as a thumbnail's copy, is no longer walked. The same page now takes
30 ms a frame, with the same pixels.
Docs: docs/target-app-parity.md
Brush art leaves out the symbol instances and pattern paints whose art
draws a brushed stroke. The brush cache now records whether a brush's art
or the stroke's paint can show a symbol or a pattern, and drops those
entries when the art of the document's symbols or patterns changes, so an
edit that makes a symbol or pattern start or stop drawing a brushed stroke
draws as a new renderer does.
The parity line gives the median and fastest-frame figures of the
benchmark for both documents it names.
Include guide visibility in effect raster cache inputs, skip hidden guide paths in outline members, and clear selected guide paths when hiding guides. Add regression coverage for cached effects and selection overlays.\n\nThe cached-effect regression test is adapted from the overlapping #3264 implementation.\n\nCo-authored-by: Mahtab <smmalam9@gmail.com>
For review: after pans of (0.5, 0) and (37.3, -21.6), the Outer Glow
made coarser over its whole reach (scale 2 and 3) is still drawn from
the kept raster, placed at the nearest whole pixel as a full-size
raster kept whole is, and each frame equals a fresh renderer's.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A test for review: an Outer Glow made coarser over its whole reach is
kept for any pan, since its grid starts at the reach's first whole
device pixel, which a whole-pixel pan moves with the art. After pans
that aren't multiples of its scale (2 and 3), the kept raster draws
exactly what a fresh renderer draws.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
An effect raster too large to keep whole (a wide blur, a shadow or glow,
or any blur zoomed in) is cropped to what can show in the view, or made
at a lower resolution and resampled to the view's pixels, and kept while
the view stays the same. Dragging other art over the object then draws
its effects from the still frame instead of previewing them at the
drag's lower resolution on every frame. An interaction's frames stay on
the render worker once it drew the frame shown, since only its renderer
holds those rasters.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The renderer kept the art it made for an object's effects while the
object stayed the same. In the web build, type that a geometry effect
outlines, on its own, in a group or in a symbol's art, kept the
substitute font's outlines after its own font loaded. On the desktop,
Refresh Font List left them on a symbol instance whose art holds the
type. Objects with Revolve, Extrude & Bevel, Inflate or Rotate, and
objects and groups with a color adjustment, kept the colors they were
shaded or recolored with after the color settings changed. Live objects
already followed both.
The renderer now keeps that art with the inputs it keeps for the art
of live objects: the font generation when the art holds type, the art
of the symbols it shows, and the color settings. A temporary release
test timed the added key at 11 microseconds a frame for 400 type
objects with a drop shadow and 0.77 ms for 400 symbol instances of 100
paths each with a drop shadow, against warm frames of 5.3 and 72 ms.
Docs: docs/target-app-parity.md, docs/gaps.md.
Crisp and Strong type was drawn offscreen twice in every frame, and
None type once, with no cache, so a pan or a drag drew the type
offscreen again.
The renderer now keeps those pixels per object and ink plane, within a
128 MiB budget. It places the kept pixels in a frame, without drawing
the type offscreen, while the object, the output's zoom and rotation,
the method, the edge smoothing and what the type reads are unchanged,
the output has moved by whole pixels, and the kept pixels hold every
pixel the frame needs. After a pan that brings more of the type into
view, the renderer draws the type offscreen again.
The merge resolves the conflict in crates/engine/src/cmd/panelcmds.rs:
the params line of text.setFormat keeps main's Justification… params
and this branch's antiAlias param.
In crates/render/src/lib.rs, main measures the alternate-glyph
highlight only when it is shown (g.alternate_glyphs(t)). The
Anti-aliasing Method's check for a substitution highlight now calls it
the same way, and a new test covers it.
The FreeBSD job fails
fx::tests::a_drag_renders_raster_effects_within_the_drag_budget at
fx.rs:2822 with 1 previewed instead of 2.
pixels_do_not_depend_on_the_thread_count called set_default_threads
with 0, 1, 4 and 8. The override is process-wide, so a Renderer::new()
in a test running at the same time took that count. With 0 threads a
drag renders the drop shadow at full resolution, as
RenderOptions::dragging documents, so stats.previewed counts only the
filtered content (1 instead of 2).
The thread-count test now sets each renderer's threads. The drag test
gives its renderers 3 threads, so it also passes where default_threads()
is 0 (one CPU, or VECTORCRAFT_RENDER_THREADS=0).
When a drop shadow or an outer glow follows Effect › Rasterize, the
renderer makes the Rasterize image on the first draw and keeps it for
the shadow and the content, which draw it again. The kept image held no
count of the images that failed to decode while it was made. With a
blur or a filter after the shadow, the content's raster was made from
the kept image and recorded no failure, so a renderer that drew the
object again took the shadow and the content from its caches and
counted nothing. Pattern tiles are drawn by a renderer that keeps these
rasters across exports: a tile drawn again with the same art, for
example after Pattern Options changes the overlap, gave an export
without the "couldn't be decoded" warning although the picture lacked
the image.
The kept Rasterize image now stores how many decodes failed while it
was made, and each draw from it adds that number to the count again, as
kept effect rasters and pattern tiles do.
The reference app's Character panel has an anti-aliasing method for
type, with the options None, Sharp, Crisp and Strong. VectorCraft had no
such control or attribute.
The Character panel has an Anti-aliasing Method dropdown under
Character Rotation, and text.setFormat takes antiAlias. The method
belongs to the whole type object and to every frame of its thread. It
sets how the edges of the characters are drawn as pixels: on the
canvas, in raster exports and when the type is rasterized.
VectorCraft defines the methods. Sharp, the default, draws the edges as
before. None paints a pixel only where the type covers at least half of
it. Crisp shows a pixel that the type covers by a share c at 2c - 0.5,
and Strong shows it at 2c, each kept between 0 and 1. The opacity of
the type's paints is kept. In an export that supersamples its art, the
type is drawn at the export's own resolution, and the averaging keeps
its edges as the method draws them.
Type is drawn as Sharp when it holds inline graphics, when its own
fills or strokes include a brush stroke or a blend mode other than
Normal, when it overprints while Overprint Preview is on, and on the
canvas while it shows a substitution highlight. SVG, PDF and EPS export
are unchanged. The method is saved only when it is not Sharp. Reset
Panel sets Sharp, and it is now one undo step (it was two).
Docs: docs/mcp.md, docs/target-app-parity.md.
When zoomed in, an object with a texture, a blur or a shadow was slow
to drag. Filtered content whose on-screen area passes the 8.4 million
pixel raster budget keeps no raster, and a shadow or glow larger than
4 million pixels keeps none either, so every frame of the drag ran the
effects again over up to 8.4 million pixels. A drag that scales or
rotates an object runs them again at any zoom.
The canvas now renders a tool's drag with RenderOptions::dragging. In
such a frame the renderer draws filtered content within 1,000,000
pixels, at a lower resolution where it would need more, unless it can
draw the content from an earlier frame's raster. On the multithreaded
pipeline it does the same for drop shadows, outer glows and inner
glows. No raster made that way is kept. They count as moved rasters,
so a raster made over them is made again after the drag, and the
desktop canvas renders the frame after the drag on the render worker.
That frame renders them as a still frame does. A dialog's preview,
exports and printing render as before.
zoomed_drag_perf times a drag's frames at 100% to 6400% with and
without dragging.
Docs: docs/target-app-parity.md.
A raster export warns that "an image couldn't be decoded and is
missing from the picture" when the count of failed decodes rose while
it drew. A pattern fill draws from a tile kept for each thread, and a
tile taken from that cache draws none of its art. Only the export that
made the tile counted the image, and later exports of the document gave
no warning although their pictures lacked the image too. The raster
kept for a blurred or filtered object had the same fault: the renderer
that draws pattern tiles keeps those rasters from one tile to the next,
so a tile drawn again took such an object from its raster and counted
nothing.
A kept tile and a kept effect raster now store how many decodes failed
on their thread while they were made, and each draw from them adds that
number to the count again.
The Effect menu had no Rasterize. Object › Rasterize replaces the
object with an image, so its paths can no longer be edited.
Effect › Rasterize… (`rasterize`) is a live effect with Object ›
Rasterize's options: color model, resolution (the document's raster
effects resolution by default), white or transparent background,
anti-aliasing, Create Clipping Mask and Add Around Object. The canvas
draws the object as square pixels over its bounds, and its paths, type
and other art stay as they are. The effects above it in the stack,
shadows included, are part of its image, and shadows below it are cast
by the image. When Rasterize is an object's only raster effect, Expand
Appearance and PDF and SVG export give the image Object › Rasterize
gives with the same options.
Object › Rasterize now measures the art as drawn, with its geometry
effects, brush art and raster effects, so a Transform effect that moves
the art no longer leaves the image empty. Its Create Clipping Mask
clips the image to the art as drawn. The canvas no longer panics
drawing a pixel effect such as Gaussian Blur on an object about 65,500
screen pixels wide: the raster of such an object is at most 32,768
pixels a side, and the object is drawn into it at a lower resolution.
Docs: docs/mcp.md, docs/effects-parity.md, docs/target-app-parity.md,
ROADMAP.
A geometry effect applied to one of a type object's own fills or
strokes (effect.apply with item) was kept but not drawn or exported
unless the type also had a geometry effect or perspective of its own.
With a geometry effect, the renderer measured the type for culling
without the fill's or stroke's effects, so an outline that reached past
the glyphs was not drawn once the glyphs left the view.
Type whose own fills or strokes have a visible geometry effect is now
drawn, culled and exported through its outlines, the same way as type
with an object-level geometry effect. Each effect reshapes the whole
outline that its fill or stroke paints. SVG, PDF, EPS and the other
vector exports write such type as paths. Type that holds inline
graphics stays type, as before.
The renderer kept the shapes it drew for plug-in effects while the
object stayed the same. When a plug-in was installed for the first
time, installed again or removed, a renderer that had drawn the object
went on drawing the shapes from before the change.
When the plug-in registry's revision changes, the renderer now drops
the effect geometry and the effect art of objects with a plug-in
effect, and the cull bounds of every object that is or holds a symbol
instance or an object with a plug-in effect. Each thread then drops the
pattern tiles whose art has a plug-in effect or shows symbols or
patterns. The renderer adds the revision to the inputs of a raster
when its content has a plug-in effect, or shows symbols or patterns
while the document's symbol or pattern art has one, and to the key of
a live object's evaluation when the object, or an object it shows, has
a plug-in effect.
With other builds running, a temporary release test timed that key for
the 400 live objects in each of three documents at 11 to 609
microseconds a frame, against 9 to 433 before.
Docs: docs/target-app-parity.md, docs/gaps.md.
The reference app's Drop Shadow has a Color and a Darkness, the
percentage of black added to the object's own colors. Drop Shadow had
only a Color, so every shadow was one color. Choosing one or the other,
and the defaults, are VectorCraft's own.
Drop Shadow now takes `shade` ("color" or "darkness", default "color")
and `darkness` (%, default 100). Its dialog and the Appearance panel's
inline editor show Color and Darkness as radio buttons. With Darkness
d, a CMYK document keeps the object's cyan, magenta and yellow and
raises its black from K to K + d × (1 − K), and an RGB document
multiplies each channel by 1 − d, so in RGB 0% gives the object's
color and 100% gives black. A shadow saved without these keys draws as
before. SVG export writes a Darkness shadow with feComponentTransfer
and SVG import reads it back; CSS export leaves it out.
Docs: docs/target-app-parity.md.
The key of a raster made for content that shows a symbol includes the
font generation, and since c348b384 (#1723) the key for content
painted with a pattern includes it too. FontDb::add_font increases
that generation, and the six tests in tests_fontchange.rs call it. Two
tests in fx.rs draw such content and count the rasters moved between
frames: moved_rasters_need_the_same_content_and_effects and
a_moved_group_draws_the_shadow_of_the_instance_art_in_it_while_interacting.
Neither held fonts_steady(). When a font test added a font between
their frames, the renderer made the raster again and the test counted
0 rasters moved instead of 1. Under CPU load on Windows, with the font
tests in the same process, the first test failed in 12 of 100 runs and
the second failed in 36 of 70.
Both tests now hold fonts_steady().
translucent_blended_and_shadowed_type_redraws_when_its_font_becomes_available
added its font without the font lock that fonts_steady() holds shared,
and it now takes adding_fonts(), as the other five font tests do. With
the change, the first test passed in all 200 runs and the second
passed in all 120 runs under the same load.