Effect › 3D and Materials › 3D (Classic) › Rotate (Classic)… turns every
fill and stroke as one flat plane, as Rotate does, and shades it with the
classic No Shading or Diffuse surface.
- `effect.apply` with `threeD.classicRotate`: the Position rotation and
Perspective, `surface` (`none` or `diffuse`), the classic lights,
Ambient Light, Blend Steps and Shading Color. It has no highlight, no
Draw Hidden Faces and no shadow.
- The dialog shows Position on the Rotation tab and the surface and
lights on the Lighting tab, with no Object tab.
- Groups and layers turn about one shared center, and the effect also
goes on a fill or stroke, as Rotate's does.
- `effect.lightingPreset` refuses it, as it refuses the other classic
3D effects.
- Unknown parameters, numbers out of range, bad flags, a surface other
than No Shading or Diffuse and bad shading colors are refused with an
error.
Effect › 3D and Materials › 3D (Classic) › Revolve (Classic)… sweeps the
profile round a vertical axis, as Revolve does, and draws every face with
the Wireframe, No Shading, Diffuse and Plastic surfaces of Extrude & Bevel
(Classic).
- `effect.apply` with `threeD.classicRevolve`: Angle (0 to 360), Cap,
Offset (0 to 1000 pt) from the left or right edge of the profile's
bounds, the Position rotation and Perspective, and the classic lights,
Ambient Light, highlight, Blend Steps and Shading Color.
- Groups and layers revolve about one shared axis, and the effect also
goes on a fill or stroke, as Revolve's does.
- `effect.lightingPreset` refuses it, as it refuses Extrude & Bevel
(Classic).
- Revolve faces carry their view-space normal, and
`three_d::revolve_facets` hands them to the classic surface code.
- Unknown parameters, numbers out of range and bad flags, edges,
surfaces and colors are refused with an error.
docs/gaps.md, docs/file-format-parity.md and docs/ui-parity.md still
listed the CNC preset as open after #5500 added it. They now name DXF
Options' Preset menu and dxfPreset: "cnc" on document.exportDxf; VCarve
QA stays open. The ui-parity row also no longer lists native CIRCLE/ARC
export as pending.
The Graphic Styles library menu lists nine libraries. Painted and
Sketched follows Hand-Drawn and holds Washed Blue, Bristle Ochre,
Pastel Heather, Charcoal Shade, Ink Contour, Wet Ink and Fine Pen. Each
style is a solid fill, two with a 1 pt stroke, under one watercolor,
dry brush, rough pastels, charcoal, ink outlines, sumi-e or graphic pen
effect with every setting given. The library and style names have rows
in all 27 catalogs, and docs/mcp.md describes the library.
Window > Brush Libraries > Bristle Brushes holds ten original bristle
brushes generated in code, one for each tip shape: Fine Liner, Pointed
Flat, Stubby Round, Dry Scrub, Soft Dome, Filbert, Angled Round, Angled
Flat, Fan Blender and Grass Fan. Their names and values are VectorCraft's
own, and every value lies inside the range the bristle brush keeps.
A test checks the ranges, that every tip shape is covered, that no name
matches a default brush or another library's brush, that adding the
library is one undo step and a second add adds nothing, and that a saved
library reopens with the same brushes. The library and brush names have
rows in every catalog. docs/mcp.md lists the library.
Window › Graphic Style Libraries › Textures, after Hand-Drawn, holds eight
styles that paint their fills and strokes with the texture effects: Fine
Grain (Grain), Canvas Weave and Burlap Sack (Texturizer), Cracked Glaze
(Craquelure), Mosaic Floor (Mosaic Tiles), Quilted Squares (Patchwork),
Leaded Glass (Stained Glass) and Damp Paper (Water Paper). The styles,
their names and their settings are VectorCraft's own.
Each catalog has rows for the library and style names. Docs: docs/mcp.md,
docs/gaps.md, docs/target-app-parity.md.
Save and Save As as EPS always wrote the chosen artboard as the page and
%%BoundingBox, and the EPS Options hid Use Artboards, so art past the
artboard was left outside the file's bounding box.
The EPS Options of Save As now show Use Artboards with All or Range
under it, unchecked by default. Unchecked, Save writes one file whose
bounding box fits all the visible art, as Export does, without the
artboards' background colors; with no visible art the page is the first
artboard, in its color. Checked with two or more chosen artboards, the
file at the path is the central file of the visible art and each
artboard is also written to <name>_<artboard>.eps beside it. Checked
with one, that artboard is the page of the file at the path, the
behavior Save had since #4293 (mockydevs). The file the document becomes
still carries the whole editable document.
Naming artboards with artboard, artboards or range still turns Use
Artboards on. file.formatOptions now reports it on, with those artboards
as the range, and the Save As dialog opens that way.
Changed default: an EPS saved with Save or Save As, an opened EPS
included, now gets a bounding box around its visible art unless Use
Artboards is checked or the save names artboards; an opened EPS saved
back this way loses the margins its page had. selectedOnly stays an
Export option, and Save refuses it.
Docs: params text of document.save and file.formatOptions, the
useArtboards option text, docs/mcp.md save_file,
docs/file-format-parity.md, docs/target-app-parity.md, and notes on the
earlier EPS Save evidence in docs/gaps.md, docs/roadmap.md and
docs/target-app-parity.md.
A plain Save that the location refuses (read-only filesystem or permission denied) now opens Save As with the name filled in, instead of ending in an error dialog. The refusal travels as a typed engine error (READ_ONLY_LOCATION), so the control protocol and MCP still return an error and never open a panel. Recovery failures, explicit destinations, a busy picker and Close/Quit keep their existing flow.
Closes#6146
A script whose first lines name an engine with `#targetengine name` (or
`//@targetengine name`) runs in that engine, and a later script that names
it sees the globals and functions earlier runs left, until the engine is
dropped or the session ends. A script without the line, and
`#targetengine main`, still get a new engine for each run.
- A session keeps at most 8 named engines, each with a 64 MiB heap. A run
that goes past the heap ends with the heap limit, and the engine stays
usable. Names are 1 to 64 bytes. The line comes once, in the script
itself, before its code and its #include lines.
- An uncaught error, a limit or script.stop puts the documents back and
keeps the globals the run set. An internal error drops the engine. A run
stopped at a dialog or left paused ends where it was before the engine
is kept. An error in a function an earlier run defined is reported
without a line and column.
- `vc`, `$`, `alert`, `confirm` and `prompt` are made once for each engine
and act for the run that calls them, including copies an earlier run kept
in a global. `vc.args` gives a read-only copy of the calling run's
`args`, and what a run sets on `$` lasts for that run only.
- `script.engines` lists the named engines with their heap, and
`script.engine.drop {name}` drops one. Scripts cannot run either.
- The engines stay on the thread that made them. A session used on
another thread starts there with no named engines, and the old ones are
dropped on their own thread.
- The web build has no named engines: a run that names one other than
`main` ends with an error before any of it runs.
- `Realm::end` ends a run where it is, `Realm::error_source` counts from
the realm's last script, and `HostItem::FrozenGetter` gives a frozen
value each time it is read.
- The script checker lists `#targetengine` as a supported directive.
Docs: docs/mcp.md, docs/target-app-parity.md, docs/gaps.md.
Headless command_list exposes the desktop UI catalogue with ui: true, docs
clarify effect vs command ids, and prompts cover spelling, variables and path tools.
A merge left a second copy of the G9 `.ai`/EPS Missing bullet's opening inside the bullet. That copy says
writing the editing data is out of scope, while the same bullet and file-format-parity.md say a
PDF-compatible `.ai` carries an editing copy of the art. The bullet now has one copy, with the newer
brush wording that matches the 2026-11-05 entry above it.
File › Scripts now lists the .js and .jsx files of the Scripts folder next
to the preferences, each named after its file without the extension, with
each subfolder as a submenu, above Check Script… and Other Script…. The
help page describes this listing:
https://helpx.adobe.com/illustrator/desktop/automate-visualize-data/automate-actions/install-and-run-scripts.html
Choosing a listed script runs it through script.run without the warning
Other Script… shows. script.listInstalled returns the same listing, and
ui.runInstalledScript {path} runs one entry.
VectorCraft's own rules: the folder is read off the UI thread when the
app starts, when its window becomes active and when the File menu of the
window's menu bar opens; only names are read; links, junctions, hidden
and system entries are left out and checked again before a run; one read
stops at 2,048 entries, 512 scripts, 128 subfolders, 4 levels or 250 ms
and the menu then notes that some scripts were not listed. Under an
automation read root, script.listInstalled and ui.menu.list leave out a
folder outside the root.
#1183 (LloydNicholson) also proposed a Scripts menu listing a folder.
Scripts write to a new Script Console with $.write(...values) and
$.writeln(...values), each value as String(value) gives it. vc.log
entries, a run's uncaught error as name:line:column: message, and a
start, end and report line for each run go there too. The report line
gives the run's time, host calls and slowest commands.
- The console keeps at most 2,048 lines and 1 MiB of text, dropping the
oldest and counting what it dropped. A line is cut at 4,096 bytes and
a script's name at 256 bytes, with a count of cut lines. Line feeds,
carriage returns and CRLF break lines; other control characters show
as Unicode Control Pictures.
- script.run's result and scriptReport gain runTimeMs, timingAvailable,
hostCallCounts, slowestCommands and the run's own console. A failed
run's report has them too.
- script.console and script.console.clear read and empty the console;
ui.copyScriptConsole {first?, last?} copies lines as the panel shows
them.
- The panel lays out only the rows in view, selects with click and
Shift-click, and has Clear, Copy Selected and Copy All. Output goes on
while it is closed, and Clear works during a run.
Docs: docs/mcp.md, docs/gaps.md, docs/roadmap.md,
docs/target-app-parity.md.
A variable font's CoolTypeFont record in the text document now carries
/4 (its design vector, one 16.16 value per fvar axis) and /5 (its
version string), and the font set keys on name plus design vector, so a
named instance or a run's own axis setting no longer opens at the
font's default instance. Static fonts are unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>