Commit Graph
19 Commits
Author SHA1 Message Date
dotCooCoo 30f903bf60 Navigator: Panel Options sets the view box color and draws dashed lines as solid
The Navigator panel menu's Panel Options… is enabled and opens a dialog with
the view box color (a preset or a custom color; Light Red, today's color, is
the default) and Draw Dashed Lines as Solid Lines, off by default, which draws
dashed strokes without their dashes in the panel's thumbnail only. The
options are kept with the UI state, and ui.navigatorPanelOptions sets them.

RenderOptions::solid_dashes draws dashed strokes as solid lines, including
type strokes and the silhouettes of stroke effects.
2026-11-04 18:29:28 +07:00
dotCooCoo 676cc0ee8e Render: a long stroke is outlined only near the view after an edit
The renderer outlined the whole stroke of an edited path on every frame,
so dragging one anchor of a path with many anchors re-outlined every
segment. A stroke line of more than 1,024 elements without dashes or a
width profile is now outlined only for the segments within the stroke's
reach of the view, inflated by the view's own size on each side. The
cached outline keeps that region, and a frame outside it outlines the
stroke again. Closed subpaths that a wide stroke crosses over stay whole,
and a cut closed subpath is walked from a removed segment so no cut lands
where it starts and ends. The pixels are the same.

At 1600 x 1200, the frame after one anchor moves takes 28 to 30 ms
instead of 103 ms on an open path of 200,000 anchors, and 10 ms instead
of 30 ms on a closed path of 50,000 anchors (the new anchor_bench
example: cargo run --release -p vectorcraft-engine --example anchor_bench).
2026-11-04 16:55:30 +07:00
Ahmed Gomaa 1d011ab8ad Render: a compound path's members are assembled once and kept with the node
A compound path was assembled from its members in every frame it was
drawn, and Node::stroke_path grew its buffer by doubling, copying the
path into ever larger buffers for a compound path of many anchors. The
renderer's geometry cache was swept only once it held more than 1,024
entries, so while an object was dragged (a new node, and layer, in
every frame) the old copies stayed alive with all their members.

Now:
- a compound path is drawn from the path the renderer keeps for it in
  its geometry cache, as a plain path already was, and is assembled
  only when the node changes;
- Node::stroke_path sizes a compound path's buffer up front from its
  members' segment counts (the same elements, in the same order);
- unused geometry entries are dropped after a few frames however few
  entries there are.

Tests:
- crates/render/src/tests/memory.rs: the second frame draws the kept
  path and the same pixels as the first and as a new renderer; after a
  five-frame move the renderer no longer holds the compound path drawn
  before it. The test fails without the renderer change.
- crates/doc/src/node/tests.rs: a compound path's path is its members'
  paths in order (open, closed, empty and single-anchor members).

Not timed; vectorcraft-cli perf was not rerun.
2026-11-03 16:03:40 +07:00
dotCooCoo 83f2bfe9d6 Symbols: a scaled instance of a symbol with 9-slice guides keeps its corners and edges unstretched
Squashed from #5079 onto main.
2026-11-02 15:22:07 +07:00
Don Omondi 85138b2652 Repeat isolation: draw the isolated repeat undimmed; test exit, undo and groups
A live object reached the renderer without passing the isolated-object check that groups go
through, so an isolated repeat was dimmed with the art around it. Tests cover leaving isolation
(double-click outside, exitIsolation), undo/redo of an edit inside, and a repeat of a group.
2026-11-02 14:36:15 +07:00
dotCooCoo 52f6adfa3b Symbols: the instance a symbol is edited from is not drawn in the view while it is edited
Entering symbol editing mode from an instance puts a copy of the symbol's art on the editing layer in the instance's place, and the instance stays in the document. The view drew the instance dimmed under the copy, so art with transparency showed darker, and its edges showed a dimmed fringe.

The renderer now leaves that instance out of the screen view while the editing layer is isolated, with its masks and effects, and in Outline view inside a clip group. Exports and thumbnails draw it as before.
2026-11-02 12:04:19 +07:00
bflatastic f22caa6108 Fix #4938: Dynamic symbols keep per-instance appearance linked to the symbol 2026-11-01 04:53:38 +07:00
Taha-Mahmoodi f65d28378f Fix #995: a width-profile stroke keeps its shape when the view zooms out
The canvas keeps a hairline visible by raising a stroke's weight to half a device pixel. A width profile multiplies that weight, so a 1 pt stroke with a 6x width point swelled to twice its size at 25% zoom and shrank back on zooming in. The minimum now goes to the profile's widest point instead; plain strokes are unchanged.
2026-10-31 19:43:16 +07:00
dotCooCoo dd83e063a4 Render: pattern tiles draw undecoded-image marks when the view does
Pattern tiles were drawn with the default render options, so an image
whose pixels cannot be decoded drew nothing inside a pattern fill even
when the render marks undecoded images, as the canvas does. Tiles now
follow the caller's mark_undecoded_images setting, and the tile cache
keys on it.

An opacity mask with such a pattern now treats the mark as part of the
mask, as it does for an undecodable image outside a pattern.
2026-10-31 19:43:15 +07:00
dotCooCoo 8aa8bb4d9d Render: a mask art root, symbol art root or thumbnail keeps its own opacity mask
The renderer drew the root node of an opacity mask's art, of placed symbol
art, of an art brush piece, of an Image Trace source image and of a node
thumbnail without its own opacity mask. Make Opacity Mask uses the top
object as the mask art, so a mask made from an object that already had an
opacity mask ignored that inner mask. These roots now draw through the
same masked group as any other node, still drawn whatever their visibility
and bounds, and an incomplete inner mask still leaves out the outer object.
2026-10-31 19:43:15 +07:00
dotCooCoo 44bac0d7cf Render: leave out an object whose opacity mask lost an image
With undecoded-image marks off, an image in an opacity mask's art that
failed to draw left a hole in the mask. Without Clip, the area outside
the mask art counts as white, so the masked object showed in full.

The renderer now notes an image that fails to draw while mask art is
drawn and leaves the masked object out, as PDF export does since #4765.
This covers images in pattern tiles and in cached effect and shadow
rasters, which remember the failure and report it again when they are
reused. Nested masks pass the failure outward, and View Opacity Mask
shows no coverage for such a mask. An image still waiting to be decoded,
or drawn with the undecoded-image mark, keeps today's behavior.
2026-10-31 07:33:49 +07:00
Don Omondi de703fe722 M5: opaque knockout fills draw once in hard-edge and supersampled raster export
A knockout element with one opaque Normal solid fill (a path or
compound, no mask, effects or isolation) is drawn once under
AntiAlias::None, including the internal hard-edge frame of Art
Optimized supersampled exports, instead of being erased and added back
through per-element backdrop layers. Analytical antialiasing keeps the
existing compositor and rounding.

Exact-pixel tests compare against the general knockout path for paths
and compound holes across precision, supersampling, translucent parents
and copied backdrops, and check that the backdrop rasters are skipped;
translucent fills keep their knockout compositing.

# Conflicts:
#	docs/roadmap.md
#	docs/target-app-parity.md
2026-10-31 06:28:42 +07:00
bflatastic f1211e7c89 Separations Preview: hidden plates leave raster images too (#4153) 2026-10-30 04:25:27 +07:00
dotCooCoo 1538733954 Images: a fill color colorizes grayscale and 1-bit images
Squashed from #4431 onto main.
2026-10-30 00:15:57 +07:00
dotCooCoo 95ce4d5cb4 Canvas: a pan or zoom-out fills the uncovered area with low-resolution art
Squashed from #4256 onto main.
2026-10-29 13:00:47 +07:00
bflatastic b97098367a Render: import the shape-mask helpers in renderer/nodes.rs and blobs.rs (#4299 made the imports explicit) 2026-10-29 11:18:37 +07:00
dotCooCoo ab69d8f6d9 Envelopes: Anti-Alias and Preserve Shape Using change how distorted images draw
Envelope Options stored Anti-Alias and Preserve Shape Using, but nothing that
draws an image read them: a distorted image was always smoothed and always
cut into clip groups.

- With Anti-Alias off, each piece of a distorted image is marked pixelated
  (saved as `pixelated`). The renderer draws it with nearest-neighbor
  sampling and without mips, SVG export writes `image-rendering: pixelated`,
  and PDF export writes it without /Interpolate.
- With Preserve Shape Using Transparency, each piece is the image with a
  white opacity mask in the piece's shape instead of a clip group. The
  renderer paints an image whose mask is one plain white path straight into
  that path, as it does for an image in a clip group, when the path lies
  inside the image's frame.

Docs: docs/mcp.md, docs/target-app-parity.md.
2026-10-29 11:07:57 +07:00
Dylan M. Taylor 7e44df55a9 Make renderer and SVG module dependencies explicit 2026-10-28 05:03:00 +00:00
aiongg e0db48ba39 refactor(render): move lib.rs items to {blobs,bounds,clock,frame,geometry,node_checks,options,paint,renderer,renderer/images,renderer/nodes,renderer/paint,renderer/text,text_geom,threads}.rs 2026-10-26 22:01:25 +00:00