The web build had no clock for plug-in runs, so its first view deferred
every plug-in live effect until Effect > Refresh Deferred Effects, and a
run's wall-clock limit was not enforced there. The deferrals clock and
the run deadline now read `web_time::Instant`, which is the system's
monotonic clock on the desktop and the page's `performance.now()` in the
web build. The web's first view now shares the same 2,000 ms budget, and
its runs stop at the 5 s, 60 s and 300 s limits as on the desktop.
Docs: docs/plugins.md, docs/mcp.md, docs/target-app-parity.md.
While the app draws a document on screen, the live-effect plug-in runs of
its first view share a 2,000 ms budget (VectorCraft's own value); each run
takes the lesser of its 5,000 ms limit and what is left. A stage left out
for time, or one that times out, fails, has no plug-in or meets Safe Mode,
draws its input art unchanged and is deferred, and the status bar says how
many. Later drawings leave a deferred stage as it is until its input or
parameters change.
- effect.deferredStatus lists the deferred stages with object, effect
index, fill or stroke, plug-in and reason, objects in symbol, pattern,
brush and opacity-mask art included.
- Effect › Refresh Deferred Effects (effect.refreshDeferred {ids?}) runs
them again with a fresh budget and returns {refreshed, stillDeferred,
failed}.
- Each document has its own budget and deferred stages; exports, Expand
Appearance and commands run every stage under the per-call limit.
- The web build has no clock for the budget: its first view runs no
plug-in effect, and a refresh runs them.
Docs: docs/mcp.md, docs/plugins.md, docs/target-app-parity.md.