A geometry effect on a symbol instance's topmost fill now reshapes the
filled shapes of the symbol's art, and one on its topmost stroke reshapes
the stroked shapes, keeping their colors, strokes and other detail. Only
a visible topmost fill or stroke with an opacity above 0 counts. Clipping
paths, guides and opacity-mask art keep their shapes; a group's own fills
and strokes in the art take the effects; a nested instance passes them on
to its own art, except one whose symbol holds the outer symbol.
The canvas, Use Preview Bounds and the drawn bounds, SVG and PDF export
and Object > Expand Appearance use the same art. Expand Appearance is
enabled for such an instance and turns it into an editable group in one
undo step. Bounds measure the art with a dynamic symbol's overrides, as
the canvas draws it.
Existing documents with a geometry effect on a symbol instance's fill or
stroke draw differently: before, the effect drew nothing.
The Materials tab of the 3D and Materials panel lists the document's
graphics (symbols). Add as Single Graphic keeps the selected art as a
new symbol (threeD.addGraphic), and clicking a thumbnail maps it onto
the front of each selected object's 3D effect (threeD.mapGraphic) in
one undo step. The tab lists the mapped graphics with Face, X, Y, Scale
and Rotation and Remove Graphic, and a handle on the artboard drags a
graphic over its face.
The graphics are the new `graphics` parameter of threeD.extrude and
threeD.rotate: drawn on Extrude & Bevel's front and back caps and on
the Plane type, turned, foreshortened, twisted and tapered with the
face, shaded with its light and clipped to it. Symbol renames follow
into the graphics, and Select All Unused counts a symbol a graphic uses.
Docs: docs/mcp.md, docs/three-d.md, docs/effects-parity.md.
Effect › 3D and Materials › 3D (Classic) › Rotate (Classic)… turns every
fill and stroke as one flat plane, as Rotate does, and shades it with the
classic No Shading or Diffuse surface.
- `effect.apply` with `threeD.classicRotate`: the Position rotation and
Perspective, `surface` (`none` or `diffuse`), the classic lights,
Ambient Light, Blend Steps and Shading Color. It has no highlight, no
Draw Hidden Faces and no shadow.
- The dialog shows Position on the Rotation tab and the surface and
lights on the Lighting tab, with no Object tab.
- Groups and layers turn about one shared center, and the effect also
goes on a fill or stroke, as Rotate's does.
- `effect.lightingPreset` refuses it, as it refuses the other classic
3D effects.
- Unknown parameters, numbers out of range, bad flags, a surface other
than No Shading or Diffuse and bad shading colors are refused with an
error.
Effect › 3D and Materials › 3D (Classic) › Revolve (Classic)… sweeps the
profile round a vertical axis, as Revolve does, and draws every face with
the Wireframe, No Shading, Diffuse and Plastic surfaces of Extrude & Bevel
(Classic).
- `effect.apply` with `threeD.classicRevolve`: Angle (0 to 360), Cap,
Offset (0 to 1000 pt) from the left or right edge of the profile's
bounds, the Position rotation and Perspective, and the classic lights,
Ambient Light, highlight, Blend Steps and Shading Color.
- Groups and layers revolve about one shared axis, and the effect also
goes on a fill or stroke, as Revolve's does.
- `effect.lightingPreset` refuses it, as it refuses Extrude & Bevel
(Classic).
- Revolve faces carry their view-space normal, and
`three_d::revolve_facets` hands them to the classic surface code.
- Unknown parameters, numbers out of range and bad flags, edges,
surfaces and colors are refused with an error.
effect.deferredStatus lists a stage in the art of a symbol, pattern, brush
or opacity mask by the id of the object in that art. effect.refreshDeferred
took such an id only while the object still had a deferred stage; an
existing object there without one was refused as no such object, while a
layer object without a stage was accepted. An id is now valid when it names
an object in the layers or in that art, an object without a stage adds
nothing to the counts, and an id of no object is an error.
The params text and docs/mcp.md said `id` names one object, but the params
text did not list the key, so `{id: N}` was refused as an unknown
parameter. It is now `{ids?|id?}`, and the command checks only the form of
the ids before it looks them up itself.
The requested ids are held in a set while the art is walked, and only those
with a stage are handed to the refresh.
Ruler guides were a list kept beside the layers. Each guide is now an
object of its layer or sublayer, always directly in it and above the
layer's art. These behave as on main:
- Guides draw on screen only. Exports (SVG, PDF, PNG, PSD), Fit All,
Select All, the art bounds, clicks and marquees, and a layer's
Pathfinder and Transform effects leave them out. The Layers panel
lists them as guide rows of their layer, the highest guide.list
index first.
- Deleting a layer deletes its guides, and merging layers keeps their
guides in the merged layer.
- The guide commands number guides as guide.list does, in the order
they were made.
New: each guide takes an id from the document's object ids. An object
command given a guide's id fails with an error, and node.move cannot
put a guide into a group or out of its layers. A guide made while an
opacity mask, a symbol or a pattern is edited moves to the top
visible, unlocked layer when editing ends.
File format: native files still save the guides in the document's
guides list, in every file version, so older builds read them. Each
entry may now also carry the guide's id, name, locked and hidden
flags; older builds ignore those fields. Opening a file puts each
saved guide on its layer (on the top visible, unlocked layer when the
file names none or a layer it does not have), and each saved guide
counts against the object limit for opening a file. A ruler guide node
that a file holds below a layer's art moves up to the layer's guides,
and one anywhere else (in a group or another object, beside the
layers, or in a symbol) is removed. Ruler guides read from an .ai file
become guide objects on the layer they were on, numbered in the order
the file lists them.
A dimension selected with the art it measures became a plain group of
paths and text when Object › Expand, Object › Expand Appearance or
Object › Path › Outline Stroke ran, so it no longer redrew when moved
or restyled.
These commands now leave such a dimension's lines and label as they
are, also inside selected groups without fills, strokes or effects of
their own, and change only the other art. The dimension keeps its
export assets and variable bindings. When the new art no longer fits
the dimension's link, for example because the outlined stroke has
other anchors, the dimension stays where it was, no longer linked, as
it does when its art is deleted. Undo links it again.
When the dimension is all the command would change, the command
changes nothing and reports the error it gives for a selection with
nothing to change. Object › Expand… is no longer dimmed for the label
of such a dimension. A dimension selected without the art it measures,
a part of one, and one inside a selected group with an appearance of
its own still become plain groups, and Type › Create Outlines still
outlines the label.
Docs: docs/dimensions.md, docs/mcp.md, docs/target-app-parity.md.
Expand Appearance on a symbol instance with a fill tint and a color
adjustment applied the adjustment to the untinted art, so the expanded
colors differed from the canvas. The expand path now passes the tinted
instance art to adjust_in_document.
While the app draws a document on screen, the live-effect plug-in runs of
its first view share a 2,000 ms budget (VectorCraft's own value); each run
takes the lesser of its 5,000 ms limit and what is left. A stage left out
for time, or one that times out, fails, has no plug-in or meets Safe Mode,
draws its input art unchanged and is deferred, and the status bar says how
many. Later drawings leave a deferred stage as it is until its input or
parameters change.
- effect.deferredStatus lists the deferred stages with object, effect
index, fill or stroke, plug-in and reason, objects in symbol, pattern,
brush and opacity-mask art included.
- Effect › Refresh Deferred Effects (effect.refreshDeferred {ids?}) runs
them again with a fresh budget and returns {refreshed, stillDeferred,
failed}.
- Each document has its own budget and deferred stages; exports, Expand
Appearance and commands run every stage under the per-call limit.
- The web build has no clock for the budget: its first view runs no
plug-in effect, and a refresh runs them.
Docs: docs/mcp.md, docs/plugins.md, docs/target-app-parity.md.
Extrude & Bevel, Extrude & Bevel (Classic), Inflate, Rotate and Revolve
now apply to a clipping group (or a layer with a clipping mask), a blend
or a symbol instance, alone or inside a group or layer. The solid is
built from the art the object shows: the art inside the clipping path
(fills cut to the clip, strokes as their outlines cut to the clip), the
blend's keys and steps, and the symbol's art where the instance places
it. Validation, the canvas, bounds, Expand Appearance, Rasterize and
assets.add3D read the same art from the document.
An image is refused, alone or in a group, with a message to trace it
first with Object > Image Trace > Make. A missing symbol, a symbol that
holds an instance of itself, art nested more than 64 levels deep and
more than 4,096 objects are refused. The refusal messages change, and
their rows change in every catalog.
Docs: docs/three-d.md, docs/revolve.md, docs/mcp.md,
docs/target-app-parity.md.
Each fill or stroke with its own Revolve counted the copies of its paint from zero, so an object with several of them could draw past the 256 MiB budget. They now share one count, and past it the source path draws, as for the members of a group.
effect.apply and effect.setParams on a fill or stroke now check the Revolve in that item's paint, after the item's geometry effects before it, together with the object's other items that carry a Revolve. Before, they checked the object's top fill.
docs/revolve.md marks the axis position, type handling and member paint as VectorCraft's own rules, and docs/mcp.md says how the budget is counted.
Type sweeps as its glyph outlines and stays editable. On a group or layer every visible member sweeps about one axis on the edge of the members' bounds together, each in its own paint.
A surface now takes up to 16,384 profile points and 163,840 faces. Curves take fewer samples, down to 4, when a surface passes those limits, and the command reports the failure below that, after the geometry effects before the Revolve and with the cumulative size of its paint copies counted. Mesh export turns the walls of holes toward them. Expand Appearance works on type with Extrude as well as Revolve.
Fixes#3617
effect.setParams with visible: false skipped every 3D parameter check,
so a hidden edit could store a Classic depth of 2001, an unknown
surface or bevel, an empty light list or a Revolve edge other than left
or right. The values given are now checked by validate_three_d_params
(the checks of validate_three_d that do not build the art); after a
change of 3D type the values the effect keeps are checked too. The
object still does not need to fit while the effect is hidden.
targets() read `id` as an object only when it was a number. Any other
value ("abc", "5", true, {}, [1]) fell through to the selection, so a
command such as css.export, whose `id` the shared check does not read,
acted on the selected objects instead of failing. targets() now reads
`ids` and `id` through named_ids(): a value that is not a non-negative
integer is an error, and an omitted or null `id` still means the
selection. A numeric string is refused, as it already is in `ids`.
effect.apply and appearance.addEffect accept the effect as `id` when
`effect` is left out; they now read their targets with that `id` set to
null, so the effect still applies to the selection as before.
The panel opens from Window › 3D and Materials (window.panel {panel:
"threeD"}). Its object types Plane, Extrude, Revolve and Inflate apply
Rotate, Extrude & Bevel, Revolve or Inflate to each selected object
without a 3D effect, and change the 3D effect of each other selected
object in place, all as one undo step. Below them are the effect
dialog's Object, Rotation and Lighting tabs with the same controls.
A changed setting goes to every selected 3D effect that takes it, as
one undo step; a drag previews and records one step on release, and a
change of selection during a drag commits it first, and so does closing
or hiding the panel. A setting the
selected effects hold with different values shows its default with its
reset dot filled. A light list edit reaches only the objects whose list
matches the first object's.
effect.setParams takes threeDType (plane, extrude, revolve, inflate):
the settings both effects take keep their values, rotation angles wrap
into -180..180 outside Revolve, and the rest start at the new effect's
defaults. Another value, or a non-3D effect at index, is refused; the
type an effect already has, with nothing else to change, records no
undo step.
Materials, shadows and ray-traced rendering are not part of this.
Docs: docs/three-d.md, docs/mcp.md, docs/effects-parity.md,
docs/target-app-parity.md.
Fixes#3672
The sentence inside the braces made every_description_parses fail. The object.expand and effect.expandAppearance texts now also limit the replaced-art case to a dimension selected with that art.
Object > Expand left a dimension's recipe on its group, so the next move
redrew the live dimension and discarded the expanded art. Expand now ends
the live link of a dimension whose art it changes, in the same undo step.
Moving or scaling the group leaves its art as it is, the art no longer
follows what it measured, and undo gives the live dimension back.
Expand Appearance, Create Outlines and Outline Stroke had the same fault
and now do the same, also when they reach only a part of a dimension. A
dimension whose art a command leaves as it was stays live. A dimension
selected with the art it measures becomes a plain group when Expand,
Expand Appearance or Outline Stroke replaces only that art.
Extrude & Bevel (Classic) has no lighting presets; its lights are set in
its own options. effect.lightingPreset now refuses a target whose effect
at the index is Extrude & Bevel (Classic) with an error that names it,
before any object changes. Before, every preset failed on it with an
unknown-parameter error for lightColor. The params text and docs/mcp.md
state the rule.
A 3D effect on a group or layer builds a solid from every path,
compound path and type in it, all turned about one shared axis, as the
public docs describe for groups. Fixes#4506.
The remaining flags under crates/engine/src/cmd that read a boolean with
get(..).and_then(Value::as_bool).unwrap_or(..) now go through switch_or,
so a value such as "false" or 1 is an error instead of the default.
Omitting a flag or giving null keeps the old behavior.
- effect.move: copy
- aligned on the appearance.*, stroke.set, transparency.set and effect.*
commands, checked before any early return
- transparency.viewOpacityMask: on
- view.printTiling: on
- plugin.install: replace and allowHeavy, checked for every plug-in
- edit.clear: guides, and path.deleteAnchors' read of it
- text.create and text.createInPath: vertical (already refused by
check_switches, so their behavior is unchanged)
A path or compound path whose Transform effect made copies expanded to
one compound path of every copy. It now expands to a group of one object
per copy, each painted as the path, as gradient copies already did; a
second Transform effect's copies nest in a group per copy of the first.
Drawing is unchanged.
# Conflicts:
# docs/effects-parity.md
Paint and effect edits matched the active row across all selected
objects at once, so one object without an equal row made every object
edit the row at the raw index. ItemTarget::per_target and
effect_targets now match each object against the first one on its own,
as items_per_target does. effect_targets also looks up the row in the
stack it belongs to when deciding whether an effect edit is
object-level, so an effect on a row that sits lower in another object's
stack no longer fails with "no appearance item".
- Drag strokes, fills, characters and effects to move them, or drop them
on the Duplicate or Delete button
- Select several rows with Shift/Cmd-click and move them as one block
- Delete and Backspace remove the highlighted rows, not the selected art
- Row links open their panel (Stroke, Character…) as a flyout
- Stroke weight spinner follows Units > Stroke
- Transparency panel edits the active fill's or stroke's opacity
With the Appearance panel's active row, the row belongs to the first
selected object, which need not paint first. effect.move reported where
the effect landed in the first target in paint order; it now reports
where it landed in the first selected object for the active row, and in
the first target for an explicit fromItem, as effect.apply does.
The reply's index came from the last object the effect was added to, while
its item came from the first selected object (or the first target for an
explicit item). When those objects held different numbers of effects on the
row, the reply named no effect of that object. The index is now read from
that object's effect list.
effect.apply now reports the item of the first selected object, whose row
the active item is. With nothing selected, an explicit aligned item returns
the command's error instead of an internal error.
The Appearance panel's active row is a row of the first selected object's
stack, but fill, stroke, gradient and effect edits matched it against the
object that paints first. When the selection was made top object first and
the objects' stacks differ, an edit changed another row: with the red fill
of [red, white, Stroke] active above a [white, Stroke] object, Fill set the
white row instead.
These edits now match the active row against the first selected object (or
the compound path holding it), as Add New Fill and Reduce to Basic
Appearance already do. Gradient edits also read whether the active row is a
fill or a stroke from that object.
paint.invert and paint.complement on the Fill proxy, the Edit Colors
commands, the Blend commands and recolor.apply now recolor the color
that colorizes a grayscale or 1-bit image, as one undo step with the
other targets. Before, they left it unchanged. Expand Appearance and
Object > Expand bake color adjustment effects into that color too.
- A colorized image's pixels are not recolored; they stay the gray
coverage of its color. A stroke-only pass reaches the image's stroke
items and leaves its colorize color unchanged.
- A command that would leave a process color on a grayscale image with
an alpha channel fails with the existing message and changes nothing.
Object > Expand undoes its earlier steps when that happens.
- A colorized image counts as a filled object in a blend.
Effect › Color Effects › Vector Halftone… (addon.color.halftone, also in
Object › Plug-ins › Color Effects) draws its object as the halftone dots
Object › Vector Halftone makes, live: mono (one dot colour, or each dot in
the art's colour under it) or CMYK screens, the five dot shapes,
frequency, angle, invert and clip to the art's outline.
- The screens, dots and caps move to vectorcraft_effects::addons::halftone,
shared by the command (its behaviour and tests unchanged) and the effect.
- The renderer samples the art (vectorcraft_render::addons::halftone) and
keeps the dots by the object's content and what it reads from the
document, so unchanged art isn't sampled again; past 100000 cells per
screen the object draws as it is.
- Expand Appearance turns the object into its dots, and the SVG, PDF, EPS
and AI exporters write them as paths.
- Its dialog reuses the command's fields, without Keep Original.
Deferred: stochastic and radial patterns, a dot-gain curve, per-screen
separation settings, type or symbols as dots.
With several objects selected whose appearances differ in anything (two
circles whose fills differ but whose stroke and effect are the same),
the Appearance panel showed only "Mixed Appearances": no stroke, effect
or opacity row, so attributes the objects share couldn't be edited
together. It now lists what they share, as the issue describes:
- `vectorcraft_doc::appearance::SharedStack` (with `align`, a stacking-
order longest-common-subsequence match) gives the fills, strokes and
object-level effects every object has an equal copy of, and where each
is in every object's own stack.
- The panel's object row names the objects' common kind ("Path",
"Ellipse"; "Mixed Objects" only when kinds differ, as the Control bar
does), with an italic "Mixed Appearances" row under it when they
differ, then only the shared rows with their usual controls. The
Opacity row reads "Mixed" when opacity or blend mode differ (an edit
sets them all). The object row shows no fill chip when the fills
differ. Rows aren't dragged in a mixed selection: where a row would go
in each of several different stacks isn't one place.
- The engine maps a shared row to each object's own item: the active
item (a row of the first selected object's stack) always does, so the
Color, Stroke and Transparency panels edit every object's matching
item, and the item and effect commands do with `aligned: true`
(appearance.setItem / removeItem / duplicateItem, effect.remove /
duplicate / setParams / lightingPreset, transparency.set), each as
one undo step. moveItem and effect.move refuse aligned rows of
differing stacks. Without `aligned`, explicit indices keep their
meaning for single objects and scripts.
- "Mixed" is added to every catalog.
Tests: the shared stack of the issue's case, of a stroke at another
index, of nothing alike and of equal stacks, and that matches never
cross; editing the shared stroke edits both strokes (at index 1 and 2)
in one undo step that restores both, also through stroke.set on the
active row; removing a shared effect and adding a fill reach both, and
reordering differing stacks is refused; the panel lists kind, note,
Stroke, Feather and Opacity, not Fill, the full stack for alike objects
and "Mixed Objects" for a path and type. The existing object-row test
now expects the kind for two rectangles and the shared rows when their
opacity differs.
Create Outlines on a frame of threaded text removed the frame, and the
thread's re-flow then added the frame's text to the story, as it does
for a frame that was deleted. The other frames held that text a second
time while the outlines drew it. Object › Expand, and Expand Appearance
where it outlines type or groups it with a shadow, outer glow or Crop
Marks, did the same.
An outlined frame now leaves its thread with the text it shows, and the
other frames keep the text they hold. When the thread's last frame is
outlined, the text it has no room for goes after the text of the last
frame that stays. When Expand Appearance keeps a frame as type in a
group, the type takes the frame's place in the thread. A thread left
with one frame is no longer a thread, and undo restores the thread.
Docs: docs/mcp.md, docs/target-app-parity.md.