The type objects in the selection are deduplicated with a set, each frame's
thread is looked up in a map built once, the locked artboards are measured
once per call, and the menu check stops at the first selected type object.
Type selected by id on a hidden, locked or template layer, or outside
the isolated group, no longer counts as selected type: the command stays
off and does not select that frame's thread. The check reads the
object's ancestry, so the Select menu does not walk the whole document.
Select › Same › Link Block Series no longer counts hidden or locked type
inside a selected group, or type inside a hidden or locked object there,
as selected. A group that holds only such type leaves the command off, and
the command does not select the other frames of that type's thread.
Select › Same › Link Block Series (select.same.linkBlockSeries) selects every
frame of the threads that the selected type objects, and the type inside
selected groups, are in, in thread order. Type in no thread selects itself,
other selected objects are left out, and with frames of several threads
selected it selects all of them. Hidden, locked and out-of-isolation frames
are left out, Reselect repeats it, and it records no undo step. The item is
off while no type is selected.
Menu row in every catalog, docs/mcp.md and a docs/target-app-parity.md line.
File > Open and File > Place read BMP files named .dib or .rle (run-length
encoded bitmaps included), Photoshop files named .pdd and PNG files named
.pns, in any letter case. The Open and Place dialogs list them in "All
readable files", "All placeable files" and their format's own filter, and
Glass's Load Texture lists them too. Linked files with these names update
and relink, the Links panel shows their format, and Edit Original opens
them.
The extensions are read-only: exports still write .bmp, .psd and .png, and
an export to a path with one of the new extensions is refused as before.
The desktop packaging does not associate them with the app.
A live object reached the renderer without passing the isolated-object check that groups go
through, so an isolated repeat was dimmed with the art around it. Tests cover leaving isolation
(double-click outside, exitIsolation), undo/redo of an edit inside, and a repeat of a group.
A double-click on a Radial, Grid or Mirror Repeat with the Selection
tool enters isolation mode on it. There its source art is selected and
edited as usual (a double-click on type in it switches to the Type tool
on that text) and every copy follows, the repeat keeping its settings.
Found while testing crates/engine/src/cmd/fileio/zip.rs:26 (store, deflate) vs :178 (Archive::open)
Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
- Drag strokes, fills, characters and effects to move them, or drop them
on the Duplicate or Delete button
- Select several rows with Shift/Cmd-click and move them as one block
- Delete and Backspace remove the highlighted rows, not the selected art
- Row links open their panel (Stroke, Character…) as a flyout
- Stroke weight spinner follows Units > Stroke
- Transparency panel edits the active fill's or stroke's opacity
addon.color.swatchLegend replaces swatch.legend. The dialog sets columns, chip size, gap, the values shown
and whether to use only the swatches selected in the Swatches panel, with a preview; duplicate value
kinds are refused. The Swatches panel menu item is removed. Catalog rows in all 26 languages.
Each chip's fill links to its swatch as paint.setFill {swatch} does, so
editing a global or spot swatch recolours the legend. Labels are area
type the size of the chip that shrinks text to fit. Gray values use the
app's own Gray conversion, and fractional column counts are refused.
swatch.legend draws a grid of chips, one per colour swatch (the given
ones, else every one), each filled with and linked to its swatch and
labelled with its name and colour values (HEX, RGB, CMYK, Lab or
Grayscale; by default its own model; spot swatches marked), black on
light chips and white on dark ones, as one selected group in one undo
step. The Swatches panel menu's Create Swatch Legend draws the selected
colour swatches, else every one.
Found while testing crates/engine/src/cmd/fileio/naming.rs:103
Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
With Real-time Drawing and Editing off, a drag drew one outline per selected
object with no limit, so a selection with hundreds of thousands of points
built the overlay mesh that the canvas's 100,000-point limit keeps it from
drawing at rest (#525, #2460). Past the same number of points the drag now
draws the moved selection's bounds, as the canvas does for the selection at
rest.
With Preferences › Performance › Real-time Drawing and Editing off, a
Selection tool move drag leaves the object in place until release, and
the bounding box was hidden for the whole drag. The box, with its
handles, now follows the pointer during the drag (Session::deferred_move
gives the offset the document has not taken yet). Scale and rotate
drags, and drags with Real-time Drawing on, hide the box as before.
Docs: docs/target-app-parity.md.
Where a line lies under the outline of a closed path in front of it (such as
a shape an earlier merge made, which takes the place of the art in front of
the lines), the planar map gave that stretch only to the closed path, so the
line had no piece there. A merge or an erase across it left the line whole,
and the next map split the new shape along it into two regions.
- pathops: each planar edge records every input it lies on, and
BuilderArrangement::lines_under holds the lines' pieces under a closed
outline in front of them. lines, edges and Live Paint are unchanged.
- tools: BuilderMap adds those pieces to its lines, so a merge or an erase
removes the stretch between the regions it takes, as it does elsewhere.
An Alt-click where a line lies under an edge hits the one in front.
Exports warn about type in a symbol's art that is set in a missing
font and point to Find Font, but Find Font and Replace Missing Fonts
only looked at the type on the layers.
- text.fonts lists the fonts of the type in the document's symbols too;
with selectionOnly, of the symbols the selected instances show.
- select.font (Find) also selects the instances of the symbols whose
art uses the font in type that is not hidden or locked.
- text.replaceFont changes that type in the symbols in scope, so every
instance follows. Type hidden or locked in a symbol's art, and the
type of symbols that only a selected hidden or locked instance shows,
keeps its font and is counted in skipped.
- addon.cleanup.replaceFonts replaces missing fonts in symbols' type.
While a symbol is edited, its type is taken from the editing layer
only, so it is counted and changed once.
Commands whose `id` or `ids` the shared check in Session::execute does not
read still parsed them with id_param/ids_param, which drop anything that is
not a non-negative integer, and then acted on the selection or the current
layer. `object.blend.make {"ids": 3}` blended the selection,
`object.envelope.makeWithWarp {"ids": [2, "x"]}` warped the selection,
`graph.setData {"id": "2"}` changed the selected graph and
`layer.newSublayer {"parent": "2"}` added a sublayer to the current layer.
- cmd::named_ids and cmd::named_id read `ids`/`id` as targets does: a value
that is not an object id, or an unresolved step reference, is an error.
- The symbol and brush, Live Paint, Shape Builder and Image Trace, blend,
envelope and mesh, perspective, Liquify, Puppet Warp and graph helpers use
them in place of the lenient readers.
- layer.clippingMask.toggle checks `id`, and layer.newSublayer checks
`parent`, with checked_id before falling back to the highlighted row or the
current layer.
Symbol editing copies the editing layer's art into the symbol before Text Wrap, list numbering and threaded re-flow update that layer, so moving a wrap object in the edit left the symbol, its other instances and the saved file with the old wrap. The edit now syncs the symbol again after those passes, and when that changes the symbol, inline graphics of it are refreshed and the threads holding them re-flow.
The appearance changes of the instances on the layers now follow the edited objects through the same pass as the instances in other symbols, graph designs, pattern tiles and brushes. That pass also reaches instances used as opacity-mask art, which keep their changes on the same objects when an edit reorders them and drop the change to an object the edit deletes.
Editing a dynamic symbol moved each placed instance's appearance changes with the objects they
name, but an instance stored in the art of another symbol kept its changes at the old paths, so
placing that symbol showed a change on the wrong object. Those instances, opacity masks included,
now follow the edit too and keep only the changes to objects the art still has.
symbol.edit checks the new placement before it ends the symbol being edited, so a call with an out-of-range x or y fails and leaves the current edit open. While a symbol is edited, object.isolate refuses art outside the editing layer, and object.exitIsolation goes back to the editing layer only from a group inside it; from any other isolation it leaves symbol editing mode.
charStyle.new now validates attrs against the target text's attributes, so a
language tag that is not in the list but that the selected run already holds
(a native file can store any tag) is kept. Any other unlisted tag is still an
error.
Character Style Options and New Character Style get an Advanced
Character Formats section with Horizontal Scale, Vertical Scale,
Baseline Shift, Character Rotation and Language. Empty fields stay
unset, an explicit 100%, 0 degrees or English: USA stays distinct from
unset, and Reset Panel on the section clears only these five. Scales
take 1% to 10000% and baseline shift -1296 pt to 1296 pt, as
text.setRangeStyle does; rotation is stored from -180 to 180 degrees.
Language sets the language the characters are shaped in; hyphenation
and spelling do not change.
A field still as it opened keeps its stored value without the range
check, so a style captured from a scaled type object can be renamed.
The same applies to Basic's Size and Leading minimum.
charStyle.edit keeps a language tag that is not in the list when the
style already has it, so a style read from a file with such a tag can
be edited.