Drop the unsupported Windows 7 x64 portable build and everything that existed only for it:
the windows7 workflow, packaging script and docs/windows7.md; the windows7 feature and the
win7-target cfgs (plain cfg(windows) now); the Windows 7 print transport
(printing/windows7.rs); the glow renderer path; and vendor/windows-link, the patched crate
only that build used. NOTICE, README and the living docs no longer describe it; dated
change-history rows are left as they were.
the_default_budget_follows_the_installed_memory_read compares the default
budget with the 1 GiB fallback when the installed memory can't be read,
as default_history_budget does, instead of failing. The reader itself is
still checked by vectorcraft-render's installed_memory_is_read.
The undo history line in docs/target-app-parity.md says the budget is at
most a quarter of the address space in a 32-bit build.
A Shape Builder click or drag over a selection of more than 128
segments merged on the UI thread, so the app stopped drawing and
answering until the merge was done. The tool now computes such a
merge on another thread from the map it built for the hover.
Meanwhile the canvas keeps drawing, the touched regions stay
highlighted and the pointer is the busy pointer. When the merge is
done, the tool runs shapeBuilder.merge with the gesture's params as
one undo step, and the command takes the computed shapes when it
would compute the same ones. The web build merges in the command, as
before.
A press while the map is still being built no longer waits for it on
the UI thread: the tool records the gesture and makes it once the map
is there.
Clicks, drags and the Shape Builder's arrow keys made during the
merge, and commands, menu items, the app's own dialogs, saves and tool
or document switches, run after it on the merged art; engine queries
that only read run at once. A change to the selected paths made
outside a command drops the merge. The headless host and ui.pointer
reply once the merge is applied.
The Shape Builder and the Live Paint Bucket keep their map of the
selection over a new revision of the document when the selected paths
and their outlines are unchanged, instead of building it again.
* chore(deps): pin craft-libs to 62bb0e1d (shared combo box)
* fix(ui-egui): dropdown menus grow back after their contents shrink
Every combo box is craft_ui::ComboBox, whose menu follows its contents'
height while it is open (egui#5225); clippy.toml bans egui::ComboBox.
The font family menu is a craft_ui::combo::Menu under its field, with the
search field and filters in its header and the family rows scrolling under
them, still laid out only in view. The menu keeps to the room on its side
of the field, so the list's minimum height and the popup's room are gone.
* fix(ui-egui): the shortcut import's target picker grows back after a search
Its search field, "No equivalent" and the row's choices are the header of
a craft_ui::combo::Menu, and Keyboard Shortcuts' entries scroll under
them. That was the last menu on the popup path that capped itself at the
room left, so that path and combo's `searchable` flag are gone.
* chore(deps): craft-libs 60d60d48 (dropdown fixes)
* chore(deps): craft-libs 4d7b82f7 (dropdown fixes)
* chore(deps): craft-libs 92d392cf (#387 merged)
* chore(xtask): pdf-deps expects craft-libs 92d392cf
An auto-hidden taskbar reserves no work area, so the guard that keeps
the custom title bar's window borderless left a maximize covering the
whole monitor. The shell treats a caption-less window that covers its
monitor as a full-screen app, and in PhotoCraft, which has the same
guard, the hidden taskbar then did not show when the pointer reached
its edge (storytold/photocraft#4845).
While a maximized window covers its whole monitor, the guard now finds
the taskbars (the Shell_TrayWnd and Shell_SecondaryTrayWnd windows),
takes the monitor edge nearest each one's center, and stops the window
one pixel short of the monitor on each of those edges where the work
area reaches the monitor's edge. A taskbar that reserves a work area
is still cleared by the move into the work area. This ports
Higgs32584's fix in PhotoCraft (storytold/photocraft#6878).
Docs: docs/target-app-parity.md.
Co-authored-by: Higgs32584 <mhiggins217@gmail.com>
With the taskbar on the top edge, a maximize, a restore from the
taskbar or a drag to the top of the screen showed a classic title bar
above the app bar (#3242, #3723, #2072). The guard that keeps the
custom title bar's window borderless trimmed only the bottom of a
parked maximize to the work area, so with the taskbar on the top or a
side the window still covered it, and the strip between the window's
edge and the client area, which winit keeps on the work area, was
drawn as an old-style caption.
The guard now moves a parked maximize inside the work area on every
edge, keeping the resize border it was parked with, which it reads
from an edge without a taskbar. A rect it already moved, a dragged or
snapped window and a monitor with no reserved taskbar are left alone.
The move uses SWP_FRAMECHANGED and SWP_NOCOPYBITS and invalidates the
window, so the whole window is drawn again, and the style strip uses
SWP_NOCOPYBITS too. This ports FredApps's fix in PhotoCraft
(storytold/photocraft#5237).
Docs: docs/target-app-parity.md.
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
The parity doc's line on Create Outlines, Expand and Expand Appearance
on a frame of threaded text gave no source. It now links the public
help pages on creating and removing text threads, and says that they do
not describe outlining a threaded frame, so the handling is VectorCraft's
own behavior.
Brings in 8404fa42, which merges main e2a8280. The history budget keeps reading vectorcraft_render::physical_memory, now backed by main's Windows, macOS and FreeBSD readers.
On screen, placed documents (PDF, .ai and .vectorcraft) draw from
bitmaps made in the background. Each bitmap that became ready changed
a generation in the canvas key, so the canvas rendered the whole frame
again. The bitmaps share a 512 MiB budget, and making one dropped the
least recently drawn others, even those on screen: with more than that
on screen, every frame dropped a bitmap it drew and asked for it again,
without end. A bitmap that could not be made (the file can't be read
and there is no preview) also changed the generation and was asked for
again in every frame.
When a bitmap is ready, placed_document::made_between names its file,
and the canvas renders again only where the objects showing it are
(placed_area), as it does after an edit, when the frame shown was
rendered on the UI thread and that part is at most half the frame.
Art of a symbol, a graph design, a pattern or a brush that shows the
file still renders the whole frame.
Bitmaps drawn or made since a frame began are not dropped to make room
for the ones it asks for. They stay past the budget up to 2 GiB. A
bitmap that would take them past 2 GiB is not kept, and its file draws
exactly at that zoom. A bitmap that can't be made shows the
placeholder, does not change the generation, and is not asked for
again.
Docs: docs/target-app-parity.md.
A PNG, JPEG, GIF or WebP image that takes more than the decode
allowance as RGBA (2 GiB, 512 MiB in the web app), such as a 24000 ×
24000 JPEG, was placed with the warning "too large to draw" and then
drew as a crossed gray box on the canvas and was left out of raster
exports. A 16-bit PNG whose decoded samples were past the allowance
was shown the same way, with the same warning, although its RGBA fits.
The renderer now decodes such an image at the largest size, keeping its
proportions, that fits the allowance as RGBA. Each pixel of the result
is the mean of the image's pixels it covers. A PNG that isn't
interlaced is read a row at a time; other images are decoded whole when
their decoded samples fit the allowance. A 16-bit PNG that isn't
interlaced and whose RGBA fits is read a row at a time at its own size.
An image of more pixels than the allowance has bytes still draws as the
crossed box, and so does one whose decoded samples are past the
allowance, other than a PNG that isn't interlaced. The renderer
decodes an image at reduced size only while the result and the memory
reading it takes (the image decoded whole, or the PNG reader's row
buffers) fit beside the images being painted; otherwise the image is
not decoded on that render (on the canvas it draws as the crossed box)
and is tried again on the next render. The document keeps the whole
file for saving and export. A placed document's saved preview past the
allowance is decoded the same way, at the size it is drawn at or at the
reduced size when that is smaller.
Open, Place and the Links panel say "an image of W × H pixels is shown
at reduced size" for an image drawn smaller. They say nothing for an
image drawn at its own size, and they say "too large to draw" for one
that is not drawn at reduced size.
Docs: docs/mcp.md, docs/target-app-parity.md (the crossed box's line
now names an image over the allowance that can't be drawn at reduced
size).
A Drop Shadow, Gaussian Blur, Feather or Photoshop-style filter raster
too large to keep whole is cropped to the view. It was drawn again
only while a later frame's rect, panned back, lay inside the frame it
was made in, so every pan that showed new pixels made it again. For a
Drop Shadow on a 6000 x 4000 pt image in a 2560 x 1440 view at 100% to
400%, a pan took 60 to 84 ms; with Gaussian Blur or Feather, a pan took
158 to 217 ms.
When such a raster is made again at the zoom and rotation of the one
kept for the object, it now also covers a margin around the view: up
to half the view's longer side, while the raster stays within the
8.4 million pixel budget at full size (441 pixels on each side of a
2560 x 1440 view for a 20 pt blur at 100%). Later pans that keep the
view inside the margin draw that raster. The first frame at a zoom, a
zoom step and the frames of a drag make the raster without the margin,
as before. A shadow made over an earlier cropped shadow covers only
the rect the earlier one was made for.
A kept raster is drawn again only after a pan by whole device pixels,
but the wheel, a trackpad and the scroll bars scrolled the view by
amounts that are not whole pixels. The canvas now moves the view by
whole device pixels when it scrolls or is dragged. A scroll by the wheel, a trackpad, a touch screen or a scroll
bar is rounded, and the part of a pixel left over is added to the next
scroll of the same view; it is dropped after a zoom, a turn, Fit or a
document switch. A Hand tool, Space or middle-button drag and a scroll
bar thumb drag round the distance from where the drag began.
The silhouette of a shadow or glow raster is now drawn with art culled
against the raster's own area instead of the view, as filtered content
already is. Before, a group member outside the view cast no shadow
into a raster kept whole, so a pan that showed the member drew it
without its shadow. A cropped raster kept across the margin would have
done the same. The moved silhouette that a drag compares is drawn the
same way.
Docs: docs/target-app-parity.md.
Each document's undo history drops its oldest steps once they keep more
memory than a budget. The engine read the installed memory only on
Linux, so the budget was 1 GiB on Windows, macOS and FreeBSD, and an
eighth of the memory, at most 1 GiB, on Linux.
The default budget is now a quarter of the installed memory, with no
fixed ceiling and at least 64 MiB, read with the image store's reader,
which vectorcraft-render now exports as physical_memory. It stays
1 GiB where the memory can't be read and 256 MiB in the web build, and
a 32-bit build keeps at most a quarter of its address space.
Docs: docs/target-app-parity.md.
The Type tool's anchor and caret were moved past the inserted markers
only by the menu item in the desktop app. When text.convertListToText
came over MCP or the control channel while the Type tool was editing,
they kept their old byte offsets, and the inserted characters (a bullet
is 3 bytes) could leave an offset inside a character.
The command now ends the Type tool's typing, then moves its anchor and
caret past the characters inserted at or before them. In threaded type,
when the caret's character moved to another frame, the tool edits that
frame, which becomes the selection when it was not selected. The menu
item runs the command without adjusting the selection itself.
Docs: docs/mcp.md.
The reference app's Type › Bullets and Numbering › Convert to Text turns
the bullets and numbers of the selected list paragraphs into editable
text. VectorCraft drew list markers but could not convert them.
Type › Bullets and Numbering › Convert to Text (type.convertListToText,
text.convertListToText) puts each list paragraph's marker at the start
of the paragraph as characters: the bullet, or the number and its
period as the paragraph showed it, then a tab, in the marker's font,
size and color. The paragraph leaves its list. Where the marker's tab
went to the left indent, the paragraph gets a plain left tab stop
there, so the text after the tab starts where it did. Where the
marker's tab went to a stop with a leader, or to a right, center or
decimal stop, a plain stop where the tab ended keeps the converted tab
there without the leader; right, center and decimal stops between the
marker and that place are removed. Past the left indent this applies
only to a paragraph with no tab of its own. In threaded type the
numbers are those the story counted, and a paragraph that goes on into
the next frame is converted once, where it starts. A right-to-left
paragraph with no direction set gets the Right to Left direction when a
letter or roman numeral in front of it would make it run left to right.
The change is one undo step. The Type tool's caret stays next to the
character it was next to, and in threaded type it goes with that
character to the frame it moved to, which becomes the selection when it
was not selected.
With the Every-line Composer a paragraph that holds a tab is broken
line by line, so a converted paragraph can break its lines at other
places than the list paragraph did.
Docs: docs/mcp.md, docs/target-app-parity.md.
i18n: Convert to Text in the 24 catalogs.
An image whose pixels can't be decoded, such as a PNG cut short by an
interrupted download, drew nothing on the canvas and the status bar
said nothing. Every render decoded it again, so each frame that drew it
paid for a decode that fails.
The renderer now notes such an image by its content and does not decode
it again. Each render still counts it in decode_failures, so an export
reports it as before. An image refused only because the images being
drawn leave it no room within twice the decoding allowance is not
noted, and the next render tries it again.
On the canvas the image draws as a light gray box crossed from corner
to corner, and the status bar says once for each image that it couldn't
be decoded. Exports still draw nothing there.
Docs: docs/target-app-parity.md.
A document keeps up to 25 saved views, but the View menu listed only the
first 10, so views 11 to 25 could be saved and never chosen. All 25 are
listed now, by name, and choosing one changes the current window to its
zoom, centre and rotation (within the canvas's zoom range).
Edit Views… used to open the generic parameter dialog on the first view,
where the name of the view to change had to be typed. It now opens a list
of the document's views, like Edit Selection…: pick one to rename it or
delete it; OK applies every change as one undo step and Cancel leaves the
views as they were. view.saved.edit takes {edits: [{name, newName?,
delete?}…]} for that, the one-view form still works, and the command is
off while the document has no saved view.
A file's views are untrusted: on open at most 25 are kept, names are
trimmed, capped at 255 characters and unique, and views without a finite
centre and a positive zoom are dropped. New View… starts from the first
free "View N" and caps names the same way.
Behaviour from the public help page "Use multiple windows and views":
https://helpx.adobe.com/illustrator/using/viewing-artwork.html
docs/gaps.md (G7) and docs/target-app-parity.md take New View/Edit Views
off the missing list; docs/mcp.md documents the view.saved commands; the
catalogs get the Saved View 11-25 rows in the pattern of 1-10.
A double-click on the Type on a Path or Vertical Type on a Path tool
reported that the tool has no options. It now opens Type on a Path
Options for the selected type on a path, the same dialog as Type ›
Type on a Path › Type on a Path Options…. With nothing selected, or
with no type on a path selected, nothing opens and `tool.options`
returns the menu command's error, as the Rotate tool's double-click
does without a selection.
Docs: docs/control-protocol.md, the `tool.options` params doc.
With the Selection tool, a single selected grid repeat shows a handle below the grid (rows), one right of it (columns), one past its bottom-right corner (both) and sliders between its first two columns and rows (horizontal and vertical spacing), as the public Set grid repeat options page describes. Each drag previews object.repeat.options and commits as one Repeat Options undo step; Escape cancels, and a drag that ends where it began leaves no step. Bounding-box handles keep priority where they overlap, and the controls hide with the edges or the bounding box. Before, a drag there scaled the source or started a marquee.
Part of #2691.
The message scan read the first argument of every error variant, so
for EngineError::Disabled it read the command id and missed the reason
the status bar shows. It also read error calls inside comments, such as
a commented-out bad(cmd, "..."), as messages that need catalog rows.
The scan now reads Disabled's second argument and removes // and
/* ... */ comments (nested ones included) before it looks for calls. A
// or /* inside a string or character literal does not start a comment.
The renderers share decoded images within a budget that was 1 GiB on
every desktop OS: the installed memory was read only on Linux, and
there the budget was an eighth of it, at most 1 GiB. Images whose
decoded pixels add up to more than that were decoded again each time
the view moved from one image to another: 0.9 to 1.1 s for a
12000 x 9000 JPEG and 2.0 to 2.2 s for a 16384 x 16384 one on a
Ryzen 7 9800X3D.
The default budget is now a quarter of the installed memory, with no
fixed ceiling: GlobalMemoryStatusEx on Windows (through winsafe, which
vectorcraft-cli already uses), sysctl hw.memsize on macOS, hw.physmem
on FreeBSD and /proc/meminfo on Linux. It stays 1 GiB where the
memory can't be read and 256 MiB in the web build, and a 32-bit build
keeps at most a quarter of its address space.
Docs: docs/target-app-parity.md.