Under a tutorial's steps, View more opens the tutorial's practice sample
as a new untitled document, which becomes the active one; open documents
stay as they are, and Save asks where to save the copy. Each of the 12
tutorials has its own small SVG drawing in panels/learn/samples.rs, read
only when View more is pressed.
Once the sample is open, Finish tutorial marks the tutorial finished.
A finished tutorial shows Next Up with the next tutorial's title in the
same skill, and Next Up shows that tutorial without opening its sample.
After a skill's last tutorial the panel says so and shows Back to
skills; Next Up never moves to another skill. Finished tutorials are
kept while the app runs; the skill rings and counts do not show them
yet. The help page's short video is not part of this change.
- learn.openSample, learn.finish and learn.next run the three controls
and are listed in the UI command catalogs; a missing, non-string or
unknown tutorial id, or a step out of order, is an error and changes
nothing.
- New labels and messages have rows in every catalog.
- Docs: docs/mcp.md, docs/target-app-parity.md, docs/ui-parity.md and
the ASSETS.md line for art generated in code.
The Set Font Height Reference dropdown shows an icon before each
reference's name, in the open list and in the closed field: Em Box
frames the whole square around an A, Cap Height and x-Height put a bar
from the baseline to the top of a capital A or a lowercase x, and ICF
Box frames a square inset in the em square. The icons are painted with
egui's painter in the row's text colour and the theme accent.
widgets::dropdown_icon_names is a dropdown_names whose options carry a
painted icon.
A selection inside a warichu block was highlighted across the whole
line of text, so selecting a character of the upper block line
highlighted the lower one too, and a selection from one block line to
the next spanned the wrong characters. Each block line now gets its own
band, out to halfway to the block lines next to it, with one highlight
over each run of selected characters drawn side by side on it. A
selection that runs past the line still covers the line break.
Glyphs now carry their block line, so the characters of one block line
stay together for the highlight and for a click whatever their own
Character Alignment.
The panel collects the objects whose opacity masks hold a listed image in
the same pass over the stored art that collects the rows' objects, once per
list rebuild. Each frame then finds a row's mask object by the layer tree's
index or in that cache, instead of walking every stored root for objects
inside symbols, graph designs and patterns.
The fuzz case counted objects that match the look style C applies, so a
C read with no paint also passed. It now also checks that C's look has
no fill and one red 2 pt stroke.
Justification gaps follow the drawn order, and right to left the bidi
order draws a block's first glyph after the others. The glyph drawn
second then did not continue the block, so Full Justify and CJK
justification opened a gap inside it. Both gap rules now also skip a
pair whose glyphs belong to the same block.
Mesh export checked the object's solids together by building all of them
before the first mesh. It now builds and counts each solid as the loop
reaches it, so a mesh past the triangle budget stops the export before
the solids after it are built.
Two rows of the same file in different symbols showed the same name,
thumbnail and status. The tooltip of a row outside the layer tree now
adds the symbol, graph design or pattern whose art holds the image, and
the object whose opacity mask holds it.
Symbol and pattern art copied in by a placement takes ids of the
document's own, so the next placement of the same file compared it with
the file's art, found the ids different and added Star 2, Dots 2 and so
on. Definitions are now compared by what their art draws, whatever its
ids. A symbol, pattern or brush whose art uses an image, symbol, pattern,
brush or swatch that comes in under another name is copied under a free
name instead of shared.
With art selected, the Edit tab shows a Prominent Colors bar under the
wheel: a part for each row in its new color, as wide as the row's share
of the art, the largest first. Dragging the edge between two parts moves
width from one to the other; when the drag ends, the rows' current
colors move toward the new widths and the art previews the result. OK
keeps the recolor as one undo step.
- recolor.weigh {map, weights?, ids?} returns each row's share of the
uses of the art's colors and, with weights, the rows with their
current colors moved: one color at a time between rows that have a
new color, while a move brings the shares nearer the weights, the
color nearest in Lab to the row it goes to first. A row keeps its
first color, the tints of one global swatch move together, colors
that stay keep their order, and the command changes nothing. A use
counts for the row recolor.apply recolors it with, and the work is
bounded at 50,000,000 color-by-row comparisons.
- The New Color Group menu beside the link button has Save All Colors
(the new colors in row order) and Save Prominent Colors (the bar's
colors in its order); each saves a color group as its own undo step.
- The dialog's weights field drives the bar from ui.dialog.set. A new
Colors count drops it.
The kept grid now records whether a type measure was registered, so a
grid built before registration is not reused when the registered inputs
number happens to be 0.
object.mesh.movePoint and object.envelope.setMeshPoint compare a handle
end with point plus handle, the form the caller sends, so a rounding
difference in (p + v) - p no longer turns an unchanged warp into a mesh
envelope with an undo step.
The fuzz case also loads its .ai library with graphicStyle.loadLibrary,
applies every style to the rich document's objects and then applies a
red 2 pt stroke style read before the fuzzed one, and checks that the
stroke style reaches the objects whenever the fuzzed text is only paint
operators.
- Insert Kashidas skips the characters of a warichu block.
- Blocks whose characters the bidi order draws in turn keep where each
block starts.
- A click on a block line goes to that line's characters.
- Digits marked Warichu in vertical type on a path stay across the column.
- A block of several fonts gives its line the tallest ascent and the
deepest descent among them.
- Warichu Settings on characters not marked Warichu do not split shaping.
- Warichu Settings leaves a value outside its range as it is unless it is
edited.
The i18n test that main added for 3D refusals calls validate_three_d_at with this branch's (Option<usize>, usize) position: effect 0 of appearance item 0 is (Some(0), 0).
With Background Save and Background Export on, Package's OK on a dirty
document starts the package once the save's result arrives. That start
ran in background::after's callback, on the frame that applied the
save's result, so the worker took the frame's file access scope. The
desktop frame has no automation roots, so a package asked for by an
automation request confined to its roots could write outside them.
OK now captures the scope in force and starts the deferred package in
it, so the package is checked against the same roots as the save.
Adds a test with a half-transparent square that its own clip group,
its clipping layer, or two nested clipping paths together hide, so the
square no longer marks the DCS image under it.
A plain group holding just the image becomes its clip group again only
when the image takes its DCS file's clipping path. When Placement Options
clip the image, it goes into a new clip group as before, so a group the
user made around the image alone stays a plain group.
The check that decides whether a linked EPS file is DCS now gets the
file's size. When the bytes read hold the whole file, it reads them as a
full read does. A binary EPS header whose PostScript or TIFF preview ends
past the end of the file names no plates, so such a file keeps its
preview with lowResProxyEps on instead of going missing.
Validation built the Extrude & Bevel, Inflate and Rotate solids from the
stored shape, while drawing, Export 3D Object and Expand as Wireframes
build them after the geometry effects before the 3D effect. A Transform
effect with copies before Extrude & Bevel could pass the check and then
draw the source art. Validation now reshapes the object, the fill or
stroke, or a group's members with those effects first.
validate_three_d_at and validate_three_d_at_in take the effect's index
for an effect on the object too, so an edit checks the effects before
that effect, and effect.apply checks a new effect after the others.