A Smooth drag along the middle of a curved segment smoothed nothing when
neither of the segment's anchors was within the reach, and paths of two
anchors were never smoothed.
- path.smoothRegion searches each curved segment where it can come
within the reach, halving it down to pieces no longer than half the
reach, and adds an anchor in the middle of each stretch in reach; the
existing reach split then cuts the segment where the drag enters and
leaves the reach. A drag that only grazes a curve finds the place on
it nearest the drag. The search is bounded per drag and shared
equally by the segments in reach.
- Paths of two anchors are smoothed, open or closed.
- Alt with the Paintbrush smooths a selected two-anchor curve; a
two-anchor straight line still gets the closed stroke. Both sides use
one segment_is_straight test.
Part of #2224
Object > Path > Remove Anchor Points removed each selected anchor with
its own Vec::remove, shifting the rest of the subpath every time, so
removing k anchors from an n-anchor subpath took O(k*n) moves.
- pathops: remove_anchors removes a subpath's anchors the last first,
reading each anchor's current neighbors, handles, length and closed
state as removing them one at a time does, and compacts the anchor
list once. remove_anchor and remove_anchors share one refit, so the
result is bit for bit the same.
- engine: the command groups the selected anchors by subpath, works out
the next selected anchor with each subpath reading only its own
selected anchors, and takes emptied paths out of the selection
together (Selection::remove_all).
- Tests compare remove_anchors bit for bit with remove_anchor over 600
generated subpaths and focused cases, count the anchors moved (2001
anchors, every other one removed: at most one move per anchor left,
500,500 one at a time), and compare the next-anchor selection and
the command on many paths and subpaths with removing one at a time.
Part of #2224.
A Smooth tool drag only refitted the anchors in its reach within
Fidelity, so a wobble wider than Fidelity stayed, and a second drag over
the same place changed nothing. Repeated refits also drifted away from
the path, and a drag over a whole closed path left a corner at its first
anchor.
- path.smoothRegion now smooths the stretch in reach along its length
with a Gaussian whose spread is a third of the reach, then refits it
within Fidelity. The run's outer end points and handles stay fixed.
- Each refit stays within twice the distance the smoothing moved the
path (at least a tenth of Fidelity), so repeated drags do not drift
(SimplifyOptions::smooth_moved_only).
- A whole closed path is smoothed across its start as a loop, so a
bump at the first anchor is smoothed like any other and no corner is
left. Object > Path > Smooth smooths a closed path across its start
the same way.
The Pencil and the Paintbrush send their Fidelity in points at the
current zoom, but path.freehand read at most 100 pt. At 3.13% zoom a
20 px Fidelity (639 pt) was fitted at 100 pt, the same as 3.13 px on
screen, so a stroke drawn zoomed out kept far more anchors than the
same stroke at 100%.
- path.freehand, and brush.freehand, which runs it, take a Fidelity
from MIN_FIT_TOLERANCE to MAX_FIT_TOLERANCE (100 / 0.0313 pt, the
100 px field maximum at the lowest zoom). A value outside that range
is now rejected with an error instead of being read as the nearer
end. The default stays 1.5 pt and path.blob keeps its 100 pt bound.
- The Pencil and the Paintbrush keep the value they send within that
range, so a stroke draws at any zoom.
- An extending stroke still closes the path within four Fidelities of
its other end, at most 400 pt, as before.
It conflicts with open #7089 in crates/tools/src/draw2.rs.
Docs: docs/mcp.md, docs/target-app-parity.md, path.freehand params.
path.smoothRegion replaced the anchors of each path it smoothed but left
the selection alone, so anchor and segment refs selected with Direct
Selection still named the old indices: after a smooth that removed
anchors, a ref could point past the end of the path or at another
anchor. The edit now drops those refs for each path it changes, so the
path stays selected whole. Selected paths the drag does not change keep
their anchors, and undo restores the earlier selection.
Commands that need an object id read it with `id_param`, which returns
None for a value that is not a non-negative integer, so `{"id": "5"}` or
`{"id": -1}` was refused with "missing id". They now read it with
`object_param`, which refuses such a value with "`id` must be a whole
number", naming the key. This covers `document.node`, the `path.*` anchor
and handle commands, the `text.*` range and path commands, the mesh,
envelope and slice point commands, `layer.target`, `layer.move`,
`node.move`, `select.magicWand`, and the `source`, `target`, `group` and
`path` keys of `appearance.transfer`, `appearance.copyFrom`, the
`livePaint.*` commands and `text.createInPath`.
The optional `group` of `livePaint.fill` and `parent` of `node.move` are
refused the same way when given. Before, a malformed `parent` moved the
object to the top level and a malformed `group` fell back to the
selection.
The params docs now state the direction (and the zero) of each angle or
rotation a command takes; behaviour is unchanged. Shape creation, text.create,
the grids, add-on shapes, saved views, Liquify, Puppet Warp pins, Mirror and
Radial Repeat and Vector Halftone turn clockwise; text character rotation,
gradients, the eraser tip and print screen angles turn counter-clockwise.
view.saved.new's rotation note changes its schema, so the API level goes to 3.
A test walks every command's params doc and fails when a param named like an
angle or rotation doesn't say clockwise or counter-clockwise.
After a Scissors cut (`path.split`) the whole path stayed selected: both
pieces of an open path, or the opened path of a closed one. A Direct
Selection drag from the cut then moved every anchor, so an ellipse cut
at an anchor could not be pulled open by dragging its end.
- `path.split` selects the first anchor of the piece after the cut and
nothing else, as `path.cutAtAnchors` does: anchor 0 of an opened
closed subpath, of the new path when an open path becomes two, or of
the subpath added to a path of several subpaths.
- A Direct Selection press on anchors of a selected path that lie on top
of each other takes the selected one. It took the first in path order,
which in a path of several subpaths was the unselected end.
Docs: docs/mcp.md, docs/target-app-parity.md, the `path.split` params
text.
Commands that read `id` and otherwise act on the selection, the highlighted
layer row or a new object read it with a lenient helper, so `{"id": "abc"}`,
`true` or `{}` acted on the selection instead. They now read it with
`object_param`, which refuses any value that is not a non-negative integer
with "`id` must be a whole number" under the command's name and changes
nothing; an omitted or null `id` keeps the default.
Commands: object.isolate, layer.locate, layer.releaseToLayers,
graphicStyle.new and redefine, charStyle and paraStyle new, apply and
redefine, image.info, links.info, links.goTo, links.unembed, shaper.release,
shaper.expand (whose errors now carry their own name),
transparency.editOpacityMask, transparency.viewOpacityMask, symbol.edit, the
object.blend.spine commands, path.curvature and the type commands that read
type ranges.
The Join tool drew a segment between the open ends of two crossing paths
instead of trimming what overhangs the crossing. path.joinScrub now looks for
two crossing open subpaths whose overhanging ends the scrub runs over, cuts
both at the crossing and joins the kept parts there with a corner, in one undo
step. Without a crossing the endpoint join is unchanged.
Drawing a new Pencil or Paintbrush stroke kept the earlier selection: the engine's
`insert_look` selects the new path only when `keepSelected` is on, and with it off left the
selection as it was. Illustrator starts such a stroke by dropping the selection, and the new
stroke is not selected with Keep selected off, so the command now clears the selection after
inserting a new path.
What stays as before: with Keep selected on a stroke selects only the path it draws (the
earlier selection is replaced); a stroke that continues or redraws a selected path with Keep
selected off deselects that path and keeps the rest of the selection. The Blob Brush keeps its
own Keep selected and Merge only with selection options.
`path.freehand`'s documentation, the engine test
`pencil_with_keep_selected_off_leaves_nothing_selected` and the Tool Options test
`the_new_path_is_selected_only_with_keep_selected_on` cover the three cases. Docs: roadmap,
target-app-parity and ui-parity carry the change.
Blob Brush Tool Options gain Angle (-180 to 180 degrees, 0 by default)
and Roundness (0 to 100 percent, 100 by default), with a preview of the
tip and three dabs; a drag in the preview square sets the Angle. The
elliptical tip keeps its angle on the page along a stroke, a 0 percent
tip is drawn 0.1 percent as wide as it is long, and Size set to
Pressure still varies its size. path.blob takes angle and roundness,
and both values are kept with the tool's options.
While a non-round tip drags, the Blob Brush shows the outline of the
area it covers with its length label, and an Alt drag that smooths
shows the Smooth tool's thin line.
Eraser Tool Options' Size takes Fixed or Pressure and a Variation as the
Blob Brush's does: the tool records the pen, and path.eraseRegion outlines
the squashed drag at the pen's widths, stretched back to the tip's angle
and roundness. The pressure parsing and outline move to draw2's common
helpers, shared by both commands.
Blob Brush Tool Options' Size takes Fixed or Pressure and a Variation, as
the brush options' Size does: with Pressure the brush is Size − Variation
wide where the pen presses lightest and Size + Variation where it presses
hardest. The tool records the pen pressure of each point and shows each
step of the drag as wide as the pen pressed there; path.blob takes
[x, y, pressure] points with sizeMode and sizeVariation and outlines the
stroke with that width profile. A stroke without pressure keeps the Size,
and Fixed with no variation stays the default.
https://helpx.adobe.com/illustrator/desktop/paint-and-fill/learn-painting-basics/blob-brush-options-and-best-practices.html
A Blob Brush stroke used to merge with every closed path of its fill
color and no stroke that it touched, anywhere in the document, across
layers and groups and past objects of other kinds. It now merges with
the topmost such path it touches, and with the other touched matching
paths in the same group or layer that are next to that path in
stacking order, with no other kind of object between them. Merge only
with selection still limits the candidates to selected paths. The
merged path keeps the topmost path's id and place.
Deleting a point of a finished path with the Curvature tool sent
path.removeAnchor, which refits the two segments that met at the point so
one curve follows them. The path kept the bend of the deleted point
instead of curving through the points that remain.
The tool now sends path.removeAnchor with curvature: true, which uses the
new curvature_remove. Each smooth neighbor takes new handles from its new
neighbors, and an end beside one of them takes its end handle again. A
corner neighbor keeps its handle directions, and its handle on the new
segment scales with the segment's chord. With two points left, the points
that curve lose their handles. Object > Path > Remove Anchor Points and
the Delete Anchor Point tool still refit the curve.