- Weed Box and Lines counts the outline points a nested clip group hides when
it tests pieces for being inside a region, and counts the work of every clip
group in the selection together, so a selection cannot run far past the
limit.
- Stencil Bridges refuses art when its measuring budget runs out only while an
island is still unjoined, and a refusal for size or detail says so.
A function an earlier run of a named engine defined was reported without
a line, column or file when it threw in a later run. The realm now gives
each source a tag that stays the same from run to run (Realm::error_tag,
Realm::script_tag), and no two sources share one once the tags run out.
Each named engine keeps the source maps of its runs' scripts, included
files and $.evalFile files, within 8 MiB, dropping the oldest first, and
an error in kept code is reported at that file, line and column. The
report's name and the console line keep the calling run's name. For an
earlier script given as source, file is that run's name.
Docs: docs/mcp.md (Script engines), script.run params text,
docs/target-app-parity.md.
text.tabs.set takes a list of more than 256 stops when every paragraph it
targets already holds at least that many, so a paragraph loaded with more
stops can lose them one at a time (the Tabs panel's Delete Tab). Any
other list of more than 256 stops is still refused, counted as supplied
before stops at one position merge.
Docs: docs/mcp.md.
When a dynamic symbol is redefined or edited, each instance kept every
appearance change whose path still named an object, even when that
object is now one that draws no fill or stroke of its own (an image, a
blend, a mesh) or a symbol instance given a gradient or pattern fill.
symbol.instance.setAppearance refuses such a paint, but the change stayed
on the instance and still counted as a color the document uses.
Fitting the changes to the new art now also clears a fill or stroke the
object at that path does not draw, and drops a change left empty.
Coordinates outside -32,768 to 32,767 plotter units (about 82 cm from the origin) are written as they are, with a warning that older devices may not read them. HP-GL/2 plots are not checked against this range.
Effect › 3D and Materials › 3D (Classic) › Rotate (Classic)… turns every
fill and stroke as one flat plane, as Rotate does, and shades it with the
classic No Shading or Diffuse surface.
- `effect.apply` with `threeD.classicRotate`: the Position rotation and
Perspective, `surface` (`none` or `diffuse`), the classic lights,
Ambient Light, Blend Steps and Shading Color. It has no highlight, no
Draw Hidden Faces and no shadow.
- The dialog shows Position on the Rotation tab and the surface and
lights on the Lighting tab, with no Object tab.
- Groups and layers turn about one shared center, and the effect also
goes on a fill or stroke, as Rotate's does.
- `effect.lightingPreset` refuses it, as it refuses the other classic
3D effects.
- Unknown parameters, numbers out of range, bad flags, a surface other
than No Shading or Diffuse and bad shading colors are refused with an
error.