appearance.copyFrom and a fill or stroke change on a story selected by
Select All no longer skip locked frames, hidden frames and frames on a
locked artboard. They apply to every frame of the story, as the Character
panel's story edits do. appearance.copyFrom still leaves out a frame that
is its source.
With a threaded story selected by Select All, switching to the Eyedropper kept
only the edited frame's selection, so a pick styled one frame. The selection now
carries the story's frames, a pick or Shift-click applies to the text of every
frame as one undo step, and switching back to a Type tool restores the story
selection. A selection inside one frame and unthreaded type behave as before.
A pick and a fill or stroke change on a selected story leave locked and hidden
frames and frames on a locked artboard as they are. appearance.copyFrom leaves
out a frame that is its source.
Typing over a selected story no longer removes the text of a frame whose thread
was removed after Select All.
The remaining flags under crates/engine/src/cmd that read a boolean with
get(..).and_then(Value::as_bool).unwrap_or(..) now go through switch_or,
so a value such as "false" or 1 is an error instead of the default.
Omitting a flag or giving null keeps the old behavior.
- effect.move: copy
- aligned on the appearance.*, stroke.set, transparency.set and effect.*
commands, checked before any early return
- transparency.viewOpacityMask: on
- view.printTiling: on
- plugin.install: replace and allowHeavy, checked for every plug-in
- edit.clear: guides, and path.deleteAnchors' read of it
- text.create and text.createInPath: vertical (already refused by
check_switches, so their behavior is unchanged)
Paint and effect edits matched the active row across all selected
objects at once, so one object without an equal row made every object
edit the row at the raw index. ItemTarget::per_target and
effect_targets now match each object against the first one on its own,
as items_per_target does. effect_targets also looks up the row in the
stack it belongs to when deciding whether an effect edit is
object-level, so an effect on a row that sits lower in another object's
stack no longer fails with "no appearance item".
The comment in add_item said a new fill or stroke is a copy of the top
one. The code takes only the top item's paint, and for a stroke its
weight. The comment now says so, as the params text does.
appearance.addFill copies the active fill row only when the call has no
`ids`, no `id` and no `target: "contents"`; the params text now names
`id` too. appearance.addStroke gives the new stroke at least 1 pt, so a
0.5 pt top stroke gives a 1 pt stroke; the params text now says so.
Tests pin both: `id` alone leaves the active row alone and puts the new
fill on top, and Add New Stroke on a 0.5 pt stroke adds a 1 pt one.
Add New Fill again copies only the active fill row's paint; Duplicate
Item copies a whole row. The params text of appearance.addFill and
appearance.addStroke now says the new fill or stroke takes the paint
(and for a stroke, the weight) of the row it starts from, and a test
pins the paint-only copy.
With a fill row active, Add New Fill copied only the row's paint and
reset its opacity, blend mode, visibility, overprint and effects. The
new row is now a copy of the whole active row, as the command's
description says.
Reduce to Basic Appearance and Add New Fill matched the Appearance
panel's active row only when every selected object had an equal row.
With three objects whose third had a different lower fill, the second
object lost the match too: Reduce kept its top fill instead of the
active one, and Add New Fill put the copy on top instead of above the
active row.
items_per_target now matches each object against the first one
separately, so an object keeps the match whenever it has an equal row.
While the Type tool edits a frame of threaded text, Select All selects
the text of every frame of the story, highlighted in each frame. The
tool edits the first frame that holds text.
- Typing, Delete and Cut replace the whole story as one undo step
(`text.editRange` takes `clear`, the other frames whose text goes).
- Copy and Cut take the whole story (`text.getRange {id, story: true}`).
- Fills and strokes, `type.step`, `appearance.copyFrom`, the Character,
Paragraph, OpenType and text style panels, the Tabs panel's tab
stops, the font menus and the Justification dialog act on every
frame's text (`text.setRangeStyle {id, story: true}` styles them in
one edit).
- A caret move, a click or a word or paragraph selection ends it.
Select All in unthreaded type is unchanged.
Docs: docs/mcp.md, docs/target-app-parity.md.
A graph keeps the paint and stroke weight given to a series' marks, but not
the opacity of their fill or stroke row. An opacity set with
`transparency.set {item}` or `appearance.setItem {opacity}` on a column,
bar, line or other series path was lost the next time the graph was drawn
(a data, type or option change).
- `SeriesPaint` gains `fillOpacity` and `strokeOpacity`. A setItem opacity
on the topmost fill or stroke of a series path stores it, in the same
undo step, and the generator puts it on the topmost fill and stroke of
every path directly in that series' group. Graph designs keep their own
opacity. A value read from a file is held to 0..1.
- The Appearance commands that change the opacity of a series path's
topmost fill or stroke (add, remove, duplicate and move a row, Clear
Appearance, Reduce to Basic Appearance, `appearance.transfer` and the
Eyedropper) update the stored opacity. They do not change the stored
paint, which only `paint.setFill` and `paint.setStroke` set.
- An edit that leaves a series path fully opaque stores nothing for a
series the graph keeps nothing for.
- Drag strokes, fills, characters and effects to move them, or drop them
on the Duplicate or Delete button
- Select several rows with Shift/Cmd-click and move them as one block
- Delete and Backspace remove the highlighted rows, not the selected art
- Row links open their panel (Stroke, Character…) as a flyout
- Stroke weight spinner follows Units > Stroke
- Transparency panel edits the active fill's or stroke's opacity
effect.apply now reports the item of the first selected object, whose row
the active item is. With nothing selected, an explicit aligned item returns
the command's error instead of an internal error.
The Appearance panel's active row is a row of the first selected object's
stack, but fill, stroke, gradient and effect edits matched it against the
object that paints first. When the selection was made top object first and
the objects' stacks differ, an edit changed another row: with the red fill
of [red, white, Stroke] active above a [white, Stroke] object, Fill set the
white row instead.
These edits now match the active row against the first selected object (or
the compound path holding it), as Add New Fill and Reduce to Basic
Appearance already do. Gradient edits also read whether the active row is a
fill or a stroke from that object.
The targets are in paint order, so the first selected object is not always the first target. The active row is now matched against the first selected object wherever it is among them.
Reduce to Basic Appearance kept the topmost visible fill and stroke even
when another fill or stroke row was selected in the Appearance panel.
It now keeps the selected row in place of the topmost one of its kind,
and in each other selected object the row equal to it. With ids, or
with no selected row, it keeps the topmost ones as before.
With a fill row selected in the Appearance panel, Add New Fill now
inserts a copy of that row directly above it and selects the new fill.
Rows already above the selected one stay where they are. Before, the
new fill was always a copy of the topmost fill, added at the top.
The selected row belongs to the first selected object. In a mixed
selection, an object that shares that row gets the copy above its own
equal row; an object that does not share it gets a copy of its top
fill on top, as before. With a stroke row selected, or with `ids` or
`target: "contents"`, Add New Fill works as before.
The panel drops rows that were Cmd- or Shift-clicked together when the
active row changes outside the panel, so after Add New Fill (button,
menu or shortcut) only the new fill is selected.
With the Live Paint Bucket, Alt-click on vector art samples its fill,
stroke and stroke weight into the paint defaults, and on a placed image
it samples the pixel as a solid fill with no stroke. Alt+Shift-click
samples only the color under the pointer, including an intermediate
gradient color or image pixels, into the active fill or stroke. Neither
click paints or changes the selection or selected art, and the next
Bucket click paints with the sampled paint. While Alt is held, the
Bucket shows the Eyedropper cursor and no face or edge highlight.
appearance.copyFrom takes `defaultsOnly: true` to update only the paint
defaults, and paint.sampleColor takes `clearStroke: true` to clear the
stroke default after an image sample into the fill.
With nothing selected, a click with the Eyedropper picks up an object's attributes and an Alt/Option-click on another object applies them, as the reference app's Eyedropper does. Alt-click only copied from a selected object, and with nothing selected it failed. The session now keeps a copy of what appearance.copyFrom picked up last, and a reversed copy with nothing selected applies it.
Review follow-ups:
- items_per_target maps each requested row on its own. Rows deleted or
duplicated together, one shared and one not, fell back to the literal
indices in every object, so the other objects could lose the wrong
items. The first object takes its own rows; each other object takes
its copies of the shared ones only.
- effect.dialog takes `aligned` (the panel passes it on a mixed
selection's shared effect row), and its OK and preview run
effect.setParams with it, so the dialog edits each object's own copy
of the effect instead of the first object's index in every object.
Tests: removing a shared stroke with an unshared fill leaves the other
object's fills; an aligned dialog's command carries `aligned`.
With several objects selected whose appearances differ in anything (two
circles whose fills differ but whose stroke and effect are the same),
the Appearance panel showed only "Mixed Appearances": no stroke, effect
or opacity row, so attributes the objects share couldn't be edited
together. It now lists what they share, as the issue describes:
- `vectorcraft_doc::appearance::SharedStack` (with `align`, a stacking-
order longest-common-subsequence match) gives the fills, strokes and
object-level effects every object has an equal copy of, and where each
is in every object's own stack.
- The panel's object row names the objects' common kind ("Path",
"Ellipse"; "Mixed Objects" only when kinds differ, as the Control bar
does), with an italic "Mixed Appearances" row under it when they
differ, then only the shared rows with their usual controls. The
Opacity row reads "Mixed" when opacity or blend mode differ (an edit
sets them all). The object row shows no fill chip when the fills
differ. Rows aren't dragged in a mixed selection: where a row would go
in each of several different stacks isn't one place.
- The engine maps a shared row to each object's own item: the active
item (a row of the first selected object's stack) always does, so the
Color, Stroke and Transparency panels edit every object's matching
item, and the item and effect commands do with `aligned: true`
(appearance.setItem / removeItem / duplicateItem, effect.remove /
duplicate / setParams / lightingPreset, transparency.set), each as
one undo step. moveItem and effect.move refuse aligned rows of
differing stacks. Without `aligned`, explicit indices keep their
meaning for single objects and scripts.
- "Mixed" is added to every catalog.
Tests: the shared stack of the issue's case, of a stroke at another
index, of nothing alike and of equal stacks, and that matches never
cross; editing the shared stroke edits both strokes (at index 1 and 2)
in one undo step that restores both, also through stroke.set on the
active row; removing a shared effect and adding a fill reach both, and
reordering differing stacks is refused; the panel lists kind, note,
Stroke, Feather and Opacity, not Fill, the full stack for alike objects
and "Mixed Objects" for a path and type. The existing object-row test
now expects the kind for two rectangles and the shared rows when their
opacity differs.
object.transformEach refused reflectX, reflectY, random and copy given
as text, but read strokes, corners, objects and patterns given as text
as the key left out. With Scale Strokes & Effects on,
{"scaleH": 200, "scaleV": 200, "strokes": "false"} scaled the stroke,
recorded an undo step and kept the params for Transform Again, which
repeated the call. artboard.rearrange, artboard.move and
artboard.duplicate read their patterns option the same way, and
artboard.setProps reads its patterns, strokes and corners options the
same way.
These commands now refuse such a value with "`<key>` must be true or
false" before they change anything. So do the other options and
numbers of artboard.setProps and artboard.move, the art of Duplicate,
Copy and Cut Artboard, the shape commands and path.create, path.close,
path.setHandle, path.moveAnchors, the Pencil, Curvature, Reshape
Segment and Blob Brush options, text.create, text.createInPath,
text.setRangeStyle, text.editRange, text.getRange, text.touchType,
text.areaOptions, type.step, the font size steps,
type.opticalMarginAlignment, type.systemLayout, type.fractionalWidths,
type.ruby, the symbol and swatch commands, the Appearance panel's
commands, the gradient and freeform gradient commands, Shape Builder,
Live Paint, Image Trace, the opacity of object.setProps, the radius,
sides and relativeRadii of object.setLiveShape, the reference point of
object.setBounds and the artboard of Align, Distribute and Distribute
Spacing. They refuse a number given as text with "`<key>` must be a
number, not <value>", and a gradient stop's tint with "stop <n>:
`tint` must be a number". A null still reads as the key left out.
Docs: docs/mcp.md, docs/target-app-parity.md.
The reference app adds a new fill with Ctrl+/ on Windows and Command+/
on macOS, and it adds a new stroke with Ctrl+Alt+/ on Windows and
Option+Command+/ on macOS. VectorCraft had Add New Fill and Add New
Stroke on the Appearance panel, with no default key for either.
appearance.addFill now has the default Cmd+/ and appearance.addStroke
has Cmd+Alt+/, which are Ctrl+/ and Ctrl+Alt+/ on Windows and Linux.
Like the panel's buttons and menu items, each key runs its command with
no params and adds the item to every selected object. Keyboard Shortcuts
lists both under Window › Appearance with their keys, and press_key
runs them for agents.
Docs: docs/mcp.md, docs/ui-parity.md, docs/target-app-parity.md.
Commands that read the selection through edit::selected_roots leave
out an object whose group is also selected (edit::roots_of). Fourteen
places that read `ids` kept an object listed together with its group.
Given ids that list an object and a group that holds it, Make Repeat
failed with "no such object", New Symbol failed or stored the object
twice in the symbol, and object.transform moved it twice (20 pt for a
10 pt move).
These places now pass explicit ids through edit::outermost, which
drops an id whose ancestor is also listed, with the filter that
roots_of runs on the selection (now edit::without_inner). Nothing else
is dropped or replaced: unlike roots_of, it keeps layers and
compound-path members. A list without nesting gives the same result as
before. Commands that take both ids and the selection as listed, such
as paint.setFill without item, are unchanged.
Docs: docs/mcp.md, docs/target-app-parity.md.
These commands edited the document even when nothing changed, so the
call recorded an undo step, emptied Redo and marked the document
modified:
- Fill, Stroke, None, Apply Last Color and Apply Last Gradient with the
paint the objects have already, also on characters selected with the
Type tool.
- stroke.set and stroke.setAdvanced with the options the strokes have
already.
- paint.editGradient, paint.setGradientGeom and the freeform point
commands when the gradient comes out as it was.
- Invert and Complement on the Appearance panel's selected row when no
color changes.
- Swap Fill and Stroke and Default Fill and Stroke when every object
comes out as it was.
- appearance.setItem with the values the item has or an index no
object has, and transparency.set with an item and the values that
item has; appearance.removeItem with indices past every stack;
appearance.moveItem, Reduce to Basic Appearance, Clear Appearance,
the Eyedropper (appearance.copyFrom) and appearance.transfer when
every object comes out as it was.
These commands now return without editing the document. The replies
have the same form as before. On a graph's series or labels, a fill or
stroke that the art has already still records one undo step when the
graph does not keep that paint for them (for example after the
Eyedropper painted the art), and the graph then keeps it.
The Eyedropper test whose second copy changed nothing gives its target
a green fill first, which the copy turns red again.
One line in the evidence list of docs/target-app-parity.md names these
commands, apart from Invert and Complement.
Every edit of an object copied its whole appearance (its fills, strokes and effects, about
540 bytes for a basic object) into the new node, though a move leaves it as it is. Over 45
whole-selection moves of 10,000 paths, undo history grew by 589 MB; now 349 MB (41 % less), and
a nudge or a drag of the selection takes 12 ms instead of 15.
- Node::appearance is a vectorcraft_doc::Shared<Appearance>: copy-on-write. A clone shares it,
and the first change through DerefMut copies it (Arc::make_mut). Reads, writes, equality (also
against a plain Appearance) and the saved form are those of the Appearance itself, so call
sites read and change it as before. Sites that build or assign a whole appearance add .into(),
and the few that need a plain copy take (*n.appearance).clone().
- Node::transform changes the appearance only when it has gradients to transform, and pattern
paints are transformed only when there are some: a move no longer copies an appearance it
doesn't change.
The workspace suite (5,301 tests) and clippy pass with the change; the doc and engine suites
pass again after the transform guard.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VmMmc1J8XeNLxhRihWv9cc
Group Selection's fill and stroke on a graph series are kept on the graph,
separately per series, and reapplied when its data, type or size changes,
and through save, open and undo.
Each paragraph has its own alignment, indents, spacing, hyphenation, tab
stops and paragraph style (TextObject.paras; para stays paragraph 0's, so
old files and readers work). Layout, editing (split/merge), threads, the
Paragraph/Tabs/Paragraph Styles panels, ranged text.setStyle/setFormat/
tabs/paraStyle.apply, SVG export/import and the fuzzers follow.
Clicking a Layers panel target circle runs `layer.target {id}`: a layer gets its art
selected and becomes the target (`Selection.target`) of the appearance, effect,
transparency and opacity-mask commands, which then edit the layer itself; the
Appearance panel lists it. Dragging a circle onto another runs
`appearance.transfer {source, target, copy?}` (Alt copies), dropping it on the trash
clears it. Filled dots also mark groups and layers with fills of their own, masked
objects get a dashed underline, and while an opacity mask is edited the panel lists
only an `<Opacity Mask>` entry and the tab says so.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Double-clicking the Eyedropper opens Eyedropper Options (dialog
eyedropperOptions): raster sample size (point, 3x3, 5x5) and Picks Up /
Applies trees (transparency; focal fill colour, transparency, overprint;
focal stroke colour, transparency, overprint, weight, cap, join, miter,
dash; character and paragraph attributes). The options live in the
preferences (Prefs::eyedropper, eyedropper.setOptions, prefs key
eyedropper) and replace the earlier appearance/transparency switches.
appearance.copyFrom takes pickUp/apply overrides, reverse (Alt-click:
the selection's attributes onto the clicked object) and append
(Shift+Alt-click: add the source's fills and strokes). Type copies font,
size and paragraph attributes to type. Clicking an image samples its
pixels; sampled colours keep their colour model.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
With type selected, stroke.set (without an item) gives every run the
weight, cap, join, miter limit and dashes instead of adding an object
stroke; while the Type tool edits text, the Stroke panel styles the
selected characters through text.setRangeStyle `strokeOptions`, and the
panel reads the first run (or the selection's style).
CharStyle gains stroke_cap, stroke_join, stroke_miter_limit and
stroke_dash (defaulted, skipped when default). Character strokes and
object strokes on type now draw through the shared stroke geometry on
the canvas, in PDF and in SVG (live text writes cap/join/miter/dash and
tspans reset what the first run sets; object strokes are drawn on the
glyph outlines), so every stroke option, opacity and blend applies.
Outlines, the Eyedropper and graphic styles keep the options.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A group's or layer's own fills and strokes paint every member's geometry, below or above the
members as the new contents slot (Appearance.contents_index) says; its geometry effects reshape
the members as one piece and its raster effects apply to the composite (one combined shadow),
respecting knockout groups. Type's own fills and strokes paint under or over its characters.
Render, SVG/PDF (via bake) and Expand Appearance evaluate them alike.
Commands: appearance.* / effect.* take target: "object"|"contents" and layer ids;
appearance.moveItem moves the Contents slot (from: "contents") or an item across it
(contents); appearance.targetContents selects a group's members. Graphic styles applied to a
group now style the group itself. The Appearance panel shows Contents/Characters rows that
drag, and double-click to target the members or edit the characters' paint.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Gradient tool handles (a drawn vector's start and end, the end handle and the moved start) snap to anchors, edges
and smart guides, with the guide overlays; Shift constrains to 45° steps from the Constrain Angle preference
(`ToolContext::constrain_angle`, `constrain_angle_from` in geom). Double-clicking a toolbar button runs the new UI
command `tool.options {tool}`: the Gradient tool opens the Gradient panel, the Eyedropper opens Eyedropper Options
(`eyedropper.setOptions {appearance?, transparency?}`, which `appearance.copyFrom` honours and its params override).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The eyedropper (`appearance.copyFrom`), `graphicStyle.new` and `graphicStyle.apply` move placed gradients so they
sit at the same place relative to each target's bounds (type: its layout box in text space) instead of where the
source had them; the paint defaults take the gradient unplaced, so new art fits it. Model: `GradientGeom::rebase`
/ `GradientPaint::rebase` (color), `Appearance::rebase_gradients` (strokes relative to their inflated boxes) and
`GraphicStyle::unit_box`: new styles store placed gradients in unit-box space; styles from older files keep
document coordinates and apply as before.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Engine: effect.move {from, to, fromItem?, toItem?, copy?}; appearance.showAllHidden;
appearance.duplicateItem takes to? and indices?; appearance.removeItem takes indices?;
Appearance::has_hidden/show_all. UI: effect.dialog takes index? (edit in place via
effect.setParams) and opens the effectExists question for an effect already in the list.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>