Changing Preferences › Hyphenation › Exceptions bumped each open
document's revision, but the caches of laid-out type outside the text
crate were keyed on the font generation alone. The renderer kept the
glyph geometry, raster-effect pixels, live-effect and envelope art,
pattern tiles and placed symbol art of unchanged type objects, so
hyphenated area type kept its old line breaks on the canvas. The
hit-test art of blends and envelopes, the Fit to Artwork Bounds answer,
the layout caches of the Type and Touch Type tools and the out port's
overflow mark were keyed the same way.
vectorcraft_text::layout_inputs() returns a number that changes with
the fonts and with the hyphenation exceptions. Every one of those
caches now keys on it instead of FontDb::generation(), and envelope ink
uses it in place of the private envelope_ink_inputs(). The hit-test key
hashes it together with the plug-in revision.
Tests: a renderer that drew hyphenated area type, alone, with a drop
shadow, in a group with a Transform effect, in a symbol instance and in
an envelope, draws it as a new renderer does after the exceptions
change; the out port of selected area type shows the overflow that the
new exceptions cause. The render test helpers that run a step again
when the fonts change during it now also run it again when the
exceptions change.
Session::replace_document on a tab other than the current one cleared
the bounds of type set in a font named like a composite font and left
that type with estimated bounds until the document came to the front.
- The replacement's type without bounds is measured at once, in the
document's own composite fonts, lent for the measuring. The front
document stays the one whose composite fonts are registered.
- When the document then comes to the front unchanged, its type in its
own composite fonts is not measured again. Type set in a composite
font only another document defines is still measured again, as
missing, and so is type set in a composite font name that another
thread's loan held with a different definition.
Type with an inline graphic was resolved only in the layers, so type in
the art of another symbol, a graph design, a pattern tile or an opacity
mask kept the size its graphic had when it was made. The symbol holding
that type, its instances and the inline graphics that show it were
measured from the stale layout.
- Inline graphics are resolved in every tree that holds type. Symbols
are resolved in dependency order, so a symbol's type is laid out
before the type that shows that symbol inline. Edits, opening,
reverting and Refresh Font List use the same pass.
- The pass visits each object once: it resolves the children first and
copies a node only when something below it changed. It measures each
symbol's art once per pass.
- An inline graphic of a symbol whose art shows that symbol inline,
directly or through other symbols, is an empty slot. The symbols on
such a cycle are found once and cached until the symbols change.
- A changed inline graphic also clears the text's cached baselines.
A file read for Place, for the place cursor or dropped on the canvas,
a bitmap read for Paste, and a paste waiting at its Swatch Conflict
dialog are no longer placed or pasted in a document that File › Revert
replaced while they waited. Revert keeps the document's tab and uid, so
these were placed in the reverted content with the selection, clipboard
and insertion context of the content it discarded.
- DocState::reverts counts the Reverts of a document; replace_document
increments it, and a batch that fails puts it back with the document.
- Reads, deferred swatch pastes and web canvas drops keep the count they
started with and are dropped, with a status message, when it changed.
- A paste given after a Revert starts a chain of its own instead of
following a paste given before it.
file.close {index} on a tab other than the current one made the
document now at the closed index current and reset the tool, so the
document the user was working in went to the back. The current
document now stays current, found by its id as document.move does, and
its tool keeps its state. Closing the current tab still makes its
neighbor current.
Docs: docs/mcp.md, docs/target-app-parity.md.
The profiles Edit > Assign Profile gives a document stayed the active
color settings after another document came to the front, so a new,
opened or switched-to document drew and converted its colors through the
previous document's profile, and closing the last document left it in
use.
The session now puts the front document's profiles in use (the working
spaces where it has none, or no document is open) after a new or opened
document, a tab switch, a close, File > Revert, every command including
each batch step and Undo or Redo of Assign Profile, a failed batch or
plug-in call, a script's rollback and slice boundaries, a canceled
preview, undo group or undo scope, and for each document Export All Open
and the update of placed documents work in. The active settings are
rebuilt, and the documents redrawn, only when they change.
With Real-time Drawing off, a command that ends a drag first (Undo, Redo,
Clear History, a plug-in command and the others) applies the drag's
deferred preview, but dropped the warning that preview gave, which
releasing the drag shows in the status bar.
- The applied preview's warning is now kept while a top-level command or
the tool's actions run. A command's result carries it as
`previewWarning`, and as `warning` when the command has no warning of
its own, so the status bar shows it.
- Typing kept as its own step when a tool's drag begins, or when Cmd
lends the Selection tool, shows the warning in the status bar.
- The Cmd-lend path no longer ignores an error from keeping the typing.
Docs: docs/mcp.md (undo/redo row), docs/target-app-parity.md.
A library loaded from outside a confined client's read roots keeps its
`loaded/<file name>` id for the session, in ui.inspect, ui.docking and
the library commands, so an id taken from an earlier reply still finds
the same library after another library with the same file name is
loaded. swatch.library.copyToUser leaves out `path` when the file is
outside the read roots, as the saves do.
The ids come from the engine's concealed_library_ids, which now reads a
path written with either separator, counts another platform's absolute
path as outside the roots, and keeps each id in the session.
Each built-in category (Mobile, Web, Print, Film & Video, Art &
Illustration, Branding, Social) has a New Document profile, a native
document in the New Document Profiles folder next to the preferences.
file.new copies the profile's swatches, graphic styles, brushes, symbols,
patterns, character and paragraph styles, rulers, Document Setup options,
assigned color profiles and print settings into the new document. The
preset's size, units, artboards, bleed, background, color mode and
resolution still apply, and the profile's art and layers are not copied.
- file.newProfiles lists the profiles, file.newProfiles.edit opens one
as a document (writing the shipped profile first), and
file.newProfiles.reset deletes its file. file.new takes `profile`.
- Saved and Recent presets keep the profile of the preset they came from.
- A profile that cannot be read, is larger than 64 MiB or is not a native
document leaves the defaults, and file.new reports it in profileError.
- New Document has a Manage Profiles pop-up with Edit and Reset.
Docs: docs/mcp.md, docs/target-app-parity.md.
The zero point dragged out of the box where the rulers meet snaps as a
Pen or shape tool's point does: with Smart Guides onto the anchors,
centres, edges and paths of the art and the artboards or into line with
them, with Snap to Point onto the anchors and along the ruler guides,
else onto whole pixels or the grid. The guides showing what it snapped
to show during the drag and go when it is released or cancelled
(Escape, focus loss, another document). The origin is still set once,
on release (document.setRulerOrigin, one undo step).
The engine snaps it (Session::ruler_origin_drag, with the tools crate's
rulerguide::OriginDrag over PointSnap::drawn), as it does a guide
dragged out of a ruler.
The Stroke panel menu's Edit Arrowheads… (stroke.arrowheads.edit) opens
Arrowheads.vectorcraft next to the preferences, creating it with one
example head when it is missing. Each symbol in the file is one head,
listed by name after the built-in heads in both arrowhead menus: it
points right, its registration point is the tip, and its height is drawn
as wide as the built-in heads. The file is read at startup and again
each time VectorCraft saves it; stroke.arrowheads.reload and
stroke.arrowheads.list read and list it.
Arrowhead gets a Custom variant, appended after the built-in names, that
carries the head's name and outline, so a document that uses one draws,
saves, reopens and exports it without the arrowheads file. stroke.set
takes {"custom": name} or the {"Custom": {name, path}} form that
document.inspect reports.
Part of #5421.
A new built-in add-on, Image Tools (Object › Plug-ins › Image Tools),
adds Remove Background… (`addon.image.removeBackground`). It makes the
background of the selected images transparent by lowering the alpha of
their own pixels, in one undo step, with no service or model. The
background is the most common color along the image's edges, the
average of the image's corners, or colors the user picks. Contiguous
(on by default) clears it only where it reaches in from an edge; off,
it is cleared wherever it is. Tolerance and Softness (0 to 100, 10 by
default) set how near a color must be to be cleared and the band over
which pixels fade out. Match measures that nearness as the RGB
distance or as the largest difference on one channel. It is a
VectorCraft addition.
- The image stays an image: an embedded PNG with alpha, the source's
ICC profile and resolution, and 16 bits or gray when the source is.
A linked image is embedded and keeps its Placement Options.
- When the edges hold at least as many clear pixels as pixels of their
most common color, edge mode clears nothing, so a second run leaves
the subject alone. Corner mode leaves clear corners out of the
average and clears nothing when all four are clear.
- With Match set to Each Channel, a tolerance of t / 255 × 100 clears
the colors within t 8-bit steps on every channel.
- A CMYK image, a linked image that shows its preview, an image that
would need more than the decode allowance (checked from its header)
and a result with no pixel left are refused, and the document stays
as it was. When no pixel changes, no undo step is added. The result
reports `cleared`, the pixels made fully clear.
- Picked colors are hex colors, with or without `#`, or black, white,
red, green or blue.
- The dialog opens with Preview off; with Preview on, the canvas shows
the result, and Cancel puts the image back. While the dialog
previews, the session keeps the images' decoded pixels (at most
128 MiB, 32 MiB in the web app) so each preview step does not decode
them again, and releases them when the dialog closes with OK or
Cancel. A run that is not a preview step keeps nothing.
Docs: docs/mcp.md (Image Tools add-on), docs/target-app-parity.md.
A library loaded from outside a confined client's read roots keeps its
`loaded/<file name>` id for the session, in ui.inspect, ui.docking and
the library commands, so an id taken from an earlier reply still finds
the same library after another library with the same file name is
loaded. swatch.library.copyToUser leaves out `path` when the file is
outside the read roots, as the saves do.
The ids come from the engine's concealed_library_ids, which now reads a
path written with either separator, counts another platform's absolute
path as outside the roots, and keeps each id in the session.
The grants that should be gone from grants.json but could not be removed
were kept per Session, so a second Session attached to the same Plug-ins
folder in the same process still counted them for plugin.inspect,
plugin.install and loading plug-ins. They are now kept for the process,
by the folder's canonical path and the plug-in id, and a successful
write of grants.json for the id in any session makes the grant count
again. Attaching another folder no longer clears them.
A failed removal does not override a write another session made for
the id in the meantime. The process keeps the latest 256 grant writes
for that check. Another process on the folder still reads grants.json
as it is written.
A script whose first lines name an engine with `#targetengine name` (or
`//@targetengine name`) runs in that engine, and a later script that names
it sees the globals and functions earlier runs left, until the engine is
dropped or the session ends. A script without the line, and
`#targetengine main`, still get a new engine for each run.
- A session keeps at most 8 named engines, each with a 64 MiB heap. A run
that goes past the heap ends with the heap limit, and the engine stays
usable. Names are 1 to 64 bytes. The line comes once, in the script
itself, before its code and its #include lines.
- An uncaught error, a limit or script.stop puts the documents back and
keeps the globals the run set. An internal error drops the engine. A run
stopped at a dialog or left paused ends where it was before the engine
is kept. An error in a function an earlier run defined is reported
without a line and column.
- `vc`, `$`, `alert`, `confirm` and `prompt` are made once for each engine
and act for the run that calls them, including copies an earlier run kept
in a global. `vc.args` gives a read-only copy of the calling run's
`args`, and what a run sets on `$` lasts for that run only.
- `script.engines` lists the named engines with their heap, and
`script.engine.drop {name}` drops one. Scripts cannot run either.
- The engines stay on the thread that made them. A session used on
another thread starts there with no named engines, and the old ones are
dropped on their own thread.
- The web build has no named engines: a run that names one other than
`main` ends with an error before any of it runs.
- `Realm::end` ends a run where it is, `Realm::error_source` counts from
the realm's last script, and `HostItem::FrozenGetter` gives a frozen
value each time it is read.
- The script checker lists `#targetengine` as a supported directive.
Docs: docs/mcp.md, docs/target-app-parity.md, docs/gaps.md.
Ruler guides were a list kept beside the layers. Each guide is now an
object of its layer or sublayer, always directly in it and above the
layer's art. These behave as on main:
- Guides draw on screen only. Exports (SVG, PDF, PNG, PSD), Fit All,
Select All, the art bounds, clicks and marquees, and a layer's
Pathfinder and Transform effects leave them out. The Layers panel
lists them as guide rows of their layer, the highest guide.list
index first.
- Deleting a layer deletes its guides, and merging layers keeps their
guides in the merged layer.
- The guide commands number guides as guide.list does, in the order
they were made.
New: each guide takes an id from the document's object ids. An object
command given a guide's id fails with an error, and node.move cannot
put a guide into a group or out of its layers. A guide made while an
opacity mask, a symbol or a pattern is edited moves to the top
visible, unlocked layer when editing ends.
File format: native files still save the guides in the document's
guides list, in every file version, so older builds read them. Each
entry may now also carry the guide's id, name, locked and hidden
flags; older builds ignore those fields. Opening a file puts each
saved guide on its layer (on the top visible, unlocked layer when the
file names none or a layer it does not have), and each saved guide
counts against the object limit for opening a file. A ruler guide node
that a file holds below a layer's art moves up to the layer's guides,
and one anywhere else (in a group or another object, beside the
layers, or in a symbol) is removed. Ruler guides read from an .ai file
become guide objects on the layer they were on, numbered in the order
the file lists them.
File › Scripts now lists the .js and .jsx files of the Scripts folder next
to the preferences, each named after its file without the extension, with
each subfolder as a submenu, above Check Script… and Other Script…. The
help page describes this listing:
https://helpx.adobe.com/illustrator/desktop/automate-visualize-data/automate-actions/install-and-run-scripts.html
Choosing a listed script runs it through script.run without the warning
Other Script… shows. script.listInstalled returns the same listing, and
ui.runInstalledScript {path} runs one entry.
VectorCraft's own rules: the folder is read off the UI thread when the
app starts, when its window becomes active and when the File menu of the
window's menu bar opens; only names are read; links, junctions, hidden
and system entries are left out and checked again before a run; one read
stops at 2,048 entries, 512 scripts, 128 subfolders, 4 levels or 250 ms
and the menu then notes that some scripts were not listed. Under an
automation read root, script.listInstalled and ui.menu.list leave out a
folder outside the root.
#1183 (LloydNicholson) also proposed a Scripts menu listing a folder.
Scripts write to a new Script Console with $.write(...values) and
$.writeln(...values), each value as String(value) gives it. vc.log
entries, a run's uncaught error as name:line:column: message, and a
start, end and report line for each run go there too. The report line
gives the run's time, host calls and slowest commands.
- The console keeps at most 2,048 lines and 1 MiB of text, dropping the
oldest and counting what it dropped. A line is cut at 4,096 bytes and
a script's name at 256 bytes, with a count of cut lines. Line feeds,
carriage returns and CRLF break lines; other control characters show
as Unicode Control Pictures.
- script.run's result and scriptReport gain runTimeMs, timingAvailable,
hostCallCounts, slowestCommands and the run's own console. A failed
run's report has them too.
- script.console and script.console.clear read and empty the console;
ui.copyScriptConsole {first?, last?} copies lines as the panel shows
them.
- The panel lays out only the rows in view, selects with click and
Shift-click, and has Clear, Copy Selected and Copy All. Output goes on
while it is closed, and Clear works during a run.
Docs: docs/mcp.md, docs/gaps.md, docs/roadmap.md,
docs/target-app-parity.md.
`Session::history_budget` (default `default_history_budget()`) caps the
memory the undo steps of all open documents keep together. After each
command, tool edit, interaction commit, direct edit, framed script run
and closed undo group, `Session::trim_histories` drops the oldest steps
of any document first, undo steps before redo steps. Each document keeps
its last eight undo steps and next eight redo steps, and a held history
keeps all of its steps. While a script runs or an undo group is open,
no steps are dropped, so a canceled group leaves the other documents'
steps in place. Closing a document frees its share. The steps are not
counted again while neither the budget nor any history changed. Each
document's own `byte_budget` stays as its ceiling.
edit.colorSettings set only the process-wide colour settings, so the RGB and
CMYK working spaces, intent and black point compensation went back to the
defaults at every start, although the profiles color.loadProfile loads are
kept (#2168, #2174). The engine now writes them to a settings file when they
change (Session::attach_color_settings), and the desktop app and
vectorcraft-cli keep that file as `Color Settings.json` next to the
preferences, attached right after the profile store so a saved working space
may be a loaded profile. Saved settings that can't be used (a profile that is
gone, a damaged or oversized file) leave the defaults with a log record, and
the next change writes over them. Nothing is read or written with
VECTORCRAFT_NO_PREFS.
File › Scripts › Other Script… picks a .js or .jsx file, shows a warning
that can be turned off in Preferences › General, and runs the script
against the open documents through the `vc` object. The new
`script.run` and `script.stop` commands run and stop a script over MCP.
- A run is one transaction. Each document it changed gets one undo step
named Run Script. An uncaught error, a limit or a stop puts every
document, the paint, the clipboard, menu state and preferences back.
- A command that fails inside a run, or whose result is too large to
reach the script, is undone and throws an error the script can catch.
- Files a command wrote stay on disk and the report names them, also
when the run is stopped from the quit question.
- While a script runs, other commands that change anything fail with a
busy error; MCP reports it as JSON-RPC error -32003.
- In the app the run advances one slice per frame with a Stop button in
the status bar. A run that adds a great many objects asks whether to
continue; Stop and Escape end it.
- Commands that change state outside the documents, such as prefs.*,
plugin.* and file.place.queue, are refused to scripts.
Docs: docs/mcp.md, docs/gaps.md, docs/roadmap.md,
docs/target-app-parity.md.
text.spelling.addWord, removeWord and changeWord are Check Spelling's Add
and Edit Custom Dictionary's Add, Delete and Change; text.spelling.dictionary
lists the words. They live in craft-proof, which every language's check
reads. The desktop app and vectorcraft-cli keep them in
`Custom Dictionary.txt` next to the preferences (none without preferences);
elsewhere they last until the app closes.
text.spelling.ignoreAll is Ignore All: the active document's checks skip the
word while it is open; not saved, not undoable, and not a change to the
document's revision.
Behaviour: https://helpx.adobe.com/illustrator/desktop/design-with-text/edit-format-text/check-and-correct-spelling.html
When loading the plug-in store can't remove the grant of an id whose stored
module lists no permissions, or can't read grants.json, the entry stays on
disk and still approved the bytes it covers. plugin.install has the same case
when the grant can't be removed and no earlier module can be put back.
The session now keeps those ids and does not count their grants in
plugin.inspect, plugin.install, plugin.reload or a later load of the store. A
successful update of the grant for the id ends that, and so does attaching a
different store.