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vectorcraft/docs
dotCooCoo 0f9839f7f6 Layers: heavy type, symbols, meshes and images get their first thumbnail off the UI thread
The Layers panel decided whether to make a row's first thumbnail on the
UI thread by counting path anchors and type frames only, so point type,
symbol instances, gradient meshes, images and placed documents counted
as one object with no anchors, and a heavy one was rendered on the UI
thread.

- small_node takes the row's document. Each glyph of type counts as 4
  anchors, each mesh point as 1 and every 100 image pixels as 1, against
  the same 2,000-anchor limit; glyphs are counted only up to the limit.
- A symbol instance and an inline graphic count their symbol's art, and
  a placed document counts its file's art once the file has been read;
  one not read yet goes to the thumbnail thread.
- Symbols and placed documents nested more than 8 deep go to the
  thumbnail thread, so a symbol holding an instance of itself is counted
  to an end.
- The painted fallback thumbnail counts as before.
2026-11-05 10:26:07 +07:00
..
2026-10-22 00:01:37 +07:00
2026-10-22 00:01:37 +07:00