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- a_faces_seam_stays_within_half_its_width_of_the_face checks Rotate (Classic)'s branches too: No Shading keeps its paint, a gradient keeps the gradient, and Diffuse shades its plane darker at some view. - classic_revolves_seams_are_round checks each seam's reach as well as its join, and covers a gradient. - The Wireframe edge takes seam_stroke (the same stroke it built by hand). - Docs: which seams went from miter to round and which already were; the white-light difference from the 2026-10-17 comparison is expected, not measured; the 3D area rows record the change; the performance note says its measurement predates the Classic Rotate and Revolve paths.