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vectorcraft/crates
Adam Belis 4851736364 M2.x: blend Align-to-Path smooth on curved spines
Spine::at_length computed tangents from flattened polyline chords, which
are piecewise constant and jump discretely between chords on curved
spines. Steps oriented to the spine with Align to Path stuttered at
large step counts.

Store the original PathData in Spine and compute the tangent from the
original cubic at the true arc-length position via ParamCurveDeriv,
instead of flattened chord directions.

Adds a regression test walking 200 samples along a curved spine and
asserting each tangent step stays under 0.1 radians.
2026-11-09 04:42:48 +07:00
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