Files
vectorcraft/crates/doc/src/id_index.rs
T
dotCooCoo 4cf4ea3a39 Tests: the shape builder and large edit guards count work instead of timing it
The Shape Builder, Live Paint and run_around tests in planar/tests.rs
measured elapsed time against a 5 s limit, and the large edit tests
(large_edits.rs, with the Lock and Hide All Artwork Above and perspective
Alt-drag tests that share `soon`) against 20 s. On a loaded machine they
failed without any change in the code.

- pathops: a test-only counter adds up the items `RectIndex::at` reads
  and the segments `nearest_u` searches. The four planar tests assert a
  bound on that count.
- doc: `tree_walks` counts, per thread, the walks of a document's tree
  that lookups by id make. `soon` fails when a command walks the tree
  more than 64 times, and keeps a 300 s wait for a hang. The tests that
  named a 20 s limit are renamed.

Looking objects up one at a time in Delete or Offset Path, or scanning
the whole index or ring in the planar code, makes these tests fail.
2026-11-08 11:42:46 +07:00

182 lines
6.8 KiB
Rust

//! A cache of every node's index path, so a lookup by id checks one path instead of walking the
//! tree.
//!
//! The tree is edited in many places through public fields, so the cache can't be kept in step
//! with it. It is checked instead: a cached path is used only while the node at that path still
//! has the id (a check as deep as the tree). A path that no longer checks out rebuilds the cache,
//! and an id the cache doesn't have (deleted, or added since) is looked up by walking, as before.
//! An id that appears more than once (a damaged file) is never cached, so lookups keep returning
//! its first place in tree order.
//!
//! The one case a cached lookup can answer differently from a walk: a second node with an
//! existing id put in the tree *after* the cache was built, earlier in tree order than the first.
//! The lookup then returns the original node (also one with that id) instead of the new one. The
//! app never makes such a node (paste and duplicate give new ids, undo restores whole trees);
//! duplicated ids come from damaged files, which are cached afresh when opened.
use std::collections::HashMap;
use std::hash::{BuildHasherDefault, Hasher};
use std::sync::{Arc, RwLock};
use crate::{Node, NodeId};
/// Hasher for node ids: one multiply, by a number chosen at random once per run (a document's ids
/// are its author's, and a fixed multiplier lets them be picked to collide). The default SipHash
/// dominated the cost of building the cache.
#[derive(Default)]
pub struct IdHasher(u64);
impl Hasher for IdHasher {
fn write(&mut self, bytes: &[u8]) {
for &b in bytes {
self.0 = (self.0 ^ u64::from(b)).wrapping_mul(0x100_0000_01b3);
}
}
fn write_u64(&mut self, v: u64) {
self.0 = (self.0 ^ v).wrapping_mul(multiplier());
}
fn finish(&self) -> u64 {
self.0 ^ (self.0 >> 29)
}
}
/// The odd multiplier of [`IdHasher`], random per run.
fn multiplier() -> u64 {
static KEY: std::sync::OnceLock<u64> = std::sync::OnceLock::new();
*KEY.get_or_init(|| std::hash::BuildHasher::hash_one(&std::hash::RandomState::new(), 0x9e37_79b9_7f4a_7c15_u64) | 1)
}
/// A map keyed by node id with [`IdHasher`].
pub type IdMap<V> = HashMap<NodeId, V, BuildHasherDefault<IdHasher>>;
/// Where each node is: its parent's entry (`u32::MAX` for a top-level layer) and its index among
/// its siblings. One flat table, so building it allocates nothing per node.
#[derive(Default)]
pub(crate) struct Paths {
/// Each id's entry in `at`; `None` for an id that appears more than once.
ids: IdMap<Option<u32>>,
at: Vec<(u32, u32)>,
}
impl Paths {
/// The index path of `id`: `Some(None)` when the id appears more than once, `None` when it
/// isn't in the table.
pub(crate) fn get(&self, id: &NodeId) -> Option<Option<Vec<usize>>> {
let e = (*self.ids.get(id)?)?;
let mut path = Vec::new();
let mut cur = e;
// Each step goes to a parent entry, made before its children: at most `at.len()` steps.
for _ in 0..=self.at.len() {
let Some(&(parent, i)) = self.at.get(cur as usize) else { return Some(None) };
path.push(i as usize);
if parent == u32::MAX {
path.reverse();
return Some(Some(path));
}
cur = parent;
}
Some(None)
}
pub(crate) fn contains_key(&self, id: &NodeId) -> bool {
self.ids.contains_key(id)
}
pub(crate) fn len(&self) -> usize {
self.ids.len()
}
}
/// Lookups that had to walk (the cache didn't have the id, or its path no longer checks out)
/// before the cache is rebuilt: a rebuild costs a few walks, so rebuilding only after a few keeps
/// a lookup's cost within a small factor of a walk whatever the edit pattern (say, delete an
/// object and look the next one up, again and again).
const MISSES_PER_REBUILD: u32 = 4;
thread_local! {
/// [`tree_walks`] of this thread.
static TREE_WALKS: std::cell::Cell<u64> = const { std::cell::Cell::new(0) };
}
/// How many times lookups by id on this thread have walked a document's tree, reading up to all of
/// its nodes: one count per search of the tree and per rebuild of the cache. An edit that looks its
/// objects up one at a time counts about one walk per object; one that looks them all up at once
/// counts a few.
pub fn tree_walks() -> u64 {
TREE_WALKS.get()
}
/// Adds one to [`tree_walks`].
pub(crate) fn note_tree_walk() {
TREE_WALKS.set(TREE_WALKS.get().saturating_add(1));
}
/// The cache, shared by clones of a document (each checks every path it uses against its own tree).
#[derive(Default)]
pub struct IdIndex(RwLock<Option<Arc<Paths>>>, std::sync::atomic::AtomicU32);
impl IdIndex {
/// The current cache, if one was built.
pub(crate) fn get(&self) -> Option<Arc<Paths>> {
self.0.read().ok().and_then(|g| g.clone())
}
/// Let go of the cache (a document kept in the undo history): the next lookup builds it again.
pub(crate) fn clear(&self) {
if let Ok(mut g) = self.0.write() {
*g = None;
}
self.1.store(0, std::sync::atomic::Ordering::Relaxed);
}
/// Whether a cache was built (and not cleared since).
pub(crate) fn is_built(&self) -> bool {
self.0.read().is_ok_and(|g| g.is_some())
}
/// Rebuild the cache from `layers` (one walk) and return it.
pub(crate) fn rebuild(&self, layers: &[Arc<Node>]) -> Arc<Paths> {
fn walk(nodes: &[Arc<Node>], parent: u32, out: &mut Paths) {
for (i, n) in nodes.iter().enumerate() {
let e = out.at.len() as u32;
out.at.push((parent, i as u32));
out.ids.entry(n.id).and_modify(|x| *x = None).or_insert(Some(e));
if let Some(ch) = n.children() {
walk(ch, e, out);
}
}
}
note_tree_walk();
let mut out = Paths::default();
walk(layers, u32::MAX, &mut out);
let out = Arc::new(out);
if let Ok(mut g) = self.0.write() {
*g = Some(out.clone());
}
self.1.store(0, std::sync::atomic::Ordering::Relaxed);
out
}
/// Note a lookup that had to walk (an id the cache didn't have, or a path that no longer
/// checks out); true when it's time to rebuild.
pub(crate) fn missed(&self) -> bool {
self.1.fetch_add(1, std::sync::atomic::Ordering::Relaxed) + 1 >= MISSES_PER_REBUILD
}
}
impl Clone for IdIndex {
fn clone(&self) -> Self {
IdIndex(RwLock::new(self.get()), Default::default())
}
}
/// A cache, not document content: two documents are equal whatever their caches hold.
impl PartialEq for IdIndex {
fn eq(&self, _: &Self) -> bool {
true
}
}
impl std::fmt::Debug for IdIndex {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.write_str("IdIndex")
}
}