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vectorcraft/docs
dotCooCoo 983df1a9d1 Character: Anti-aliasing Method sets how a type object's edges are drawn as pixels
The reference app's Character panel has an anti-aliasing method for
type, with the options None, Sharp, Crisp and Strong. VectorCraft had no
such control or attribute.

The Character panel has an Anti-aliasing Method dropdown under
Character Rotation, and text.setFormat takes antiAlias. The method
belongs to the whole type object and to every frame of its thread. It
sets how the edges of the characters are drawn as pixels: on the
canvas, in raster exports and when the type is rasterized.

VectorCraft defines the methods. Sharp, the default, draws the edges as
before. None paints a pixel only where the type covers at least half of
it. Crisp shows a pixel that the type covers by a share c at 2c - 0.5,
and Strong shows it at 2c, each kept between 0 and 1. The opacity of
the type's paints is kept. In an export that supersamples its art, the
type is drawn at the export's own resolution, and the averaging keeps
its edges as the method draws them.

Type is drawn as Sharp when it holds inline graphics, when its own
fills or strokes include a brush stroke or a blend mode other than
Normal, when it overprints while Overprint Preview is on, and on the
canvas while it shows a substitution highlight. SVG, PDF and EPS export
are unchanged. The method is saved only when it is not Sharp. Reset
Panel sets Sharp, and it is now one undo step (it was two).

Docs: docs/mcp.md, docs/target-app-parity.md.
2026-10-17 17:30:41 -07:00
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