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Extrude & Bevel (Classic), Revolve (Classic) and Rotate (Classic) get a track cube below the Position presets, drawn at the current X, Y and Z rotation inside a ring. Dragging a face turns the object freely, Shift keeps the drag to the screen's horizontal or vertical axis, an edge turns it about the object axis it runs along, and the ring turns it in the screen plane. Escape during a drag puts the angles back. With the keyboard focus, the arrow keys and Page Up/Down turn it 1° a press (15° with Shift). The cube writes the existing rotationX, rotationY and rotationZ, so the fields and presets follow it and OK records one undo step. It is off while the panel's selected effects hold different rotations.