mirror of
https://github.com/storytold/vectorcraft.git
synced 2026-11-15 11:16:25 +00:00
At a Volume of 0 % no shape puffs, so the eye does not depend on the other shapes. Each shape's membrane is now solved as its solid is taken, and a caller that stops at the object's face limit solves none of the shapes after it. With any volume every puff is still solved first, since the highest one places the eye, and the solids are unchanged bit for bit. The shadow no longer builds the solid of a fully transparent fill or stroke: its puff still places the eye, and at 0 % volume it is not solved either.