Design: the Orbit cast model sheet, one look everywhere
Paul, 5 November 2026: the same silhouette, face, colours and personality in Orb-Man, cartoons and Tots idents. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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# The Orbit cast: model sheet
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Paul, 5 November 2026: keep the five characters visually consistent everywhere they appear, whether in Orb-Man, a
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30-second cartoon or an Orbit Tots ident. They need the same silhouette, face, colours and personality everywhere.
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The drawing code is the reference: `ArcadeOrbMan.kt` (`drawOrbMascot`, `drawOrbChaser`, `OrbCharacter`). The sheet is
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`orb-man-cast.png`, made by `build-cast.py`.
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Every face shares one construction:
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- **Eyes:** two round white eyes sit just above centre, 0.34r either side, with radius 0.26r. Their navy pupils
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(#14213D) look where the character is going.
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- **Mouths:** only Orb-Man has a mouth.
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- **Shading:** flat colours with one soft highlight at the upper left. There are no outlines, except Orb-Man's navy
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rim and ring line.
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| Character | Colour | Silhouette | Face | Personality |
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|---|---|---|---|---|
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| Orb-Man (the Tots mascot) | Orange #F7A928, navy rim #14213D, white ring | A round planet with a tilted white ring passing behind and in front | Dot eyes and a wide smile that opens to chomp | Cheerful and brave; the hero |
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| Blaze | Orange #FF8A3D, tail #FFC23D to #FFE066 | A round comet with three flame puffs trailing behind it | Round eyes with cross, slanted brows | Hot-headed; comes straight for you |
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| Zip | Pink #FF4FA3 | A five-point star with a round centre | Round, eager eyes | Quick and sly; cuts in ahead |
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| Drift | Cyan #35D6F2 | A cloud of five overlapping puffs that breathes gently | Round, dreamy eyes | Sleepy and easily distracted; drifts off when you're far away |
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| Luna | Purple #A77BFF with three darker craters | A round moon | Half-closed sleepy lids | Calm and watchful; guards the stars |
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When frightened, they keep their silhouettes but turn pale blue (#4D6BFF) with a wavy, worried mouth. As the power wears
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off, they blink white. When caught, only the eyes remain.
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Motion follows Reduce motion: glows and flashes hold steady, and nothing strobes.
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