Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
193 lines
12 KiB
Markdown
193 lines
12 KiB
Markdown
# Orbit Character Shorts and Living Continuity
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Proposal, documentation and prototype only (Paul, 6 November 2026). Nothing here is built or installed until Paul approves
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it, and it never comes before Multiroom, Create your own or stability work.
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**Goal:** Orbit should feel like a television universe whose characters have lives of their own, even when the viewer isn't
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paying attention to them. It uses recurring characters, small visual jokes, memorable idents and, now and then, a silent
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animated short.
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## 1. Creative philosophy
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- The cast have recognisable personalities and relationships. Viewers get to know them by what they do, never by being told.
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- Appearances feel spontaneous and charming, and are never intrusive or repetitive. Their charm is that they are rare.
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- The model is classic television continuity: little silent visual gags and short original cartoons between programmes.
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- **Source of truth for the artwork:** the model sheet, `design/arcade/orbit-cast.md` and `orb-man-cast.png`, and the drawing
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code in `ArcadeOrbMan.kt` (`drawOrbMascot`, `drawOrbChaser`, `drawOrbBee`). Nite Owl and Night Cap come from
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`design/arcade/late-night/`. There are no redesigns, no limbs the sheet doesn't have, and no changes of proportion. The
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cast act with movement, eyes and timing: rolling, bobbing, squash and stretch within the silhouette, blinks and glances.
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## 2. Character bible
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| Character | Look (from the sheet) | Personality | Signature behaviour | Best used for |
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|---|---|---|---|---|
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| **Ollie** | Orange ringed planet, navy rim, white ring, wide smile | Cheerful, curious, friendly; often caught up in others' antics | Rolls, ring wobbling; a delighted bounce | The welcoming face of Orbit and Tots |
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| **Blaze** | Orange comet, flame puffs trailing, cross slanted brows | Impulsive, impatient, competitive, easily frustrated; always too fast | Overshoots, skids, flames flare when cross | Physical comedy, chases, action channels |
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| **Zip** | Pink five-point star, eager eyes | Mischievous, playful, extremely fast; loves winding Blaze up | Streaks in, pulls a trick, is gone before the consequences | Setting off a gag, fast transitions |
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| **Luna** | Purple moon, three craters, half-closed lids | Dry, judgemental, sleepy, wonderfully expressive; permanently unimpressed (after Paul's cat) | **Her signature: the fourth-wall glance.** She looks straight at the viewer for a beat before the eye-roll ("you're seeing this nonsense too, right?"). Also the slow blink and the sideways glance | Late-night continuity, bedtime, quiet comedy; wears her nightcap for Night Cap (not a separate character) |
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| **Drift** | Cyan cloud of five puffs that breathes | Gentle, absent-minded, always arriving late | Floats through the scene after it's over, wondering where everyone went | Loading, transitions, the soft punchline |
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| **Bumble** | Honey bee, navy stripes, pale wings, hexagon antennae | Industrious, energetic, determined | Building, organising and fixing, while the others undo it | Payoffs, "putting things right", hive and garden gags |
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| **Nite Owl** | Indigo owl, ear tufts, folded wings, scalloped belly, half-closed lids, small beak | The calm overnight host: wry, sleepy, slightly mysterious | Slow head turn, one eye opening, a knowing look | Overnight continuity (Comfort Repeats merges into his overnight identity) |
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**Relationships:**
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- Zip winds Blaze up, and Blaze chases whoever is nearest, usually Ollie.
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- Luna judges everyone.
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- Drift misses everything.
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- Bumble tidies up after them.
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- Nite Owl has seen it all before.
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Luna and Nite Owl are distinct: Luna is the unimpressed observer, and Nite Owl is the host who welcomes you to the night.
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## 3. Five gag storyboards
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All are silent, with no captions and no loud effects. Timings are at 25 fps. Each uses the bottom edge of a frame Orbit
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owns, never the programme's picture (see section 5).
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### 3.1 The Chase (about 10 s)
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The storyboard frames are in `design/continuity/the-chase.png`.
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| # | Time | What happens |
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| 1 | 0.0 s | A quiet continuity frame: the channel's end board, or a still. |
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| 2 | 0.4 s | Ollie rolls in from the left along the bottom edge, ring wobbling, looking back over his shoulder. |
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| 3 | 1.4 s | Blaze races in after him, furious, flames streaming, brows down. |
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| 4 | 2.6 s | Both disappear off the right edge. Blaze's last flame puff lingers and fades. |
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| 5 | 3.0 to 4.2 s | Stillness. |
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| 6 | 4.2 s | Luna slowly peeks out from the left edge, at the same height, eyes only at first. |
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| 7 | 5.2 s | Her eyes slide right, towards where they went. She holds it. |
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| 7a | 6.0 s | **She looks straight at the viewer** for a beat, as if to say "you're seeing this nonsense too, right?" |
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| 8 | 6.8 s | An enormous, deeply unimpressed eye-roll: her pupils travel up and over across a full second. |
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| 9 | 8.4 s | She slowly rolls backwards and is gone by 9.8 s. |
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| Variation | 7.5 s | Drift floats past from the left, several seconds too late, stops, and looks both ways. Luna rolls her eyes again, at him. |
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### 3.2 The Wind-Up (about 8 s)
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1. Blaze cruises along the bottom, pleased with himself.
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2. Zip streaks past him in the opposite direction. Blaze spins, skids and chases her the wrong way off-screen.
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3. Zip pops back in from the side Blaze left by, does a little twirl, and streaks off.
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4. Blaze storms back in, too late. He looks left, then right. His flames sputter.
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### 3.3 The Sign (about 12 s)
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1. A small "ORBIT" sign stands at the bottom right.
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2. Blaze rushes through and knocks it flat.
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3. Bumble buzzes in and props it up, letter by letter, with a little hexagon of honey as glue.
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4. She steps back, proud.
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5. Drift floats through it, and the sign topples softly.
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6. Bumble's wings droop. Luna, in the corner, slow-blinks.
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### 3.4 Running Late (about 6 s)
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1. A transition plays: the next programme's title card.
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2. Drift drifts in from the left, half asleep, and bumps gently into the title card.
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3. He looks at it, yawns, and drifts out the other side, puffs trailing.
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A Catch Up and loading variant: Drift is the one doing the waiting.
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### 3.5 Nite Owl's Shift (about 10 s, overnight only)
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1. The overnight board. Nite Owl is perched at the right, eyes half closed.
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2. Luna, in her nightcap, drifts down from the top left on her way to bed. She gives him a sideways glance.
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3. Nite Owl opens one eye. They regard each other.
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4. Luna eye-rolls and is gone.
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5. Nite Owl turns to the viewer, slow-blinks, and settles.
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This gag is for Comfort Repeats overnight.
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**Seasonal variants use the same cast, no new characters:**
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- Christmas: Ollie's ring is tinsel, and Bumble decorates the sign.
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- Halloween: Luna is the moon behind the board, and Drift is a "ghost" by accident.
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- Bonfire Night: Blaze is mistaken for a firework.
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**How they reach the screen (Paul, 6 November 2026):** gags are part of the transitions between shows. Sometimes a break is
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the channel's ident, sometimes What's On or a promo with a little gag in it, and now and then a character piece. A couple
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more gags will be made later.
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## 4. Channel ident library (first proposal)
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Each is 5 to 7 s, the length of today's filmed idents, so nothing about the changeover changes.
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| Channel | Character ident |
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| Orbit 1 | Ollie rolls in and settles into the "1". Zip draws the logo's swoosh. |
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| Riot | Blaze chases Zip through the RIOT letters, which wobble. |
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| Paradox | Luna watches the logo flip upside down, then rolls her eyes and flips it back. |
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| Evidence | Nite Owl inspects the logo with one eye. |
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| Terra and Wild | Bumble pollinates the logo, which blooms. |
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| Action and Heroes | Blaze streaks through, and the logo catches his flame. |
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| Sci-Fi | Zip as a shooting star across the logo. Drift is the nebula. |
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| ToonZ | All the cast pile into the logo, and Drift arrives last. |
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| Tots (existing bumpers) | Ollie and Zip by day, Luna winding down. These are kept as they are. |
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| Junior overnight / Comfort Repeats | Nite Owl's "welcome to the night". |
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## 5. Placement, frequency, accessibility and safety rules
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**Where:**
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- Only at moments Orbit owns: the changeover between programmes, its end boards, idents, promos and the squeeze-back's
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"next" side.
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- Never over the programme's picture by default.
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- Never during films, credits that are still playing in full screen, dramatic scenes or the Drive-In.
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**How often:**
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- At most one cameo per channel every 60 to 90 minutes.
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- A household cooldown of about 20 minutes, so a gag doesn't follow you from channel to channel.
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- The same gag is never repeated within a viewing session.
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- Mini shorts are much rarer, about one per evening.
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- One piece per changeover: a cameo replaces the ident or promo, and never stacks with them.
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**Settings:**
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- On screen gets two switches, **Character cameos** and **Mini shorts**.
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- Both follow the cast switch, which turns everything off.
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- Reduce motion shows a still frame of the gag's payoff, such as Luna mid eye-roll, or nothing.
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**Privacy:** no telemetry, accounts, cloud or external services. The cooldowns and "seen this session" record are kept on the
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box, in memory and in local settings.
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**Schedules:** these are editorial limits only. A cameo never alters the committed schedule, never moves a start time, and
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never truncates an episode, its credits or its audio.
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**Tots and Kids:**
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- Gentle movement, restrained sound and predictable behaviour.
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- Nothing startling, frightening, flashing or fast.
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- No Blaze chases on Tots.
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- Nothing energetic during Tots Dreamtime or Wind Down. Luna may appear quietly in Night Cap with a slow blink or a soft
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goodnight.
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- Kids profile limits apply.
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- Never a promotion for an adult channel.
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## 6. Fit with the existing continuity engine (assessment)
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Orbit already decides one piece per changeover, deterministically, from the next programme's start:
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- **Idents:** `Idents.kt` plays filmed idents of 5 to 7 s. They load the next programme 12 s ahead, may hold the last frame
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up to 6 s, and skip programmes under 3 minutes.
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- **Tots bumpers:** `CastBumpers.kt` draws `TotsBumper` on every third changeover, chosen by `totsBumper(nextStartMs)`.
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- **Promos:** `Promos.kt` (`promoFor`) can replace an ident on minutes divisible by 3.
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- **Squeeze-back:** `SqueezeBack.kt` handles a programme's last minute, with a cast member who bobs and blinks.
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The proposal adds **one more candidate to that same choice**, not a separate scheduler:
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- A pure `continuityPiece(channel, nextStartMs, session)` would return Ident, Promo, Bumper, Cameo or Short. It would use the
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same deterministic rule plus the cooldowns above, so the guide, player and replays agree, and quick channel changes can't
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re-trigger a gag. The session record survives sleep and wake, and is reset when Orbit closes.
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- **Gags would be drawn on Canvas in Compose**, like `TotsBumper` and `CastCheer`, from small keyframe tables: deterministic,
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a few KB each, with no video files and nothing generated at runtime. They would be no heavier than today's Tots bumpers on
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the Xiaomi box.
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- **Timing:** a gag fills the ident's own 5 to 7 s window. A Short (15 to 30 s) needs a gap the schedule already has, such as
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a shorts slot's leftover minutes or a Drive-In interval. It is never made by moving a programme.
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- **Testing:** like `ShortsReplayTest`, a replay test would run a week of real schedules through the chooser and check the
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rules: frequency, cooldowns, Tots and Kids, nothing over films, and identical choices on replay.
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## 7. Rollout in small phases (each approved and testable on its own)
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1. **Documents and storyboards.** This file, the roadmap entry and the storyboard frames. This is the current phase.
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2. **The chooser, without art.** `continuityPiece` and its replay test, with the On screen switches, both off by default. Nothing new appears yet.
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3. **The Chase as a cameo,** on a few grown-up channels (Riot, ToonZ late, Comfort Repeats), with screenshot and timing review first.
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4. **Character idents,** one or two channels at a time, alongside the filmed ones.
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5. **Two more gags and Nite Owl's overnight shift.**
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6. **A first mini short,** and seasonal variants (Christmas first, with Advent).
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**Open questions for Paul:**
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- Which channels go first?
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- Should cameos default to on, now that they are rare?
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- Should Luna's eye-roll be the stillness that ends every gag, as a running joke?
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