* craft-idml: a typed model of the layout (spreads, pages, guides, page items, graphics, geometry) The first step of the typed IDML model. Spreads and parent spreads, pages, guides, page items (nested), placed graphics and their links are typed; each keeps its attributes and Properties as written and reads them through accessors, path geometry among them. Elements the model does not type are kept where they stood, so a node read and written again reads the same. * craft-idml: the story model (ranges, content, tables, notes, anchored items) Stories as IDML writes them: paragraph and character ranges, Content with the special characters InDesign writes as <?ACE n?>, breaks, the containers text sits in (hyperlink sources, tracked changes, XML elements, cross-reference sources, footnotes, notes), tables with their cells, and page items anchored in the text. Each node keeps its values as written; text is gathered without recursion. * craft-idml: read and write ICML (InCopy Markup) The format layer of storytold/designcraft#2248: an ICML file told by its InCopyInterchange instruction, read within the size of one package part, its references to package parts left out with a warning, a file without a story refused, and written with the two instructions that mark it. Choosing the story to place and mapping it stay with the application. * craft-idml: the resources model (style groups, swatches, stroke styles, colour groups, preferences) Style groups as trees of groups and styles for each kind, each style with its group path, BasedOn and NextStyle; colours, tints, gradients with their stops, mixed inks and the None swatch; inks, custom stroke styles, colour groups; and the preference elements by name. Values are kept as written and read through accessors. --------- Co-authored-by: ljkx <177671075+ljkx@users.noreply.github.com>
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craft-idml
IDML (InDesign Markup Language) packages, and InDesign Tagged Text. No unsafe.
An IDML package is a ZIP whose first entry is an uncompressed mimetype, followed by
designmap.xml (the root Document element, which includes the other parts) and the
Resources/, MasterSpreads/, Spreads/ and Stories/ parts.
Implemented clean-room from the public IDML File Format Specification and from inspecting IDML packages exported from synthetic documents.
This crate is the layer between the bytes and IDML's own element tree, with a typed model of
the layout, the stories and the resources (model): a caller reads it and maps it onto its own
document. InCopy Markup (ICML), one
story as one XML document, is read and written too (icml).
Reading
# fn main() -> craft_idml::Result<()> {
# let bytes: Vec<u8> = Vec::new();
# if bytes.is_empty() { return Ok(()); }
use craft_idml::{Local, Props};
let mut package = craft_idml::Package::open(&bytes)?;
let doc = package.document()?; // designmap.xml with its includes in place
for story in doc.top.iter().filter(|e| e.name == "Story") {
for range in story.find_all(Local("CharacterStyleRange")) {
let size = range.num("PointSize"); // attribute or <Properties> child
let font = range.value("AppliedFont").and_then(|f| craft_idml::value::font_family(&f));
}
}
for line in &doc.warnings { /* a part designmap.xml lists and the package lacks */ }
# Ok(()) }
Package::partfinds a part by its exact name, then leniently: writers differ in percent-encoding, case, path separators and a leading./or/.Package::documentrefuses a package whosemimetypesays something else, that has nodesignmap.xml, or whose root is notDocument. An included part that is missing is a warning; one that cannot be read is an error.- Elements are
craft_xml::El, names as written (idPkg:Story), text exact. Processing instructions inside elements are kept (<?ACE 18?>is how InDesign writes special characters). Parts are read strictly: one that is cut off is an error, not half a part. Propsreads a property in either spelling: an attribute, or a child of<Properties>.
Limits
Limits field |
Default | Past it |
|---|---|---|
max_entries |
100,000 | Error::TooManyEntries |
max_part_bytes |
512 MiB | Error::TooLarge |
max_total_bytes (all parts read from one package) |
2 GiB | Error::TooLarge |
xml.max_depth |
256 | Error::Part |
xml.max_nodes, xml.max_attrs_total (one part) |
8,000,000 and 32,000,000 | Error::Part |
The ZIP layer is craft-zip: the declared entry count is checked before the archive is indexed, and sizes are checked against what a part really expands to, not what the archive declares.
Writing
use craft_idml::{El, part_root, part_xml, designmap_xml, write_package, prop, with_props};
let range = with_props(El::new("CharacterStyleRange").with_attr("PointSize", "9"), vec![prop("Leading", "unit", "14")]);
let story = part_root("Story").with_child(El::new("Story").with_attr("Self", "u1").with_child(range));
let designmap = El::new("Document")
.with_attr("xmlns:idPkg", craft_idml::PACKAGING_NS)
.with_attr("DOMVersion", craft_idml::DOM_VERSION)
.with_child(El::new("idPkg:Story").with_attr("src", "Stories/Story_u1.xml"));
let bytes = write_package(&[
("META-INF/container.xml", craft_idml::CONTAINER_XML.as_bytes().to_vec()),
("designmap.xml", designmap_xml(&designmap)),
("Stories/Story_u1.xml", part_xml(&story)),
])?;
assert!(craft_idml::is_idml(&bytes));
# Ok::<(), craft_idml::Error>(())
Parts are written with an element that has only element children one child per line, and any other element on one line, so story text is never changed by indentation.
The layout model
# fn main() -> craft_idml::Result<()> {
# let bytes: Vec<u8> = Vec::new();
# if bytes.is_empty() { return Ok(()); }
use craft_idml::model::{apply, spreads};
let doc = craft_idml::Package::open(&bytes)?.document()?;
for spread in spreads(&doc) {
for page in spread.pages() {
let _bounds = page.geometric_bounds(); // top left bottom right
let _parent = page.applied_master();
}
for (item, to_spread) in spread.all_items() { // nested items too, with their transform
let outline = item.geometry(); // subpaths of anchor and direction points
if let Some([top, left, _, _]) = outline.bounds() {
let _corner = apply(&to_spread, [left, top]);
}
for graphic in item.graphics() {
let _file = graphic.link().and_then(|l| l.uri());
let _embedded = graphic.contents();
}
}
}
# Ok(()) }
Spread(and parent spreads,master),Page,Guide,PageItem(ItemKind: text frames, rectangles, ovals, polygons, lines, groups, buttons, EPS text, and other page item elements by name),Graphic(GraphicKind: images, EPS, PDF, imported pages, WMF, PICT, SVG) andLink. Children keep their document order: page items stack back to front.- Each node keeps its attributes and
<Properties>as written (Values) and reads them through accessors:item_transform,geometric_bounds,applied_master,override_list,parent_story,next_text_frame,graphic_bounds,contents, andnum,boolean,valuefor any other property. Anything the model does not type is kept as XML where it stood, without the part's indentation (tidy).to_elwrites a node back: what is read and written again reads the same. PathGeometry(geometry,set_geometry) holds subpaths of points. A point without a usable anchor is left out, a missing direction point is the anchor, and a subpath holdingNaNor an infinity is left out whole. At mostMAX_PATH_POINTS(1,000,000) points are kept.Spread::all_itemswalks nested groups without recursion, giving each item's transform into spread coordinates (concatof the transforms on the way).
Stories
use craft_idml::model::{Ace, TextNode, stories};
# fn main() -> Result<(), craft_xml::Error> {
let part = craft_idml::parse_part(br#"<idPkg:Story><Story Self="u1"><ParagraphStyleRange AppliedParagraphStyle="ParagraphStyle/Body">
<CharacterStyleRange PointSize="9"><Content>Page <?ACE 18?></Content><Br/></CharacterStyleRange>
</ParagraphStyleRange></Story></idPkg:Story>"#)?;
let story = stories(&part.elements().cloned().collect::<Vec<_>>()).remove(0);
let body = story.paragraphs()[0];
assert_eq!(body.paragraph_style(), Some("ParagraphStyle/Body"));
assert_eq!(body.characters()[0].values.num("PointSize"), Some(9.0));
assert_eq!(story.text(|a| (a == Ace::PageNumber).then_some('#')), "Page #\n");
# Ok(()) }
Story, itsTextNodes in document order: paragraph and character ranges (Range),Content(text, and the special characters InDesign writes as<?ACE n?>:Ace),Br, containers of text (HyperlinkTextSource,Change,XMLElement,CrossReferenceSource,Footnote,Note,EndnoteRange),Table(rows, columns, andCells holding text), and page items anchored in the text (the layout model'sPageItem).textgives a story's, range's, cell's or note's text: content,\nfor each break, and a character for each special character the caller names. A footnote's, note's or table's text is its own, not the text around it; a hyperlink's or a change's is.- Content keeps its whitespace exactly; elements the model does not type are kept as written. Containers nest as deep as the XML reader allows (256), and text is gathered without recursion.
Resources
style_groupsgives the root style groups (RootParagraphStyleGroupand the character, object, cell and table ones) as trees ofStyleGroupandStyle, written back exactly.StyleGroup::styleslists every style with the names of the groups it is in;Stylehasbased_on,next_styleand its other children (other: an object style'sTextFramePreference, its effect settings).swatchesgivesColor,Tint,Gradient(withstops),MixedInk,MixedInkGroupand the NoneSwatch:spot,space,color_value,base_color,tint_value,radial.stroke_styles(dashed withdash_array, dotted, striped withstripe_array) andcolor_groups(withmembers).preferencefinds a preference element (DocumentPreference,GridPreference, …) andnamedevery element of a name (Ink,Layer,Section,Condition,NumberingList).
ICML
icml::is_icml sniffs the SnippetType="InCopyInterchange" instruction in the first 4 KiB.
icml::read_icml reads the file as a package part is read, at most MAX_ICML_BYTES (512 MiB);
a root that is not Document or a file without a Story is refused, and a reference to a
package part (an ICML file has none) is left out with a warning. Icml::stories gives its
stories; which one to place (usually the first no text frame of the file holds) is the
caller's choice. icml::icml_xml writes a Document with the two <?aid?> instructions that
mark the file.
Values
craft_idml::value: num and point_str (numbers as IDML writes them), nums, matrix,
point, tint, escape_id / unescape_id / uid (Self ids), style_name_in /
style_name_out / style_self (style groups and built-in names), font_family
(AppliedFont), xmp_value (dates in META-INF/metadata.xml), base64_encode /
base64_decode (embedded Contents), uri_to_path / path_to_uri (link URIs).
Tagged Text
craft_idml::tagged reads and writes InDesign Tagged Text: plain text with <Tag:value> markup.
use craft_idml::tagged;
let file = b"<ASCII-WIN>\r\n<Version:8>\r\n<ParaStyle:Body>A <CharStyle:Em>word<CharStyle:>";
assert!(tagged::is_tagged(file));
let text = tagged::parse(file);
assert_eq!(text.paragraphs[0].style, "Body");
assert_eq!(text.paragraphs[0].runs[1].format.style.as_deref(), Some("Em"));
assert_eq!(tagged::parse(tagged::write(&text.paragraphs).as_bytes()).paragraphs, text.paragraphs);
Paragraph styles, character styles, font family, font style and size are kept; other tags are
counted (skipped_tags) and skipped. ASCII, UTF-8 and UTF-16 (by byte-order mark) are read;
ASCII is written, other characters as <0xXXXX> UTF-16 code units. Style and font names are cut
to MAX_NAME_CHARS (256). Every input reads as something.
Where it came from
DesignCraft's crates/idml (the package reader and writer, the <Properties> accessors, the
value codecs) and crates/textimport/src/tagged.rs. DesignCraft's own XML tree is replaced by
craft-xml.