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craft-libs/crates/idml/README.md
Dylan M. Taylorandljkx 24903d320d craft-idml: resources model (styles, swatches, stroke styles, colour groups, preferences) (#1017)
* craft-idml: a typed model of the layout (spreads, pages, guides, page items, graphics, geometry)

The first step of the typed IDML model. Spreads and parent spreads, pages, guides, page items
(nested), placed graphics and their links are typed; each keeps its attributes and Properties
as written and reads them through accessors, path geometry among them. Elements the model
does not type are kept where they stood, so a node read and written again reads the same.

* craft-idml: the story model (ranges, content, tables, notes, anchored items)

Stories as IDML writes them: paragraph and character ranges, Content with the special
characters InDesign writes as <?ACE n?>, breaks, the containers text sits in (hyperlink
sources, tracked changes, XML elements, cross-reference sources, footnotes, notes), tables with
their cells, and page items anchored in the text. Each node keeps its values as written; text
is gathered without recursion.

* craft-idml: read and write ICML (InCopy Markup)

The format layer of storytold/designcraft#2248: an ICML file told by its InCopyInterchange
instruction, read within the size of one package part, its references to package parts left
out with a warning, a file without a story refused, and written with the two instructions that
mark it. Choosing the story to place and mapping it stay with the application.

* craft-idml: the resources model (style groups, swatches, stroke styles, colour groups, preferences)

Style groups as trees of groups and styles for each kind, each style with its group path,
BasedOn and NextStyle; colours, tints, gradients with their stops, mixed inks and the None
swatch; inks, custom stroke styles, colour groups; and the preference elements by name. Values
are kept as written and read through accessors.

---------

Co-authored-by: ljkx <177671075+ljkx@users.noreply.github.com>
2026-11-11 20:35:11 -05:00

10 KiB

craft-idml

IDML (InDesign Markup Language) packages, and InDesign Tagged Text. No unsafe.

An IDML package is a ZIP whose first entry is an uncompressed mimetype, followed by designmap.xml (the root Document element, which includes the other parts) and the Resources/, MasterSpreads/, Spreads/ and Stories/ parts.

Implemented clean-room from the public IDML File Format Specification and from inspecting IDML packages exported from synthetic documents.

This crate is the layer between the bytes and IDML's own element tree, with a typed model of the layout, the stories and the resources (model): a caller reads it and maps it onto its own document. InCopy Markup (ICML), one story as one XML document, is read and written too (icml).

Reading

# fn main() -> craft_idml::Result<()> {
# let bytes: Vec<u8> = Vec::new();
# if bytes.is_empty() { return Ok(()); }
use craft_idml::{Local, Props};

let mut package = craft_idml::Package::open(&bytes)?;
let doc = package.document()?;          // designmap.xml with its includes in place
for story in doc.top.iter().filter(|e| e.name == "Story") {
    for range in story.find_all(Local("CharacterStyleRange")) {
        let size = range.num("PointSize");          // attribute or <Properties> child
        let font = range.value("AppliedFont").and_then(|f| craft_idml::value::font_family(&f));
    }
}
for line in &doc.warnings { /* a part designmap.xml lists and the package lacks */ }
# Ok(()) }
  • Package::part finds a part by its exact name, then leniently: writers differ in percent-encoding, case, path separators and a leading ./ or /.
  • Package::document refuses a package whose mimetype says something else, that has no designmap.xml, or whose root is not Document. An included part that is missing is a warning; one that cannot be read is an error.
  • Elements are craft_xml::El, names as written (idPkg:Story), text exact. Processing instructions inside elements are kept (<?ACE 18?> is how InDesign writes special characters). Parts are read strictly: one that is cut off is an error, not half a part.
  • Props reads a property in either spelling: an attribute, or a child of <Properties>.

Limits

Limits field Default Past it
max_entries 100,000 Error::TooManyEntries
max_part_bytes 512 MiB Error::TooLarge
max_total_bytes (all parts read from one package) 2 GiB Error::TooLarge
xml.max_depth 256 Error::Part
xml.max_nodes, xml.max_attrs_total (one part) 8,000,000 and 32,000,000 Error::Part

The ZIP layer is craft-zip: the declared entry count is checked before the archive is indexed, and sizes are checked against what a part really expands to, not what the archive declares.

Writing

use craft_idml::{El, part_root, part_xml, designmap_xml, write_package, prop, with_props};

let range = with_props(El::new("CharacterStyleRange").with_attr("PointSize", "9"), vec![prop("Leading", "unit", "14")]);
let story = part_root("Story").with_child(El::new("Story").with_attr("Self", "u1").with_child(range));
let designmap = El::new("Document")
    .with_attr("xmlns:idPkg", craft_idml::PACKAGING_NS)
    .with_attr("DOMVersion", craft_idml::DOM_VERSION)
    .with_child(El::new("idPkg:Story").with_attr("src", "Stories/Story_u1.xml"));
let bytes = write_package(&[
    ("META-INF/container.xml", craft_idml::CONTAINER_XML.as_bytes().to_vec()),
    ("designmap.xml", designmap_xml(&designmap)),
    ("Stories/Story_u1.xml", part_xml(&story)),
])?;
assert!(craft_idml::is_idml(&bytes));
# Ok::<(), craft_idml::Error>(())

Parts are written with an element that has only element children one child per line, and any other element on one line, so story text is never changed by indentation.

The layout model

# fn main() -> craft_idml::Result<()> {
# let bytes: Vec<u8> = Vec::new();
# if bytes.is_empty() { return Ok(()); }
use craft_idml::model::{apply, spreads};

let doc = craft_idml::Package::open(&bytes)?.document()?;
for spread in spreads(&doc) {
    for page in spread.pages() {
        let _bounds = page.geometric_bounds();      // top left bottom right
        let _parent = page.applied_master();
    }
    for (item, to_spread) in spread.all_items() {  // nested items too, with their transform
        let outline = item.geometry();             // subpaths of anchor and direction points
        if let Some([top, left, _, _]) = outline.bounds() {
            let _corner = apply(&to_spread, [left, top]);
        }
        for graphic in item.graphics() {
            let _file = graphic.link().and_then(|l| l.uri());
            let _embedded = graphic.contents();
        }
    }
}
# Ok(()) }
  • Spread (and parent spreads, master), Page, Guide, PageItem (ItemKind: text frames, rectangles, ovals, polygons, lines, groups, buttons, EPS text, and other page item elements by name), Graphic (GraphicKind: images, EPS, PDF, imported pages, WMF, PICT, SVG) and Link. Children keep their document order: page items stack back to front.
  • Each node keeps its attributes and <Properties> as written (Values) and reads them through accessors: item_transform, geometric_bounds, applied_master, override_list, parent_story, next_text_frame, graphic_bounds, contents, and num, boolean, value for any other property. Anything the model does not type is kept as XML where it stood, without the part's indentation (tidy). to_el writes a node back: what is read and written again reads the same.
  • PathGeometry (geometry, set_geometry) holds subpaths of points. A point without a usable anchor is left out, a missing direction point is the anchor, and a subpath holding NaN or an infinity is left out whole. At most MAX_PATH_POINTS (1,000,000) points are kept.
  • Spread::all_items walks nested groups without recursion, giving each item's transform into spread coordinates (concat of the transforms on the way).

Stories

use craft_idml::model::{Ace, TextNode, stories};

# fn main() -> Result<(), craft_xml::Error> {
let part = craft_idml::parse_part(br#"<idPkg:Story><Story Self="u1"><ParagraphStyleRange AppliedParagraphStyle="ParagraphStyle/Body">
  <CharacterStyleRange PointSize="9"><Content>Page <?ACE 18?></Content><Br/></CharacterStyleRange>
</ParagraphStyleRange></Story></idPkg:Story>"#)?;
let story = stories(&part.elements().cloned().collect::<Vec<_>>()).remove(0);
let body = story.paragraphs()[0];
assert_eq!(body.paragraph_style(), Some("ParagraphStyle/Body"));
assert_eq!(body.characters()[0].values.num("PointSize"), Some(9.0));
assert_eq!(story.text(|a| (a == Ace::PageNumber).then_some('#')), "Page #\n");
# Ok(()) }
  • Story, its TextNodes in document order: paragraph and character ranges (Range), Content (text, and the special characters InDesign writes as <?ACE n?>: Ace), Br, containers of text (HyperlinkTextSource, Change, XMLElement, CrossReferenceSource, Footnote, Note, EndnoteRange), Table (rows, columns, and Cells holding text), and page items anchored in the text (the layout model's PageItem).
  • text gives a story's, range's, cell's or note's text: content, \n for each break, and a character for each special character the caller names. A footnote's, note's or table's text is its own, not the text around it; a hyperlink's or a change's is.
  • Content keeps its whitespace exactly; elements the model does not type are kept as written. Containers nest as deep as the XML reader allows (256), and text is gathered without recursion.

Resources

  • style_groups gives the root style groups (RootParagraphStyleGroup and the character, object, cell and table ones) as trees of StyleGroup and Style, written back exactly. StyleGroup::styles lists every style with the names of the groups it is in; Style has based_on, next_style and its other children (other: an object style's TextFramePreference, its effect settings).
  • swatches gives Color, Tint, Gradient (with stops), MixedInk, MixedInkGroup and the None Swatch: spot, space, color_value, base_color, tint_value, radial.
  • stroke_styles (dashed with dash_array, dotted, striped with stripe_array) and color_groups (with members).
  • preference finds a preference element (DocumentPreference, GridPreference, …) and named every element of a name (Ink, Layer, Section, Condition, NumberingList).

ICML

icml::is_icml sniffs the SnippetType="InCopyInterchange" instruction in the first 4 KiB. icml::read_icml reads the file as a package part is read, at most MAX_ICML_BYTES (512 MiB); a root that is not Document or a file without a Story is refused, and a reference to a package part (an ICML file has none) is left out with a warning. Icml::stories gives its stories; which one to place (usually the first no text frame of the file holds) is the caller's choice. icml::icml_xml writes a Document with the two <?aid?> instructions that mark the file.

Values

craft_idml::value: num and point_str (numbers as IDML writes them), nums, matrix, point, tint, escape_id / unescape_id / uid (Self ids), style_name_in / style_name_out / style_self (style groups and built-in names), font_family (AppliedFont), xmp_value (dates in META-INF/metadata.xml), base64_encode / base64_decode (embedded Contents), uri_to_path / path_to_uri (link URIs).

Tagged Text

craft_idml::tagged reads and writes InDesign Tagged Text: plain text with <Tag:value> markup.

use craft_idml::tagged;

let file = b"<ASCII-WIN>\r\n<Version:8>\r\n<ParaStyle:Body>A <CharStyle:Em>word<CharStyle:>";
assert!(tagged::is_tagged(file));
let text = tagged::parse(file);
assert_eq!(text.paragraphs[0].style, "Body");
assert_eq!(text.paragraphs[0].runs[1].format.style.as_deref(), Some("Em"));
assert_eq!(tagged::parse(tagged::write(&text.paragraphs).as_bytes()).paragraphs, text.paragraphs);

Paragraph styles, character styles, font family, font style and size are kept; other tags are counted (skipped_tags) and skipped. ASCII, UTF-8 and UTF-16 (by byte-order mark) are read; ASCII is written, other characters as <0xXXXX> UTF-16 code units. Style and font names are cut to MAX_NAME_CHARS (256). Every input reads as something.

Where it came from

DesignCraft's crates/idml (the package reader and writer, the <Properties> accessors, the value codecs) and crates/textimport/src/tagged.rs. DesignCraft's own XML tree is replaced by craft-xml.