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Merge pull request #3394 from MatejKozlovsky/gpu-box-blur-match
GPU: Fast Box Blur and Gaussian Blur rows round like the CPU
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@@ -274,7 +274,9 @@ pub(crate) fn box_passes(e: &mut Enc, img: &GpuImage, rx: &[usize], ry: &[usize]
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let mut cur = img.clone();
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let passes = rx.iter().map(|&r| (false, r)).chain(ry.iter().map(|&r| (true, r))).filter(|p| p.1 > 0);
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for (vertical, r) in passes {
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let block = if vertical { (4 * r).clamp(32, 256) } else { 256 } as u32;
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// Vertical sums restart every `block` rows as the CPU's do; a row is one running sum, as
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// on the CPU (restarting it rounds differently).
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let block = if vertical { (4 * r).clamp(32, 256) as u32 } else { cur.width.max(1) };
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let (lines, n) = if vertical { (cur.width, cur.height) } else { (cur.height, cur.width) };
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let mut p = Params::default();
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p.u[0] = [r as u32, repeat as u32, block, 0];
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@@ -270,7 +270,7 @@ fn line_get(horizontal: bool, line: i32, i: i32, n: i32, repeat: bool) -> vec4<f
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}
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// One box pass of radius r along rows (horizontal) or columns, as running sums over blocks of
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// `block` pixels (each block restarts its sum, as the CPU's vertical pass does).
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// `block` pixels (each block restarts its sum, as the CPU's vertical pass does; rows are one block).
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fn box_pass(gid: vec3<u32>, horizontal: bool) {
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let dims = out_dims();
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let r = i32(P.u[0].x);
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@@ -731,6 +731,35 @@ fn small_blurs_fall_back_to_the_cpu() {
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}
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}
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/// Horizontal GPU box passes used to restart the running sum every 256 px; the CPU keeps one sum
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/// per row, so images wider than 256 disagreed in f32 rounding. Width 320 forces that path.
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/// Exact on llvmpipe (CI lavapipe), which fails without the fix; other adapters use the usual
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/// Bpc32 tolerance because a tighter bound can fail on unmeasured hardware and does not catch
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/// the regression (Metal still differs by ~1e-6 with or without the fix).
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#[test]
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fn box_blur_horizontal_rows_match_cpu_beyond_256() {
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let Some(g) = gpu() else { return };
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let img = pattern(11, 320, 48);
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let up = g.ctx.upload_image(&img).expect("upload");
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let tol = if on_llvmpipe() { 0.0 } else { tolerance(BitDepth::Bpc32) };
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let check_case = |name: &str, want: Image, got: Image| {
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assert_eq!((got.width, got.height), (want.width, want.height), "{name}: size");
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let d = diff(&want, &got, tol);
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assert_eq!(d.over, 0, "{name}: max {} at {:?} on {}", d.max, d.worst, g.ctx.name);
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};
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for (name, r) in [("box r5×3", 5usize), ("box r25×3", 25)] {
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let mut e = crate::context::Enc::new(&g.ctx);
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let rx = [r, r, r];
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let out = crate::effects::box_passes(&mut e, &up, &rx, &rx, false);
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check_case(name, effectcraft_raster::box_blur(&img, r, r, 3, false), e.download(&out).expect("download"));
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}
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for (name, sigma) in [("gauss σ10", 10.0f64), ("gauss σ40", 40.0)] {
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let mut e = crate::context::Enc::new(&g.ctx);
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let out = crate::effects::gaussian_blur(&mut e, &up, sigma, sigma, false);
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check_case(name, effectcraft_raster::gaussian_blur(&img, sigma, sigma, false), e.download(&out).expect("download"));
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}
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}
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#[test]
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fn gpu_effects_match_cpu() {
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// Sigma 3 px and up and even radii, so the half-scale pass stays on the GPU too (#1939).
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