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Display pass tests: a virtual GPU gets the software tolerance (#3182)
On a hosted macOS runner the_shader_is_the_reference found 168 of 16384 bytes one step off, just over the 1 % a real GPU is allowed. Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
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co-authored by
Claude Opus 5.5
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4465c0ea10
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4d21269adb
@@ -32,7 +32,9 @@ fn device() -> Option<Dev> {
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pollster::block_on(adapter.request_device(&wgpu::DeviceDescriptor { label: Some("display pass tests"), ..Default::default() })).ok()?;
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let info = adapter.get_info();
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eprintln!("display pass tests on {:?} ({:?})", info.name, info.device_type);
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Some(Dev { cpu: info.device_type == wgpu::DeviceType::Cpu, instance, adapter, device, queue })
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// (macOS CI runners' Metal is a virtual "Apple Paravirtual device": it rounds like a software one)
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let cpu = info.device_type == wgpu::DeviceType::Cpu || info.name.contains("Paravirtual");
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Some(Dev { cpu, instance, adapter, device, queue })
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}
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/// `compare`'s result is exact, or (software rasterizers) at most 1 LSB on at most 1 % of bytes.
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