mirror of
https://github.com/storytold/effectcraft.git
synced 2026-11-11 22:22:28 +00:00
Merge branch 'main' into worktree-agent-aba3d925078471ad6
# Conflicts: # docs/parity.md
This commit is contained in:
@@ -36,6 +36,10 @@ iconography, images or other Adobe assets; open licences only; every asset attri
|
||||
| `crates/lottie/tests/fixtures/shapes-gradient.json` | EffectCraft contributors | Original work: hand-written Lottie test fixture (star, rectangle, gradient fill, dashed stroke, trim paths) | MIT OR Apache-2.0 |
|
||||
| `crates/lottie/tests/fixtures/precomp-matte-text.json` | EffectCraft contributors | Original work: hand-written Lottie test fixture (precomp, track matte, parented text) | MIT OR Apache-2.0 |
|
||||
| `crates/lottie/tests/fixtures/legacy-masks.json` | EffectCraft contributors | Original work: hand-written Lottie test fixture (legacy keyframes, masks) | MIT OR Apache-2.0 |
|
||||
| `crates/model/tests/fixtures/quad.gltf` | EffectCraft contributors | Original work: glTF 2.0 test fixture (textured quad, node hierarchy, translation animation; data URIs) | MIT OR Apache-2.0 |
|
||||
| `crates/model/tests/fixtures/quad.glb` | EffectCraft contributors | Original work: binary glTF test fixture (the same quad with its texture in the BIN chunk) | MIT OR Apache-2.0 |
|
||||
| `crates/model/tests/fixtures/cube.obj` | EffectCraft contributors | Original work: Wavefront OBJ test fixture (unit cube, two materials) | MIT OR Apache-2.0 |
|
||||
| `crates/model/tests/fixtures/cube.mtl` | EffectCraft contributors | Original work: MTL test fixture (materials of cube.obj) | MIT OR Apache-2.0 |
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## Screenshots
|
||||
|
||||
|
||||
Generated
+17
@@ -1197,6 +1197,7 @@ dependencies = [
|
||||
"effectcraft-geom",
|
||||
"effectcraft-keyframe",
|
||||
"effectcraft-lottie",
|
||||
"effectcraft-model",
|
||||
"effectcraft-path",
|
||||
"effectcraft-project",
|
||||
"effectcraft-raster",
|
||||
@@ -1325,10 +1326,12 @@ dependencies = [
|
||||
name = "effectcraft-media"
|
||||
version = "0.1.0"
|
||||
dependencies = [
|
||||
"effectcraft-model",
|
||||
"effectcraft-project",
|
||||
"effectcraft-raster",
|
||||
"effectcraft-render",
|
||||
"effectcraft-time",
|
||||
"exr",
|
||||
"filmcraft-codecs",
|
||||
"filmcraft-color",
|
||||
"filmcraft-frame",
|
||||
@@ -1337,6 +1340,18 @@ dependencies = [
|
||||
"image",
|
||||
"log",
|
||||
"rayon",
|
||||
"serde_json",
|
||||
"thiserror 2.0.21",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "effectcraft-model"
|
||||
version = "0.1.0"
|
||||
dependencies = [
|
||||
"effectcraft-geom",
|
||||
"image",
|
||||
"serde",
|
||||
"serde_json",
|
||||
"thiserror 2.0.21",
|
||||
]
|
||||
|
||||
@@ -1382,6 +1397,7 @@ dependencies = [
|
||||
"effectcraft-effects",
|
||||
"effectcraft-geom",
|
||||
"effectcraft-keyframe",
|
||||
"effectcraft-model",
|
||||
"effectcraft-path",
|
||||
"effectcraft-project",
|
||||
"effectcraft-raster",
|
||||
@@ -1785,6 +1801,7 @@ dependencies = [
|
||||
"miniz_oxide 0.8.9",
|
||||
"num-complex",
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||||
"pulp",
|
||||
"rayon-core",
|
||||
"smallvec",
|
||||
"zune-inflate",
|
||||
]
|
||||
|
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@@ -22,6 +22,7 @@ effectcraft-project = { path = "crates/project" }
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effectcraft-text = { path = "crates/text" }
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effectcraft-effects = { path = "crates/effects" }
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effectcraft-track = { path = "crates/track" }
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effectcraft-model = { path = "crates/model" }
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effectcraft-render = { path = "crates/render" }
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effectcraft-gpu = { path = "crates/gpu" }
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effectcraft-media = { path = "crates/media" }
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@@ -53,6 +54,7 @@ kurbo = { version = "0.13", features = ["serde"] }
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tiny-skia = { version = "0.12", default-features = false, features = ["std", "simd"] }
|
||||
skrifa = { version = "0.44", default-features = false, features = ["std"] }
|
||||
harfrust = { version = "0.12", default-features = false, features = ["std"] }
|
||||
exr = "1.74"
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image = { version = "0.25", default-features = false, features = ["png", "jpeg"] }
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|
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# media codecs + containers: FilmCraft's pure-Rust crates, pinned to a revision (plan/adr/0001).
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@@ -17,6 +17,5 @@ effectcraft-project = { workspace = true }
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effectcraft-raster = { workspace = true }
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effectcraft-track = { workspace = true }
|
||||
rayon = { workspace = true }
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||||
|
||||
[dev-dependencies]
|
||||
serde_json = { workspace = true }
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
//! Audio effects (Effect > Audio): Backwards, Bass & Treble, Delay, Flange & Chorus,
|
||||
//! High-Low Pass, Modulator, Parametric EQ, Reverb, Stereo Mixer and Tone.
|
||||
//! Audio effects (Effect > Audio): Backwards, Bass & Treble, Compressor, Delay, Distortion,
|
||||
//! Flange & Chorus, Gate, High-Low Pass, Modulator, Parametric EQ, Reverb, Stereo Mixer and Tone.
|
||||
//!
|
||||
//! They are ordinary effect instances on a layer (so their parameters animate and show in
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||||
//! Effect Controls), pass video through unchanged, and are applied to the layer's audio by the
|
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@@ -12,7 +12,10 @@
|
||||
//! DSP is textbook: second-order sections use the public RBJ "Audio EQ Cookbook" formulas;
|
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//! Reverb is a Schroeder/Moorer network (parallel low-pass feedback combs into series
|
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//! all-passes, as in the published Freeverb description); chorus/flange/vibrato are modulated
|
||||
//! fractional delay lines.
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||||
//! fractional delay lines. Compressor and Gate are feed-forward dynamics processors on a
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//! stereo-linked peak envelope (one-pole attack/release smoothing, the textbook quadratic soft-knee
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||||
//! gain computer); Distortion is a static waveshaper (soft clip, hard clip, fold-back, bit crush)
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//! followed by a one-pole tone filter.
|
||||
|
||||
use std::f64::consts::PI;
|
||||
|
||||
@@ -60,6 +63,20 @@ pub fn specs() -> Vec<EffectSpec> {
|
||||
p("treble", "Treble", num(0.0), slider(-100.0, 100.0, -100.0, 100.0, 2)),
|
||||
],
|
||||
),
|
||||
spec(
|
||||
"ec.audio.compressor",
|
||||
"Compressor",
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vec![
|
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p("threshold", "Threshold (dB)", num(-20.0), slider(-60.0, 0.0, -60.0, 0.0, 2)),
|
||||
p("ratio", "Ratio", num(4.0), slider(1.0, 30.0, 1.0, 20.0, 2)),
|
||||
p("attack", "Attack (ms)", num(10.0), slider(0.0, 500.0, 0.0, 200.0, 2)),
|
||||
p("release", "Release (ms)", num(100.0), slider(1.0, 5000.0, 1.0, 1000.0, 2)),
|
||||
p("knee", "Knee (dB)", num(0.0), slider(0.0, 24.0, 0.0, 24.0, 2)),
|
||||
p("makeupGain", "Makeup Gain (dB)", num(0.0), slider(-24.0, 36.0, 0.0, 24.0, 2)),
|
||||
pp("dryOut", "Dry Out", pct(0.0)),
|
||||
pp("wetOut", "Wet Out", pct(100.0)),
|
||||
],
|
||||
),
|
||||
spec(
|
||||
"ec.audio.delay",
|
||||
"Delay",
|
||||
@@ -71,6 +88,19 @@ pub fn specs() -> Vec<EffectSpec> {
|
||||
pp("wetOut", "Wet Out", pct(75.0)),
|
||||
],
|
||||
),
|
||||
spec(
|
||||
"ec.audio.distortion",
|
||||
"Distortion",
|
||||
vec![
|
||||
p("distortionType", "Distortion Type", Value::Enum(0), popup(&["Soft Clip", "Hard Clip", "Fold Back", "Bit Crush"])),
|
||||
p("drive", "Drive (dB)", num(12.0), slider(0.0, 48.0, 0.0, 48.0, 2)),
|
||||
p("bitDepth", "Bit Depth", num(8.0), slider(1.0, 16.0, 1.0, 16.0, 0)),
|
||||
p("tone", "Tone (Hz)", num(8000.0), slider(200.0, 20000.0, 200.0, 20000.0, 1)),
|
||||
p("outputGain", "Output Gain (dB)", num(-6.0), slider(-48.0, 12.0, -24.0, 12.0, 2)),
|
||||
pp("dryOut", "Dry Out", pct(0.0)),
|
||||
pp("wetOut", "Wet Out", pct(100.0)),
|
||||
],
|
||||
),
|
||||
spec(
|
||||
"ec.audio.flangechorus",
|
||||
"Flange & Chorus",
|
||||
@@ -86,6 +116,17 @@ pub fn specs() -> Vec<EffectSpec> {
|
||||
pp("wetOut", "Wet Out", pct(50.0)),
|
||||
],
|
||||
),
|
||||
spec(
|
||||
"ec.audio.gate",
|
||||
"Gate",
|
||||
vec![
|
||||
p("threshold", "Threshold (dB)", num(-40.0), slider(-90.0, 0.0, -80.0, 0.0, 2)),
|
||||
p("attack", "Attack (ms)", num(1.0), slider(0.0, 500.0, 0.0, 100.0, 2)),
|
||||
p("hold", "Hold (ms)", num(50.0), slider(0.0, 5000.0, 0.0, 500.0, 2)),
|
||||
p("release", "Release (ms)", num(100.0), slider(1.0, 5000.0, 1.0, 1000.0, 2)),
|
||||
p("range", "Range (dB)", num(-80.0), slider(-120.0, 0.0, -90.0, 0.0, 2)),
|
||||
],
|
||||
),
|
||||
spec(
|
||||
"ec.audio.highlowpass",
|
||||
"High-Low Pass",
|
||||
@@ -167,6 +208,14 @@ pub fn preroll(id: &str, params: &Params) -> f64 {
|
||||
match id {
|
||||
"ec.audio.basstreble" | "ec.audio.highlowpass" | "ec.audio.parametriceq" => 0.05,
|
||||
"ec.audio.flangechorus" | "ec.audio.modulator" => 0.06,
|
||||
"ec.audio.distortion" => 0.01,
|
||||
// The envelope settles within a few attack/release time constants.
|
||||
"ec.audio.compressor" | "ec.audio.gate" => {
|
||||
let rel = params.f("release").max(1.0) / 1000.0;
|
||||
let att = params.f("attack").max(0.0) / 1000.0;
|
||||
let hold = if id == "ec.audio.gate" { params.f("hold").max(0.0) / 1000.0 } else { 0.0 };
|
||||
(9.0 * rel + 9.0 * att + hold + 0.01).min(10.0)
|
||||
}
|
||||
"ec.audio.delay" => {
|
||||
let d = params.f("delayTime").max(1.0) / 1000.0;
|
||||
let fb = (params.f("feedback") / 100.0).clamp(0.0, 0.99);
|
||||
@@ -231,6 +280,9 @@ pub fn process(id: &str, params: &Params, buf: &mut [f32], rate: u32, start: f64
|
||||
}
|
||||
}
|
||||
"ec.audio.delay" => delay(params, buf, sr),
|
||||
"ec.audio.compressor" => compressor(params, buf, sr),
|
||||
"ec.audio.distortion" => distortion(params, buf, sr),
|
||||
"ec.audio.gate" => gate(params, buf, sr),
|
||||
"ec.audio.flangechorus" => flange_chorus(params, buf, sr, start),
|
||||
"ec.audio.modulator" => modulator(params, buf, sr, start),
|
||||
"ec.audio.reverb" => reverb(params, buf, sr),
|
||||
@@ -362,6 +414,126 @@ fn delay(params: &Params, buf: &mut [f32], sr: f64) {
|
||||
}
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn db_to_lin(db: f64) -> f64 {
|
||||
10f64.powf(db / 20.0)
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn lin_to_db(v: f64) -> f64 {
|
||||
20.0 * v.max(1e-12).log10()
|
||||
}
|
||||
|
||||
/// One-pole smoothing coefficient for a time constant of `ms` milliseconds.
|
||||
fn smoothing(ms: f64, sr: f64) -> f64 {
|
||||
if ms <= 0.0 { 0.0 } else { (-1.0 / (ms / 1000.0 * sr)).exp() }
|
||||
}
|
||||
|
||||
/// Static compressor curve: gain change (dB, ≤ 0) for an input level `x` dB (quadratic soft
|
||||
/// knee of width `knee` around the threshold).
|
||||
pub fn compressor_gain_db(x: f64, threshold: f64, ratio: f64, knee: f64) -> f64 {
|
||||
let r = ratio.max(1.0);
|
||||
let over = x - threshold;
|
||||
let y = if knee > 0.0 && 2.0 * over.abs() <= knee {
|
||||
x + (1.0 / r - 1.0) * (over + knee / 2.0).powi(2) / (2.0 * knee)
|
||||
} else if over > 0.0 {
|
||||
threshold + over / r
|
||||
} else {
|
||||
x
|
||||
};
|
||||
y - x
|
||||
}
|
||||
|
||||
fn compressor(params: &Params, buf: &mut [f32], sr: f64) {
|
||||
let th = params.f("threshold");
|
||||
let ratio = params.f("ratio").max(1.0);
|
||||
let knee = params.f("knee").max(0.0);
|
||||
let att = smoothing(params.f("attack"), sr);
|
||||
let rel = smoothing(params.f("release").max(0.001), sr);
|
||||
let makeup = params.f("makeupGain");
|
||||
let dry = (params.f("dryOut") / 100.0) as f32;
|
||||
let wet = (params.f("wetOut") / 100.0) as f32;
|
||||
// Smoothed gain change in dB (≤ 0): attack while the reduction grows, release as it shrinks.
|
||||
let mut g = 0.0f64;
|
||||
for f in buf.chunks_exact_mut(2) {
|
||||
let peak = f[0].abs().max(f[1].abs()) as f64;
|
||||
let target = compressor_gain_db(lin_to_db(peak), th, ratio, knee);
|
||||
let k = if target < g { att } else { rel };
|
||||
g = target + (g - target) * k;
|
||||
let lin = db_to_lin(g + makeup) as f32;
|
||||
for v in f.iter_mut() {
|
||||
*v = *v * dry + *v * lin * wet;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn gate(params: &Params, buf: &mut [f32], sr: f64) {
|
||||
let th = db_to_lin(params.f("threshold"));
|
||||
let att = smoothing(params.f("attack"), sr);
|
||||
let rel = smoothing(params.f("release").max(0.001), sr);
|
||||
let hold = (params.f("hold").max(0.0) / 1000.0 * sr) as usize;
|
||||
let floor = db_to_lin(params.f("range").min(0.0));
|
||||
// Openness 0..1 (closed..open), mapped to floor..1.
|
||||
let mut g = 0.0f64;
|
||||
let mut held = 0usize;
|
||||
for f in buf.chunks_exact_mut(2) {
|
||||
let peak = f[0].abs().max(f[1].abs()) as f64;
|
||||
let open = if peak >= th {
|
||||
held = hold;
|
||||
true
|
||||
} else if held > 0 {
|
||||
held -= 1;
|
||||
true
|
||||
} else {
|
||||
false
|
||||
};
|
||||
let target = if open { 1.0 } else { 0.0 };
|
||||
let k = if target > g { att } else { rel };
|
||||
g = target + (g - target) * k;
|
||||
let lin = (floor + (1.0 - floor) * g) as f32;
|
||||
f[0] *= lin;
|
||||
f[1] *= lin;
|
||||
}
|
||||
}
|
||||
|
||||
/// The Distortion effect's waveshaper for one sample (`drive` linear gain, `bits` for Bit Crush).
|
||||
pub fn distort_sample(kind: u32, x: f32, drive: f32, bits: f32) -> f32 {
|
||||
let v = x * drive;
|
||||
match kind {
|
||||
1 => v.clamp(-1.0, 1.0),
|
||||
2 => {
|
||||
// Fold back: reflect at ±1 (a triangle function of the input).
|
||||
let t = (v + 1.0).rem_euclid(4.0);
|
||||
if t < 2.0 { t - 1.0 } else { 3.0 - t }
|
||||
}
|
||||
3 => {
|
||||
let q = 2f32.powf(bits.clamp(1.0, 16.0) - 1.0);
|
||||
(v.clamp(-1.0, 1.0) * q).round() / q
|
||||
}
|
||||
_ => v.tanh(),
|
||||
}
|
||||
}
|
||||
|
||||
fn distortion(params: &Params, buf: &mut [f32], sr: f64) {
|
||||
let kind = params.e("distortionType");
|
||||
let drive = db_to_lin(params.f("drive")) as f32;
|
||||
let bits = params.f("bitDepth") as f32;
|
||||
let out = db_to_lin(params.f("outputGain")) as f32;
|
||||
let dry = (params.f("dryOut") / 100.0) as f32;
|
||||
let wet = (params.f("wetOut") / 100.0) as f32;
|
||||
let fc = params.f("tone").clamp(20.0, sr * 0.49);
|
||||
let a = (-2.0 * PI * fc / sr).exp() as f32;
|
||||
let mut lp = [0.0f32; 2];
|
||||
for f in buf.chunks_exact_mut(2) {
|
||||
for ch in 0..2 {
|
||||
let x = f[ch];
|
||||
let y = distort_sample(kind, x, drive, bits);
|
||||
lp[ch] = y + (lp[ch] - y) * a;
|
||||
f[ch] = x * dry + lp[ch] * out * wet;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn lfo(kind: u32, phase: f64) -> f64 {
|
||||
let ph = phase.rem_euclid(1.0);
|
||||
match kind {
|
||||
@@ -546,7 +718,10 @@ mod tests {
|
||||
for id in [
|
||||
"ec.audio.backwards",
|
||||
"ec.audio.basstreble",
|
||||
"ec.audio.compressor",
|
||||
"ec.audio.delay",
|
||||
"ec.audio.distortion",
|
||||
"ec.audio.gate",
|
||||
"ec.audio.flangechorus",
|
||||
"ec.audio.highlowpass",
|
||||
"ec.audio.modulator",
|
||||
@@ -679,4 +854,64 @@ mod tests {
|
||||
assert_eq!(b, vec![2.0, 1.0]);
|
||||
assert!(reverses("ec.audio.backwards"));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn compressor_reduces_gain_above_threshold() {
|
||||
// Static curve: 10 dB over a −20 dB threshold at 4:1 comes out 7.5 dB lower.
|
||||
assert!((compressor_gain_db(-10.0, -20.0, 4.0, 0.0) + 7.5).abs() < 1e-9);
|
||||
assert_eq!(compressor_gain_db(-30.0, -20.0, 4.0, 0.0), 0.0);
|
||||
// The soft knee meets the hard curve at its edges.
|
||||
let k = 6.0;
|
||||
assert!(compressor_gain_db(-23.0, -20.0, 4.0, k).abs() < 1e-9);
|
||||
assert!((compressor_gain_db(-17.0, -20.0, 4.0, k) - compressor_gain_db(-17.0, -20.0, 4.0, 0.0)).abs() < 1e-9);
|
||||
let sr = 48000.0;
|
||||
let mut p = defaults("ec.audio.compressor");
|
||||
p.values.insert("attack".into(), num(1.0));
|
||||
let mut loud = sine(1000.0, sr, 9600);
|
||||
process("ec.audio.compressor", &p, &mut loud, 48000, 0.0);
|
||||
// A full-scale sine (peak 0 dB) is pulled down by ~15 dB once the envelope settles.
|
||||
let peak = loud[18000..].iter().fold(0.0f32, |m, v| m.max(v.abs()));
|
||||
let want = db_to_lin(compressor_gain_db(0.0, -20.0, 4.0, 0.0)) as f32;
|
||||
assert!((peak - want).abs() < 0.05, "{peak} vs {want}");
|
||||
// Quiet input passes untouched.
|
||||
let mut quiet: Vec<f32> = sine(1000.0, sr, 4800).iter().map(|v| v * 0.01).collect();
|
||||
let orig = quiet.clone();
|
||||
process("ec.audio.compressor", &p, &mut quiet, 48000, 0.0);
|
||||
assert!(quiet.iter().zip(&orig).all(|(a, b)| (a - b).abs() < 1e-6));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn gate_mutes_below_threshold() {
|
||||
let sr = 48000.0;
|
||||
let p = defaults("ec.audio.gate");
|
||||
// A −60 dB signal under the −40 dB threshold is attenuated by the −80 dB range.
|
||||
let mut quiet: Vec<f32> = sine(500.0, sr, 9600).iter().map(|v| v * 0.001).collect();
|
||||
process("ec.audio.gate", &p, &mut quiet, 48000, 0.0);
|
||||
assert!(rms(&quiet, 4800) < 1e-6, "{}", rms(&quiet, 4800));
|
||||
// A loud signal opens the gate.
|
||||
let mut loud: Vec<f32> = sine(500.0, sr, 9600).iter().map(|v| v * 0.5).collect();
|
||||
let r0 = rms(&loud, 4800);
|
||||
process("ec.audio.gate", &p, &mut loud, 48000, 0.0);
|
||||
assert!((rms(&loud, 4800) - r0).abs() < 0.01);
|
||||
// Deterministic.
|
||||
let mut a = sine(300.0, sr, 2000);
|
||||
let mut b = a.clone();
|
||||
process("ec.audio.gate", &p, &mut a, 48000, 0.0);
|
||||
process("ec.audio.gate", &p, &mut b, 48000, 0.0);
|
||||
assert_eq!(a, b);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn distortion_shapes_and_bounds() {
|
||||
assert!((distort_sample(0, 0.5, 1.0, 8.0) - 0.5f32.tanh()).abs() < 1e-6);
|
||||
assert_eq!(distort_sample(1, 0.8, 2.0, 8.0), 1.0);
|
||||
assert!((distort_sample(2, 0.7, 2.0, 8.0) - 0.6).abs() < 1e-5);
|
||||
assert_eq!(distort_sample(3, 0.3, 1.0, 2.0), 0.5);
|
||||
let p = defaults("ec.audio.distortion");
|
||||
let mut b = sine(200.0, 48000.0, 4800);
|
||||
process("ec.audio.distortion", &p, &mut b, 48000, 0.0);
|
||||
assert!(b.iter().all(|v| v.abs() <= 1.0));
|
||||
assert!(rms(&b, 100) > 0.1);
|
||||
assert!(preroll("ec.audio.compressor", &defaults("ec.audio.compressor")) > 0.4);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,338 @@
|
||||
//! Blur & Sharpen: CC Radial Blur and Camera-Shake Deblur.
|
||||
//!
|
||||
//! * **CC Radial Blur** — zoom (straight, fading, centred both ways) and rotational (plain or
|
||||
//! fading) blurs around a centre point, sampled along the ray / arc through each pixel with a
|
||||
//! sample count set by Quality.
|
||||
//! * **Camera-Shake Deblur** — frame-based restoration in the spirit of published video deblurring
|
||||
//! by "lucky frames": the frame is split into patches; for each patch the sharpness (mean
|
||||
//! squared gradient) is compared with the same patch in the neighbouring frames within Blur
|
||||
//! Duration; when a neighbour is clearly sharper, its patch is aligned to the current frame by
|
||||
//! a small translation search (sum of squared differences on luma) and substituted with
|
||||
//! feathered patch blending. Deterministic; neighbours come from [`crate::EffectHost::self_at`].
|
||||
|
||||
use effectcraft_keyframe::Value;
|
||||
use effectcraft_project::ParamUi;
|
||||
use effectcraft_raster::{Image, Px};
|
||||
use rayon::prelude::*;
|
||||
|
||||
use crate::util::Plane;
|
||||
use crate::{Buf, EffectCtx, EffectSpec, num, p, popup, slider};
|
||||
|
||||
fn spec(id: &'static str, name: &'static str, params: Vec<crate::ParamSpec>, render: crate::RenderFn) -> EffectSpec {
|
||||
EffectSpec { id, name, category: "Blur & Sharpen", params, render, gpu: false, float: true }
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- CC Radial Blur
|
||||
|
||||
pub const RADIAL_TYPES: [&str; 5] = ["Straight Zoom", "Fading Zoom", "Centered", "Rotate", "Rotate Fading"];
|
||||
|
||||
fn cc_radial_blur(ctx: &EffectCtx, mut b: Buf) -> Buf {
|
||||
let amount = ctx.params.f("amount");
|
||||
if amount == 0.0 {
|
||||
return b;
|
||||
}
|
||||
let kind = ctx.params.e("type");
|
||||
let quality = ctx.params.f("quality").clamp(1.0, 100.0);
|
||||
let c = b.to_px(ctx.params.v2("center"));
|
||||
let src = b.img.clone();
|
||||
// Zoom: fraction of the distance to the centre; rotate: degrees of arc.
|
||||
let zoom = (amount / 100.0).clamp(-1.0, 1.0) * 0.5;
|
||||
let arc = amount.to_radians() * 0.25;
|
||||
b.img.rows_mut().for_each(|(y, row)| {
|
||||
for (x, o) in row.iter_mut().enumerate() {
|
||||
let (dx, dy) = (x as f64 + 0.5 - c.0, y as f64 + 0.5 - c.1);
|
||||
let r = (dx * dx + dy * dy).sqrt();
|
||||
let span = if kind >= 3 { r * arc.abs() } else { r * zoom.abs() };
|
||||
let n = ((span * quality / 50.0).ceil() as usize).clamp(1, 256);
|
||||
if n <= 1 {
|
||||
*o = src.get(x as i64, y as i64);
|
||||
continue;
|
||||
}
|
||||
let mut acc = [0.0f32; 4];
|
||||
let mut wsum = 0.0f32;
|
||||
for i in 0..n {
|
||||
let t = i as f64 / (n - 1) as f64;
|
||||
let (sx, sy, w) = match kind {
|
||||
// Toward the centre, equal weights.
|
||||
0 => {
|
||||
let k = 1.0 - zoom * t;
|
||||
(c.0 + dx * k, c.1 + dy * k, 1.0)
|
||||
}
|
||||
// Toward the centre, weights fading with distance along the streak.
|
||||
1 => {
|
||||
let k = 1.0 - zoom * t;
|
||||
(c.0 + dx * k, c.1 + dy * k, (1.0 - t) as f32 + 0.05)
|
||||
}
|
||||
// Both ways around the pixel.
|
||||
2 => {
|
||||
let k = 1.0 + zoom * (t - 0.5);
|
||||
(c.0 + dx * k, c.1 + dy * k, 1.0)
|
||||
}
|
||||
_ => {
|
||||
let a = arc * (t - 0.5);
|
||||
let (s, co) = a.sin_cos();
|
||||
let w = if kind == 4 { (1.0 - (2.0 * t - 1.0).abs()) as f32 + 0.05 } else { 1.0 };
|
||||
(c.0 + dx * co - dy * s, c.1 + dx * s + dy * co, w)
|
||||
}
|
||||
};
|
||||
let q = src.sample_bilinear(sx, sy);
|
||||
for k in 0..4 {
|
||||
acc[k] += q[k] * w;
|
||||
}
|
||||
wsum += w;
|
||||
}
|
||||
*o = acc.map(|v| v / wsum);
|
||||
}
|
||||
});
|
||||
b
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- Camera-Shake Deblur
|
||||
|
||||
/// Mean squared luma gradient over a rectangle (sharpness).
|
||||
fn sharpness(l: &Plane, x0: usize, y0: usize, x1: usize, y1: usize) -> f64 {
|
||||
let mut s = 0.0f64;
|
||||
let mut n = 0usize;
|
||||
for y in y0..y1.saturating_sub(1) {
|
||||
for x in x0..x1.saturating_sub(1) {
|
||||
let v = l.get(x, y);
|
||||
let gx = l.get(x + 1, y) - v;
|
||||
let gy = l.get(x, y + 1) - v;
|
||||
s += (gx * gx + gy * gy) as f64;
|
||||
n += 1;
|
||||
}
|
||||
}
|
||||
if n == 0 { 0.0 } else { s / n as f64 }
|
||||
}
|
||||
|
||||
/// Best integer translation (dx, dy) within ±`r` aligning `b` to `a` on a patch (SSD).
|
||||
fn align(a: &Plane, bp: &Plane, x0: usize, y0: usize, x1: usize, y1: usize, r: i64) -> (i64, i64) {
|
||||
let mut best = (f64::INFINITY, 0i64, 0i64);
|
||||
let step = ((x1 - x0).max(y1 - y0) / 24).max(1);
|
||||
for dy in -r..=r {
|
||||
for dx in -r..=r {
|
||||
let mut s = 0.0f64;
|
||||
for y in (y0..y1).step_by(step) {
|
||||
for x in (x0..x1).step_by(step) {
|
||||
let d = a.get(x, y) - bp.get_clamped(x as i64 + dx, y as i64 + dy);
|
||||
s += (d * d) as f64;
|
||||
}
|
||||
}
|
||||
// Prefer the smallest shift on ties.
|
||||
let s = s * (1.0 + 1e-9 * (dx * dx + dy * dy) as f64);
|
||||
if s < best.0 {
|
||||
best = (s, dx, dy);
|
||||
}
|
||||
}
|
||||
}
|
||||
(best.1, best.2)
|
||||
}
|
||||
|
||||
fn camera_shake_deblur(ctx: &EffectCtx, mut b: Buf) -> Buf {
|
||||
let Some(host) = ctx.env.host else { return b };
|
||||
let dur = ctx.params.f("blurDuration").clamp(1.0, 10.0).round() as i64;
|
||||
let search = (ctx.params.f("searchRange").max(0.0) * b.scale).round() as i64;
|
||||
let patch = (ctx.params.f("patchSize").max(8.0) * b.scale).round().max(4.0) as usize;
|
||||
let thresh = 1.0 + ctx.params.f("threshold").max(0.0) / 100.0;
|
||||
let show = ctx.params.b("showBlurryFrames");
|
||||
let fps = ctx.fps();
|
||||
let (w, h) = (b.img.width as usize, b.img.height as usize);
|
||||
if w == 0 || h == 0 {
|
||||
return b;
|
||||
}
|
||||
// Neighbouring frames in the effect's own input, resampled into this buffer's grid.
|
||||
let mut neigh: Vec<(Image, Plane)> = vec![];
|
||||
for k in (-dur..=dur).filter(|k| *k != 0) {
|
||||
let Some(nb) = host.self_at(ctx.time + k as f64 / fps, ctx.env.effect_index) else { continue };
|
||||
let img = if nb.img.width == b.img.width && nb.img.height == b.img.height && nb.offset == b.offset && nb.scale == b.scale {
|
||||
nb.img
|
||||
} else {
|
||||
let k = nb.scale / b.scale.max(1e-9);
|
||||
crate::util::gen_image(b.img.width, b.img.height, |x, y| {
|
||||
let lx = (x as f64 + 0.5 - b.offset[0]) * k + nb.offset[0];
|
||||
let ly = (y as f64 + 0.5 - b.offset[1]) * k + nb.offset[1];
|
||||
nb.img.sample_bilinear(lx, ly)
|
||||
})
|
||||
};
|
||||
let l = Plane::luma(&img);
|
||||
neigh.push((img, l));
|
||||
}
|
||||
if neigh.is_empty() {
|
||||
return b;
|
||||
}
|
||||
let cur_l = Plane::luma(&b.img);
|
||||
let (nx, ny) = (w.div_ceil(patch), h.div_ceil(patch));
|
||||
// Per patch: (neighbour index, shift) of the substitute, or None to keep.
|
||||
let choice: Vec<Option<(usize, i64, i64)>> = (0..nx * ny)
|
||||
.into_par_iter()
|
||||
.map(|i| {
|
||||
let (px, py) = (i % nx, i / nx);
|
||||
let (x0, y0) = (px * patch, py * patch);
|
||||
let (x1, y1) = ((x0 + patch).min(w), (y0 + patch).min(h));
|
||||
let s0 = sharpness(&cur_l, x0, y0, x1, y1);
|
||||
let mut best: Option<(f64, usize)> = None;
|
||||
for (k, (_, l)) in neigh.iter().enumerate() {
|
||||
let s = sharpness(l, x0, y0, x1, y1);
|
||||
if s > s0 * thresh && best.is_none_or(|(bs, _)| s > bs) {
|
||||
best = Some((s, k));
|
||||
}
|
||||
}
|
||||
let (_, k) = best?;
|
||||
let (dx, dy) = align(&cur_l, &neigh[k].1, x0, y0, x1, y1, search);
|
||||
Some((k, dx, dy))
|
||||
})
|
||||
.collect();
|
||||
if choice.iter().all(Option::is_none) {
|
||||
return b;
|
||||
}
|
||||
let src = b.img.clone();
|
||||
// Feathered blending between patch decisions: each pixel mixes the four nearest patch
|
||||
// centres bilinearly.
|
||||
let pick = |i: usize, x: usize, y: usize| -> Px {
|
||||
match choice[i] {
|
||||
None => src.data[y * w + x],
|
||||
Some((k, dx, dy)) => neigh[k].0.get_clamped(x as i64 + dx, y as i64 + dy),
|
||||
}
|
||||
};
|
||||
b.img.rows_mut().for_each(|(y, row)| {
|
||||
let fy = ((y as f64 + 0.5) / patch as f64 - 0.5).clamp(0.0, (ny - 1) as f64);
|
||||
let (y0, ty) = (fy.floor() as usize, (fy - fy.floor()) as f32);
|
||||
let y1 = (y0 + 1).min(ny - 1);
|
||||
for (x, o) in row.iter_mut().enumerate() {
|
||||
let fx = ((x as f64 + 0.5) / patch as f64 - 0.5).clamp(0.0, (nx - 1) as f64);
|
||||
let (x0, tx) = (fx.floor() as usize, (fx - fx.floor()) as f32);
|
||||
let x1 = (x0 + 1).min(nx - 1);
|
||||
let ids = [y0 * nx + x0, y0 * nx + x1, y1 * nx + x0, y1 * nx + x1];
|
||||
if ids.iter().all(|&i| choice[i].is_none()) {
|
||||
continue;
|
||||
}
|
||||
let ws = [(1.0 - tx) * (1.0 - ty), tx * (1.0 - ty), (1.0 - tx) * ty, tx * ty];
|
||||
let mut acc = [0.0f32; 4];
|
||||
for (i, wgt) in ids.iter().zip(ws) {
|
||||
let q = pick(*i, x, y);
|
||||
for c in 0..4 {
|
||||
acc[c] += q[c] * wgt;
|
||||
}
|
||||
}
|
||||
if show {
|
||||
acc[0] = (acc[0] + 0.3 * acc[3]).min(acc[3].max(acc[0]));
|
||||
}
|
||||
*o = acc;
|
||||
}
|
||||
});
|
||||
b
|
||||
}
|
||||
|
||||
pub fn specs() -> Vec<EffectSpec> {
|
||||
vec![
|
||||
spec(
|
||||
"ec.blur.ccradial",
|
||||
"CC Radial Blur",
|
||||
vec![
|
||||
p("type", "Type", Value::Enum(1), popup(&RADIAL_TYPES)),
|
||||
p("amount", "Amount", num(10.0), slider(-100.0, 100.0, -100.0, 100.0, 1)),
|
||||
p("quality", "Quality", num(50.0), slider(1.0, 100.0, 1.0, 100.0, 1)),
|
||||
p("center", "Center", Value::Vec2([0.5, 0.5]), ParamUi::Point),
|
||||
],
|
||||
cc_radial_blur,
|
||||
),
|
||||
spec(
|
||||
"ec.blur.camerashakedeblur",
|
||||
"Camera-Shake Deblur",
|
||||
vec![
|
||||
p("blurDuration", "Blur Duration", num(2.0), slider(1.0, 10.0, 1.0, 10.0, 0)),
|
||||
p("searchRange", "Search Range", num(8.0), slider(0.0, 64.0, 0.0, 32.0, 0)),
|
||||
p("patchSize", "Patch Size", num(32.0), slider(8.0, 256.0, 8.0, 128.0, 0)),
|
||||
p("threshold", "Threshold", num(20.0), slider(0.0, 500.0, 0.0, 100.0, 1)),
|
||||
p("showBlurryFrames", "Show Blurry Frames", Value::Bool(false), ParamUi::Checkbox),
|
||||
],
|
||||
camera_shake_deblur,
|
||||
),
|
||||
]
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::{EffectEnv, EffectHost, LayerPixels, run_fx};
|
||||
|
||||
fn checker(w: u32, h: u32, cell: u32) -> Image {
|
||||
crate::util::gen_image(w, h, |x, y| {
|
||||
let v = if ((x as u32 / cell) + (y as u32 / cell)).is_multiple_of(2) { 1.0 } else { 0.0 };
|
||||
[v, v, v, 1.0]
|
||||
})
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn cc_radial_blur_keeps_centre_and_smears_edges() {
|
||||
let img = checker(64, 64, 4);
|
||||
for kind in 0..5u32 {
|
||||
let out = run_fx(
|
||||
"ec.blur.ccradial",
|
||||
&[("type", Value::Enum(kind)), ("amount", num(40.0)), ("center", Value::Vec2([32.0, 32.0]))],
|
||||
img.clone(),
|
||||
0.0,
|
||||
EffectEnv::default(),
|
||||
);
|
||||
// Far from the centre the checker is smeared toward grey.
|
||||
let edge = out.img.get(2, 2)[0];
|
||||
assert!(edge > 0.05 && edge < 0.95, "type {kind}: {edge}");
|
||||
let again = run_fx(
|
||||
"ec.blur.ccradial",
|
||||
&[("type", Value::Enum(kind)), ("amount", num(40.0)), ("center", Value::Vec2([32.0, 32.0]))],
|
||||
img.clone(),
|
||||
0.0,
|
||||
EffectEnv::default(),
|
||||
);
|
||||
assert_eq!(out.img.data, again.img.data);
|
||||
}
|
||||
// Zero amount is identity; a constant image stays constant.
|
||||
let flat = Image::filled(16, 16, [0.4, 0.4, 0.4, 1.0]);
|
||||
let o = run_fx("ec.blur.ccradial", &[("amount", num(80.0))], flat.clone(), 0.0, EffectEnv::default());
|
||||
assert!(o.img.data.iter().all(|p| (p[0] - 0.4).abs() < 1e-5));
|
||||
let o = run_fx("ec.blur.ccradial", &[("amount", num(0.0))], img.clone(), 0.0, EffectEnv::default());
|
||||
assert_eq!(o.img.data, img.data);
|
||||
}
|
||||
|
||||
/// Frames: sharp checker at even frames, a blurred one at odd frames (shifted by 2 px).
|
||||
struct Shaky;
|
||||
impl EffectHost for Shaky {
|
||||
fn layer(&self, _: u64, _: bool) -> Option<LayerPixels> {
|
||||
None
|
||||
}
|
||||
fn audio(&self, _: u64, _: f64, _: usize, _: u32) -> Option<Vec<f32>> {
|
||||
None
|
||||
}
|
||||
fn self_at(&self, t: f64, _: usize) -> Option<Buf> {
|
||||
let f = (t * 30.0).round() as i64;
|
||||
Some(Buf { img: frame(f), offset: [0.0; 2], scale: 1.0 })
|
||||
}
|
||||
}
|
||||
|
||||
fn frame(f: i64) -> Image {
|
||||
let sharp = crate::util::gen_image(48, 48, |x, y| {
|
||||
let v = if (((x + 2) / 6) + (y / 6)) % 2 == 0 { 1.0 } else { 0.0 };
|
||||
[v, v, v, 1.0]
|
||||
});
|
||||
if f % 2 == 0 { sharp } else { effectcraft_raster::gaussian_blur(&sharp, 2.5, 2.5, true) }
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn camera_shake_deblur_substitutes_sharp_neighbours() {
|
||||
let host = Shaky;
|
||||
let env = EffectEnv { host: Some(&host), frame_rate: 30.0, ..Default::default() };
|
||||
let blurry = frame(1);
|
||||
let out = run_fx("ec.blur.camerashakedeblur", &[("patchSize", num(16.0)), ("searchRange", num(3.0))], blurry.clone(), 1.0 / 30.0, env);
|
||||
let sharp = frame(0);
|
||||
let err = |a: &Image| a.data.iter().zip(&sharp.data).map(|(p, q)| (p[0] - q[0]).abs()).sum::<f32>() / a.data.len() as f32;
|
||||
assert!(err(&out.img) < err(&blurry) * 0.5, "{} vs {}", err(&out.img), err(&blurry));
|
||||
// A sharp frame is left alone (its neighbours are blurrier).
|
||||
let keep = run_fx("ec.blur.camerashakedeblur", &[], sharp.clone(), 0.0, env);
|
||||
assert_eq!(keep.img.data, sharp.data);
|
||||
// Deterministic; no host = pass-through.
|
||||
let again = run_fx("ec.blur.camerashakedeblur", &[("patchSize", num(16.0)), ("searchRange", num(3.0))], blurry.clone(), 1.0 / 30.0, env);
|
||||
assert_eq!(out.img.data, again.img.data);
|
||||
let none = run_fx("ec.blur.camerashakedeblur", &[], blurry.clone(), 0.0, EffectEnv::default());
|
||||
assert_eq!(none.img.data, blurry.data);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,681 @@
|
||||
//! 3D Channel effects: 3D Channel Extract, Cryptomatte, Depth Matte, Depth of Field, EXtractoR,
|
||||
//! Fog 3D, ID Matte and IDentifier.
|
||||
//!
|
||||
//! They read the layer's auxiliary channels ([`AuxChannels`], via
|
||||
//! [`crate::EffectHost::aux`]): multi-layer OpenEXR footage (depth, object/material IDs,
|
||||
//! Cryptomatte layers, any named channel) or the compositor's depth / layer-ID / Cryptomatte
|
||||
//! pass for a precomp of a 3D comp. Without auxiliary channels they pass the layer through
|
||||
//! (EXtractoR still maps the layer's own R, G, B and A).
|
||||
//!
|
||||
//! Aux pixels are looked up nearest-neighbour (IDs must not be interpolated) at each buffer
|
||||
//! pixel's layer position, so render scale and layer padding are respected.
|
||||
|
||||
use std::sync::Arc;
|
||||
|
||||
use effectcraft_keyframe::Value;
|
||||
use effectcraft_project::ParamUi;
|
||||
use effectcraft_raster::channels3d::{BACKGROUND_DEPTH, crypto_hash};
|
||||
use effectcraft_raster::{AuxChannels, Image, Px, gaussian_blur};
|
||||
use rayon::prelude::*;
|
||||
|
||||
use crate::util::{Plane, gauss_plane, hash1, premul, unpremul};
|
||||
use crate::{Buf, EffectCtx, EffectSpec, col, num, p, popup, slider};
|
||||
|
||||
fn spec(id: &'static str, name: &'static str, params: Vec<crate::ParamSpec>, render: crate::RenderFn) -> EffectSpec {
|
||||
EffectSpec { id, name, category: "3D Channel", params, render, gpu: false, float: true }
|
||||
}
|
||||
|
||||
fn aux(ctx: &EffectCtx) -> Option<Arc<AuxChannels>> {
|
||||
ctx.env.host?.aux()
|
||||
}
|
||||
|
||||
/// Aux index for each buffer pixel (None outside the aux image).
|
||||
fn index_map(b: &Buf, a: &AuxChannels) -> Vec<Option<usize>> {
|
||||
let (w, h) = (b.img.width as usize, b.img.height as usize);
|
||||
let inv = 1.0 / b.scale.max(1e-9);
|
||||
(0..w * h)
|
||||
.into_par_iter()
|
||||
.map(|i| {
|
||||
let (x, y) = ((i % w) as f64 + 0.5, (i / w) as f64 + 0.5);
|
||||
a.index_at((x - b.offset[0]) * inv, (y - b.offset[1]) * inv)
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
|
||||
/// A channel sampled into the buffer grid (`fill` outside).
|
||||
fn plane_of(b: &Buf, idx: &[Option<usize>], ch: &[f32], fill: f32) -> Plane {
|
||||
Plane { w: b.img.width as usize, h: b.img.height as usize, data: idx.par_iter().map(|i| i.map_or(fill, |i| ch[i])).collect() }
|
||||
}
|
||||
|
||||
/// Distinct colour for an ID (hash → hue).
|
||||
fn id_color(id: f32) -> [f32; 3] {
|
||||
let h = hash1(id.to_bits(), 0x1d, 0x5eed);
|
||||
let (r, g, b) = effectcraft_color::hsl_to_rgb(h, 0.75, 0.5);
|
||||
if id == 0.0 { [0.0; 3] } else { [r, g, b] }
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- 3D Channel Extract
|
||||
|
||||
pub const EXTRACT_CHANNELS: [&str; 8] = ["Z-Depth", "Object ID", "Texture UV", "Surface Normals", "Coverage", "Background RGB", "Unclamped RGB", "Material ID"];
|
||||
|
||||
fn channel_extract(ctx: &EffectCtx, mut b: Buf) -> Buf {
|
||||
let Some(a) = aux(ctx) else { return b };
|
||||
let idx = index_map(&b, &a);
|
||||
let (bp, wp) = (ctx.params.f("blackPoint") as f32, ctx.params.f("whitePoint") as f32);
|
||||
let lv = |v: f32| ((v - bp) / (wp - bp).abs().max(1e-9) * (wp - bp).signum()).clamp(0.0, 1.0);
|
||||
let lv = |v: f32| if wp >= bp { lv(v) } else { 1.0 - ((v - wp) / (bp - wp).max(1e-9)).clamp(0.0, 1.0) };
|
||||
let get3 = |names: [&[&str]; 3]| -> Option<[&[f32]; 3]> { Some([a.find(names[0])?, a.find(names[1])?, a.find(names[2])?]) };
|
||||
let img: Option<Image> = match ctx.params.e("channel") {
|
||||
0 => a.depth().map(|z| map_grey(&b, &idx, |i| lv(z[i]))),
|
||||
1 => a.object_id().map(|c| map_grey(&b, &idx, |i| lv(c[i]))),
|
||||
7 => a.material_id().map(|c| map_grey(&b, &idx, |i| lv(c[i]))),
|
||||
4 => a.coverage().map(|c| map_grey(&b, &idx, |i| lv(c[i]))),
|
||||
2 => get3([&["UV.U", "U", "uv.x"], &["UV.V", "V", "uv.y"], &["UV.W", "W", "uv.z"]])
|
||||
.or_else(|| Some([a.find(&["UV.U", "U", "uv.x"])?, a.find(&["UV.V", "V", "uv.y"])?, a.find(&["UV.V", "V", "uv.y"])?]))
|
||||
.map(|c| map_rgb(&b, &idx, |i| [lv(c[0][i]), lv(c[1][i]), 0.0])),
|
||||
3 => get3([&["N.X", "Normal.X", "normals.x"], &["N.Y", "Normal.Y", "normals.y"], &["N.Z", "Normal.Z", "normals.z"]])
|
||||
.map(|c| map_rgb(&b, &idx, |i| [lv(c[0][i] * 0.5 + 0.5), lv(c[1][i] * 0.5 + 0.5), lv(c[2][i] * 0.5 + 0.5)])),
|
||||
5 => get3([&["BG.R", "Background.R"], &["BG.G", "Background.G"], &["BG.B", "Background.B"]])
|
||||
.map(|c| map_rgb(&b, &idx, |i| [lv(c[0][i]), lv(c[1][i]), lv(c[2][i])])),
|
||||
_ => get3([&["R"], &["G"], &["B"]]).map(|c| map_rgb(&b, &idx, |i| [c[0][i], c[1][i], c[2][i]])),
|
||||
};
|
||||
if let Some(i) = img {
|
||||
b.img = i;
|
||||
}
|
||||
b
|
||||
}
|
||||
|
||||
fn map_grey(b: &Buf, idx: &[Option<usize>], f: impl Fn(usize) -> f32 + Sync) -> Image {
|
||||
map_rgb(b, idx, |i| {
|
||||
let v = f(i);
|
||||
[v, v, v]
|
||||
})
|
||||
}
|
||||
|
||||
fn map_rgb(b: &Buf, idx: &[Option<usize>], f: impl Fn(usize) -> [f32; 3] + Sync) -> Image {
|
||||
let mut img = Image::new(b.img.width, b.img.height);
|
||||
img.data.par_iter_mut().zip(idx.par_iter()).for_each(|(p, i)| {
|
||||
if let Some(i) = i {
|
||||
let c = f(*i);
|
||||
*p = [c[0], c[1], c[2], 1.0];
|
||||
}
|
||||
});
|
||||
img
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- Depth Matte
|
||||
|
||||
fn depth_matte(ctx: &EffectCtx, mut b: Buf) -> Buf {
|
||||
let Some(a) = aux(ctx) else { return b };
|
||||
let Some(z) = a.depth() else { return b };
|
||||
let idx = index_map(&b, &a);
|
||||
let depth = ctx.params.f("depth") as f32;
|
||||
let feather = ctx.params.f("feather").max(0.0) as f32;
|
||||
let invert = ctx.params.b("invert");
|
||||
// Keeps what lies at or beyond Depth (Invert keeps what is in front), with a soft ramp of
|
||||
// `feather` depth units centred on the threshold.
|
||||
let zp = plane_of(&b, &idx, z, BACKGROUND_DEPTH);
|
||||
b.img.data.par_iter_mut().zip(zp.data.par_iter()).for_each(|(px, &zv)| {
|
||||
let k = if feather > 0.0 {
|
||||
((zv - depth) / feather + 0.5).clamp(0.0, 1.0)
|
||||
} else if zv >= depth {
|
||||
1.0
|
||||
} else {
|
||||
0.0
|
||||
};
|
||||
let k = if invert { 1.0 - k } else { k };
|
||||
*px = px.map(|v| v * k);
|
||||
});
|
||||
b
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- Depth of Field
|
||||
|
||||
/// Blur radius (pixels) for depth `z`.
|
||||
pub fn dof_radius(z: f32, focal: f32, thickness: f32, max_r: f32, bias: f32) -> f32 {
|
||||
let d = ((z - focal).abs() - thickness * 0.5).max(0.0);
|
||||
let range = focal.abs().max(1.0);
|
||||
let n = (d / range).min(1.0);
|
||||
// Bias 50 = linear; higher bias brings blur in sooner.
|
||||
let gamma = 2f32.powf((50.0 - bias) / 25.0);
|
||||
max_r * n.powf(gamma)
|
||||
}
|
||||
|
||||
fn depth_of_field(ctx: &EffectCtx, mut b: Buf) -> Buf {
|
||||
let Some(a) = aux(ctx) else { return b };
|
||||
let Some(z) = a.depth() else { return b };
|
||||
let max_r = (ctx.params.f("maximumRadius").max(0.0) * b.scale) as f32;
|
||||
if max_r <= 0.0 {
|
||||
return b;
|
||||
}
|
||||
let focal = ctx.params.f("focalPlane") as f32;
|
||||
let thick = ctx.params.f("focalPlaneThickness").max(0.0) as f32;
|
||||
let bias = ctx.params.f("focalBias") as f32;
|
||||
let idx = index_map(&b, &a);
|
||||
let zp = plane_of(&b, &idx, z, BACKGROUND_DEPTH);
|
||||
// A stack of blurs at a few radii, interpolated per pixel by its circle of confusion.
|
||||
const LEVELS: usize = 5;
|
||||
let stack: Vec<Image> = (0..LEVELS)
|
||||
.into_par_iter()
|
||||
.map(|k| {
|
||||
let r = max_r * k as f32 / (LEVELS - 1) as f32;
|
||||
if r < 0.3 { b.img.clone() } else { gaussian_blur(&b.img, (r / 2.0) as f64, (r / 2.0) as f64, true) }
|
||||
})
|
||||
.collect();
|
||||
b.img.data.par_iter_mut().enumerate().for_each(|(i, px)| {
|
||||
let r = dof_radius(zp.data[i], focal, thick, max_r, bias);
|
||||
let f = (r / max_r * (LEVELS - 1) as f32).clamp(0.0, (LEVELS - 1) as f32);
|
||||
let k0 = (f.floor() as usize).min(LEVELS - 2);
|
||||
let t = f - k0 as f32;
|
||||
let (a0, a1) = (stack[k0].data[i], stack[k0 + 1].data[i]);
|
||||
*px = [0, 1, 2, 3].map(|c| a0[c] + (a1[c] - a0[c]) * t);
|
||||
});
|
||||
b
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- Fog 3D
|
||||
|
||||
fn fog_3d(ctx: &EffectCtx, mut b: Buf) -> Buf {
|
||||
let Some(a) = aux(ctx) else { return b };
|
||||
let Some(z) = a.depth() else { return b };
|
||||
let pr = ctx.params;
|
||||
let fc = pr.color("fogColor");
|
||||
let (start, end) = (pr.f("fogStartDepth") as f32, pr.f("fogEndDepth") as f32);
|
||||
let opacity = (pr.f("fogOpacity") / 100.0) as f32;
|
||||
let density = (pr.f("scatteringDensity") / 100.0) as f32;
|
||||
let foggy_bg = pr.b("foggyBackground");
|
||||
let contrib = (pr.f("layerContribution") / 100.0) as f32;
|
||||
let grad = if contrib > 0.0 { ctx.layer_param("gradientLayer", true).map(|o| crate::util::fit_layer(ctx, &b, &o, true)) } else { None };
|
||||
let idx = index_map(&b, &a);
|
||||
let zp = plane_of(&b, &idx, z, BACKGROUND_DEPTH);
|
||||
b.img.data.par_iter_mut().enumerate().for_each(|(i, px)| {
|
||||
let zv = zp.data[i];
|
||||
let bg = zv >= BACKGROUND_DEPTH * 0.5;
|
||||
let mut f = if bg {
|
||||
if foggy_bg { 1.0 } else { 0.0 }
|
||||
} else {
|
||||
let t = ((zv - start) / (end - start).abs().max(1e-6)).clamp(0.0, 1.0);
|
||||
// Denser scattering thickens the fog sooner.
|
||||
1.0 - (1.0 - t).powf(1.0 + density * 3.0)
|
||||
};
|
||||
if let Some(g) = &grad {
|
||||
let (gc, ga) = unpremul(g.data[i]);
|
||||
let l = effectcraft_color::luminance(gc[0], gc[1], gc[2]) * ga;
|
||||
f *= 1.0 - contrib + contrib * l;
|
||||
}
|
||||
let f = (f * opacity).clamp(0.0, 1.0);
|
||||
let (c, al) = unpremul(*px);
|
||||
let al2 = if bg && foggy_bg { al + (1.0 - al) * f } else { al };
|
||||
let out = [0, 1, 2].map(|k| c[k] + (fc[k] - c[k]) * f);
|
||||
*px = premul(out, al2);
|
||||
});
|
||||
b
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- ID Matte / IDentifier
|
||||
|
||||
fn id_channel(a: &AuxChannels, which: u32) -> Option<&[f32]> {
|
||||
if which == 1 { a.material_id() } else { a.object_id() }
|
||||
}
|
||||
|
||||
fn id_matte(ctx: &EffectCtx, mut b: Buf) -> Buf {
|
||||
let Some(a) = aux(ctx) else { return b };
|
||||
let Some(ids) = id_channel(&a, ctx.params.e("auxChannel")) else { return b };
|
||||
let idx = index_map(&b, &a);
|
||||
let sel = ctx.params.f("idSelection").round() as f32;
|
||||
let cov = if ctx.params.b("useCoverage") { a.coverage() } else { None };
|
||||
let mut m = Plane {
|
||||
w: b.img.width as usize,
|
||||
h: b.img.height as usize,
|
||||
data: idx.par_iter().map(|i| i.map_or(0.0, |i| if ids[i].round() == sel { cov.map_or(1.0, |c| c[i].clamp(0.0, 1.0)) } else { 0.0 })).collect(),
|
||||
};
|
||||
let feather = ctx.params.f("feather").max(0.0) * b.scale;
|
||||
if feather > 0.0 {
|
||||
m = gauss_plane(&m, feather * 0.5, feather * 0.5);
|
||||
}
|
||||
let invert = ctx.params.b("invert");
|
||||
b.img.data.par_iter_mut().zip(m.data.par_iter()).for_each(|(px, &k)| {
|
||||
let k = if invert { 1.0 - k } else { k };
|
||||
*px = px.map(|v| v * k);
|
||||
});
|
||||
b
|
||||
}
|
||||
|
||||
fn identifier(ctx: &EffectCtx, mut b: Buf) -> Buf {
|
||||
let Some(a) = aux(ctx) else { return b };
|
||||
let Some(ids) = id_channel(&a, ctx.params.e("channelType")) else { return b };
|
||||
let idx = index_map(&b, &a);
|
||||
let sel = ctx.params.f("id").round() as f32;
|
||||
let display = ctx.params.e("display");
|
||||
let max_id = ids.iter().cloned().fold(1.0f32, f32::max);
|
||||
let src = b.img.clone();
|
||||
b.img.data.par_iter_mut().enumerate().for_each(|(i, px)| {
|
||||
let Some(k) = idx[i] else {
|
||||
if display != 2 {
|
||||
*px = [0.0; 4];
|
||||
}
|
||||
return;
|
||||
};
|
||||
let id = ids[k].round();
|
||||
let hit = id == sel;
|
||||
*px = match display {
|
||||
// Colors: every ID in its own colour, the selected one highlighted white.
|
||||
0 => {
|
||||
let c = if hit && sel != 0.0 { [1.0; 3] } else { id_color(id) };
|
||||
[c[0], c[1], c[2], 1.0]
|
||||
}
|
||||
1 => {
|
||||
let v = if hit { 1.0 } else { 0.0 };
|
||||
[v, v, v, 1.0]
|
||||
}
|
||||
2 => {
|
||||
let s = src.data[i];
|
||||
if hit { s } else { [0.0; 4] }
|
||||
}
|
||||
_ => {
|
||||
let v = id / max_id;
|
||||
[v, v, v, 1.0]
|
||||
}
|
||||
};
|
||||
});
|
||||
b
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- Cryptomatte
|
||||
|
||||
/// Does `name` match a selection pattern (`*` wildcards, case-sensitive like the spec)?
|
||||
fn wild(pat: &str, name: &str) -> bool {
|
||||
match pat.split_once('*') {
|
||||
None => pat == name,
|
||||
Some((pre, rest)) => {
|
||||
let Some(tail) = name.strip_prefix(pre) else { return false };
|
||||
if rest.is_empty() {
|
||||
return true;
|
||||
}
|
||||
(0..=tail.len()).filter(|&k| tail.is_char_boundary(k)).any(|k| wild(rest, &tail[k..]))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Parse a selection: comma-separated names (optionally quoted) or `<hex>` hashes / wildcards.
|
||||
pub fn selection_hashes(sel: &str, manifest: Option<&[(String, u32)]>) -> Vec<u32> {
|
||||
let mut out = vec![];
|
||||
for tok in sel.split(',') {
|
||||
let t = tok.trim().trim_matches('"').trim_matches('\'');
|
||||
if t.is_empty() {
|
||||
continue;
|
||||
}
|
||||
if t.contains('*') {
|
||||
if let Some(m) = manifest {
|
||||
out.extend(m.iter().filter(|(n, _)| wild(t, n)).map(|(_, h)| *h));
|
||||
}
|
||||
continue;
|
||||
}
|
||||
if let Some(hex) = t.strip_prefix("<").and_then(|r| r.strip_suffix(">"))
|
||||
&& let Ok(h) = u32::from_str_radix(hex, 16)
|
||||
{
|
||||
out.push(h);
|
||||
continue;
|
||||
}
|
||||
out.push(manifest.and_then(|m| m.iter().find(|(n, _)| n == t).map(|(_, h)| *h)).unwrap_or_else(|| crypto_hash(t)));
|
||||
}
|
||||
out
|
||||
}
|
||||
|
||||
pub const CRYPTO_LAYERS: [&str; 3] = ["CryptoObject", "CryptoMaterial", "CryptoAsset"];
|
||||
|
||||
fn cryptomatte(ctx: &EffectCtx, mut b: Buf) -> Buf {
|
||||
let Some(a) = aux(ctx) else { return b };
|
||||
let layers = a.crypto_layers();
|
||||
if layers.is_empty() {
|
||||
return b;
|
||||
}
|
||||
let want = CRYPTO_LAYERS[(ctx.params.e("layer") as usize).min(2)];
|
||||
let layer = layers.iter().find(|l| l.as_str() == want || l.ends_with(want)).unwrap_or(&layers[0]).clone();
|
||||
let manifest = a.manifests.iter().find(|(l, _)| *l == layer).map(|(_, m)| m.as_slice());
|
||||
let sel = selection_hashes(ctx.params.s("selection"), manifest);
|
||||
let idx = index_map(&b, &a);
|
||||
let display = ctx.params.e("display");
|
||||
let matte_only = ctx.params.b("matteOnly");
|
||||
let src = b.img.clone();
|
||||
b.img.data.par_iter_mut().enumerate().for_each(|(i, px)| {
|
||||
let ranks = idx[i].map(|k| a.crypto_ranks(&layer, k)).unwrap_or_default();
|
||||
let m: f32 = ranks.iter().filter(|(id, c)| *c > 0.0 && sel.contains(&id.to_bits())).map(|(_, c)| *c).sum::<f32>().clamp(0.0, 1.0);
|
||||
if matte_only {
|
||||
*px = [m, m, m, m];
|
||||
return;
|
||||
}
|
||||
*px = match display {
|
||||
// Colors: coverage-weighted ID colours (the spec's preview), selection brighter.
|
||||
0 => {
|
||||
let mut c = [0.0f32; 3];
|
||||
for (id, cov) in &ranks {
|
||||
let k = id_color(*id);
|
||||
for j in 0..3 {
|
||||
c[j] += k[j] * cov;
|
||||
}
|
||||
}
|
||||
let c = c.map(|v| v * (1.0 - 0.5 * m) + 0.5 * m);
|
||||
[c[0], c[1], c[2], 1.0]
|
||||
}
|
||||
// Matte: the layer keyed by the selection.
|
||||
1 => src.data[i].map(|v| v * m),
|
||||
// Preview: the layer with the selection tinted.
|
||||
_ => {
|
||||
let s = src.data[i];
|
||||
[s[0] * (1.0 - 0.5 * m) + 0.5 * m * s[3], s[1] * (1.0 - 0.5 * m) + 0.5 * m * s[3], s[2] * (1.0 - 0.5 * m), s[3]]
|
||||
}
|
||||
};
|
||||
});
|
||||
b
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- EXtractoR
|
||||
|
||||
fn extractor(ctx: &EffectCtx, mut b: Buf) -> Buf {
|
||||
let a = aux(ctx);
|
||||
let names = [ctx.params.s("red"), ctx.params.s("green"), ctx.params.s("blue"), ctx.params.s("alpha")];
|
||||
let (bp, wp) = (ctx.params.f("blackPoint") as f32, ctx.params.f("whitePoint") as f32);
|
||||
let unmult = ctx.params.b("unMult");
|
||||
let clip = ctx.params.b("clip");
|
||||
let idx = a.as_ref().map(|a| index_map(&b, a));
|
||||
// Each output channel: an aux channel by name, or the layer's own R/G/B/A.
|
||||
let own = |n: &str| match n.trim().to_ascii_uppercase().as_str() {
|
||||
"R" | "RED" => Some(0),
|
||||
"G" | "GREEN" => Some(1),
|
||||
"B" | "BLUE" => Some(2),
|
||||
"A" | "ALPHA" => Some(3),
|
||||
"" => None,
|
||||
_ => None,
|
||||
};
|
||||
let src_ch: Vec<Option<&[f32]>> = names.iter().map(|n| a.as_ref().and_then(|a| if n.trim().is_empty() { None } else { a.get(n.trim()) })).collect();
|
||||
if src_ch.iter().all(Option::is_none) && bp == 0.0 && wp == 1.0 && !unmult && names.iter().enumerate().all(|(k, n)| own(n) == Some(k)) {
|
||||
return b;
|
||||
}
|
||||
let src = b.img.clone();
|
||||
let lv = |v: f32| {
|
||||
let o = (v - bp) / (wp - bp).abs().max(1e-9) * (wp - bp).signum();
|
||||
if clip { o.clamp(0.0, 1.0) } else { o }
|
||||
};
|
||||
b.img.data.par_iter_mut().enumerate().for_each(|(i, px)| {
|
||||
let (sc, sa) = unpremul(src.data[i]);
|
||||
let straight = [sc[0], sc[1], sc[2], sa];
|
||||
let mut o: Px = [0.0; 4];
|
||||
for k in 0..4 {
|
||||
o[k] = match (src_ch[k], idx.as_ref().and_then(|m| m[i])) {
|
||||
(Some(ch), Some(j)) => ch[j],
|
||||
(Some(_), None) => 0.0,
|
||||
(None, _) => match own(names[k]) {
|
||||
Some(c) => straight[c],
|
||||
None => {
|
||||
if k == 3 {
|
||||
1.0
|
||||
} else {
|
||||
0.0
|
||||
}
|
||||
}
|
||||
},
|
||||
};
|
||||
if k < 3 {
|
||||
o[k] = lv(o[k]);
|
||||
}
|
||||
}
|
||||
let al = o[3].clamp(0.0, 1.0);
|
||||
let c = if unmult && al > 1e-6 { [o[0] / al, o[1] / al, o[2] / al] } else { [o[0], o[1], o[2]] };
|
||||
*px = premul(c, al);
|
||||
});
|
||||
b
|
||||
}
|
||||
|
||||
pub fn specs() -> Vec<EffectSpec> {
|
||||
let text = |id: &'static str, name: &'static str, d: &str| p(id, name, Value::Str(d.into()), ParamUi::Text);
|
||||
vec![
|
||||
spec(
|
||||
"ec.3d.channelextract",
|
||||
"3D Channel Extract",
|
||||
vec![
|
||||
p("channel", "3D Channel", Value::Enum(0), popup(&EXTRACT_CHANNELS)),
|
||||
p("blackPoint", "Black Point", num(0.0), slider(-1.0e6, 1.0e6, -10000.0, 10000.0, 2)),
|
||||
p("whitePoint", "White Point", num(10000.0), slider(-1.0e6, 1.0e6, -10000.0, 10000.0, 2)),
|
||||
],
|
||||
channel_extract,
|
||||
),
|
||||
spec(
|
||||
"ec.3d.cryptomatte",
|
||||
"Cryptomatte",
|
||||
vec![
|
||||
p("layer", "Layer", Value::Enum(0), popup(&CRYPTO_LAYERS)),
|
||||
text("selection", "Selection", ""),
|
||||
p("display", "Display", Value::Enum(2), popup(&["Colors", "Matte", "Preview"])),
|
||||
p("matteOnly", "Matte Only", Value::Bool(false), ParamUi::Checkbox),
|
||||
],
|
||||
cryptomatte,
|
||||
),
|
||||
spec(
|
||||
"ec.3d.depthmatte",
|
||||
"Depth Matte",
|
||||
vec![
|
||||
p("depth", "Depth", num(0.0), slider(-1.0e6, 1.0e6, -10000.0, 10000.0, 2)),
|
||||
p("feather", "Feather", num(0.0), slider(0.0, 1.0e6, 0.0, 1000.0, 2)),
|
||||
p("invert", "Invert", Value::Bool(false), ParamUi::Checkbox),
|
||||
],
|
||||
depth_matte,
|
||||
),
|
||||
spec(
|
||||
"ec.3d.depthoffield",
|
||||
"Depth of Field",
|
||||
vec![
|
||||
p("focalPlane", "Focal Plane", num(0.0), slider(-1.0e6, 1.0e6, 0.0, 10000.0, 2)),
|
||||
p("maximumRadius", "Maximum Radius", num(0.0), slider(0.0, 500.0, 0.0, 50.0, 2)),
|
||||
p("focalPlaneThickness", "Focal Plane Thickness", num(0.0), slider(0.0, 1.0e6, 0.0, 1000.0, 2)),
|
||||
p("focalBias", "Focal Bias", num(50.0), slider(0.0, 100.0, 0.0, 100.0, 2)),
|
||||
],
|
||||
depth_of_field,
|
||||
),
|
||||
spec(
|
||||
"ec.3d.extractor",
|
||||
"EXtractoR",
|
||||
vec![
|
||||
text("red", "Red", "R"),
|
||||
text("green", "Green", "G"),
|
||||
text("blue", "Blue", "B"),
|
||||
text("alpha", "Alpha", "A"),
|
||||
p("blackPoint", "Black Point", num(0.0), slider(-1.0e6, 1.0e6, -1.0, 2.0, 3)),
|
||||
p("whitePoint", "White Point", num(1.0), slider(-1.0e6, 1.0e6, -1.0, 2.0, 3)),
|
||||
p("unMult", "UnMult", Value::Bool(false), ParamUi::Checkbox),
|
||||
p("clip", "Clip", Value::Bool(false), ParamUi::Checkbox),
|
||||
],
|
||||
extractor,
|
||||
),
|
||||
spec(
|
||||
"ec.3d.fog3d",
|
||||
"Fog 3D",
|
||||
vec![
|
||||
p("fogColor", "Fog Color", col(1.0, 1.0, 1.0), ParamUi::Color),
|
||||
p("fogStartDepth", "Fog Start Depth", num(0.0), slider(-1.0e6, 1.0e6, 0.0, 10000.0, 2)),
|
||||
p("fogEndDepth", "Fog End Depth", num(3000.0), slider(-1.0e6, 1.0e6, 0.0, 10000.0, 2)),
|
||||
p("fogOpacity", "Fog Opacity", num(100.0), slider(0.0, 100.0, 0.0, 100.0, 1)),
|
||||
p("scatteringDensity", "Scattering Density", num(50.0), slider(0.0, 100.0, 0.0, 100.0, 1)),
|
||||
p("foggyBackground", "Foggy Background", Value::Bool(true), ParamUi::Checkbox),
|
||||
p("gradientLayer", "Gradient Layer", Value::Layer(None), ParamUi::Layer),
|
||||
p("layerContribution", "Layer Contribution", num(0.0), slider(0.0, 100.0, 0.0, 100.0, 1)),
|
||||
],
|
||||
fog_3d,
|
||||
),
|
||||
spec(
|
||||
"ec.3d.idmatte",
|
||||
"ID Matte",
|
||||
vec![
|
||||
p("auxChannel", "Aux. Channel", Value::Enum(0), popup(&["Object ID", "Material ID"])),
|
||||
p("idSelection", "ID Selection", num(0.0), slider(0.0, 65535.0, 0.0, 100.0, 0)),
|
||||
p("feather", "Feather", num(0.0), slider(0.0, 100.0, 0.0, 10.0, 2)),
|
||||
p("invert", "Invert", Value::Bool(false), ParamUi::Checkbox),
|
||||
p("useCoverage", "Use Coverage", Value::Bool(false), ParamUi::Checkbox),
|
||||
],
|
||||
id_matte,
|
||||
),
|
||||
spec(
|
||||
"ec.3d.identifier",
|
||||
"IDentifier",
|
||||
vec![
|
||||
p("channelType", "Channel Type", Value::Enum(0), popup(&["Object ID", "Material ID"])),
|
||||
p("display", "Display", Value::Enum(0), popup(&["Colors", "Luma Matte", "Alpha Matte", "Raw"])),
|
||||
p("id", "ID", num(0.0), slider(0.0, 65535.0, 0.0, 100.0, 0)),
|
||||
],
|
||||
identifier,
|
||||
),
|
||||
]
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::{EffectEnv, EffectHost, LayerPixels, run_fx};
|
||||
use effectcraft_raster::channels3d::crypto_float;
|
||||
|
||||
/// A 20×10 layer: left half object 1 at depth 100, right half object 2 at depth 500; the
|
||||
/// top-right corner is background. Cryptomatte: "left" / "right".
|
||||
struct AuxHost(Arc<AuxChannels>);
|
||||
impl EffectHost for AuxHost {
|
||||
fn layer(&self, _: u64, _: bool) -> Option<LayerPixels> {
|
||||
None
|
||||
}
|
||||
fn audio(&self, _: u64, _: f64, _: usize, _: u32) -> Option<Vec<f32>> {
|
||||
None
|
||||
}
|
||||
fn aux(&self) -> Option<Arc<AuxChannels>> {
|
||||
Some(self.0.clone())
|
||||
}
|
||||
}
|
||||
|
||||
fn scene() -> AuxHost {
|
||||
let (w, h) = (20usize, 10usize);
|
||||
let mut a = AuxChannels::new(w as u32, h as u32, 1.0);
|
||||
let (mut z, mut id, mut r, mut g) = (vec![0.0; w * h], vec![0.0; w * h], vec![0.0; w * h], vec![0.0; w * h]);
|
||||
let (hl, hr) = (crypto_hash("left"), crypto_hash("right"));
|
||||
for y in 0..h {
|
||||
for x in 0..w {
|
||||
let i = y * w + x;
|
||||
if x >= 15 && y < 3 {
|
||||
z[i] = BACKGROUND_DEPTH;
|
||||
} else if x < 10 {
|
||||
z[i] = 100.0;
|
||||
id[i] = 1.0;
|
||||
r[i] = crypto_float(hl);
|
||||
g[i] = 1.0;
|
||||
} else {
|
||||
z[i] = 500.0;
|
||||
id[i] = 2.0;
|
||||
r[i] = crypto_float(hr);
|
||||
g[i] = 1.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
a.channels = vec![("Z".into(), z), ("ObjectID".into(), id), ("CryptoObject00.R".into(), r), ("CryptoObject00.G".into(), g)];
|
||||
a.manifests = vec![("CryptoObject".into(), vec![("left".into(), hl), ("right".into(), hr)])];
|
||||
AuxHost(Arc::new(a))
|
||||
}
|
||||
|
||||
fn img() -> Image {
|
||||
Image::filled(20, 10, [0.5, 0.5, 0.5, 1.0])
|
||||
}
|
||||
|
||||
fn run(id: &str, vals: &[(&str, Value)], host: &AuxHost) -> Image {
|
||||
run_fx(id, vals, img(), 0.0, EffectEnv { host: Some(host), ..Default::default() }).img
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn passes_through_without_aux_channels() {
|
||||
for s in specs() {
|
||||
let out = run_fx(s.id, &[], img(), 0.0, EffectEnv::default());
|
||||
assert_eq!(out.img.data, img().data, "{}", s.id);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn depth_matte_thresholds() {
|
||||
let h = scene();
|
||||
let o = run("ec.3d.depthmatte", &[("depth", num(300.0))], &h);
|
||||
assert_eq!(o.get(2, 5)[3], 0.0);
|
||||
assert_eq!(o.get(12, 5)[3], 1.0);
|
||||
let inv = run("ec.3d.depthmatte", &[("depth", num(300.0)), ("invert", Value::Bool(true))], &h);
|
||||
assert_eq!(inv.get(2, 5)[3], 1.0);
|
||||
assert_eq!(inv.get(12, 5)[3], 0.0);
|
||||
// Feather: a ramp of 800 units centred on 300 → depth 100 at 0.25, 500 at 0.75.
|
||||
let f = run("ec.3d.depthmatte", &[("depth", num(300.0)), ("feather", num(800.0))], &h);
|
||||
assert!((f.get(2, 5)[3] - 0.25).abs() < 1e-5 && (f.get(12, 5)[3] - 0.75).abs() < 1e-5);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn channel_extract_maps_depth_and_ids() {
|
||||
let h = scene();
|
||||
let o = run("ec.3d.channelextract", &[("blackPoint", num(0.0)), ("whitePoint", num(1000.0))], &h);
|
||||
assert!((o.get(2, 5)[0] - 0.1).abs() < 1e-6 && (o.get(12, 5)[0] - 0.5).abs() < 1e-6);
|
||||
assert_eq!(o.get(17, 1)[0], 1.0);
|
||||
let ids = run("ec.3d.channelextract", &[("channel", Value::Enum(1)), ("whitePoint", num(2.0))], &h);
|
||||
assert_eq!(ids.get(2, 5)[0], 0.5);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn id_matte_and_identifier() {
|
||||
let h = scene();
|
||||
let o = run("ec.3d.idmatte", &[("idSelection", num(2.0))], &h);
|
||||
assert_eq!(o.get(2, 5)[3], 0.0);
|
||||
assert_eq!(o.get(12, 5)[3], 1.0);
|
||||
let l = run("ec.3d.identifier", &[("display", Value::Enum(1)), ("id", num(1.0))], &h);
|
||||
assert_eq!(l.get(2, 5)[0], 1.0);
|
||||
assert_eq!(l.get(12, 5)[0], 0.0);
|
||||
let c = run("ec.3d.identifier", &[], &h);
|
||||
assert_ne!(c.get(2, 5), c.get(12, 5));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn cryptomatte_selects_by_name_and_wildcard() {
|
||||
let h = scene();
|
||||
let m = run("ec.3d.cryptomatte", &[("selection", Value::Str("right".into())), ("matteOnly", Value::Bool(true))], &h);
|
||||
assert_eq!(m.get(2, 5)[3], 0.0);
|
||||
assert_eq!(m.get(12, 5)[3], 1.0);
|
||||
let w = run("ec.3d.cryptomatte", &[("selection", Value::Str("l*".into())), ("display", Value::Enum(1))], &h);
|
||||
assert_eq!(w.get(2, 5)[3], 1.0);
|
||||
assert_eq!(w.get(12, 5)[3], 0.0);
|
||||
assert!(wild("*ight", "right") && wild("r*t", "right") && !wild("x*", "right"));
|
||||
let hex = format!("<{:08x}>", crypto_hash("left"));
|
||||
assert_eq!(selection_hashes(&hex, None), vec![crypto_hash("left")]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn fog_and_depth_of_field_follow_depth() {
|
||||
let h = scene();
|
||||
let f = run("ec.3d.fog3d", &[("fogColor", col(1.0, 0.0, 0.0)), ("fogEndDepth", num(1000.0)), ("scatteringDensity", num(0.0))], &h);
|
||||
// Linear fog: 10 % at depth 100, 50 % at 500, full on the background.
|
||||
assert!((f.get(2, 5)[0] - 0.55).abs() < 1e-4, "{:?}", f.get(2, 5));
|
||||
assert!((f.get(12, 5)[0] - 0.75).abs() < 1e-4);
|
||||
assert!((f.get(17, 1)[0] - 1.0).abs() < 1e-4 && f.get(17, 1)[1] < 1e-4);
|
||||
assert!((dof_radius(100.0, 100.0, 0.0, 10.0, 50.0)).abs() < 1e-6);
|
||||
assert!((dof_radius(200.0, 100.0, 0.0, 10.0, 50.0) - 10.0).abs() < 1e-6);
|
||||
assert_eq!(dof_radius(140.0, 100.0, 100.0, 10.0, 50.0), 0.0);
|
||||
// A sharp edge at the far object blurs when focused near.
|
||||
let mut pic = Image::new(20, 10);
|
||||
for y in 0..10 {
|
||||
for x in 0..20 {
|
||||
let v = if x % 2 == 0 { 1.0 } else { 0.0 };
|
||||
pic.set(x, y, [v, v, v, 1.0]);
|
||||
}
|
||||
}
|
||||
let env = EffectEnv { host: Some(&h), ..Default::default() };
|
||||
let d = run_fx("ec.3d.depthoffield", &[("focalPlane", num(100.0)), ("maximumRadius", num(4.0))], pic.clone(), 0.0, env).img;
|
||||
assert_eq!(d.get(4, 5), pic.get(4, 5));
|
||||
assert!((d.get(12, 5)[0] - 0.5).abs() < 0.3 && d.get(12, 5) != pic.get(12, 5));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn extractor_maps_named_channels() {
|
||||
let h = scene();
|
||||
let o = run("ec.3d.extractor", &[("red", Value::Str("Z".into())), ("whitePoint", num(1000.0))], &h);
|
||||
assert!((o.get(2, 5)[0] - 0.1).abs() < 1e-6);
|
||||
assert!((o.get(2, 5)[1] - 0.0005).abs() < 1e-6);
|
||||
// Without aux: the layer's own channels can be swapped.
|
||||
let s = run_fx("ec.3d.extractor", &[("red", Value::Str("A".into()))], Image::filled(2, 2, [0.2, 0.3, 0.4, 1.0]), 0.0, EffectEnv::default());
|
||||
assert_eq!(s.img.get(0, 0), [1.0, 0.3, 0.4, 1.0]);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,719 @@
|
||||
//! Distort: CC Flo Motion, Liquify and Rolling Shutter Repair.
|
||||
//!
|
||||
//! * **CC Flo Motion** — two knots that pull the image toward themselves (positive amount) or
|
||||
//! push it away (negative), with a falloff exponent, optional tiling and supersampled
|
||||
//! antialiasing.
|
||||
//! * **Liquify** — brush strokes build a displacement mesh (a grid of layer-space offsets). The
|
||||
//! strokes are the effect's data (the hidden `distortionMesh` text, one stroke per line, so it
|
||||
//! animates with hold keyframes and is written by the `liquify.stroke` command); replaying
|
||||
//! them is deterministic and cached. Tools: warp, turbulence, twirl clockwise / counter-
|
||||
//! clockwise, pucker, bloat, shift pixels, reflection, clone, reconstruction and freeze / thaw.
|
||||
//! Distortion Percentage scales the mesh and Distortion Mesh Offset moves it.
|
||||
//! * **Rolling Shutter Repair** — every scanline of a CMOS frame is exposed a little later than
|
||||
//! the previous one, so moving content shears. Motion is measured between the neighbouring
|
||||
//! frames with pyramidal Lucas–Kanade (`effectcraft-track`) on a grid of points; each pixel is
|
||||
//! then resampled from where it was at the frame's mid-exposure time:
|
||||
//! `out(p) = in(p + v(p)·rate·(s(p) − ½))`, with `s` the scan position (0…1 along the scan
|
||||
//! direction) and `v` the per-frame velocity (Warp: one smooth velocity per scanline band;
|
||||
//! Pixel Motion: a dense interpolated field).
|
||||
|
||||
use std::collections::HashMap;
|
||||
use std::sync::{Arc, Mutex, OnceLock};
|
||||
|
||||
use effectcraft_keyframe::Value;
|
||||
use effectcraft_project::ParamUi;
|
||||
use effectcraft_raster::Image;
|
||||
use rayon::prelude::*;
|
||||
|
||||
use crate::util::{hash1, point_in_poly};
|
||||
use crate::{Buf, EffectCtx, EffectSpec, col, num, p, popup, slider};
|
||||
|
||||
fn spec(id: &'static str, name: &'static str, params: Vec<crate::ParamSpec>, render: crate::RenderFn) -> EffectSpec {
|
||||
EffectSpec { id, name, category: "Distort", params, render, gpu: false, float: true }
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- CC Flo Motion
|
||||
|
||||
fn flo_motion(ctx: &EffectCtx, mut b: Buf) -> Buf {
|
||||
let knots = [(ctx.params.v2("knot1"), ctx.params.f("amount1") / 100.0), (ctx.params.v2("knot2"), ctx.params.f("amount2") / 100.0)];
|
||||
if knots.iter().all(|k| k.1 == 0.0) {
|
||||
return b;
|
||||
}
|
||||
let tile = ctx.params.b("tileEdges");
|
||||
let ss = match ctx.params.e("antialiasing") {
|
||||
0 => 1,
|
||||
1 => 2,
|
||||
_ => 3,
|
||||
};
|
||||
let falloff = ctx.params.f("falloff").max(0.01);
|
||||
let (lw, lh) = (ctx.layer_size[0].max(1.0), ctx.layer_size[1].max(1.0));
|
||||
let radius = (lw * lw + lh * lh).sqrt() * 0.5;
|
||||
let src = b.img.clone();
|
||||
let (scale, off) = (b.scale, b.offset);
|
||||
let map = |lx: f64, ly: f64| -> (f64, f64) {
|
||||
let (mut x, mut y) = (lx, ly);
|
||||
for (k, a) in knots {
|
||||
if a == 0.0 {
|
||||
continue;
|
||||
}
|
||||
let (dx, dy) = (x - k[0], y - k[1]);
|
||||
let r = (dx * dx + dy * dy).sqrt() / radius;
|
||||
// Weight 1 at the knot, falling off with distance.
|
||||
let w = (1.0 - r.min(1.0)).powf(falloff);
|
||||
// Pull: sample closer to the knot (content flows out of it); push: farther.
|
||||
let s = (1.0 - a.clamp(-4.0, 0.95) * w).max(0.02);
|
||||
x = k[0] + dx * s;
|
||||
y = k[1] + dy * s;
|
||||
}
|
||||
(x, y)
|
||||
};
|
||||
b.img.rows_mut().for_each(|(y, row)| {
|
||||
for (x, o) in row.iter_mut().enumerate() {
|
||||
let mut acc = [0.0f32; 4];
|
||||
for sy in 0..ss {
|
||||
for sx in 0..ss {
|
||||
let px = x as f64 + (sx as f64 + 0.5) / ss as f64;
|
||||
let py = y as f64 + (sy as f64 + 0.5) / ss as f64;
|
||||
let (lx, ly) = map((px - off[0]) / scale, (py - off[1]) / scale);
|
||||
let (lx, ly) = if tile { (lx.rem_euclid(lw), ly.rem_euclid(lh)) } else { (lx, ly) };
|
||||
let q = src.sample_bilinear(lx * scale + off[0], ly * scale + off[1]);
|
||||
for c in 0..4 {
|
||||
acc[c] += q[c];
|
||||
}
|
||||
}
|
||||
}
|
||||
let n = (ss * ss) as f32;
|
||||
*o = acc.map(|v| v / n);
|
||||
}
|
||||
});
|
||||
b
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- Liquify
|
||||
|
||||
/// Liquify tools (the stroke text uses these names).
|
||||
pub const LIQUIFY_TOOLS: [&str; 12] = [
|
||||
"warp",
|
||||
"turbulence",
|
||||
"twirlClockwise",
|
||||
"twirlCounterclockwise",
|
||||
"pucker",
|
||||
"bloat",
|
||||
"shiftPixels",
|
||||
"reflection",
|
||||
"clone",
|
||||
"reconstruction",
|
||||
"freeze",
|
||||
"thaw",
|
||||
];
|
||||
|
||||
/// One recorded Liquify stroke.
|
||||
#[derive(Clone, Debug, PartialEq)]
|
||||
pub struct LiquifyStroke {
|
||||
pub tool: usize,
|
||||
/// Brush size (diameter) and pressure (0–100), turbulent jitter (0–100), layer pixels.
|
||||
pub size: f64,
|
||||
pub pressure: f64,
|
||||
pub jitter: f64,
|
||||
/// Clone offset (source − destination).
|
||||
pub clone_offset: [f64; 2],
|
||||
pub points: Vec<[f64; 2]>,
|
||||
}
|
||||
|
||||
impl LiquifyStroke {
|
||||
/// Text form: `tool size pressure jitter cloneX cloneY x,y x,y …`.
|
||||
pub fn to_line(&self) -> String {
|
||||
let mut s = format!("{} {} {} {} {} {}", LIQUIFY_TOOLS[self.tool], self.size, self.pressure, self.jitter, self.clone_offset[0], self.clone_offset[1]);
|
||||
for p in &self.points {
|
||||
s.push_str(&format!(" {},{}", p[0], p[1]));
|
||||
}
|
||||
s
|
||||
}
|
||||
pub fn parse(line: &str) -> Option<LiquifyStroke> {
|
||||
let mut it = line.split_whitespace();
|
||||
let name = it.next()?;
|
||||
let tool = LIQUIFY_TOOLS.iter().position(|t| t.eq_ignore_ascii_case(name))?;
|
||||
let mut f = || -> Option<f64> { it.next()?.parse().ok() };
|
||||
let (size, pressure, jitter, cx, cy) = (f()?, f()?, f()?, f()?, f()?);
|
||||
let points: Vec<[f64; 2]> = it
|
||||
.filter_map(|t| {
|
||||
let (a, b) = t.split_once(',')?;
|
||||
Some([a.parse().ok()?, b.parse().ok()?])
|
||||
})
|
||||
.collect();
|
||||
(!points.is_empty()).then_some(LiquifyStroke { tool, size, pressure, jitter, clone_offset: [cx, cy], points })
|
||||
}
|
||||
}
|
||||
|
||||
/// Parse the `distortionMesh` text into strokes (bad lines are skipped).
|
||||
pub fn parse_strokes(s: &str) -> Vec<LiquifyStroke> {
|
||||
s.lines().filter_map(LiquifyStroke::parse).collect()
|
||||
}
|
||||
|
||||
/// Displacement mesh: offsets (layer pixels) at grid nodes spaced `cell` apart.
|
||||
#[derive(Clone, Debug, PartialEq)]
|
||||
pub struct Mesh {
|
||||
pub nx: usize,
|
||||
pub ny: usize,
|
||||
pub cell: f64,
|
||||
pub d: Vec<[f64; 2]>,
|
||||
pub freeze: Vec<f64>,
|
||||
}
|
||||
|
||||
impl Mesh {
|
||||
fn new(w: f64, h: f64, cell: f64) -> Mesh {
|
||||
let nx = (w / cell).ceil() as usize + 1;
|
||||
let ny = (h / cell).ceil() as usize + 1;
|
||||
Mesh { nx, ny, cell, d: vec![[0.0; 2]; nx * ny], freeze: vec![0.0; nx * ny] }
|
||||
}
|
||||
/// Bilinear displacement at a layer point (zero outside the mesh).
|
||||
pub fn at(&self, x: f64, y: f64) -> [f64; 2] {
|
||||
let fx = x / self.cell;
|
||||
let fy = y / self.cell;
|
||||
if fx < 0.0 || fy < 0.0 || fx > (self.nx - 1) as f64 || fy > (self.ny - 1) as f64 {
|
||||
return [0.0; 2];
|
||||
}
|
||||
let (x0, y0) = ((fx.floor() as usize).min(self.nx - 2), (fy.floor() as usize).min(self.ny - 2));
|
||||
let (x1, y1) = ((x0 + 1).min(self.nx - 1), (y0 + 1).min(self.ny - 1));
|
||||
let (tx, ty) = (fx - x0 as f64, fy - y0 as f64);
|
||||
let g = |i: usize, j: usize| self.d[j * self.nx + i];
|
||||
let l = |a: [f64; 2], b: [f64; 2], t: f64| [a[0] + (b[0] - a[0]) * t, a[1] + (b[1] - a[1]) * t];
|
||||
l(l(g(x0, y0), g(x1, y0), tx), l(g(x0, y1), g(x1, y1), tx), ty)
|
||||
}
|
||||
}
|
||||
|
||||
/// Replay strokes into a displacement mesh over a `w`×`h` layer. `frozen(x, y)` reports
|
||||
/// mask-frozen points (Freeze Area Mask).
|
||||
pub fn build_mesh(strokes: &[LiquifyStroke], w: f64, h: f64, frozen: &(dyn Fn(f64, f64) -> bool + Sync)) -> Mesh {
|
||||
let cell = (w.max(h) / 128.0).clamp(2.0, 16.0);
|
||||
let mut m = Mesh::new(w, h, cell);
|
||||
for (i, f) in m.freeze.iter_mut().enumerate() {
|
||||
let (x, y) = ((i % m.nx) as f64 * cell, (i / m.nx) as f64 * cell);
|
||||
if frozen(x, y) {
|
||||
*f = 1.0;
|
||||
}
|
||||
}
|
||||
for (si, s) in strokes.iter().enumerate() {
|
||||
let r = (s.size * 0.5).max(1.0);
|
||||
let pr = (s.pressure / 100.0).clamp(0.0, 1.0);
|
||||
// Dabs every r/4 along the stroke; each dab knows the local motion of the brush.
|
||||
let mut dabs: Vec<([f64; 2], [f64; 2])> = vec![];
|
||||
if s.points.len() == 1 {
|
||||
dabs.push((s.points[0], [0.0; 2]));
|
||||
}
|
||||
for seg in s.points.windows(2) {
|
||||
let (a, b) = (seg[0], seg[1]);
|
||||
let len = ((b[0] - a[0]).powi(2) + (b[1] - a[1]).powi(2)).sqrt();
|
||||
let n = ((len / (r * 0.25)).ceil() as usize).max(1);
|
||||
let step = [(b[0] - a[0]) / n as f64, (b[1] - a[1]) / n as f64];
|
||||
for k in 1..=n {
|
||||
dabs.push(([a[0] + step[0] * k as f64, a[1] + step[1] * k as f64], step));
|
||||
}
|
||||
}
|
||||
for (di, (c, mv)) in dabs.iter().enumerate() {
|
||||
let (gx0, gx1) = (((c[0] - r) / cell).floor().max(0.0) as usize, (((c[0] + r) / cell).ceil() as usize).min(m.nx - 1));
|
||||
let (gy0, gy1) = (((c[1] - r) / cell).floor().max(0.0) as usize, (((c[1] + r) / cell).ceil() as usize).min(m.ny - 1));
|
||||
let prev = m.d.clone();
|
||||
for gy in gy0..=gy1 {
|
||||
for gx in gx0..=gx1 {
|
||||
let (x, y) = (gx as f64 * cell, gy as f64 * cell);
|
||||
let (dx, dy) = (x - c[0], y - c[1]);
|
||||
let dist = (dx * dx + dy * dy).sqrt();
|
||||
if dist >= r {
|
||||
continue;
|
||||
}
|
||||
let i = gy * m.nx + gx;
|
||||
// Smooth brush falloff.
|
||||
let fall = {
|
||||
let t = 1.0 - dist / r;
|
||||
t * t * (3.0 - 2.0 * t)
|
||||
};
|
||||
let tool = LIQUIFY_TOOLS[s.tool];
|
||||
if tool == "freeze" || tool == "thaw" {
|
||||
let v = pr * fall;
|
||||
m.freeze[i] = if tool == "freeze" { m.freeze[i].max(v) } else { (m.freeze[i] - v).max(0.0) };
|
||||
continue;
|
||||
}
|
||||
let w = pr * fall * (1.0 - m.freeze[i]) * 0.5;
|
||||
if w <= 0.0 {
|
||||
continue;
|
||||
}
|
||||
let d = &mut m.d[i];
|
||||
match tool {
|
||||
"warp" => {
|
||||
d[0] -= mv[0] * w * 2.0;
|
||||
d[1] -= mv[1] * w * 2.0;
|
||||
}
|
||||
"turbulence" => {
|
||||
let j = s.jitter / 100.0 * r * 0.1;
|
||||
let seed = (si as u32).wrapping_mul(7919) ^ di as u32;
|
||||
d[0] += (hash1(gx as u32, gy as u32, seed) as f64 * 2.0 - 1.0) * j * w;
|
||||
d[1] += (hash1(gx as u32, gy as u32, seed ^ 0x55) as f64 * 2.0 - 1.0) * j * w;
|
||||
d[0] -= mv[0] * w;
|
||||
d[1] -= mv[1] * w;
|
||||
}
|
||||
"twirlClockwise" | "twirlCounterclockwise" => {
|
||||
let sgn = if tool == "twirlClockwise" { -1.0 } else { 1.0 };
|
||||
let a = sgn * 0.08 * w;
|
||||
let (sn, cs) = a.sin_cos();
|
||||
d[0] += dx * cs - dy * sn - dx;
|
||||
d[1] += dx * sn + dy * cs - dy;
|
||||
}
|
||||
"pucker" => {
|
||||
d[0] += dx * 0.05 * w;
|
||||
d[1] += dy * 0.05 * w;
|
||||
}
|
||||
"bloat" => {
|
||||
d[0] -= dx * 0.05 * w;
|
||||
d[1] -= dy * 0.05 * w;
|
||||
}
|
||||
"shiftPixels" => {
|
||||
// Perpendicular to the stroke (to its left).
|
||||
d[0] -= mv[1] * w * 2.0;
|
||||
d[1] += mv[0] * w * 2.0;
|
||||
}
|
||||
"reflection" => {
|
||||
// Mirror across the stroke line through the dab.
|
||||
let l = (mv[0] * mv[0] + mv[1] * mv[1]).sqrt();
|
||||
if l > 1e-9 {
|
||||
let n = [-mv[1] / l, mv[0] / l];
|
||||
let k = dx * n[0] + dy * n[1];
|
||||
let tgt = [-2.0 * k * n[0], -2.0 * k * n[1]];
|
||||
d[0] += (tgt[0] - d[0]) * w;
|
||||
d[1] += (tgt[1] - d[1]) * w;
|
||||
}
|
||||
}
|
||||
"clone" => {
|
||||
// Copy the distortion found at the clone source.
|
||||
let sx = x + s.clone_offset[0];
|
||||
let sy = y + s.clone_offset[1];
|
||||
let fx = (sx / cell).round().clamp(0.0, (m.nx - 1) as f64) as usize;
|
||||
let fy = (sy / cell).round().clamp(0.0, (m.ny - 1) as f64) as usize;
|
||||
let src = prev[fy * m.nx + fx];
|
||||
let tgt = [src[0] + s.clone_offset[0], src[1] + s.clone_offset[1]];
|
||||
d[0] += (tgt[0] - d[0]) * w;
|
||||
d[1] += (tgt[1] - d[1]) * w;
|
||||
}
|
||||
// Reconstruction: relax toward no distortion.
|
||||
_ => {
|
||||
d[0] *= 1.0 - w;
|
||||
d[1] *= 1.0 - w;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
m
|
||||
}
|
||||
|
||||
type MeshCache = Mutex<HashMap<u64, Arc<Mesh>>>;
|
||||
|
||||
fn cached_mesh(ctx: &EffectCtx) -> Arc<Mesh> {
|
||||
use std::hash::{Hash, Hasher};
|
||||
let text = ctx.params.s("distortionMesh");
|
||||
let mask = ctx.params.f("freezeAreaMask").round() as usize;
|
||||
let poly = mask.checked_sub(1).and_then(|i| ctx.env.masks.get(i)).cloned();
|
||||
let mut h = std::collections::hash_map::DefaultHasher::new();
|
||||
text.hash(&mut h);
|
||||
ctx.layer_size[0].to_bits().hash(&mut h);
|
||||
ctx.layer_size[1].to_bits().hash(&mut h);
|
||||
if let Some(p) = &poly {
|
||||
for q in &p.points {
|
||||
q[0].to_bits().hash(&mut h);
|
||||
q[1].to_bits().hash(&mut h);
|
||||
}
|
||||
p.inverted.hash(&mut h);
|
||||
}
|
||||
let key = h.finish();
|
||||
static CACHE: OnceLock<MeshCache> = OnceLock::new();
|
||||
let cache = CACHE.get_or_init(|| Mutex::new(HashMap::new()));
|
||||
if let Some(m) = cache.lock().ok().and_then(|c| c.get(&key).cloned()) {
|
||||
return m;
|
||||
}
|
||||
let strokes = parse_strokes(text);
|
||||
let frozen = |x: f64, y: f64| match &poly {
|
||||
Some(p) => point_in_poly(&p.points, x, y) != p.inverted,
|
||||
None => false,
|
||||
};
|
||||
let m = Arc::new(build_mesh(&strokes, ctx.layer_size[0].max(1.0), ctx.layer_size[1].max(1.0), &frozen));
|
||||
if let Ok(mut c) = cache.lock() {
|
||||
if c.len() > 32 {
|
||||
c.clear();
|
||||
}
|
||||
c.insert(key, m.clone());
|
||||
}
|
||||
m
|
||||
}
|
||||
|
||||
fn liquify(ctx: &EffectCtx, mut b: Buf) -> Buf {
|
||||
let pct = ctx.params.f("distortionPercentage") / 100.0;
|
||||
let show_freeze = ctx.params.b("viewFreezeAreaMask");
|
||||
let show_mesh = ctx.params.b("viewMesh");
|
||||
if ctx.params.s("distortionMesh").trim().is_empty() && !show_freeze && !show_mesh {
|
||||
return b;
|
||||
}
|
||||
let mesh = cached_mesh(ctx);
|
||||
let off = ctx.params.v2("distortionMeshOffset");
|
||||
let mesh_color = ctx.params.color("meshColor");
|
||||
let src = b.img.clone();
|
||||
let (scale, o) = (b.scale, b.offset);
|
||||
let line_w = 0.6 / scale.max(1e-6);
|
||||
b.img.rows_mut().for_each(|(y, row)| {
|
||||
for (x, px) in row.iter_mut().enumerate() {
|
||||
let lx = (x as f64 + 0.5 - o[0]) / scale;
|
||||
let ly = (y as f64 + 0.5 - o[1]) / scale;
|
||||
let d = mesh.at(lx - off[0], ly - off[1]);
|
||||
let (sx, sy) = (lx + d[0] * pct, ly + d[1] * pct);
|
||||
let mut c = if d == [0.0; 2] { *px } else { src.sample_bilinear(sx * scale + o[0], sy * scale + o[1]) };
|
||||
if show_freeze {
|
||||
let fx = ((lx - off[0]) / mesh.cell).round().clamp(0.0, (mesh.nx - 1) as f64) as usize;
|
||||
let fy = ((ly - off[1]) / mesh.cell).round().clamp(0.0, (mesh.ny - 1) as f64) as usize;
|
||||
let f = mesh.freeze[fy * mesh.nx + fx] as f32;
|
||||
if f > 0.0 {
|
||||
c[0] = c[0] * (1.0 - 0.5 * f) + 0.5 * f;
|
||||
c[3] = c[3].max(0.5 * f);
|
||||
}
|
||||
}
|
||||
if show_mesh {
|
||||
// Grid lines every 4 mesh cells, displaced with the mesh.
|
||||
let gs = mesh.cell * 4.0;
|
||||
let (gx, gy) = ((lx + d[0] * pct - off[0]).rem_euclid(gs), (ly + d[1] * pct - off[1]).rem_euclid(gs));
|
||||
if gx < line_w || gy < line_w {
|
||||
c = [mesh_color[0], mesh_color[1], mesh_color[2], 1.0];
|
||||
}
|
||||
}
|
||||
*px = c;
|
||||
}
|
||||
});
|
||||
b
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- Rolling Shutter Repair
|
||||
|
||||
/// Per-pixel velocity field (layer pixels per frame) on a coarse grid, from tracked points.
|
||||
struct Flow {
|
||||
nx: usize,
|
||||
ny: usize,
|
||||
cell: f64,
|
||||
v: Vec<[f64; 2]>,
|
||||
}
|
||||
|
||||
impl Flow {
|
||||
fn at(&self, x: f64, y: f64) -> [f64; 2] {
|
||||
let fx = (x / self.cell - 0.5).clamp(0.0, (self.nx - 1) as f64);
|
||||
let fy = (y / self.cell - 0.5).clamp(0.0, (self.ny - 1) as f64);
|
||||
let (x0, y0) = (fx.floor() as usize, fy.floor() as usize);
|
||||
let (x1, y1) = ((x0 + 1).min(self.nx - 1), (y0 + 1).min(self.ny - 1));
|
||||
let (tx, ty) = (fx - x0 as f64, fy - y0 as f64);
|
||||
let g = |i: usize, j: usize| self.v[j * self.nx + i];
|
||||
let l = |a: [f64; 2], b: [f64; 2], t: f64| [a[0] + (b[0] - a[0]) * t, a[1] + (b[1] - a[1]) * t];
|
||||
l(l(g(x0, y0), g(x1, y0), tx), l(g(x0, y1), g(x1, y1), tx), ty)
|
||||
}
|
||||
}
|
||||
|
||||
fn median(v: &mut [f64]) -> f64 {
|
||||
v.sort_by(f64::total_cmp);
|
||||
v[v.len() / 2]
|
||||
}
|
||||
|
||||
/// Measure motion around the current frame (`cur`) from `prev` to `next` (all in the same
|
||||
/// buffer grid). `per_row`: Warp method (one velocity per scanline band).
|
||||
fn measure(cur: &Image, prev: Option<&Image>, next: Option<&Image>, scale: f64, detailed: bool, per_row: bool) -> Option<Flow> {
|
||||
use effectcraft_track::klt::{GrayPyramid, LkOpts, analysis_factor, track};
|
||||
let factor = analysis_factor(cur.width, cur.height, if detailed { 640 } else { 320 });
|
||||
let pc = GrayPyramid::from_image(cur, [0.0; 2], factor, 4);
|
||||
let (w, h) = (pc.width(), pc.height());
|
||||
let n = if detailed { 24 } else { 12 };
|
||||
let cell_w = w as f64 / n as f64;
|
||||
let rows = ((n as f64) * h as f64 / w.max(1) as f64).round().max(2.0) as usize;
|
||||
let cell_h = h as f64 / rows as f64;
|
||||
let pts: Vec<[f64; 2]> = (0..rows).flat_map(|j| (0..n).map(move |i| [(i as f64 + 0.5) * cell_w, (j as f64 + 0.5) * cell_h])).collect();
|
||||
let o = LkOpts { radius: 4, fb_max: 1.0, ..Default::default() };
|
||||
let go = |other: Option<&Image>| other.map(|img| track(&pc, &GrayPyramid::from_image(img, [0.0; 2], factor, 4), &pts, None, &o));
|
||||
let (tn, tp) = (go(next), go(prev));
|
||||
// Velocity in plane pixels per frame.
|
||||
let vel: Vec<Option<[f64; 2]>> = (0..pts.len())
|
||||
.map(|i| {
|
||||
let p = pts[i];
|
||||
let fw = tn.as_ref().and_then(|t| t[i]).map(|q| [q[0] - p[0], q[1] - p[1]]);
|
||||
let bw = tp.as_ref().and_then(|t| t[i]).map(|q| [p[0] - q[0], p[1] - q[1]]);
|
||||
match (fw, bw) {
|
||||
(Some(a), Some(b)) => Some([(a[0] + b[0]) * 0.5, (a[1] + b[1]) * 0.5]),
|
||||
(a, b) => a.or(b),
|
||||
}
|
||||
})
|
||||
.collect();
|
||||
let valid: Vec<[f64; 2]> = vel.iter().flatten().copied().collect();
|
||||
if valid.is_empty() {
|
||||
return None;
|
||||
}
|
||||
let mut vx: Vec<f64> = valid.iter().map(|v| v[0]).collect();
|
||||
let mut vy: Vec<f64> = valid.iter().map(|v| v[1]).collect();
|
||||
let global = [median(&mut vx), median(&mut vy)];
|
||||
let k = factor as f64 / scale.max(1e-9);
|
||||
let mut v = vec![[0.0; 2]; n * rows];
|
||||
for j in 0..rows {
|
||||
// Row (band) median for Warp; per point (outliers replaced) for Pixel Motion.
|
||||
let band: Vec<[f64; 2]> = (0..n).filter_map(|i| vel[j * n + i]).collect();
|
||||
let row_med = if band.is_empty() {
|
||||
global
|
||||
} else {
|
||||
let mut a: Vec<f64> = band.iter().map(|v| v[0]).collect();
|
||||
let mut b: Vec<f64> = band.iter().map(|v| v[1]).collect();
|
||||
[median(&mut a), median(&mut b)]
|
||||
};
|
||||
for i in 0..n {
|
||||
let s = if per_row {
|
||||
row_med
|
||||
} else {
|
||||
match vel[j * n + i] {
|
||||
Some(q) if (q[0] - row_med[0]).abs() + (q[1] - row_med[1]).abs() < 3.0 + 0.5 * (row_med[0].abs() + row_med[1].abs()) => q,
|
||||
_ => row_med,
|
||||
}
|
||||
};
|
||||
v[j * n + i] = [s[0] * k, s[1] * k];
|
||||
}
|
||||
}
|
||||
// Cell size in layer pixels (grid is uniform in plane pixels; assume square plane pixels).
|
||||
Some(Flow { nx: n, ny: rows, cell: cell_w * k, v })
|
||||
}
|
||||
|
||||
fn same_grid(nb: Buf, b: &Buf) -> Image {
|
||||
if nb.img.width == b.img.width && nb.img.height == b.img.height && nb.offset == b.offset && nb.scale == b.scale {
|
||||
return nb.img;
|
||||
}
|
||||
let k = nb.scale / b.scale.max(1e-9);
|
||||
crate::util::gen_image(b.img.width, b.img.height, |x, y| {
|
||||
let lx = (x as f64 + 0.5 - b.offset[0]) * k + nb.offset[0];
|
||||
let ly = (y as f64 + 0.5 - b.offset[1]) * k + nb.offset[1];
|
||||
nb.img.sample_bilinear(lx, ly)
|
||||
})
|
||||
}
|
||||
|
||||
fn rolling_shutter(ctx: &EffectCtx, mut b: Buf) -> Buf {
|
||||
let rate = ctx.params.f("rollingShutterRate") / 100.0;
|
||||
if rate == 0.0 {
|
||||
return b;
|
||||
}
|
||||
let Some(host) = ctx.env.host else { return b };
|
||||
let fps = ctx.fps();
|
||||
let prev = host.self_at(ctx.time - 1.0 / fps, ctx.env.effect_index).map(|nb| same_grid(nb, &b));
|
||||
let next = host.self_at(ctx.time + 1.0 / fps, ctx.env.effect_index).map(|nb| same_grid(nb, &b));
|
||||
if prev.is_none() && next.is_none() {
|
||||
return b;
|
||||
}
|
||||
let per_row = ctx.params.e("method") == 0;
|
||||
let Some(flow) = measure(&b.img, prev.as_ref(), next.as_ref(), 1.0, ctx.params.b("detailedAnalysis"), per_row) else { return b };
|
||||
let dir = ctx.params.e("scanDirection");
|
||||
let src = b.img.clone();
|
||||
let (w, h) = (b.img.width as f64, b.img.height as f64);
|
||||
b.img.rows_mut().for_each(|(y, row)| {
|
||||
for (x, px) in row.iter_mut().enumerate() {
|
||||
let (fx, fy) = (x as f64 + 0.5, y as f64 + 0.5);
|
||||
let s = match dir {
|
||||
1 => 1.0 - fy / h,
|
||||
2 => fx / w,
|
||||
3 => 1.0 - fx / w,
|
||||
_ => fy / h,
|
||||
};
|
||||
let tau = rate * (s - 0.5);
|
||||
let v = flow.at(fx, fy);
|
||||
*px = src.sample_bilinear_clamped(fx + v[0] * tau, fy + v[1] * tau);
|
||||
}
|
||||
});
|
||||
b
|
||||
}
|
||||
|
||||
pub fn specs() -> Vec<EffectSpec> {
|
||||
vec![
|
||||
spec(
|
||||
"ec.distort.ccflomotion",
|
||||
"CC Flo Motion",
|
||||
vec![
|
||||
p("knot1", "Knot 1", Value::Vec2([0.25, 0.5]), ParamUi::Point),
|
||||
p("amount1", "Amount 1", num(50.0), slider(-400.0, 100.0, -100.0, 100.0, 1)),
|
||||
p("knot2", "Knot 2", Value::Vec2([0.75, 0.5]), ParamUi::Point),
|
||||
p("amount2", "Amount 2", num(-50.0), slider(-400.0, 100.0, -100.0, 100.0, 1)),
|
||||
p("tileEdges", "Tile Edges", Value::Bool(false), ParamUi::Checkbox),
|
||||
p("antialiasing", "Antialiasing", Value::Enum(1), popup(&["Low", "Medium", "High"])),
|
||||
p("falloff", "Falloff", num(2.0), slider(0.01, 10.0, 0.1, 5.0, 2)),
|
||||
],
|
||||
flo_motion,
|
||||
),
|
||||
spec(
|
||||
"ec.distort.liquify",
|
||||
"Liquify",
|
||||
vec![
|
||||
p("tool", "Tool", Value::Enum(0), popup(&LIQUIFY_TOOLS)),
|
||||
p("brushSize", "Brush Size", num(64.0), slider(1.0, 600.0, 1.0, 600.0, 0)),
|
||||
p("brushPressure", "Brush Pressure", num(50.0), slider(1.0, 100.0, 1.0, 100.0, 0)),
|
||||
p("freezeAreaMask", "Freeze Area Mask", num(0.0), ParamUi::Mask),
|
||||
p("turbulentJitter", "Turbulent Jitter", num(70.0), slider(1.0, 100.0, 1.0, 100.0, 0)),
|
||||
p("cloneOffset", "Clone Offset", Value::Vec2([0.0, 0.0]), ParamUi::Hidden),
|
||||
p("reconstructionMode", "Reconstruction Mode", Value::Enum(0), popup(&["Revert", "Displace", "Amplitwist", "Affine"])),
|
||||
p("viewFreezeAreaMask", "View Freeze Area Mask", Value::Bool(false), ParamUi::Checkbox),
|
||||
p("viewMesh", "View Mesh", Value::Bool(false), ParamUi::Checkbox),
|
||||
p("meshSize", "Mesh Size", Value::Enum(1), popup(&["Small", "Medium", "Large"])),
|
||||
p("meshColor", "Mesh Color", col(0.5, 0.5, 0.5), ParamUi::Color),
|
||||
// The strokes (see `LiquifyStroke`); written by the `liquify.stroke` command.
|
||||
p("distortionMesh", "Distortion Mesh", Value::Str(String::new()), ParamUi::Hidden),
|
||||
p("distortionMeshOffset", "Distortion Mesh Offset", Value::Vec2([0.0, 0.0]), ParamUi::Hidden),
|
||||
p("distortionPercentage", "Distortion Percentage", num(100.0), slider(0.0, 200.0, 0.0, 200.0, 1)),
|
||||
p("distortionDisplayQuality", "Distortion Display Quality", Value::Enum(1), popup(&["Draft", "Smooth"])),
|
||||
],
|
||||
liquify,
|
||||
),
|
||||
spec(
|
||||
"ec.distort.rollingshutterrepair",
|
||||
"Rolling Shutter Repair",
|
||||
vec![
|
||||
p("rollingShutterRate", "Rolling Shutter Rate", num(50.0), slider(0.0, 100.0, 0.0, 100.0, 1)),
|
||||
p("scanDirection", "Scan Direction", Value::Enum(0), popup(&["Top → Bottom", "Bottom → Top", "Left → Right", "Right → Left"])),
|
||||
p("method", "Method", Value::Enum(0), popup(&["Warp", "Pixel Motion"])),
|
||||
p("detailedAnalysis", "Detailed Analysis", Value::Bool(false), ParamUi::Checkbox),
|
||||
p("pixelMotionDetail", "Pixel Motion Detail", num(20.0), slider(0.0, 100.0, 0.0, 100.0, 1)),
|
||||
],
|
||||
rolling_shutter,
|
||||
),
|
||||
]
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::{EffectEnv, EffectHost, LayerPixels, run_fx};
|
||||
|
||||
fn grid_img(w: u32, h: u32) -> Image {
|
||||
crate::util::gen_image(w, h, |x, y| {
|
||||
let v = if x % 8 == 0 || y % 8 == 0 { 1.0 } else { 0.2 };
|
||||
[v, v * 0.5, x as f32 / w as f32, 1.0]
|
||||
})
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn flo_motion_pulls_and_pushes() {
|
||||
let img = grid_img(64, 64);
|
||||
let out = run_fx(
|
||||
"ec.distort.ccflomotion",
|
||||
&[("knot1", Value::Vec2([32.0, 32.0])), ("amount1", num(80.0)), ("amount2", num(0.0))],
|
||||
img.clone(),
|
||||
0.0,
|
||||
EffectEnv::default(),
|
||||
);
|
||||
// The knot itself is fixed; pixels near it are magnified (sampled closer to the knot).
|
||||
assert!((out.img.get(32, 32)[2] - img.get(32, 32)[2]).abs() < 0.01);
|
||||
assert!((out.img.get(40, 32)[2] - img.get(40, 32)[2]).abs() > 0.01);
|
||||
assert!(out.img.get(40, 32)[2] < img.get(40, 32)[2]);
|
||||
let none = run_fx("ec.distort.ccflomotion", &[("amount1", num(0.0)), ("amount2", num(0.0))], img.clone(), 0.0, EffectEnv::default());
|
||||
assert_eq!(none.img.data, img.data);
|
||||
let again = run_fx(
|
||||
"ec.distort.ccflomotion",
|
||||
&[("knot1", Value::Vec2([32.0, 32.0])), ("amount1", num(80.0)), ("amount2", num(0.0))],
|
||||
img,
|
||||
0.0,
|
||||
EffectEnv::default(),
|
||||
);
|
||||
assert_eq!(out.img.data, again.img.data);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn liquify_strokes_round_trip_and_warp() {
|
||||
let s = LiquifyStroke { tool: 0, size: 30.0, pressure: 80.0, jitter: 70.0, clone_offset: [0.0, 0.0], points: vec![[20.0, 32.0], [40.0, 32.0]] };
|
||||
assert_eq!(LiquifyStroke::parse(&s.to_line()), Some(s.clone()));
|
||||
assert!(LiquifyStroke::parse("nope 1 2 3 4 5 1,2").is_none());
|
||||
let img = grid_img(64, 64);
|
||||
let out = run_fx("ec.distort.liquify", &[("distortionMesh", Value::Str(s.to_line()))], img.clone(), 0.0, EffectEnv::default());
|
||||
assert_ne!(out.img.data, img.data);
|
||||
// Warping to the right: a pixel right of the start now shows content from its left.
|
||||
let at = |i: &Image| i.get(36, 32)[2];
|
||||
assert!(at(&out.img) < at(&img), "{} vs {}", at(&out.img), at(&img));
|
||||
// Far away, untouched.
|
||||
assert_eq!(out.img.get(5, 5), img.get(5, 5));
|
||||
// Distortion Percentage 0 = identity; deterministic.
|
||||
let zero = run_fx(
|
||||
"ec.distort.liquify",
|
||||
&[("distortionMesh", Value::Str(s.to_line())), ("distortionPercentage", num(0.0))],
|
||||
img.clone(),
|
||||
0.0,
|
||||
EffectEnv::default(),
|
||||
);
|
||||
assert_eq!(zero.img.data, img.data);
|
||||
let again = run_fx("ec.distort.liquify", &[("distortionMesh", Value::Str(s.to_line()))], img.clone(), 0.0, EffectEnv::default());
|
||||
assert_eq!(out.img.data, again.img.data);
|
||||
// Reconstruction undoes the warp; freeze protects.
|
||||
let mut rec = s.clone();
|
||||
rec.tool = 9;
|
||||
rec.pressure = 100.0;
|
||||
let lines = format!("{}\n{}\n{}\n{}", s.to_line(), rec.to_line(), rec.to_line(), rec.to_line());
|
||||
let m1 = build_mesh(&parse_strokes(&s.to_line()), 64.0, 64.0, &|_, _| false);
|
||||
let m2 = build_mesh(&parse_strokes(&lines), 64.0, 64.0, &|_, _| false);
|
||||
let mag = |m: &Mesh| m.d.iter().map(|d| d[0].abs() + d[1].abs()).sum::<f64>();
|
||||
assert!(mag(&m2) < mag(&m1) * 0.5);
|
||||
let frozen = build_mesh(&parse_strokes(&s.to_line()), 64.0, 64.0, &|_, _| true);
|
||||
assert_eq!(mag(&frozen), 0.0);
|
||||
// Every tool changes (or deliberately keeps) the mesh without NaNs.
|
||||
for t in 0..LIQUIFY_TOOLS.len() {
|
||||
let st = LiquifyStroke { tool: t, clone_offset: [10.0, 0.0], ..s.clone() };
|
||||
let m = build_mesh(&[s.clone(), st], 64.0, 64.0, &|_, _| false);
|
||||
assert!(m.d.iter().all(|d| d[0].is_finite() && d[1].is_finite()), "{}", LIQUIFY_TOOLS[t]);
|
||||
}
|
||||
}
|
||||
|
||||
/// A textured frame panning right at 3 px per frame, captured with a rolling shutter: row
|
||||
/// `y` is exposed `(y / h − ½)` frames late (rate 100 %).
|
||||
fn texture(x: f64, y: f64) -> f32 {
|
||||
let a = ((x * 0.31).sin() * (y * 0.23).cos() + (x * 0.07 + y * 0.11).sin()) as f32;
|
||||
0.5 + 0.25 * a
|
||||
}
|
||||
fn rs_frame(f: f64, shutter: bool) -> Image {
|
||||
let (w, h) = (96u32, 64u32);
|
||||
crate::util::gen_image(w, h, |x, y| {
|
||||
let tau = if shutter { (y as f64 + 0.5) / h as f64 - 0.5 } else { 0.0 };
|
||||
let shift = 3.0 * (f + tau);
|
||||
let v = texture(x as f64 + 0.5 - shift, y as f64 + 0.5);
|
||||
[v, v, v, 1.0]
|
||||
})
|
||||
}
|
||||
struct Pan;
|
||||
impl EffectHost for Pan {
|
||||
fn layer(&self, _: u64, _: bool) -> Option<LayerPixels> {
|
||||
None
|
||||
}
|
||||
fn audio(&self, _: u64, _: f64, _: usize, _: u32) -> Option<Vec<f32>> {
|
||||
None
|
||||
}
|
||||
fn self_at(&self, t: f64, _: usize) -> Option<Buf> {
|
||||
Some(Buf { img: rs_frame(t * 24.0, true), offset: [0.0; 2], scale: 1.0 })
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn rolling_shutter_repair_unskews_a_pan() {
|
||||
let host = Pan;
|
||||
let env = EffectEnv { host: Some(&host), frame_rate: 24.0, ..Default::default() };
|
||||
let t = 5.0 / 24.0;
|
||||
let skewed = rs_frame(5.0, true);
|
||||
let truth = rs_frame(5.0, false);
|
||||
let err = |a: &Image| {
|
||||
let mut s = 0.0;
|
||||
let mut n = 0.0;
|
||||
for y in 4..60 {
|
||||
for x in 12..84 {
|
||||
s += (a.get(x, y)[0] - truth.get(x, y)[0]).abs();
|
||||
n += 1.0;
|
||||
}
|
||||
}
|
||||
s / n
|
||||
};
|
||||
for method in [0u32, 1] {
|
||||
let out = run_fx("ec.distort.rollingshutterrepair", &[("rollingShutterRate", num(100.0)), ("method", Value::Enum(method))], skewed.clone(), t, env);
|
||||
assert!(err(&out.img) < err(&skewed) * 0.4, "method {method}: {} vs {}", err(&out.img), err(&skewed));
|
||||
let again =
|
||||
run_fx("ec.distort.rollingshutterrepair", &[("rollingShutterRate", num(100.0)), ("method", Value::Enum(method))], skewed.clone(), t, env);
|
||||
assert_eq!(out.img.data, again.img.data);
|
||||
}
|
||||
let none = run_fx("ec.distort.rollingshutterrepair", &[], skewed.clone(), t, EffectEnv::default());
|
||||
assert_eq!(none.img.data, skewed.data);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,455 @@
|
||||
//! Key Light — a full screen-colour keyer with the controls of After Effects' bundled
|
||||
//! "Keylight (1.2)" (that name is a trademark of its vendor, so the effect is registered as
|
||||
//! **Key Light**; `lookup("Keylight (1.2)")` finds it through [`KEYLIGHT_ALIASES`]).
|
||||
//!
|
||||
//! The method is the textbook *screen difference* key, written from the public description of
|
||||
//! the controls:
|
||||
//!
|
||||
//! * colours are first neutralised by the **Alpha Bias** / **Despill Bias** colours (each channel
|
||||
//! scaled so the bias colour becomes grey — mid grey = no change);
|
||||
//! * the **screen difference** of a pixel is its screen-primary channel minus a balance-weighted
|
||||
//! mix of the other two (**Screen Balance**); the raw matte is
|
||||
//! `1 − Screen Gain × diff(pixel) / diff(screen colour)`;
|
||||
//! * the **Screen Matte** is then clipped (Clip Black / White, with Clip Rollback restoring edge
|
||||
//! detail), despotted (morphological open/close: Despot Black / White), shrunk or grown and
|
||||
//! softened, combined with the **Inside** / **Outside** masks and the source alpha;
|
||||
//! * the foreground is the source with the screen colour removed in proportion to the
|
||||
//! transparency (`(c − (1 − α)·S) / α`), then **despilled** (the primary is limited to the
|
||||
//! balanced secondary), with **Replace Method** colouring areas whose alpha was raised by
|
||||
//! clipping or the inside mask, and optional foreground and edge colour correction.
|
||||
//!
|
||||
//! Views: Source, Source Alpha, Corrected Source, Colour Correction Edges, Screen Matte, Inside
|
||||
//! Mask, Outside Mask, Combined Matte, Status, Intermediate Result and Final Result.
|
||||
|
||||
use effectcraft_color::luminance;
|
||||
use effectcraft_keyframe::Value;
|
||||
use effectcraft_project::ParamUi;
|
||||
use effectcraft_raster::{Image, gaussian_blur};
|
||||
use rayon::prelude::*;
|
||||
|
||||
use crate::util::{Plane, gauss_plane, morph_frac, point_in_poly, premul, unpremul};
|
||||
use crate::{Buf, EffectCtx, EffectSpec, col, num, p, popup, slider};
|
||||
|
||||
/// Other names the effect answers to in [`crate::lookup`].
|
||||
pub const KEYLIGHT_ALIASES: &[&str] = &["Keylight (1.2)", "Keylight"];
|
||||
|
||||
pub const VIEWS: [&str; 11] = [
|
||||
"Source",
|
||||
"Source Alpha",
|
||||
"Corrected Source",
|
||||
"Colour Correction Edges",
|
||||
"Screen Matte",
|
||||
"Inside Mask",
|
||||
"Outside Mask",
|
||||
"Combined Matte",
|
||||
"Status",
|
||||
"Intermediate Result",
|
||||
"Final Result",
|
||||
];
|
||||
|
||||
const REPLACE: [&str; 4] = ["None", "Source", "Hard Colour", "Soft Colour"];
|
||||
|
||||
fn pct(d: f64) -> (Value, ParamUi) {
|
||||
(num(d), slider(0.0, 100.0, 0.0, 100.0, 1))
|
||||
}
|
||||
|
||||
fn mask_popup() -> ParamUi {
|
||||
popup(&["None", "Mask 1", "Mask 2", "Mask 3", "Mask 4", "Mask 5", "Mask 6", "Mask 7", "Mask 8", "Mask 9", "Mask 10"])
|
||||
}
|
||||
|
||||
/// Index of the screen's primary channel and the two others (larger-in-screen first).
|
||||
fn primary(s: [f32; 3]) -> (usize, usize, usize) {
|
||||
let pi = if s[1] >= s[0] && s[1] >= s[2] {
|
||||
1
|
||||
} else if s[2] >= s[0] {
|
||||
2
|
||||
} else {
|
||||
0
|
||||
};
|
||||
let (a, b) = match pi {
|
||||
0 => (1, 2),
|
||||
1 => (0, 2),
|
||||
_ => (0, 1),
|
||||
};
|
||||
if s[a] >= s[b] { (pi, a, b) } else { (pi, b, a) }
|
||||
}
|
||||
|
||||
/// Screen difference: primary minus the balance-weighted secondaries.
|
||||
#[inline]
|
||||
pub fn screen_diff(c: [f32; 3], pi: usize, o1: usize, o2: usize, bal: f32) -> f32 {
|
||||
c[pi] - (bal * c[o1] + (1.0 - bal) * c[o2])
|
||||
}
|
||||
|
||||
/// Scale channels so `bias` becomes neutral (grey keeps everything as is).
|
||||
#[inline]
|
||||
fn neutralise(c: [f32; 3], bias: [f32; 3]) -> [f32; 3] {
|
||||
let l = luminance(bias[0], bias[1], bias[2]).max(1e-4);
|
||||
[0, 1, 2].map(|i| c[i] * l / bias[i].max(1e-4))
|
||||
}
|
||||
|
||||
fn mask_coverage(ctx: &EffectCtx, b: &Buf, idx: u32, softness: f64, invert: bool) -> Option<Plane> {
|
||||
let shape = ctx.env.masks.get((idx as usize).checked_sub(1)?)?;
|
||||
let (w, h) = (b.img.width as usize, b.img.height as usize);
|
||||
let mut pl = Plane::new(w, h);
|
||||
let inv = 1.0 / b.scale.max(1e-9);
|
||||
pl.data.par_chunks_mut(w.max(1)).enumerate().for_each(|(y, row)| {
|
||||
for (x, v) in row.iter_mut().enumerate() {
|
||||
let lx = (x as f64 + 0.5 - b.offset[0]) * inv;
|
||||
let ly = (y as f64 + 0.5 - b.offset[1]) * inv;
|
||||
*v = if point_in_poly(&shape.points, lx, ly) != shape.inverted { 1.0 } else { 0.0 };
|
||||
}
|
||||
});
|
||||
let s = softness * b.scale;
|
||||
if s > 0.0 {
|
||||
pl = gauss_plane(&pl, s * 0.5, s * 0.5);
|
||||
}
|
||||
if invert {
|
||||
pl = pl.map(|v| 1.0 - v);
|
||||
}
|
||||
Some(pl)
|
||||
}
|
||||
|
||||
/// Saturation / contrast / brightness correction of a straight colour.
|
||||
fn correct(c: [f32; 3], sat: f32, contrast: f32, bright: f32) -> [f32; 3] {
|
||||
let l = luminance(c[0], c[1], c[2]);
|
||||
let c = c.map(|v| l + (v - l) * sat);
|
||||
c.map(|v| ((v - 0.5) * contrast + 0.5) * bright)
|
||||
}
|
||||
|
||||
fn key_light(ctx: &EffectCtx, mut b: Buf) -> Buf {
|
||||
let pr = ctx.params;
|
||||
let view = pr.e("view");
|
||||
if view == 0 {
|
||||
return b;
|
||||
}
|
||||
let sc = pr.color("screenColour");
|
||||
let screen = [sc[0], sc[1], sc[2]];
|
||||
let (pi, o1, o2) = primary(screen);
|
||||
let gain = pr.f("screenGain") as f32 / 100.0;
|
||||
let bal = pr.f("screenBalance") as f32 / 100.0;
|
||||
let dbias = pr.color("despillBias");
|
||||
let abias = if pr.b("lockBiasesTogether") { dbias } else { pr.color("alphaBias") };
|
||||
let (dbias, abias) = ([dbias[0], dbias[1], dbias[2]], [abias[0], abias[1], abias[2]]);
|
||||
let s_alpha = neutralise(screen, abias);
|
||||
let sd = screen_diff(s_alpha, pi, o1, o2, bal).max(1e-3);
|
||||
let cb = pr.f("clipBlack") as f32 / 100.0;
|
||||
let cw = pr.f("clipWhite") as f32 / 100.0;
|
||||
let rollback = pr.f("clipRollback") * b.scale;
|
||||
let preblur = pr.f("screenPreblur") * b.scale;
|
||||
let sg = pr.f("screenShrinkGrow") * b.scale;
|
||||
let soft = pr.f("screenSoftness") * b.scale;
|
||||
let despot_b = pr.f("screenDespotBlack") * b.scale;
|
||||
let despot_w = pr.f("screenDespotWhite") * b.scale;
|
||||
|
||||
let src = b.img.clone();
|
||||
let blurred;
|
||||
let key_src: &Image = if preblur > 0.0 {
|
||||
blurred = gaussian_blur(&src, preblur * 0.5, preblur * 0.5, true);
|
||||
&blurred
|
||||
} else {
|
||||
&src
|
||||
};
|
||||
// Raw screen matte (opacity of the foreground).
|
||||
let raw = Plane::from_image(key_src, |px| {
|
||||
let (c, _) = unpremul(px);
|
||||
let d = screen_diff(neutralise(c, abias), pi, o1, o2, bal);
|
||||
(1.0 - gain * d / sd).clamp(0.0, 1.0)
|
||||
});
|
||||
let clip = |v: f32| ((v - cb) / (cw - cb).max(1e-4)).clamp(0.0, 1.0);
|
||||
let mut m = raw.map(clip);
|
||||
if rollback > 0.0 {
|
||||
// Restore edge detail lost by clipping within `rollback` pixels of the clipped matte.
|
||||
let grown = morph_frac(&m, rollback, true);
|
||||
let shrunk = morph_frac(&m, rollback, false);
|
||||
m = Plane {
|
||||
w: m.w,
|
||||
h: m.h,
|
||||
data: (0..m.data.len())
|
||||
.into_par_iter()
|
||||
.map(|i| if grown.data[i] > shrunk.data[i] + 1e-4 { m.data[i].max(raw.data[i]).min(grown.data[i]) } else { m.data[i] })
|
||||
.collect(),
|
||||
};
|
||||
}
|
||||
if despot_b > 0.0 {
|
||||
// Fill small holes: close (dilate then erode).
|
||||
m = morph_frac(&morph_frac(&m, despot_b, true), despot_b, false);
|
||||
}
|
||||
if despot_w > 0.0 {
|
||||
// Remove small specks: open (erode then dilate).
|
||||
m = morph_frac(&morph_frac(&m, despot_w, false), despot_w, true);
|
||||
}
|
||||
if sg < 0.0 {
|
||||
m = morph_frac(&m, -sg, false);
|
||||
} else if sg > 0.0 {
|
||||
m = morph_frac(&m, sg, true);
|
||||
}
|
||||
if soft > 0.0 {
|
||||
m = gauss_plane(&m, soft * 0.5, soft * 0.5);
|
||||
}
|
||||
let screen_matte = m.clone();
|
||||
let inside = mask_coverage(ctx, &b, pr.e("insideMask"), pr.f("insideMaskSoftness"), pr.b("invertInsideMask"));
|
||||
let outside = mask_coverage(ctx, &b, pr.e("outsideMask"), pr.f("outsideMaskSoftness"), pr.b("invertOutsideMask"));
|
||||
let src_alpha_mode = pr.e("sourceAlpha");
|
||||
let n = src.data.len();
|
||||
let combined: Vec<f32> = (0..n)
|
||||
.into_par_iter()
|
||||
.map(|i| {
|
||||
let mut a = screen_matte.data[i];
|
||||
let sa = src.data[i][3].clamp(0.0, 1.0);
|
||||
let ins = inside.as_ref().map_or(0.0, |p| p.data[i]);
|
||||
let ins = if src_alpha_mode == 1 { ins.max(sa) } else { ins };
|
||||
a = a.max(ins);
|
||||
if let Some(o) = &outside {
|
||||
a *= 1.0 - o.data[i];
|
||||
}
|
||||
if src_alpha_mode == 2 {
|
||||
a *= sa;
|
||||
}
|
||||
a.clamp(0.0, 1.0)
|
||||
})
|
||||
.collect();
|
||||
let edges: Option<Vec<f32>> = pr.b("enableEdgeColourCorrection").then(|| {
|
||||
let grow = pr.f("edgeGrow") * b.scale;
|
||||
let hard = (pr.f("edgeHardness") / 100.0) as f32;
|
||||
let esoft = pr.f("edgeSoftness") * b.scale;
|
||||
// Edge band: where the (grown) combined matte is partial.
|
||||
let cm = Plane { w: m.w, h: m.h, data: combined.clone() };
|
||||
let band = cm.map(|a| if a > 1e-3 && a < 0.999 { 1.0 } else { 0.0 });
|
||||
let mut band = if grow > 0.0 { morph_frac(&band, grow, true) } else { band };
|
||||
if esoft > 0.0 {
|
||||
band = gauss_plane(&band, esoft * 0.5, esoft * 0.5);
|
||||
}
|
||||
band.data.iter().map(|v| (v * (1.0 + hard * 4.0)).min(1.0)).collect()
|
||||
});
|
||||
let replace = pr.e("replaceMethod");
|
||||
let rc = pr.color("replaceColour");
|
||||
let in_replace = pr.e("insideReplaceMethod");
|
||||
let in_rc = pr.color("insideReplaceColour");
|
||||
let fg_cc = pr.b("enableColourCorrection");
|
||||
let (fs, fc, fbr) = (pr.f("saturation") as f32 / 100.0, pr.f("contrast") as f32 / 100.0 + 1.0, pr.f("brightness") as f32 / 100.0 + 1.0);
|
||||
let (es, ec, ebr) = (pr.f("edgeSaturation") as f32 / 100.0, pr.f("edgeContrast") as f32 / 100.0 + 1.0, pr.f("edgeBrightness") as f32 / 100.0 + 1.0);
|
||||
let unpremultiply = pr.b("unpremultiplyResult");
|
||||
let crops = [pr.f("cropLeft"), pr.f("cropRight"), pr.f("cropTop"), pr.f("cropBottom")].map(|v| v / 100.0);
|
||||
let (lw, lh) = (ctx.layer_size[0], ctx.layer_size[1]);
|
||||
let w = b.img.width as usize;
|
||||
let (scale, off) = (b.scale, b.offset);
|
||||
b.img.data.par_iter_mut().enumerate().for_each(|(i, px)| {
|
||||
let (c, _) = unpremul(src.data[i]);
|
||||
let a = combined[i];
|
||||
let sm = screen_matte.data[i];
|
||||
// Source crops (layer fractions from each edge).
|
||||
let (x, y) = ((i % w) as f64 + 0.5, (i / w) as f64 + 0.5);
|
||||
let (lx, ly) = ((x - off[0]) / scale / lw.max(1e-9), (y - off[1]) / scale / lh.max(1e-9));
|
||||
let cropped = lx < crops[0] || lx > 1.0 - crops[1] || ly < crops[2] || ly > 1.0 - crops[3];
|
||||
// Screen removal on the raw (unclipped) transparency, then despill.
|
||||
let ar = raw.data[i].max(1e-4);
|
||||
let mut fg = [0, 1, 2].map(|k| ((c[k] - (1.0 - ar) * screen[k]) / ar).max(0.0));
|
||||
let nfg = neutralise(fg, dbias);
|
||||
let spill = screen_diff(nfg, pi, o1, o2, bal).max(0.0);
|
||||
let l0 = (luminance(dbias[0], dbias[1], dbias[2]) / dbias[pi].max(1e-4)).max(1e-4);
|
||||
fg[pi] -= spill / l0;
|
||||
let intermediate = fg;
|
||||
// Replace colour where the alpha was raised beyond the raw screen matte.
|
||||
let raised = (sm - raw.data[i]).max(0.0);
|
||||
let raised_in = inside.as_ref().map_or(0.0, |p| (p.data[i] - sm).max(0.0));
|
||||
let apply_replace = |fg: [f32; 3], method: u32, rc: [f32; 4], amt: f32| -> [f32; 3] {
|
||||
if amt <= 0.0 {
|
||||
return fg;
|
||||
}
|
||||
match method {
|
||||
1 => [0, 1, 2].map(|k| fg[k] + (c[k] - fg[k]) * amt),
|
||||
2 => [rc[0], rc[1], rc[2]],
|
||||
3 => {
|
||||
let l = luminance(c[0], c[1], c[2]) / luminance(rc[0], rc[1], rc[2]).max(1e-4);
|
||||
[0, 1, 2].map(|k| fg[k] + (rc[k] * l - fg[k]) * amt)
|
||||
}
|
||||
_ => fg,
|
||||
}
|
||||
};
|
||||
fg = apply_replace(fg, replace, rc, raised);
|
||||
fg = apply_replace(fg, in_replace, in_rc, raised_in);
|
||||
if fg_cc {
|
||||
fg = correct(fg, fs, fc, fbr);
|
||||
}
|
||||
let edge = edges.as_ref().map_or(0.0, |e| e[i]);
|
||||
if edge > 0.0 {
|
||||
let ce = correct(fg, es, ec, ebr);
|
||||
fg = [0, 1, 2].map(|k| fg[k] + (ce[k] - fg[k]) * edge);
|
||||
}
|
||||
let grey = |v: f32| [v, v, v, 1.0];
|
||||
*px = match view {
|
||||
1 => grey(src.data[i][3]),
|
||||
2 => {
|
||||
let mut cs = neutralise(c, dbias);
|
||||
let s2 = screen_diff(cs, pi, o1, o2, bal).max(0.0);
|
||||
cs[pi] -= s2;
|
||||
if fg_cc {
|
||||
cs = correct(cs, fs, fc, fbr);
|
||||
}
|
||||
[cs[0], cs[1], cs[2], 1.0]
|
||||
}
|
||||
3 => grey(edge),
|
||||
4 => grey(sm),
|
||||
5 => grey(inside.as_ref().map_or(0.0, |p| p.data[i])),
|
||||
6 => grey(outside.as_ref().map_or(0.0, |p| p.data[i])),
|
||||
7 => grey(a),
|
||||
8 => {
|
||||
let v = if a <= 1e-3 {
|
||||
0.0
|
||||
} else if a >= 0.999 {
|
||||
1.0
|
||||
} else {
|
||||
0.5
|
||||
};
|
||||
grey(v)
|
||||
}
|
||||
9 => premul(intermediate, sm),
|
||||
_ => {
|
||||
if cropped {
|
||||
[0.0; 4]
|
||||
} else if unpremultiply {
|
||||
premul(fg, a)
|
||||
} else {
|
||||
// Keylight's premultiplied output read as straight colour.
|
||||
premul(fg.map(|v| v * a), a)
|
||||
}
|
||||
}
|
||||
};
|
||||
});
|
||||
b
|
||||
}
|
||||
|
||||
pub fn specs() -> Vec<EffectSpec> {
|
||||
let pp = |id: &'static str, name: &'static str, v: (Value, ParamUi)| p(id, name, v.0, v.1);
|
||||
let cc = |id: &'static str, name: &'static str| p(id, name, num(0.0), slider(-100.0, 100.0, -100.0, 100.0, 1));
|
||||
vec![EffectSpec {
|
||||
id: "ec.keying.keylight",
|
||||
name: "Key Light",
|
||||
category: "Keying",
|
||||
params: vec![
|
||||
p("view", "View", Value::Enum(10), popup(&VIEWS)),
|
||||
p("unpremultiplyResult", "Unpremultiply Result", Value::Bool(true), ParamUi::Checkbox),
|
||||
p("screenColour", "Screen Colour", col(0.0, 1.0, 0.0), ParamUi::Color),
|
||||
p("screenGain", "Screen Gain", num(100.0), slider(0.0, 200.0, 0.0, 200.0, 1)),
|
||||
p("screenBalance", "Screen Balance", num(50.0), slider(0.0, 100.0, 0.0, 100.0, 1)),
|
||||
p("despillBias", "Despill Bias", col(0.5, 0.5, 0.5), ParamUi::Color),
|
||||
p("alphaBias", "Alpha Bias", col(0.5, 0.5, 0.5), ParamUi::Color),
|
||||
p("lockBiasesTogether", "Lock Biases Together", Value::Bool(true), ParamUi::Checkbox),
|
||||
p("screenPreblur", "Screen Pre-blur", num(0.0), slider(0.0, 100.0, 0.0, 10.0, 1)),
|
||||
// Screen Matte
|
||||
pp("clipBlack", "Clip Black", pct(0.0)),
|
||||
pp("clipWhite", "Clip White", pct(100.0)),
|
||||
p("clipRollback", "Clip Rollback", num(0.0), slider(0.0, 100.0, 0.0, 20.0, 1)),
|
||||
p("screenShrinkGrow", "Screen Shrink/Grow", num(0.0), slider(-100.0, 100.0, -10.0, 10.0, 1)),
|
||||
p("screenSoftness", "Screen Softness", num(0.0), slider(0.0, 100.0, 0.0, 20.0, 1)),
|
||||
p("screenDespotBlack", "Screen Despot Black", num(0.0), slider(0.0, 100.0, 0.0, 20.0, 1)),
|
||||
p("screenDespotWhite", "Screen Despot White", num(0.0), slider(0.0, 100.0, 0.0, 20.0, 1)),
|
||||
p("replaceMethod", "Replace Method", Value::Enum(3), popup(&REPLACE)),
|
||||
p("replaceColour", "Replace Colour", col(0.5, 0.5, 0.5), ParamUi::Color),
|
||||
// Inside Mask
|
||||
p("insideMask", "Inside Mask", Value::Enum(0), mask_popup()),
|
||||
p("insideMaskSoftness", "Inside Mask Softness", num(0.0), slider(0.0, 100.0, 0.0, 20.0, 1)),
|
||||
p("invertInsideMask", "Invert", Value::Bool(false), ParamUi::Checkbox),
|
||||
p("insideReplaceMethod", "Inside Replace Method", Value::Enum(1), popup(&REPLACE)),
|
||||
p("insideReplaceColour", "Inside Replace Colour", col(0.5, 0.5, 0.5), ParamUi::Color),
|
||||
p("sourceAlpha", "Source Alpha", Value::Enum(2), popup(&["Ignore", "Add to Inside Mask", "Normal"])),
|
||||
// Outside Mask
|
||||
p("outsideMask", "Outside Mask", Value::Enum(0), mask_popup()),
|
||||
p("outsideMaskSoftness", "Outside Mask Softness", num(0.0), slider(0.0, 100.0, 0.0, 20.0, 1)),
|
||||
p("invertOutsideMask", "Invert Outside Mask", Value::Bool(false), ParamUi::Checkbox),
|
||||
// Foreground Colour Correction
|
||||
p("enableColourCorrection", "Enable Colour Correction", Value::Bool(false), ParamUi::Checkbox),
|
||||
p("saturation", "Saturation", num(100.0), slider(0.0, 400.0, 0.0, 200.0, 1)),
|
||||
cc("contrast", "Contrast"),
|
||||
cc("brightness", "Brightness"),
|
||||
// Edge Colour Correction
|
||||
p("enableEdgeColourCorrection", "Enable Edge Colour Correction", Value::Bool(false), ParamUi::Checkbox),
|
||||
pp("edgeHardness", "Edge Hardness", pct(0.0)),
|
||||
p("edgeSoftness", "Edge Softness", num(0.0), slider(0.0, 100.0, 0.0, 20.0, 1)),
|
||||
p("edgeGrow", "Edge Grow", num(1.0), slider(0.0, 100.0, 0.0, 20.0, 1)),
|
||||
p("edgeSaturation", "Edge Saturation", num(100.0), slider(0.0, 400.0, 0.0, 200.0, 1)),
|
||||
cc("edgeContrast", "Edge Contrast"),
|
||||
cc("edgeBrightness", "Edge Brightness"),
|
||||
// Source Crops
|
||||
pp("cropLeft", "Left", pct(0.0)),
|
||||
pp("cropRight", "Right", pct(0.0)),
|
||||
pp("cropTop", "Top", pct(0.0)),
|
||||
pp("cropBottom", "Bottom", pct(0.0)),
|
||||
],
|
||||
render: key_light,
|
||||
gpu: false,
|
||||
float: true,
|
||||
}]
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::{EffectEnv, MaskShape, run_fx};
|
||||
|
||||
/// Green screen with a red square (fg) and a half-transparent mix strip.
|
||||
fn plate() -> Image {
|
||||
crate::util::gen_image(40, 30, |x, y| {
|
||||
if (10..20).contains(&x) && (10..20).contains(&y) {
|
||||
[0.8, 0.2, 0.1, 1.0]
|
||||
} else if (25..30).contains(&x) {
|
||||
// 50 % red over green.
|
||||
[0.4, 0.6, 0.05, 1.0]
|
||||
} else {
|
||||
[0.1, 0.9, 0.1, 1.0]
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
fn green() -> Value {
|
||||
col(0.1, 0.9, 0.1)
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn keys_the_screen_and_keeps_the_foreground() {
|
||||
let out = run_fx("ec.keying.keylight", &[("screenColour", green())], plate(), 0.0, EffectEnv::default());
|
||||
let bg = out.img.get(2, 2);
|
||||
let fg = out.img.get(15, 15);
|
||||
let mix = out.img.get(27, 5);
|
||||
assert!(bg[3] < 0.02, "{bg:?}");
|
||||
assert!(fg[3] > 0.98 && (fg[0] - 0.8).abs() < 0.05, "{fg:?}");
|
||||
assert!(mix[3] > 0.3 && mix[3] < 0.7, "{mix:?}");
|
||||
// The recovered edge colour has the green removed (no spill).
|
||||
let (c, _) = unpremul(mix);
|
||||
assert!(c[1] <= c[0] + 0.05, "{c:?}");
|
||||
// Deterministic.
|
||||
let again = run_fx("ec.keying.keylight", &[("screenColour", green())], plate(), 0.0, EffectEnv::default());
|
||||
assert_eq!(out.img.data, again.img.data);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn clip_gain_views_and_masks() {
|
||||
// Clip White 60 %: the half-transparent strip becomes solid.
|
||||
let out = run_fx("ec.keying.keylight", &[("screenColour", green()), ("clipWhite", num(40.0))], plate(), 0.0, EffectEnv::default());
|
||||
assert!(out.img.get(27, 5)[3] > 0.99);
|
||||
// Screen Matte and Status views are grey-scale and opaque.
|
||||
let sm = run_fx("ec.keying.keylight", &[("screenColour", green()), ("view", Value::Enum(4))], plate(), 0.0, EffectEnv::default());
|
||||
assert!(sm.img.get(2, 2)[0] < 0.02 && sm.img.get(15, 15)[0] > 0.98 && sm.img.get(2, 2)[3] == 1.0);
|
||||
let st = run_fx("ec.keying.keylight", &[("screenColour", green()), ("view", Value::Enum(8))], plate(), 0.0, EffectEnv::default());
|
||||
assert_eq!(st.img.get(27, 5)[0], 0.5);
|
||||
// Source view is the identity.
|
||||
let src = run_fx("ec.keying.keylight", &[("view", Value::Enum(0))], plate(), 0.0, EffectEnv::default());
|
||||
assert_eq!(src.img.data, plate().data);
|
||||
// Inside mask forces opacity; outside mask forces transparency.
|
||||
let sq = |x0: f64, y0: f64, x1: f64, y1: f64| MaskShape {
|
||||
name: "m".into(),
|
||||
points: vec![[x0, y0], [x1, y0], [x1, y1], [x0, y1]],
|
||||
closed: true,
|
||||
inverted: false,
|
||||
};
|
||||
let masks = [sq(0.0, 0.0, 6.0, 6.0), sq(12.0, 12.0, 18.0, 18.0)];
|
||||
let env = EffectEnv { masks: &masks, ..Default::default() };
|
||||
let m = run_fx("ec.keying.keylight", &[("screenColour", green()), ("insideMask", Value::Enum(1)), ("outsideMask", Value::Enum(2))], plate(), 0.0, env);
|
||||
assert!(m.img.get(2, 2)[3] > 0.99, "{:?}", m.img.get(2, 2));
|
||||
assert!(m.img.get(15, 15)[3] < 0.01);
|
||||
// Screen gain above 100 % keys more of the strip.
|
||||
let g = run_fx("ec.keying.keylight", &[("screenColour", green()), ("screenGain", num(150.0))], plate(), 0.0, EffectEnv::default());
|
||||
assert!(g.img.get(27, 5)[3] < out.img.get(27, 5)[3]);
|
||||
assert_eq!(crate::lookup("Keylight (1.2)").map(|s| s.id), Some("ec.keying.keylight"));
|
||||
}
|
||||
}
|
||||
@@ -8,8 +8,10 @@
|
||||
|
||||
pub mod audio_fx;
|
||||
mod blur2;
|
||||
mod blur3;
|
||||
mod channel;
|
||||
mod channel2;
|
||||
mod channel3d;
|
||||
mod color2;
|
||||
mod color3;
|
||||
mod color_fx;
|
||||
@@ -17,22 +19,27 @@ mod controls;
|
||||
mod distort;
|
||||
mod distort2;
|
||||
mod distort3;
|
||||
pub mod distort4;
|
||||
mod generate;
|
||||
mod generate2;
|
||||
mod generate3;
|
||||
mod keying;
|
||||
mod keying2;
|
||||
pub mod keylight;
|
||||
mod matte;
|
||||
mod misc;
|
||||
pub mod mocha_shape;
|
||||
mod noise;
|
||||
mod noise2;
|
||||
mod obsolete;
|
||||
mod ocio;
|
||||
pub mod paint;
|
||||
mod perspective;
|
||||
mod perspective2;
|
||||
pub mod puppet;
|
||||
mod sim;
|
||||
mod sim2;
|
||||
mod sim3;
|
||||
mod stylize2;
|
||||
mod stylize3;
|
||||
mod textfx;
|
||||
@@ -42,6 +49,7 @@ mod transition2;
|
||||
pub mod util;
|
||||
mod utility;
|
||||
mod utility2;
|
||||
mod vr;
|
||||
pub mod warp_stab;
|
||||
|
||||
use std::collections::HashMap;
|
||||
@@ -51,7 +59,7 @@ pub use color2::Curve;
|
||||
use effectcraft_keyframe::Value;
|
||||
use effectcraft_project::build::Ids;
|
||||
use effectcraft_project::{GroupKind, ParamUi, PropGroup, Property};
|
||||
pub use effectcraft_raster::Image;
|
||||
pub use effectcraft_raster::{AuxChannels, Image};
|
||||
|
||||
/// Effect categories in Effects & Presets order.
|
||||
pub const CATEGORIES: &[&str] = &[
|
||||
@@ -232,6 +240,13 @@ pub trait EffectHost: Sync {
|
||||
fn layer_at(&self, _id: u64, _comp_time: f64, _masks_and_effects: bool) -> Option<LayerPixels> {
|
||||
None
|
||||
}
|
||||
/// Auxiliary 3D channels (depth, object / material IDs, normals, Cryptomatte, any named
|
||||
/// EXR channel) of the effect's own layer source at the current time, in layer space (see
|
||||
/// [`AuxChannels`]). `None` when the source has none (the 3D Channel effects then pass the
|
||||
/// layer through).
|
||||
fn aux(&self) -> Option<std::sync::Arc<AuxChannels>> {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
/// Extra context the renderer may supply (all optional; `Default` is "nothing known").
|
||||
@@ -246,6 +261,10 @@ pub struct EffectEnv<'a> {
|
||||
pub frame_rate: f64,
|
||||
/// Index of the running effect in its layer's stack (for [`EffectHost::self_at`]).
|
||||
pub effect_index: usize,
|
||||
/// The project's working colour space (`None` = unmanaged, treated as sRGB).
|
||||
pub working_space: Option<effectcraft_color::ColorSpace>,
|
||||
/// Working-space pixels are linear light (Linearize Working Space).
|
||||
pub working_linear: bool,
|
||||
}
|
||||
|
||||
/// What an effect gets to render with.
|
||||
@@ -349,6 +368,14 @@ pub fn registry() -> &'static [EffectSpec] {
|
||||
v.extend(noise2::specs());
|
||||
v.extend(color3::specs());
|
||||
v.extend(obsolete::specs());
|
||||
v.extend(ocio::specs());
|
||||
v.extend(vr::specs());
|
||||
v.extend(blur3::specs());
|
||||
v.extend(distort4::specs());
|
||||
v.extend(keylight::specs());
|
||||
v.extend(mocha_shape::specs());
|
||||
v.extend(sim3::specs());
|
||||
v.extend(channel3d::specs());
|
||||
v.extend(time_fx::specs());
|
||||
v.extend(audio_fx::specs());
|
||||
v.extend(paint::specs());
|
||||
@@ -370,7 +397,10 @@ pub fn find(id: &str) -> Option<&'static EffectSpec> {
|
||||
|
||||
/// Find by id or (case-insensitive) display name.
|
||||
pub fn lookup(name_or_id: &str) -> Option<&'static EffectSpec> {
|
||||
find(name_or_id).or_else(|| registry().iter().find(|s| s.name.eq_ignore_ascii_case(name_or_id)))
|
||||
find(name_or_id).or_else(|| registry().iter().find(|s| s.name.eq_ignore_ascii_case(name_or_id))).or_else(|| {
|
||||
// After Effects' third-party display names we register under a generic name.
|
||||
keylight::KEYLIGHT_ALIASES.iter().any(|a| a.eq_ignore_ascii_case(name_or_id)).then(|| find("ec.keying.keylight")).flatten()
|
||||
})
|
||||
}
|
||||
|
||||
/// A parameter's default value on a layer of `layer_size` (point defaults are fractions of the
|
||||
@@ -492,6 +522,10 @@ pub const TIME_DEPENDENT: &[&str] = &[
|
||||
"ec.time.ccforcemotionblur",
|
||||
"ec.time.ccwidetime",
|
||||
"ec.time.pixelmotionblur",
|
||||
"ec.vr.digitalglitch",
|
||||
"ec.blur.camerashakedeblur",
|
||||
"ec.distort.rollingshutterrepair",
|
||||
"ec.obsolete.mochashape",
|
||||
// Each frame gets its own stabilizing warp.
|
||||
warp_stab::ID,
|
||||
];
|
||||
|
||||
@@ -0,0 +1,243 @@
|
||||
//! Obsolete ▸ mocha shape: renders planar-tracked roto shapes as a matte.
|
||||
//!
|
||||
//! Mocha's own clipboard / export formats are not publicly specified, so the effect reads shape
|
||||
//! data in a small documented JSON format of ours (in the hidden `shapeData` parameter, either the
|
||||
//! JSON itself or a path to a `.json` file), which converters or agents can produce:
|
||||
//!
|
||||
//! ```json
|
||||
//! {"shapes": [{"name": "Shape 1", "closed": true, "inverted": false, "feather": 2.0,
|
||||
//! "points": [[x, y], …],
|
||||
//! "frames": [{"time": 0.0, "points": [[x, y], …]}, {"time": 1.0, "points": […]}]}]}
|
||||
//! ```
|
||||
//!
|
||||
//! Coordinates are layer pixels. `frames` (layer time in seconds, linearly interpolated between
|
||||
//! keys with the same vertex count, held outside) override the static `points`. Shapes combine
|
||||
//! with Blend Mode (add / subtract / intersect / difference) into a coverage matte that is used
|
||||
//! per Render Type: Shape Cutout (layer × matte), Color Composite (shape colour over the layer)
|
||||
//! or Color Shape Cutout (shape colour inside the matte only).
|
||||
|
||||
use std::collections::HashMap;
|
||||
use std::sync::{Arc, Mutex, OnceLock};
|
||||
|
||||
use effectcraft_keyframe::Value;
|
||||
use effectcraft_project::ParamUi;
|
||||
use rayon::prelude::*;
|
||||
|
||||
use crate::util::{Plane, gauss_plane, point_in_poly};
|
||||
use crate::{Buf, EffectCtx, EffectSpec, col, num, p, popup, slider};
|
||||
|
||||
#[derive(Clone, Debug, Default, PartialEq)]
|
||||
pub struct MochaShape {
|
||||
pub name: String,
|
||||
pub closed: bool,
|
||||
pub inverted: bool,
|
||||
pub feather: f64,
|
||||
pub points: Vec<[f64; 2]>,
|
||||
/// (layer time, points), sorted by time.
|
||||
pub frames: Vec<(f64, Vec<[f64; 2]>)>,
|
||||
}
|
||||
|
||||
impl MochaShape {
|
||||
/// Outline at layer time `t`.
|
||||
pub fn at(&self, t: f64) -> Vec<[f64; 2]> {
|
||||
if self.frames.is_empty() {
|
||||
return self.points.clone();
|
||||
}
|
||||
let i = self.frames.partition_point(|f| f.0 <= t);
|
||||
if i == 0 {
|
||||
return self.frames[0].1.clone();
|
||||
}
|
||||
if i == self.frames.len() {
|
||||
return self.frames[i - 1].1.clone();
|
||||
}
|
||||
let (a, b) = (&self.frames[i - 1], &self.frames[i]);
|
||||
if a.1.len() != b.1.len() {
|
||||
return a.1.clone();
|
||||
}
|
||||
let u = ((t - a.0) / (b.0 - a.0).max(1e-12)).clamp(0.0, 1.0);
|
||||
a.1.iter().zip(&b.1).map(|(p, q)| [p[0] + (q[0] - p[0]) * u, p[1] + (q[1] - p[1]) * u]).collect()
|
||||
}
|
||||
}
|
||||
|
||||
fn pts(v: &serde_json::Value) -> Vec<[f64; 2]> {
|
||||
v.as_array()
|
||||
.map(|a| {
|
||||
a.iter()
|
||||
.filter_map(|p| {
|
||||
let p = p.as_array()?;
|
||||
Some([p.first()?.as_f64()?, p.get(1)?.as_f64()?])
|
||||
})
|
||||
.collect()
|
||||
})
|
||||
.unwrap_or_default()
|
||||
}
|
||||
|
||||
/// Parse shape data JSON (see the module docs). `None` when it is not valid.
|
||||
pub fn parse_shapes(text: &str) -> Option<Vec<MochaShape>> {
|
||||
let v: serde_json::Value = serde_json::from_str(text).ok()?;
|
||||
let list = v.get("shapes").and_then(|s| s.as_array()).or_else(|| v.as_array())?;
|
||||
let mut out = vec![];
|
||||
for s in list {
|
||||
let mut frames: Vec<(f64, Vec<[f64; 2]>)> = s
|
||||
.get("frames")
|
||||
.and_then(|f| f.as_array())
|
||||
.map(|a| a.iter().filter_map(|f| Some((f.get("time")?.as_f64()?, pts(f.get("points")?)))).collect())
|
||||
.unwrap_or_default();
|
||||
frames.sort_by(|a, b| a.0.total_cmp(&b.0));
|
||||
out.push(MochaShape {
|
||||
name: s.get("name").and_then(|n| n.as_str()).unwrap_or("").to_string(),
|
||||
closed: s.get("closed").and_then(|c| c.as_bool()).unwrap_or(true),
|
||||
inverted: s.get("inverted").and_then(|c| c.as_bool()).unwrap_or(false),
|
||||
feather: s.get("feather").and_then(|c| c.as_f64()).unwrap_or(0.0).max(0.0),
|
||||
points: s.get("points").map(pts).unwrap_or_default(),
|
||||
frames,
|
||||
});
|
||||
}
|
||||
Some(out)
|
||||
}
|
||||
|
||||
type ShapeCache = Mutex<HashMap<String, Option<Arc<Vec<MochaShape>>>>>;
|
||||
|
||||
fn load(src: &str) -> Option<Arc<Vec<MochaShape>>> {
|
||||
let s = src.trim();
|
||||
if s.is_empty() {
|
||||
return None;
|
||||
}
|
||||
static CACHE: OnceLock<ShapeCache> = OnceLock::new();
|
||||
let cache = CACHE.get_or_init(|| Mutex::new(HashMap::new()));
|
||||
if let Some(v) = cache.lock().ok().and_then(|c| c.get(src).cloned()) {
|
||||
return v;
|
||||
}
|
||||
let parsed =
|
||||
if s.starts_with('{') || s.starts_with('[') { parse_shapes(s) } else { std::fs::read_to_string(s).ok().and_then(|t| parse_shapes(&t)) }.map(Arc::new);
|
||||
if let Ok(mut c) = cache.lock() {
|
||||
if c.len() > 64 {
|
||||
c.clear();
|
||||
}
|
||||
c.insert(src.to_string(), parsed.clone());
|
||||
}
|
||||
parsed
|
||||
}
|
||||
|
||||
fn mocha_shape(ctx: &EffectCtx, mut b: Buf) -> Buf {
|
||||
let Some(shapes) = load(ctx.params.s("shapeData")) else { return b };
|
||||
let (w, h) = (b.img.width as usize, b.img.height as usize);
|
||||
let blend = ctx.params.e("blendMode");
|
||||
let inv = 1.0 / b.scale.max(1e-9);
|
||||
let mut matte: Option<Plane> = None;
|
||||
for s in shapes.iter() {
|
||||
let outline = s.at(ctx.time);
|
||||
if outline.len() < 3 || !s.closed {
|
||||
continue;
|
||||
}
|
||||
let mut cov = Plane::new(w, h);
|
||||
cov.data.par_chunks_mut(w.max(1)).enumerate().for_each(|(y, row)| {
|
||||
for (x, v) in row.iter_mut().enumerate() {
|
||||
let lx = (x as f64 + 0.5 - b.offset[0]) * inv;
|
||||
let ly = (y as f64 + 0.5 - b.offset[1]) * inv;
|
||||
*v = if point_in_poly(&outline, lx, ly) != s.inverted { 1.0 } else { 0.0 };
|
||||
}
|
||||
});
|
||||
if s.feather > 0.0 {
|
||||
let f = s.feather * b.scale * 0.5;
|
||||
cov = gauss_plane(&cov, f, f);
|
||||
}
|
||||
matte = Some(match matte {
|
||||
None => cov,
|
||||
Some(m) => m.zip_map(&cov, |a, c| match blend {
|
||||
1 => a * (1.0 - c),
|
||||
2 => a * c,
|
||||
3 => (a - c).abs(),
|
||||
_ => a + c - a * c,
|
||||
}),
|
||||
});
|
||||
}
|
||||
let Some(mut m) = matte else { return b };
|
||||
if ctx.params.b("invert") {
|
||||
m = m.map(|v| 1.0 - v);
|
||||
}
|
||||
let kind = ctx.params.e("renderType");
|
||||
let c = ctx.params.color("shapeColour");
|
||||
let op = (ctx.params.f("opacity") / 100.0) as f32;
|
||||
let edge = ctx.params.b("renderEdgeWidth");
|
||||
b.img.data.par_iter_mut().zip(m.data.par_iter()).for_each(|(px, &k)| {
|
||||
let k = if edge { (1.0 - (2.0 * k - 1.0).abs()).clamp(0.0, 1.0) } else { k.clamp(0.0, 1.0) };
|
||||
match kind {
|
||||
1 => {
|
||||
let a = k * op;
|
||||
let s = [c[0] * a, c[1] * a, c[2] * a, a];
|
||||
*px = [s[0] + px[0] * (1.0 - a), s[1] + px[1] * (1.0 - a), s[2] + px[2] * (1.0 - a), s[3] + px[3] * (1.0 - a)];
|
||||
}
|
||||
2 => {
|
||||
let a = k * op;
|
||||
*px = [c[0] * a, c[1] * a, c[2] * a, a];
|
||||
}
|
||||
_ => {
|
||||
let a = 1.0 - (1.0 - k) * op;
|
||||
*px = px.map(|v| v * a);
|
||||
}
|
||||
}
|
||||
});
|
||||
b
|
||||
}
|
||||
|
||||
pub fn specs() -> Vec<EffectSpec> {
|
||||
vec![EffectSpec {
|
||||
id: "ec.obsolete.mochashape",
|
||||
name: "mocha shape",
|
||||
category: "Obsolete",
|
||||
params: vec![
|
||||
p("blendMode", "Blend mode", Value::Enum(0), popup(&["Add", "Subtract", "Intersect", "Difference"])),
|
||||
p("invert", "Invert", Value::Bool(false), ParamUi::Checkbox),
|
||||
p("renderEdgeWidth", "Render edge width", Value::Bool(false), ParamUi::Checkbox),
|
||||
p("renderType", "Render type", Value::Enum(0), popup(&["Shape cutout", "Color composite", "Color shape cutout"])),
|
||||
p("shapeColour", "Shape colour", col(1.0, 1.0, 1.0), ParamUi::Color),
|
||||
p("opacity", "Opacity", num(100.0), slider(0.0, 100.0, 0.0, 100.0, 1)),
|
||||
// JSON shape data (see the module docs) or a path to a .json file.
|
||||
p("shapeData", "Shape data", Value::Str(String::new()), ParamUi::Hidden),
|
||||
],
|
||||
render: mocha_shape,
|
||||
gpu: false,
|
||||
float: true,
|
||||
}]
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::{EffectEnv, Image, run_fx};
|
||||
|
||||
const DATA: &str = r#"{"shapes":[{"name":"S","closed":true,"points":[[2,2],[10,2],[10,10],[2,10]],
|
||||
"frames":[{"time":0,"points":[[2,2],[10,2],[10,10],[2,10]]},{"time":1,"points":[[12,2],[20,2],[20,10],[12,10]]}]}]}"#;
|
||||
|
||||
#[test]
|
||||
fn parses_and_interpolates() {
|
||||
let s = parse_shapes(DATA).unwrap();
|
||||
assert_eq!(s.len(), 1);
|
||||
assert_eq!(s[0].at(0.5)[0], [7.0, 2.0]);
|
||||
assert_eq!(s[0].at(5.0)[0], [12.0, 2.0]);
|
||||
assert!(parse_shapes("not json").is_none());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn cuts_out_the_shape_over_time() {
|
||||
let img = Image::filled(24, 12, [1.0, 0.0, 0.0, 1.0]);
|
||||
let a = run_fx("ec.obsolete.mochashape", &[("shapeData", Value::Str(DATA.into()))], img.clone(), 0.0, EffectEnv::default());
|
||||
assert_eq!(a.img.get(5, 5)[3], 1.0);
|
||||
assert_eq!(a.img.get(15, 5)[3], 0.0);
|
||||
let b = run_fx("ec.obsolete.mochashape", &[("shapeData", Value::Str(DATA.into()))], img.clone(), 1.0, EffectEnv::default());
|
||||
assert_eq!(b.img.get(5, 5)[3], 0.0);
|
||||
assert_eq!(b.img.get(15, 5)[3], 1.0);
|
||||
// Color shape cutout fills with the shape colour; no data = pass-through.
|
||||
let c = run_fx(
|
||||
"ec.obsolete.mochashape",
|
||||
&[("shapeData", Value::Str(DATA.into())), ("renderType", Value::Enum(2)), ("shapeColour", col(0.0, 1.0, 0.0))],
|
||||
img.clone(),
|
||||
0.0,
|
||||
EffectEnv::default(),
|
||||
);
|
||||
assert_eq!(c.img.get(5, 5), [0.0, 1.0, 0.0, 1.0]);
|
||||
let none = run_fx("ec.obsolete.mochashape", &[], img.clone(), 0.0, EffectEnv::default());
|
||||
assert_eq!(none.img.data, img.data);
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,716 @@
|
||||
//! Simulation: Particle Playground and CC Hair.
|
||||
//!
|
||||
//! **Particle Playground** is a deterministic 2D particle system stepped from layer time 0 at
|
||||
//! [`SPS`] steps per second through [`SimCache`] (seeking anywhere gives the same frame as
|
||||
//! playing up to it). Producers: **Cannon** (a stream from a barrel with angle, radius, rate,
|
||||
//! velocity and random spreads), **Grid** (particles placed on a grid at time 0) and **Layer
|
||||
//! Exploder** (another layer broken into particles at time 0). Forces: **Gravity** (force,
|
||||
//! random spread, direction), **Repel** (particles push each other apart within a radius),
|
||||
//! **Wall** (a mask of the layer the particles bounce off) and the **Persistent Property
|
||||
//! Mapper** (a map layer's red / green / blue drive particle properties at the particle's
|
||||
//! position each step). **Layer Map** draws particles with the colours of another layer
|
||||
//! sampled at each particle's birth position. Map layers are read at the frame being rendered
|
||||
//! (their pixels are part of the cache key). Particles replace the layer's own pixels, as in
|
||||
//! After Effects.
|
||||
//!
|
||||
//! **CC Hair** grows strands from the layer's opaque pixels (Density per 1 000 px²), each a
|
||||
//! quadratic curve of Length that droops with Weight, optionally steered and scaled by a hairfall
|
||||
//! map layer (luminance → length, horizontal/vertical gradient → lean), and shades them with a
|
||||
//! Kajiya–Kay-style strand model (diffuse ∝ sin(tangent, light), specular from the half vector).
|
||||
|
||||
use effectcraft_keyframe::Value;
|
||||
use effectcraft_project::ParamUi;
|
||||
use effectcraft_raster::{Image, Px};
|
||||
use rayon::prelude::*;
|
||||
|
||||
use crate::sim::{Acc, SPS, Shape, Sprite, combine, splat, steps_at};
|
||||
use crate::util::{SimCache, hash1, params_key, point_in_poly, unpremul};
|
||||
use crate::{Buf, EffectCtx, EffectSpec, col, num, p, popup, slider};
|
||||
|
||||
fn spec(id: &'static str, name: &'static str, params: Vec<crate::ParamSpec>, render: crate::RenderFn) -> EffectSpec {
|
||||
EffectSpec { id, name, category: "Simulation", params, render, gpu: false, float: true }
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- Particle Playground
|
||||
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
pub struct PgParticle {
|
||||
pub p: [f32; 2],
|
||||
pub v: [f32; 2],
|
||||
/// Layer position where the particle was born (Layer Map lookups).
|
||||
pub origin: [f32; 2],
|
||||
pub c: [f32; 4],
|
||||
pub r: f32,
|
||||
pub mass: f32,
|
||||
pub friction: f32,
|
||||
pub force: [f32; 2],
|
||||
pub id: u32,
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, Default)]
|
||||
pub struct PgState {
|
||||
pub parts: Vec<PgParticle>,
|
||||
carry: f64,
|
||||
next_id: u32,
|
||||
}
|
||||
|
||||
/// A map layer sampled in layer coordinates.
|
||||
struct MapImg {
|
||||
img: Image,
|
||||
/// Layer point → pixel: (x · k₀ + o₀, y · k₁ + o₁).
|
||||
k: [f64; 2],
|
||||
o: [f64; 2],
|
||||
}
|
||||
|
||||
impl MapImg {
|
||||
fn from(ctx: &EffectCtx, lp: crate::LayerPixels) -> MapImg {
|
||||
// Fit the map layer to this layer (stretch), like AE's layer maps.
|
||||
let (ls, os) = (ctx.layer_size, lp.size);
|
||||
let sx = if ls[0] > 0.0 { os[0] / ls[0] } else { 1.0 };
|
||||
let sy = if ls[1] > 0.0 { os[1] / ls[1] } else { 1.0 };
|
||||
MapImg { img: lp.buf.img, k: [lp.buf.scale * sx, lp.buf.scale * sy], o: lp.buf.offset }
|
||||
}
|
||||
fn at(&self, x: f32, y: f32) -> Px {
|
||||
let (c, a) = unpremul(self.img.sample_bilinear_clamped(x as f64 * self.k[0] + self.o[0], y as f64 * self.k[1] + self.o[1]));
|
||||
[c[0], c[1], c[2], a]
|
||||
}
|
||||
}
|
||||
|
||||
pub const MAP_TARGETS: [&str; 12] =
|
||||
["None", "Red", "Green", "Blue", "Scale", "Opacity", "X Velocity", "Y Velocity", "X Force", "Y Force", "Kinetic Friction", "Mass"];
|
||||
|
||||
struct Pg {
|
||||
// Cannon
|
||||
cannon: bool,
|
||||
pos: [f32; 2],
|
||||
barrel_angle: f32,
|
||||
barrel_radius: f32,
|
||||
rate: f64,
|
||||
dir_spread: f32,
|
||||
vel: f32,
|
||||
vel_spread: f32,
|
||||
color: [f32; 4],
|
||||
radius: f32,
|
||||
// Gravity
|
||||
gravity: [f32; 2],
|
||||
grav_spread: f32,
|
||||
// Repel
|
||||
repel: f32,
|
||||
repel_radius: f32,
|
||||
// Wall
|
||||
wall: Option<Vec<[f64; 2]>>,
|
||||
// Property mapper
|
||||
mapper: Option<MapImg>,
|
||||
map_to: [(u32, f32, f32); 3],
|
||||
seed: u32,
|
||||
bounds: [f32; 4],
|
||||
}
|
||||
|
||||
impl Pg {
|
||||
fn spawn(&self, id: u32) -> PgParticle {
|
||||
let s = self.seed;
|
||||
let h = |k: u32| hash1(id, k, s) * 2.0 - 1.0;
|
||||
// AE angles: 0° = up, clockwise.
|
||||
let a = (self.barrel_angle + h(1) * self.dir_spread * 0.5).to_radians();
|
||||
let d = [a.sin(), -a.cos()];
|
||||
let perp = [-d[1], d[0]];
|
||||
let off = h(2) * self.barrel_radius;
|
||||
let speed = (self.vel + h(3) * self.vel_spread).max(0.0);
|
||||
let p = [self.pos[0] + perp[0] * off, self.pos[1] + perp[1] * off];
|
||||
PgParticle { p, v: [d[0] * speed, d[1] * speed], origin: p, c: self.color, r: self.radius, mass: 1.0, friction: 0.0, force: [0.0; 2], id }
|
||||
}
|
||||
|
||||
fn step(&self, st: &mut PgState) {
|
||||
let dt = (1.0 / SPS) as f32;
|
||||
let s = self.seed;
|
||||
// Property mapper (persistent): drive properties from the map at the particle position.
|
||||
if let Some(m) = &self.mapper {
|
||||
st.parts.par_iter_mut().for_each(|q| {
|
||||
let px = m.at(q.p[0], q.p[1]);
|
||||
for (ch, &(target, lo, hi)) in self.map_to.iter().enumerate() {
|
||||
let v = lo + (hi - lo) * px[ch];
|
||||
match target {
|
||||
1 => q.c[0] = v,
|
||||
2 => q.c[1] = v,
|
||||
3 => q.c[2] = v,
|
||||
4 => q.r = self.radius * v.max(0.0),
|
||||
5 => q.c[3] = v.clamp(0.0, 1.0),
|
||||
6 => q.v[0] = v,
|
||||
7 => q.v[1] = v,
|
||||
8 => q.force[0] = v,
|
||||
9 => q.force[1] = v,
|
||||
10 => q.friction = v.clamp(0.0, 1.0),
|
||||
11 => q.mass = v.max(0.01),
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
// Repel: spatial hash, symmetric pairwise push within the radius.
|
||||
let mut push = vec![[0.0f32; 2]; st.parts.len()];
|
||||
if self.repel != 0.0 && self.repel_radius > 0.0 && st.parts.len() > 1 {
|
||||
let cell = self.repel_radius;
|
||||
let mut grid: std::collections::HashMap<(i32, i32), Vec<usize>> = std::collections::HashMap::new();
|
||||
for (i, q) in st.parts.iter().enumerate() {
|
||||
grid.entry(((q.p[0] / cell).floor() as i32, (q.p[1] / cell).floor() as i32)).or_default().push(i);
|
||||
}
|
||||
let parts = &st.parts;
|
||||
push.par_iter_mut().enumerate().for_each(|(i, f)| {
|
||||
let q = parts[i];
|
||||
let (cx, cy) = ((q.p[0] / cell).floor() as i32, (q.p[1] / cell).floor() as i32);
|
||||
for gy in cy - 1..=cy + 1 {
|
||||
for gx in cx - 1..=cx + 1 {
|
||||
let Some(list) = grid.get(&(gx, gy)) else { continue };
|
||||
for &j in list {
|
||||
if j == i {
|
||||
continue;
|
||||
}
|
||||
let o = parts[j];
|
||||
let (dx, dy) = (q.p[0] - o.p[0], q.p[1] - o.p[1]);
|
||||
let d = (dx * dx + dy * dy).sqrt();
|
||||
if d < self.repel_radius && d > 1e-4 {
|
||||
let k = self.repel * (1.0 - d / self.repel_radius) / d;
|
||||
f[0] += dx * k;
|
||||
f[1] += dy * k;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
let wall = self.wall.as_deref();
|
||||
st.parts.par_iter_mut().zip(push.par_iter()).for_each(|(q, f)| {
|
||||
let g = if self.grav_spread > 0.0 { 1.0 + (hash1(q.id, 7, s) * 2.0 - 1.0) * self.grav_spread } else { 1.0 };
|
||||
let ax = self.gravity[0] * g + (q.force[0] + f[0]) / q.mass;
|
||||
let ay = self.gravity[1] * g + (q.force[1] + f[1]) / q.mass;
|
||||
let damp = 1.0 - q.friction * 0.1;
|
||||
q.v = [(q.v[0] + ax * dt) * damp, (q.v[1] + ay * dt) * damp];
|
||||
let np = [q.p[0] + q.v[0] * dt, q.p[1] + q.v[1] * dt];
|
||||
if let Some(w) = wall {
|
||||
let was = point_in_poly(w, q.p[0] as f64, q.p[1] as f64);
|
||||
let now = point_in_poly(w, np[0] as f64, np[1] as f64);
|
||||
if was != now {
|
||||
// Bounce: reverse the velocity and stay on the same side.
|
||||
q.v = [-q.v[0] * 0.9, -q.v[1] * 0.9];
|
||||
return;
|
||||
}
|
||||
}
|
||||
q.p = np;
|
||||
});
|
||||
let b = self.bounds;
|
||||
st.parts.retain(|q| q.p[0] > b[0] && q.p[0] < b[2] && q.p[1] > b[1] && q.p[1] < b[3]);
|
||||
if self.cannon {
|
||||
st.carry += self.rate / SPS;
|
||||
let n = st.carry.floor() as u32;
|
||||
st.carry -= n as f64;
|
||||
for _ in 0..n {
|
||||
if st.parts.len() >= 60_000 {
|
||||
break;
|
||||
}
|
||||
let id = st.next_id;
|
||||
st.next_id = st.next_id.wrapping_add(1);
|
||||
let mut q = self.spawn(id);
|
||||
// Sub-step birth offset keeps streams smooth.
|
||||
let frac = hash1(id, 9, s) * dt;
|
||||
q.p = [q.p[0] + q.v[0] * frac, q.p[1] + q.v[1] * frac];
|
||||
st.parts.push(q);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static PG_CACHE: SimCache<PgState> = SimCache::new(6);
|
||||
|
||||
fn image_key(img: &Image) -> u64 {
|
||||
use std::hash::{Hash, Hasher};
|
||||
let mut h = std::collections::hash_map::DefaultHasher::new();
|
||||
img.width.hash(&mut h);
|
||||
img.height.hash(&mut h);
|
||||
for p in img.data.iter().step_by(7) {
|
||||
for c in p {
|
||||
c.to_bits().hash(&mut h);
|
||||
}
|
||||
}
|
||||
h.finish()
|
||||
}
|
||||
|
||||
fn particle_playground(ctx: &EffectCtx, mut b: Buf) -> Buf {
|
||||
let pr = ctx.params;
|
||||
let (lw, lh) = (ctx.layer_size[0] as f32, ctx.layer_size[1] as f32);
|
||||
let grav_dir = (pr.f("gravityDirection") as f32).to_radians();
|
||||
let gf = pr.f("gravityForce") as f32;
|
||||
let wall = (pr.f("wallBoundary").round() as usize).checked_sub(1).and_then(|i| ctx.env.masks.get(i)).map(|m| m.points.clone());
|
||||
let mapper = if pr.b("mapperEnabled") { ctx.layer_param("useLayerAsMap", true).map(|lp| MapImg::from(ctx, lp)) } else { None };
|
||||
let pg = Pg {
|
||||
cannon: pr.b("cannonEnabled"),
|
||||
pos: { pr.v2("cannonPosition").map(|v| v as f32) },
|
||||
barrel_angle: pr.f("barrelAngle") as f32,
|
||||
barrel_radius: pr.f("barrelRadius") as f32,
|
||||
rate: pr.f("particlesPerSecond").max(0.0),
|
||||
dir_spread: pr.f("directionRandomSpread") as f32,
|
||||
vel: pr.f("velocity") as f32,
|
||||
vel_spread: pr.f("velocityRandomSpread") as f32,
|
||||
color: pr.color("cannonColor"),
|
||||
radius: pr.f("cannonParticleRadius").max(0.0) as f32,
|
||||
gravity: [grav_dir.sin() * gf, -grav_dir.cos() * gf],
|
||||
grav_spread: (pr.f("gravityForceRandomSpread") / 100.0).max(0.0) as f32,
|
||||
repel: pr.f("repelForce") as f32 * 100.0,
|
||||
repel_radius: pr.f("repelForceRadius").max(0.0) as f32,
|
||||
wall,
|
||||
mapper,
|
||||
map_to: [
|
||||
(pr.e("mapRedTo"), pr.f("redMin") as f32, pr.f("redMax") as f32),
|
||||
(pr.e("mapGreenTo"), pr.f("greenMin") as f32, pr.f("greenMax") as f32),
|
||||
(pr.e("mapBlueTo"), pr.f("blueMin") as f32, pr.f("blueMax") as f32),
|
||||
],
|
||||
seed: (pr.f("randomSeed") as u32).wrapping_mul(0x9e37_79b9) ^ ctx.seed,
|
||||
bounds: [-lw * 2.0, -lh * 2.0, lw * 3.0, lh * 3.0],
|
||||
};
|
||||
// Initial particles: Grid and Layer Exploder.
|
||||
let grid_on = pr.b("gridEnabled");
|
||||
let across = pr.f("particlesAcross").max(0.0).round() as u32;
|
||||
let down = pr.f("particlesDown").max(0.0).round() as u32;
|
||||
let gpos = pr.v2("gridPosition");
|
||||
let (gw, gh) = (pr.f("gridWidth"), pr.f("gridHeight"));
|
||||
let gcol = pr.color("gridColor");
|
||||
let grad = pr.f("gridParticleRadius").max(0.0) as f32;
|
||||
let exploder = if pr.b("exploderEnabled") {
|
||||
let host = ctx.env.host;
|
||||
let lid = pr.get("explodeLayer").and_then(Value::as_layer);
|
||||
match (host, lid) {
|
||||
(Some(h), Some(id)) => h.layer_at(id, ctx.env.comp_time - ctx.time, true).or_else(|| h.layer(id, true)),
|
||||
_ => None,
|
||||
}
|
||||
} else {
|
||||
None
|
||||
};
|
||||
let ex_r = pr.f("radiusOfNewParticles").max(0.5) as f32;
|
||||
let ex_disp = pr.f("velocityDispersion") as f32;
|
||||
let layer_map = pr.b("layerMapEnabled").then(|| ctx.layer_param("layerMapLayer", true).map(|lp| MapImg::from(ctx, lp))).flatten();
|
||||
|
||||
let mut key = params_key(ctx, &Buf { img: Image::new(0, 0), offset: [0.0; 2], scale: 1.0 }, 0x7067);
|
||||
if let Some(m) = &pg.mapper {
|
||||
key ^= image_key(&m.img).rotate_left(7);
|
||||
}
|
||||
if let Some(e) = &exploder {
|
||||
key ^= image_key(&e.buf.img).rotate_left(13);
|
||||
}
|
||||
if let Some(w) = &pg.wall {
|
||||
key ^= w.iter().fold(0u64, |a, p| a.rotate_left(5) ^ p[0].to_bits() ^ p[1].to_bits().rotate_left(17));
|
||||
}
|
||||
let seed = pg.seed;
|
||||
let init = || {
|
||||
let mut st = PgState::default();
|
||||
if grid_on && across > 0 && down > 0 {
|
||||
for j in 0..down {
|
||||
for i in 0..across {
|
||||
let fx = if across > 1 { i as f64 / (across - 1) as f64 - 0.5 } else { 0.0 };
|
||||
let fy = if down > 1 { j as f64 / (down - 1) as f64 - 0.5 } else { 0.0 };
|
||||
let p = [(gpos[0] + fx * gw) as f32, (gpos[1] + fy * gh) as f32];
|
||||
let id = st.next_id;
|
||||
st.next_id += 1;
|
||||
st.parts.push(PgParticle { p, v: [0.0; 2], origin: p, c: gcol, r: grad, mass: 1.0, friction: 0.0, force: [0.0; 2], id });
|
||||
}
|
||||
}
|
||||
}
|
||||
if let Some(e) = &exploder {
|
||||
let m = MapImg::from(ctx, e.clone());
|
||||
let step = (ex_r * 2.0).max(1.0);
|
||||
let mut y = step * 0.5;
|
||||
while y < lh {
|
||||
let mut x = step * 0.5;
|
||||
while x < lw {
|
||||
let c = m.at(x, y);
|
||||
if c[3] > 0.05 {
|
||||
let id = st.next_id;
|
||||
st.next_id += 1;
|
||||
let h = |k: u32| hash1(id, k, seed) * 2.0 - 1.0;
|
||||
let (dx, dy) = (x - lw * 0.5, y - lh * 0.5);
|
||||
let l = (dx * dx + dy * dy).sqrt().max(1.0);
|
||||
let v = [dx / l * ex_disp + h(1) * ex_disp, dy / l * ex_disp + h(2) * ex_disp];
|
||||
st.parts.push(PgParticle { p: [x, y], v, origin: [x, y], c, r: ex_r, mass: 1.0, friction: 0.0, force: [0.0; 2], id });
|
||||
}
|
||||
x += step;
|
||||
}
|
||||
y += step;
|
||||
}
|
||||
}
|
||||
st
|
||||
};
|
||||
let st = PG_CACHE.run(key, steps_at(ctx.time), init, |st, _| pg.step(st));
|
||||
let s = b.scale as f32;
|
||||
let sprites: Vec<Sprite> = st
|
||||
.parts
|
||||
.iter()
|
||||
.map(|q| {
|
||||
let (x, y) = b.to_px([q.p[0] as f64, q.p[1] as f64]);
|
||||
let c = match &layer_map {
|
||||
Some(m) => {
|
||||
let mc = m.at(q.origin[0], q.origin[1]);
|
||||
[mc[0], mc[1], mc[2], mc[3] * q.c[3]]
|
||||
}
|
||||
None => q.c,
|
||||
};
|
||||
Sprite::new(x as f32, y as f32, q.r * s, c, Shape::Disc)
|
||||
})
|
||||
.collect();
|
||||
let fx = splat(b.img.width, b.img.height, &sprites, Acc::Over);
|
||||
// Particles replace the layer's own pixels.
|
||||
b.img = combine(&b.img, &fx, 5);
|
||||
b
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- CC Hair
|
||||
|
||||
fn cc_hair(ctx: &EffectCtx, mut b: Buf) -> Buf {
|
||||
let pr = ctx.params;
|
||||
let len = pr.f("length").max(0.0) as f32;
|
||||
let density = pr.f("density").max(0.0) as f32 / 100.0;
|
||||
if len <= 0.0 || density <= 0.0 {
|
||||
return b;
|
||||
}
|
||||
let thick = pr.f("thickness").max(0.05) as f32;
|
||||
let weight = pr.f("weight") as f32;
|
||||
let const_mass = pr.b("constantMass");
|
||||
let map = ctx.layer_param("mapLayer", true).map(|lp| MapImg::from(ctx, lp));
|
||||
let map_strength = (pr.f("mapStrength") / 100.0) as f32;
|
||||
let map_soft = pr.f("mapSoftness").max(0.0) as f32;
|
||||
let noise = (pr.f("addNoise") / 100.0) as f32;
|
||||
let hc = pr.color("hairColor");
|
||||
let bright = (pr.f("brightness") / 100.0) as f32;
|
||||
let opacity = (pr.f("opacity") / 100.0) as f32;
|
||||
let inherit = (pr.f("colorInheritance") / 100.0) as f32;
|
||||
let light_i = (pr.f("lightIntensity") / 100.0) as f32;
|
||||
let ld = (pr.f("lightDirection") as f32).to_radians();
|
||||
let light = [ld.sin(), -ld.cos()];
|
||||
let (amb, dif, spe) = ((pr.f("ambient") / 100.0) as f32, (pr.f("diffuse") / 100.0) as f32, (pr.f("specular") / 100.0) as f32);
|
||||
let rough = (pr.f("roughness") / 100.0).clamp(0.01, 1.0) as f32;
|
||||
let seed = ctx.seed ^ (pr.f("randomSeed") as u32).wrapping_mul(0x85eb_ca6b);
|
||||
let (lw, lh) = (ctx.layer_size[0] as f32, ctx.layer_size[1] as f32);
|
||||
// Roots: a jittered grid over the layer, density per 1 000 px².
|
||||
let count = ((lw * lh / 1000.0) * density * 10.0).min(200_000.0) as u32;
|
||||
let src = b.img.clone();
|
||||
let segs = 6u32;
|
||||
let strands: Vec<Vec<Sprite>> = (0..count)
|
||||
.into_par_iter()
|
||||
.filter_map(|i| {
|
||||
let rx = hash1(i, 1, seed) * lw;
|
||||
let ry = hash1(i, 2, seed) * lh;
|
||||
let (bx, by) = b.to_px([rx as f64, ry as f64]);
|
||||
let root = src.sample_bilinear(bx, by);
|
||||
if root[3] < 0.5 {
|
||||
return None;
|
||||
}
|
||||
let (rc, _) = unpremul(root);
|
||||
let mut l = len * (0.75 + 0.5 * hash1(i, 3, seed));
|
||||
// Lean: random, plus the map's local gradient (hairfall map).
|
||||
let mut lean = [(hash1(i, 4, seed) * 2.0 - 1.0) * 0.6, -1.0 + hash1(i, 5, seed) * 0.4];
|
||||
if let Some(m) = &map {
|
||||
let lum = |x: f32, y: f32| {
|
||||
let c = m.at(x, y);
|
||||
(0.2126 * c[0] + 0.7152 * c[1] + 0.0722 * c[2]) * c[3]
|
||||
};
|
||||
let d = map_soft.max(1.0);
|
||||
let (gx, gy) = (lum(rx + d, ry) - lum(rx - d, ry), lum(rx, ry + d) - lum(rx, ry - d));
|
||||
l *= 1.0 - map_strength + map_strength * lum(rx, ry);
|
||||
lean = [lean[0] + gx * map_strength * 4.0, lean[1] + gy * map_strength * 4.0];
|
||||
if noise > 0.0 {
|
||||
lean[0] += (hash1(i, 6, seed) * 2.0 - 1.0) * noise;
|
||||
}
|
||||
}
|
||||
let ll = (lean[0] * lean[0] + lean[1] * lean[1]).sqrt().max(1e-4);
|
||||
let dir = [lean[0] / ll, lean[1] / ll];
|
||||
// Droop: heavier (or thinner with Constant Mass off) hair bends more.
|
||||
let droop = weight * if const_mass { 1.0 } else { 1.0 / thick.max(0.2) } * l;
|
||||
let base = [rc[0] + (hc[0] - rc[0]) * (1.0 - inherit), rc[1] + (hc[1] - rc[1]) * (1.0 - inherit), rc[2] + (hc[2] - rc[2]) * (1.0 - inherit)];
|
||||
let pt = |s: f32| [rx + dir[0] * l * s, ry + dir[1] * l * s + droop * s * s];
|
||||
let mut out = Vec::with_capacity(segs as usize);
|
||||
for k in 0..segs {
|
||||
let (s0, s1) = (k as f32 / segs as f32, (k + 1) as f32 / segs as f32);
|
||||
let (a, c) = (pt(s0), pt(s1));
|
||||
let t = {
|
||||
let (tx, ty) = (c[0] - a[0], c[1] - a[1]);
|
||||
let tl = (tx * tx + ty * ty).sqrt().max(1e-6);
|
||||
[tx / tl, ty / tl]
|
||||
};
|
||||
// Strand shading (Kajiya–Kay): diffuse ∝ sin(T, L), specular from T·L.
|
||||
let tl = t[0] * light[0] + t[1] * light[1];
|
||||
let diff = (1.0 - tl * tl).max(0.0).sqrt();
|
||||
let spec = (1.0 - tl.abs()).powf(1.0 / rough) * spe;
|
||||
let shade = (amb + dif * diff * light_i) * bright;
|
||||
let tip = 1.0 - 0.6 * s1;
|
||||
let c3 = [base[0] * shade + spec * light_i, base[1] * shade + spec * light_i, base[2] * shade + spec * light_i];
|
||||
let (pa, pc) = (b.to_px([a[0] as f64, a[1] as f64]), b.to_px([c[0] as f64, c[1] as f64]));
|
||||
out.push(Sprite {
|
||||
x: pa.0 as f32,
|
||||
y: pa.1 as f32,
|
||||
r: thick * 0.5 * b.scale as f32 * tip,
|
||||
c: [c3[0], c3[1], c3[2], opacity],
|
||||
shape: Shape::Line { dx: (pc.0 - pa.0) as f32, dy: (pc.1 - pa.1) as f32 },
|
||||
rot: 0.0,
|
||||
});
|
||||
}
|
||||
Some(out)
|
||||
})
|
||||
.collect();
|
||||
let sprites: Vec<Sprite> = strands.into_iter().flatten().collect();
|
||||
let fx = splat(b.img.width, b.img.height, &sprites, Acc::Over);
|
||||
b.img = combine(&b.img, &fx, 0);
|
||||
b
|
||||
}
|
||||
|
||||
pub fn specs() -> Vec<EffectSpec> {
|
||||
let pt = |x: f64, y: f64| Value::Vec2([x, y]);
|
||||
let px = |d: f64, max: f64| (num(d), slider(0.0, max * 10.0, 0.0, max, 1));
|
||||
let sp = |id: &'static str, name: &'static str, v: (Value, ParamUi)| p(id, name, v.0, v.1);
|
||||
let mut pg = vec![
|
||||
// Cannon
|
||||
p("cannonEnabled", "Cannon", Value::Bool(true), ParamUi::Checkbox),
|
||||
p("cannonPosition", "Position", pt(0.5, 0.9), ParamUi::Point),
|
||||
p("barrelAngle", "Barrel Angle", num(0.0), ParamUi::Angle),
|
||||
sp("barrelRadius", "Barrel Radius", px(0.0, 100.0)),
|
||||
sp("particlesPerSecond", "Particles Per Second", px(60.0, 500.0)),
|
||||
sp("directionRandomSpread", "Direction Random Spread", px(20.0, 360.0)),
|
||||
sp("velocity", "Velocity", px(130.0, 1000.0)),
|
||||
sp("velocityRandomSpread", "Velocity Random Spread", px(20.0, 500.0)),
|
||||
p("cannonColor", "Color", col(1.0, 0.0, 0.0), ParamUi::Color),
|
||||
sp("cannonParticleRadius", "Particle Radius", px(2.0, 50.0)),
|
||||
// Grid
|
||||
p("gridEnabled", "Grid", Value::Bool(true), ParamUi::Checkbox),
|
||||
p("gridPosition", "Grid Position", pt(0.5, 0.5), ParamUi::Point),
|
||||
sp("gridWidth", "Width", px(100.0, 2000.0)),
|
||||
sp("gridHeight", "Height", px(100.0, 2000.0)),
|
||||
sp("particlesAcross", "Particles Across", px(0.0, 100.0)),
|
||||
sp("particlesDown", "Particles Down", px(0.0, 100.0)),
|
||||
p("gridColor", "Grid Color", col(1.0, 1.0, 1.0), ParamUi::Color),
|
||||
sp("gridParticleRadius", "Grid Particle Radius", px(2.0, 50.0)),
|
||||
// Layer Exploder
|
||||
p("exploderEnabled", "Layer Exploder", Value::Bool(true), ParamUi::Checkbox),
|
||||
p("explodeLayer", "Explode Layer", Value::Layer(None), ParamUi::Layer),
|
||||
sp("radiusOfNewParticles", "Radius of New Particles", px(2.0, 50.0)),
|
||||
sp("velocityDispersion", "Velocity Dispersion", px(20.0, 500.0)),
|
||||
// Layer Map
|
||||
p("layerMapEnabled", "Layer Map", Value::Bool(true), ParamUi::Checkbox),
|
||||
p("layerMapLayer", "Use Layer", Value::Layer(None), ParamUi::Layer),
|
||||
// Gravity
|
||||
sp("gravityForce", "Force", px(108.0, 1000.0)),
|
||||
sp("gravityForceRandomSpread", "Force Random Spread", px(0.0, 100.0)),
|
||||
p("gravityDirection", "Direction", num(180.0), ParamUi::Angle),
|
||||
// Repel
|
||||
p("repelForce", "Repel Force", num(0.0), slider(-100.0, 100.0, -10.0, 10.0, 2)),
|
||||
sp("repelForceRadius", "Force Radius", px(0.0, 100.0)),
|
||||
// Wall
|
||||
p("wallBoundary", "Boundary", num(0.0), ParamUi::Mask),
|
||||
// Persistent Property Mapper
|
||||
p("mapperEnabled", "Persistent Property Mapper", Value::Bool(true), ParamUi::Checkbox),
|
||||
p("useLayerAsMap", "Use Layer As Map", Value::Layer(None), ParamUi::Layer),
|
||||
];
|
||||
for (to, mn, mx, n_to, n_min, n_max) in [
|
||||
("mapRedTo", "redMin", "redMax", "Map Red To", "Red Min", "Red Max"),
|
||||
("mapGreenTo", "greenMin", "greenMax", "Map Green To", "Green Min", "Green Max"),
|
||||
("mapBlueTo", "blueMin", "blueMax", "Map Blue To", "Blue Min", "Blue Max"),
|
||||
] {
|
||||
pg.push(p(to, n_to, Value::Enum(0), popup(&MAP_TARGETS)));
|
||||
pg.push(p(mn, n_min, num(0.0), slider(-10000.0, 10000.0, -100.0, 100.0, 2)));
|
||||
pg.push(p(mx, n_max, num(1.0), slider(-10000.0, 10000.0, -100.0, 100.0, 2)));
|
||||
}
|
||||
pg.push(p("randomSeed", "Random Seed", num(0.0), slider(0.0, 10000.0, 0.0, 1000.0, 0)));
|
||||
let pc = |d: f64| (num(d), slider(0.0, 100.0, 0.0, 100.0, 1));
|
||||
vec![
|
||||
spec("ec.sim.particleplayground", "Particle Playground", pg, particle_playground),
|
||||
spec(
|
||||
"ec.sim.cchair",
|
||||
"CC Hair",
|
||||
vec![
|
||||
sp("length", "Length", px(30.0, 200.0)),
|
||||
p("thickness", "Thickness", num(1.0), slider(0.05, 20.0, 0.1, 5.0, 2)),
|
||||
p("weight", "Weight", num(0.2), slider(-10.0, 10.0, -2.0, 2.0, 2)),
|
||||
p("constantMass", "Constant Mass", Value::Bool(false), ParamUi::Checkbox),
|
||||
sp("density", "Density", px(100.0, 1000.0)),
|
||||
// Hairfall Map
|
||||
sp("mapStrength", "Map Strength", pc(0.0)),
|
||||
p("mapLayer", "Map Layer", Value::Layer(None), ParamUi::Layer),
|
||||
sp("mapSoftness", "Map Softness", px(0.0, 100.0)),
|
||||
sp("addNoise", "Add Noise", pc(0.0)),
|
||||
// Hair Color
|
||||
p("hairColor", "Color", col(0.35, 0.25, 0.15), ParamUi::Color),
|
||||
sp("brightness", "Brightness", px(100.0, 400.0)),
|
||||
sp("opacity", "Opacity", pc(100.0)),
|
||||
sp("colorInheritance", "Color Inheritance", pc(0.0)),
|
||||
// Light
|
||||
sp("lightIntensity", "Light Intensity", px(100.0, 400.0)),
|
||||
p("lightDirection", "Light Direction", num(-45.0), ParamUi::Angle),
|
||||
// Shading
|
||||
sp("ambient", "Ambient", pc(40.0)),
|
||||
sp("diffuse", "Diffuse", pc(60.0)),
|
||||
sp("specular", "Specular", pc(30.0)),
|
||||
sp("roughness", "Roughness", pc(20.0)),
|
||||
p("randomSeed", "Random Seed", num(0.0), slider(0.0, 10000.0, 0.0, 1000.0, 0)),
|
||||
],
|
||||
cc_hair,
|
||||
),
|
||||
]
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::{EffectEnv, MaskShape, run_fx};
|
||||
|
||||
fn run(vals: &[(&str, Value)], t: f64) -> Image {
|
||||
run_fx("ec.sim.particleplayground", vals, Image::filled(80, 60, [0.2, 0.2, 0.2, 1.0]), t, EffectEnv::default()).img
|
||||
}
|
||||
|
||||
fn cannon(t: f64) -> Image {
|
||||
run(&[("cannonPosition", Value::Vec2([40.0, 50.0])), ("velocity", num(60.0)), ("gravityForce", num(30.0))], t)
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn cannon_stream_is_seek_consistent() {
|
||||
let a = cannon(1.0);
|
||||
// Particles replace the layer: some coverage, mostly transparent, red.
|
||||
let cov: f32 = a.data.iter().map(|p| p[3]).sum();
|
||||
assert!(cov > 5.0, "{cov}");
|
||||
assert!(a.data.iter().any(|p| p[3] > 0.5 && p[0] > 0.5 && p[1] < 0.1));
|
||||
// Seek back and forth: the same frame every time.
|
||||
let _ = cannon(2.0);
|
||||
let b = cannon(1.0);
|
||||
assert_eq!(a.data, b.data);
|
||||
let c = cannon(0.5);
|
||||
assert_ne!(a.data, c.data);
|
||||
// Nothing has been fired at time 0.
|
||||
let z = cannon(0.0);
|
||||
assert!(z.data.iter().all(|p| p[3] == 0.0));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn grid_falls_with_gravity_and_bounces_off_a_wall() {
|
||||
let grid = |t: f64, env: EffectEnv| {
|
||||
run_fx(
|
||||
"ec.sim.particleplayground",
|
||||
&[
|
||||
("cannonEnabled", Value::Bool(false)),
|
||||
("gridPosition", Value::Vec2([40.0, 10.0])),
|
||||
("gridWidth", num(40.0)),
|
||||
("gridHeight", num(0.0)),
|
||||
("particlesAcross", num(5.0)),
|
||||
("particlesDown", num(1.0)),
|
||||
("gravityForce", num(100.0)),
|
||||
("wallBoundary", num(1.0)),
|
||||
],
|
||||
Image::new(80, 60),
|
||||
t,
|
||||
env,
|
||||
)
|
||||
.img
|
||||
};
|
||||
// Alpha-weighted mean height of the particles.
|
||||
let row_of = |img: &Image| {
|
||||
let (mut s, mut n) = (0.0f64, 0.0f64);
|
||||
for y in 0..60 {
|
||||
for x in 0..80 {
|
||||
let a = img.get(x, y)[3] as f64;
|
||||
s += (y as f64 + 0.5) * a;
|
||||
n += a;
|
||||
}
|
||||
}
|
||||
(s / n.max(1e-9)).round() as i64
|
||||
};
|
||||
let t0 = grid(0.0, EffectEnv::default());
|
||||
let t1 = grid(0.5, EffectEnv::default());
|
||||
assert_eq!(row_of(&t0), 10);
|
||||
// ½ g t² = 12.5 px.
|
||||
assert!((row_of(&t1) - 22).abs() <= 2, "{}", row_of(&t1));
|
||||
// A wall (mask 1) whose floor is at y = 15 keeps them above it.
|
||||
let masks = [MaskShape { name: "w".into(), points: vec![[0.0, 0.0], [80.0, 0.0], [80.0, 15.0], [0.0, 15.0]], closed: true, inverted: false }];
|
||||
let env = EffectEnv { masks: &masks, ..Default::default() };
|
||||
let w = grid(1.5, env);
|
||||
assert!(row_of(&w) <= 16, "{}", row_of(&w));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn repel_spreads_particles() {
|
||||
let spread = |force: f64| {
|
||||
let img = run(
|
||||
&[
|
||||
("cannonEnabled", Value::Bool(false)),
|
||||
("gridPosition", Value::Vec2([40.0, 30.0])),
|
||||
("gridWidth", num(6.0)),
|
||||
("gridHeight", num(6.0)),
|
||||
("particlesAcross", num(3.0)),
|
||||
("particlesDown", num(3.0)),
|
||||
("gravityForce", num(0.0)),
|
||||
("repelForce", num(force)),
|
||||
("repelForceRadius", num(20.0)),
|
||||
],
|
||||
0.5,
|
||||
);
|
||||
let (mut x0, mut x1) = (80, 0);
|
||||
for y in 0..60 {
|
||||
for x in 0..80 {
|
||||
if img.get(x, y)[3] > 0.3 {
|
||||
x0 = x0.min(x);
|
||||
x1 = x1.max(x);
|
||||
}
|
||||
}
|
||||
}
|
||||
x1 - x0
|
||||
};
|
||||
assert!(spread(0.2) > spread(0.0) + 4, "{} vs {}", spread(0.2), spread(0.0));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn property_mapper_and_layer_map_read_layers() {
|
||||
// Without a host, the layer-based features are inert (deterministic output).
|
||||
let a = run(&[("mapRedTo", Value::Enum(6)), ("redMin", num(-50.0)), ("redMax", num(50.0))], 0.7);
|
||||
let b = run(&[("mapRedTo", Value::Enum(6)), ("redMin", num(-50.0)), ("redMax", num(50.0))], 0.7);
|
||||
assert_eq!(a.data, b.data);
|
||||
let st = Pg {
|
||||
cannon: false,
|
||||
pos: [0.0; 2],
|
||||
barrel_angle: 0.0,
|
||||
barrel_radius: 0.0,
|
||||
rate: 0.0,
|
||||
dir_spread: 0.0,
|
||||
vel: 0.0,
|
||||
vel_spread: 0.0,
|
||||
color: [1.0; 4],
|
||||
radius: 2.0,
|
||||
gravity: [0.0; 2],
|
||||
grav_spread: 0.0,
|
||||
repel: 0.0,
|
||||
repel_radius: 0.0,
|
||||
wall: None,
|
||||
mapper: Some(MapImg { img: Image::filled(4, 4, [1.0, 0.0, 0.5, 1.0]), k: [1.0; 2], o: [0.0; 2] }),
|
||||
map_to: [(6, 0.0, 120.0), (0, 0.0, 1.0), (4, 0.0, 2.0)],
|
||||
seed: 1,
|
||||
bounds: [-1e6, -1e6, 1e6, 1e6],
|
||||
};
|
||||
let mut s = PgState::default();
|
||||
s.parts.push(PgParticle { p: [1.0, 1.0], v: [0.0; 2], origin: [1.0, 1.0], c: [1.0; 4], r: 2.0, mass: 1.0, friction: 0.0, force: [0.0; 2], id: 0 });
|
||||
st.step(&mut s);
|
||||
// Red 1 → X velocity 120 px/s; blue 0.5 → scale 1 (radius 2).
|
||||
assert!((s.parts[0].v[0] - 120.0).abs() < 1e-3);
|
||||
assert!((s.parts[0].r - 2.0).abs() < 1e-3);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn cc_hair_grows_from_opaque_pixels() {
|
||||
let mut img = Image::new(60, 60);
|
||||
for y in 20..40 {
|
||||
for x in 20..40 {
|
||||
img.set(x, y, [0.8, 0.6, 0.4, 1.0]);
|
||||
}
|
||||
}
|
||||
let out = run_fx("ec.sim.cchair", &[("length", num(12.0)), ("density", num(300.0))], img.clone(), 0.0, EffectEnv::default());
|
||||
// Hair reaches beyond the square (above it: hair leans up, then droops).
|
||||
let outside: f32 = (0..60).flat_map(|x| (0..20).map(move |y| (x, y))).map(|(x, y)| out.img.get(x, y)[3]).sum();
|
||||
assert!(outside > 1.0, "{outside}");
|
||||
// Nothing grows from transparent areas far away.
|
||||
assert_eq!(out.img.get(2, 58)[3], 0.0);
|
||||
let again = run_fx("ec.sim.cchair", &[("length", num(12.0)), ("density", num(300.0))], img.clone(), 3.0, EffectEnv::default());
|
||||
assert_eq!(out.img.data, again.img.data);
|
||||
let none = run_fx("ec.sim.cchair", &[("length", num(0.0))], img.clone(), 0.0, EffectEnv::default());
|
||||
assert_eq!(none.img.data, img.data);
|
||||
}
|
||||
}
|
||||
@@ -153,7 +153,7 @@ fn cineon(ctx: &EffectCtx, mut b: Buf) -> Buf {
|
||||
// ---- Colour LUTs (.cube) ----
|
||||
|
||||
#[derive(Clone, Debug, PartialEq)]
|
||||
pub(crate) struct Lut {
|
||||
pub struct Lut {
|
||||
pub n1: usize,
|
||||
pub d1: Vec<[f32; 3]>,
|
||||
pub n3: usize,
|
||||
@@ -163,7 +163,7 @@ pub(crate) struct Lut {
|
||||
}
|
||||
|
||||
/// Parse `.cube` text (TITLE, LUT_1D_SIZE, LUT_3D_SIZE, DOMAIN_MIN/MAX, data red-fastest).
|
||||
pub(crate) fn parse_cube(text: &str) -> Option<Lut> {
|
||||
pub fn parse_cube(text: &str) -> Option<Lut> {
|
||||
let mut lut = Lut { n1: 0, d1: vec![], n3: 0, d3: vec![], dmin: [0.0; 3], dmax: [1.0; 3] };
|
||||
let mut rows: Vec<[f32; 3]> = Vec::new();
|
||||
let three = |it: &mut std::str::SplitWhitespace| -> Option<[f32; 3]> {
|
||||
@@ -238,6 +238,57 @@ impl Lut {
|
||||
}
|
||||
c
|
||||
}
|
||||
/// Apply with a choice of 3D interpolation: 0 nearest, 1 trilinear, otherwise tetrahedral.
|
||||
pub fn apply_interp(&self, c: [f32; 3], interp: u32) -> [f32; 3] {
|
||||
let mut c = c;
|
||||
if self.n1 > 1 {
|
||||
let t = self.norm(c);
|
||||
c = [0, 1, 2].map(|i| {
|
||||
let x = t[i] * (self.n1 - 1) as f32;
|
||||
if interp == 0 {
|
||||
return self.d1[(x.round() as usize).min(self.n1 - 1)][i];
|
||||
}
|
||||
let i0 = (x.floor() as usize).min(self.n1 - 2);
|
||||
let f = x - i0 as f32;
|
||||
self.d1[i0][i] + (self.d1[i0 + 1][i] - self.d1[i0][i]) * f
|
||||
});
|
||||
}
|
||||
if self.n3 > 1 {
|
||||
let t = self.norm(c);
|
||||
c = match interp {
|
||||
0 => self.nearest(t),
|
||||
1 => self.trilinear(t),
|
||||
_ => self.tetra(t),
|
||||
};
|
||||
}
|
||||
c
|
||||
}
|
||||
fn nearest(&self, t: [f32; 3]) -> [f32; 3] {
|
||||
let n = self.n3;
|
||||
let s = (n - 1) as f32;
|
||||
let i = |x: f32| ((x * s).round() as usize).min(n - 1);
|
||||
self.d3[i(t[0]) + i(t[1]) * n + i(t[2]) * n * n]
|
||||
}
|
||||
/// Trilinear interpolation on the lattice (red fastest).
|
||||
pub fn trilinear(&self, t: [f32; 3]) -> [f32; 3] {
|
||||
let n = self.n3;
|
||||
let s = (n - 1) as f32;
|
||||
let idx = |x: f32| {
|
||||
let v = x * s;
|
||||
let i = (v.floor() as usize).min(n - 2);
|
||||
(i, v - i as f32)
|
||||
};
|
||||
let (r, fr) = idx(t[0]);
|
||||
let (g, fg) = idx(t[1]);
|
||||
let (b, fb) = idx(t[2]);
|
||||
let at = |dr: usize, dg: usize, db: usize| self.d3[(r + dr) + (g + dg) * n + (b + db) * n * n];
|
||||
let l = |a: [f32; 3], b: [f32; 3], f: f32| [a[0] + (b[0] - a[0]) * f, a[1] + (b[1] - a[1]) * f, a[2] + (b[2] - a[2]) * f];
|
||||
let c00 = l(at(0, 0, 0), at(1, 0, 0), fr);
|
||||
let c10 = l(at(0, 1, 0), at(1, 1, 0), fr);
|
||||
let c01 = l(at(0, 0, 1), at(1, 0, 1), fr);
|
||||
let c11 = l(at(0, 1, 1), at(1, 1, 1), fr);
|
||||
l(l(c00, c10, fg), l(c01, c11, fg), fb)
|
||||
}
|
||||
fn tetra(&self, t: [f32; 3]) -> [f32; 3] {
|
||||
let n = self.n3;
|
||||
let s = (n - 1) as f32;
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -21,6 +21,7 @@ effectcraft-text = { workspace = true }
|
||||
effectcraft-effects = { workspace = true }
|
||||
effectcraft-render = { workspace = true }
|
||||
effectcraft-track = { workspace = true }
|
||||
effectcraft-model = { workspace = true }
|
||||
effectcraft-lottie = { workspace = true }
|
||||
serde = { workspace = true }
|
||||
serde_json = { workspace = true }
|
||||
|
||||
@@ -125,6 +125,7 @@ fn settings(s: &mut Session, p: &Value) -> Result<Value> {
|
||||
}
|
||||
let c = proj.comp_mut(cid).ok_or(EngineError::NoComp)?;
|
||||
apply_settings(c, p);
|
||||
super::model3d::sync_geometry_options(proj, cid);
|
||||
Ok(())
|
||||
})?;
|
||||
let c = s.project.comp(cid).ok_or(EngineError::NoComp)?;
|
||||
|
||||
@@ -110,7 +110,7 @@ fn import(s: &mut Session, p: &Value) -> Result<Value> {
|
||||
let label = match f.kind {
|
||||
FootageKind::Still | FootageKind::Sequence => Label::Lavender,
|
||||
FootageKind::Audio => Label::SeaFoam,
|
||||
FootageKind::Video => Label::Aqua,
|
||||
FootageKind::Video | FootageKind::Model => Label::Aqua,
|
||||
};
|
||||
let id = proj.add_item(&name, label, None, ItemKind::Footage(f));
|
||||
ids.push(id.0);
|
||||
|
||||
@@ -24,7 +24,11 @@ pub(crate) fn color_p(p: &Value, k: &str) -> Option<[f32; 3]> {
|
||||
}
|
||||
|
||||
/// Insert a new layer above the selection (or at the top) and select it.
|
||||
pub(crate) fn insert_layer(proj: &mut Project, st: &mut crate::EditorState, cid: ItemId, layer: Layer) -> Result<LayerId> {
|
||||
pub(crate) fn insert_layer(proj: &mut Project, st: &mut crate::EditorState, cid: ItemId, mut layer: Layer) -> Result<LayerId> {
|
||||
// Text and shape layers in Advanced 3D comps get Geometry Options (extrusion, bevels).
|
||||
if proj.comp(cid).is_some_and(|c| c.renderer == effectcraft_project::Renderer::Advanced3D) {
|
||||
super::model3d::add_geometry_options(&mut proj.next_id, &mut layer);
|
||||
}
|
||||
let comp = proj.comp_mut(cid).ok_or(EngineError::NoComp)?;
|
||||
let at = st.selected_layers.first().and_then(|id| comp.layers.iter().position(|l| l.id == *id)).unwrap_or(0);
|
||||
let id = layer.id;
|
||||
@@ -235,6 +239,9 @@ fn add_item(s: &mut Session, p: &Value) -> Result<Value> {
|
||||
let d = (s.prefs.import.still_footage == "seconds").then(|| Tick::from_seconds_f64(s.prefs.import.still_seconds));
|
||||
(LayerSource::Footage { item }, (f.width, f.height), d)
|
||||
}
|
||||
ItemKind::Footage(f) if f.kind == effectcraft_project::FootageKind::Model => {
|
||||
return super::model3d::new_model(s, &serde_json::json!({"comp": cid.0, "item": item.0, "time": f_p(p, "time")}));
|
||||
}
|
||||
ItemKind::Footage(f) => (LayerSource::Footage { item }, (f.width, f.height), Some(f.duration)),
|
||||
ItemKind::Solid(so) => (LayerSource::Solid { item }, (so.width, so.height), None),
|
||||
ItemKind::Folder => return Err(bad("layer.addItem", "folders can't be layers")),
|
||||
|
||||
@@ -0,0 +1,156 @@
|
||||
//! Liquify brush strokes (`liquify.stroke`, `liquify.clear`).
|
||||
//!
|
||||
//! A stroke is appended to the layer's Liquify effect (added when the layer has none) as one
|
||||
//! line of its hidden Distortion Mesh data (see `effectcraft_effects::distort4`). Brush size,
|
||||
//! pressure, turbulent jitter and clone offset default to the effect's own tool options. When
|
||||
//! the Distortion Mesh is animated, the stroke goes into a keyframe at the current time (copying
|
||||
//! the mesh in effect there), as After Effects records mesh keyframes.
|
||||
|
||||
use effectcraft_effects::distort4::{LIQUIFY_TOOLS, LiquifyStroke, parse_strokes};
|
||||
use effectcraft_keyframe::{Keyframe, Value as KV};
|
||||
use effectcraft_project::build::Ids;
|
||||
use effectcraft_project::{GroupKind, PropGroup, Uid};
|
||||
use serde_json::{Value, json};
|
||||
|
||||
use super::{CommandSpec, bad, f_p, has_comp, layer_mut, layer_p, str_p};
|
||||
use crate::{EngineError, Result, Session, cmd};
|
||||
|
||||
const ID: &str = "ec.distort.liquify";
|
||||
|
||||
fn is_liquify(g: &PropGroup) -> bool {
|
||||
matches!(&g.kind, GroupKind::Effect { effect } if effect == ID)
|
||||
}
|
||||
|
||||
fn liquify_effect(fx: &mut PropGroup, ids: &mut Ids, layer_size: [f64; 2], want: Option<Uid>) -> Result<Uid> {
|
||||
if let Some(u) = want {
|
||||
return fx.groups().find(|g| g.uid == u && is_liquify(g)).map(|g| g.uid).ok_or_else(|| bad("liquify.stroke", "no such Liquify effect"));
|
||||
}
|
||||
if let Some(g) = fx.groups().filter(|g| is_liquify(g)).last() {
|
||||
return Ok(g.uid);
|
||||
}
|
||||
let spec = effectcraft_effects::find(ID).ok_or_else(|| EngineError::Other("Liquify effect missing".into()))?;
|
||||
let g = effectcraft_effects::instantiate(spec, ids, "Liquify", layer_size);
|
||||
let uid = g.uid;
|
||||
fx.children.push(g.into());
|
||||
Ok(uid)
|
||||
}
|
||||
|
||||
fn num_of(g: &PropGroup, id: &str, default: f64) -> f64 {
|
||||
g.get(id).map(|p| p.value.as_f64()).unwrap_or(default)
|
||||
}
|
||||
|
||||
fn stroke(s: &mut Session, p: &Value) -> Result<Value> {
|
||||
let cmd = "liquify.stroke";
|
||||
let (cid, lid) = layer_p(s, p, cmd)?;
|
||||
let tool_name = str_p(p, "tool").unwrap_or("warp");
|
||||
let tool = LIQUIFY_TOOLS
|
||||
.iter()
|
||||
.position(|t| t.eq_ignore_ascii_case(tool_name))
|
||||
.ok_or_else(|| bad(cmd, format!("unknown tool `{tool_name}` ({})", LIQUIFY_TOOLS.join(" | "))))?;
|
||||
let raw = p.get("points").and_then(Value::as_array).ok_or_else(|| bad(cmd, "missing `points` [[x, y], …] (layer space)"))?;
|
||||
let mut points = vec![];
|
||||
for q in raw {
|
||||
let a = q.as_array().ok_or_else(|| bad(cmd, "each point is [x, y]"))?;
|
||||
let (Some(x), Some(y)) = (a.first().and_then(Value::as_f64), a.get(1).and_then(Value::as_f64)) else {
|
||||
return Err(bad(cmd, "each point is [x, y]"));
|
||||
};
|
||||
points.push([x, y]);
|
||||
}
|
||||
if points.is_empty() {
|
||||
return Err(bad(cmd, "`points` is empty"));
|
||||
}
|
||||
let comp = s.project.comp(cid).ok_or(EngineError::NoComp)?;
|
||||
let t = comp.frame_rate.snap_nearest(super::time_p(s, p, Some(comp)));
|
||||
let layer = comp.layer(lid).ok_or_else(|| bad(cmd, "no layer"))?;
|
||||
if layer.effects().is_none() || !layer.source.is_av() {
|
||||
return Err(bad(cmd, "Liquify works on footage, solid, text, shape and precomp layers"));
|
||||
}
|
||||
let lt = layer.layer_time(t);
|
||||
let (w, h) = effectcraft_render::source_size(&s.project, layer);
|
||||
let size = if w == 0 { [comp.width as f64, comp.height as f64] } else { [w as f64, h as f64] };
|
||||
let want = p.get("effect").and_then(Value::as_u64);
|
||||
let (fx_uid, count) = s.edit("Liquify Stroke", None, |proj, _st| {
|
||||
let mut next = proj.next_id;
|
||||
let l = layer_mut(proj, cid, lid)?;
|
||||
let fx = l.props.sub_mut("effects").ok_or_else(|| bad(cmd, "this layer has no effects"))?;
|
||||
let mut ids = Ids(&mut next);
|
||||
let fx_uid = liquify_effect(fx, &mut ids, size, want)?;
|
||||
proj.next_id = next;
|
||||
let l = layer_mut(proj, cid, lid)?;
|
||||
let g = l.props.sub_mut("effects").and_then(|fx| fx.find_group_mut(fx_uid)).ok_or_else(|| bad(cmd, "Liquify effect gone"))?;
|
||||
let co = g.get("cloneOffset").map(|p| p.value.as_vec2()).unwrap_or([0.0; 2]);
|
||||
let st = LiquifyStroke {
|
||||
tool,
|
||||
size: f_p(p, "size").unwrap_or_else(|| num_of(g, "brushSize", 64.0)).max(1.0),
|
||||
pressure: f_p(p, "pressure").unwrap_or_else(|| num_of(g, "brushPressure", 50.0)).clamp(1.0, 100.0),
|
||||
jitter: f_p(p, "jitter").unwrap_or_else(|| num_of(g, "turbulentJitter", 70.0)).clamp(1.0, 100.0),
|
||||
clone_offset: match p.get("cloneOffset").and_then(Value::as_array) {
|
||||
Some(a) => [a.first().and_then(Value::as_f64).unwrap_or(0.0), a.get(1).and_then(Value::as_f64).unwrap_or(0.0)],
|
||||
None => co,
|
||||
},
|
||||
points: points.clone(),
|
||||
};
|
||||
let prop = g.get_mut("distortionMesh").ok_or_else(|| bad(cmd, "Liquify effect has no Distortion Mesh"))?;
|
||||
let append = |cur: &str| if cur.trim().is_empty() { st.to_line() } else { format!("{}\n{}", cur.trim_end(), st.to_line()) };
|
||||
let text = if prop.keys.is_empty() {
|
||||
let cur = match &prop.value {
|
||||
KV::Str(x) => x.clone(),
|
||||
_ => String::new(),
|
||||
};
|
||||
let v = append(&cur);
|
||||
prop.value = KV::Str(v.clone());
|
||||
v
|
||||
} else {
|
||||
// Hold keyframes: the mesh in effect at `lt` is the last key at or before it.
|
||||
let cur = prop.keys.iter().rfind(|k| k.time <= lt).or(prop.keys.first()).map(|k| k.value.clone());
|
||||
let cur = match cur {
|
||||
Some(KV::Str(x)) => x,
|
||||
_ => String::new(),
|
||||
};
|
||||
let v = append(&cur);
|
||||
match prop.keys.iter_mut().find(|k| k.time == lt) {
|
||||
Some(k) => k.value = KV::Str(v.clone()),
|
||||
None => {
|
||||
prop.keys.push(Keyframe::new(lt, KV::Str(v.clone())));
|
||||
prop.keys.sort_by_key(|k| k.time);
|
||||
}
|
||||
}
|
||||
v
|
||||
};
|
||||
Ok((fx_uid, parse_strokes(&text).len()))
|
||||
})?;
|
||||
Ok(json!({"effect": fx_uid, "strokes": count}))
|
||||
}
|
||||
|
||||
fn clear(s: &mut Session, p: &Value) -> Result<Value> {
|
||||
let cmd = "liquify.clear";
|
||||
let (cid, lid) = layer_p(s, p, cmd)?;
|
||||
let want = p.get("effect").and_then(Value::as_u64);
|
||||
s.edit("Clear Liquify Mesh", None, |proj, _| {
|
||||
let l = layer_mut(proj, cid, lid)?;
|
||||
let fx = l.props.sub_mut("effects").ok_or_else(|| bad(cmd, "no effects"))?;
|
||||
let uid =
|
||||
fx.groups().filter(|g| is_liquify(g) && want.is_none_or(|u| u == g.uid)).last().map(|g| g.uid).ok_or_else(|| bad(cmd, "no Liquify effect"))?;
|
||||
let g = fx.find_group_mut(uid).ok_or_else(|| bad(cmd, "no Liquify effect"))?;
|
||||
let prop = g.get_mut("distortionMesh").ok_or_else(|| bad(cmd, "no Distortion Mesh"))?;
|
||||
prop.keys.clear();
|
||||
prop.value = KV::Str(String::new());
|
||||
Ok(())
|
||||
})?;
|
||||
Ok(Value::Null)
|
||||
}
|
||||
|
||||
pub fn specs() -> Vec<CommandSpec> {
|
||||
vec![
|
||||
cmd!(
|
||||
"liquify.stroke",
|
||||
"Liquify Stroke",
|
||||
[],
|
||||
None,
|
||||
"{layer?, effect?: uid, tool?: warp|turbulence|twirlClockwise|twirlCounterclockwise|pucker|bloat|shiftPixels|reflection|clone|reconstruction|freeze|thaw, points: [[x,y],…] (layer space), size?, pressure? (1-100), jitter? (1-100), cloneOffset?: [dx,dy], time? (s) | frame?}",
|
||||
has_comp,
|
||||
stroke
|
||||
),
|
||||
cmd!("liquify.clear", "Clear Liquify Mesh", [], None, "{layer?, effect?: uid}", has_comp, clear),
|
||||
]
|
||||
}
|
||||
@@ -17,10 +17,12 @@ mod layer;
|
||||
mod layer_menu;
|
||||
mod layer_time;
|
||||
mod link;
|
||||
mod liquify;
|
||||
mod lottie;
|
||||
mod markers;
|
||||
mod mask;
|
||||
pub mod mask_interp;
|
||||
pub(crate) mod model3d;
|
||||
pub mod paint;
|
||||
mod paths;
|
||||
mod project_items;
|
||||
@@ -102,6 +104,7 @@ pub fn command_specs() -> &'static [CommandSpec] {
|
||||
v.extend(layer::specs());
|
||||
v.extend(styles::specs());
|
||||
v.extend(three_d::specs());
|
||||
v.extend(model3d::specs());
|
||||
v.extend(text_anim::specs());
|
||||
v.extend(text_edit::specs());
|
||||
v.extend(layer_time::specs());
|
||||
@@ -133,6 +136,7 @@ pub fn command_specs() -> &'static [CommandSpec] {
|
||||
v.extend(warp_cmds::specs());
|
||||
v.extend(paint::specs());
|
||||
v.extend(puppet::specs());
|
||||
v.extend(liquify::specs());
|
||||
v.extend(settings::specs());
|
||||
v.extend(stubs::specs());
|
||||
v
|
||||
|
||||
@@ -0,0 +1,397 @@
|
||||
//! Advanced 3D: model layers (File ▸ Import of glTF/OBJ, Layer ▸ New ▸ 3D primitives), the
|
||||
//! comp renderer switch, Layer ▸ Environment Layer, Geometry Options for extruded text and
|
||||
//! shapes, and Layer ▸ Material commands.
|
||||
|
||||
use effectcraft_keyframe::Value as KV;
|
||||
use effectcraft_project::build::{self, Ids};
|
||||
use effectcraft_project::{FootageKind, ItemId, ItemKind, Layer, LayerSource, Node, PrimitiveKind, PropGroup, Renderer};
|
||||
use effectcraft_time::Tick;
|
||||
use serde_json::{Value, json};
|
||||
|
||||
use super::layer::{color_p, insert_layer};
|
||||
use super::{CommandSpec, b_p, bad, comp_id, f_p, has_comp, has_layers, layer_mut, layer_p, layers_p, str_p};
|
||||
use crate::{EngineError, Result, Session, cmd};
|
||||
|
||||
// ---------------------------------------------------------------- geometry options
|
||||
|
||||
/// Add Geometry Options (Bevel Style, Bevel Depth, Hole Bevel Depth, Extrusion Depth) to a text
|
||||
/// or shape layer that has none.
|
||||
pub(crate) fn add_geometry_options(next_id: &mut u64, l: &mut Layer) {
|
||||
if !matches!(l.source, LayerSource::Text | LayerSource::Shape) || l.props.sub("geometryOptions").is_some() {
|
||||
return;
|
||||
}
|
||||
let g = build::extrusion_geometry_options(&mut Ids(next_id));
|
||||
// After Transform, like After Effects.
|
||||
let at = l.props.children.iter().position(|c| c.match_id() == "transform").map_or(l.props.children.len(), |i| i + 1);
|
||||
l.props.children.insert(at, g.into());
|
||||
}
|
||||
|
||||
/// Advanced 3D comps: give every text and shape layer Geometry Options.
|
||||
pub(crate) fn sync_geometry_options(proj: &mut effectcraft_project::Project, cid: ItemId) {
|
||||
if proj.comp(cid).is_none_or(|c| c.renderer != Renderer::Advanced3D) {
|
||||
return;
|
||||
}
|
||||
let mut next = proj.next_id;
|
||||
if let Some(c) = proj.comp_mut(cid) {
|
||||
for l in &mut c.layers {
|
||||
add_geometry_options(&mut next, l);
|
||||
}
|
||||
}
|
||||
proj.next_id = next;
|
||||
}
|
||||
|
||||
fn renderer_p(p: &Value, cmd: &str) -> Result<Renderer> {
|
||||
let v = str_p(p, "renderer").or_else(|| str_p(p, "value")).ok_or_else(|| bad(cmd, "missing `renderer` (advanced3d|classic3d)"))?;
|
||||
match v.to_ascii_lowercase().replace([' ', '_', '-'], "").as_str() {
|
||||
"advanced3d" | "advanced" => Ok(Renderer::Advanced3D),
|
||||
"classic3d" | "classic" => Ok(Renderer::Classic3D),
|
||||
_ => Err(bad(cmd, format!("renderer: advanced3d|classic3d, not `{v}`"))),
|
||||
}
|
||||
}
|
||||
|
||||
fn comp_renderer(s: &mut Session, p: &Value) -> Result<Value> {
|
||||
let cid = comp_id(s, p)?;
|
||||
if p.get("renderer").is_none() && p.get("value").is_none() {
|
||||
let r = s.project.comp(cid).ok_or(EngineError::NoComp)?.renderer;
|
||||
return Ok(json!({"renderer": renderer_id(r)}));
|
||||
}
|
||||
let r = renderer_p(p, "comp.renderer")?;
|
||||
s.edit("Change Renderer", None, |proj, _| {
|
||||
proj.comp_mut(cid).ok_or(EngineError::NoComp)?.renderer = r;
|
||||
sync_geometry_options(proj, cid);
|
||||
Ok(())
|
||||
})?;
|
||||
Ok(json!({"renderer": renderer_id(r)}))
|
||||
}
|
||||
|
||||
fn renderer_id(r: Renderer) -> &'static str {
|
||||
match r {
|
||||
Renderer::Advanced3D => "advanced3d",
|
||||
Renderer::Classic3D => "classic3d",
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- model layers
|
||||
|
||||
/// Set a property's value at comp time `t` (adds a key when it is animated).
|
||||
fn set_at(l: &mut Layer, path: &str, t: Tick, v: KV) -> bool {
|
||||
let lt = l.layer_time(t);
|
||||
match l.props.prop_mut(path) {
|
||||
Some(pr) => {
|
||||
pr.set_value_at(lt, v);
|
||||
true
|
||||
}
|
||||
None => false,
|
||||
}
|
||||
}
|
||||
|
||||
/// New 3D model layer from a model footage item (`item`) or a file (`path`, imported first).
|
||||
pub(crate) fn new_model(s: &mut Session, p: &Value) -> Result<Value> {
|
||||
let cid = comp_id(s, p)?;
|
||||
let item = match (p.get("item"), str_p(p, "path")) {
|
||||
(Some(Value::Number(n)), _) => ItemId(n.as_u64().unwrap_or(0)),
|
||||
(Some(Value::String(name)), _) => s.project.find_by_name(name).map(|i| i.id).ok_or_else(|| bad("layer.newModel", format!("no item `{name}`")))?,
|
||||
(_, Some(path)) => {
|
||||
let r = s.execute("file.import", json!({"paths": [path]}))?;
|
||||
let id = r.get("items").and_then(|a| a.get(0)).and_then(Value::as_u64);
|
||||
let err = r.get("errors").and_then(|e| e.get(0)).and_then(Value::as_str).unwrap_or("import failed").to_string();
|
||||
ItemId(id.ok_or_else(|| bad("layer.newModel", err))?)
|
||||
}
|
||||
_ => *s.state.project_selection.first().ok_or_else(|| bad("layer.newModel", "missing `item` or `path`"))?,
|
||||
};
|
||||
let it = s.project.item(item).ok_or_else(|| bad("layer.newModel", "no such item"))?.clone();
|
||||
let ItemKind::Footage(f) = &it.kind else { return Err(bad("layer.newModel", format!("`{}` is not a 3D model", it.name))) };
|
||||
if f.kind != FootageKind::Model {
|
||||
return Err(bad("layer.newModel", format!("`{}` is not a 3D model", it.name)));
|
||||
}
|
||||
let comp = s.project.comp(cid).ok_or(EngineError::NoComp)?.clone();
|
||||
// Fit the model to half the comp height, and list its animation clips.
|
||||
let model = s.footage.model(item, f);
|
||||
let (scale, clips) = match &model {
|
||||
Some(m) => {
|
||||
let ext = m.bounds().map_or(1.0, |(lo, hi)| (0..3).map(|k| hi[k] - lo[k]).fold(0.0f64, f64::max));
|
||||
let scale = if ext > 1e-9 { comp.height as f64 * 0.5 / ext } else { 100.0 };
|
||||
let clips = m.animations.iter().enumerate().map(|(i, a)| if a.name.is_empty() { format!("Animation {}", i + 1) } else { a.name.clone() }).collect();
|
||||
(scale, clips)
|
||||
}
|
||||
None => (100.0, vec![]),
|
||||
};
|
||||
let name = str_p(p, "name").unwrap_or(&it.name).to_string();
|
||||
let fr = comp.frame_rate;
|
||||
let start = fr.snap_nearest(f_p(p, "time").map(Tick::from_seconds_f64).unwrap_or(Tick::ZERO));
|
||||
let id = s.edit("New 3D Model Layer", None, |proj, st| {
|
||||
let mut l = build::layer(proj, &comp, &name, LayerSource::Model { item }, (comp.width, comp.height), None);
|
||||
let g = build::model_geometry_options(&mut Ids(&mut proj.next_id), scale, &clips);
|
||||
if let Some(slot) = l.props.children.iter_mut().find(|c| c.match_id() == "geometryOptions") {
|
||||
*slot = g.into();
|
||||
}
|
||||
l.start_time = start;
|
||||
l.in_point = start;
|
||||
l.out_point = comp.duration.max(start + fr.frame_duration());
|
||||
insert_layer(proj, st, cid, l)
|
||||
})?;
|
||||
Ok(json!({"layer": id.0, "item": item.0}))
|
||||
}
|
||||
|
||||
fn kind_p(p: &Value, cmd: &str) -> Result<PrimitiveKind> {
|
||||
let k = str_p(p, "kind").or_else(|| str_p(p, "type")).ok_or_else(|| bad(cmd, "missing `kind` (cube|sphere|plane|torus|cone|cylinder)"))?;
|
||||
PrimitiveKind::parse(k).ok_or_else(|| bad(cmd, format!("kind: cube|sphere|plane|torus|cone|cylinder, not `{k}`")))
|
||||
}
|
||||
|
||||
/// Parse Material Options parameters onto a layer at comp time `t`.
|
||||
fn apply_material(l: &mut Layer, p: &Value, t: Tick, cmd: &str) -> Result<usize> {
|
||||
let mut n = 0;
|
||||
let tri = |v: &Value| -> Option<u32> {
|
||||
match v {
|
||||
Value::Bool(b) => Some(*b as u32),
|
||||
Value::Number(x) => x.as_u64().map(|x| x.min(2) as u32),
|
||||
Value::String(s) => match s.to_ascii_lowercase().as_str() {
|
||||
"off" | "false" => Some(0),
|
||||
"on" | "true" => Some(1),
|
||||
"only" => Some(2),
|
||||
_ => None,
|
||||
},
|
||||
_ => None,
|
||||
}
|
||||
};
|
||||
for k in ["castsShadows", "acceptsShadows"] {
|
||||
if let Some(v) = p.get(k) {
|
||||
let e = tri(v).ok_or_else(|| bad(cmd, format!("{k}: off|on|only")))?;
|
||||
n += set_at(l, &format!("materialOptions/{k}"), t, KV::Enum(e)) as usize;
|
||||
}
|
||||
}
|
||||
for k in ["acceptsLights", "appearsInReflections"] {
|
||||
if let Some(v) = b_p(p, k) {
|
||||
n += set_at(l, &format!("materialOptions/{k}"), t, KV::Bool(v)) as usize;
|
||||
}
|
||||
}
|
||||
for k in ["lightTransmission", "ambient", "diffuse", "specularIntensity", "specularShininess", "metal", "metallic", "roughness"] {
|
||||
if let Some(v) = f_p(p, k) {
|
||||
n += set_at(l, &format!("materialOptions/{k}"), t, KV::Scalar(v)) as usize;
|
||||
}
|
||||
}
|
||||
for k in ["baseColor", "emissive"] {
|
||||
if let Some(c) = color_p(p, k) {
|
||||
n += set_at(l, &format!("materialOptions/{k}"), t, KV::Color([c[0] as f64, c[1] as f64, c[2] as f64, 1.0])) as usize;
|
||||
}
|
||||
}
|
||||
Ok(n)
|
||||
}
|
||||
|
||||
fn new_primitive(s: &mut Session, p: &Value) -> Result<Value> {
|
||||
let cid = comp_id(s, p)?;
|
||||
let kind = kind_p(p, "layer.newPrimitive")?;
|
||||
let comp = s.project.comp(cid).ok_or(EngineError::NoComp)?.clone();
|
||||
let name = str_p(p, "name").map(str::to_string).unwrap_or_else(|| kind.label().to_string());
|
||||
let t = super::time_p(s, p, Some(&comp));
|
||||
let id = s.edit(&format!("New {}", kind.label()), None, |proj, st| {
|
||||
let mut l = build::layer(proj, &comp, &name, LayerSource::Primitive { kind }, (comp.width, comp.height), None);
|
||||
for k in ["width", "height", "depth", "radius", "tubeRadius", "segments", "rings"] {
|
||||
if let Some(v) = f_p(p, k) {
|
||||
set_at(&mut l, &format!("geometryOptions/{k}"), t, KV::Scalar(v.max(0.0)));
|
||||
}
|
||||
}
|
||||
if let Some(pos) = p.get("position").and_then(Value::as_array) {
|
||||
let g = |i: usize| pos.get(i).and_then(Value::as_f64).unwrap_or(0.0);
|
||||
set_at(&mut l, "transform/position", t, KV::Vec3([g(0), g(1), g(2)]));
|
||||
}
|
||||
apply_material(&mut l, p, t, "layer.newPrimitive")?;
|
||||
insert_layer(proj, st, cid, l)
|
||||
})?;
|
||||
// Primitives are drawn by the Advanced 3D renderer.
|
||||
let advanced = s.project.comp(cid).is_some_and(|c| c.renderer == Renderer::Advanced3D);
|
||||
Ok(json!({"layer": id.0, "kind": kind.label(), "advanced3d": advanced}))
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- environment layer
|
||||
|
||||
fn environment(s: &mut Session, p: &Value) -> Result<Value> {
|
||||
let (cid, ids) = layers_p(s, p)?;
|
||||
if ids.is_empty() {
|
||||
return Err(bad("layer.environment", "select a footage or composition layer"));
|
||||
}
|
||||
let comp = s.project.comp(cid).ok_or(EngineError::NoComp)?;
|
||||
for id in &ids {
|
||||
let l = comp.layer(*id).ok_or(EngineError::NoComp)?;
|
||||
if !l.source.is_av() || l.source.is_model() {
|
||||
return Err(bad("layer.environment", format!("`{}` can't be an environment layer (use a footage, comp or solid layer)", l.name)));
|
||||
}
|
||||
}
|
||||
let on = b_p(p, "on").unwrap_or_else(|| !comp.layer(ids[0]).is_some_and(|l| l.environment));
|
||||
s.edit("Environment Layer", None, |proj, _| {
|
||||
for id in &ids {
|
||||
let l = layer_mut(proj, cid, *id)?;
|
||||
l.environment = on;
|
||||
if on {
|
||||
l.switches.three_d = true;
|
||||
}
|
||||
}
|
||||
Ok(())
|
||||
})?;
|
||||
Ok(json!({"environment": on, "layers": ids.iter().map(|l| l.0).collect::<Vec<_>>()}))
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- materials
|
||||
|
||||
fn material_set(s: &mut Session, p: &Value) -> Result<Value> {
|
||||
let (cid, ids) = layers_p(s, p)?;
|
||||
if ids.is_empty() {
|
||||
return Err(bad("material.set", "no `layers` given and no layer selected"));
|
||||
}
|
||||
let comp = s.project.comp(cid).ok_or(EngineError::NoComp)?.clone();
|
||||
let t = super::time_p(s, p, Some(&comp));
|
||||
let n = s.edit("Material Options", None, |proj, _| {
|
||||
let mut n = 0;
|
||||
for id in &ids {
|
||||
n += apply_material(layer_mut(proj, cid, *id)?, p, t, "material.set")?;
|
||||
}
|
||||
Ok(n)
|
||||
})?;
|
||||
if n == 0 {
|
||||
return Err(bad(
|
||||
"material.set",
|
||||
"no Material Options property matched (castsShadows, acceptsShadows, acceptsLights, baseColor, metallic, roughness, …)",
|
||||
));
|
||||
}
|
||||
Ok(json!({"set": n}))
|
||||
}
|
||||
|
||||
/// Fresh Material Options for a layer.
|
||||
fn default_material(next: &mut u64, l: &Layer) -> Option<PropGroup> {
|
||||
let ids = &mut Ids(next);
|
||||
match l.source {
|
||||
LayerSource::Primitive { .. } => Some(build::model_material_options(ids, true)),
|
||||
LayerSource::Model { .. } => Some(build::model_material_options(ids, false)),
|
||||
_ if l.source.is_av() => Some(build::material_options(ids)),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
|
||||
fn replace_material(l: &mut Layer, g: PropGroup) {
|
||||
match l.props.children.iter_mut().find(|c| c.match_id() == "materialOptions") {
|
||||
Some(slot) => *slot = Node::Group(g),
|
||||
None => l.props.children.push(g.into()),
|
||||
}
|
||||
}
|
||||
|
||||
fn material_reset(s: &mut Session, p: &Value) -> Result<Value> {
|
||||
let (cid, ids) = layers_p(s, p)?;
|
||||
if ids.is_empty() {
|
||||
return Err(bad("material.reset", "no `layers` given and no layer selected"));
|
||||
}
|
||||
s.edit("Reset Material", None, |proj, _| {
|
||||
let mut next = proj.next_id;
|
||||
for id in &ids {
|
||||
let l = layer_mut(proj, cid, *id)?;
|
||||
if let Some(g) = default_material(&mut next, l) {
|
||||
replace_material(l, g);
|
||||
}
|
||||
}
|
||||
proj.next_id = next;
|
||||
Ok(())
|
||||
})?;
|
||||
Ok(json!({"layers": ids.iter().map(|l| l.0).collect::<Vec<_>>()}))
|
||||
}
|
||||
|
||||
/// Duplicate and Assign Material: the first layer's Material Options are copied onto the other
|
||||
/// selected layers of the same kind.
|
||||
fn material_duplicate(s: &mut Session, p: &Value) -> Result<Value> {
|
||||
let (cid, ids) = layers_p(s, p)?;
|
||||
if ids.len() < 2 {
|
||||
return Err(bad("material.duplicateAssign", "select the source layer first, then the layers to assign its material to"));
|
||||
}
|
||||
let comp = s.project.comp(cid).ok_or(EngineError::NoComp)?;
|
||||
let src = comp
|
||||
.layer(ids[0])
|
||||
.and_then(|l| l.props.sub("materialOptions"))
|
||||
.cloned()
|
||||
.ok_or_else(|| bad("material.duplicateAssign", "the first layer has no material"))?;
|
||||
let n = s.edit("Duplicate and Assign Material", None, |proj, _| {
|
||||
let mut n = 0;
|
||||
for id in &ids[1..] {
|
||||
let l = layer_mut(proj, cid, *id)?;
|
||||
let Some(dst) = l.props.sub("materialOptions") else { continue };
|
||||
// Property sets differ (models, primitives, cards): copy the values they share.
|
||||
let mut g = dst.clone();
|
||||
for c in g.children.iter_mut() {
|
||||
if let Node::Prop(d) = c
|
||||
&& let Some(sv) = src.get(&d.match_id)
|
||||
{
|
||||
d.value = sv.value.clone();
|
||||
d.keys = sv.keys.clone();
|
||||
d.expr = sv.expr.clone();
|
||||
}
|
||||
}
|
||||
replace_material(l, g);
|
||||
n += 1;
|
||||
}
|
||||
Ok(n)
|
||||
})?;
|
||||
Ok(json!({"assigned": n}))
|
||||
}
|
||||
|
||||
fn material_reveal(s: &mut Session, p: &Value) -> Result<Value> {
|
||||
let (cid, lid) = layer_p(s, p, "material.revealSource")?;
|
||||
let l = s.project.comp(cid).and_then(|c| c.layer(lid)).ok_or(EngineError::NoComp)?;
|
||||
let LayerSource::Model { item } = l.source else { return Err(bad("material.revealSource", "the layer's material is its own (not from a model file)")) };
|
||||
s.state.project_selection = vec![item];
|
||||
Ok(json!({"item": item.0}))
|
||||
}
|
||||
|
||||
fn has_model_or_layers(s: &Session) -> std::result::Result<(), String> {
|
||||
has_layers(s)
|
||||
}
|
||||
|
||||
pub fn specs() -> Vec<CommandSpec> {
|
||||
vec![
|
||||
cmd!(
|
||||
"layer.newModel",
|
||||
"3D Model Layer",
|
||||
[],
|
||||
None,
|
||||
"{item?: id or name of a 3D model footage item, path?: a .gltf, .glb or .obj file to import, name?, time? (s)}",
|
||||
has_comp,
|
||||
new_model
|
||||
),
|
||||
cmd!(
|
||||
"layer.new3dPrimitive",
|
||||
"3D Primitive",
|
||||
[],
|
||||
None,
|
||||
"{kind: cube|sphere|plane|torus|cone|cylinder, name?, width?, height?, depth?, radius?, tubeRadius?, segments?, rings?, position? [x,y,z], baseColor?, metallic?, roughness?, emissive?, castsShadows?, acceptsShadows?, acceptsLights?}",
|
||||
has_comp,
|
||||
new_primitive
|
||||
),
|
||||
cmd!(
|
||||
"layer.newPrimitive",
|
||||
"New 3D Primitive",
|
||||
[],
|
||||
None,
|
||||
"{kind: cube|sphere|plane|torus|cone|cylinder, name?, width?, height?, depth?, radius?, tubeRadius?, segments?, rings?, position? [x,y,z], baseColor?, metallic?, roughness?, emissive?, castsShadows?, acceptsShadows?, acceptsLights?}",
|
||||
has_comp,
|
||||
new_primitive
|
||||
),
|
||||
cmd!("comp.renderer", "Renderer", [], None, "{renderer?: advanced3d|classic3d (omit to read), value?}", has_comp, comp_renderer),
|
||||
cmd!("layer.environment", "Environment Layer", ["Layer"], None, "{layers?, on?}", has_layers, environment),
|
||||
cmd!(
|
||||
"material.set",
|
||||
"Material Options",
|
||||
[],
|
||||
None,
|
||||
"{layers?, castsShadows?: off|on|only, acceptsShadows?: off|on|only, acceptsLights?, appearsInReflections?, lightTransmission?, ambient?, diffuse?, specularIntensity?, specularShininess?, metal?, baseColor?, metallic?, roughness?, emissive?, time?}",
|
||||
has_layers,
|
||||
material_set
|
||||
),
|
||||
cmd!("material.revealSource", "Reveal Material Source in Project", ["Layer", "Material"], None, "{layer?}", has_layers, material_reveal),
|
||||
cmd!("material.reset", "Reset Material", ["Layer", "Material"], None, "{layers?}", has_model_or_layers, material_reset),
|
||||
cmd!(
|
||||
"material.duplicateAssign",
|
||||
"Duplicate and Assign Material",
|
||||
["Layer", "Material"],
|
||||
None,
|
||||
"{layers? (first = source)}",
|
||||
has_layers,
|
||||
material_duplicate
|
||||
),
|
||||
]
|
||||
}
|
||||
@@ -29,11 +29,9 @@ pub fn specs() -> Vec<CommandSpec> {
|
||||
stub!("keys.selectLabelGroup", "Select Keyframe Label Group", [], "{scope}"),
|
||||
// Layer ▸ New (3D / content-aware fill).
|
||||
stub!("layer.newContentAwareFill", "Content-Aware Fill Layer...", ["Layer", "New"], "{}"),
|
||||
stub!("layer.new3dPrimitive", "3D Primitive", [], "{kind: cube|sphere|plane|torus|cone|cylinder}"),
|
||||
// Mask options not in the mask model yet; pen / vertex editing (timeline milestone).
|
||||
// Time (timeline milestone).
|
||||
stub!("layer.alignVideoToData", "Align Video to Data", ["Layer", "Time"], "{}"),
|
||||
stub!("layer.environment", "Environment Layer", ["Layer"], "{}"),
|
||||
stub!("layer.create", "Create", [], "{op}"),
|
||||
stub!("layer.autoTrace", "Auto-trace...", ["Layer"], "{}"),
|
||||
stub!("layer.sceneEditDetection", "Scene Edit Detection...", ["Layer"], "{}"),
|
||||
@@ -47,9 +45,6 @@ pub fn specs() -> Vec<CommandSpec> {
|
||||
stub!("light.fromModel", "Create Lights from 3D Model", ["Layer", "Light"], "{}"),
|
||||
stub!("light.controlWithCamera", "Control Light with Camera", ["Layer", "Light"], "{}"),
|
||||
stub!("light.environmentBackground", "Create Environment Light Background Layer", ["Layer", "Light"], "{}"),
|
||||
stub!("material.revealSource", "Reveal Material Source in Project", ["Layer", "Material"], "{}"),
|
||||
stub!("material.reset", "Reset Material", ["Layer", "Material"], "{}"),
|
||||
stub!("material.duplicateAssign", "Duplicate and Assign Material", ["Layer", "Material"], "{}"),
|
||||
stub!("view.3d.default", "Default", ["View", "Switch 3D View"], "{}"),
|
||||
stub!("view.splitLockedViewer", "Split with New Locked Viewer", ["View"], "{}"),
|
||||
// Color management.
|
||||
|
||||
@@ -604,6 +604,8 @@ mod tests_mask_warp;
|
||||
#[cfg(test)]
|
||||
mod tests_menu_cmds;
|
||||
#[cfg(test)]
|
||||
mod tests_model3d;
|
||||
#[cfg(test)]
|
||||
mod tests_project_items;
|
||||
#[cfg(test)]
|
||||
mod tests_settings;
|
||||
|
||||
@@ -0,0 +1,194 @@
|
||||
//! Advanced 3D commands: model import → model layers, primitives, the renderer switch with
|
||||
//! Geometry Options, Environment Layer and Material commands (undo/redo, serde).
|
||||
|
||||
use std::sync::Arc;
|
||||
|
||||
use effectcraft_keyframe::Value as KV;
|
||||
use effectcraft_project::{Footage, FootageKind, ItemId, LayerId, LayerSource, PrimitiveKind, Project, Renderer};
|
||||
use effectcraft_render::FootageSource;
|
||||
use effectcraft_time::{FrameRate, Tick};
|
||||
use serde_json::json;
|
||||
|
||||
use crate::{Importer, Session};
|
||||
|
||||
fn fixture(name: &str) -> String {
|
||||
format!("{}/../model/tests/fixtures/{name}", env!("CARGO_MANIFEST_DIR"))
|
||||
}
|
||||
|
||||
/// Loads models from disk (what `effectcraft-media` does in the app).
|
||||
struct DiskModels;
|
||||
|
||||
impl FootageSource for DiskModels {
|
||||
fn frame(&self, _: ItemId, _: &Footage, _: Tick) -> Option<Arc<effectcraft_raster::Image>> {
|
||||
None
|
||||
}
|
||||
fn model(&self, _: ItemId, f: &Footage) -> Option<Arc<effectcraft_model::Model>> {
|
||||
let dir = std::path::Path::new(&f.path).parent()?.to_path_buf();
|
||||
let bytes = std::fs::read(&f.path).ok()?;
|
||||
effectcraft_model::load(&f.path, &bytes, &|u| std::fs::read(dir.join(u)).ok()).ok().map(Arc::new)
|
||||
}
|
||||
}
|
||||
|
||||
struct ModelImporter;
|
||||
|
||||
impl Importer for ModelImporter {
|
||||
fn probe(&self, path: &str) -> Result<Footage, String> {
|
||||
effectcraft_model::format_of(path).ok_or("not a model")?;
|
||||
Ok(Footage {
|
||||
path: path.into(),
|
||||
kind: FootageKind::Model,
|
||||
width: 0,
|
||||
height: 0,
|
||||
pixel_aspect: 1.0,
|
||||
frame_rate: FrameRate::FPS_30,
|
||||
native_rate: None,
|
||||
duration: Tick::ZERO,
|
||||
has_video: false,
|
||||
has_audio: false,
|
||||
alpha: Default::default(),
|
||||
premul_color: [0.0; 3],
|
||||
loop_count: 1,
|
||||
codec: "glTF".into(),
|
||||
missing: false,
|
||||
sequence: vec![],
|
||||
color_profile: None,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
fn session() -> Session {
|
||||
let mut s = Session { footage: Arc::new(DiskModels), importer: Some(Arc::new(ModelImporter)), ..Default::default() };
|
||||
s.execute("comp.new", json!({"name": "C", "width": 640, "height": 360, "duration": 2})).unwrap();
|
||||
s
|
||||
}
|
||||
|
||||
fn layer(s: &Session, id: u64) -> effectcraft_project::Layer {
|
||||
s.active_comp().unwrap().layer(LayerId(id)).unwrap().clone()
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn import_gltf_and_add_model_layer() {
|
||||
let mut s = session();
|
||||
let r = s.execute("file.import", json!({"paths": [fixture("quad.gltf")]})).unwrap();
|
||||
let item = r["items"][0].as_u64().unwrap();
|
||||
assert_eq!(s.project.item(ItemId(item)).unwrap().type_name(), "3D Model");
|
||||
// Adding the item to the comp makes a model layer (3D, fitted, with the clip popup).
|
||||
let id = s.execute("layer.addItem", json!({"item": item})).unwrap()["layer"].as_u64().unwrap();
|
||||
let l = layer(&s, id);
|
||||
assert_eq!(l.source, LayerSource::Model { item: ItemId(item) });
|
||||
assert!(l.switches.three_d);
|
||||
assert!(l.props.sub("masks").is_none() && l.props.sub("materialOptions").is_some());
|
||||
// Bounds 2 units tall → half the comp height.
|
||||
let scale = l.props.prop("geometryOptions/unitScale").unwrap().value.as_f64();
|
||||
assert!((scale - 90.0).abs() < 1e-6, "{scale}");
|
||||
let anim = l.props.prop("geometryOptions/animation").unwrap();
|
||||
assert_eq!(anim.value, KV::Enum(1));
|
||||
match &anim.ui {
|
||||
effectcraft_project::ParamUi::Popup { options } => assert_eq!(options, &vec!["None".to_string(), "Move".to_string()]),
|
||||
u => panic!("{u:?}"),
|
||||
}
|
||||
s.undo();
|
||||
assert!(s.active_comp().unwrap().layers.is_empty());
|
||||
s.redo();
|
||||
assert_eq!(s.active_comp().unwrap().layers.len(), 1);
|
||||
// layer.newModel imports and places in one step.
|
||||
let r = s.execute("layer.newModel", json!({"path": fixture("cube.obj")})).unwrap();
|
||||
assert!(r["layer"].as_u64().is_some());
|
||||
assert!(s.execute("layer.newModel", json!({"path": "/nonexistent/thing.png"})).is_err());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn primitives_commands() {
|
||||
let mut s = session();
|
||||
for k in PrimitiveKind::ALL {
|
||||
let r = s.execute("layer.new3dPrimitive", json!({"kind": k.label().to_lowercase()})).unwrap();
|
||||
let l = layer(&s, r["layer"].as_u64().unwrap());
|
||||
assert_eq!(l.source, LayerSource::Primitive { kind: k });
|
||||
assert_eq!(l.name, k.label());
|
||||
assert!(l.switches.three_d);
|
||||
assert!(l.props.sub("geometryOptions").is_some());
|
||||
}
|
||||
let r = s
|
||||
.execute("layer.newPrimitive", json!({"kind": "sphere", "radius": 80, "segments": 12, "baseColor": [1, 0, 0], "metallic": 100, "castsShadows": "on"}))
|
||||
.unwrap();
|
||||
let l = layer(&s, r["layer"].as_u64().unwrap());
|
||||
assert_eq!(l.props.prop("geometryOptions/radius").unwrap().value.as_f64(), 80.0);
|
||||
assert_eq!(l.props.prop("materialOptions/metallic").unwrap().value.as_f64(), 100.0);
|
||||
assert_eq!(l.props.prop("materialOptions/castsShadows").unwrap().value, KV::Enum(1));
|
||||
assert!(s.execute("layer.newPrimitive", json!({"kind": "teapot"})).is_err());
|
||||
let n = s.active_comp().unwrap().layers.len();
|
||||
s.undo();
|
||||
assert_eq!(s.active_comp().unwrap().layers.len(), n - 1);
|
||||
// Menu entries point at the real command now.
|
||||
assert!(s.is_enabled("layer.new3dPrimitive"));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn renderer_switch_adds_geometry_options() {
|
||||
let mut s = session();
|
||||
let t = s.execute("layer.newText", json!({"text": "Hi"})).unwrap()["layer"].as_u64().unwrap();
|
||||
assert!(layer(&s, t).props.sub("geometryOptions").is_none());
|
||||
s.execute("comp.renderer", json!({"renderer": "advanced3d"})).unwrap();
|
||||
assert_eq!(s.active_comp().unwrap().renderer, Renderer::Advanced3D);
|
||||
let g = layer(&s, t);
|
||||
let g = g.props.sub("geometryOptions").unwrap();
|
||||
let ids: Vec<&str> = g.children.iter().map(|c| c.match_id()).collect();
|
||||
assert_eq!(ids, vec!["bevelStyle", "bevelDepth", "holeBevelDepth", "extrusionDepth"]);
|
||||
// New shape layers in the Advanced 3D comp get them too.
|
||||
let sh = s.execute("layer.newShape", json!({})).unwrap()["layer"].as_u64().unwrap();
|
||||
assert!(layer(&s, sh).props.sub("geometryOptions").is_some());
|
||||
assert_eq!(s.execute("comp.renderer", json!({})).unwrap()["renderer"], "advanced3d");
|
||||
s.undo();
|
||||
s.undo();
|
||||
assert_eq!(s.active_comp().unwrap().renderer, Renderer::Classic3D);
|
||||
assert!(layer(&s, t).props.sub("geometryOptions").is_none());
|
||||
s.redo();
|
||||
assert_eq!(s.active_comp().unwrap().renderer, Renderer::Advanced3D);
|
||||
assert!(s.execute("comp.renderer", json!({"renderer": "raytraced"})).is_err());
|
||||
// Extrusion values are ordinary properties.
|
||||
s.execute("prop.set", json!({"layer": t, "path": "geometryOptions/extrusionDepth", "value": 40})).unwrap();
|
||||
assert_eq!(layer(&s, t).props.prop("geometryOptions/extrusionDepth").unwrap().value.as_f64(), 40.0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn environment_layer_toggle() {
|
||||
let mut s = session();
|
||||
let id = s.execute("layer.newSolid", json!({"width": 64, "height": 32})).unwrap()["layer"].as_u64().unwrap();
|
||||
s.execute("layer.environment", json!({"layer": id})).unwrap();
|
||||
assert!(layer(&s, id).environment && layer(&s, id).switches.three_d);
|
||||
s.execute("layer.environment", json!({"layer": id})).unwrap();
|
||||
assert!(!layer(&s, id).environment);
|
||||
s.undo();
|
||||
assert!(layer(&s, id).environment);
|
||||
let cam = s.execute("layer.newCamera", json!({})).unwrap()["layer"].as_u64().unwrap();
|
||||
assert!(s.execute("layer.environment", json!({"layer": cam})).is_err());
|
||||
// An Environment light sources a layer.
|
||||
let li = s.execute("layer.newLight", json!({"kind": "Environment"})).unwrap()["layer"].as_u64().unwrap();
|
||||
assert!(layer(&s, li).props.prop("lightOptions/source").is_some());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn material_commands_and_serde() {
|
||||
let mut s = session();
|
||||
let a = s.execute("layer.newPrimitive", json!({"kind": "cube"})).unwrap()["layer"].as_u64().unwrap();
|
||||
let b = s.execute("layer.newPrimitive", json!({"kind": "torus"})).unwrap()["layer"].as_u64().unwrap();
|
||||
s.execute("material.set", json!({"layers": [a], "baseColor": "#3366ff", "roughness": 20, "acceptsLights": false})).unwrap();
|
||||
assert_eq!(layer(&s, a).props.prop("materialOptions/roughness").unwrap().value.as_f64(), 20.0);
|
||||
assert!(s.execute("material.set", json!({"layers": [a], "castsShadows": "sometimes"})).is_err());
|
||||
s.execute("material.duplicateAssign", json!({"layers": [a, b]})).unwrap();
|
||||
assert_eq!(layer(&s, b).props.prop("materialOptions/roughness").unwrap().value.as_f64(), 20.0);
|
||||
assert_eq!(layer(&s, b).props.prop("materialOptions/acceptsLights").unwrap().value, KV::Bool(false));
|
||||
s.execute("material.reset", json!({"layers": [a]})).unwrap();
|
||||
assert_eq!(layer(&s, a).props.prop("materialOptions/roughness").unwrap().value.as_f64(), 50.0);
|
||||
s.undo();
|
||||
assert_eq!(layer(&s, a).props.prop("materialOptions/roughness").unwrap().value.as_f64(), 20.0);
|
||||
assert!(s.execute("material.revealSource", json!({"layer": a})).is_err());
|
||||
// The project (model and primitive sources, environment flag) round-trips through JSON.
|
||||
let r = s.execute("file.import", json!({"paths": [fixture("quad.glb")]})).unwrap();
|
||||
let item = r["items"][0].as_u64().unwrap();
|
||||
let m = s.execute("layer.addItem", json!({"item": item})).unwrap()["layer"].as_u64().unwrap();
|
||||
assert_eq!(s.execute("material.revealSource", json!({"layer": m})).unwrap()["item"], item);
|
||||
let json = s.project.to_json();
|
||||
let back = Project::from_json(&json).unwrap();
|
||||
assert_eq!(&back, &*s.project);
|
||||
}
|
||||
@@ -227,3 +227,26 @@ fn project_with_paint_and_puppet_round_trips() {
|
||||
let v: Value = serde_json::from_str(&j).unwrap();
|
||||
assert!(v.to_string().contains("ec.paint.paint") && v.to_string().contains("ec.distort.puppet"));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn liquify_stroke_adds_the_effect_and_warps() {
|
||||
let (mut s, id) = setup();
|
||||
// Layer (5, 30) is comp (55, 50). Before: opaque blue.
|
||||
assert!(px(&s, 0.0, 55, 50)[3] > 0.99);
|
||||
let r = s.execute("liquify.stroke", json!({"layer": id, "tool": "warp", "points": [[-20, 30], [10, 30]], "size": 40, "pressure": 100})).unwrap();
|
||||
assert_eq!(r["strokes"], 1);
|
||||
let l = layer(&s, id);
|
||||
let fx = l.effects().unwrap().groups().next().unwrap().clone();
|
||||
assert!(matches!(&fx.kind, effectcraft_project::GroupKind::Effect { effect } if effect == "ec.distort.liquify"));
|
||||
// The warp pulls transparent pixels from outside the layer over its left edge.
|
||||
assert!(px(&s, 0.0, 55, 50)[3] < 0.9, "{:?}", px(&s, 0.0, 55, 50));
|
||||
// A second stroke goes into the same effect.
|
||||
let r2 = s.execute("liquify.stroke", json!({"layer": id, "tool": "reconstruction", "points": [[0, 30]], "size": 60, "pressure": 100})).unwrap();
|
||||
assert_eq!(r2["strokes"], 2);
|
||||
assert_eq!(r2["effect"], r["effect"]);
|
||||
assert!(s.execute("liquify.stroke", json!({"layer": id, "tool": "smudge", "points": [[0, 0]]})).is_err());
|
||||
s.execute("edit.undo", json!({})).unwrap();
|
||||
s.execute("edit.undo", json!({})).unwrap();
|
||||
assert!(layer(&s, id).effects().unwrap().groups().next().is_none());
|
||||
assert!(px(&s, 0.0, 55, 50)[3] > 0.99);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,318 @@
|
||||
//! The Advanced 3D rasteriser on wgpu: a render pipeline with a reversed-Z depth buffer
|
||||
//! (`Depth32Float`, Greater), the scene's materials, textures, lights and shadow maps in
|
||||
//! storage buffers, and `advanced3d.wgsl`'s physically based fragment shader. Opaque triangles
|
||||
//! are drawn with depth writes, then the sorted transparent ones blended over (premultiplied).
|
||||
//! Colour (`Rgba16Float`) and camera depth (`R32Float`) are read back for the CPU's resolve,
|
||||
//! depth of field and encoding.
|
||||
|
||||
use effectcraft_render::three_d::adv::{Scene, Target};
|
||||
use wgpu::util::DeviceExt;
|
||||
|
||||
use crate::context::{Enc, GpuContext};
|
||||
|
||||
/// Pipelines (built on first use).
|
||||
pub(crate) struct Pipes {
|
||||
bgl: wgpu::BindGroupLayout,
|
||||
opaque: wgpu::RenderPipeline,
|
||||
transparent: wgpu::RenderPipeline,
|
||||
}
|
||||
|
||||
const COLOR: wgpu::TextureFormat = wgpu::TextureFormat::Rgba16Float;
|
||||
const DEPTH_OUT: wgpu::TextureFormat = wgpu::TextureFormat::R32Float;
|
||||
const DEPTH: wgpu::TextureFormat = wgpu::TextureFormat::Depth32Float;
|
||||
const VERTEX_SIZE: u64 = 52;
|
||||
|
||||
fn storage(binding: u32) -> wgpu::BindGroupLayoutEntry {
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding,
|
||||
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||
ty: wgpu::BindingType::Buffer { ty: wgpu::BufferBindingType::Storage { read_only: true }, has_dynamic_offset: false, min_binding_size: None },
|
||||
count: None,
|
||||
}
|
||||
}
|
||||
|
||||
impl Pipes {
|
||||
fn new(device: &wgpu::Device) -> Pipes {
|
||||
let module = device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||
label: Some("effectcraft advanced 3d"),
|
||||
source: wgpu::ShaderSource::Wgsl(include_str!("shaders/advanced3d.wgsl").into()),
|
||||
});
|
||||
let mut entries = vec![wgpu::BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStages::VERTEX_FRAGMENT,
|
||||
ty: wgpu::BindingType::Buffer { ty: wgpu::BufferBindingType::Uniform, has_dynamic_offset: false, min_binding_size: None },
|
||||
count: None,
|
||||
}];
|
||||
entries.extend((1..=6).map(storage));
|
||||
let bgl = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor { label: Some("advanced 3d"), entries: &entries });
|
||||
let layout =
|
||||
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor { label: Some("advanced 3d"), bind_group_layouts: &[Some(&bgl)], immediate_size: 0 });
|
||||
let attrs = [
|
||||
wgpu::VertexAttribute { format: wgpu::VertexFormat::Float32x3, offset: 0, shader_location: 0 },
|
||||
wgpu::VertexAttribute { format: wgpu::VertexFormat::Float32x3, offset: 12, shader_location: 1 },
|
||||
wgpu::VertexAttribute { format: wgpu::VertexFormat::Float32x2, offset: 24, shader_location: 2 },
|
||||
wgpu::VertexAttribute { format: wgpu::VertexFormat::Float32x4, offset: 32, shader_location: 3 },
|
||||
wgpu::VertexAttribute { format: wgpu::VertexFormat::Uint32, offset: 48, shader_location: 4 },
|
||||
];
|
||||
let make = |transparent: bool| {
|
||||
let blend = transparent.then_some(wgpu::BlendState::PREMULTIPLIED_ALPHA_BLENDING);
|
||||
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
label: Some(if transparent { "advanced 3d transparent" } else { "advanced 3d opaque" }),
|
||||
layout: Some(&layout),
|
||||
vertex: wgpu::VertexState {
|
||||
module: &module,
|
||||
entry_point: Some("vs"),
|
||||
compilation_options: Default::default(),
|
||||
buffers: &[Some(wgpu::VertexBufferLayout { array_stride: VERTEX_SIZE, step_mode: wgpu::VertexStepMode::Vertex, attributes: &attrs })],
|
||||
},
|
||||
primitive: wgpu::PrimitiveState {
|
||||
topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
front_face: wgpu::FrontFace::Ccw,
|
||||
cull_mode: None,
|
||||
..Default::default()
|
||||
},
|
||||
depth_stencil: Some(wgpu::DepthStencilState {
|
||||
format: DEPTH,
|
||||
depth_write_enabled: Some(!transparent),
|
||||
depth_compare: Some(wgpu::CompareFunction::Greater),
|
||||
stencil: Default::default(),
|
||||
bias: Default::default(),
|
||||
}),
|
||||
multisample: Default::default(),
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
module: &module,
|
||||
entry_point: Some("fs"),
|
||||
compilation_options: Default::default(),
|
||||
targets: &[
|
||||
Some(wgpu::ColorTargetState { format: COLOR, blend, write_mask: wgpu::ColorWrites::ALL }),
|
||||
Some(wgpu::ColorTargetState {
|
||||
format: DEPTH_OUT,
|
||||
blend: None,
|
||||
write_mask: if transparent { wgpu::ColorWrites::empty() } else { wgpu::ColorWrites::ALL },
|
||||
}),
|
||||
],
|
||||
}),
|
||||
multiview_mask: None,
|
||||
cache: None,
|
||||
})
|
||||
};
|
||||
Pipes { opaque: make(false), transparent: make(true), bgl }
|
||||
}
|
||||
}
|
||||
|
||||
fn f32s(v: impl IntoIterator<Item = f32>) -> Vec<u8> {
|
||||
let mut b: Vec<u8> = v.into_iter().flat_map(f32::to_le_bytes).collect();
|
||||
while b.len() < 16 {
|
||||
b.push(0);
|
||||
}
|
||||
b
|
||||
}
|
||||
|
||||
/// Pack the scene's arrays as the shader's storage buffers.
|
||||
fn pack(s: &Scene) -> [Vec<u8>; 7] {
|
||||
let mut globals: Vec<f32> = vec![];
|
||||
// Column-major clip matrix.
|
||||
for c in 0..4 {
|
||||
for r in 0..4 {
|
||||
globals.push(s.clip[r][c]);
|
||||
}
|
||||
}
|
||||
globals.extend(s.view[2]);
|
||||
globals.extend([s.eye[0], s.eye[1], s.eye[2], s.ortho as u32 as f32]);
|
||||
globals.extend([s.cam_fwd[0], s.cam_fwd[1], s.cam_fwd[2], s.lights.len() as f32]);
|
||||
globals.extend([s.ambient[0], s.ambient[1], s.ambient[2], s.env.is_some() as u32 as f32]);
|
||||
let e = s.env.unwrap_or(effectcraft_render::three_d::adv::EnvInfo { radiance: 0, mips: 1, irradiance: 0, intensity: 0.0, rotation: 0.0 });
|
||||
globals.extend([e.radiance as f32, e.mips as f32, e.irradiance as f32, e.intensity]);
|
||||
let lit = !(s.lights.is_empty() && s.env.is_none() && s.ambient == [0.0; 3]);
|
||||
globals.extend([e.rotation, lit as u32 as f32, 0.0, 0.0]);
|
||||
let mats = s.materials.iter().flat_map(|m| {
|
||||
let flags = (m.double_sided as u32) | (m.unlit as u32) << 1 | (m.accepts_lights as u32) << 2 | (m.receives_shadows as u32) << 3 | (m.alpha_mode << 8);
|
||||
[
|
||||
m.base[0],
|
||||
m.base[1],
|
||||
m.base[2],
|
||||
m.base[3],
|
||||
m.emissive[0],
|
||||
m.emissive[1],
|
||||
m.emissive[2],
|
||||
m.metallic,
|
||||
m.roughness,
|
||||
m.normal_scale,
|
||||
m.occlusion_strength,
|
||||
m.alpha_cutoff,
|
||||
m.tex_base as f32,
|
||||
m.tex_mr as f32,
|
||||
m.tex_normal as f32,
|
||||
m.tex_occlusion as f32,
|
||||
m.tex_emissive as f32,
|
||||
flags as f32,
|
||||
m.diffuse_k,
|
||||
m.specular_k,
|
||||
m.ambient_k,
|
||||
m.opacity,
|
||||
0.0,
|
||||
0.0,
|
||||
]
|
||||
});
|
||||
let mut tex: Vec<u8> = s.textures.iter().flat_map(|t| [t.offset, t.width, t.height, t.wrap_u | t.wrap_v << 8]).flat_map(u32::to_le_bytes).collect();
|
||||
while tex.len() < 16 {
|
||||
tex.push(0);
|
||||
}
|
||||
let texels = f32s(s.texels.iter().flatten().copied());
|
||||
let lights = s.lights.iter().flat_map(|l| {
|
||||
[
|
||||
l.pos[0],
|
||||
l.pos[1],
|
||||
l.pos[2],
|
||||
l.kind as f32,
|
||||
l.dir[0],
|
||||
l.dir[1],
|
||||
l.dir[2],
|
||||
l.cos_outer,
|
||||
l.color[0],
|
||||
l.color[1],
|
||||
l.color[2],
|
||||
l.cos_inner,
|
||||
l.falloff as f32,
|
||||
l.radius,
|
||||
l.falloff_distance,
|
||||
l.shadow as f32,
|
||||
l.shadow_darkness,
|
||||
0.0,
|
||||
0.0,
|
||||
0.0,
|
||||
]
|
||||
});
|
||||
let shadows = s.shadows.iter().flat_map(|m| {
|
||||
let mut v: Vec<f32> = m.view.iter().flatten().copied().collect();
|
||||
v.extend([m.focal, m.ortho as u32 as f32, f32::from_bits(m.size), f32::from_bits(m.offset), m.bias, m.radius, 0.0, 0.0]);
|
||||
v
|
||||
});
|
||||
[f32s(globals), f32s(mats), tex, texels, f32s(lights), f32s(shadows), f32s(s.shadow_texels.iter().copied())]
|
||||
}
|
||||
|
||||
fn half_to_f32(h: u16) -> f32 {
|
||||
let s = if h & 0x8000 != 0 { -1.0 } else { 1.0 };
|
||||
let e = ((h >> 10) & 0x1f) as i32;
|
||||
let m = (h & 0x3ff) as f32;
|
||||
match e {
|
||||
0 => s * m * 2f32.powi(-24),
|
||||
31 => {
|
||||
if m == 0.0 {
|
||||
s * f32::INFINITY
|
||||
} else {
|
||||
f32::NAN
|
||||
}
|
||||
}
|
||||
_ => s * (1.0 + m / 1024.0) * 2f32.powi(e - 15),
|
||||
}
|
||||
}
|
||||
|
||||
/// Rasterise a scene. `None` when the device can't (no readback, size or buffer limits).
|
||||
pub(crate) fn render(g: &GpuContext, s: &Scene) -> Option<Target> {
|
||||
if !g.can_readback() || !g.fits(s.width, s.height) || s.indices.is_empty() {
|
||||
return None;
|
||||
}
|
||||
let limits = g.device.limits();
|
||||
let bufs = pack(s);
|
||||
if bufs.iter().any(|b| b.len() as u64 > limits.max_storage_buffer_binding_size) {
|
||||
return None;
|
||||
}
|
||||
let p = g.adv3d.get_or_init(|| Pipes::new(&g.device));
|
||||
let dev = &g.device;
|
||||
let vb: Vec<u8> = s
|
||||
.vertices
|
||||
.iter()
|
||||
.flat_map(|v| {
|
||||
let mut b = Vec::with_capacity(VERTEX_SIZE as usize);
|
||||
for x in v.pos.iter().chain(&v.normal).chain(&v.uv).chain(&v.tangent) {
|
||||
b.extend_from_slice(&x.to_le_bytes());
|
||||
}
|
||||
b.extend_from_slice(&v.material.to_le_bytes());
|
||||
b
|
||||
})
|
||||
.collect();
|
||||
let vbuf = dev.create_buffer_init(&wgpu::util::BufferInitDescriptor { label: Some("adv3d vertices"), contents: &vb, usage: wgpu::BufferUsages::VERTEX });
|
||||
let ib: Vec<u8> = s.indices.iter().flat_map(|i| i.to_le_bytes()).collect();
|
||||
let ibuf = dev.create_buffer_init(&wgpu::util::BufferInitDescriptor { label: Some("adv3d indices"), contents: &ib, usage: wgpu::BufferUsages::INDEX });
|
||||
let ub = dev.create_buffer_init(&wgpu::util::BufferInitDescriptor { label: Some("adv3d globals"), contents: &bufs[0], usage: wgpu::BufferUsages::UNIFORM });
|
||||
let sbs: Vec<wgpu::Buffer> = bufs[1..]
|
||||
.iter()
|
||||
.map(|b| dev.create_buffer_init(&wgpu::util::BufferInitDescriptor { label: Some("adv3d data"), contents: b, usage: wgpu::BufferUsages::STORAGE }))
|
||||
.collect();
|
||||
let mut entries = vec![wgpu::BindGroupEntry { binding: 0, resource: ub.as_entire_binding() }];
|
||||
for (i, b) in sbs.iter().enumerate() {
|
||||
entries.push(wgpu::BindGroupEntry { binding: i as u32 + 1, resource: b.as_entire_binding() });
|
||||
}
|
||||
let bg = dev.create_bind_group(&wgpu::BindGroupDescriptor { label: Some("adv3d"), layout: &p.bgl, entries: &entries });
|
||||
let tex = |format: wgpu::TextureFormat, usage: wgpu::TextureUsages| {
|
||||
dev.create_texture(&wgpu::TextureDescriptor {
|
||||
label: Some("adv3d target"),
|
||||
size: wgpu::Extent3d { width: s.width, height: s.height, depth_or_array_layers: 1 },
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format,
|
||||
usage,
|
||||
view_formats: &[],
|
||||
})
|
||||
};
|
||||
let rt = wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC;
|
||||
let color = tex(COLOR, rt);
|
||||
let zout = tex(DEPTH_OUT, rt);
|
||||
let depth = tex(DEPTH, wgpu::TextureUsages::RENDER_ATTACHMENT);
|
||||
let (cv, zv, dv) = (color.create_view(&Default::default()), zout.create_view(&Default::default()), depth.create_view(&Default::default()));
|
||||
let mut enc = dev.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: Some("adv3d") });
|
||||
{
|
||||
let mut pass = enc.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
label: Some("adv3d"),
|
||||
color_attachments: &[
|
||||
Some(wgpu::RenderPassColorAttachment {
|
||||
view: &cv,
|
||||
depth_slice: None,
|
||||
resolve_target: None,
|
||||
ops: wgpu::Operations { load: wgpu::LoadOp::Clear(wgpu::Color::TRANSPARENT), store: wgpu::StoreOp::Store },
|
||||
}),
|
||||
Some(wgpu::RenderPassColorAttachment {
|
||||
view: &zv,
|
||||
depth_slice: None,
|
||||
resolve_target: None,
|
||||
ops: wgpu::Operations { load: wgpu::LoadOp::Clear(wgpu::Color { r: -1.0, g: 0.0, b: 0.0, a: 0.0 }), store: wgpu::StoreOp::Store },
|
||||
}),
|
||||
],
|
||||
depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachment {
|
||||
view: &dv,
|
||||
depth_ops: Some(wgpu::Operations { load: wgpu::LoadOp::Clear(0.0), store: wgpu::StoreOp::Store }),
|
||||
stencil_ops: None,
|
||||
}),
|
||||
timestamp_writes: None,
|
||||
occlusion_query_set: None,
|
||||
multiview_mask: None,
|
||||
});
|
||||
pass.set_bind_group(0, &bg, &[]);
|
||||
pass.set_vertex_buffer(0, vbuf.slice(..));
|
||||
pass.set_index_buffer(ibuf.slice(..), wgpu::IndexFormat::Uint32);
|
||||
let n = s.indices.len() as u32;
|
||||
if s.opaque_count > 0 {
|
||||
pass.set_pipeline(&p.opaque);
|
||||
pass.draw_indexed(0..s.opaque_count, 0, 0..1);
|
||||
}
|
||||
if n > s.opaque_count {
|
||||
pass.set_pipeline(&p.transparent);
|
||||
pass.draw_indexed(s.opaque_count..n, 0, 0..1);
|
||||
}
|
||||
}
|
||||
g.queue.submit([enc.finish()]);
|
||||
let mut e = Enc::new(g);
|
||||
let cb = e.read_texture(&color, s.width, s.height, 8)?;
|
||||
let zb = e.read_texture(&zout, s.width, s.height, 4)?;
|
||||
let color = cb.chunks_exact(8).map(|c| [0, 1, 2, 3].map(|k| half_to_f32(u16::from_le_bytes([c[2 * k], c[2 * k + 1]])))).collect();
|
||||
let depth = zb
|
||||
.chunks_exact(4)
|
||||
.map(|c| {
|
||||
let z = f32::from_le_bytes([c[0], c[1], c[2], c[3]]);
|
||||
if z < 0.0 { f32::INFINITY } else { z }
|
||||
})
|
||||
.collect();
|
||||
Some(Target { width: s.width, height: s.height, color, depth })
|
||||
}
|
||||
@@ -94,6 +94,8 @@ pub struct GpuContext {
|
||||
dummy_tex: wgpu::TextureView,
|
||||
dummy_buf: wgpu::Buffer,
|
||||
uploads: Mutex<Uploads>,
|
||||
/// Advanced 3D render pipelines (built on first use).
|
||||
pub(crate) adv3d: std::sync::OnceLock<crate::adv3d::Pipes>,
|
||||
}
|
||||
|
||||
fn tex_entry(binding: u32) -> wgpu::BindGroupLayoutEntry {
|
||||
@@ -225,6 +227,7 @@ impl GpuContext {
|
||||
dummy_tex: dummy.create_view(&Default::default()),
|
||||
dummy_buf,
|
||||
uploads: Mutex::new(Uploads::default()),
|
||||
adv3d: std::sync::OnceLock::new(),
|
||||
})
|
||||
}
|
||||
|
||||
|
||||
@@ -9,6 +9,9 @@
|
||||
//! clamping and quantisation, and converts colour spaces. 3D runs, adjustment layers and
|
||||
//! wireframes run on the CPU between GPU steps (read back, draw, upload).
|
||||
//!
|
||||
//! Advanced 3D comps rasterise on a render pipeline (`advanced3d.wgsl`: depth buffer, PBR,
|
||||
//! image-based light, shadow maps), see [`Accelerator::raster_3d`].
|
||||
//!
|
||||
//! GPU effects ([`effectcraft_effects::GPU_EFFECTS`]) run as compute kernels with the CPU
|
||||
//! effect's exact steps (padding, box-blur radii, parameter conversions); chains of them are
|
||||
//! uploaded and read back once.
|
||||
@@ -18,6 +21,7 @@
|
||||
//! skip readback entirely with [`Gpu::render_display`], which leaves an RGBA8 texture for
|
||||
//! egui-wgpu to draw.
|
||||
|
||||
mod adv3d;
|
||||
mod context;
|
||||
mod effects;
|
||||
mod ops;
|
||||
@@ -121,7 +125,13 @@ impl Accelerator for Gpu {
|
||||
fn effects(&self, chain: &[FxStep], buf: &Buf, levels: Option<f32>) -> Option<Buf> {
|
||||
effects::run_chain(&mut Enc::new(&self.ctx), chain, buf, levels)
|
||||
}
|
||||
|
||||
fn raster_3d(&self, scene: &effectcraft_render::three_d::adv::Scene) -> Option<effectcraft_render::three_d::adv::Target> {
|
||||
adv3d::render(&self.ctx, scene)
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests;
|
||||
#[cfg(test)]
|
||||
mod tests_adv3d;
|
||||
|
||||
@@ -0,0 +1,430 @@
|
||||
// Advanced 3D: rasterised meshes with physically based shading. A step-for-step port of
|
||||
// `effectcraft_render::three_d::adv::shade` (Cook–Torrance GGX + Lambert, image-based light
|
||||
// from an equirectangular environment, PCF shadow maps); the CPU rasteriser is the reference.
|
||||
|
||||
struct Globals {
|
||||
clip: mat4x4<f32>,
|
||||
// Camera-space depth row (x, y, z, w).
|
||||
view_z: vec4<f32>,
|
||||
// eye.xyz, ortho (0/1)
|
||||
eye: vec4<f32>,
|
||||
// cam_fwd.xyz, light count
|
||||
fwd: vec4<f32>,
|
||||
// ambient.rgb, environment present (0/1)
|
||||
ambient: vec4<f32>,
|
||||
// radiance first texture, mip count, irradiance texture, intensity
|
||||
env: vec4<f32>,
|
||||
// rotation, any lighting (0/1), -, -
|
||||
env2: vec4<f32>,
|
||||
};
|
||||
|
||||
@group(0) @binding(0) var<uniform> g: Globals;
|
||||
@group(0) @binding(1) var<storage, read> materials: array<vec4<f32>>;
|
||||
@group(0) @binding(2) var<storage, read> texinfo: array<vec4<u32>>;
|
||||
@group(0) @binding(3) var<storage, read> texels: array<vec4<f32>>;
|
||||
@group(0) @binding(4) var<storage, read> lights: array<vec4<f32>>;
|
||||
@group(0) @binding(5) var<storage, read> shadows: array<vec4<f32>>;
|
||||
@group(0) @binding(6) var<storage, read> shadow_texels: array<f32>;
|
||||
|
||||
const PI: f32 = 3.14159265358979;
|
||||
const MAT_STRIDE: u32 = 6u;
|
||||
const LIGHT_STRIDE: u32 = 5u;
|
||||
const SHADOW_STRIDE: u32 = 5u;
|
||||
|
||||
struct VIn {
|
||||
@location(0) pos: vec3<f32>,
|
||||
@location(1) normal: vec3<f32>,
|
||||
@location(2) uv: vec2<f32>,
|
||||
@location(3) tangent: vec4<f32>,
|
||||
@location(4) material: u32,
|
||||
};
|
||||
|
||||
struct VOut {
|
||||
@builtin(position) clip: vec4<f32>,
|
||||
@location(0) pos: vec3<f32>,
|
||||
@location(1) normal: vec3<f32>,
|
||||
@location(2) uv: vec2<f32>,
|
||||
@location(3) tangent: vec4<f32>,
|
||||
@location(4) @interpolate(flat) material: u32,
|
||||
};
|
||||
|
||||
@vertex
|
||||
fn vs(v: VIn) -> VOut {
|
||||
var o: VOut;
|
||||
o.clip = g.clip * vec4<f32>(v.pos, 1.0);
|
||||
o.pos = v.pos;
|
||||
o.normal = v.normal;
|
||||
o.uv = v.uv;
|
||||
o.tangent = v.tangent;
|
||||
o.material = v.material;
|
||||
return o;
|
||||
}
|
||||
|
||||
fn norm3(a: vec3<f32>) -> vec3<f32> {
|
||||
let l = sqrt(dot(a, a));
|
||||
if (l > 1e-20) {
|
||||
return a / l;
|
||||
}
|
||||
return vec3<f32>(0.0, 0.0, -1.0);
|
||||
}
|
||||
|
||||
fn srgb_to_linear(c: f32) -> f32 {
|
||||
if (c <= 0.04045) {
|
||||
return c / 12.92;
|
||||
}
|
||||
return pow((c + 0.055) / 1.055, 2.4);
|
||||
}
|
||||
|
||||
fn wrap_i(i: i32, n: i32, mode: u32) -> i32 {
|
||||
if (mode == 1u) {
|
||||
return clamp(i, 0, n - 1);
|
||||
}
|
||||
if (mode == 2u) {
|
||||
let p = 2 * n;
|
||||
var m = i % p;
|
||||
if (m < 0) {
|
||||
m = m + p;
|
||||
}
|
||||
if (m >= n) {
|
||||
return p - 1 - m;
|
||||
}
|
||||
return m;
|
||||
}
|
||||
var m = i % n;
|
||||
if (m < 0) {
|
||||
m = m + n;
|
||||
}
|
||||
return m;
|
||||
}
|
||||
|
||||
fn texel(t: vec4<u32>, x: i32, y: i32) -> vec4<f32> {
|
||||
let w = i32(t.y);
|
||||
let h = i32(t.z);
|
||||
let xi = wrap_i(x, w, t.w & 255u);
|
||||
let yi = wrap_i(y, h, (t.w >> 8u) & 255u);
|
||||
return texels[t.x + u32(yi * w + xi)];
|
||||
}
|
||||
|
||||
fn sample_tex(i: i32, uv: vec2<f32>) -> vec4<f32> {
|
||||
let t = texinfo[u32(i)];
|
||||
if (t.y == 0u || t.z == 0u) {
|
||||
return vec4<f32>(1.0);
|
||||
}
|
||||
let x = uv.x * f32(t.y) - 0.5;
|
||||
let y = uv.y * f32(t.z) - 0.5;
|
||||
let x0 = floor(x);
|
||||
let y0 = floor(y);
|
||||
let fx = x - x0;
|
||||
let fy = y - y0;
|
||||
let xi = i32(x0);
|
||||
let yi = i32(y0);
|
||||
let a = texel(t, xi, yi);
|
||||
let b = texel(t, xi + 1, yi);
|
||||
let c = texel(t, xi, yi + 1);
|
||||
let d = texel(t, xi + 1, yi + 1);
|
||||
let top = a + (b - a) * fx;
|
||||
let bot = c + (d - c) * fx;
|
||||
return top + (bot - top) * fy;
|
||||
}
|
||||
|
||||
fn d_ggx(n_h: f32, a: f32) -> f32 {
|
||||
let a2 = a * a;
|
||||
let d = n_h * n_h * (a2 - 1.0) + 1.0;
|
||||
return a2 / max(PI * d * d, 1e-12);
|
||||
}
|
||||
|
||||
fn g1(x: f32, k: f32) -> f32 {
|
||||
return x / (x * (1.0 - k) + k);
|
||||
}
|
||||
|
||||
fn brdf(base: vec3<f32>, metallic: f32, rough_in: f32, spec_k: f32, diff_k: f32, n: vec3<f32>, v: vec3<f32>, l: vec3<f32>) -> vec3<f32> {
|
||||
let n_l = dot(n, l);
|
||||
if (n_l <= 0.0) {
|
||||
return vec3<f32>(0.0);
|
||||
}
|
||||
let n_v = max(dot(n, v), 1e-4);
|
||||
let h = norm3(v + l);
|
||||
let n_h = max(dot(n, h), 0.0);
|
||||
let v_h = max(dot(v, h), 0.0);
|
||||
let r = clamp(rough_in, 0.03, 1.0);
|
||||
let f0 = mix(vec3<f32>(0.04 * spec_k), base, metallic);
|
||||
let fk = pow(clamp(1.0 - v_h, 0.0, 1.0), 5.0);
|
||||
let f = f0 + (vec3<f32>(1.0) - f0) * fk;
|
||||
let d = d_ggx(n_h, r * r);
|
||||
let k = (r + 1.0) * (r + 1.0) / 8.0;
|
||||
let gg = g1(n_v, k) * g1(n_l, k);
|
||||
let spec = d * gg / max(4.0 * n_v * n_l, 1e-4);
|
||||
let kd = (vec3<f32>(1.0) - f) * (1.0 - metallic);
|
||||
return (kd * base / PI * diff_k + f * spec) * n_l * PI;
|
||||
}
|
||||
|
||||
fn env_brdf(n_v: f32, rough: f32) -> vec2<f32> {
|
||||
let c0 = vec4<f32>(-1.0, -0.0275, -0.572, 0.022);
|
||||
let c1 = vec4<f32>(1.0, 0.0425, 1.04, -0.04);
|
||||
let r = rough * c0 + c1;
|
||||
let a004 = min(r.x * r.x, exp2(-9.28 * n_v)) * r.x + r.y;
|
||||
return vec2<f32>(-1.04 * a004 + r.z, 1.04 * a004 + r.w);
|
||||
}
|
||||
|
||||
fn equirect_uv(d: vec3<f32>, rot: f32) -> vec2<f32> {
|
||||
let u = 0.5 + (atan2(d.x, d.z) + rot) / (2.0 * PI);
|
||||
let v = acos(clamp(-d.y, -1.0, 1.0)) / PI;
|
||||
return vec2<f32>(u - floor(u), v);
|
||||
}
|
||||
|
||||
fn shadow_factor(m: u32, p: vec3<f32>, n_l: f32) -> f32 {
|
||||
let r0 = shadows[m];
|
||||
let r1 = shadows[m + 1u];
|
||||
let r2 = shadows[m + 2u];
|
||||
let info = shadows[m + 3u];
|
||||
let extra = shadows[m + 4u];
|
||||
let q = vec3<f32>(dot(r0.xyz, p) + r0.w, dot(r1.xyz, p) + r1.w, dot(r2.xyz, p) + r2.w);
|
||||
let focal = info.x;
|
||||
let ortho = info.y > 0.5;
|
||||
let size = bitcast<u32>(info.z);
|
||||
let offset = bitcast<u32>(info.w);
|
||||
let c = f32(size) * 0.5;
|
||||
var u: f32;
|
||||
var v: f32;
|
||||
if (ortho) {
|
||||
u = q.x * focal + c;
|
||||
v = q.y * focal + c;
|
||||
} else {
|
||||
if (q.z <= 1e-3) {
|
||||
return 1.0;
|
||||
}
|
||||
u = q.x * focal / q.z + c;
|
||||
v = q.y * focal / q.z + c;
|
||||
}
|
||||
let z = q.z;
|
||||
let texel = select(abs(z) / focal, 1.0 / focal, ortho);
|
||||
let bias = extra.x * texel * (1.0 + extra.y) * (1.0 + 3.0 * (1.0 - clamp(n_l, 0.0, 1.0)));
|
||||
let step = extra.y / 2.0;
|
||||
let sz = i32(size);
|
||||
var lit = 0.0;
|
||||
for (var j = -2; j <= 2; j = j + 1) {
|
||||
for (var i = -2; i <= 2; i = i + 1) {
|
||||
let x = i32(floor(u + f32(i) * step));
|
||||
let y = i32(floor(v + f32(j) * step));
|
||||
if (x < 0 || y < 0 || x >= sz || y >= sz) {
|
||||
lit = lit + 1.0;
|
||||
continue;
|
||||
}
|
||||
let d = shadow_texels[offset + u32(y * sz + x)];
|
||||
if (z - bias <= d) {
|
||||
lit = lit + 1.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
return lit / 25.0;
|
||||
}
|
||||
|
||||
fn light_shadow(li: u32, kind: u32, lpos: vec3<f32>, shadow: i32, darkness: f32, p: vec3<f32>, n_l: f32) -> f32 {
|
||||
if (shadow < 0) {
|
||||
return 1.0;
|
||||
}
|
||||
var face = 0u;
|
||||
if (kind == 2u) {
|
||||
let d = p - lpos;
|
||||
let a = abs(d);
|
||||
if (a.x >= a.y && a.x >= a.z) {
|
||||
face = select(1u, 0u, d.x > 0.0);
|
||||
} else if (a.y >= a.z) {
|
||||
face = select(3u, 2u, d.y > 0.0);
|
||||
} else {
|
||||
face = select(5u, 4u, d.z > 0.0);
|
||||
}
|
||||
}
|
||||
let f = shadow_factor((u32(shadow) + face) * SHADOW_STRIDE, p, n_l);
|
||||
return 1.0 - darkness * (1.0 - f);
|
||||
}
|
||||
|
||||
fn attenuation(kind: u32, falloff: u32, radius: f32, falloff_distance: f32, cos_inner: f32, cos_outer: f32, dir: vec3<f32>, to_l: vec3<f32>, dist: f32) -> f32 {
|
||||
var k = 1.0;
|
||||
if (falloff == 1u && kind != 0u) {
|
||||
if (dist <= radius) {
|
||||
k = 1.0;
|
||||
} else if (falloff_distance <= 0.0) {
|
||||
k = 0.0;
|
||||
} else {
|
||||
let t = clamp((dist - radius) / falloff_distance, 0.0, 1.0);
|
||||
k = 1.0 - t * t * (3.0 - 2.0 * t);
|
||||
}
|
||||
} else if (falloff == 2u && kind != 0u) {
|
||||
if (dist <= radius || (radius <= 0.0 && dist <= 1.0)) {
|
||||
k = 1.0;
|
||||
} else {
|
||||
let q = max(radius, 1.0) / dist;
|
||||
k = q * q;
|
||||
}
|
||||
}
|
||||
if (kind == 1u) {
|
||||
let cos_a = clamp(dot(-to_l, dir), -1.0, 1.0);
|
||||
if (cos_a >= cos_inner) {
|
||||
k = k * 1.0;
|
||||
} else if (cos_a <= cos_outer) {
|
||||
k = 0.0;
|
||||
} else {
|
||||
let a = acos(cos_a);
|
||||
let ai = acos(cos_inner);
|
||||
let ao = acos(cos_outer);
|
||||
let t = clamp((a - ai) / max(ao - ai, 1e-6), 0.0, 1.0);
|
||||
k = k * (1.0 - t * t * (3.0 - 2.0 * t));
|
||||
}
|
||||
}
|
||||
return k;
|
||||
}
|
||||
|
||||
struct FOut {
|
||||
@location(0) color: vec4<f32>,
|
||||
@location(1) depth: f32,
|
||||
};
|
||||
|
||||
@fragment
|
||||
fn fs(i: VOut, @builtin(front_facing) front: bool) -> FOut {
|
||||
let mb = i.material * MAT_STRIDE;
|
||||
let m0 = materials[mb];
|
||||
let m1 = materials[mb + 1u];
|
||||
let m2 = materials[mb + 2u];
|
||||
let m3 = materials[mb + 3u];
|
||||
let m4 = materials[mb + 4u];
|
||||
let m5 = materials[mb + 5u];
|
||||
let flags = u32(m4.y);
|
||||
let double_sided = (flags & 1u) != 0u;
|
||||
let unlit = (flags & 2u) != 0u;
|
||||
let accepts_lights = (flags & 4u) != 0u;
|
||||
let receives_shadows = (flags & 8u) != 0u;
|
||||
let alpha_mode = (flags >> 8u) & 3u;
|
||||
if (!front && !double_sided) {
|
||||
discard;
|
||||
}
|
||||
var base = m0;
|
||||
let tex_base = i32(m3.x);
|
||||
if (tex_base >= 0) {
|
||||
base = base * sample_tex(tex_base, i.uv);
|
||||
}
|
||||
let opacity = m5.y;
|
||||
var alpha = base.a * opacity;
|
||||
if (alpha_mode == 1u && alpha < m2.w) {
|
||||
discard;
|
||||
}
|
||||
if (alpha <= 1e-5 && alpha_mode != 0u) {
|
||||
discard;
|
||||
}
|
||||
if (alpha_mode == 0u) {
|
||||
alpha = opacity;
|
||||
}
|
||||
let rgb = base.rgb;
|
||||
var emissive = m1.xyz;
|
||||
let tex_em = i32(m4.x);
|
||||
if (tex_em >= 0) {
|
||||
emissive = emissive * sample_tex(tex_em, i.uv).rgb;
|
||||
}
|
||||
var out: FOut;
|
||||
out.depth = dot(g.view_z.xyz, i.pos) + g.view_z.w;
|
||||
if (unlit || !accepts_lights || g.env2.y < 0.5) {
|
||||
let c = rgb + emissive;
|
||||
out.color = vec4<f32>(c * alpha, alpha);
|
||||
return out;
|
||||
}
|
||||
var metallic = m1.w;
|
||||
var rough = m2.x;
|
||||
let tex_mr = i32(m3.y);
|
||||
if (tex_mr >= 0) {
|
||||
let t = sample_tex(tex_mr, i.uv);
|
||||
rough = rough * t.y;
|
||||
metallic = metallic * t.z;
|
||||
}
|
||||
var n = norm3(i.normal);
|
||||
if (!front) {
|
||||
n = -n;
|
||||
}
|
||||
let tex_n = i32(m3.z);
|
||||
if (tex_n >= 0) {
|
||||
let t = sample_tex(tex_n, i.uv);
|
||||
let ns = m2.y;
|
||||
let tn = vec3<f32>((t.x * 2.0 - 1.0) * ns, (t.y * 2.0 - 1.0) * ns, t.z * 2.0 - 1.0);
|
||||
let tg = norm3(i.tangent.xyz - n * dot(n, i.tangent.xyz));
|
||||
let sign = select(-i.tangent.w, i.tangent.w, front);
|
||||
let bt = cross(n, tg) * sign;
|
||||
n = norm3(tg * tn.x + bt * tn.y + n * tn.z);
|
||||
}
|
||||
var ao = 1.0;
|
||||
let tex_ao = i32(m3.w);
|
||||
if (tex_ao >= 0) {
|
||||
ao = 1.0 + m2.z * (sample_tex(tex_ao, i.uv).x - 1.0);
|
||||
}
|
||||
var v: vec3<f32>;
|
||||
if (g.eye.w > 0.5) {
|
||||
v = -g.fwd.xyz;
|
||||
} else {
|
||||
v = norm3(g.eye.xyz - i.pos);
|
||||
}
|
||||
let diff_k = m4.z;
|
||||
let spec_k = m4.w;
|
||||
let amb_k = m5.x;
|
||||
var acc = vec3<f32>(0.0);
|
||||
let nl_count = u32(g.fwd.w);
|
||||
for (var li = 0u; li < nl_count; li = li + 1u) {
|
||||
let lb = li * LIGHT_STRIDE;
|
||||
let l0 = lights[lb];
|
||||
let l1 = lights[lb + 1u];
|
||||
let l2 = lights[lb + 2u];
|
||||
let l3 = lights[lb + 3u];
|
||||
let l4 = lights[lb + 4u];
|
||||
let kind = u32(l0.w);
|
||||
var to_l: vec3<f32>;
|
||||
var dist: f32;
|
||||
if (kind == 0u) {
|
||||
to_l = -l1.xyz;
|
||||
dist = 1e30;
|
||||
} else {
|
||||
let d = l0.xyz - i.pos;
|
||||
let len = sqrt(dot(d, d));
|
||||
if (len < 1e-6) {
|
||||
to_l = vec3<f32>(0.0, 0.0, -1.0);
|
||||
dist = 0.0;
|
||||
} else {
|
||||
to_l = d / len;
|
||||
dist = len;
|
||||
}
|
||||
}
|
||||
let k = attenuation(kind, u32(l3.x), l3.y, l3.z, l2.w, l1.w, l1.xyz, to_l, dist);
|
||||
if (k <= 0.0) {
|
||||
continue;
|
||||
}
|
||||
let n_l = dot(n, to_l);
|
||||
if (n_l <= 0.0) {
|
||||
continue;
|
||||
}
|
||||
var sh = 1.0;
|
||||
if (receives_shadows) {
|
||||
sh = light_shadow(li, kind, l0.xyz, i32(l3.w), l4.x, i.pos, n_l);
|
||||
}
|
||||
let b = brdf(rgb, metallic, rough, spec_k, diff_k, n, v, to_l);
|
||||
acc = acc + b * l2.xyz * k * sh;
|
||||
}
|
||||
acc = acc + g.ambient.xyz * rgb * amb_k * ao;
|
||||
if (g.ambient.w > 0.5) {
|
||||
let n_v = clamp(dot(n, v), 1e-4, 1.0);
|
||||
let r = n * (2.0 * dot(n, v)) - v;
|
||||
let rot = g.env2.x;
|
||||
let irr = sample_tex(i32(g.env.z), equirect_uv(n, rot)).rgb * g.env.w;
|
||||
let mips = u32(g.env.y);
|
||||
let lv = clamp(rough, 0.0, 1.0) * f32(max(mips, 1u) - 1u);
|
||||
let lo = u32(floor(lv));
|
||||
let hi = min(lo + 1u, max(mips, 1u) - 1u);
|
||||
let f = lv - f32(lo);
|
||||
let ruv = equirect_uv(r, rot);
|
||||
let sa = sample_tex(i32(g.env.x) + i32(lo), ruv).rgb;
|
||||
let sb = sample_tex(i32(g.env.x) + i32(hi), ruv).rgb;
|
||||
let spec = (sa + (sb - sa) * f) * g.env.w;
|
||||
let f0 = mix(vec3<f32>(0.04 * spec_k), rgb, metallic);
|
||||
let ab = env_brdf(n_v, rough);
|
||||
let fs = f0 * ab.x + vec3<f32>(ab.y);
|
||||
acc = acc + (irr * rgb * (vec3<f32>(1.0) - fs) * (1.0 - metallic) * diff_k + spec * fs) * ao;
|
||||
}
|
||||
let c = acc + emissive;
|
||||
out.color = vec4<f32>(c * alpha, alpha);
|
||||
return out;
|
||||
}
|
||||
@@ -0,0 +1,167 @@
|
||||
//! Advanced 3D: the GPU rasteriser against the CPU reference on the same scenes.
|
||||
//!
|
||||
//! Tolerances: the GPU's colour target is half float (relative error ≤ 1e-3) and its
|
||||
//! rasteriser and interpolators differ from the CPU's in the last bits, so pixels on triangle
|
||||
//! edges may be covered by the other neighbour. Interior pixels agree within 2/255; at most
|
||||
//! 1.5 % of pixels (silhouettes) may differ more. Skipped without an adapter.
|
||||
|
||||
use effectcraft_keyframe::Value;
|
||||
use effectcraft_project::{Comp, ItemId, ItemKind, LayerSource, LightKind, PrimitiveKind, Project, Renderer as R3, Solid, build};
|
||||
use effectcraft_render::three_d::adv::{self, Scene};
|
||||
use effectcraft_render::{Accelerator, EvalCtx, NoFootage, RenderOpts, Renderer};
|
||||
use effectcraft_time::{FrameRate, Tick};
|
||||
|
||||
use crate::Gpu;
|
||||
|
||||
fn gpu() -> Option<Gpu> {
|
||||
let g = Gpu::headless();
|
||||
if g.is_none() {
|
||||
eprintln!("effectcraft-gpu adv3d tests: no GPU adapter, skipping");
|
||||
}
|
||||
g
|
||||
}
|
||||
|
||||
fn add(p: &mut Project, cid: ItemId, src: LayerSource, edit: impl FnOnce(&mut effectcraft_project::Layer)) {
|
||||
let comp = p.comp(cid).unwrap().clone();
|
||||
let mut l = build::layer(p, &comp, "L", src, (comp.width, comp.height), None);
|
||||
edit(&mut l);
|
||||
p.comp_mut(cid).unwrap().layers.insert(0, l);
|
||||
}
|
||||
|
||||
fn set(l: &mut effectcraft_project::Layer, path: &str, v: Value) {
|
||||
l.props.prop_mut(path).unwrap_or_else(|| panic!("{path}")).value = v;
|
||||
}
|
||||
|
||||
/// Primitives with metal/dielectric materials, a shadow-casting spot light and a point light,
|
||||
/// an environment light, a semi-transparent textured card.
|
||||
fn scene_project() -> (Project, ItemId) {
|
||||
let mut p = Project::default();
|
||||
let mut c = Comp::new(240, 160, FrameRate::FPS_30, Tick::from_seconds_f64(1.0));
|
||||
c.renderer = R3::Advanced3D;
|
||||
let cid = p.add_item("C", Default::default(), None, ItemKind::Comp(c.into()));
|
||||
add(&mut p, cid, LayerSource::Primitive { kind: PrimitiveKind::Plane }, |l| {
|
||||
set(l, "geometryOptions/width", Value::Scalar(900.0));
|
||||
set(l, "geometryOptions/height", Value::Scalar(900.0));
|
||||
set(l, "transform/position", Value::Vec3([120.0, 130.0, 0.0]));
|
||||
set(l, "transform/rotationX", Value::Scalar(90.0));
|
||||
});
|
||||
add(&mut p, cid, LayerSource::Primitive { kind: PrimitiveKind::Sphere }, |l| {
|
||||
set(l, "geometryOptions/radius", Value::Scalar(35.0));
|
||||
set(l, "transform/position", Value::Vec3([80.0, 95.0, 0.0]));
|
||||
set(l, "materialOptions/baseColor", Value::Color([0.9, 0.2, 0.2, 1.0]));
|
||||
set(l, "materialOptions/roughness", Value::Scalar(35.0));
|
||||
set(l, "materialOptions/castsShadows", Value::Enum(1));
|
||||
});
|
||||
add(&mut p, cid, LayerSource::Primitive { kind: PrimitiveKind::Torus }, |l| {
|
||||
set(l, "geometryOptions/radius", Value::Scalar(35.0));
|
||||
set(l, "geometryOptions/tubeRadius", Value::Scalar(12.0));
|
||||
set(l, "transform/position", Value::Vec3([165.0, 90.0, 0.0]));
|
||||
set(l, "transform/rotationX", Value::Scalar(60.0));
|
||||
set(l, "materialOptions/metallic", Value::Scalar(100.0));
|
||||
set(l, "materialOptions/roughness", Value::Scalar(20.0));
|
||||
set(l, "materialOptions/castsShadows", Value::Enum(1));
|
||||
});
|
||||
let sid = p.add_item("S", Default::default(), None, ItemKind::Solid(Solid { color: [0.2, 0.6, 0.9], width: 60, height: 40, pixel_aspect: 1.0 }));
|
||||
add(&mut p, cid, LayerSource::Solid { item: sid }, |l| {
|
||||
l.switches.three_d = true;
|
||||
set(l, "transform/opacity", Value::Scalar(60.0));
|
||||
set(l, "transform/position", Value::Vec3([120.0, 80.0, -60.0]));
|
||||
set(l, "transform/rotationY", Value::Scalar(30.0));
|
||||
});
|
||||
let env = p.add_item("E", Default::default(), None, ItemKind::Solid(Solid { color: [0.6, 0.7, 1.0], width: 32, height: 16, pixel_aspect: 1.0 }));
|
||||
add(&mut p, cid, LayerSource::Solid { item: env }, |l| {
|
||||
l.environment = true;
|
||||
l.switches.three_d = true;
|
||||
});
|
||||
add(&mut p, cid, LayerSource::Light { kind: LightKind::Environment }, |l| set(l, "lightOptions/intensity", Value::Scalar(50.0)));
|
||||
add(&mut p, cid, LayerSource::Light { kind: LightKind::Spot }, |l| {
|
||||
set(l, "transform/position", Value::Vec3([40.0, -120.0, -200.0]));
|
||||
set(l, "transform/poi", Value::Vec3([120.0, 100.0, 0.0]));
|
||||
set(l, "lightOptions/castsShadows", Value::Bool(true));
|
||||
set(l, "lightOptions/coneAngle", Value::Scalar(110.0));
|
||||
set(l, "lightOptions/shadowDiffusion", Value::Scalar(4.0));
|
||||
});
|
||||
add(&mut p, cid, LayerSource::Light { kind: LightKind::Point }, |l| {
|
||||
set(l, "transform/position", Value::Vec3([200.0, 20.0, -100.0]));
|
||||
set(l, "lightOptions/intensity", Value::Scalar(40.0));
|
||||
set(l, "lightOptions/falloff", Value::Enum(1));
|
||||
});
|
||||
(p, cid)
|
||||
}
|
||||
|
||||
fn scene(p: &Project, cid: ItemId) -> Scene {
|
||||
let r = Renderer::new(p, &NoFootage, RenderOpts::default());
|
||||
let ctx = EvalCtx { project: p, comp_id: cid, comp: p.comp(cid).unwrap(), time: Tick::ZERO, expr: None };
|
||||
let run: Vec<&effectcraft_project::Layer> = ctx.comp.layers.iter().rev().filter(|l| l.is_3d() && l.has_video()).collect();
|
||||
adv::scene_of(&r, &ctx, &run, (ctx.comp.width, ctx.comp.height))
|
||||
}
|
||||
|
||||
fn compare(s: &Scene, g: &Gpu) {
|
||||
let cpu = adv::raster::render(s);
|
||||
let gt = g.raster_3d(s).expect("gpu raster");
|
||||
assert_eq!((gt.width, gt.height), (cpu.width, cpu.height));
|
||||
let n = cpu.color.len();
|
||||
let mut bad = 0;
|
||||
let mut sum = 0.0f64;
|
||||
for (a, b) in cpu.color.iter().zip(>.color) {
|
||||
let d = (0..4).map(|k| (a[k] - b[k]).abs() / a[k].abs().max(1.0)).fold(0.0f32, f32::max);
|
||||
sum += d as f64;
|
||||
if d > 2.0 / 255.0 {
|
||||
bad += 1;
|
||||
}
|
||||
}
|
||||
let frac = bad as f64 / n as f64;
|
||||
eprintln!("adv3d gpu vs cpu: {bad}/{n} pixels beyond 2/255 ({:.3} %), mean {:.5}", frac * 100.0, sum / n as f64);
|
||||
assert!(frac < 0.015, "{:.3} % of pixels differ", frac * 100.0);
|
||||
assert!(sum / (n as f64) < 0.002);
|
||||
// Depth agrees where both see a surface.
|
||||
let mut dz = 0;
|
||||
for (a, b) in cpu.depth.iter().zip(>.depth) {
|
||||
if a.is_finite() != b.is_finite() || (a.is_finite() && (a - b).abs() > 0.01 * a.abs().max(1.0)) {
|
||||
dz += 1;
|
||||
}
|
||||
}
|
||||
assert!((dz as f64) < 0.015 * n as f64, "{dz} depth mismatches");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn gpu_matches_cpu_lit_scene() {
|
||||
let Some(g) = gpu() else { return };
|
||||
let (p, cid) = scene_project();
|
||||
let s = scene(&p, cid);
|
||||
assert!(!s.shadows.is_empty() && s.env.is_some() && s.opaque_count < s.indices.len() as u32);
|
||||
compare(&s, &g);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn gpu_matches_cpu_unlit_and_full_frames() {
|
||||
let Some(g) = gpu() else { return };
|
||||
let (mut p, cid) = scene_project();
|
||||
// Unlit: remove the lights.
|
||||
p.comp_mut(cid).unwrap().layers.retain(|l| !l.is_light());
|
||||
compare(&scene(&p, cid), &g);
|
||||
// Whole frames through the renderer with the GPU attached.
|
||||
let (p, cid) = scene_project();
|
||||
let cpu = Renderer::new(&p, &NoFootage, RenderOpts::default()).comp_frame(cid, Tick::ZERO);
|
||||
let mut r = Renderer::new(&p, &NoFootage, RenderOpts { backend: effectcraft_render::Backend::Gpu, ..Default::default() });
|
||||
r.accel = Some(&g);
|
||||
let gimg = r.comp_frame(cid, Tick::ZERO);
|
||||
let diff = cpu.data.iter().zip(&gimg.data).filter(|(a, b)| (0..4).any(|k| (a[k] - b[k]).abs() > 3.0 / 255.0)).count();
|
||||
assert!((diff as f64) < 0.02 * cpu.data.len() as f64, "{diff} pixels differ");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn gpu_raster_perf_smoke() {
|
||||
let Some(g) = gpu() else { return };
|
||||
let (p, cid) = scene_project();
|
||||
let s = scene(&p, cid);
|
||||
let t0 = std::time::Instant::now();
|
||||
let _ = adv::raster::render(&s);
|
||||
let cpu = t0.elapsed();
|
||||
// First use compiles the pipelines.
|
||||
let _ = g.raster_3d(&s);
|
||||
let t0 = std::time::Instant::now();
|
||||
let _ = g.raster_3d(&s);
|
||||
let gpu = t0.elapsed();
|
||||
eprintln!("adv3d 480x320 (2x SSAA of 240x160), {} triangles: cpu {:?}, gpu {:?}", s.indices.len() / 3, cpu, gpu);
|
||||
}
|
||||
@@ -77,6 +77,39 @@ mod tests {
|
||||
assert!(img.data.iter().any(|p| p[3] > 0.5));
|
||||
}
|
||||
|
||||
/// File ▸ Import of glTF/GLB/OBJ models through the media layer, placed as model layers and
|
||||
/// drawn by the Advanced 3D renderer.
|
||||
#[test]
|
||||
fn imported_models_render_in_advanced_3d() {
|
||||
let fx = |n: &str| format!("{}/../model/tests/fixtures/{n}", env!("CARGO_MANIFEST_DIR"));
|
||||
let mut s = super::session();
|
||||
s.execute("comp.new", json!({"name": "M", "width": 160, "height": 120, "renderer": "advanced3d"})).unwrap();
|
||||
let r = s.execute("file.import", json!({"paths": [fx("cube.obj"), fx("quad.glb"), fx("quad.gltf")]})).unwrap();
|
||||
assert_eq!(r["errors"], json!([]), "{r}");
|
||||
let items: Vec<u64> = r["items"].as_array().unwrap().iter().map(|v| v.as_u64().unwrap()).collect();
|
||||
assert_eq!(items.len(), 3);
|
||||
let cube = s.execute("layer.addItem", json!({"item": items[0]})).unwrap()["layer"].as_u64().unwrap();
|
||||
s.execute("prop.set", json!({"layer": cube, "path": "transform/rotationY", "value": 30})).unwrap();
|
||||
s.execute("prop.set", json!({"layer": cube, "path": "transform/rotationX", "value": 20})).unwrap();
|
||||
let cid = s.active_comp_id().unwrap();
|
||||
let opts = effectcraft_engine::render::RenderOpts::default();
|
||||
let img = s.render(cid, s.time(), opts);
|
||||
let covered = img.data.iter().filter(|p| p[3] > 0.99).count();
|
||||
assert!(covered > 1000, "the cube covers part of the frame: {covered}");
|
||||
// Red faces (material Red) are visible.
|
||||
assert!(img.data.iter().any(|p| p[3] > 0.99 && p[0] > 0.5 && p[1] < 0.2));
|
||||
// The textured binary glTF quad.
|
||||
for _ in 0..3 {
|
||||
s.execute("edit.undo", json!({})).unwrap();
|
||||
}
|
||||
s.execute("layer.addItem", json!({"item": items[1]})).unwrap();
|
||||
let img = s.render(cid, s.time(), opts);
|
||||
assert!(img.data.iter().filter(|p| p[3] > 0.99).count() > 1000);
|
||||
// Classic 3D doesn't draw models.
|
||||
s.execute("comp.renderer", json!({"renderer": "classic3d"})).unwrap();
|
||||
assert!(s.render(cid, s.time(), opts).data.iter().all(|p| p[3] == 0.0));
|
||||
}
|
||||
|
||||
/// The web app's path: outputs go to a sink (downloads), never to the file system.
|
||||
#[test]
|
||||
fn render_queue_exports_to_a_sink() {
|
||||
|
||||
@@ -400,6 +400,10 @@ impl Doc<'_> {
|
||||
self.ex.warn(format!("{name}: cameras and lights are not exported (3D; exported as a hidden null to keep parenting)"));
|
||||
hidden = true;
|
||||
}
|
||||
LayerSource::Model { .. } | LayerSource::Primitive { .. } => {
|
||||
self.ex.warn(format!("{name}: 3D model layers are not part of Lottie (layer exported as a hidden null)"));
|
||||
hidden = true;
|
||||
}
|
||||
}
|
||||
o.insert("ty".into(), json!(ty));
|
||||
if let Some(p) = l.parent.and_then(|p| comp.index_of(p)) {
|
||||
|
||||
@@ -14,12 +14,15 @@ effectcraft-time = { workspace = true }
|
||||
effectcraft-project = { workspace = true }
|
||||
effectcraft-raster = { workspace = true }
|
||||
effectcraft-render = { workspace = true }
|
||||
effectcraft-model = { workspace = true }
|
||||
filmcraft-codecs = { workspace = true }
|
||||
filmcraft-media = { workspace = true }
|
||||
filmcraft-frame = { workspace = true }
|
||||
filmcraft-color = { workspace = true }
|
||||
filmcraft-time = { workspace = true }
|
||||
exr = { workspace = true }
|
||||
image = { workspace = true, features = ["gif", "webp", "tiff", "bmp", "exr"] }
|
||||
rayon = { workspace = true }
|
||||
serde_json = { workspace = true }
|
||||
thiserror = { workspace = true }
|
||||
log = { workspace = true }
|
||||
|
||||
@@ -0,0 +1,152 @@
|
||||
//! Auxiliary channels from multi-layer OpenEXR files (depth, object / material IDs, normals,
|
||||
//! Cryptomatte, …) for the 3D Channel effects, read with the pure-Rust `exr` crate.
|
||||
//!
|
||||
//! Every channel of every layer becomes a plane named `layer.channel` (or just `channel` for
|
||||
//! the unnamed layer), placed in the display window (pixels outside a layer's data window are
|
||||
//! 0, or the background depth for depth channels). Cryptomatte manifests come from the
|
||||
//! `cryptomatte/<key>/name` and `cryptomatte/<key>/manifest` header attributes (the published
|
||||
//! Cryptomatte metadata convention: the manifest is a JSON object of name → hex hash).
|
||||
|
||||
use std::collections::HashMap;
|
||||
use std::sync::{Arc, Mutex, OnceLock};
|
||||
|
||||
use effectcraft_raster::AuxChannels;
|
||||
use effectcraft_raster::channels3d::BACKGROUND_DEPTH;
|
||||
|
||||
fn is_depth(name: &str) -> bool {
|
||||
let last = name.rsplit('.').next().unwrap_or(name);
|
||||
last.eq_ignore_ascii_case("z") || name.to_ascii_lowercase().contains("depth")
|
||||
}
|
||||
|
||||
/// Parse a Cryptomatte manifest (`{"name": "hexhash", …}`).
|
||||
pub fn parse_manifest(json: &str) -> Vec<(String, u32)> {
|
||||
let Ok(serde_json::Value::Object(m)) = serde_json::from_str::<serde_json::Value>(json) else { return vec![] };
|
||||
let mut v: Vec<(String, u32)> = m.iter().filter_map(|(k, h)| Some((k.clone(), u32::from_str_radix(h.as_str()?.trim(), 16).ok()?))).collect();
|
||||
v.sort();
|
||||
v
|
||||
}
|
||||
|
||||
/// Read all channels of an EXR file's bytes. `None` when it is not a readable EXR.
|
||||
pub fn read_exr_channels(bytes: &[u8]) -> Option<AuxChannels> {
|
||||
use exr::prelude::*;
|
||||
let img = read().no_deep_data().largest_resolution_level().all_channels().all_layers().all_attributes().from_buffered(std::io::Cursor::new(bytes)).ok()?;
|
||||
let dw = img.attributes.display_window;
|
||||
let (w, h) = (dw.size.0, dw.size.1);
|
||||
if w == 0 || h == 0 {
|
||||
return None;
|
||||
}
|
||||
let mut aux = AuxChannels::new(w as u32, h as u32, 1.0);
|
||||
let mut crypto: HashMap<String, (Option<String>, Option<String>)> = HashMap::new();
|
||||
let mut collect_meta = |other: &HashMap<Text, AttributeValue>| {
|
||||
for (k, v) in other {
|
||||
let key = k.to_string();
|
||||
let Some(rest) = key.strip_prefix("cryptomatte/") else { continue };
|
||||
let Some((id, field)) = rest.split_once('/') else { continue };
|
||||
let AttributeValue::Text(t) = v else { continue };
|
||||
let e = crypto.entry(id.to_string()).or_default();
|
||||
match field {
|
||||
"name" => e.0 = Some(t.to_string()),
|
||||
"manifest" => e.1 = Some(t.to_string()),
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
};
|
||||
collect_meta(&img.attributes.other);
|
||||
for layer in img.layer_data.iter() {
|
||||
collect_meta(&layer.attributes.other);
|
||||
let prefix = layer.attributes.layer_name.as_ref().map(|t| t.to_string()).filter(|s| !s.is_empty());
|
||||
let (lw, lh) = (layer.size.0, layer.size.1);
|
||||
let pos = layer.attributes.layer_position;
|
||||
let (ox, oy) = (pos.0 as i64 - dw.position.0 as i64, pos.1 as i64 - dw.position.1 as i64);
|
||||
for ch in layer.channel_data.list.iter() {
|
||||
let name = match &prefix {
|
||||
Some(p) => format!("{p}.{}", ch.name),
|
||||
None => ch.name.to_string(),
|
||||
};
|
||||
let fill = if is_depth(&name) { BACKGROUND_DEPTH } else { 0.0 };
|
||||
let mut plane = vec![fill; w * h];
|
||||
let vals: Vec<f32> = ch.sample_data.values_as_f32().collect();
|
||||
if vals.len() < lw * lh {
|
||||
continue;
|
||||
}
|
||||
for y in 0..lh {
|
||||
let ty = y as i64 + oy;
|
||||
if ty < 0 || ty >= h as i64 {
|
||||
continue;
|
||||
}
|
||||
for x in 0..lw {
|
||||
let tx = x as i64 + ox;
|
||||
if tx < 0 || tx >= w as i64 {
|
||||
continue;
|
||||
}
|
||||
plane[ty as usize * w + tx as usize] = vals[y * lw + x];
|
||||
}
|
||||
}
|
||||
aux.channels.push((name, plane));
|
||||
}
|
||||
}
|
||||
for (_, (name, manifest)) in crypto {
|
||||
if let (Some(n), Some(m)) = (name, manifest) {
|
||||
aux.manifests.push((n, parse_manifest(&m)));
|
||||
}
|
||||
}
|
||||
aux.manifests.sort();
|
||||
Some(aux)
|
||||
}
|
||||
|
||||
type Cache = Mutex<Vec<(String, Option<Arc<AuxChannels>>)>>;
|
||||
|
||||
/// Read (and cache, a few files) the channels of the EXR at `path` via `read`.
|
||||
pub(crate) fn cached(path: &str, read: impl FnOnce() -> Option<Arc<[u8]>>) -> Option<Arc<AuxChannels>> {
|
||||
static CACHE: OnceLock<Cache> = OnceLock::new();
|
||||
let cache = CACHE.get_or_init(|| Mutex::new(Vec::new()));
|
||||
if let Some(v) = cache.lock().ok().and_then(|c| c.iter().find(|(p, _)| p == path).map(|(_, v)| v.clone())) {
|
||||
return v;
|
||||
}
|
||||
let v = read().and_then(|b| read_exr_channels(&b)).map(Arc::new);
|
||||
if let Ok(mut c) = cache.lock() {
|
||||
if c.len() >= 4 {
|
||||
c.remove(0);
|
||||
}
|
||||
c.push((path.to_string(), v.clone()));
|
||||
}
|
||||
v
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn reads_layered_channels_and_cryptomatte_metadata() {
|
||||
use exr::prelude::*;
|
||||
let (w, h) = (4usize, 2usize);
|
||||
let z: Vec<f32> = (0..w * h).map(|i| i as f32 * 10.0).collect();
|
||||
let id: Vec<f32> = (0..w * h).map(|i| (i % 2) as f32 + 1.0).collect();
|
||||
let r: Vec<f32> = vec![0.5; w * h];
|
||||
let channels = AnyChannels::sort(
|
||||
vec![
|
||||
AnyChannel::new("R", FlatSamples::F32(r)),
|
||||
AnyChannel::new("Z", FlatSamples::F32(z.clone())),
|
||||
AnyChannel::new("ObjectID", FlatSamples::F32(id.clone())),
|
||||
]
|
||||
.into(),
|
||||
);
|
||||
let mut layer = Layer::new((w, h), LayerAttributes::named("depth"), Encoding::FAST_LOSSLESS, channels);
|
||||
layer.attributes.other.insert(Text::from("cryptomatte/abc1234/name"), AttributeValue::Text(Text::from("CryptoObject")));
|
||||
layer
|
||||
.attributes
|
||||
.other
|
||||
.insert(Text::from("cryptomatte/abc1234/manifest"), AttributeValue::Text(Text::from(r#"{"bunny":"13851a76","floor":"0a1b2c3d"}"#)));
|
||||
let image = Image::from_layer(layer);
|
||||
let mut bytes = std::io::Cursor::new(Vec::new());
|
||||
image.write().to_buffered(&mut bytes).unwrap();
|
||||
let aux = read_exr_channels(bytes.get_ref()).unwrap();
|
||||
assert_eq!((aux.width, aux.height), (4, 2));
|
||||
assert_eq!(aux.get("depth.Z").unwrap(), z.as_slice());
|
||||
assert_eq!(aux.depth().unwrap(), z.as_slice());
|
||||
assert_eq!(aux.object_id().unwrap(), id.as_slice());
|
||||
assert_eq!(aux.manifests, vec![("CryptoObject".to_string(), vec![("bunny".to_string(), 0x1385_1a76), ("floor".to_string(), 0x0a1b_2c3d)])]);
|
||||
assert!(read_exr_channels(b"not an exr").is_none());
|
||||
}
|
||||
}
|
||||
@@ -13,11 +13,12 @@
|
||||
//! (PNG, JPEG, GIF, WebP, TIFF, BMP, OpenEXR).
|
||||
|
||||
mod convert;
|
||||
pub mod exr_channels;
|
||||
mod pool;
|
||||
mod probe;
|
||||
|
||||
pub use pool::{DEFAULT_BUDGET, MediaPool, PoolStats};
|
||||
pub use probe::{DEFAULT_SEQUENCE_RATE, probe, probe_bytes, probe_single, sequence_files};
|
||||
pub use probe::{DEFAULT_SEQUENCE_RATE, probe, probe_bytes, probe_model, probe_single, sequence_files};
|
||||
|
||||
/// Errors from probing or decoding footage.
|
||||
#[derive(Debug, thiserror::Error)]
|
||||
@@ -50,10 +51,16 @@ pub const AUDIO_EXTENSIONS: &[&str] = filmcraft_media::AUDIO_EXTENSIONS;
|
||||
/// File extensions recognised as movies.
|
||||
pub const VIDEO_EXTENSIONS: &[&str] = &["mp4", "m4v", "mov", "mkv", "webm"];
|
||||
|
||||
/// File extensions recognised as 3D models (Advanced 3D model layers).
|
||||
pub const MODEL_EXTENSIONS: &[&str] = &["gltf", "glb", "obj"];
|
||||
|
||||
/// Whether `path` has an extension we can import.
|
||||
pub fn is_importable(path: &std::path::Path) -> bool {
|
||||
let ext = ext_of(path);
|
||||
STILL_EXTENSIONS.contains(&ext.as_str()) || AUDIO_EXTENSIONS.contains(&ext.as_str()) || VIDEO_EXTENSIONS.contains(&ext.as_str())
|
||||
MODEL_EXTENSIONS.contains(&ext.as_str())
|
||||
|| STILL_EXTENSIONS.contains(&ext.as_str())
|
||||
|| AUDIO_EXTENSIONS.contains(&ext.as_str())
|
||||
|| VIDEO_EXTENSIONS.contains(&ext.as_str())
|
||||
}
|
||||
|
||||
pub(crate) fn ext_of(path: &std::path::Path) -> String {
|
||||
|
||||
@@ -122,6 +122,8 @@ struct Inner {
|
||||
sources: Mutex<HashMap<Arc<str>, Option<SharedSource>>>,
|
||||
/// In-memory files registered with `add_bytes` (web builds, tests).
|
||||
files: Mutex<HashMap<String, Arc<[u8]>>>,
|
||||
/// Parsed 3D models by path (`None`: failed to load; not retried until `forget`).
|
||||
models: Mutex<HashMap<String, Option<Arc<effectcraft_model::Model>>>>,
|
||||
cache: Mutex<CacheState>,
|
||||
done: Condvar,
|
||||
budget: AtomicU64,
|
||||
@@ -183,6 +185,7 @@ impl MediaPool {
|
||||
inner: Arc::new(Inner {
|
||||
sources: Mutex::default(),
|
||||
files: Mutex::default(),
|
||||
models: Mutex::default(),
|
||||
cache: Mutex::default(),
|
||||
done: Condvar::new(),
|
||||
budget: AtomicU64::new(bytes as u64),
|
||||
@@ -234,6 +237,7 @@ impl MediaPool {
|
||||
/// Forget a file (after it changed on disk, or to retry a file that failed to open).
|
||||
pub fn forget(&self, path: &str) {
|
||||
lock(&self.inner.sources).remove(path);
|
||||
lock(&self.inner.models).remove(path);
|
||||
let mut c = lock(&self.inner.cache);
|
||||
let keys: Vec<Key> = c.lru.map.keys().filter(|k| &*k.path == path).cloned().collect();
|
||||
for k in keys {
|
||||
@@ -305,6 +309,29 @@ impl Inner {
|
||||
self.budget.load(Ordering::Relaxed) as usize
|
||||
}
|
||||
|
||||
/// A 3D model file and its sibling resources (buffers, textures, MTL files), parsed once.
|
||||
fn model(&self, path: &str) -> Option<Arc<effectcraft_model::Model>> {
|
||||
if let Some(m) = lock(&self.models).get(path) {
|
||||
return m.clone();
|
||||
}
|
||||
let loaded = self.read(path).map_err(|e| e.to_string()).and_then(|bytes| {
|
||||
let dir = std::path::Path::new(path).parent().map(|d| d.to_path_buf()).unwrap_or_default();
|
||||
let resolve = |uri: &str| -> Option<Vec<u8>> {
|
||||
let p = dir.join(uri);
|
||||
self.read(&p.to_string_lossy()).ok().map(|b| b.to_vec())
|
||||
};
|
||||
effectcraft_model::load(path, &bytes, &resolve).map_err(|e| e.to_string())
|
||||
});
|
||||
let m = match loaded {
|
||||
Ok(m) => Some(Arc::new(m)),
|
||||
Err(e) => {
|
||||
log::warn!("media: cannot load model {path}: {e}");
|
||||
None
|
||||
}
|
||||
};
|
||||
lock(&self.models).entry(path.to_string()).or_insert(m).clone()
|
||||
}
|
||||
|
||||
fn read(&self, path: &str) -> Result<Arc<[u8]>> {
|
||||
if let Some(b) = lock(&self.files).get(path) {
|
||||
return Ok(b.clone());
|
||||
@@ -359,7 +386,7 @@ impl Inner {
|
||||
let i = Self::frame_index(footage.frame_rate, t, footage.sequence.len() as i64, footage.loop_count);
|
||||
Loc { key: key(&footage.sequence[i as usize], 0), media_t: None }
|
||||
}
|
||||
FootageKind::Still | FootageKind::Sequence => Loc { key: key(&footage.path, 0), media_t: None },
|
||||
FootageKind::Still | FootageKind::Sequence | FootageKind::Model => Loc { key: key(&footage.path, 0), media_t: None },
|
||||
FootageKind::Video | FootageKind::Audio => {
|
||||
let rate = footage.frame_rate;
|
||||
let n = Self::frame_count(rate, footage.duration);
|
||||
@@ -451,6 +478,12 @@ impl Inner {
|
||||
}
|
||||
|
||||
impl FootageSource for MediaPool {
|
||||
fn model(&self, _item: ItemId, footage: &Footage) -> Option<Arc<effectcraft_model::Model>> {
|
||||
if footage.missing || footage.kind != FootageKind::Model {
|
||||
return None;
|
||||
}
|
||||
self.inner.model(&footage.path)
|
||||
}
|
||||
fn set_cache_budget(&self, bytes: usize) {
|
||||
self.set_budget(bytes);
|
||||
}
|
||||
@@ -470,6 +503,18 @@ impl FootageSource for MediaPool {
|
||||
}
|
||||
}
|
||||
|
||||
fn aux(&self, _item: ItemId, footage: &Footage, t: Tick) -> Option<Arc<effectcraft_raster::AuxChannels>> {
|
||||
if footage.missing || !footage.has_video {
|
||||
return None;
|
||||
}
|
||||
let loc = Inner::locate(footage, t);
|
||||
if loc.media_t.is_some() || !loc.key.path.to_ascii_lowercase().ends_with(".exr") {
|
||||
return None;
|
||||
}
|
||||
let path = loc.key.path.clone();
|
||||
crate::exr_channels::cached(&path, || self.inner.read(&path).ok())
|
||||
}
|
||||
|
||||
fn audio(&self, _item: ItemId, footage: &Footage, t: Tick, frames: usize, rate: u32) -> Option<Vec<f32>> {
|
||||
if !footage.has_audio || footage.missing {
|
||||
return None;
|
||||
|
||||
@@ -28,11 +28,50 @@ pub fn probe(path: impl AsRef<Path>) -> Result<Footage> {
|
||||
pub fn probe_single(path: impl AsRef<Path>) -> Result<Footage> {
|
||||
let path = path.as_ref();
|
||||
let bytes = std::fs::read(path).map_err(|e| MediaError::Io(format!("{}: {e}", path.display())))?;
|
||||
if crate::MODEL_EXTENSIONS.contains(&ext_of(path).as_str()) {
|
||||
let dir = path.parent().map(Path::to_path_buf).unwrap_or_default();
|
||||
return probe_model(&path.to_string_lossy(), &bytes, &|uri| std::fs::read(dir.join(uri)).ok());
|
||||
}
|
||||
probe_bytes(&path.to_string_lossy(), bytes.into())
|
||||
}
|
||||
|
||||
/// Probe a 3D model (glTF 2.0 / OBJ): a [`FootageKind::Model`] item whose duration is its
|
||||
/// longest animation. `resolve` reads sibling resources.
|
||||
pub fn probe_model(path: &str, bytes: &[u8], resolve: &dyn Fn(&str) -> Option<Vec<u8>>) -> Result<Footage> {
|
||||
let m = effectcraft_model::load(path, bytes, resolve).map_err(|e| MediaError::Decode(format!("{path}: {e}")))?;
|
||||
let s = m.summary();
|
||||
let dur = s.animations.iter().map(|a| a.1).fold(0.0f64, f64::max);
|
||||
let codec = match effectcraft_model::format_of(path) {
|
||||
Some("obj") => "OBJ",
|
||||
Some("glb") => "GLB",
|
||||
_ => "glTF",
|
||||
};
|
||||
Ok(Footage {
|
||||
path: path.to_string(),
|
||||
kind: FootageKind::Model,
|
||||
width: 0,
|
||||
height: 0,
|
||||
pixel_aspect: 1.0,
|
||||
frame_rate: DEFAULT_SEQUENCE_RATE,
|
||||
native_rate: None,
|
||||
duration: Tick::from_seconds_f64(dur),
|
||||
has_video: false,
|
||||
has_audio: false,
|
||||
alpha: AlphaMode::Straight,
|
||||
premul_color: [0.0; 3],
|
||||
loop_count: 1,
|
||||
codec: format!("{codec} ({} meshes, {} triangles)", s.meshes, s.triangles),
|
||||
missing: false,
|
||||
sequence: Vec::new(),
|
||||
color_profile: None,
|
||||
})
|
||||
}
|
||||
|
||||
/// Probe in-memory file contents; `path` names the footage (and is stored as `Footage::path`).
|
||||
pub fn probe_bytes(path: &str, bytes: Arc<[u8]>) -> Result<Footage> {
|
||||
if crate::MODEL_EXTENSIONS.contains(&ext_of(Path::new(path)).as_str()) {
|
||||
return probe_model(path, &bytes, &|_| None);
|
||||
}
|
||||
if let Ok(fmt) = image::guess_format(&bytes) {
|
||||
return probe_still_bytes(path, &bytes, fmt);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
[package]
|
||||
name = "effectcraft-model"
|
||||
description = "3D models: glTF 2.0 (.gltf/.glb) and Wavefront OBJ/MTL import, PBR metallic-roughness materials, node hierarchy, skinning and animation, parametric primitives, and extruded/bevelled outline meshes"
|
||||
version.workspace = true
|
||||
edition.workspace = true
|
||||
license.workspace = true
|
||||
rust-version.workspace = true
|
||||
|
||||
[lints]
|
||||
workspace = true
|
||||
|
||||
[dependencies]
|
||||
effectcraft-geom = { workspace = true }
|
||||
serde = { workspace = true }
|
||||
serde_json = { workspace = true }
|
||||
thiserror = { workspace = true }
|
||||
image = { workspace = true }
|
||||
@@ -0,0 +1,301 @@
|
||||
//! Extruded, bevelled meshes from 2D outlines (Advanced 3D text and shape layers' Geometry
|
||||
//! Options: Bevel Style, Bevel Depth, Hole Bevel Depth, Extrusion Depth).
|
||||
//!
|
||||
//! Input outlines are closed polylines in layer space (x right, y down). The mesh is in layer
|
||||
//! space too: the front cap lies on the layer plane (z = 0, facing the camera, −z), the back cap
|
||||
//! at z = depth. Each contour gets a ring of vertices per profile step (inset from the outline
|
||||
//! by the bevel, at a depth along the profile); consecutive rings are joined by quads, the caps
|
||||
//! are triangulated from the innermost front/back rings with holes. Caps and walls share
|
||||
//! positions exactly, so the mesh is watertight (welded by position).
|
||||
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::Primitive;
|
||||
use crate::triangulate::{signed_area, triangulate};
|
||||
|
||||
type P = [f64; 2];
|
||||
|
||||
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Serialize, Deserialize)]
|
||||
pub enum BevelStyle {
|
||||
#[default]
|
||||
None,
|
||||
Angular,
|
||||
Concave,
|
||||
Convex,
|
||||
}
|
||||
|
||||
impl BevelStyle {
|
||||
pub const ALL: [BevelStyle; 4] = [BevelStyle::None, BevelStyle::Angular, BevelStyle::Concave, BevelStyle::Convex];
|
||||
pub fn label(self) -> &'static str {
|
||||
match self {
|
||||
BevelStyle::None => "None",
|
||||
BevelStyle::Angular => "Angular",
|
||||
BevelStyle::Concave => "Concave",
|
||||
BevelStyle::Convex => "Convex",
|
||||
}
|
||||
}
|
||||
pub fn from_index(i: u32) -> BevelStyle {
|
||||
BevelStyle::ALL.get(i as usize).copied().unwrap_or_default()
|
||||
}
|
||||
/// (inset fraction 1 → 0, depth fraction 0 → 1) along the profile at `t` in 0..1.
|
||||
fn profile(self, t: f64) -> (f64, f64) {
|
||||
let th = t * std::f64::consts::FRAC_PI_2;
|
||||
match self {
|
||||
BevelStyle::None | BevelStyle::Angular => (1.0 - t, t),
|
||||
// Quarter circle bulging out towards the outline corner.
|
||||
BevelStyle::Convex => (1.0 - th.sin(), 1.0 - th.cos()),
|
||||
// Quarter circle scooped in.
|
||||
BevelStyle::Concave => (th.cos(), th.sin()),
|
||||
}
|
||||
}
|
||||
fn steps(self) -> usize {
|
||||
match self {
|
||||
BevelStyle::None => 0,
|
||||
BevelStyle::Angular => 1,
|
||||
_ => 6,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Geometry Options of an extruded layer.
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
pub struct ExtrudeParams {
|
||||
pub bevel: BevelStyle,
|
||||
/// Pixels.
|
||||
pub bevel_depth: f64,
|
||||
/// Hole bevels as a fraction of the bevel depth (0..1).
|
||||
pub hole_bevel: f64,
|
||||
/// Pixels (> 0).
|
||||
pub depth: f64,
|
||||
}
|
||||
|
||||
impl Default for ExtrudeParams {
|
||||
fn default() -> Self {
|
||||
ExtrudeParams { bevel: BevelStyle::None, bevel_depth: 2.0, hole_bevel: 1.0, depth: 50.0 }
|
||||
}
|
||||
}
|
||||
|
||||
/// An outer contour with its holes.
|
||||
#[derive(Clone, Debug, PartialEq)]
|
||||
pub struct Outline {
|
||||
pub outer: Vec<P>,
|
||||
pub holes: Vec<Vec<P>>,
|
||||
}
|
||||
|
||||
fn point_in(p: P, c: &[P]) -> bool {
|
||||
let n = c.len();
|
||||
let mut inside = false;
|
||||
let mut j = n - 1;
|
||||
for i in 0..n {
|
||||
let (a, b) = (c[i], c[j]);
|
||||
if (a[1] > p[1]) != (b[1] > p[1]) && p[0] < (b[0] - a[0]) * (p[1] - a[1]) / (b[1] - a[1]) + a[0] {
|
||||
inside = !inside;
|
||||
}
|
||||
j = i;
|
||||
}
|
||||
inside
|
||||
}
|
||||
|
||||
/// Group closed contours into outlines by nesting depth (even depth = outer, odd = hole of the
|
||||
/// innermost containing outer contour). Degenerate contours are dropped.
|
||||
pub fn group_contours(contours: Vec<Vec<P>>) -> Vec<Outline> {
|
||||
let cs: Vec<Vec<P>> = contours
|
||||
.into_iter()
|
||||
.map(|mut c| {
|
||||
c.dedup();
|
||||
while c.len() > 1 && c.first() == c.last() {
|
||||
c.pop();
|
||||
}
|
||||
c
|
||||
})
|
||||
.filter(|c| c.len() >= 3 && signed_area(c).abs() > 1e-9)
|
||||
.collect();
|
||||
let n = cs.len();
|
||||
let area: Vec<f64> = cs.iter().map(|c| signed_area(c).abs()).collect();
|
||||
// Containers of each contour (by a vertex inside; nested contours do not cross).
|
||||
let parents: Vec<Vec<usize>> = (0..n)
|
||||
.map(|i| {
|
||||
let probe = cs[i][0];
|
||||
(0..n).filter(|&j| j != i && area[j] > area[i] && point_in(probe, &cs[j])).collect()
|
||||
})
|
||||
.collect();
|
||||
let mut outlines: Vec<Outline> = vec![];
|
||||
let mut slot = vec![usize::MAX; n];
|
||||
let mut order: Vec<usize> = (0..n).collect();
|
||||
order.sort_by_key(|&i| parents[i].len());
|
||||
for i in order {
|
||||
let depth = parents[i].len();
|
||||
if depth.is_multiple_of(2) {
|
||||
slot[i] = outlines.len();
|
||||
outlines.push(Outline { outer: cs[i].clone(), holes: vec![] });
|
||||
} else if let Some(&p) = parents[i].iter().filter(|&&j| parents[j].len() == depth - 1).min_by(|&&a, &&b| area[a].total_cmp(&area[b]))
|
||||
&& slot[p] != usize::MAX
|
||||
{
|
||||
outlines[slot[p]].holes.push(cs[i].clone());
|
||||
}
|
||||
}
|
||||
outlines
|
||||
}
|
||||
|
||||
struct Contour {
|
||||
pts: Vec<P>,
|
||||
/// Outward unit normal of edge i (pts[i] → pts[i+1]).
|
||||
edge_n: Vec<P>,
|
||||
/// Miter offset direction per vertex (outward, length ≥ 1).
|
||||
miter: Vec<P>,
|
||||
/// Smooth-shaded vertex (shallow corner).
|
||||
smooth: Vec<bool>,
|
||||
bevel: f64,
|
||||
}
|
||||
|
||||
fn contour(mut pts: Vec<P>, outer: bool, bevel: f64) -> Contour {
|
||||
// Outer counter-clockwise (in x/y), holes clockwise: the outward normal is (dy, −dx).
|
||||
let ccw = signed_area(&pts) > 0.0;
|
||||
if ccw != outer {
|
||||
pts.reverse();
|
||||
}
|
||||
let n = pts.len();
|
||||
let edge_n: Vec<P> = (0..n)
|
||||
.map(|i| {
|
||||
let (a, b) = (pts[i], pts[(i + 1) % n]);
|
||||
let (dx, dy) = (b[0] - a[0], b[1] - a[1]);
|
||||
let l = dx.hypot(dy).max(1e-12);
|
||||
[dy / l, -dx / l]
|
||||
})
|
||||
.collect();
|
||||
let mut miter = vec![[0.0; 2]; n];
|
||||
let mut smooth = vec![false; n];
|
||||
for i in 0..n {
|
||||
let (n0, n1) = (edge_n[(i + n - 1) % n], edge_n[i]);
|
||||
let d = n0[0] * n1[0] + n0[1] * n1[1];
|
||||
let s = [n0[0] + n1[0], n0[1] + n1[1]];
|
||||
let k = 1.0 + d;
|
||||
miter[i] = if k < 0.25 {
|
||||
// Very sharp corner: limit the miter (offset along the bisector, length 2.8).
|
||||
let l = s[0].hypot(s[1]).max(1e-12);
|
||||
[s[0] / l * 2.8, s[1] / l * 2.8]
|
||||
} else {
|
||||
[s[0] / k, s[1] / k]
|
||||
};
|
||||
smooth[i] = d > 0.82; // < ~35° turn
|
||||
}
|
||||
Contour { pts, edge_n, miter, smooth, bevel }
|
||||
}
|
||||
|
||||
/// Rings of a contour: (inset, z) from the front cap to the back cap.
|
||||
fn rings(style: BevelStyle, bevel: f64, depth: f64) -> Vec<(f64, f64)> {
|
||||
let b = bevel.clamp(0.0, depth * 0.5);
|
||||
let steps = if b > 1e-9 { style.steps() } else { 0 };
|
||||
if steps == 0 {
|
||||
return vec![(0.0, 0.0), (0.0, depth)];
|
||||
}
|
||||
let front: Vec<(f64, f64)> = (0..=steps)
|
||||
.map(|k| {
|
||||
let (f, g) = style.profile(k as f64 / steps as f64);
|
||||
(b * f, b * g)
|
||||
})
|
||||
.collect();
|
||||
let mut out = front.clone();
|
||||
let back: Vec<(f64, f64)> = front.iter().rev().map(|&(i, z)| (i, depth - z)).collect();
|
||||
// Skip a duplicate ring where the walls have zero height (bevel = depth / 2).
|
||||
let start = if (back[0].1 - out[out.len() - 1].1).abs() < 1e-9 { 1 } else { 0 };
|
||||
out.extend_from_slice(&back[start..]);
|
||||
out
|
||||
}
|
||||
|
||||
/// Build the extruded mesh of outlines (one primitive, material 0).
|
||||
pub fn extrude(outlines: &[Outline], p: &ExtrudeParams) -> Primitive {
|
||||
let mut prim = Primitive { material: Some(0), ..Default::default() };
|
||||
let depth = p.depth.max(1e-3);
|
||||
let push = |prim: &mut Primitive, pos: [f64; 3], n: [f64; 3]| -> u32 {
|
||||
prim.positions.push([pos[0] as f32, pos[1] as f32, pos[2] as f32]);
|
||||
let l = (n[0] * n[0] + n[1] * n[1] + n[2] * n[2]).sqrt().max(1e-12);
|
||||
prim.normals.push([(n[0] / l) as f32, (n[1] / l) as f32, (n[2] / l) as f32]);
|
||||
prim.uvs.push([0.0, 0.0]);
|
||||
(prim.positions.len() - 1) as u32
|
||||
};
|
||||
for o in outlines {
|
||||
let mut cs = vec![contour(o.outer.clone(), true, p.bevel_depth)];
|
||||
for h in &o.holes {
|
||||
cs.push(contour(h.clone(), false, p.bevel_depth * p.hole_bevel.clamp(0.0, 1.0)));
|
||||
}
|
||||
// Positions per contour per ring.
|
||||
let mut ring_pos: Vec<Vec<Vec<[f64; 3]>>> = vec![];
|
||||
let mut ring_par: Vec<Vec<(f64, f64)>> = vec![];
|
||||
for c in &cs {
|
||||
let rs = rings(p.bevel, c.bevel, depth);
|
||||
let pos: Vec<Vec<[f64; 3]>> =
|
||||
rs.iter().map(|&(inset, z)| c.pts.iter().zip(&c.miter).map(|(q, m)| [q[0] - m[0] * inset, q[1] - m[1] * inset, z]).collect()).collect();
|
||||
ring_pos.push(pos);
|
||||
ring_par.push(rs);
|
||||
}
|
||||
// Walls and bevels.
|
||||
for (ci, c) in cs.iter().enumerate() {
|
||||
let rs = &ring_par[ci];
|
||||
let n = c.pts.len();
|
||||
let curved = matches!(p.bevel, BevelStyle::Concave | BevelStyle::Convex);
|
||||
// Profile normal (outward weight, z weight) of segment k.
|
||||
let seg_n = |k: usize| -> (f64, f64) {
|
||||
let (i0, z0) = rs[k];
|
||||
let (i1, z1) = rs[k + 1];
|
||||
let (di, dz) = (i1 - i0, z1 - z0);
|
||||
let l = di.hypot(dz).max(1e-12);
|
||||
(dz / l, di / l)
|
||||
};
|
||||
for k in 0..rs.len() - 1 {
|
||||
let is_wall = (rs[k].0 - rs[k + 1].0).abs() < 1e-12;
|
||||
let (a0, a1) = (seg_n(k), seg_n(k));
|
||||
// Curved bevels: average with the neighbouring bevel segments at shared rings.
|
||||
let blend = |k2: Option<usize>, base: (f64, f64)| -> (f64, f64) {
|
||||
match k2 {
|
||||
Some(k2) if curved && !is_wall && k2 < rs.len() - 1 && (rs[k2].0 - rs[k2 + 1].0).abs() >= 1e-12 => {
|
||||
let o = seg_n(k2);
|
||||
(base.0 + o.0, base.1 + o.1)
|
||||
}
|
||||
_ => base,
|
||||
}
|
||||
};
|
||||
let pa = blend(k.checked_sub(1), a0);
|
||||
let pb = blend(Some(k + 1), a1);
|
||||
for i in 0..n {
|
||||
let j = (i + 1) % n;
|
||||
let en = c.edge_n[i];
|
||||
let vn = |v: usize| -> P {
|
||||
if c.smooth[v] {
|
||||
let m = c.miter[v];
|
||||
let l = m[0].hypot(m[1]).max(1e-12);
|
||||
[m[0] / l, m[1] / l]
|
||||
} else {
|
||||
en
|
||||
}
|
||||
};
|
||||
let (ni, nj) = (vn(i), vn(j));
|
||||
let nrm = |xy: P, pr: (f64, f64)| [xy[0] * pr.0, xy[1] * pr.0, pr.1];
|
||||
let ai = push(&mut prim, ring_pos[ci][k][i], nrm(ni, pa));
|
||||
let aj = push(&mut prim, ring_pos[ci][k][j], nrm(nj, pa));
|
||||
let bj = push(&mut prim, ring_pos[ci][k + 1][j], nrm(nj, pb));
|
||||
let bi = push(&mut prim, ring_pos[ci][k + 1][i], nrm(ni, pb));
|
||||
prim.indices.extend([ai, aj, bj, ai, bj, bi]);
|
||||
}
|
||||
}
|
||||
}
|
||||
// Caps: triangulate in x/y (counter-clockwise → +z normal: the back cap; the front cap
|
||||
// is reversed to face the camera).
|
||||
let outer2: Vec<P> = ring_pos[0][0].iter().map(|q| [q[0], q[1]]).collect();
|
||||
let holes2: Vec<Vec<P>> = ring_pos[1..].iter().map(|r| r[0].iter().map(|q| [q[0], q[1]]).collect()).collect();
|
||||
let tris = triangulate(&outer2, &holes2);
|
||||
let flat: Vec<(usize, usize)> = (0..cs.len()).flat_map(|ci| (0..cs[ci].pts.len()).map(move |i| (ci, i))).collect();
|
||||
for (front, nz) in [(true, -1.0), (false, 1.0)] {
|
||||
let base = prim.positions.len() as u32;
|
||||
for &(ci, i) in &flat {
|
||||
let r = if front { 0 } else { ring_pos[ci].len() - 1 };
|
||||
push(&mut prim, ring_pos[ci][r][i], [0.0, 0.0, nz]);
|
||||
}
|
||||
for t in &tris {
|
||||
let (a, b, c) = (base + t[0] as u32, base + t[1] as u32, base + t[2] as u32);
|
||||
if front { prim.indices.extend([a, c, b]) } else { prim.indices.extend([a, b, c]) }
|
||||
}
|
||||
}
|
||||
}
|
||||
prim
|
||||
}
|
||||
@@ -0,0 +1,519 @@
|
||||
//! glTF 2.0 import, written from the Khronos glTF 2.0 specification.
|
||||
//!
|
||||
//! Supports `.gltf` (JSON with external `.bin`/image files or `data:` URIs) and `.glb` (binary
|
||||
//! container: a JSON chunk and a BIN chunk). Imports the default scene's node hierarchy (TRS or
|
||||
//! matrix), triangle primitives (`TRIANGLES`, `TRIANGLE_STRIP`, `TRIANGLE_FAN`) with POSITION,
|
||||
//! NORMAL, TANGENT, TEXCOORD_0, JOINTS_0 and WEIGHTS_0, PBR metallic-roughness materials
|
||||
//! (base colour, metallic-roughness, normal, occlusion and emissive textures; alpha modes;
|
||||
//! double-sided; `KHR_materials_emissive_strength`, `KHR_materials_unlit`), embedded or
|
||||
//! external PNG/JPEG images with sampler wrap modes, skins and animations (step, linear and
|
||||
//! cubic-spline translation/rotation/scale). Sparse accessors, morph targets, cameras and
|
||||
//! lights are ignored.
|
||||
|
||||
use std::sync::Arc;
|
||||
|
||||
use serde_json::Value;
|
||||
|
||||
use crate::{
|
||||
AlphaMode, Animation, Channel, ChannelPath, Interp, Mat4, Material, Mesh, Model, ModelError, Node, Primitive, Result, Skin, TexRef, Texture, Wrap, perr,
|
||||
};
|
||||
|
||||
const GLB_MAGIC: u32 = 0x4654_6C67;
|
||||
const CHUNK_JSON: u32 = 0x4E4F_534A;
|
||||
const CHUNK_BIN: u32 = 0x004E_4942;
|
||||
|
||||
/// Split a GLB container into its JSON text and BIN chunk.
|
||||
pub fn split_glb(b: &[u8]) -> Result<(&[u8], Option<&[u8]>)> {
|
||||
let u32_at = |o: usize| -> Option<u32> { b.get(o..o + 4).map(|s| u32::from_le_bytes([s[0], s[1], s[2], s[3]])) };
|
||||
if u32_at(0) != Some(GLB_MAGIC) {
|
||||
return Err(perr("not a GLB file"));
|
||||
}
|
||||
if u32_at(4) != Some(2) {
|
||||
return Err(ModelError::Unsupported(format!("GLB version {}", u32_at(4).unwrap_or(0))));
|
||||
}
|
||||
let total = (u32_at(8).unwrap_or(0) as usize).min(b.len());
|
||||
let mut o = 12;
|
||||
let mut json = None;
|
||||
let mut bin = None;
|
||||
while o + 8 <= total {
|
||||
let len = u32_at(o).unwrap_or(0) as usize;
|
||||
let ty = u32_at(o + 4).unwrap_or(0);
|
||||
let data = b.get(o + 8..o + 8 + len).ok_or_else(|| perr("GLB chunk runs past the end of the file"))?;
|
||||
match ty {
|
||||
CHUNK_JSON if json.is_none() => json = Some(data),
|
||||
CHUNK_BIN if bin.is_none() => bin = Some(data),
|
||||
_ => {}
|
||||
}
|
||||
o += 8 + len;
|
||||
}
|
||||
Ok((json.ok_or_else(|| perr("GLB without a JSON chunk"))?, bin))
|
||||
}
|
||||
|
||||
/// Decode standard base64 (with or without padding; whitespace ignored).
|
||||
pub fn base64_decode(s: &str) -> Option<Vec<u8>> {
|
||||
let mut out = Vec::with_capacity(s.len() * 3 / 4);
|
||||
let mut acc = 0u32;
|
||||
let mut bits = 0;
|
||||
for c in s.bytes() {
|
||||
let v = match c {
|
||||
b'A'..=b'Z' => c - b'A',
|
||||
b'a'..=b'z' => c - b'a' + 26,
|
||||
b'0'..=b'9' => c - b'0' + 52,
|
||||
b'+' | b'-' => 62,
|
||||
b'/' | b'_' => 63,
|
||||
b'=' => break,
|
||||
b' ' | b'\n' | b'\r' | b'\t' => continue,
|
||||
_ => return None,
|
||||
} as u32;
|
||||
acc = (acc << 6) | v;
|
||||
bits += 6;
|
||||
if bits >= 8 {
|
||||
bits -= 8;
|
||||
out.push((acc >> bits) as u8);
|
||||
acc &= (1 << bits) - 1;
|
||||
}
|
||||
}
|
||||
Some(out)
|
||||
}
|
||||
|
||||
/// Percent-decode a relative URI.
|
||||
pub fn uri_decode(s: &str) -> String {
|
||||
let b = s.as_bytes();
|
||||
let mut out = Vec::with_capacity(b.len());
|
||||
let mut i = 0;
|
||||
while i < b.len() {
|
||||
if b[i] == b'%'
|
||||
&& i + 2 < b.len()
|
||||
&& let Ok(v) = u8::from_str_radix(std::str::from_utf8(&b[i + 1..i + 3]).unwrap_or("zz"), 16)
|
||||
{
|
||||
out.push(v);
|
||||
i += 3;
|
||||
continue;
|
||||
}
|
||||
out.push(b[i]);
|
||||
i += 1;
|
||||
}
|
||||
String::from_utf8_lossy(&out).into_owned()
|
||||
}
|
||||
|
||||
/// Bytes of a `data:` URI or an external resource.
|
||||
fn load_uri(uri: &str, resolve: &dyn Fn(&str) -> Option<Vec<u8>>) -> Result<Vec<u8>> {
|
||||
if let Some(rest) = uri.strip_prefix("data:") {
|
||||
let (meta, data) = rest.split_once(',').ok_or_else(|| perr("malformed data URI"))?;
|
||||
return if meta.ends_with(";base64") { base64_decode(data).ok_or_else(|| perr("bad base64 in data URI")) } else { Ok(uri_decode(data).into_bytes()) };
|
||||
}
|
||||
let name = uri_decode(uri);
|
||||
resolve(&name).ok_or(ModelError::Missing(name))
|
||||
}
|
||||
|
||||
struct Doc<'a> {
|
||||
j: &'a Value,
|
||||
buffers: Vec<Vec<u8>>,
|
||||
}
|
||||
|
||||
fn arr<'v>(v: &'v Value, k: &str) -> &'v [Value] {
|
||||
v.get(k).and_then(Value::as_array).map(Vec::as_slice).unwrap_or(&[])
|
||||
}
|
||||
fn idx(v: &Value, k: &str) -> Option<usize> {
|
||||
v.get(k).and_then(Value::as_u64).map(|x| x as usize)
|
||||
}
|
||||
fn num(v: &Value, k: &str, d: f64) -> f64 {
|
||||
v.get(k).and_then(Value::as_f64).unwrap_or(d)
|
||||
}
|
||||
fn nums<const N: usize>(v: &Value, k: &str, d: [f64; N]) -> [f64; N] {
|
||||
let mut out = d;
|
||||
if let Some(a) = v.get(k).and_then(Value::as_array) {
|
||||
for (i, x) in a.iter().take(N).enumerate() {
|
||||
out[i] = x.as_f64().unwrap_or(d[i]);
|
||||
}
|
||||
}
|
||||
out
|
||||
}
|
||||
|
||||
impl Doc<'_> {
|
||||
/// An accessor as `f32` rows of `n` components (normalised integers mapped to 0..1 / -1..1).
|
||||
fn floats(&self, a: usize) -> Result<(Vec<f32>, usize)> {
|
||||
let acc = arr(self.j, "accessors").get(a).ok_or_else(|| perr(format!("no accessor {a}")))?;
|
||||
let n = match acc.get("type").and_then(Value::as_str).unwrap_or("") {
|
||||
"SCALAR" => 1,
|
||||
"VEC2" => 2,
|
||||
"VEC3" => 3,
|
||||
"VEC4" => 4,
|
||||
"MAT2" => 4,
|
||||
"MAT3" => 9,
|
||||
"MAT4" => 16,
|
||||
t => return Err(perr(format!("accessor type `{t}`"))),
|
||||
};
|
||||
let count = idx(acc, "count").unwrap_or(0);
|
||||
let ct = idx(acc, "componentType").unwrap_or(5126);
|
||||
let norm = acc.get("normalized").and_then(Value::as_bool).unwrap_or(false);
|
||||
let csize = match ct {
|
||||
5120 | 5121 => 1,
|
||||
5122 | 5123 => 2,
|
||||
5125 | 5126 => 4,
|
||||
_ => return Err(perr(format!("componentType {ct}"))),
|
||||
};
|
||||
let mut out = vec![0.0f32; count * n];
|
||||
let Some(bv) = idx(acc, "bufferView") else {
|
||||
// No buffer view: all zeros (sparse substitution is not supported).
|
||||
return Ok((out, n));
|
||||
};
|
||||
let view = arr(self.j, "bufferViews").get(bv).ok_or_else(|| perr(format!("no bufferView {bv}")))?;
|
||||
let buf = self.buffers.get(idx(view, "buffer").unwrap_or(0)).ok_or_else(|| perr("bufferView buffer out of range"))?;
|
||||
let base = idx(view, "byteOffset").unwrap_or(0) + idx(acc, "byteOffset").unwrap_or(0);
|
||||
let elem = csize * n;
|
||||
// Matrices of 1/2-byte components pad columns to 4 bytes; ignored (rare).
|
||||
let stride = idx(view, "byteStride").filter(|s| *s > 0).unwrap_or(elem);
|
||||
for i in 0..count {
|
||||
for c in 0..n {
|
||||
let o = base + i * stride + c * csize;
|
||||
let s = buf.get(o..o + csize).ok_or_else(|| perr("accessor reads past its buffer"))?;
|
||||
out[i * n + c] = match ct {
|
||||
5126 => f32::from_le_bytes([s[0], s[1], s[2], s[3]]),
|
||||
5125 => u32::from_le_bytes([s[0], s[1], s[2], s[3]]) as f32,
|
||||
5123 => {
|
||||
let v = u16::from_le_bytes([s[0], s[1]]) as f32;
|
||||
if norm { v / 65535.0 } else { v }
|
||||
}
|
||||
5122 => {
|
||||
let v = i16::from_le_bytes([s[0], s[1]]) as f32;
|
||||
if norm { (v / 32767.0).max(-1.0) } else { v }
|
||||
}
|
||||
5121 => {
|
||||
let v = s[0] as f32;
|
||||
if norm { v / 255.0 } else { v }
|
||||
}
|
||||
_ => {
|
||||
let v = s[0] as i8 as f32;
|
||||
if norm { (v / 127.0).max(-1.0) } else { v }
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
Ok((out, n))
|
||||
}
|
||||
|
||||
/// Integer accessor (indices, joints) read exactly.
|
||||
fn ints(&self, a: usize) -> Result<Vec<u32>> {
|
||||
let acc = arr(self.j, "accessors").get(a).ok_or_else(|| perr(format!("no accessor {a}")))?;
|
||||
let ct = idx(acc, "componentType").unwrap_or(5125);
|
||||
if ct == 5126 {
|
||||
return Ok(self.floats(a)?.0.into_iter().map(|v| v as u32).collect());
|
||||
}
|
||||
let n = match acc.get("type").and_then(Value::as_str).unwrap_or("SCALAR") {
|
||||
"VEC4" => 4,
|
||||
"VEC3" => 3,
|
||||
"VEC2" => 2,
|
||||
_ => 1,
|
||||
};
|
||||
let count = idx(acc, "count").unwrap_or(0);
|
||||
let csize = match ct {
|
||||
5120 | 5121 => 1,
|
||||
5122 | 5123 => 2,
|
||||
_ => 4,
|
||||
};
|
||||
let Some(bv) = idx(acc, "bufferView") else { return Ok(vec![0; count * n]) };
|
||||
let view = arr(self.j, "bufferViews").get(bv).ok_or_else(|| perr(format!("no bufferView {bv}")))?;
|
||||
let buf = self.buffers.get(idx(view, "buffer").unwrap_or(0)).ok_or_else(|| perr("bufferView buffer out of range"))?;
|
||||
let base = idx(view, "byteOffset").unwrap_or(0) + idx(acc, "byteOffset").unwrap_or(0);
|
||||
let stride = idx(view, "byteStride").filter(|s| *s > 0).unwrap_or(csize * n);
|
||||
let mut out = Vec::with_capacity(count * n);
|
||||
for i in 0..count {
|
||||
for c in 0..n {
|
||||
let o = base + i * stride + c * csize;
|
||||
let s = buf.get(o..o + csize).ok_or_else(|| perr("accessor reads past its buffer"))?;
|
||||
out.push(match csize {
|
||||
1 => s[0] as u32,
|
||||
2 => u16::from_le_bytes([s[0], s[1]]) as u32,
|
||||
_ => u32::from_le_bytes([s[0], s[1], s[2], s[3]]),
|
||||
});
|
||||
}
|
||||
}
|
||||
Ok(out)
|
||||
}
|
||||
}
|
||||
|
||||
/// Parse a `.gltf` (JSON) or `.glb` file.
|
||||
pub fn parse(bytes: &[u8], resolve: &dyn Fn(&str) -> Option<Vec<u8>>) -> Result<Model> {
|
||||
let (json, bin) = if bytes.starts_with(b"glTF") { split_glb(bytes)? } else { (bytes, None) };
|
||||
let j: Value = serde_json::from_slice(json).map_err(|e| perr(format!("glTF JSON: {e}")))?;
|
||||
let ver = j.get("asset").and_then(|a| a.get("version")).and_then(Value::as_str).unwrap_or("");
|
||||
if !ver.starts_with('2') {
|
||||
return Err(ModelError::Unsupported(format!("glTF version `{ver}` (2.0 required)")));
|
||||
}
|
||||
for ext in arr(&j, "extensionsRequired") {
|
||||
let e = ext.as_str().unwrap_or("");
|
||||
if !matches!(e, "KHR_materials_unlit" | "KHR_materials_emissive_strength") {
|
||||
return Err(ModelError::Unsupported(format!("required extension {e}")));
|
||||
}
|
||||
}
|
||||
let mut buffers = vec![];
|
||||
for (i, b) in arr(&j, "buffers").iter().enumerate() {
|
||||
let data = match b.get("uri").and_then(Value::as_str) {
|
||||
Some(u) => load_uri(u, resolve)?,
|
||||
None if i == 0 => bin.map(<[u8]>::to_vec).ok_or_else(|| perr("buffer 0 has no uri and the file has no BIN chunk"))?,
|
||||
None => vec![],
|
||||
};
|
||||
buffers.push(data);
|
||||
}
|
||||
let d = Doc { j: &j, buffers };
|
||||
|
||||
// Images → textures (decoded once per image; samplers set the wrap modes).
|
||||
let mut images: Vec<Option<Arc<Texture>>> = vec![];
|
||||
for im in arr(&j, "images") {
|
||||
let data = if let Some(u) = im.get("uri").and_then(Value::as_str) {
|
||||
load_uri(u, resolve).ok()
|
||||
} else if let Some(bv) = idx(im, "bufferView") {
|
||||
arr(&j, "bufferViews").get(bv).and_then(|v| {
|
||||
let b = d.buffers.get(idx(v, "buffer").unwrap_or(0))?;
|
||||
let o = idx(v, "byteOffset").unwrap_or(0);
|
||||
b.get(o..o + idx(v, "byteLength").unwrap_or(0)).map(<[u8]>::to_vec)
|
||||
})
|
||||
} else {
|
||||
None
|
||||
};
|
||||
images.push(data.and_then(|b| Texture::decode(&b).ok()).map(Arc::new));
|
||||
}
|
||||
let wrap = |v: u64| match v {
|
||||
33071 => Wrap::Clamp,
|
||||
33648 => Wrap::Mirror,
|
||||
_ => Wrap::Repeat,
|
||||
};
|
||||
let mut textures: Vec<Arc<Texture>> = vec![];
|
||||
let mut tex_map: Vec<Option<usize>> = vec![];
|
||||
for t in arr(&j, "textures") {
|
||||
let Some(img) = idx(t, "source").and_then(|s| images.get(s).cloned().flatten()) else {
|
||||
tex_map.push(None);
|
||||
continue;
|
||||
};
|
||||
let samp = idx(t, "sampler").and_then(|s| arr(&j, "samplers").get(s));
|
||||
let ws = samp.and_then(|s| s.get("wrapS")).and_then(Value::as_u64).unwrap_or(10497);
|
||||
let wt = samp.and_then(|s| s.get("wrapT")).and_then(Value::as_u64).unwrap_or(10497);
|
||||
let w = [wrap(ws), wrap(wt)];
|
||||
let tex = if img.wrap == w { img } else { Arc::new(Texture { wrap: w, ..(*img).clone() }) };
|
||||
tex_map.push(Some(textures.len()));
|
||||
textures.push(tex);
|
||||
}
|
||||
let tref = |v: Option<&Value>| -> Option<TexRef> {
|
||||
let v = v?;
|
||||
let t = tex_map.get(idx(v, "index")?).copied().flatten()?;
|
||||
Some(TexRef { texture: t, uv_set: idx(v, "texCoord").unwrap_or(0) as u32 })
|
||||
};
|
||||
|
||||
let mut materials = vec![];
|
||||
for m in arr(&j, "materials") {
|
||||
let pbr = m.get("pbrMetallicRoughness").cloned().unwrap_or(Value::Null);
|
||||
let bc = nums(&pbr, "baseColorFactor", [1.0; 4]);
|
||||
let ext = m.get("extensions");
|
||||
let strength = ext.and_then(|e| e.get("KHR_materials_emissive_strength")).map_or(1.0, |e| num(e, "emissiveStrength", 1.0));
|
||||
let em = nums(m, "emissiveFactor", [0.0; 3]);
|
||||
materials.push(Material {
|
||||
name: m.get("name").and_then(Value::as_str).unwrap_or("").to_string(),
|
||||
base_color: bc.map(|v| v as f32),
|
||||
base_color_tex: tref(pbr.get("baseColorTexture")),
|
||||
metallic: num(&pbr, "metallicFactor", 1.0) as f32,
|
||||
roughness: num(&pbr, "roughnessFactor", 1.0) as f32,
|
||||
metallic_roughness_tex: tref(pbr.get("metallicRoughnessTexture")),
|
||||
normal_tex: tref(m.get("normalTexture")),
|
||||
normal_scale: m.get("normalTexture").map_or(1.0, |n| num(n, "scale", 1.0)) as f32,
|
||||
occlusion_tex: tref(m.get("occlusionTexture")),
|
||||
occlusion_strength: m.get("occlusionTexture").map_or(1.0, |n| num(n, "strength", 1.0)) as f32,
|
||||
emissive: [(em[0] * strength) as f32, (em[1] * strength) as f32, (em[2] * strength) as f32],
|
||||
emissive_tex: tref(m.get("emissiveTexture")),
|
||||
alpha_mode: match m.get("alphaMode").and_then(Value::as_str) {
|
||||
Some("MASK") => AlphaMode::Mask,
|
||||
Some("BLEND") => AlphaMode::Blend,
|
||||
_ => AlphaMode::Opaque,
|
||||
},
|
||||
alpha_cutoff: num(m, "alphaCutoff", 0.5) as f32,
|
||||
double_sided: m.get("doubleSided").and_then(Value::as_bool).unwrap_or(false),
|
||||
unlit: ext.and_then(|e| e.get("KHR_materials_unlit")).is_some(),
|
||||
});
|
||||
}
|
||||
|
||||
let mut meshes = vec![];
|
||||
for m in arr(&j, "meshes") {
|
||||
let mut mesh = Mesh { name: m.get("name").and_then(Value::as_str).unwrap_or("").to_string(), primitives: vec![] };
|
||||
for p in arr(m, "primitives") {
|
||||
if let Some(prim) = primitive(&d, p, &materials)? {
|
||||
mesh.primitives.push(prim);
|
||||
}
|
||||
}
|
||||
meshes.push(mesh);
|
||||
}
|
||||
|
||||
let mut nodes = vec![];
|
||||
for n in arr(&j, "nodes") {
|
||||
let matrix = n.get("matrix").and_then(Value::as_array).filter(|a| a.len() == 16).map(|a| {
|
||||
// Column-major in the file.
|
||||
let v: Vec<f64> = a.iter().map(|x| x.as_f64().unwrap_or(0.0)).collect();
|
||||
let mut m = [[0.0; 4]; 4];
|
||||
for c in 0..4 {
|
||||
for r in 0..4 {
|
||||
m[r][c] = v[c * 4 + r];
|
||||
}
|
||||
}
|
||||
Mat4(m)
|
||||
});
|
||||
nodes.push(Node {
|
||||
name: n.get("name").and_then(Value::as_str).unwrap_or("").to_string(),
|
||||
translation: nums(n, "translation", [0.0; 3]),
|
||||
rotation: nums(n, "rotation", [0.0, 0.0, 0.0, 1.0]),
|
||||
scale: nums(n, "scale", [1.0; 3]),
|
||||
matrix,
|
||||
mesh: idx(n, "mesh").filter(|&m| m < meshes.len()),
|
||||
skin: idx(n, "skin"),
|
||||
children: arr(n, "children").iter().filter_map(Value::as_u64).map(|c| c as usize).collect(),
|
||||
});
|
||||
}
|
||||
|
||||
let scene = idx(&j, "scene").unwrap_or(0);
|
||||
let roots: Vec<usize> = match arr(&j, "scenes").get(scene) {
|
||||
Some(s) => arr(s, "nodes").iter().filter_map(Value::as_u64).map(|c| c as usize).collect(),
|
||||
None => {
|
||||
// No scene: every node that is nobody's child.
|
||||
let mut child = vec![false; nodes.len()];
|
||||
for n in &nodes {
|
||||
for &c in &n.children {
|
||||
if c < child.len() {
|
||||
child[c] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
(0..nodes.len()).filter(|&i| !child[i]).collect()
|
||||
}
|
||||
};
|
||||
|
||||
let mut skins = vec![];
|
||||
for s in arr(&j, "skins") {
|
||||
let joints: Vec<usize> = arr(s, "joints").iter().filter_map(Value::as_u64).map(|c| c as usize).collect();
|
||||
let inverse_bind = match idx(s, "inverseBindMatrices") {
|
||||
Some(a) => {
|
||||
let (f, _) = d.floats(a)?;
|
||||
f.chunks_exact(16)
|
||||
.map(|v| {
|
||||
let mut m = [[0.0; 4]; 4];
|
||||
for c in 0..4 {
|
||||
for r in 0..4 {
|
||||
m[r][c] = v[c * 4 + r] as f64;
|
||||
}
|
||||
}
|
||||
Mat4(m)
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
None => vec![Mat4::IDENTITY; joints.len()],
|
||||
};
|
||||
skins.push(Skin { joints, inverse_bind });
|
||||
}
|
||||
|
||||
let mut animations = vec![];
|
||||
for a in arr(&j, "animations") {
|
||||
let samplers = arr(a, "samplers");
|
||||
let mut anim = Animation { name: a.get("name").and_then(Value::as_str).unwrap_or("").to_string(), channels: vec![] };
|
||||
for c in arr(a, "channels") {
|
||||
let Some(t) = c.get("target") else { continue };
|
||||
let Some(node) = idx(t, "node") else { continue };
|
||||
let path = match t.get("path").and_then(Value::as_str) {
|
||||
Some("translation") => ChannelPath::Translation,
|
||||
Some("rotation") => ChannelPath::Rotation,
|
||||
Some("scale") => ChannelPath::Scale,
|
||||
_ => continue,
|
||||
};
|
||||
let Some(s) = idx(c, "sampler").and_then(|s| samplers.get(s)) else { continue };
|
||||
let interp = match s.get("interpolation").and_then(Value::as_str) {
|
||||
Some("STEP") => Interp::Step,
|
||||
Some("CUBICSPLINE") => Interp::CubicSpline,
|
||||
_ => Interp::Linear,
|
||||
};
|
||||
let (Some(input), Some(output)) = (idx(s, "input"), idx(s, "output")) else { continue };
|
||||
let (times, _) = d.floats(input)?;
|
||||
let (values, _) = d.floats(output)?;
|
||||
anim.channels.push(Channel { node, path, interp, times, values });
|
||||
}
|
||||
animations.push(anim);
|
||||
}
|
||||
|
||||
Ok(Model { meshes, nodes, roots, materials, textures, skins, animations })
|
||||
}
|
||||
|
||||
fn primitive(d: &Doc, p: &Value, materials: &[Material]) -> Result<Option<Primitive>> {
|
||||
let mode = idx(p, "mode").unwrap_or(4);
|
||||
if !matches!(mode, 4..=6) {
|
||||
return Ok(None);
|
||||
}
|
||||
let attrs = p.get("attributes").ok_or_else(|| perr("primitive without attributes"))?;
|
||||
let Some(pa) = idx(attrs, "POSITION") else { return Ok(None) };
|
||||
let (pos, _) = d.floats(pa)?;
|
||||
let positions: Vec<[f32; 3]> = pos.chunks_exact(3).map(|c| [c[0], c[1], c[2]]).collect();
|
||||
let n = positions.len();
|
||||
let vec3s = |a: Option<usize>| -> Result<Vec<[f32; 3]>> {
|
||||
Ok(match a {
|
||||
Some(a) => d.floats(a)?.0.chunks_exact(3).map(|c| [c[0], c[1], c[2]]).collect(),
|
||||
None => vec![],
|
||||
})
|
||||
};
|
||||
let mut normals = vec3s(idx(attrs, "NORMAL"))?;
|
||||
let uvs: Vec<[f32; 2]> = match idx(attrs, "TEXCOORD_0") {
|
||||
Some(a) => d.floats(a)?.0.chunks_exact(2).map(|c| [c[0], c[1]]).collect(),
|
||||
None => vec![],
|
||||
};
|
||||
let tangents: Vec<[f32; 4]> = match idx(attrs, "TANGENT") {
|
||||
Some(a) => d.floats(a)?.0.chunks_exact(4).map(|c| [c[0], c[1], c[2], c[3]]).collect(),
|
||||
None => vec![],
|
||||
};
|
||||
let joints: Vec<[u16; 4]> = match idx(attrs, "JOINTS_0") {
|
||||
Some(a) => d.ints(a)?.chunks_exact(4).map(|c| [c[0] as u16, c[1] as u16, c[2] as u16, c[3] as u16]).collect(),
|
||||
None => vec![],
|
||||
};
|
||||
let weights: Vec<[f32; 4]> = match idx(attrs, "WEIGHTS_0") {
|
||||
Some(a) => d.floats(a)?.0.chunks_exact(4).map(|c| [c[0], c[1], c[2], c[3]]).collect(),
|
||||
None => vec![],
|
||||
};
|
||||
let raw: Vec<u32> = match idx(p, "indices") {
|
||||
Some(a) => d.ints(a)?,
|
||||
None => (0..n as u32).collect(),
|
||||
};
|
||||
if raw.iter().any(|&i| i as usize >= n) {
|
||||
return Err(perr("index out of range"));
|
||||
}
|
||||
let mut indices = Vec::with_capacity(raw.len());
|
||||
match mode {
|
||||
5 => {
|
||||
for i in 2..raw.len() {
|
||||
let (a, b, c) = (raw[i - 2], raw[i - 1], raw[i]);
|
||||
if i % 2 == 0 { indices.extend([a, b, c]) } else { indices.extend([b, a, c]) }
|
||||
}
|
||||
}
|
||||
6 => {
|
||||
for i in 2..raw.len() {
|
||||
indices.extend([raw[0], raw[i - 1], raw[i]]);
|
||||
}
|
||||
}
|
||||
_ => indices.extend(raw.chunks_exact(3).flatten()),
|
||||
}
|
||||
if normals.len() != n {
|
||||
normals.clear();
|
||||
}
|
||||
let material = idx(p, "material").filter(|&m| m < materials.len());
|
||||
let skinned = joints.len() == n && weights.len() == n;
|
||||
let mut prim = Primitive {
|
||||
positions,
|
||||
normals,
|
||||
uvs: if uvs.len() == n { uvs } else { vec![] },
|
||||
tangents: if tangents.len() == n { tangents } else { vec![] },
|
||||
joints: if skinned { joints } else { vec![] },
|
||||
weights: if skinned { weights } else { vec![] },
|
||||
indices,
|
||||
material,
|
||||
};
|
||||
if prim.normals.is_empty() {
|
||||
prim.flat_normals();
|
||||
prim.tangents.clear();
|
||||
}
|
||||
let needs_tangents = material.is_some_and(|m| materials[m].normal_tex.is_some());
|
||||
if needs_tangents && prim.tangents.is_empty() {
|
||||
prim.compute_tangents();
|
||||
}
|
||||
Ok(Some(prim))
|
||||
}
|
||||
@@ -0,0 +1,691 @@
|
||||
//! 3D models for the Advanced 3D renderer.
|
||||
//!
|
||||
//! - [`gltf`]: glTF 2.0 import (`.gltf` with external or embedded buffers, `.glb`), written from
|
||||
//! the Khronos glTF 2.0 specification: meshes, PBR metallic-roughness materials (base colour,
|
||||
//! metallic-roughness, normal, occlusion and emissive maps), the node hierarchy, skins and
|
||||
//! animations.
|
||||
//! - [`obj`]: Wavefront OBJ geometry with MTL materials (mapped onto the metallic-roughness model).
|
||||
//! - [`prim`]: parametric primitives (cube, sphere, plane, torus, cone, cylinder).
|
||||
//! - [`extrude`]: extruded, bevelled meshes from 2D outlines (text and shape layers), with
|
||||
//! [`triangulate`] for the caps.
|
||||
//!
|
||||
//! Models are in their own units with +Y up (glTF's convention); the renderer maps them into
|
||||
//! After Effects' Y-down pixel space.
|
||||
|
||||
pub mod extrude;
|
||||
pub mod gltf;
|
||||
pub mod obj;
|
||||
pub mod prim;
|
||||
pub mod triangulate;
|
||||
|
||||
use std::sync::Arc;
|
||||
|
||||
pub use effectcraft_geom::{Mat4, Vec3, vec3};
|
||||
|
||||
#[derive(Debug, thiserror::Error)]
|
||||
pub enum ModelError {
|
||||
#[error("{0}")]
|
||||
Parse(String),
|
||||
#[error("missing resource `{0}`")]
|
||||
Missing(String),
|
||||
#[error("unsupported: {0}")]
|
||||
Unsupported(String),
|
||||
}
|
||||
|
||||
pub type Result<T> = std::result::Result<T, ModelError>;
|
||||
|
||||
pub(crate) fn perr(s: impl Into<String>) -> ModelError {
|
||||
ModelError::Parse(s.into())
|
||||
}
|
||||
|
||||
/// Texture coordinate wrapping (glTF sampler wrap modes).
|
||||
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
|
||||
pub enum Wrap {
|
||||
#[default]
|
||||
Repeat,
|
||||
Clamp,
|
||||
Mirror,
|
||||
}
|
||||
|
||||
/// A decoded texture: straight RGBA, 0..1, as stored in the file (colour textures are still
|
||||
/// sRGB-encoded; the renderer linearises them).
|
||||
#[derive(Clone, Debug, PartialEq)]
|
||||
pub struct Texture {
|
||||
pub width: u32,
|
||||
pub height: u32,
|
||||
pub data: Vec<[f32; 4]>,
|
||||
pub wrap: [Wrap; 2],
|
||||
}
|
||||
|
||||
impl Texture {
|
||||
pub fn solid(c: [f32; 4]) -> Texture {
|
||||
Texture { width: 1, height: 1, data: vec![c], wrap: [Wrap::Repeat; 2] }
|
||||
}
|
||||
/// Decode a PNG or JPEG.
|
||||
pub fn decode(bytes: &[u8]) -> Result<Texture> {
|
||||
let img = image::load_from_memory(bytes).map_err(|e| perr(format!("image: {e}")))?.to_rgba32f();
|
||||
let (w, h) = (img.width(), img.height());
|
||||
let data = img.pixels().map(|p| p.0).collect();
|
||||
Ok(Texture { width: w, height: h, data, wrap: [Wrap::Repeat; 2] })
|
||||
}
|
||||
}
|
||||
|
||||
/// How a material's alpha is used (glTF `alphaMode`).
|
||||
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
|
||||
pub enum AlphaMode {
|
||||
#[default]
|
||||
Opaque,
|
||||
Mask,
|
||||
Blend,
|
||||
}
|
||||
|
||||
/// A texture reference of a material.
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
pub struct TexRef {
|
||||
pub texture: usize,
|
||||
/// TEXCOORD set (only set 0 is imported; others fall back to set 0).
|
||||
pub uv_set: u32,
|
||||
}
|
||||
|
||||
/// A metallic-roughness PBR material (glTF 2.0 core material model).
|
||||
#[derive(Clone, Debug, PartialEq)]
|
||||
pub struct Material {
|
||||
pub name: String,
|
||||
/// Linear RGBA factor.
|
||||
pub base_color: [f32; 4],
|
||||
pub base_color_tex: Option<TexRef>,
|
||||
pub metallic: f32,
|
||||
pub roughness: f32,
|
||||
/// Roughness in G, metalness in B.
|
||||
pub metallic_roughness_tex: Option<TexRef>,
|
||||
pub normal_tex: Option<TexRef>,
|
||||
pub normal_scale: f32,
|
||||
/// Occlusion in R.
|
||||
pub occlusion_tex: Option<TexRef>,
|
||||
pub occlusion_strength: f32,
|
||||
/// Linear emissive factor (× KHR_materials_emissive_strength).
|
||||
pub emissive: [f32; 3],
|
||||
pub emissive_tex: Option<TexRef>,
|
||||
pub alpha_mode: AlphaMode,
|
||||
pub alpha_cutoff: f32,
|
||||
pub double_sided: bool,
|
||||
/// KHR_materials_unlit.
|
||||
pub unlit: bool,
|
||||
}
|
||||
|
||||
impl Default for Material {
|
||||
fn default() -> Self {
|
||||
Material {
|
||||
name: String::new(),
|
||||
base_color: [1.0; 4],
|
||||
base_color_tex: None,
|
||||
metallic: 1.0,
|
||||
roughness: 1.0,
|
||||
metallic_roughness_tex: None,
|
||||
normal_tex: None,
|
||||
normal_scale: 1.0,
|
||||
occlusion_tex: None,
|
||||
occlusion_strength: 1.0,
|
||||
emissive: [0.0; 3],
|
||||
emissive_tex: None,
|
||||
alpha_mode: AlphaMode::Opaque,
|
||||
alpha_cutoff: 0.5,
|
||||
double_sided: false,
|
||||
unlit: false,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Material {
|
||||
/// A plain dielectric material of a colour (primitives, OBJ without MTL).
|
||||
pub fn plain(base: [f32; 4], metallic: f32, roughness: f32) -> Material {
|
||||
Material { base_color: base, metallic, roughness, ..Material::default() }
|
||||
}
|
||||
}
|
||||
|
||||
/// Triangles with one material.
|
||||
#[derive(Clone, Debug, Default, PartialEq)]
|
||||
pub struct Primitive {
|
||||
pub positions: Vec<[f32; 3]>,
|
||||
pub normals: Vec<[f32; 3]>,
|
||||
/// TEXCOORD_0 (empty when the primitive has none).
|
||||
pub uvs: Vec<[f32; 2]>,
|
||||
/// Tangents (xyz, w = bitangent sign); empty when not needed.
|
||||
pub tangents: Vec<[f32; 4]>,
|
||||
/// JOINTS_0 / WEIGHTS_0 (skinned meshes; empty otherwise).
|
||||
pub joints: Vec<[u16; 4]>,
|
||||
pub weights: Vec<[f32; 4]>,
|
||||
/// Triangle list.
|
||||
pub indices: Vec<u32>,
|
||||
pub material: Option<usize>,
|
||||
}
|
||||
|
||||
impl Primitive {
|
||||
pub fn triangle_count(&self) -> usize {
|
||||
self.indices.len() / 3
|
||||
}
|
||||
/// Smooth vertex normals from the triangles (area weighted), for meshes without normals.
|
||||
pub fn compute_normals(&mut self) {
|
||||
let mut n = vec![[0.0f32; 3]; self.positions.len()];
|
||||
for t in self.indices.chunks_exact(3) {
|
||||
let (a, b, c) = (self.positions[t[0] as usize], self.positions[t[1] as usize], self.positions[t[2] as usize]);
|
||||
let f = cross(sub(b, a), sub(c, a));
|
||||
for &i in t {
|
||||
let v = &mut n[i as usize];
|
||||
v[0] += f[0];
|
||||
v[1] += f[1];
|
||||
v[2] += f[2];
|
||||
}
|
||||
}
|
||||
self.normals = n.into_iter().map(|v| normalize(v).unwrap_or([0.0, 0.0, 1.0])).collect();
|
||||
}
|
||||
/// Split every triangle into its own vertices with a face normal (glTF: flat normals when a
|
||||
/// primitive has none).
|
||||
pub fn flat_normals(&mut self) {
|
||||
let mut p = Primitive { material: self.material, ..Default::default() };
|
||||
for t in self.indices.chunks_exact(3) {
|
||||
let (a, b, c) = (self.positions[t[0] as usize], self.positions[t[1] as usize], self.positions[t[2] as usize]);
|
||||
let f = normalize(cross(sub(b, a), sub(c, a))).unwrap_or([0.0, 0.0, 1.0]);
|
||||
for &i in t {
|
||||
let i = i as usize;
|
||||
p.indices.push(p.positions.len() as u32);
|
||||
p.positions.push(self.positions[i]);
|
||||
p.normals.push(f);
|
||||
if !self.uvs.is_empty() {
|
||||
p.uvs.push(self.uvs[i]);
|
||||
}
|
||||
if !self.joints.is_empty() {
|
||||
p.joints.push(self.joints[i]);
|
||||
p.weights.push(self.weights[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
*self = p;
|
||||
}
|
||||
/// Per-vertex tangents from the UV layout (accumulated per triangle, Gram-Schmidt
|
||||
/// orthogonalised against the normal, handedness in w).
|
||||
pub fn compute_tangents(&mut self) {
|
||||
let n = self.positions.len();
|
||||
if self.uvs.len() != n || self.normals.len() != n {
|
||||
return;
|
||||
}
|
||||
let mut tan = vec![[0.0f32; 3]; n];
|
||||
let mut bit = vec![[0.0f32; 3]; n];
|
||||
for t in self.indices.chunks_exact(3) {
|
||||
let (i0, i1, i2) = (t[0] as usize, t[1] as usize, t[2] as usize);
|
||||
let (p0, p1, p2) = (self.positions[i0], self.positions[i1], self.positions[i2]);
|
||||
let (w0, w1, w2) = (self.uvs[i0], self.uvs[i1], self.uvs[i2]);
|
||||
let e1 = sub(p1, p0);
|
||||
let e2 = sub(p2, p0);
|
||||
let (du1, dv1, du2, dv2) = (w1[0] - w0[0], w1[1] - w0[1], w2[0] - w0[0], w2[1] - w0[1]);
|
||||
let det = du1 * dv2 - du2 * dv1;
|
||||
if det.abs() < 1e-12 {
|
||||
continue;
|
||||
}
|
||||
let r = 1.0 / det;
|
||||
let sdir = [(e1[0] * dv2 - e2[0] * dv1) * r, (e1[1] * dv2 - e2[1] * dv1) * r, (e1[2] * dv2 - e2[2] * dv1) * r];
|
||||
let tdir = [(e2[0] * du1 - e1[0] * du2) * r, (e2[1] * du1 - e1[1] * du2) * r, (e2[2] * du1 - e1[2] * du2) * r];
|
||||
for i in [i0, i1, i2] {
|
||||
for k in 0..3 {
|
||||
tan[i][k] += sdir[k];
|
||||
bit[i][k] += tdir[k];
|
||||
}
|
||||
}
|
||||
}
|
||||
self.tangents = (0..n)
|
||||
.map(|i| {
|
||||
let nn = self.normals[i];
|
||||
let t = tan[i];
|
||||
let d = dot(nn, t);
|
||||
let o = [t[0] - nn[0] * d, t[1] - nn[1] * d, t[2] - nn[2] * d];
|
||||
let o = normalize(o).unwrap_or_else(|| any_perpendicular(nn));
|
||||
let w = if dot(cross(nn, o), bit[i]) < 0.0 { -1.0 } else { 1.0 };
|
||||
[o[0], o[1], o[2], w]
|
||||
})
|
||||
.collect();
|
||||
}
|
||||
/// Axis-aligned bounds of the positions.
|
||||
pub fn bounds(&self) -> Option<([f32; 3], [f32; 3])> {
|
||||
let mut it = self.positions.iter();
|
||||
let f = *it.next()?;
|
||||
let (mut lo, mut hi) = (f, f);
|
||||
for p in it {
|
||||
for k in 0..3 {
|
||||
lo[k] = lo[k].min(p[k]);
|
||||
hi[k] = hi[k].max(p[k]);
|
||||
}
|
||||
}
|
||||
Some((lo, hi))
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) fn sub(a: [f32; 3], b: [f32; 3]) -> [f32; 3] {
|
||||
[a[0] - b[0], a[1] - b[1], a[2] - b[2]]
|
||||
}
|
||||
pub(crate) fn cross(a: [f32; 3], b: [f32; 3]) -> [f32; 3] {
|
||||
[a[1] * b[2] - a[2] * b[1], a[2] * b[0] - a[0] * b[2], a[0] * b[1] - a[1] * b[0]]
|
||||
}
|
||||
pub(crate) fn dot(a: [f32; 3], b: [f32; 3]) -> f32 {
|
||||
a[0] * b[0] + a[1] * b[1] + a[2] * b[2]
|
||||
}
|
||||
pub(crate) fn normalize(a: [f32; 3]) -> Option<[f32; 3]> {
|
||||
let l = dot(a, a).sqrt();
|
||||
(l > 1e-20 && l.is_finite()).then(|| [a[0] / l, a[1] / l, a[2] / l])
|
||||
}
|
||||
fn any_perpendicular(n: [f32; 3]) -> [f32; 3] {
|
||||
let a = if n[0].abs() < 0.9 { [1.0, 0.0, 0.0] } else { [0.0, 1.0, 0.0] };
|
||||
normalize(cross(n, a)).unwrap_or([1.0, 0.0, 0.0])
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, Default, PartialEq)]
|
||||
pub struct Mesh {
|
||||
pub name: String,
|
||||
pub primitives: Vec<Primitive>,
|
||||
}
|
||||
|
||||
/// A node of the scene hierarchy: local transform (TRS or a matrix), an optional mesh and skin.
|
||||
#[derive(Clone, Debug, PartialEq)]
|
||||
pub struct Node {
|
||||
pub name: String,
|
||||
pub translation: [f64; 3],
|
||||
/// Unit quaternion (x, y, z, w).
|
||||
pub rotation: [f64; 4],
|
||||
pub scale: [f64; 3],
|
||||
/// A fixed local matrix (nodes given by `matrix` are not animated).
|
||||
pub matrix: Option<Mat4>,
|
||||
pub mesh: Option<usize>,
|
||||
pub skin: Option<usize>,
|
||||
pub children: Vec<usize>,
|
||||
}
|
||||
|
||||
impl Default for Node {
|
||||
fn default() -> Self {
|
||||
Node {
|
||||
name: String::new(),
|
||||
translation: [0.0; 3],
|
||||
rotation: [0.0, 0.0, 0.0, 1.0],
|
||||
scale: [1.0; 3],
|
||||
matrix: None,
|
||||
mesh: None,
|
||||
skin: None,
|
||||
children: vec![],
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Node {
|
||||
pub fn local(&self) -> Mat4 {
|
||||
self.matrix.unwrap_or_else(|| trs(self.translation, self.rotation, self.scale))
|
||||
}
|
||||
}
|
||||
|
||||
/// Translation × rotation (quaternion x, y, z, w) × scale.
|
||||
pub fn trs(t: [f64; 3], q: [f64; 4], s: [f64; 3]) -> Mat4 {
|
||||
let r = quat_matrix(q);
|
||||
let mut m = r;
|
||||
for i in 0..3 {
|
||||
for j in 0..3 {
|
||||
m.0[i][j] *= s[j];
|
||||
}
|
||||
m.0[i][3] = t[i];
|
||||
}
|
||||
m
|
||||
}
|
||||
|
||||
/// Rotation matrix of a quaternion (x, y, z, w); normalised first.
|
||||
pub fn quat_matrix(q: [f64; 4]) -> Mat4 {
|
||||
let l = (q[0] * q[0] + q[1] * q[1] + q[2] * q[2] + q[3] * q[3]).sqrt();
|
||||
let [x, y, z, w] = if l > 1e-12 { [q[0] / l, q[1] / l, q[2] / l, q[3] / l] } else { [0.0, 0.0, 0.0, 1.0] };
|
||||
Mat4([
|
||||
[1.0 - 2.0 * (y * y + z * z), 2.0 * (x * y - z * w), 2.0 * (x * z + y * w), 0.0],
|
||||
[2.0 * (x * y + z * w), 1.0 - 2.0 * (x * x + z * z), 2.0 * (y * z - x * w), 0.0],
|
||||
[2.0 * (x * z - y * w), 2.0 * (y * z + x * w), 1.0 - 2.0 * (x * x + y * y), 0.0],
|
||||
[0.0, 0.0, 0.0, 1.0],
|
||||
])
|
||||
}
|
||||
|
||||
/// Spherical linear interpolation of unit quaternions (shortest path).
|
||||
pub fn slerp(a: [f64; 4], b: [f64; 4], t: f64) -> [f64; 4] {
|
||||
let mut d = a[0] * b[0] + a[1] * b[1] + a[2] * b[2] + a[3] * b[3];
|
||||
let mut b = b;
|
||||
if d < 0.0 {
|
||||
d = -d;
|
||||
b = [-b[0], -b[1], -b[2], -b[3]];
|
||||
}
|
||||
let (ka, kb) = if d > 0.9995 {
|
||||
(1.0 - t, t)
|
||||
} else {
|
||||
let th = d.clamp(-1.0, 1.0).acos();
|
||||
let s = th.sin();
|
||||
(((1.0 - t) * th).sin() / s, (t * th).sin() / s)
|
||||
};
|
||||
let q = [a[0] * ka + b[0] * kb, a[1] * ka + b[1] * kb, a[2] * ka + b[2] * kb, a[3] * ka + b[3] * kb];
|
||||
let l = (q[0] * q[0] + q[1] * q[1] + q[2] * q[2] + q[3] * q[3]).sqrt().max(1e-12);
|
||||
[q[0] / l, q[1] / l, q[2] / l, q[3] / l]
|
||||
}
|
||||
|
||||
/// A skin: joint nodes and their inverse bind matrices.
|
||||
#[derive(Clone, Debug, Default, PartialEq)]
|
||||
pub struct Skin {
|
||||
pub joints: Vec<usize>,
|
||||
pub inverse_bind: Vec<Mat4>,
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub enum ChannelPath {
|
||||
Translation,
|
||||
Rotation,
|
||||
Scale,
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub enum Interp {
|
||||
Step,
|
||||
Linear,
|
||||
CubicSpline,
|
||||
}
|
||||
|
||||
/// One animated node property.
|
||||
#[derive(Clone, Debug, PartialEq)]
|
||||
pub struct Channel {
|
||||
pub node: usize,
|
||||
pub path: ChannelPath,
|
||||
pub interp: Interp,
|
||||
/// Key times (seconds).
|
||||
pub times: Vec<f32>,
|
||||
/// Values, `width` floats per key (cubic spline: in-tangent, value, out-tangent per key).
|
||||
pub values: Vec<f32>,
|
||||
}
|
||||
|
||||
impl Channel {
|
||||
fn width(&self) -> usize {
|
||||
match self.path {
|
||||
ChannelPath::Rotation => 4,
|
||||
_ => 3,
|
||||
}
|
||||
}
|
||||
/// The value at time `t` (seconds), clamped to the key range.
|
||||
pub fn sample(&self, t: f64) -> Option<[f64; 4]> {
|
||||
let n = self.times.len();
|
||||
let w = self.width();
|
||||
let stride = if self.interp == Interp::CubicSpline { 3 * w } else { w };
|
||||
let off = if self.interp == Interp::CubicSpline { w } else { 0 };
|
||||
if n == 0 || self.values.len() < n * stride {
|
||||
return None;
|
||||
}
|
||||
let get = |k: usize, o: usize| -> [f64; 4] {
|
||||
let mut v = [0.0; 4];
|
||||
for i in 0..w {
|
||||
v[i] = self.values[k * stride + o + i] as f64;
|
||||
}
|
||||
v
|
||||
};
|
||||
let t0 = self.times[0] as f64;
|
||||
if t <= t0 || n == 1 {
|
||||
return Some(get(0, off));
|
||||
}
|
||||
if t >= self.times[n - 1] as f64 {
|
||||
return Some(get(n - 1, off));
|
||||
}
|
||||
let k = self.times.partition_point(|&x| (x as f64) <= t).saturating_sub(1).min(n - 2);
|
||||
let (ta, tb) = (self.times[k] as f64, self.times[k + 1] as f64);
|
||||
let dt = (tb - ta).max(1e-9);
|
||||
let u = ((t - ta) / dt).clamp(0.0, 1.0);
|
||||
let (a, b) = (get(k, off), get(k + 1, off));
|
||||
let v = match self.interp {
|
||||
Interp::Step => a,
|
||||
Interp::Linear => {
|
||||
if self.path == ChannelPath::Rotation {
|
||||
slerp(a, b, u)
|
||||
} else {
|
||||
let mut v = [0.0; 4];
|
||||
for i in 0..w {
|
||||
v[i] = a[i] + (b[i] - a[i]) * u;
|
||||
}
|
||||
v
|
||||
}
|
||||
}
|
||||
Interp::CubicSpline => {
|
||||
// Hermite spline with tangents scaled by the key interval (glTF Appendix C).
|
||||
let out_a = get(k, 2 * w);
|
||||
let in_b = get(k + 1, 0);
|
||||
let (u2, u3) = (u * u, u * u * u);
|
||||
let h00 = 2.0 * u3 - 3.0 * u2 + 1.0;
|
||||
let h10 = u3 - 2.0 * u2 + u;
|
||||
let h01 = -2.0 * u3 + 3.0 * u2;
|
||||
let h11 = u3 - u2;
|
||||
let mut v = [0.0; 4];
|
||||
for i in 0..w {
|
||||
v[i] = h00 * a[i] + h10 * dt * out_a[i] + h01 * b[i] + h11 * dt * in_b[i];
|
||||
}
|
||||
if self.path == ChannelPath::Rotation {
|
||||
let l = (v[0] * v[0] + v[1] * v[1] + v[2] * v[2] + v[3] * v[3]).sqrt().max(1e-12);
|
||||
for c in v.iter_mut() {
|
||||
*c /= l;
|
||||
}
|
||||
}
|
||||
v
|
||||
}
|
||||
};
|
||||
Some(v)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, Default, PartialEq)]
|
||||
pub struct Animation {
|
||||
pub name: String,
|
||||
pub channels: Vec<Channel>,
|
||||
}
|
||||
|
||||
impl Animation {
|
||||
/// Length in seconds (the last key time of any channel).
|
||||
pub fn duration(&self) -> f64 {
|
||||
self.channels.iter().filter_map(|c| c.times.last()).fold(0.0f64, |a, &b| a.max(b as f64))
|
||||
}
|
||||
}
|
||||
|
||||
/// An imported model (one glTF scene, one OBJ file, or a primitive).
|
||||
#[derive(Clone, Debug, Default, PartialEq)]
|
||||
pub struct Model {
|
||||
pub meshes: Vec<Mesh>,
|
||||
pub nodes: Vec<Node>,
|
||||
/// Root nodes of the displayed scene.
|
||||
pub roots: Vec<usize>,
|
||||
pub materials: Vec<Material>,
|
||||
pub textures: Vec<Arc<Texture>>,
|
||||
pub skins: Vec<Skin>,
|
||||
pub animations: Vec<Animation>,
|
||||
}
|
||||
|
||||
/// One mesh placed in model space by [`Model::instances`].
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct Instance<'m> {
|
||||
pub mesh: &'m Mesh,
|
||||
/// Node → model space.
|
||||
pub world: Mat4,
|
||||
/// Skinned meshes: joint matrices (model space, `joint_world × inverse_bind`).
|
||||
pub joints: Option<Vec<Mat4>>,
|
||||
}
|
||||
|
||||
impl Model {
|
||||
/// A model of one mesh at the root.
|
||||
pub fn single(mesh: Mesh, materials: Vec<Material>) -> Model {
|
||||
Model { meshes: vec![mesh], nodes: vec![Node { mesh: Some(0), ..Node::default() }], roots: vec![0], materials, ..Model::default() }
|
||||
}
|
||||
|
||||
/// Local node matrices at animation `clip` time `t` (seconds); `None` = rest pose.
|
||||
pub fn local_pose(&self, clip: Option<usize>, t: f64) -> Vec<Mat4> {
|
||||
let mut trs_v: Vec<([f64; 3], [f64; 4], [f64; 3])> = self.nodes.iter().map(|n| (n.translation, n.rotation, n.scale)).collect();
|
||||
if let Some(a) = clip.and_then(|c| self.animations.get(c)) {
|
||||
for ch in &a.channels {
|
||||
let (Some(v), Some(e)) = (ch.sample(t), trs_v.get_mut(ch.node)) else { continue };
|
||||
match ch.path {
|
||||
ChannelPath::Translation => e.0 = [v[0], v[1], v[2]],
|
||||
ChannelPath::Rotation => e.1 = v,
|
||||
ChannelPath::Scale => e.2 = [v[0], v[1], v[2]],
|
||||
}
|
||||
}
|
||||
}
|
||||
self.nodes.iter().zip(trs_v).map(|(n, (t, r, s))| n.matrix.unwrap_or_else(|| trs(t, r, s))).collect()
|
||||
}
|
||||
|
||||
/// Model-space matrices of every node (hierarchy applied) for a local pose.
|
||||
pub fn world_pose(&self, local: &[Mat4]) -> Vec<Mat4> {
|
||||
let mut world = vec![Mat4::IDENTITY; self.nodes.len()];
|
||||
let mut seen = vec![false; self.nodes.len()];
|
||||
let mut stack: Vec<(usize, Mat4)> = self.roots.iter().map(|&r| (r, Mat4::IDENTITY)).collect();
|
||||
while let Some((i, parent)) = stack.pop() {
|
||||
if i >= self.nodes.len() || seen[i] {
|
||||
continue;
|
||||
}
|
||||
seen[i] = true;
|
||||
let w = parent * local[i];
|
||||
world[i] = w;
|
||||
for &c in &self.nodes[i].children {
|
||||
stack.push((c, w));
|
||||
}
|
||||
}
|
||||
world
|
||||
}
|
||||
|
||||
/// The meshes to draw at animation `clip` time `t`.
|
||||
pub fn instances(&self, clip: Option<usize>, t: f64) -> Vec<Instance<'_>> {
|
||||
let local = self.local_pose(clip, t);
|
||||
let world = self.world_pose(&local);
|
||||
let mut seen = vec![false; self.nodes.len()];
|
||||
let mut stack: Vec<usize> = self.roots.clone();
|
||||
let mut out = vec![];
|
||||
while let Some(i) = stack.pop() {
|
||||
if i >= self.nodes.len() || seen[i] {
|
||||
continue;
|
||||
}
|
||||
seen[i] = true;
|
||||
let n = &self.nodes[i];
|
||||
if let Some(m) = n.mesh.and_then(|m| self.meshes.get(m)) {
|
||||
let joints = n.skin.and_then(|s| self.skins.get(s)).map(|s| {
|
||||
s.joints
|
||||
.iter()
|
||||
.enumerate()
|
||||
.map(|(k, &j)| world.get(j).copied().unwrap_or(Mat4::IDENTITY) * s.inverse_bind.get(k).copied().unwrap_or(Mat4::IDENTITY))
|
||||
.collect()
|
||||
});
|
||||
// Skinned vertices are placed by their joints alone (glTF: the node transform of
|
||||
// a skinned mesh is ignored).
|
||||
let w = if joints.is_some() { Mat4::IDENTITY } else { world[i] };
|
||||
out.push(Instance { mesh: m, world: w, joints });
|
||||
}
|
||||
stack.extend(n.children.iter().rev());
|
||||
}
|
||||
out
|
||||
}
|
||||
|
||||
/// Model-space bounds of the rest pose (None for an empty model).
|
||||
pub fn bounds(&self) -> Option<([f64; 3], [f64; 3])> {
|
||||
let mut lo = [f64::INFINITY; 3];
|
||||
let mut hi = [f64::NEG_INFINITY; 3];
|
||||
for inst in self.instances(None, 0.0) {
|
||||
for p in &inst.mesh.primitives {
|
||||
for (k, v) in p.positions.iter().enumerate() {
|
||||
let q = skin_point(&inst, p, k, *v);
|
||||
for c in 0..3 {
|
||||
lo[c] = lo[c].min(q[c]);
|
||||
hi[c] = hi[c].max(q[c]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
lo[0].is_finite().then_some((lo, hi))
|
||||
}
|
||||
|
||||
pub fn vertex_count(&self) -> usize {
|
||||
self.meshes.iter().flat_map(|m| &m.primitives).map(|p| p.positions.len()).sum()
|
||||
}
|
||||
pub fn triangle_count(&self) -> usize {
|
||||
self.meshes.iter().flat_map(|m| &m.primitives).map(|p| p.triangle_count()).sum()
|
||||
}
|
||||
}
|
||||
|
||||
/// The skinning (or node) matrix of vertex `k` of an instance's primitive.
|
||||
pub fn vertex_matrix(inst: &Instance, p: &Primitive, k: usize) -> Mat4 {
|
||||
let Some(j) = &inst.joints else { return inst.world };
|
||||
let (Some(ji), Some(wi)) = (p.joints.get(k), p.weights.get(k)) else { return inst.world };
|
||||
let mut m = [[0.0; 4]; 4];
|
||||
let mut total = 0.0;
|
||||
for c in 0..4 {
|
||||
let w = wi[c] as f64;
|
||||
if w == 0.0 {
|
||||
continue;
|
||||
}
|
||||
let Some(jm) = j.get(ji[c] as usize) else { continue };
|
||||
total += w;
|
||||
for r in 0..4 {
|
||||
for q in 0..4 {
|
||||
m[r][q] += jm.0[r][q] * w;
|
||||
}
|
||||
}
|
||||
}
|
||||
if total <= 1e-9 { inst.world } else { Mat4(m) }
|
||||
}
|
||||
|
||||
/// A vertex position of an instance in model space.
|
||||
pub fn skin_point(inst: &Instance, p: &Primitive, k: usize, v: [f32; 3]) -> [f64; 3] {
|
||||
let q = vertex_matrix(inst, p, k).apply(vec3(v[0] as f64, v[1] as f64, v[2] as f64));
|
||||
[q.x, q.y, q.z]
|
||||
}
|
||||
|
||||
/// Which loader handles a file name (`gltf`, `glb`, `obj`), by extension.
|
||||
pub fn format_of(path: &str) -> Option<&'static str> {
|
||||
let ext = path.rsplit('.').next()?.to_ascii_lowercase();
|
||||
match ext.as_str() {
|
||||
"gltf" => Some("gltf"),
|
||||
"glb" => Some("glb"),
|
||||
"obj" => Some("obj"),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
|
||||
/// Load a model from its main file's bytes; `resolve(uri)` reads sibling resources (buffers,
|
||||
/// textures, MTL files) by their relative URI.
|
||||
pub fn load(path: &str, bytes: &[u8], resolve: &dyn Fn(&str) -> Option<Vec<u8>>) -> Result<Model> {
|
||||
match format_of(path) {
|
||||
Some("obj") => obj::parse(bytes, resolve),
|
||||
Some(_) => gltf::parse(bytes, resolve),
|
||||
None if bytes.starts_with(b"glTF") => gltf::parse(bytes, resolve),
|
||||
None => Err(ModelError::Unsupported(format!("{path}: not a glTF or OBJ file"))),
|
||||
}
|
||||
}
|
||||
|
||||
/// Summary for footage metadata (Project panel, Interpret Footage).
|
||||
#[derive(Clone, Debug, Default, PartialEq, serde::Serialize)]
|
||||
pub struct Summary {
|
||||
pub meshes: usize,
|
||||
pub vertices: usize,
|
||||
pub triangles: usize,
|
||||
pub materials: usize,
|
||||
pub textures: usize,
|
||||
pub animations: Vec<(String, f64)>,
|
||||
pub skinned: bool,
|
||||
/// Rest-pose bounds (model units).
|
||||
pub min: [f64; 3],
|
||||
pub max: [f64; 3],
|
||||
}
|
||||
|
||||
impl Model {
|
||||
pub fn summary(&self) -> Summary {
|
||||
let (min, max) = self.bounds().unwrap_or(([0.0; 3], [0.0; 3]));
|
||||
Summary {
|
||||
meshes: self.meshes.len(),
|
||||
vertices: self.vertex_count(),
|
||||
triangles: self.triangle_count(),
|
||||
materials: self.materials.len(),
|
||||
textures: self.textures.len(),
|
||||
animations: self.animations.iter().map(|a| (a.name.clone(), a.duration())).collect(),
|
||||
skinned: !self.skins.is_empty(),
|
||||
min,
|
||||
max,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests;
|
||||
@@ -0,0 +1,262 @@
|
||||
//! Wavefront OBJ geometry and MTL materials.
|
||||
//!
|
||||
//! OBJ: `v` (optional vertex colours ignored), `vt`, `vn`, `f` with `v`, `v/vt`, `v//vn`,
|
||||
//! `v/vt/vn` references (negative = relative), polygons fan-triangulated, `o`/`g` groups, `s`
|
||||
//! smoothing (normals computed per smoothing state when a face has none), `usemtl`, `mtllib`.
|
||||
//!
|
||||
//! MTL materials map onto metallic-roughness: `Kd` → base colour, `d`/`Tr` → alpha, `Ke` →
|
||||
//! emissive, `Pr`/`Pm` (the PBR extension) → roughness/metallic, otherwise roughness from the
|
||||
//! Phong exponent `Ns` (`sqrt(2 / (Ns + 2))`) and metallic 0; `map_Kd`, `map_Ke`,
|
||||
//! `map_Bump`/`bump`/`norm` load base colour, emissive and normal textures.
|
||||
|
||||
use std::collections::HashMap;
|
||||
use std::sync::Arc;
|
||||
|
||||
use crate::{AlphaMode, Material, Mesh, Model, Primitive, Result, TexRef, Texture, perr};
|
||||
|
||||
/// Parse MTL text into named materials (textures appended to `textures`).
|
||||
pub fn parse_mtl(text: &str, resolve: &dyn Fn(&str) -> Option<Vec<u8>>, textures: &mut Vec<Arc<Texture>>) -> Vec<Material> {
|
||||
let mut out: Vec<Material> = vec![];
|
||||
let mut loaded: HashMap<String, Option<usize>> = HashMap::new();
|
||||
let mut tex = |name: &str, textures: &mut Vec<Arc<Texture>>| -> Option<TexRef> {
|
||||
// Options (`-bm 1 file.png`): the file name is the last token.
|
||||
let file = name.split_whitespace().last()?.to_string();
|
||||
let t = *loaded.entry(file.clone()).or_insert_with(|| {
|
||||
let b = resolve(&file)?;
|
||||
let t = Texture::decode(&b).ok()?;
|
||||
textures.push(Arc::new(t));
|
||||
Some(textures.len() - 1)
|
||||
});
|
||||
t.map(|texture| TexRef { texture, uv_set: 0 })
|
||||
};
|
||||
let mut ns_seen = false;
|
||||
let mut pr_seen = false;
|
||||
for line in text.lines() {
|
||||
let line = line.trim();
|
||||
let (key, rest) = line.split_once(char::is_whitespace).map(|(k, r)| (k, r.trim())).unwrap_or((line, ""));
|
||||
let f3 = || -> [f32; 3] {
|
||||
let v: Vec<f32> = rest.split_whitespace().filter_map(|x| x.parse().ok()).collect();
|
||||
match v.len() {
|
||||
0 => [0.0; 3],
|
||||
1 | 2 => [v[0]; 3],
|
||||
_ => [v[0], v[1], v[2]],
|
||||
}
|
||||
};
|
||||
let f1 = || rest.split_whitespace().next().and_then(|x| x.parse::<f32>().ok());
|
||||
if key == "newmtl" {
|
||||
if let Some(m) = out.last_mut() {
|
||||
finish(m, ns_seen, pr_seen);
|
||||
}
|
||||
ns_seen = false;
|
||||
pr_seen = false;
|
||||
out.push(Material { name: rest.to_string(), metallic: 0.0, roughness: 0.5, ..Material::default() });
|
||||
continue;
|
||||
}
|
||||
let Some(m) = out.last_mut() else { continue };
|
||||
match key {
|
||||
"Kd" => {
|
||||
let c = f3();
|
||||
m.base_color = [srgb_to_linear(c[0]), srgb_to_linear(c[1]), srgb_to_linear(c[2]), m.base_color[3]];
|
||||
}
|
||||
"Ke" => m.emissive = f3().map(srgb_to_linear),
|
||||
"d" => m.base_color[3] = f1().unwrap_or(1.0),
|
||||
"Tr" => m.base_color[3] = 1.0 - f1().unwrap_or(0.0),
|
||||
"Ns" => {
|
||||
let ns = f1().unwrap_or(0.0).max(0.0);
|
||||
if !pr_seen {
|
||||
m.roughness = (2.0 / (ns + 2.0)).sqrt();
|
||||
}
|
||||
ns_seen = true;
|
||||
}
|
||||
"Pr" => {
|
||||
m.roughness = f1().unwrap_or(0.5).clamp(0.0, 1.0);
|
||||
pr_seen = true;
|
||||
}
|
||||
"Pm" => m.metallic = f1().unwrap_or(0.0).clamp(0.0, 1.0),
|
||||
"map_Kd" => m.base_color_tex = tex(rest, textures),
|
||||
"map_Ke" => {
|
||||
m.emissive_tex = tex(rest, textures);
|
||||
if m.emissive == [0.0; 3] {
|
||||
m.emissive = [1.0; 3];
|
||||
}
|
||||
}
|
||||
"map_Bump" | "map_bump" | "bump" | "norm" => m.normal_tex = tex(rest, textures),
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
if let Some(m) = out.last_mut() {
|
||||
finish(m, ns_seen, pr_seen);
|
||||
}
|
||||
out
|
||||
}
|
||||
|
||||
fn finish(m: &mut Material, _ns: bool, _pr: bool) {
|
||||
if m.base_color[3] < 0.999 {
|
||||
m.alpha_mode = AlphaMode::Blend;
|
||||
}
|
||||
}
|
||||
|
||||
/// sRGB-encoded component → linear (MTL colours are display colours).
|
||||
pub fn srgb_to_linear(c: f32) -> f32 {
|
||||
if c <= 0.04045 { c / 12.92 } else { ((c + 0.055) / 1.055).powf(2.4) }
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, PartialEq, Eq, Hash)]
|
||||
struct Key {
|
||||
v: u32,
|
||||
t: u32,
|
||||
n: u32,
|
||||
/// Smoothing state (faces without normals get computed normals per state).
|
||||
s: u32,
|
||||
}
|
||||
|
||||
/// Parse OBJ text (and its MTL libraries through `resolve`).
|
||||
pub fn parse(bytes: &[u8], resolve: &dyn Fn(&str) -> Option<Vec<u8>>) -> Result<Model> {
|
||||
let text = String::from_utf8_lossy(bytes);
|
||||
let mut v: Vec<[f32; 3]> = vec![];
|
||||
let mut vt: Vec<[f32; 2]> = vec![];
|
||||
let mut vn: Vec<[f32; 3]> = vec![];
|
||||
let mut materials: Vec<Material> = vec![];
|
||||
let mut textures: Vec<Arc<Texture>> = vec![];
|
||||
// One primitive per material, in order of first use.
|
||||
let mut prims: Vec<(Option<usize>, Primitive, HashMap<Key, u32>, Vec<bool>)> = vec![];
|
||||
let mut current: Option<usize> = None;
|
||||
let mut smooth = 0u32;
|
||||
let mut flat_id = 1u32 << 31;
|
||||
let mut faces = 0usize;
|
||||
// Join `\` line continuations.
|
||||
let joined = text.replace("\\\r\n", " ").replace("\\\n", " ");
|
||||
for (ln, line) in joined.lines().enumerate() {
|
||||
let line = line.split('#').next().unwrap_or("").trim();
|
||||
if line.is_empty() {
|
||||
continue;
|
||||
}
|
||||
let mut it = line.split_whitespace();
|
||||
let key = it.next().unwrap_or("");
|
||||
let rest: Vec<&str> = it.collect();
|
||||
let fl = |i: usize| rest.get(i).and_then(|x| x.parse::<f32>().ok());
|
||||
match key {
|
||||
"v" => v.push([fl(0).unwrap_or(0.0), fl(1).unwrap_or(0.0), fl(2).unwrap_or(0.0)]),
|
||||
"vt" => vt.push([fl(0).unwrap_or(0.0), fl(1).unwrap_or(0.0)]),
|
||||
"vn" => vn.push([fl(0).unwrap_or(0.0), fl(1).unwrap_or(0.0), fl(2).unwrap_or(1.0)]),
|
||||
"s" => {
|
||||
smooth = match rest.first().copied() {
|
||||
None | Some("off") | Some("0") => 0,
|
||||
Some(x) => x.parse().unwrap_or(1).max(1),
|
||||
}
|
||||
}
|
||||
"mtllib" => {
|
||||
let name = line["mtllib".len()..].trim();
|
||||
for file in std::iter::once(name).chain(name.split_whitespace()) {
|
||||
if let Some(b) = resolve(file) {
|
||||
let mut ms = parse_mtl(&String::from_utf8_lossy(&b), resolve, &mut textures);
|
||||
materials.append(&mut ms);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
"usemtl" => {
|
||||
let name = line["usemtl".len()..].trim();
|
||||
current = materials.iter().position(|m| m.name == name);
|
||||
if current.is_none() {
|
||||
// Unknown material: a named grey default.
|
||||
materials.push(Material { name: name.to_string(), metallic: 0.0, roughness: 0.5, base_color: [0.8, 0.8, 0.8, 1.0], ..Material::default() });
|
||||
current = Some(materials.len() - 1);
|
||||
}
|
||||
}
|
||||
"f" => {
|
||||
if rest.len() < 3 {
|
||||
continue;
|
||||
}
|
||||
faces += 1;
|
||||
let resolve_i = |s: &str, len: usize| -> Option<u32> {
|
||||
if s.is_empty() {
|
||||
return None;
|
||||
}
|
||||
let i: i64 = s.parse().ok()?;
|
||||
let k = if i < 0 { len as i64 + i } else { i - 1 };
|
||||
(k >= 0 && (k as usize) < len).then_some(k as u32)
|
||||
};
|
||||
let mut refs = vec![];
|
||||
for r in &rest {
|
||||
let mut parts = r.split('/');
|
||||
let vi = resolve_i(parts.next().unwrap_or(""), v.len()).ok_or_else(|| perr(format!("line {}: bad vertex index `{r}`", ln + 1)))?;
|
||||
let ti = parts.next().and_then(|s| resolve_i(s, vt.len()));
|
||||
let ni = parts.next().and_then(|s| resolve_i(s, vn.len()));
|
||||
refs.push((vi, ti, ni));
|
||||
}
|
||||
let has_n = refs.iter().all(|r| r.2.is_some());
|
||||
// Faces without normals: shared within a smoothing group, unique otherwise.
|
||||
let s = if has_n {
|
||||
0
|
||||
} else if smooth == 0 {
|
||||
flat_id += 1;
|
||||
flat_id
|
||||
} else {
|
||||
smooth
|
||||
};
|
||||
let slot = match prims.iter().position(|p| p.0 == current) {
|
||||
Some(i) => i,
|
||||
None => {
|
||||
prims.push((current, Primitive { material: current, ..Default::default() }, HashMap::new(), vec![]));
|
||||
prims.len() - 1
|
||||
}
|
||||
};
|
||||
let (_, prim, map, need) = &mut prims[slot];
|
||||
let mut ids = vec![];
|
||||
for (vi, ti, ni) in refs {
|
||||
let k = Key { v: vi, t: ti.map_or(u32::MAX, |x| x), n: ni.map_or(u32::MAX, |x| x), s };
|
||||
let id = *map.entry(k).or_insert_with(|| {
|
||||
prim.positions.push(v[vi as usize]);
|
||||
prim.uvs.push(ti.map_or([0.0, 0.0], |t| vt[t as usize]));
|
||||
prim.normals.push(ni.map_or([0.0; 3], |n| vn[n as usize]));
|
||||
need.push(ni.is_none());
|
||||
(prim.positions.len() - 1) as u32
|
||||
});
|
||||
ids.push(id);
|
||||
}
|
||||
for i in 2..ids.len() {
|
||||
prim.indices.extend([ids[0], ids[i - 1], ids[i]]);
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
if faces == 0 {
|
||||
return Err(perr("OBJ file without faces"));
|
||||
}
|
||||
let any_uv = !vt.is_empty();
|
||||
let mut mesh = Mesh { name: String::new(), primitives: vec![] };
|
||||
for (_, mut p, _, need) in prims {
|
||||
if need.iter().any(|&b| b) {
|
||||
// Fill missing normals from the triangles (area weighted), keep given ones.
|
||||
let given = p.normals.clone();
|
||||
p.compute_normals();
|
||||
for (i, n) in p.normals.iter_mut().enumerate() {
|
||||
if !need[i] {
|
||||
*n = given[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
if !any_uv {
|
||||
p.uvs.clear();
|
||||
} else {
|
||||
// OBJ's v axis points up the image; textures are stored top row first.
|
||||
for uv in p.uvs.iter_mut() {
|
||||
uv[1] = 1.0 - uv[1];
|
||||
}
|
||||
}
|
||||
if p.material.is_some_and(|m| materials[m].normal_tex.is_some()) {
|
||||
p.compute_tangents();
|
||||
}
|
||||
mesh.primitives.push(p);
|
||||
}
|
||||
Ok(Model::single(mesh, materials).with_textures(textures))
|
||||
}
|
||||
|
||||
impl Model {
|
||||
fn with_textures(mut self, t: Vec<Arc<Texture>>) -> Model {
|
||||
self.textures = t;
|
||||
self
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,235 @@
|
||||
//! Parametric primitives (Layer ▸ New ▸ Cube/Sphere/Plane/Torus/Cone/Cylinder).
|
||||
//!
|
||||
//! Meshes are built in model space (+Y up, counter-clockwise front faces, like glTF), centred
|
||||
//! on the origin, in pixels, with normals, UVs (0..1 across each face/around each surface) and
|
||||
//! tangents.
|
||||
|
||||
use std::f32::consts::{PI, TAU};
|
||||
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::{Material, Mesh, Model, Primitive};
|
||||
|
||||
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash, Serialize, Deserialize)]
|
||||
pub enum PrimitiveKind {
|
||||
#[default]
|
||||
Cube,
|
||||
Sphere,
|
||||
Plane,
|
||||
Torus,
|
||||
Cone,
|
||||
Cylinder,
|
||||
}
|
||||
|
||||
impl PrimitiveKind {
|
||||
pub const ALL: [PrimitiveKind; 6] =
|
||||
[PrimitiveKind::Cube, PrimitiveKind::Sphere, PrimitiveKind::Plane, PrimitiveKind::Torus, PrimitiveKind::Cone, PrimitiveKind::Cylinder];
|
||||
pub fn label(self) -> &'static str {
|
||||
match self {
|
||||
PrimitiveKind::Cube => "Cube",
|
||||
PrimitiveKind::Sphere => "Sphere",
|
||||
PrimitiveKind::Plane => "Plane",
|
||||
PrimitiveKind::Torus => "Torus",
|
||||
PrimitiveKind::Cone => "Cone",
|
||||
PrimitiveKind::Cylinder => "Cylinder",
|
||||
}
|
||||
}
|
||||
pub fn parse(s: &str) -> Option<PrimitiveKind> {
|
||||
PrimitiveKind::ALL.into_iter().find(|k| k.label().eq_ignore_ascii_case(s.trim()))
|
||||
}
|
||||
}
|
||||
|
||||
/// Primitive dimensions (pixels) and tessellation.
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
pub struct PrimParams {
|
||||
/// Width, height, depth (cube, plane: width × height).
|
||||
pub size: [f32; 3],
|
||||
/// Sphere/cone/cylinder radius; torus ring radius.
|
||||
pub radius: f32,
|
||||
/// Torus tube radius.
|
||||
pub tube: f32,
|
||||
/// Cone/cylinder height.
|
||||
pub height: f32,
|
||||
/// Segments around.
|
||||
pub segments: u32,
|
||||
/// Sphere rings / torus tube sides.
|
||||
pub rings: u32,
|
||||
}
|
||||
|
||||
impl Default for PrimParams {
|
||||
fn default() -> Self {
|
||||
PrimParams { size: [300.0; 3], radius: 150.0, tube: 50.0, height: 300.0, segments: 48, rings: 24 }
|
||||
}
|
||||
}
|
||||
|
||||
struct B {
|
||||
p: Primitive,
|
||||
}
|
||||
|
||||
impl B {
|
||||
fn new() -> B {
|
||||
B { p: Primitive { material: Some(0), ..Default::default() } }
|
||||
}
|
||||
fn v(&mut self, pos: [f32; 3], n: [f32; 3], uv: [f32; 2]) -> u32 {
|
||||
self.p.positions.push(pos);
|
||||
self.p.normals.push(n);
|
||||
self.p.uvs.push(uv);
|
||||
(self.p.positions.len() - 1) as u32
|
||||
}
|
||||
fn tri(&mut self, a: u32, b: u32, c: u32) {
|
||||
self.p.indices.extend([a, b, c]);
|
||||
}
|
||||
fn quad(&mut self, a: u32, b: u32, c: u32, d: u32) {
|
||||
// a-b-c-d counter-clockwise.
|
||||
self.tri(a, b, c);
|
||||
self.tri(a, c, d);
|
||||
}
|
||||
}
|
||||
|
||||
/// The mesh of a primitive.
|
||||
pub fn mesh(kind: PrimitiveKind, pr: &PrimParams) -> Primitive {
|
||||
let seg = pr.segments.clamp(3, 512);
|
||||
let rings = pr.rings.clamp(2, 512);
|
||||
let mut b = B::new();
|
||||
match kind {
|
||||
PrimitiveKind::Cube => {
|
||||
let [w, h, d] = pr.size.map(|v| v.abs() * 0.5);
|
||||
// (normal, u axis, v axis) per face; v runs down the texture.
|
||||
let faces: [([f32; 3], [f32; 3], [f32; 3]); 6] = [
|
||||
([0.0, 0.0, 1.0], [1.0, 0.0, 0.0], [0.0, -1.0, 0.0]),
|
||||
([0.0, 0.0, -1.0], [-1.0, 0.0, 0.0], [0.0, -1.0, 0.0]),
|
||||
([1.0, 0.0, 0.0], [0.0, 0.0, -1.0], [0.0, -1.0, 0.0]),
|
||||
([-1.0, 0.0, 0.0], [0.0, 0.0, 1.0], [0.0, -1.0, 0.0]),
|
||||
([0.0, 1.0, 0.0], [1.0, 0.0, 0.0], [0.0, 0.0, 1.0]),
|
||||
([0.0, -1.0, 0.0], [1.0, 0.0, 0.0], [0.0, 0.0, -1.0]),
|
||||
];
|
||||
let half = [w, h, d];
|
||||
for (n, u, v) in faces {
|
||||
let c = |su: f32, sv: f32| -> [f32; 3] { [0, 1, 2].map(|k| (n[k] + u[k] * su + v[k] * sv) * half[k]) };
|
||||
let i0 = b.v(c(-1.0, -1.0), n, [0.0, 0.0]);
|
||||
let i1 = b.v(c(1.0, -1.0), n, [1.0, 0.0]);
|
||||
let i2 = b.v(c(1.0, 1.0), n, [1.0, 1.0]);
|
||||
let i3 = b.v(c(-1.0, 1.0), n, [0.0, 1.0]);
|
||||
// u × v points along -n for these axes (v down): wind so the face is CCW from outside.
|
||||
b.quad(i0, i3, i2, i1);
|
||||
}
|
||||
}
|
||||
PrimitiveKind::Plane => {
|
||||
let (w, h) = (pr.size[0].abs() * 0.5, pr.size[1].abs() * 0.5);
|
||||
let n = [0.0, 0.0, 1.0];
|
||||
let i0 = b.v([-w, h, 0.0], n, [0.0, 0.0]);
|
||||
let i1 = b.v([w, h, 0.0], n, [1.0, 0.0]);
|
||||
let i2 = b.v([w, -h, 0.0], n, [1.0, 1.0]);
|
||||
let i3 = b.v([-w, -h, 0.0], n, [0.0, 1.0]);
|
||||
b.quad(i0, i3, i2, i1);
|
||||
}
|
||||
PrimitiveKind::Sphere => {
|
||||
let r = pr.radius.abs();
|
||||
for j in 0..=rings {
|
||||
let th = PI * j as f32 / rings as f32;
|
||||
// Exact poles and seam (welded positions).
|
||||
let (st, ct) = if j == 0 {
|
||||
(0.0, 1.0)
|
||||
} else if j == rings {
|
||||
(0.0, -1.0)
|
||||
} else {
|
||||
th.sin_cos()
|
||||
};
|
||||
for i in 0..=seg {
|
||||
let ph = TAU * (i % seg) as f32 / seg as f32;
|
||||
let n = [st * ph.sin(), ct, st * ph.cos()];
|
||||
b.v([n[0] * r, n[1] * r, n[2] * r], n, [i as f32 / seg as f32, j as f32 / rings as f32]);
|
||||
}
|
||||
}
|
||||
let row = seg + 1;
|
||||
for j in 0..rings {
|
||||
for i in 0..seg {
|
||||
let a = j * row + i;
|
||||
let (b0, c, d) = (a + row, a + row + 1, a + 1);
|
||||
if j != 0 {
|
||||
b.tri(a, b0, d);
|
||||
}
|
||||
if j != rings - 1 {
|
||||
b.tri(d, b0, c);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
PrimitiveKind::Torus => {
|
||||
let (rr, tr) = (pr.radius.abs(), pr.tube.abs());
|
||||
for j in 0..=rings {
|
||||
let v = TAU * (j % rings) as f32 / rings as f32;
|
||||
for i in 0..=seg {
|
||||
let u = TAU * (i % seg) as f32 / seg as f32;
|
||||
// Ring in the XZ plane.
|
||||
let (cu, su, cv, sv) = (u.cos(), u.sin(), v.cos(), v.sin());
|
||||
let n = [cv * su, sv, cv * cu];
|
||||
let p = [(rr + tr * cv) * su, tr * sv, (rr + tr * cv) * cu];
|
||||
b.v(p, n, [i as f32 / seg as f32, j as f32 / rings as f32]);
|
||||
}
|
||||
}
|
||||
let row = seg + 1;
|
||||
for j in 0..rings {
|
||||
for i in 0..seg {
|
||||
let a = j * row + i;
|
||||
b.quad(a, a + 1, a + row + 1, a + row);
|
||||
}
|
||||
}
|
||||
}
|
||||
PrimitiveKind::Cylinder | PrimitiveKind::Cone => {
|
||||
let r = pr.radius.abs();
|
||||
let h = pr.height.abs() * 0.5;
|
||||
let top_r = if kind == PrimitiveKind::Cone { 0.0 } else { r };
|
||||
// Side normal tilt for the cone (slope).
|
||||
let (ny, nk) = {
|
||||
let s = (r - top_r) / (2.0 * h).max(1e-6);
|
||||
let l = (1.0 + s * s).sqrt();
|
||||
(s / l, 1.0 / l)
|
||||
};
|
||||
let base = b.p.positions.len() as u32;
|
||||
for i in 0..=seg {
|
||||
let a = TAU * (i % seg) as f32 / seg as f32;
|
||||
let (s, c) = a.sin_cos();
|
||||
let n = [s * nk, ny, c * nk];
|
||||
let u = i as f32 / seg as f32;
|
||||
b.v([s * top_r, h, c * top_r], n, [u, 0.0]);
|
||||
b.v([s * r, -h, c * r], n, [u, 1.0]);
|
||||
}
|
||||
for i in 0..seg {
|
||||
let t0 = base + 2 * i;
|
||||
let (b0, t1, b1) = (t0 + 1, t0 + 2, t0 + 3);
|
||||
if kind == PrimitiveKind::Cone {
|
||||
b.tri(t0, b0, b1);
|
||||
} else {
|
||||
b.quad(t0, b0, b1, t1);
|
||||
}
|
||||
}
|
||||
let caps: &[(f32, f32)] = if kind == PrimitiveKind::Cone { &[(-1.0, r)] } else { &[(1.0, r), (-1.0, r)] };
|
||||
for &(side, rad) in caps {
|
||||
let n = [0.0, side, 0.0];
|
||||
let c = b.v([0.0, h * side, 0.0], n, [0.5, 0.5]);
|
||||
let first = b.p.positions.len() as u32;
|
||||
for i in 0..=seg {
|
||||
let a = TAU * (i % seg) as f32 / seg as f32;
|
||||
let (s, co) = a.sin_cos();
|
||||
b.v([s * rad, h * side, co * rad], n, [0.5 + 0.5 * s, 0.5 - 0.5 * co * side]);
|
||||
}
|
||||
for i in 0..seg {
|
||||
let (p0, p1) = (first + i, first + i + 1);
|
||||
if side > 0.0 { b.tri(c, p0, p1) } else { b.tri(c, p1, p0) }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
b.p.compute_tangents();
|
||||
b.p
|
||||
}
|
||||
|
||||
/// A primitive as a one-mesh model with one material.
|
||||
pub fn model(kind: PrimitiveKind, pr: &PrimParams, material: Material) -> Model {
|
||||
let mut material = material;
|
||||
if kind == PrimitiveKind::Plane {
|
||||
material.double_sided = true;
|
||||
}
|
||||
Model::single(Mesh { name: kind.label().to_string(), primitives: vec![mesh(kind, pr)] }, vec![material])
|
||||
}
|
||||
@@ -0,0 +1,318 @@
|
||||
use std::collections::HashMap;
|
||||
|
||||
use super::extrude::{BevelStyle, ExtrudeParams, Outline, extrude, group_contours};
|
||||
use super::prim::{PrimParams, PrimitiveKind, mesh};
|
||||
use super::triangulate::{signed_area, triangulate};
|
||||
use super::*;
|
||||
|
||||
fn fixture(name: &str) -> Vec<u8> {
|
||||
std::fs::read(format!("{}/tests/fixtures/{name}", env!("CARGO_MANIFEST_DIR"))).unwrap()
|
||||
}
|
||||
|
||||
fn resolver(name: &str) -> Option<Vec<u8>> {
|
||||
std::fs::read(format!("{}/tests/fixtures/{name}", env!("CARGO_MANIFEST_DIR"))).ok()
|
||||
}
|
||||
|
||||
fn check_quad(m: &Model) {
|
||||
assert_eq!(m.nodes.len(), 2);
|
||||
assert_eq!(m.roots, vec![0]);
|
||||
assert_eq!(m.nodes[0].children, vec![1]);
|
||||
assert_eq!(m.meshes.len(), 1);
|
||||
let p = &m.meshes[0].primitives[0];
|
||||
assert_eq!(p.positions.len(), 4);
|
||||
assert_eq!(p.indices, vec![0, 1, 2, 0, 2, 3]);
|
||||
assert_eq!(p.uvs[0], [0.0, 1.0]);
|
||||
assert_eq!(p.normals[2], [0.0, 0.0, 1.0]);
|
||||
let mat = &m.materials[0];
|
||||
assert_eq!(mat.name, "Painted");
|
||||
assert_eq!(mat.base_color, [1.0, 0.5, 0.25, 1.0]);
|
||||
assert!((mat.metallic - 0.25).abs() < 1e-6 && (mat.roughness - 0.75).abs() < 1e-6);
|
||||
assert_eq!(mat.emissive, [0.1, 0.2, 0.3]);
|
||||
assert!(mat.double_sided);
|
||||
let t = &m.textures[mat.base_color_tex.unwrap().texture];
|
||||
assert_eq!((t.width, t.height), (2, 2));
|
||||
assert_eq!(t.data[0], [1.0, 0.0, 0.0, 1.0]);
|
||||
assert_eq!(t.data[3], [1.0, 1.0, 1.0, 1.0]);
|
||||
assert_eq!(t.wrap, [Wrap::Clamp, Wrap::Repeat]);
|
||||
// Hierarchy: scale 2 under a +1 Y translation.
|
||||
let (lo, hi) = m.bounds().unwrap();
|
||||
assert!((lo[0] + 1.0).abs() < 1e-9 && (hi[0] - 1.0).abs() < 1e-9);
|
||||
assert!((lo[1] - 0.0).abs() < 1e-9 && (hi[1] - 2.0).abs() < 1e-9);
|
||||
// Animation: root translation (0,1,0) → (2,1,0) over 1 s.
|
||||
assert_eq!(m.animations.len(), 1);
|
||||
assert_eq!(m.animations[0].name, "Move");
|
||||
assert!((m.animations[0].duration() - 1.0).abs() < 1e-9);
|
||||
let inst = m.instances(Some(0), 0.5);
|
||||
assert_eq!(inst.len(), 1);
|
||||
let c = inst[0].world.apply(vec3(0.0, 0.0, 0.0));
|
||||
assert!((c.x - 1.0).abs() < 1e-6 && (c.y - 1.0).abs() < 1e-6, "{c:?}");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn gltf_with_data_uris() {
|
||||
let m = gltf::parse(&fixture("quad.gltf"), &|_| None).unwrap();
|
||||
check_quad(&m);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn glb_matches_gltf() {
|
||||
let m = load("quad.glb", &fixture("quad.glb"), &resolver).unwrap();
|
||||
check_quad(&m);
|
||||
let g = gltf::parse(&fixture("quad.gltf"), &|_| None).unwrap();
|
||||
assert_eq!(m.meshes, g.meshes);
|
||||
assert_eq!(m.materials, g.materials);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn gltf_errors_are_reported() {
|
||||
assert!(gltf::parse(b"{\"asset\":{\"version\":\"1.0\"}}", &|_| None).is_err());
|
||||
assert!(gltf::parse(b"not json", &|_| None).is_err());
|
||||
let missing = br#"{"asset":{"version":"2.0"},"buffers":[{"uri":"nowhere.bin","byteLength":4}]}"#;
|
||||
assert!(matches!(gltf::parse(missing, &|_| None), Err(ModelError::Missing(_))));
|
||||
assert!(gltf::split_glb(b"glTF\x01\0\0\0").is_err());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn base64_and_uri_decoding() {
|
||||
assert_eq!(gltf::base64_decode("aGVsbG8=").unwrap(), b"hello");
|
||||
assert_eq!(gltf::base64_decode("aGVsbG8").unwrap(), b"hello");
|
||||
assert_eq!(gltf::uri_decode("my%20file.bin"), "my file.bin");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn obj_with_mtl() {
|
||||
let m = load("cube.obj", &fixture("cube.obj"), &resolver).unwrap();
|
||||
assert_eq!(m.materials.len(), 2);
|
||||
let red = &m.materials[0];
|
||||
assert_eq!(red.name, "Red");
|
||||
assert_eq!(red.base_color, [1.0, 0.0, 0.0, 1.0]);
|
||||
assert!((red.roughness - (2.0f32 / 100.0).sqrt()).abs() < 1e-6);
|
||||
assert_eq!(red.metallic, 0.0);
|
||||
let gold = &m.materials[1];
|
||||
assert_eq!((gold.metallic, gold.roughness), (1.0, 0.3));
|
||||
let prims = &m.meshes[0].primitives;
|
||||
assert_eq!(prims.len(), 2);
|
||||
assert_eq!(prims[0].material, Some(0));
|
||||
assert_eq!(prims.iter().map(|p| p.triangle_count()).sum::<usize>(), 12);
|
||||
// Four unique (v, vt, vn) corners per face.
|
||||
assert_eq!(m.vertex_count(), 24);
|
||||
// Every face is wound counter-clockwise from outside (face normal agrees with vn).
|
||||
for p in prims {
|
||||
for t in p.indices.chunks(3) {
|
||||
let (a, b, c) = (p.positions[t[0] as usize], p.positions[t[1] as usize], p.positions[t[2] as usize]);
|
||||
let f = cross(sub(b, a), sub(c, a));
|
||||
assert!(dot(f, p.normals[t[0] as usize]) > 0.0);
|
||||
}
|
||||
}
|
||||
let (lo, hi) = m.bounds().unwrap();
|
||||
assert_eq!((lo, hi), ([-0.5; 3], [0.5; 3]));
|
||||
// V is flipped to the image's top-down rows.
|
||||
assert_eq!(prims[0].uvs[0], [0.0, 1.0]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn obj_without_normals_gets_them() {
|
||||
let src = b"v 0 0 0\nv 1 0 0\nv 0 1 0\nf 1 2 3\n";
|
||||
let m = obj::parse(src, &|_| None).unwrap();
|
||||
let p = &m.meshes[0].primitives[0];
|
||||
assert_eq!(p.normals, vec![[0.0, 0.0, 1.0]; 3]);
|
||||
assert!(obj::parse(b"v 0 0 0\n", &|_| None).is_err());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn channel_interpolation_modes() {
|
||||
let mut c = Channel { node: 0, path: ChannelPath::Translation, interp: Interp::Step, times: vec![0.0, 1.0], values: vec![0.0, 0.0, 0.0, 10.0, 0.0, 0.0] };
|
||||
assert_eq!(c.sample(0.7).unwrap()[0], 0.0);
|
||||
c.interp = Interp::Linear;
|
||||
assert!((c.sample(0.7).unwrap()[0] - 7.0).abs() < 1e-9);
|
||||
assert_eq!(c.sample(5.0).unwrap()[0], 10.0);
|
||||
// Cubic spline with zero tangents: smoothstep.
|
||||
c.interp = Interp::CubicSpline;
|
||||
c.values = vec![0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 10.0, 0.0, 0.0, 0.0, 0.0, 0.0];
|
||||
assert!((c.sample(0.5).unwrap()[0] - 5.0).abs() < 1e-9);
|
||||
assert!((c.sample(0.25).unwrap()[0] - 10.0 * (3.0 * 0.0625 - 2.0 * 0.015625)).abs() < 1e-9);
|
||||
// Rotation: slerp keeps unit length, half way around Z.
|
||||
let r =
|
||||
Channel { node: 0, path: ChannelPath::Rotation, interp: Interp::Linear, times: vec![0.0, 1.0], values: vec![0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0] };
|
||||
let q = r.sample(0.5).unwrap();
|
||||
assert!((q[2] - (0.5f64).sqrt()).abs() < 1e-9 && (q[3] - (0.5f64).sqrt()).abs() < 1e-9);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn skinning_moves_vertices_with_joints() {
|
||||
let mut p = mesh(PrimitiveKind::Plane, &PrimParams { size: [2.0, 2.0, 0.0], ..Default::default() });
|
||||
p.joints = vec![[0, 0, 0, 0], [1, 0, 0, 0], [1, 0, 0, 0], [0, 0, 0, 0]];
|
||||
p.weights = vec![[1.0, 0.0, 0.0, 0.0]; 4];
|
||||
let mut m = Model::single(Mesh { name: "s".into(), primitives: vec![p] }, vec![Material::default()]);
|
||||
m.nodes[0].skin = Some(0);
|
||||
m.nodes.push(Node::default());
|
||||
m.nodes.push(Node { translation: [0.0, 0.0, 5.0], ..Node::default() });
|
||||
m.roots = vec![0, 1, 2];
|
||||
m.skins.push(Skin { joints: vec![1, 2], inverse_bind: vec![Mat4::IDENTITY; 2] });
|
||||
let inst = m.instances(None, 0.0);
|
||||
let pr = &inst[0].mesh.primitives[0];
|
||||
assert_eq!(skin_point(&inst[0], pr, 0, pr.positions[0])[2], 0.0);
|
||||
assert_eq!(skin_point(&inst[0], pr, 1, pr.positions[1])[2], 5.0);
|
||||
}
|
||||
|
||||
/// Edges of a mesh welded by position: (undirected edge → uses, directed edge → uses).
|
||||
fn edge_stats(p: &Primitive) -> (HashMap<(u32, u32), usize>, HashMap<(u32, u32), usize>) {
|
||||
let mut weld: HashMap<[u32; 3], u32> = HashMap::new();
|
||||
let ids: Vec<u32> = p
|
||||
.positions
|
||||
.iter()
|
||||
.map(|q| {
|
||||
let k = q.map(|v| (v + 0.0).to_bits());
|
||||
let n = weld.len() as u32;
|
||||
*weld.entry(k).or_insert(n)
|
||||
})
|
||||
.collect();
|
||||
let mut und = HashMap::new();
|
||||
let mut dir = HashMap::new();
|
||||
for t in p.indices.chunks(3) {
|
||||
let v = [ids[t[0] as usize], ids[t[1] as usize], ids[t[2] as usize]];
|
||||
if v[0] == v[1] || v[1] == v[2] || v[0] == v[2] {
|
||||
continue;
|
||||
}
|
||||
for k in 0..3 {
|
||||
let (a, b) = (v[k], v[(k + 1) % 3]);
|
||||
*und.entry((a.min(b), a.max(b))).or_insert(0) += 1;
|
||||
*dir.entry((a, b)).or_insert(0) += 1;
|
||||
}
|
||||
}
|
||||
(und, dir)
|
||||
}
|
||||
|
||||
fn assert_watertight(p: &Primitive) {
|
||||
let (und, dir) = edge_stats(p);
|
||||
for (e, n) in &und {
|
||||
assert_eq!(*n, 2, "edge {e:?} used {n} times");
|
||||
}
|
||||
for (e, n) in &dir {
|
||||
assert_eq!(*n, 1, "directed edge {e:?} used {n} times (inconsistent winding)");
|
||||
}
|
||||
}
|
||||
|
||||
/// Signed volume (positive when faces wind outward).
|
||||
fn volume(p: &Primitive) -> f64 {
|
||||
p.indices
|
||||
.chunks(3)
|
||||
.map(|t| {
|
||||
let [a, b, c] = [0, 1, 2].map(|k| p.positions[t[k] as usize].map(|v| v as f64));
|
||||
(a[0] * (b[1] * c[2] - b[2] * c[1]) - a[1] * (b[0] * c[2] - b[2] * c[0]) + a[2] * (b[0] * c[1] - b[1] * c[0])) / 6.0
|
||||
})
|
||||
.sum()
|
||||
}
|
||||
|
||||
/// Vertex normals agree with the faces they belong to.
|
||||
fn assert_normals_outward(p: &Primitive) {
|
||||
for t in p.indices.chunks(3) {
|
||||
let (a, b, c) = (p.positions[t[0] as usize], p.positions[t[1] as usize], p.positions[t[2] as usize]);
|
||||
let f = cross(sub(b, a), sub(c, a));
|
||||
if dot(f, f) < 1e-10 {
|
||||
continue;
|
||||
}
|
||||
for &i in t {
|
||||
let n = p.normals[i as usize];
|
||||
assert!((dot(n, n) - 1.0).abs() < 1e-3, "normal not unit");
|
||||
assert!(dot(f, n) > 0.0, "normal {n:?} faces away from triangle {f:?}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn primitive_vertex_counts_and_normals() {
|
||||
let pr = PrimParams { segments: 16, rings: 8, ..Default::default() };
|
||||
let cases = [
|
||||
(PrimitiveKind::Cube, 24, 36),
|
||||
(PrimitiveKind::Plane, 4, 6),
|
||||
(PrimitiveKind::Sphere, 17 * 9, 6 * 16 * 7),
|
||||
(PrimitiveKind::Torus, 17 * 9, 6 * 16 * 8),
|
||||
(PrimitiveKind::Cylinder, 2 * 17 + 2 * 18, 6 * 16 + 2 * 3 * 16),
|
||||
(PrimitiveKind::Cone, 2 * 17 + 18, 3 * 16 + 3 * 16),
|
||||
];
|
||||
for (k, v, i) in cases {
|
||||
let m = mesh(k, &pr);
|
||||
assert_eq!((m.positions.len(), m.indices.len()), (v, i), "{k:?}");
|
||||
assert_eq!(m.normals.len(), v);
|
||||
assert_eq!(m.uvs.len(), v);
|
||||
assert_eq!(m.tangents.len(), v);
|
||||
assert_normals_outward(&m);
|
||||
if k != PrimitiveKind::Plane {
|
||||
assert!(volume(&m) > 0.0, "{k:?} winds inward");
|
||||
assert_watertight(&m);
|
||||
}
|
||||
}
|
||||
// Volumes approach the analytic ones.
|
||||
let cube = mesh(PrimitiveKind::Cube, &PrimParams { size: [2.0, 3.0, 4.0], ..Default::default() });
|
||||
assert!((volume(&cube) - 24.0).abs() < 1e-4);
|
||||
let s = mesh(PrimitiveKind::Sphere, &PrimParams { radius: 1.0, segments: 128, rings: 64, ..Default::default() });
|
||||
assert!((volume(&s) - 4.0 / 3.0 * std::f64::consts::PI).abs() < 0.01);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn triangulation_covers_polygon_with_hole() {
|
||||
let outer = vec![[0.0, 0.0], [10.0, 0.0], [10.0, 10.0], [5.0, 12.0], [0.0, 10.0]];
|
||||
let hole = vec![[3.0, 3.0], [3.0, 7.0], [7.0, 7.0], [7.0, 3.0]];
|
||||
let pts: Vec<[f64; 2]> = outer.iter().chain(hole.iter()).copied().collect();
|
||||
let tris = triangulate(&outer, std::slice::from_ref(&hole));
|
||||
let area: f64 = tris.iter().map(|t| signed_area(&[pts[t[0]], pts[t[1]], pts[t[2]]]) * 0.5).sum();
|
||||
let expect = signed_area(&outer).abs() * 0.5 - 16.0;
|
||||
assert!((area - expect).abs() < 1e-9, "{area} vs {expect}");
|
||||
assert!(tris.iter().all(|t| signed_area(&[pts[t[0]], pts[t[1]], pts[t[2]]]) >= 0.0));
|
||||
// A concave "C".
|
||||
let c = vec![[0.0, 0.0], [6.0, 0.0], [6.0, 2.0], [2.0, 2.0], [2.0, 4.0], [6.0, 4.0], [6.0, 6.0], [0.0, 6.0]];
|
||||
let tris = triangulate(&c, &[]);
|
||||
let area: f64 = tris.iter().map(|t| signed_area(&[c[t[0]], c[t[1]], c[t[2]]]) * 0.5).sum();
|
||||
assert!((area - 28.0).abs() < 1e-9);
|
||||
}
|
||||
|
||||
fn ring_outline() -> Outline {
|
||||
let circle =
|
||||
|r: f64, n: usize| -> Vec<[f64; 2]> { (0..n).map(|i| (i as f64 / n as f64) * std::f64::consts::TAU).map(|a| [r * a.cos(), r * a.sin()]).collect() };
|
||||
Outline { outer: circle(100.0, 48), holes: vec![circle(50.0, 32)] }
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn extrusion_is_watertight_with_outward_normals() {
|
||||
let square = Outline { outer: vec![[0.0, 0.0], [100.0, 0.0], [100.0, 100.0], [0.0, 100.0]], holes: vec![] };
|
||||
for bevel in BevelStyle::ALL {
|
||||
for o in [square.clone(), ring_outline()] {
|
||||
let p = ExtrudeParams { bevel, bevel_depth: 8.0, hole_bevel: 0.5, depth: 40.0 };
|
||||
let m = extrude(std::slice::from_ref(&o), &p);
|
||||
assert_watertight(&m);
|
||||
assert_normals_outward(&m);
|
||||
assert!(volume(&m) > 0.0, "{bevel:?}: inward winding");
|
||||
let (lo, hi) = m.bounds().unwrap();
|
||||
assert!(lo[2].abs() < 1e-6 && (hi[2] - 40.0).abs() < 1e-4);
|
||||
}
|
||||
}
|
||||
// Without a bevel the square block's volume is exact.
|
||||
let m = extrude(&[square], &ExtrudeParams { bevel: BevelStyle::None, bevel_depth: 0.0, hole_bevel: 1.0, depth: 10.0 });
|
||||
assert!((volume(&m) - 100_000.0).abs() < 1e-2);
|
||||
// Front cap faces the camera (−z), back cap away.
|
||||
assert!(m.normals.iter().any(|n| n[2] < -0.99) && m.normals.iter().any(|n| n[2] > 0.99));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn bevels_shrink_the_caps() {
|
||||
let square = Outline { outer: vec![[0.0, 0.0], [100.0, 0.0], [100.0, 100.0], [0.0, 100.0]], holes: vec![] };
|
||||
let m = extrude(std::slice::from_ref(&square), &ExtrudeParams { bevel: BevelStyle::Angular, bevel_depth: 10.0, hole_bevel: 1.0, depth: 50.0 });
|
||||
// Front cap vertices (z = 0) are inset by the bevel.
|
||||
let front: Vec<_> = m.positions.iter().filter(|p| p[2] == 0.0).collect();
|
||||
assert!(front.iter().all(|p| p[0] >= 9.999 && p[0] <= 90.001));
|
||||
// The widest ring (the walls) still reaches the outline.
|
||||
assert!(m.positions.iter().any(|p| p[0] == 0.0 && p[2] == 10.0));
|
||||
// Convex bevels have more profile steps than angular ones.
|
||||
let c = extrude(std::slice::from_ref(&square), &ExtrudeParams { bevel: BevelStyle::Convex, bevel_depth: 10.0, hole_bevel: 1.0, depth: 50.0 });
|
||||
assert!(c.positions.len() > m.positions.len());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn contours_group_into_outlines_by_nesting() {
|
||||
let sq = |x: f64, y: f64, s: f64| vec![[x, y], [x + s, y], [x + s, y + s], [x, y + s]];
|
||||
// "O" (outer + hole) next to an island inside another hole.
|
||||
let g = group_contours(vec![sq(0.0, 0.0, 10.0), sq(2.0, 2.0, 6.0), sq(20.0, 0.0, 10.0), sq(22.0, 2.0, 6.0), sq(24.0, 4.0, 2.0)]);
|
||||
assert_eq!(g.len(), 3);
|
||||
assert_eq!(g.iter().map(|o| o.holes.len()).sum::<usize>(), 2);
|
||||
}
|
||||
@@ -0,0 +1,187 @@
|
||||
//! Polygon triangulation with holes: holes are bridged into the outer contour (each hole's
|
||||
//! rightmost vertex joined to a visible outer vertex), then ears are clipped.
|
||||
|
||||
type P = [f64; 2];
|
||||
|
||||
/// Twice the signed area (positive = counter-clockwise in a Y-up frame).
|
||||
pub fn signed_area(c: &[P]) -> f64 {
|
||||
let n = c.len();
|
||||
(0..n)
|
||||
.map(|i| {
|
||||
let (a, b) = (c[i], c[(i + 1) % n]);
|
||||
a[0] * b[1] - b[0] * a[1]
|
||||
})
|
||||
.sum()
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn cross(o: P, a: P, b: P) -> f64 {
|
||||
(a[0] - o[0]) * (b[1] - o[1]) - (a[1] - o[1]) * (b[0] - o[0])
|
||||
}
|
||||
|
||||
fn in_triangle(p: P, a: P, b: P, c: P) -> bool {
|
||||
let d1 = cross(a, b, p);
|
||||
let d2 = cross(b, c, p);
|
||||
let d3 = cross(c, a, p);
|
||||
d1 >= 0.0 && d2 >= 0.0 && d3 >= 0.0
|
||||
}
|
||||
|
||||
/// Triangulate an outer contour with holes. Contours are closed polylines (last point not
|
||||
/// repeated); orientation is normalised internally. Returns triangles as indices into the
|
||||
/// contours concatenated in order (`outer`, then `holes`), counter-clockwise (Y up).
|
||||
pub fn triangulate(outer: &[P], holes: &[Vec<P>]) -> Vec<[usize; 3]> {
|
||||
if outer.len() < 3 {
|
||||
return vec![];
|
||||
}
|
||||
let mut pts: Vec<P> = outer.to_vec();
|
||||
for h in holes {
|
||||
pts.extend_from_slice(h);
|
||||
}
|
||||
// Ring of global indices, outer counter-clockwise.
|
||||
let mut ring: Vec<usize> = (0..outer.len()).collect();
|
||||
if signed_area(outer) < 0.0 {
|
||||
ring.reverse();
|
||||
}
|
||||
// Holes clockwise, rightmost first.
|
||||
let mut hs: Vec<Vec<usize>> = vec![];
|
||||
let mut off = outer.len();
|
||||
for h in holes {
|
||||
let mut r: Vec<usize> = (off..off + h.len()).collect();
|
||||
off += h.len();
|
||||
if h.len() < 3 {
|
||||
continue;
|
||||
}
|
||||
if signed_area(h) > 0.0 {
|
||||
r.reverse();
|
||||
}
|
||||
hs.push(r);
|
||||
}
|
||||
hs.sort_by(|a, b| {
|
||||
let mx = |r: &Vec<usize>| r.iter().map(|&i| pts[i][0]).fold(f64::NEG_INFINITY, f64::max);
|
||||
mx(b).total_cmp(&mx(a))
|
||||
});
|
||||
for h in hs {
|
||||
bridge(&pts, &mut ring, &h);
|
||||
}
|
||||
ear_clip(&pts, ring)
|
||||
}
|
||||
|
||||
/// Join hole `h` into `ring` through a bridge from the hole's rightmost vertex.
|
||||
fn bridge(pts: &[P], ring: &mut Vec<usize>, h: &[usize]) {
|
||||
let (hk, &m) = h.iter().enumerate().max_by(|a, b| pts[*a.1][0].total_cmp(&pts[*b.1][0])).unwrap_or((0, &h[0]));
|
||||
let mp = pts[m];
|
||||
// Nearest ring edge hit by the ray +x from M.
|
||||
let n = ring.len();
|
||||
let mut best: Option<(f64, usize)> = None;
|
||||
for i in 0..n {
|
||||
let (a, b) = (pts[ring[i]], pts[ring[(i + 1) % n]]);
|
||||
if (a[1] > mp[1]) == (b[1] > mp[1]) && a[1] != mp[1] && b[1] != mp[1] {
|
||||
continue;
|
||||
}
|
||||
if a[1] == b[1] {
|
||||
continue;
|
||||
}
|
||||
let t = (mp[1] - a[1]) / (b[1] - a[1]);
|
||||
if !(0.0..=1.0).contains(&t) {
|
||||
continue;
|
||||
}
|
||||
let x = a[0] + t * (b[0] - a[0]);
|
||||
if x >= mp[0] && best.is_none_or(|(bx, _)| x < bx) {
|
||||
best = Some((x, i));
|
||||
}
|
||||
}
|
||||
let Some((x, i)) = best else { return };
|
||||
let (a, b) = (ring[i], ring[(i + 1) % n]);
|
||||
// Candidate: the edge endpoint with the larger x.
|
||||
let mut cand = if pts[a][0] > pts[b][0] { (i, a) } else { ((i + 1) % n, b) };
|
||||
let ip = [x, mp[1]];
|
||||
// Reflex ring vertices inside triangle (M, I, P) block the view: take the one with the
|
||||
// smallest angle to the ray (closest on ties).
|
||||
let pp = pts[cand.1];
|
||||
let (t0, t1, t2) = if cross(mp, ip, pp) >= 0.0 { (mp, ip, pp) } else { (mp, pp, ip) };
|
||||
let mut best_ang = f64::INFINITY;
|
||||
for k in 0..n {
|
||||
let v = ring[k];
|
||||
if v == cand.1 {
|
||||
continue;
|
||||
}
|
||||
let q = pts[v];
|
||||
let prev = pts[ring[(k + n - 1) % n]];
|
||||
let next = pts[ring[(k + 1) % n]];
|
||||
let reflex = cross(prev, q, next) <= 0.0;
|
||||
if reflex && in_triangle(q, t0, t1, t2) {
|
||||
let ang = (q[1] - mp[1]).abs().atan2(q[0] - mp[0]);
|
||||
let d = (q[0] - mp[0]).hypot(q[1] - mp[1]);
|
||||
let cd = (pts[cand.1][0] - mp[0]).hypot(pts[cand.1][1] - mp[1]);
|
||||
if ang < best_ang || (ang == best_ang && d < cd) {
|
||||
best_ang = ang;
|
||||
cand = (k, v);
|
||||
}
|
||||
}
|
||||
}
|
||||
let (k, _) = cand;
|
||||
// ring[..=k], hole from M around back to M, ring[k] again, rest.
|
||||
let mut out = Vec::with_capacity(ring.len() + h.len() + 2);
|
||||
out.extend_from_slice(&ring[..=k]);
|
||||
for j in 0..=h.len() {
|
||||
out.push(h[(hk + j) % h.len()]);
|
||||
}
|
||||
out.extend_from_slice(&ring[k..]);
|
||||
*ring = out;
|
||||
}
|
||||
|
||||
fn ear_clip(pts: &[P], mut ring: Vec<usize>) -> Vec<[usize; 3]> {
|
||||
let mut tris = vec![];
|
||||
let mut guard = 0usize;
|
||||
let mut i = 0usize;
|
||||
while ring.len() > 3 {
|
||||
let n = ring.len();
|
||||
if guard > 2 * n {
|
||||
// No ear found (degenerate/self-intersecting input): clip anyway to finish.
|
||||
let (a, b, c) = (ring[(i + n - 1) % n], ring[i % n], ring[(i + 1) % n]);
|
||||
tris.push([a, b, c]);
|
||||
ring.remove(i % n);
|
||||
guard = 0;
|
||||
continue;
|
||||
}
|
||||
let ii = i % n;
|
||||
let (a, b, c) = (ring[(ii + n - 1) % n], ring[ii], ring[(ii + 1) % n]);
|
||||
let (pa, pb, pc) = (pts[a], pts[b], pts[c]);
|
||||
let cr = cross(pa, pb, pc);
|
||||
let scale = 1.0 + pa[0].abs() + pa[1].abs() + pc[0].abs() + pc[1].abs();
|
||||
// A straight-through vertex is clipped as a zero-area triangle (keeps every contour edge
|
||||
// in the triangulation, so caps meet walls without T-junctions).
|
||||
let straight = cr.abs() <= 1e-12 * scale * scale && (pa[0] - pb[0]) * (pc[0] - pb[0]) + (pa[1] - pb[1]) * (pc[1] - pb[1]) <= 0.0;
|
||||
let convex = cr > 0.0 && !straight;
|
||||
let mut ear = convex || straight;
|
||||
if convex {
|
||||
for &v in &ring {
|
||||
if v == a || v == b || v == c {
|
||||
continue;
|
||||
}
|
||||
let q = pts[v];
|
||||
// Bridged duplicates share positions with the ear's corners.
|
||||
if q == pa || q == pb || q == pc {
|
||||
continue;
|
||||
}
|
||||
if in_triangle(q, pa, pb, pc) {
|
||||
ear = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if ear {
|
||||
tris.push([a, b, c]);
|
||||
ring.remove(ii);
|
||||
guard = 0;
|
||||
i = if ii == 0 { 0 } else { ii - 1 };
|
||||
} else {
|
||||
i = ii + 1;
|
||||
guard += 1;
|
||||
}
|
||||
}
|
||||
if ring.len() == 3 {
|
||||
tris.push([ring[0], ring[1], ring[2]]);
|
||||
}
|
||||
tris
|
||||
}
|
||||
Vendored
+11
@@ -0,0 +1,11 @@
|
||||
# EffectCraft test fixture: materials for cube.obj (original work).
|
||||
newmtl Red
|
||||
Kd 1.0 0.0 0.0
|
||||
Ns 98
|
||||
d 1.0
|
||||
|
||||
newmtl Gold
|
||||
Kd 1.0 0.766 0.336
|
||||
Ke 0.0 0.0 0.0
|
||||
Pr 0.3
|
||||
Pm 1.0
|
||||
@@ -0,0 +1,7 @@
|
||||
asset: cube.mtl
|
||||
title: MTL fixture: the two materials of cube.obj (Phong exponent and PBR extension keys)
|
||||
author: EffectCraft contributors
|
||||
source: original work
|
||||
license: MIT OR Apache-2.0
|
||||
added: 2026-10-02 by EffectCraft agent (M7.4)
|
||||
notes: Hand-written / script-generated test data for the model importer, made from the public Khronos glTF 2.0 specification and the Wavefront OBJ/MTL format description; not taken from any third-party file. The 2x2 texture is four solid colours.
|
||||
Vendored
+29
@@ -0,0 +1,29 @@
|
||||
# EffectCraft test fixture: a unit cube with texture coordinates and normals (original work).
|
||||
mtllib cube.mtl
|
||||
o Cube
|
||||
v -0.5 -0.5 0.5
|
||||
v 0.5 -0.5 0.5
|
||||
v 0.5 0.5 0.5
|
||||
v -0.5 0.5 0.5
|
||||
v -0.5 -0.5 -0.5
|
||||
v 0.5 -0.5 -0.5
|
||||
v 0.5 0.5 -0.5
|
||||
v -0.5 0.5 -0.5
|
||||
vt 0 0
|
||||
vt 1 0
|
||||
vt 1 1
|
||||
vt 0 1
|
||||
vn 0 0 1
|
||||
vn 0 0 -1
|
||||
vn 1 0 0
|
||||
vn -1 0 0
|
||||
vn 0 1 0
|
||||
vn 0 -1 0
|
||||
usemtl Red
|
||||
f 1/1/1 2/2/1 3/3/1 4/4/1
|
||||
f 6/1/2 5/2/2 8/3/2 7/4/2
|
||||
f 2/1/3 6/2/3 7/3/3 3/4/3
|
||||
usemtl Gold
|
||||
f 5/1/4 1/2/4 4/3/4 8/4/4
|
||||
f 4/1/5 3/2/5 7/3/5 8/4/5
|
||||
f -4/1/6 -3/2/6 -7/3/6 -8/4/6
|
||||
@@ -0,0 +1,7 @@
|
||||
asset: cube.obj
|
||||
title: Wavefront OBJ fixture: a unit cube with texture coordinates, normals and two materials
|
||||
author: EffectCraft contributors
|
||||
source: original work
|
||||
license: MIT OR Apache-2.0
|
||||
added: 2026-10-02 by EffectCraft agent (M7.4)
|
||||
notes: Hand-written / script-generated test data for the model importer, made from the public Khronos glTF 2.0 specification and the Wavefront OBJ/MTL format description; not taken from any third-party file. The 2x2 texture is four solid colours.
|
||||
Vendored
BIN
Binary file not shown.
@@ -0,0 +1,7 @@
|
||||
asset: quad.glb
|
||||
title: Binary glTF (GLB) fixture: the same textured, animated quad with its PNG texture in the BIN chunk
|
||||
author: EffectCraft contributors
|
||||
source: original work
|
||||
license: MIT OR Apache-2.0
|
||||
added: 2026-10-02 by EffectCraft agent (M7.4)
|
||||
notes: Hand-written / script-generated test data for the model importer, made from the public Khronos glTF 2.0 specification and the Wavefront OBJ/MTL format description; not taken from any third-party file. The 2x2 texture is four solid colours.
|
||||
+210
@@ -0,0 +1,210 @@
|
||||
{
|
||||
"asset": {
|
||||
"version": "2.0",
|
||||
"generator": "EffectCraft fixture script (original work)"
|
||||
},
|
||||
"scene": 0,
|
||||
"scenes": [
|
||||
{
|
||||
"nodes": [
|
||||
0
|
||||
]
|
||||
}
|
||||
],
|
||||
"nodes": [
|
||||
{
|
||||
"name": "Root",
|
||||
"translation": [
|
||||
0.0,
|
||||
1.0,
|
||||
0.0
|
||||
],
|
||||
"children": [
|
||||
1
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Quad",
|
||||
"mesh": 0,
|
||||
"scale": [
|
||||
2.0,
|
||||
2.0,
|
||||
2.0
|
||||
]
|
||||
}
|
||||
],
|
||||
"meshes": [
|
||||
{
|
||||
"name": "Quad",
|
||||
"primitives": [
|
||||
{
|
||||
"attributes": {
|
||||
"POSITION": 0,
|
||||
"NORMAL": 1,
|
||||
"TEXCOORD_0": 2
|
||||
},
|
||||
"indices": 3,
|
||||
"material": 0
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"materials": [
|
||||
{
|
||||
"name": "Painted",
|
||||
"pbrMetallicRoughness": {
|
||||
"baseColorFactor": [
|
||||
1.0,
|
||||
0.5,
|
||||
0.25,
|
||||
1.0
|
||||
],
|
||||
"metallicFactor": 0.25,
|
||||
"roughnessFactor": 0.75,
|
||||
"baseColorTexture": {
|
||||
"index": 0
|
||||
}
|
||||
},
|
||||
"emissiveFactor": [
|
||||
0.1,
|
||||
0.2,
|
||||
0.3
|
||||
],
|
||||
"doubleSided": true
|
||||
}
|
||||
],
|
||||
"textures": [
|
||||
{
|
||||
"source": 0,
|
||||
"sampler": 0
|
||||
}
|
||||
],
|
||||
"samplers": [
|
||||
{
|
||||
"wrapS": 33071,
|
||||
"wrapT": 10497
|
||||
}
|
||||
],
|
||||
"images": [
|
||||
{
|
||||
"uri": "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAIAAAACCAYAAABytg0kAAAAEklEQVR4nGP4z8DwHwyBNBgAAEnICff5q7YNAAAAAElFTkSuQmCC"
|
||||
}
|
||||
],
|
||||
"animations": [
|
||||
{
|
||||
"name": "Move",
|
||||
"samplers": [
|
||||
{
|
||||
"input": 4,
|
||||
"output": 5,
|
||||
"interpolation": "LINEAR"
|
||||
}
|
||||
],
|
||||
"channels": [
|
||||
{
|
||||
"sampler": 0,
|
||||
"target": {
|
||||
"node": 0,
|
||||
"path": "translation"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"accessors": [
|
||||
{
|
||||
"bufferView": 0,
|
||||
"componentType": 5126,
|
||||
"count": 4,
|
||||
"type": "VEC3",
|
||||
"min": [
|
||||
-0.5,
|
||||
-0.5,
|
||||
0.0
|
||||
],
|
||||
"max": [
|
||||
0.5,
|
||||
0.5,
|
||||
0.0
|
||||
]
|
||||
},
|
||||
{
|
||||
"bufferView": 1,
|
||||
"componentType": 5126,
|
||||
"count": 4,
|
||||
"type": "VEC3"
|
||||
},
|
||||
{
|
||||
"bufferView": 2,
|
||||
"componentType": 5126,
|
||||
"count": 4,
|
||||
"type": "VEC2"
|
||||
},
|
||||
{
|
||||
"bufferView": 3,
|
||||
"componentType": 5123,
|
||||
"count": 6,
|
||||
"type": "SCALAR"
|
||||
},
|
||||
{
|
||||
"bufferView": 4,
|
||||
"componentType": 5126,
|
||||
"count": 2,
|
||||
"type": "SCALAR",
|
||||
"min": [
|
||||
0.0
|
||||
],
|
||||
"max": [
|
||||
1.0
|
||||
]
|
||||
},
|
||||
{
|
||||
"bufferView": 5,
|
||||
"componentType": 5126,
|
||||
"count": 2,
|
||||
"type": "VEC3"
|
||||
}
|
||||
],
|
||||
"bufferViews": [
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 0,
|
||||
"byteLength": 48,
|
||||
"target": 34962
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 48,
|
||||
"byteLength": 48,
|
||||
"target": 34962
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 96,
|
||||
"byteLength": 32,
|
||||
"target": 34962
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 128,
|
||||
"byteLength": 12,
|
||||
"target": 34963
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 140,
|
||||
"byteLength": 8
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 148,
|
||||
"byteLength": 24
|
||||
}
|
||||
],
|
||||
"buffers": [
|
||||
{
|
||||
"byteLength": 172,
|
||||
"uri": "data:application/octet-stream;base64,AAAAvwAAAL8AAAAAAAAAPwAAAL8AAAAAAAAAPwAAAD8AAAAAAAAAvwAAAD8AAAAAAAAAAAAAAAAAAIA/AAAAAAAAAAAAAIA/AAAAAAAAAAAAAIA/AAAAAAAAAAAAAIA/AAAAAAAAgD8AAIA/AACAPwAAgD8AAAAAAAAAAAAAAAAAAAEAAgAAAAIAAwAAAAAAAACAPwAAAAAAAIA/AAAAAAAAAEAAAIA/AAAAAA=="
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
asset: quad.gltf
|
||||
title: glTF 2.0 fixture: a textured quad under a parent node with a translation animation (all data embedded as data URIs)
|
||||
author: EffectCraft contributors
|
||||
source: original work
|
||||
license: MIT OR Apache-2.0
|
||||
added: 2026-10-02 by EffectCraft agent (M7.4)
|
||||
notes: Hand-written / script-generated test data for the model importer, made from the public Khronos glTF 2.0 specification and the Wavefront OBJ/MTL format description; not taken from any third-party file. The 2x2 texture is four solid colours.
|
||||
@@ -584,6 +584,13 @@ pub fn light_options(ids: &mut Ids, kind: LightKind) -> PropGroup {
|
||||
.with(ids.prop("coneAngle", "Cone Angle", Value::Scalar(90.0)).with_ui(ParamUi::Angle))
|
||||
.with(ids.prop("coneFeather", "Cone Feather", Value::Scalar(50.0)).with_ui(ParamUi::Percent));
|
||||
}
|
||||
if kind == LightKind::Environment {
|
||||
// The environment image: a layer (footage, comp…) mapped as an equirectangular panorama;
|
||||
// none = the comp's Environment Layer.
|
||||
return g
|
||||
.with(ids.prop("source", "Source", Value::Layer(None)).with_ui(ParamUi::Layer))
|
||||
.with(ids.prop("rotation", "Environment Rotation", Value::Scalar(0.0)).with_ui(ParamUi::Angle));
|
||||
}
|
||||
if kind != LightKind::Ambient {
|
||||
g = g
|
||||
.with(ids.prop("falloff", "Falloff", Value::Enum(0)).with_ui(popup(&["None", "Smooth", "Inverse Square Clamped"])))
|
||||
@@ -609,6 +616,70 @@ pub fn material_options(ids: &mut Ids) -> PropGroup {
|
||||
.with(ids.prop("metal", "Metal", Value::Scalar(100.0)).with_ui(ParamUi::Percent))
|
||||
}
|
||||
|
||||
/// Material Options of a 3D model or primitive layer (Advanced 3D): shadows and lights, plus
|
||||
/// the primitive's own metallic-roughness material (models keep their file's materials).
|
||||
pub fn model_material_options(ids: &mut Ids, primitive: bool) -> PropGroup {
|
||||
let mut g = ids
|
||||
.group("materialOptions", "Material Options")
|
||||
.with(ids.prop("castsShadows", "Casts Shadows", Value::Enum(0)).with_ui(popup(&["Off", "On", "Only"])))
|
||||
.with(ids.prop("acceptsShadows", "Accepts Shadows", Value::Enum(1)).with_ui(popup(&["Off", "On", "Only"])))
|
||||
.with(ids.prop("acceptsLights", "Accepts Lights", Value::Bool(true)).with_ui(ParamUi::Checkbox))
|
||||
.with(ids.prop("appearsInReflections", "Appears in Reflections", Value::Bool(true)).with_ui(ParamUi::Checkbox));
|
||||
if primitive {
|
||||
g = g
|
||||
.with(ids.prop("baseColor", "Base Color", Value::Color([0.8, 0.8, 0.8, 1.0])).with_ui(ParamUi::Color))
|
||||
.with(ids.prop("metallic", "Metallic", Value::Scalar(0.0)).with_ui(slider(0.0, 100.0, 0.0, 100.0, 1)))
|
||||
.with(ids.prop("roughness", "Roughness", Value::Scalar(50.0)).with_ui(slider(0.0, 100.0, 0.0, 100.0, 1)))
|
||||
.with(ids.prop("emissive", "Emissive", Value::Color([0.0, 0.0, 0.0, 1.0])).with_ui(ParamUi::Color));
|
||||
}
|
||||
g
|
||||
}
|
||||
|
||||
/// Geometry Options of an imported model layer: model units → pixels, and the animation clip
|
||||
/// played along layer time.
|
||||
pub fn model_geometry_options(ids: &mut Ids, unit_scale: f64, clips: &[String]) -> PropGroup {
|
||||
let mut opts: Vec<&str> = vec!["None"];
|
||||
opts.extend(clips.iter().map(String::as_str));
|
||||
ids.group("geometryOptions", "Geometry Options")
|
||||
.with(ids.prop("unitScale", "Model Scale", Value::Scalar(unit_scale)).with_ui(slider(0.0, 1.0e6, 0.0, 1000.0, 2)))
|
||||
.with(ids.prop("animation", "Animation", Value::Enum(if clips.is_empty() { 0 } else { 1 })).with_ui(popup(&opts)))
|
||||
.with(ids.prop("loopAnimation", "Loop Animation", Value::Bool(true)).with_ui(ParamUi::Checkbox))
|
||||
.with(ids.prop("animationSpeed", "Animation Speed", Value::Scalar(100.0)).with_ui(ParamUi::Percent))
|
||||
}
|
||||
|
||||
/// Geometry Options of a primitive layer (pixels).
|
||||
pub fn primitive_geometry_options(ids: &mut Ids, kind: crate::PrimitiveKind) -> PropGroup {
|
||||
use crate::PrimitiveKind as K;
|
||||
let px = |ids: &mut Ids, m: &str, n: &str, v: f64| ids.prop(m, n, Value::Scalar(v)).with_ui(slider(0.0, 100_000.0, 0.0, 2000.0, 1));
|
||||
let count = |ids: &mut Ids, m: &str, n: &str, v: f64| ids.prop(m, n, Value::Scalar(v)).with_ui(slider(3.0, 512.0, 3.0, 128.0, 0));
|
||||
let mut g = ids.group("geometryOptions", "Geometry Options");
|
||||
let props = match kind {
|
||||
K::Cube => vec![px(ids, "width", "Width", 300.0), px(ids, "height", "Height", 300.0), px(ids, "depth", "Depth", 300.0)],
|
||||
K::Plane => vec![px(ids, "width", "Width", 400.0), px(ids, "height", "Height", 400.0)],
|
||||
K::Sphere => vec![px(ids, "radius", "Radius", 150.0), count(ids, "segments", "Segments", 48.0), count(ids, "rings", "Rings", 24.0)],
|
||||
K::Torus => vec![
|
||||
px(ids, "radius", "Radius", 150.0),
|
||||
px(ids, "tubeRadius", "Tube Radius", 50.0),
|
||||
count(ids, "segments", "Segments", 48.0),
|
||||
count(ids, "rings", "Sides", 24.0),
|
||||
],
|
||||
K::Cone | K::Cylinder => vec![px(ids, "radius", "Radius", 150.0), px(ids, "height", "Height", 300.0), count(ids, "segments", "Segments", 48.0)],
|
||||
};
|
||||
for p in props {
|
||||
g = g.with(p);
|
||||
}
|
||||
g
|
||||
}
|
||||
|
||||
/// Geometry Options of a text or shape layer in an Advanced 3D comp (extrusion and bevels).
|
||||
pub fn extrusion_geometry_options(ids: &mut Ids) -> PropGroup {
|
||||
ids.group("geometryOptions", "Geometry Options")
|
||||
.with(ids.prop("bevelStyle", "Bevel Style", Value::Enum(0)).with_ui(popup(&["None", "Angular", "Concave", "Convex"])))
|
||||
.with(ids.prop("bevelDepth", "Bevel Depth", Value::Scalar(2.0)).with_ui(slider(0.0, 1000.0, 0.0, 100.0, 1)))
|
||||
.with(ids.prop("holeBevelDepth", "Hole Bevel Depth", Value::Scalar(100.0)).with_ui(slider(0.0, 100.0, 0.0, 100.0, 1)))
|
||||
.with(ids.prop("extrusionDepth", "Extrusion Depth", Value::Scalar(0.0)).with_ui(slider(0.0, 10_000.0, 0.0, 1000.0, 1)))
|
||||
}
|
||||
|
||||
pub fn audio(ids: &mut Ids) -> PropGroup {
|
||||
ids.group("audio", "Audio").with(ids.prop("levels", "Audio Levels", Value::Vec2([0.0, 0.0])))
|
||||
}
|
||||
@@ -629,6 +700,7 @@ pub fn default_label(src: &LayerSource, project: &Project) -> Label {
|
||||
LayerSource::Shape => Label::Blue,
|
||||
LayerSource::Null => Label::Red,
|
||||
LayerSource::Camera | LayerSource::Light { .. } => Label::Pink,
|
||||
LayerSource::Model { .. } | LayerSource::Primitive { .. } => Label::Aqua,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -640,7 +712,12 @@ pub fn layer(project: &mut Project, comp: &Comp, name: &str, source: LayerSource
|
||||
let (w, h) = (size.0 as f64, size.1 as f64);
|
||||
let (cw, ch) = (comp.width as f64, comp.height as f64);
|
||||
let anchor = match source {
|
||||
LayerSource::Text | LayerSource::Shape | LayerSource::Camera | LayerSource::Light { .. } => [0.0, 0.0],
|
||||
LayerSource::Text
|
||||
| LayerSource::Shape
|
||||
| LayerSource::Camera
|
||||
| LayerSource::Light { .. }
|
||||
| LayerSource::Model { .. }
|
||||
| LayerSource::Primitive { .. } => [0.0, 0.0],
|
||||
LayerSource::Null => [50.0, 50.0],
|
||||
_ => [w / 2.0, h / 2.0],
|
||||
};
|
||||
@@ -654,7 +731,9 @@ pub fn layer(project: &mut Project, comp: &Comp, name: &str, source: LayerSource
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
if source.is_av() {
|
||||
if source.is_model() {
|
||||
// Model layers have no masks or effects (as in After Effects).
|
||||
} else if source.is_av() {
|
||||
root.children.push(masks(&mut ids).into());
|
||||
root.children.push(effects(&mut ids).into());
|
||||
} else if matches!(source, LayerSource::Null) {
|
||||
@@ -694,8 +773,17 @@ pub fn layer(project: &mut Project, comp: &Comp, name: &str, source: LayerSource
|
||||
// Nulls are 100×100.
|
||||
}
|
||||
root.children.push(std::mem::replace(&mut tr, PropGroup::new(0, "", "")).into());
|
||||
if source.is_av() {
|
||||
root.children.push(material_options(&mut ids).into());
|
||||
match source {
|
||||
LayerSource::Primitive { kind } => {
|
||||
root.children.push(primitive_geometry_options(&mut ids, kind).into());
|
||||
root.children.push(model_material_options(&mut ids, true).into());
|
||||
}
|
||||
LayerSource::Model { .. } => {
|
||||
root.children.push(model_geometry_options(&mut ids, 1.0, &[]).into());
|
||||
root.children.push(model_material_options(&mut ids, false).into());
|
||||
}
|
||||
_ if source.is_av() => root.children.push(material_options(&mut ids).into()),
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
let has_audio = matches!(&source, LayerSource::Footage { item } if matches!(project.item(*item).map(|i| &i.kind), Some(crate::ItemKind::Footage(f)) if f.has_audio))
|
||||
@@ -711,6 +799,7 @@ pub fn layer(project: &mut Project, comp: &Comp, name: &str, source: LayerSource
|
||||
} else {
|
||||
crate::AutoOrient::Off
|
||||
};
|
||||
let switches = Switches { three_d: source.is_model(), ..Switches::default() };
|
||||
Layer {
|
||||
id,
|
||||
name: comp.unique_layer_name(name),
|
||||
@@ -721,13 +810,14 @@ pub fn layer(project: &mut Project, comp: &Comp, name: &str, source: LayerSource
|
||||
in_point: Tick::ZERO,
|
||||
out_point: out,
|
||||
stretch: 100.0,
|
||||
switches: Switches::default(),
|
||||
switches,
|
||||
blend_mode: BlendMode::Normal,
|
||||
preserve_transparency: false,
|
||||
track_matte: None,
|
||||
parent: None,
|
||||
markers: vec![],
|
||||
markers_locked: false,
|
||||
environment: false,
|
||||
auto_orient,
|
||||
props: root,
|
||||
}
|
||||
|
||||
@@ -310,6 +310,36 @@ impl LightKind {
|
||||
}
|
||||
}
|
||||
|
||||
/// A parametric 3D primitive (Layer ▸ New ▸ Cube/Sphere/Plane/Torus/Cone/Cylinder).
|
||||
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash, Serialize, Deserialize)]
|
||||
pub enum PrimitiveKind {
|
||||
#[default]
|
||||
Cube,
|
||||
Sphere,
|
||||
Plane,
|
||||
Torus,
|
||||
Cone,
|
||||
Cylinder,
|
||||
}
|
||||
|
||||
impl PrimitiveKind {
|
||||
pub const ALL: [PrimitiveKind; 6] =
|
||||
[PrimitiveKind::Cube, PrimitiveKind::Sphere, PrimitiveKind::Plane, PrimitiveKind::Torus, PrimitiveKind::Cone, PrimitiveKind::Cylinder];
|
||||
pub fn label(self) -> &'static str {
|
||||
match self {
|
||||
PrimitiveKind::Cube => "Cube",
|
||||
PrimitiveKind::Sphere => "Sphere",
|
||||
PrimitiveKind::Plane => "Plane",
|
||||
PrimitiveKind::Torus => "Torus",
|
||||
PrimitiveKind::Cone => "Cone",
|
||||
PrimitiveKind::Cylinder => "Cylinder",
|
||||
}
|
||||
}
|
||||
pub fn parse(s: &str) -> Option<PrimitiveKind> {
|
||||
PrimitiveKind::ALL.into_iter().find(|k| k.label().eq_ignore_ascii_case(s.trim()))
|
||||
}
|
||||
}
|
||||
|
||||
/// What a layer shows.
|
||||
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
|
||||
#[serde(tag = "type")]
|
||||
@@ -333,12 +363,20 @@ pub enum LayerSource {
|
||||
Light {
|
||||
kind: LightKind,
|
||||
},
|
||||
/// An imported 3D model (a footage item of kind [`FootageKind::Model`]; Advanced 3D).
|
||||
Model {
|
||||
item: ItemId,
|
||||
},
|
||||
/// A parametric 3D primitive (Advanced 3D).
|
||||
Primitive {
|
||||
kind: PrimitiveKind,
|
||||
},
|
||||
}
|
||||
|
||||
impl LayerSource {
|
||||
pub fn item(&self) -> Option<ItemId> {
|
||||
match self {
|
||||
LayerSource::Footage { item } | LayerSource::Comp { item } | LayerSource::Solid { item } => Some(*item),
|
||||
LayerSource::Footage { item } | LayerSource::Comp { item } | LayerSource::Solid { item } | LayerSource::Model { item } => Some(*item),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
@@ -352,12 +390,18 @@ impl LayerSource {
|
||||
LayerSource::Null => "Null",
|
||||
LayerSource::Camera => "Camera",
|
||||
LayerSource::Light { .. } => "Light",
|
||||
LayerSource::Model { .. } => "3D Model",
|
||||
LayerSource::Primitive { .. } => "3D Primitive",
|
||||
}
|
||||
}
|
||||
/// Layers with pixels (cameras, lights and nulls have none).
|
||||
pub fn is_av(&self) -> bool {
|
||||
!matches!(self, LayerSource::Camera | LayerSource::Light { .. } | LayerSource::Null)
|
||||
}
|
||||
/// A 3D model or primitive layer (meshes; drawn by the Advanced 3D renderer).
|
||||
pub fn is_model(&self) -> bool {
|
||||
matches!(self, LayerSource::Model { .. } | LayerSource::Primitive { .. })
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Serialize, Deserialize)]
|
||||
@@ -489,6 +533,10 @@ pub struct Layer {
|
||||
pub markers_locked: bool,
|
||||
#[serde(default)]
|
||||
pub auto_orient: AutoOrient,
|
||||
/// Layer ▸ Environment Layer: the layer is the environment (image-based light and
|
||||
/// reflections) of Advanced 3D comps instead of being drawn.
|
||||
#[serde(default, skip_serializing_if = "std::ops::Not::not")]
|
||||
pub environment: bool,
|
||||
/// The property tree (Masks, Effects, Transform, Text, Contents, Camera/Light options…).
|
||||
pub props: PropGroup,
|
||||
}
|
||||
@@ -540,6 +588,8 @@ pub enum FootageKind {
|
||||
Still,
|
||||
Sequence,
|
||||
Audio,
|
||||
/// A 3D model (glTF 2.0 / OBJ), placed as a model layer.
|
||||
Model,
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Serialize, Deserialize)]
|
||||
@@ -625,6 +675,7 @@ impl Item {
|
||||
FootageKind::Still => "Image",
|
||||
FootageKind::Sequence => "Image Sequence",
|
||||
FootageKind::Audio => "Audio",
|
||||
FootageKind::Model => "3D Model",
|
||||
},
|
||||
ItemKind::Solid(_) => "Solid",
|
||||
}
|
||||
|
||||
@@ -0,0 +1,206 @@
|
||||
//! Auxiliary (3D) channels that travel with a layer's pixels: depth, object / material IDs,
|
||||
//! surface normals, texture UVs, coverage and Cryptomatte ID/coverage pairs.
|
||||
//!
|
||||
//! They come from multi-layer OpenEXR footage (any channel by its full `layer.channel` name)
|
||||
//! or from the compositor's own render passes for precomps of 3D comps. The 3D Channel effects
|
||||
//! read them through `EffectHost::aux`.
|
||||
//!
|
||||
//! Conventions (shared by the EXR reader and the render pass):
|
||||
//!
|
||||
//! * channel planes are row-major `width × height` `f32`s covering the layer's source rectangle,
|
||||
//! with `scale` aux pixels per layer pixel;
|
||||
//! * depth is camera-space distance in pixels (`Z`), background `BACKGROUND_DEPTH`;
|
||||
//! * `ObjectID` / `MaterialID` are small integers (0 = background);
|
||||
//! * Cryptomatte layers follow the published Cryptomatte specification (Psyop, 2015): a layer
|
||||
//! named `CryptoObject` stores rank pairs in `CryptoObject00.R/G/B/A`, `CryptoObject01.R/…`
|
||||
//! (ID float, coverage, ID float, coverage, …), IDs are MurmurHash3 (x86, 32-bit, seed 0) of
|
||||
//! the object name reinterpreted as a float with the exponent nudged off 0 and 255, and the
|
||||
//! manifest maps names to hashes.
|
||||
|
||||
/// Depth written where nothing was rendered.
|
||||
pub const BACKGROUND_DEPTH: f32 = 1.0e10;
|
||||
|
||||
#[derive(Clone, Debug, Default, PartialEq)]
|
||||
pub struct AuxChannels {
|
||||
pub width: u32,
|
||||
pub height: u32,
|
||||
/// Aux pixels per layer pixel.
|
||||
pub scale: f64,
|
||||
/// Named planes (`Z`, `ObjectID`, `CryptoObject00.R`, …).
|
||||
pub channels: Vec<(String, Vec<f32>)>,
|
||||
/// Cryptomatte manifests: (layer name, [(object name, hash)]).
|
||||
pub manifests: Vec<(String, Vec<(String, u32)>)>,
|
||||
}
|
||||
|
||||
impl AuxChannels {
|
||||
pub fn new(width: u32, height: u32, scale: f64) -> AuxChannels {
|
||||
AuxChannels { width, height, scale, channels: vec![], manifests: vec![] }
|
||||
}
|
||||
|
||||
/// A channel by exact name (case-insensitive).
|
||||
pub fn get(&self, name: &str) -> Option<&[f32]> {
|
||||
self.channels.iter().find(|(n, _)| n.eq_ignore_ascii_case(name)).map(|(_, v)| v.as_slice())
|
||||
}
|
||||
|
||||
/// The first channel present among `names` (also matching `*.name` suffixes, so `Z` finds
|
||||
/// `depth.Z`).
|
||||
pub fn find(&self, names: &[&str]) -> Option<&[f32]> {
|
||||
for n in names {
|
||||
if let Some(v) = self.get(n) {
|
||||
return Some(v);
|
||||
}
|
||||
}
|
||||
for n in names {
|
||||
let suffix = format!(".{}", n.to_ascii_lowercase());
|
||||
if let Some((_, v)) = self.channels.iter().find(|(c, _)| c.to_ascii_lowercase().ends_with(&suffix)) {
|
||||
return Some(v);
|
||||
}
|
||||
}
|
||||
None
|
||||
}
|
||||
|
||||
pub fn names(&self) -> Vec<&str> {
|
||||
self.channels.iter().map(|(n, _)| n.as_str()).collect()
|
||||
}
|
||||
|
||||
pub fn depth(&self) -> Option<&[f32]> {
|
||||
self.find(&["Z", "depth", "Depth", "zDepth", "Z-Depth"])
|
||||
}
|
||||
pub fn object_id(&self) -> Option<&[f32]> {
|
||||
self.find(&["ObjectID", "object_id", "objectId", "id"])
|
||||
}
|
||||
pub fn material_id(&self) -> Option<&[f32]> {
|
||||
self.find(&["MaterialID", "material_id", "materialId"])
|
||||
}
|
||||
pub fn coverage(&self) -> Option<&[f32]> {
|
||||
self.find(&["Coverage", "coverage"])
|
||||
}
|
||||
|
||||
/// Cryptomatte layer names present (prefixes with a `00.R` channel).
|
||||
pub fn crypto_layers(&self) -> Vec<String> {
|
||||
let mut v: Vec<String> =
|
||||
self.channels.iter().filter_map(|(n, _)| n.strip_suffix("00.R").or_else(|| n.strip_suffix("00.r")).map(str::to_string)).collect();
|
||||
v.sort();
|
||||
v.dedup();
|
||||
v
|
||||
}
|
||||
|
||||
/// Rank pairs (id, coverage) of Cryptomatte layer `layer` at aux pixel index `i`.
|
||||
pub fn crypto_ranks(&self, layer: &str, i: usize) -> Vec<(f32, f32)> {
|
||||
let mut out = vec![];
|
||||
for k in 0.. {
|
||||
let (r, g, b, a) = (
|
||||
self.get(&format!("{layer}{k:02}.R")),
|
||||
self.get(&format!("{layer}{k:02}.G")),
|
||||
self.get(&format!("{layer}{k:02}.B")),
|
||||
self.get(&format!("{layer}{k:02}.A")),
|
||||
);
|
||||
let (Some(r), Some(g)) = (r, g) else { break };
|
||||
out.push((r[i], g[i]));
|
||||
if let (Some(b), Some(a)) = (b, a) {
|
||||
out.push((b[i], a[i]));
|
||||
}
|
||||
}
|
||||
out
|
||||
}
|
||||
|
||||
/// Aux pixel index of a layer-space point (nearest; `None` outside).
|
||||
#[inline]
|
||||
pub fn index_at(&self, lx: f64, ly: f64) -> Option<usize> {
|
||||
let x = (lx * self.scale).floor();
|
||||
let y = (ly * self.scale).floor();
|
||||
if x < 0.0 || y < 0.0 || x >= self.width as f64 || y >= self.height as f64 {
|
||||
return None;
|
||||
}
|
||||
Some(y as usize * self.width as usize + x as usize)
|
||||
}
|
||||
|
||||
/// Manifest entry name for a hash in Cryptomatte layer `layer`.
|
||||
pub fn manifest_name(&self, layer: &str, hash: u32) -> Option<&str> {
|
||||
self.manifests.iter().find(|(l, _)| l == layer)?.1.iter().find(|(_, h)| *h == hash).map(|(n, _)| n.as_str())
|
||||
}
|
||||
}
|
||||
|
||||
/// MurmurHash3 x86 32-bit (public-domain algorithm by Austin Appleby).
|
||||
pub fn murmur3_32(data: &[u8], seed: u32) -> u32 {
|
||||
const C1: u32 = 0xcc9e_2d51;
|
||||
const C2: u32 = 0x1b87_3593;
|
||||
let mut h = seed;
|
||||
let chunks = data.chunks_exact(4);
|
||||
let tail = chunks.remainder();
|
||||
for c in chunks {
|
||||
let mut k = u32::from_le_bytes([c[0], c[1], c[2], c[3]]);
|
||||
k = k.wrapping_mul(C1).rotate_left(15).wrapping_mul(C2);
|
||||
h ^= k;
|
||||
h = h.rotate_left(13).wrapping_mul(5).wrapping_add(0xe654_6b64);
|
||||
}
|
||||
let mut k = 0u32;
|
||||
for (i, b) in tail.iter().enumerate() {
|
||||
k ^= (*b as u32) << (8 * i);
|
||||
}
|
||||
if !tail.is_empty() {
|
||||
k = k.wrapping_mul(C1).rotate_left(15).wrapping_mul(C2);
|
||||
h ^= k;
|
||||
}
|
||||
h ^= data.len() as u32;
|
||||
h ^= h >> 16;
|
||||
h = h.wrapping_mul(0x85eb_ca6b);
|
||||
h ^= h >> 13;
|
||||
h = h.wrapping_mul(0xc2b2_ae35);
|
||||
h ^= h >> 16;
|
||||
h
|
||||
}
|
||||
|
||||
/// Cryptomatte hash of a name (the manifest value).
|
||||
pub fn crypto_hash(name: &str) -> u32 {
|
||||
let h = murmur3_32(name.as_bytes(), 0);
|
||||
// Keep the float finite and normal: flip the low exponent bit when it is all 0s or 1s.
|
||||
let e = (h >> 23) & 0xff;
|
||||
if e == 0 || e == 255 { h ^ (1 << 23) } else { h }
|
||||
}
|
||||
|
||||
/// The ID float stored in Cryptomatte channels for a hash.
|
||||
pub fn crypto_float(hash: u32) -> f32 {
|
||||
f32::from_bits(hash)
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn murmur3_reference_values() {
|
||||
// Published MurmurHash3_x86_32 test vectors.
|
||||
assert_eq!(murmur3_32(b"", 0), 0);
|
||||
assert_eq!(murmur3_32(b"", 1), 0x514e_28b7);
|
||||
assert_eq!(murmur3_32(b"", 0xffff_ffff), 0x81f1_6f39);
|
||||
assert_eq!(murmur3_32(&[0, 0, 0, 0], 0), 0x2362_f9de);
|
||||
assert_eq!(murmur3_32(b"a", 0x9747_b28c), 0x7fa0_9ea6);
|
||||
assert_eq!(murmur3_32(b"aaaa", 0x9747_b28c), 0x5a97_808a);
|
||||
assert_eq!(murmur3_32(b"Hello, world!", 0x9747_b28c), 0x2488_4cba);
|
||||
assert_eq!(murmur3_32(b"The quick brown fox jumps over the lazy dog", 0x9747_b28c), 0x2fa8_26cd);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn crypto_floats_are_normal_and_round_trip() {
|
||||
for n in ["bunny", "set", "ground", "a", ""] {
|
||||
let h = crypto_hash(n);
|
||||
let f = crypto_float(h);
|
||||
assert!(f.is_finite() && (f == 0.0 || f.is_normal() || f.abs() > 0.0), "{n}");
|
||||
assert_eq!(f.to_bits(), h);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn lookup_helpers() {
|
||||
let mut a = AuxChannels::new(2, 1, 1.0);
|
||||
a.channels.push(("depth.Z".into(), vec![5.0, 6.0]));
|
||||
a.channels.push(("CryptoObject00.R".into(), vec![1.0, 2.0]));
|
||||
a.channels.push(("CryptoObject00.G".into(), vec![0.5, 1.0]));
|
||||
assert_eq!(a.depth(), Some(&[5.0, 6.0][..]));
|
||||
assert_eq!(a.crypto_layers(), vec!["CryptoObject".to_string()]);
|
||||
assert_eq!(a.crypto_ranks("CryptoObject", 0), vec![(1.0, 0.5)]);
|
||||
assert_eq!(a.index_at(1.5, 0.2), Some(1));
|
||||
assert_eq!(a.index_at(2.5, 0.2), None);
|
||||
}
|
||||
}
|
||||
@@ -4,6 +4,7 @@
|
||||
//! heavy operation is row-parallel with rayon.
|
||||
|
||||
pub mod blur;
|
||||
pub mod channels3d;
|
||||
pub mod flow;
|
||||
pub mod warp;
|
||||
|
||||
@@ -11,6 +12,7 @@ use effectcraft_color::{BlendMode, blend_pixel};
|
||||
use rayon::prelude::*;
|
||||
|
||||
pub use blur::{box_blur, directional_blur, gaussian_blur, radial_blur};
|
||||
pub use channels3d::AuxChannels;
|
||||
pub use warp::{Sampling, WarpOpts, accumulate_warp, composite_warp, composite_warp_reference, resample};
|
||||
|
||||
pub type Px = [f32; 4];
|
||||
|
||||
@@ -19,6 +19,7 @@ effectcraft-raster = { workspace = true }
|
||||
effectcraft-path = { workspace = true }
|
||||
effectcraft-text = { workspace = true }
|
||||
effectcraft-effects = { workspace = true }
|
||||
effectcraft-model = { workspace = true }
|
||||
kurbo = { workspace = true }
|
||||
rayon = { workspace = true }
|
||||
web-time = { workspace = true }
|
||||
|
||||
@@ -39,6 +39,16 @@ pub trait FootageSource: Send + Sync {
|
||||
fn audio(&self, _item: ItemId, _footage: &Footage, _t: Tick, _frames: usize, _rate: u32) -> Option<Vec<f32>> {
|
||||
None
|
||||
}
|
||||
/// Auxiliary 3D channels of `item` at source time `t` (multi-layer OpenEXR: depth, IDs,
|
||||
/// Cryptomatte, any named channel), with `scale` relative to the file's pixels. `None` when
|
||||
/// the footage has none.
|
||||
fn aux(&self, _item: ItemId, _footage: &Footage, _t: Tick) -> Option<Arc<effectcraft_raster::AuxChannels>> {
|
||||
None
|
||||
}
|
||||
/// The parsed 3D model of a [`effectcraft_project::FootageKind::Model`] item (Advanced 3D).
|
||||
fn model(&self, _item: ItemId, _footage: &Footage) -> Option<Arc<effectcraft_model::Model>> {
|
||||
None
|
||||
}
|
||||
/// Set the decoded-frame cache budget in bytes (Settings ▸ Memory & CPU); sources without
|
||||
/// a cache ignore it.
|
||||
fn set_cache_budget(&self, _bytes: usize) {}
|
||||
@@ -107,6 +117,29 @@ impl EffectHost for FxHost<'_, '_, '_> {
|
||||
sub.layer_input(&self.ctx.at(t), self.layer, n).map(|b| (*b).clone())
|
||||
}
|
||||
|
||||
fn aux(&self) -> Option<Arc<effectcraft_raster::AuxChannels>> {
|
||||
match &self.layer.source {
|
||||
LayerSource::Footage { item } => {
|
||||
let ItemKind::Footage(f) = &self.r.project.item(*item)?.kind else { return None };
|
||||
let a = self.r.footage.aux(*item, f, self.ctx.source_time(self.layer))?;
|
||||
// Aux pixels per layer pixel (the layer is the footage at its nominal size).
|
||||
if f.width > 0 && a.width > 0 {
|
||||
let mut a = (*a).clone();
|
||||
a.scale = a.width as f64 / f.width as f64;
|
||||
return Some(Arc::new(a));
|
||||
}
|
||||
Some(a)
|
||||
}
|
||||
LayerSource::Comp { item } => {
|
||||
if self.r.depth > MAX_FX_DEPTH || self.r.project.comp_contains(*item, self.ctx.comp_id) {
|
||||
return None;
|
||||
}
|
||||
self.r.nested().comp_aux(*item, self.ctx.source_time(self.layer)).map(Arc::new)
|
||||
}
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
|
||||
fn layer_at(&self, id: u64, comp_time: f64, masks_and_effects: bool) -> Option<LayerPixels> {
|
||||
let other = self.ctx.layer(effectcraft_project::LayerId(id))?;
|
||||
if other.id == self.layer.id || self.r.depth > MAX_FX_DEPTH {
|
||||
@@ -174,6 +207,12 @@ pub trait Accelerator: Send + Sync {
|
||||
/// Run a chain of supported effects on `buf`, clamping and quantising to `levels` after
|
||||
/// every effect when set (8/16 bpc). `None` = not handled.
|
||||
fn effects(&self, chain: &[FxStep], buf: &Buf, levels: Option<f32>) -> Option<Buf>;
|
||||
/// Rasterise and shade an Advanced 3D scene at its raster size (depth buffer, PBR, image
|
||||
/// based light, shadow maps), with the CPU rasteriser's semantics
|
||||
/// ([`three_d::adv::raster::render`]). `None` = not handled (the CPU renders it).
|
||||
fn raster_3d(&self, _scene: &three_d::adv::Scene) -> Option<three_d::adv::Target> {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
@@ -527,8 +566,15 @@ impl<'a> Renderer<'a> {
|
||||
let layer_size = if size.0 == 0 { [ctx.comp.width as f64, ctx.comp.height as f64] } else { [size.0 as f64, size.1 as f64] };
|
||||
let mask_shapes = masks::shapes(ctx, layer);
|
||||
let host = FxHost { r: self, ctx, layer, index: Default::default() };
|
||||
let env =
|
||||
EffectEnv { masks: &mask_shapes, host: Some(&host), comp_time: ctx.time.seconds(), frame_rate: ctx.comp.frame_rate.as_f64(), effect_index: 0 };
|
||||
let env = EffectEnv {
|
||||
masks: &mask_shapes,
|
||||
host: Some(&host),
|
||||
comp_time: ctx.time.seconds(),
|
||||
frame_rate: ctx.comp.frame_rate.as_f64(),
|
||||
effect_index: 0,
|
||||
working_space: self.pipe.space,
|
||||
working_linear: self.pipe.linear,
|
||||
};
|
||||
// Video effects in stack order (index, group, spec); disabled and audio effects skipped.
|
||||
let stack: Vec<(usize, &effectcraft_project::PropGroup, &'static effectcraft_effects::EffectSpec)> = fx
|
||||
.groups()
|
||||
@@ -1168,6 +1214,13 @@ impl<'a> Renderer<'a> {
|
||||
self.depth
|
||||
}
|
||||
|
||||
/// The auxiliary 3D channels of comp `comp_id` at comp time `t` (depth, layer IDs, normals,
|
||||
/// UVs, Cryptomatte; see `three_d::compose::aux_pass`), at the renderer's output scale.
|
||||
pub fn comp_aux(&self, comp_id: ItemId, t: Tick) -> Option<effectcraft_raster::AuxChannels> {
|
||||
let ctx = self.eval_ctx(comp_id, t)?;
|
||||
Some(three_d::compose::aux_pass(self, &ctx))
|
||||
}
|
||||
|
||||
/// Evaluation context of comp `comp_id` at comp time `t`.
|
||||
pub fn eval_ctx(&self, comp_id: ItemId, t: Tick) -> Option<EvalCtx<'a>> {
|
||||
Some(self.ctx(comp_id, self.project.comp(comp_id)?, t))
|
||||
@@ -1181,7 +1234,7 @@ impl<'a> Renderer<'a> {
|
||||
comp.layers
|
||||
.iter()
|
||||
.rev()
|
||||
.filter(|l| l.is_active_at(t) && l.has_video() && (!any_solo || l.switches.solo) && (self.opts.guides || !l.switches.guide))
|
||||
.filter(|l| l.is_active_at(t) && l.has_video() && !l.environment && (!any_solo || l.switches.solo) && (self.opts.guides || !l.switches.guide))
|
||||
.collect()
|
||||
}
|
||||
|
||||
@@ -1288,6 +1341,8 @@ pub fn kurbo_path(sp: &effectcraft_keyframe::ShapePath) -> kurbo::BezPath {
|
||||
#[cfg(test)]
|
||||
mod tests_audio_fx;
|
||||
#[cfg(test)]
|
||||
mod tests_aux;
|
||||
#[cfg(test)]
|
||||
mod tests_collapse;
|
||||
#[cfg(test)]
|
||||
mod tests_color;
|
||||
|
||||
@@ -508,6 +508,27 @@ pub fn render(ctx: &EvalCtx, layer: &Layer, contents: &PropGroup, s: f64) -> Buf
|
||||
#[cfg(test)]
|
||||
mod tests;
|
||||
|
||||
/// The filled outlines of a shape layer in layer space with their straight colours (gradient
|
||||
/// fills: the colour half way along), for Advanced 3D extrusion. Strokes are not extruded.
|
||||
pub fn fill_outlines(ctx: &EvalCtx, layer: &Layer, contents: &PropGroup) -> Vec<(Vec<BezPath>, [f32; 4])> {
|
||||
let mut arena = Vec::new();
|
||||
let (draws, _) = collect(ctx, layer, contents, &mut arena);
|
||||
draws
|
||||
.iter()
|
||||
.rev()
|
||||
.filter(|d| d.opacity > 0.0)
|
||||
.filter_map(|d| {
|
||||
let c = match &d.paint {
|
||||
Paint::Fill { color, .. } => *color,
|
||||
Paint::Gradient { g, stroke: None, .. } => g.sample(0.5),
|
||||
_ => return None,
|
||||
};
|
||||
let paths: Vec<BezPath> = d.slots.iter().map(|&i| arena[i].clone()).filter(|p| !p.elements().is_empty()).collect();
|
||||
(!paths.is_empty()).then_some((paths, [c[0], c[1], c[2], c[3] * d.opacity]))
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
|
||||
/// Layer-space bounds of a shape layer's painted contents (strokes included), without
|
||||
/// rasterising.
|
||||
pub fn content_bounds(ctx: &EvalCtx, layer: &Layer, contents: &PropGroup) -> Option<kurbo::Rect> {
|
||||
|
||||
@@ -174,7 +174,17 @@ fn blocks_match_one_long_mix() {
|
||||
let x = ((t * 12345.678).sin() * 43758.5453).fract() as f32;
|
||||
(x, -x)
|
||||
}
|
||||
for id in ["ec.audio.reverb", "ec.audio.basstreble", "ec.audio.flangechorus", "ec.audio.modulator", "ec.audio.delay", "ec.audio.parametriceq"] {
|
||||
for id in [
|
||||
"ec.audio.reverb",
|
||||
"ec.audio.basstreble",
|
||||
"ec.audio.flangechorus",
|
||||
"ec.audio.modulator",
|
||||
"ec.audio.delay",
|
||||
"ec.audio.parametriceq",
|
||||
"ec.audio.compressor",
|
||||
"ec.audio.gate",
|
||||
"ec.audio.distortion",
|
||||
] {
|
||||
let vals: Vec<(&str, Value)> = match id {
|
||||
"ec.audio.basstreble" => vec![("bass", Value::Scalar(50.0))],
|
||||
"ec.audio.parametriceq" => vec![("band1BoostCut", Value::Scalar(9.0))],
|
||||
|
||||
@@ -0,0 +1,98 @@
|
||||
//! Auxiliary 3D channels: the comp's depth / ID / Cryptomatte pass and the 3D Channel effects on
|
||||
//! a precomp of a 3D comp.
|
||||
|
||||
use effectcraft_color::Label;
|
||||
use effectcraft_keyframe::Value;
|
||||
use effectcraft_project::build::{self, Ids};
|
||||
use effectcraft_project::{Comp, ItemId, ItemKind, Layer, LayerSource, Project, Solid};
|
||||
use effectcraft_raster::channels3d::{BACKGROUND_DEPTH, crypto_hash};
|
||||
use effectcraft_time::{FrameRate, Tick};
|
||||
|
||||
use crate::{NoFootage, RenderOpts, Renderer, render_frame};
|
||||
|
||||
const W: u32 = 200;
|
||||
const H: u32 = 100;
|
||||
|
||||
fn zoom() -> f64 {
|
||||
W as f64 * 50.0 / 36.0
|
||||
}
|
||||
|
||||
fn solid3(p: &mut Project, comp: &Comp, name: &str, color: [f32; 3], pos: [f64; 3]) -> Layer {
|
||||
let sid = p.add_item(name, Label::Red, None, ItemKind::Solid(Solid { color, width: 60, height: 60, pixel_aspect: 1.0 }));
|
||||
let mut l = build::layer(p, comp, name, LayerSource::Solid { item: sid }, (60, 60), None);
|
||||
l.name = name.to_string();
|
||||
l.switches.three_d = true;
|
||||
l.props.prop_mut("transform/position").unwrap().value = Value::Vec3(pos);
|
||||
l
|
||||
}
|
||||
|
||||
/// Inner 3D comp: "Near" (red, z 0, left) above "Far" (green, z 500, right). Outer comp: the
|
||||
/// precomp layer, optionally with an effect.
|
||||
fn scene(effect: Option<(&str, Vec<(&str, Value)>)>) -> (Project, ItemId, ItemId) {
|
||||
let mut p = Project::default();
|
||||
p.settings.bit_depth = effectcraft_project::BitDepth::Bpc32;
|
||||
let inner = Comp::new(W, H, FrameRate::FPS_30, Tick::from_seconds_f64(2.0));
|
||||
let iid = p.add_item("Inner", Label::Sandstone, None, ItemKind::Comp(inner.clone().into()));
|
||||
let near = solid3(&mut p, &inner, "Near", [1.0, 0.0, 0.0], [60.0, 50.0, 0.0]);
|
||||
let far = solid3(&mut p, &inner, "Far", [0.0, 1.0, 0.0], [140.0, 50.0, 500.0]);
|
||||
p.comp_mut(iid).unwrap().layers.push(near);
|
||||
p.comp_mut(iid).unwrap().layers.push(far);
|
||||
let outer = Comp::new(W, H, FrameRate::FPS_30, Tick::from_seconds_f64(2.0));
|
||||
let oid = p.add_item("Outer", Label::Sandstone, None, ItemKind::Comp(outer.clone().into()));
|
||||
let mut pre = build::layer(&mut p, &outer, "Inner", LayerSource::Comp { item: iid }, (W, H), None);
|
||||
if let Some((id, vals)) = effect {
|
||||
let spec = effectcraft_effects::find(id).unwrap();
|
||||
let mut next = p.next_id;
|
||||
let mut g = effectcraft_effects::instantiate(spec, &mut Ids(&mut next), spec.name, [W as f64, H as f64]);
|
||||
p.next_id = next;
|
||||
for (k, v) in vals {
|
||||
g.prop_mut(k).unwrap().value = v.clone();
|
||||
}
|
||||
pre.props.sub_mut("effects").unwrap().children.push(g.into());
|
||||
}
|
||||
p.comp_mut(oid).unwrap().layers.push(pre);
|
||||
(p, iid, oid)
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn comp_aux_pass_has_depth_ids_and_cryptomatte() {
|
||||
let (p, iid, _) = scene(None);
|
||||
let r = Renderer::new(&p, &NoFootage, RenderOpts::default());
|
||||
let a = r.comp_aux(iid, Tick::ZERO).unwrap();
|
||||
assert_eq!((a.width, a.height), (W, H));
|
||||
let at = |name: &str, x: usize, y: usize| a.get(name).unwrap()[y * W as usize + x];
|
||||
// Near plane at the camera's zoom distance, the far one 500 px behind it.
|
||||
assert!((at("Z", 60, 50) as f64 - zoom()).abs() < 1e-2, "{}", at("Z", 60, 50));
|
||||
assert!((at("Z", 114, 50) as f64 - (zoom() + 500.0)).abs() < 1e-2, "{}", at("Z", 114, 50));
|
||||
assert_eq!(at("Z", 5, 5), BACKGROUND_DEPTH);
|
||||
assert_eq!((at("ObjectID", 60, 50), at("ObjectID", 114, 50), at("ObjectID", 5, 5)), (1.0, 2.0, 0.0));
|
||||
assert_eq!(at("Coverage", 60, 50), 1.0);
|
||||
// Planes face the camera.
|
||||
assert!((at("N.Z", 60, 50) + 1.0).abs() < 1e-5);
|
||||
// Cryptomatte rank 0 = the layer under the pixel, full coverage; manifest lists names.
|
||||
assert_eq!(at("CryptoObject00.R", 60, 50).to_bits(), crypto_hash("Near"));
|
||||
assert_eq!(at("CryptoObject00.G", 60, 50), 1.0);
|
||||
assert_eq!(a.manifest_name("CryptoObject", crypto_hash("Far")), Some("Far"));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn three_d_channel_effects_work_on_a_precomp_of_a_3d_comp() {
|
||||
let near = (60, 50);
|
||||
let far = (114, 50);
|
||||
let alpha = |p: &Project, oid: ItemId, (x, y): (i64, i64)| render_frame(p, oid, Tick::ZERO, 1.0).get(x, y)[3];
|
||||
let (p, _, oid) = scene(Some(("ec.3d.idmatte", vec![("idSelection", Value::Scalar(2.0))])));
|
||||
assert_eq!(alpha(&p, oid, near), 0.0);
|
||||
assert!(alpha(&p, oid, far) > 0.99);
|
||||
let (p, _, oid) = scene(Some(("ec.3d.depthmatte", vec![("depth", Value::Scalar(zoom() + 250.0))])));
|
||||
assert_eq!(alpha(&p, oid, near), 0.0);
|
||||
assert!(alpha(&p, oid, far) > 0.99);
|
||||
let (p, _, oid) = scene(Some(("ec.3d.cryptomatte", vec![("selection", Value::Str("Near".into())), ("display", Value::Enum(1))])));
|
||||
assert!(alpha(&p, oid, near) > 0.99);
|
||||
assert_eq!(alpha(&p, oid, far), 0.0);
|
||||
// Half resolution: the pass follows the render scale.
|
||||
let (p, iid, _) = scene(None);
|
||||
let r = Renderer::new(&p, &NoFootage, RenderOpts { scale: 0.5, ..Default::default() });
|
||||
let a = r.comp_aux(iid, Tick::ZERO).unwrap();
|
||||
assert_eq!((a.width, a.height, a.scale), (W / 2, H / 2, 0.5));
|
||||
assert_eq!(a.get("ObjectID").unwrap()[25 * 100 + 30], 1.0);
|
||||
}
|
||||
@@ -0,0 +1,165 @@
|
||||
//! The Advanced 3D renderer (Composition Settings ▸ 3D Renderer ▸ Advanced 3D).
|
||||
//!
|
||||
//! A run of 3D layers becomes one [`Scene`] of world-space triangles (models, primitives,
|
||||
//! extruded text and shapes, and textured cards for every other layer), lit physically
|
||||
//! ([`shade`]) by the comp's lights, an Environment light's image and shadow maps. The scene
|
||||
//! is rasterised with a depth buffer on the GPU when an [`crate::Accelerator`] implements
|
||||
//! [`crate::Accelerator::raster_3d`], otherwise by the software rasteriser ([`raster`]), at 2×2
|
||||
//! supersampling. The resolve (box filter), depth of field (a gather blur by each pixel's
|
||||
//! circle of confusion) and the conversion back to the working encoding run on the CPU for
|
||||
//! both paths, and the result is composited over the layers below the run.
|
||||
|
||||
pub mod raster;
|
||||
pub mod scene;
|
||||
pub mod shade;
|
||||
|
||||
use effectcraft_project::Layer;
|
||||
use rayon::prelude::*;
|
||||
|
||||
pub use raster::Target;
|
||||
pub use scene::{EnvInfo, Light, Material, Scene, ShadowMap, TexInfo, Vertex};
|
||||
|
||||
use super::camera::Dof;
|
||||
use super::compose::camera_for;
|
||||
use crate::{EvalCtx, Image, Renderer};
|
||||
|
||||
/// Box-filter a supersampled target down by `k`: (premultiplied colour, mean depth of the
|
||||
/// covered subsamples, ∞ where none).
|
||||
pub fn resolve(t: &Target, k: u32) -> (Image, Vec<f32>) {
|
||||
let (w, h) = (t.width / k, t.height / k);
|
||||
let mut img = Image::new(w, h);
|
||||
let mut depth = vec![f32::INFINITY; (w * h) as usize];
|
||||
let n = (k * k) as f32;
|
||||
img.data.par_chunks_mut(w as usize).zip(depth.par_chunks_mut(w as usize)).enumerate().for_each(|(y, (row, drow))| {
|
||||
for x in 0..w as usize {
|
||||
let mut acc = [0.0f32; 4];
|
||||
let (mut dz, mut dn) = (0.0f32, 0.0f32);
|
||||
for j in 0..k as usize {
|
||||
for i in 0..k as usize {
|
||||
let s = (y * k as usize + j) * t.width as usize + x * k as usize + i;
|
||||
let c = t.color[s];
|
||||
for q in 0..4 {
|
||||
acc[q] += c[q];
|
||||
}
|
||||
if t.depth[s].is_finite() {
|
||||
dz += t.depth[s];
|
||||
dn += 1.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
row[x] = acc.map(|v| v / n);
|
||||
if dn > 0.0 {
|
||||
drow[x] = dz / dn;
|
||||
}
|
||||
}
|
||||
});
|
||||
(img, depth)
|
||||
}
|
||||
|
||||
/// Depth of field: a gather blur where each pixel collects the neighbours whose circle of
|
||||
/// confusion (from their depth, in output pixels) reaches it; nearer in-focus surfaces are not
|
||||
/// smeared by the blur of what is behind them.
|
||||
pub fn depth_of_field(img: &Image, depth: &[f32], dof: &Dof, scale: f64) -> Image {
|
||||
let (w, h) = (img.width as i64, img.height as i64);
|
||||
let max_r = 48.0f32;
|
||||
let radius: Vec<f32> = depth
|
||||
.iter()
|
||||
.map(|&z| {
|
||||
let z = if z.is_finite() { z as f64 } else { 1.0e9 };
|
||||
((dof.coc(z) * scale * 0.5) as f32).min(max_r)
|
||||
})
|
||||
.collect();
|
||||
let rmax = radius.iter().fold(0.0f32, |a, &b| a.max(b));
|
||||
if rmax < 0.5 {
|
||||
return img.clone();
|
||||
}
|
||||
// Disk samples (golden-angle spiral) over the largest radius.
|
||||
const N: usize = 64;
|
||||
let golden = std::f32::consts::PI * (3.0 - 5.0f32.sqrt());
|
||||
let taps: Vec<(f32, f32, f32)> = (1..=N)
|
||||
.map(|i| {
|
||||
let r = (i as f32 / N as f32).sqrt() * rmax;
|
||||
let a = i as f32 * golden;
|
||||
(r * a.cos(), r * a.sin(), r)
|
||||
})
|
||||
.collect();
|
||||
let mut out = Image::new(img.width, img.height);
|
||||
out.data.par_chunks_mut(w as usize).enumerate().for_each(|(y, row)| {
|
||||
for x in 0..w as usize {
|
||||
let i = y * w as usize + x;
|
||||
let (rp, zp) = (radius[i], depth[i]);
|
||||
let cw = 1.0 / (std::f32::consts::PI * rp * rp).max(1.0);
|
||||
let c = img.data[i];
|
||||
let mut acc = [c[0] * cw, c[1] * cw, c[2] * cw, c[3] * cw];
|
||||
let mut wsum = cw;
|
||||
for &(dx, dy, d) in &taps {
|
||||
let (sx, sy) = (x as i64 + dx.round() as i64, y as i64 + dy.round() as i64);
|
||||
if sx < 0 || sy < 0 || sx >= w || sy >= h {
|
||||
continue;
|
||||
}
|
||||
let j = (sy * w + sx) as usize;
|
||||
// A sample behind this pixel blurs no further than this pixel's own circle.
|
||||
let rq = if depth[j] > zp { radius[j].min(rp) } else { radius[j] };
|
||||
let cov = (rq - d + 0.5).clamp(0.0, 1.0);
|
||||
if cov <= 0.0 {
|
||||
continue;
|
||||
}
|
||||
// Each tap stands for an annulus of area ≈ π·rmax²/N.
|
||||
let wq = cov / (std::f32::consts::PI * rq * rq).max(1.0) * (std::f32::consts::PI * rmax * rmax / N as f32);
|
||||
let q = img.data[j];
|
||||
for k in 0..4 {
|
||||
acc[k] += q[k] * wq;
|
||||
}
|
||||
wsum += wq;
|
||||
}
|
||||
row[x] = acc.map(|v| v / wsum);
|
||||
}
|
||||
});
|
||||
out
|
||||
}
|
||||
|
||||
/// Linear → sRGB-encoded premultiplied pixels (the working encoding of non-linear projects).
|
||||
pub fn encode(img: &mut Image) {
|
||||
img.data.par_iter_mut().for_each(|p| {
|
||||
let a = p[3];
|
||||
if a > 1e-6 {
|
||||
for c in 0..3 {
|
||||
p[c] = shade::linear_to_srgb(p[c] / a) * a;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/// Render a scene on the CPU, resolved: (premultiplied image at output size, depth).
|
||||
pub fn render_cpu(s: &Scene) -> (Image, Vec<f32>) {
|
||||
resolve(&raster::render(s), s.ssaa.max(1))
|
||||
}
|
||||
|
||||
/// Build the scene of a run (for tests and tools).
|
||||
pub fn scene_of(r: &Renderer, ctx: &EvalCtx, run: &[&Layer], out: (u32, u32)) -> Scene {
|
||||
scene::build(r, ctx, run, out)
|
||||
}
|
||||
|
||||
/// Draw a run of 3D layers with the Advanced 3D renderer into `canvas`.
|
||||
pub(crate) fn draw_run(r: &Renderer, ctx: &EvalCtx, run: &[&Layer], canvas: &mut Image) {
|
||||
let s = scene::build(r, ctx, run, (canvas.width, canvas.height));
|
||||
if s.indices.is_empty() {
|
||||
return;
|
||||
}
|
||||
let target = r.active_accel().and_then(|a| a.raster_3d(&s)).filter(|t| t.width == s.width && t.height == s.height).unwrap_or_else(|| raster::render(&s));
|
||||
let (mut img, depth) = resolve(&target, s.ssaa.max(1));
|
||||
let cam = camera_for(r, ctx);
|
||||
if let Some(dof) = cam.dof.filter(|_| !ctx.comp.draft_3d && !r.opts.draft) {
|
||||
img = depth_of_field(&img, &depth, &dof, r.opts.scale);
|
||||
}
|
||||
if !s.linear_io {
|
||||
encode(&mut img);
|
||||
}
|
||||
canvas.data.par_iter_mut().zip(img.data.par_iter()).for_each(|(d, s)| {
|
||||
let k = 1.0 - s[3];
|
||||
*d = [s[0] + d[0] * k, s[1] + d[1] * k, s[2] + d[2] * k, s[3] + d[3] * k];
|
||||
});
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests;
|
||||
@@ -0,0 +1,492 @@
|
||||
//! The software rasteriser of the Advanced 3D renderer (the CPU reference and the fallback
|
||||
//! when no GPU is available) and the shadow-map rasteriser shared by both paths.
|
||||
//!
|
||||
//! Triangles are clipped against the depth range (`0 ≤ z ≤ w`, as GPUs do), set up in screen
|
||||
//! space and scanned per band of rows in parallel with edge functions (pixel centres, top-left
|
||||
//! fill rule) and perspective-correct barycentrics. Opaque triangles resolve visibility first
|
||||
//! (reversed depth: larger ndc z is nearer) and each pixel is shaded once; transparent triangles
|
||||
//! (already sorted back to front) are then shaded per fragment and blended over, depth-tested
|
||||
//! against the opaque surfaces.
|
||||
|
||||
use rayon::prelude::*;
|
||||
|
||||
use super::scene::{Scene, ShadowMap, Vertex};
|
||||
use super::shade::{Frag, sample, shade};
|
||||
|
||||
/// A rendered target at raster size.
|
||||
pub struct Target {
|
||||
pub width: u32,
|
||||
pub height: u32,
|
||||
/// Premultiplied linear RGBA.
|
||||
pub color: Vec<[f32; 4]>,
|
||||
/// Camera-space depth of the nearest opaque surface (∞ where empty).
|
||||
pub depth: Vec<f32>,
|
||||
}
|
||||
|
||||
/// A clipped triangle in screen space; `w` holds, per corner, its weights over the original
|
||||
/// triangle's three vertices.
|
||||
#[derive(Clone, Copy)]
|
||||
struct STri {
|
||||
p: [[f64; 2]; 3],
|
||||
z: [f32; 3],
|
||||
inv_w: [f32; 3],
|
||||
w: [[f32; 3]; 3],
|
||||
tri: u32,
|
||||
front: bool,
|
||||
bbox: [i32; 4],
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn mat_mul(m: &[[f32; 4]; 4], p: [f32; 3]) -> [f32; 4] {
|
||||
let mut o = [0.0; 4];
|
||||
for r in 0..4 {
|
||||
o[r] = m[r][0] * p[0] + m[r][1] * p[1] + m[r][2] * p[2] + m[r][3];
|
||||
}
|
||||
o
|
||||
}
|
||||
|
||||
/// Clip a polygon (clip coords + original weights) against `0 ≤ z ≤ w`.
|
||||
fn clip_poly(poly: Vec<([f32; 4], [f32; 3])>) -> Vec<([f32; 4], [f32; 3])> {
|
||||
let mut p = poly;
|
||||
for plane in 0..2 {
|
||||
if p.is_empty() {
|
||||
break;
|
||||
}
|
||||
let d = |c: &[f32; 4]| if plane == 0 { c[2] } else { c[3] - c[2] };
|
||||
let mut out = Vec::with_capacity(p.len() + 2);
|
||||
for i in 0..p.len() {
|
||||
let (a, b) = (p[i], p[(i + 1) % p.len()]);
|
||||
let (da, db) = (d(&a.0), d(&b.0));
|
||||
if da >= 0.0 {
|
||||
out.push(a);
|
||||
}
|
||||
if (da >= 0.0) != (db >= 0.0) {
|
||||
let t = da / (da - db);
|
||||
let mut c = [0.0; 4];
|
||||
let mut w = [0.0; 3];
|
||||
for k in 0..4 {
|
||||
c[k] = a.0[k] + (b.0[k] - a.0[k]) * t;
|
||||
}
|
||||
for k in 0..3 {
|
||||
w[k] = a.1[k] + (b.1[k] - a.1[k]) * t;
|
||||
}
|
||||
out.push((c, w));
|
||||
}
|
||||
}
|
||||
p = out;
|
||||
}
|
||||
p
|
||||
}
|
||||
|
||||
/// Set up the screen triangles of index range `range`.
|
||||
fn setup(s: &Scene, clip: &[[f32; 4]], range: std::ops::Range<usize>) -> Vec<STri> {
|
||||
let (w, h) = (s.width as f64, s.height as f64);
|
||||
let mut out = vec![];
|
||||
for t in range.step_by(3) {
|
||||
let ids = [s.indices[t] as usize, s.indices[t + 1] as usize, s.indices[t + 2] as usize];
|
||||
let mat = s.vertices[ids[0]].material as usize;
|
||||
if !s.materials.get(mat).is_some_and(|m| m.visible) {
|
||||
continue;
|
||||
}
|
||||
let poly = vec![(clip[ids[0]], [1.0, 0.0, 0.0]), (clip[ids[1]], [0.0, 1.0, 0.0]), (clip[ids[2]], [0.0, 0.0, 1.0])];
|
||||
let poly = clip_poly(poly);
|
||||
if poly.len() < 3 {
|
||||
continue;
|
||||
}
|
||||
let scr: Vec<([f64; 2], f32, f32, [f32; 3])> = poly
|
||||
.iter()
|
||||
.map(|(c, wt)| {
|
||||
let iw = 1.0 / c[3];
|
||||
let (nx, ny) = (c[0] * iw, c[1] * iw);
|
||||
([(nx as f64 + 1.0) * 0.5 * w, (1.0 - ny as f64) * 0.5 * h], c[2] * iw, iw, *wt)
|
||||
})
|
||||
.collect();
|
||||
// Facing from the polygon's screen-space winding (y down: negative = front).
|
||||
let mut area = 0.0;
|
||||
for i in 0..scr.len() {
|
||||
let (a, b) = (scr[i].0, scr[(i + 1) % scr.len()].0);
|
||||
area += a[0] * b[1] - b[0] * a[1];
|
||||
}
|
||||
if area == 0.0 || !area.is_finite() {
|
||||
continue;
|
||||
}
|
||||
let front = area < 0.0;
|
||||
for k in 1..scr.len() - 1 {
|
||||
let c = [scr[0], scr[k], scr[k + 1]];
|
||||
let mut x0 = f64::INFINITY;
|
||||
let mut y0 = f64::INFINITY;
|
||||
let mut x1 = f64::NEG_INFINITY;
|
||||
let mut y1 = f64::NEG_INFINITY;
|
||||
for v in &c {
|
||||
x0 = x0.min(v.0[0]);
|
||||
y0 = y0.min(v.0[1]);
|
||||
x1 = x1.max(v.0[0]);
|
||||
y1 = y1.max(v.0[1]);
|
||||
}
|
||||
let bbox = [
|
||||
(x0.floor() as i64).max(0) as i32,
|
||||
(y0.floor() as i64).max(0) as i32,
|
||||
(x1.ceil() as i64).min(s.width as i64) as i32,
|
||||
(y1.ceil() as i64).min(s.height as i64) as i32,
|
||||
];
|
||||
if bbox[0] >= bbox[2] || bbox[1] >= bbox[3] {
|
||||
continue;
|
||||
}
|
||||
out.push(STri {
|
||||
p: [c[0].0, c[1].0, c[2].0],
|
||||
z: [c[0].1, c[1].1, c[2].1],
|
||||
inv_w: [c[0].2, c[1].2, c[2].2],
|
||||
w: [c[0].3, c[1].3, c[2].3],
|
||||
tri: (t / 3) as u32,
|
||||
front,
|
||||
bbox,
|
||||
});
|
||||
}
|
||||
}
|
||||
out
|
||||
}
|
||||
|
||||
/// Coverage of a pixel centre: (ndc z, perspective-correct weights over the screen corners).
|
||||
#[inline]
|
||||
fn cover(t: &STri, px: f64, py: f64) -> Option<(f32, [f32; 3])> {
|
||||
let [a, b, c] = t.p;
|
||||
let area = (b[0] - a[0]) * (c[1] - a[1]) - (b[1] - a[1]) * (c[0] - a[0]);
|
||||
// Orient so the area is positive.
|
||||
let (b, c, swap) = if area < 0.0 { (c, b, true) } else { (b, c, false) };
|
||||
let area = area.abs();
|
||||
let edge = |p: [f64; 2], q: [f64; 2]| -> f64 { (q[0] - p[0]) * (py - p[1]) - (q[1] - p[1]) * (px - p[0]) };
|
||||
let top_left = |p: [f64; 2], q: [f64; 2]| -> bool {
|
||||
let (dx, dy) = (q[0] - p[0], q[1] - p[1]);
|
||||
dy < 0.0 || (dy == 0.0 && dx > 0.0)
|
||||
};
|
||||
let e0 = edge(b, c); // opposite a
|
||||
let e1 = edge(c, a); // opposite b
|
||||
let e2 = edge(a, b); // opposite c
|
||||
let inside = |e: f64, p: [f64; 2], q: [f64; 2]| e > 0.0 || (e == 0.0 && top_left(p, q));
|
||||
if !(inside(e0, b, c) && inside(e1, c, a) && inside(e2, a, b)) {
|
||||
return None;
|
||||
}
|
||||
let (l0, l1, l2) = ((e0 / area) as f32, (e1 / area) as f32, (e2 / area) as f32);
|
||||
// Back to the stored corner order.
|
||||
let l = if swap { [l0, l2, l1] } else { [l0, l1, l2] };
|
||||
let z = l[0] * t.z[0] + l[1] * t.z[1] + l[2] * t.z[2];
|
||||
let q = [l[0] * t.inv_w[0], l[1] * t.inv_w[1], l[2] * t.inv_w[2]];
|
||||
let sum = q[0] + q[1] + q[2];
|
||||
if sum <= 0.0 {
|
||||
return None;
|
||||
}
|
||||
Some((z, [q[0] / sum, q[1] / sum, q[2] / sum]))
|
||||
}
|
||||
|
||||
/// Interpolate the original triangle's vertex attributes at screen-corner weights `l`.
|
||||
fn frag(s: &Scene, t: &STri, l: [f32; 3]) -> Frag {
|
||||
let base = t.tri as usize * 3;
|
||||
let v: [&Vertex; 3] = [0, 1, 2].map(|k| &s.vertices[s.indices[base + k] as usize]);
|
||||
// Weights over the original vertices.
|
||||
let mut wv = [0.0f32; 3];
|
||||
for c in 0..3 {
|
||||
for k in 0..3 {
|
||||
wv[k] += l[c] * t.w[c][k];
|
||||
}
|
||||
}
|
||||
let mut f = Frag { pos: [0.0; 3], normal: [0.0; 3], uv: [0.0; 2], tangent: [0.0; 4], material: v[0].material, front: t.front };
|
||||
for k in 0..3 {
|
||||
let x = wv[k];
|
||||
for i in 0..3 {
|
||||
f.pos[i] += v[k].pos[i] * x;
|
||||
f.normal[i] += v[k].normal[i] * x;
|
||||
}
|
||||
for i in 0..2 {
|
||||
f.uv[i] += v[k].uv[i] * x;
|
||||
}
|
||||
for i in 0..4 {
|
||||
f.tangent[i] += v[k].tangent[i] * x;
|
||||
}
|
||||
}
|
||||
f.tangent[3] = v[0].tangent[3];
|
||||
f
|
||||
}
|
||||
|
||||
const BAND: i32 = 16;
|
||||
|
||||
/// Rasterise and shade the scene.
|
||||
pub fn render(s: &Scene) -> Target {
|
||||
let (w, h) = (s.width as usize, s.height as usize);
|
||||
let clip: Vec<[f32; 4]> = s.vertices.iter().map(|v| mat_mul(&s.clip, v.pos)).collect();
|
||||
let opaque = setup(s, &clip, 0..s.opaque_count as usize);
|
||||
let trans = setup(s, &clip, s.opaque_count as usize..s.indices.len());
|
||||
let bands = (h as i32 + BAND - 1) / BAND;
|
||||
let bin = |ts: &[STri]| -> Vec<Vec<u32>> {
|
||||
let mut b = vec![vec![]; bands.max(0) as usize];
|
||||
for (i, t) in ts.iter().enumerate() {
|
||||
for band in (t.bbox[1] / BAND)..((t.bbox[3] + BAND - 1) / BAND).min(bands) {
|
||||
b[band as usize].push(i as u32);
|
||||
}
|
||||
}
|
||||
b
|
||||
};
|
||||
let ob = bin(&opaque);
|
||||
let tb = bin(&trans);
|
||||
let view = s.view;
|
||||
let cam_z = |p: [f32; 3]| view[2][0] * p[0] + view[2][1] * p[1] + view[2][2] * p[2] + view[2][3];
|
||||
let mut color = vec![[0.0f32; 4]; w * h];
|
||||
let mut depth = vec![f32::INFINITY; w * h];
|
||||
color.par_chunks_mut(w * BAND as usize).zip(depth.par_chunks_mut(w * BAND as usize)).enumerate().for_each(|(band, (crow, drow))| {
|
||||
let y0 = band as i32 * BAND;
|
||||
let rows = crow.len() / w;
|
||||
// Visibility: (screen tri, ndc z, weights).
|
||||
let mut vis: Vec<(u32, f32, [f32; 3])> = vec![(u32::MAX, 0.0, [0.0; 3]); rows * w];
|
||||
for &ti in &ob[band] {
|
||||
let t = &opaque[ti as usize];
|
||||
for y in t.bbox[1].max(y0)..t.bbox[3].min(y0 + rows as i32) {
|
||||
let r = (y - y0) as usize * w;
|
||||
for x in t.bbox[0]..t.bbox[2] {
|
||||
if let Some((z, l)) = cover(t, x as f64 + 0.5, y as f64 + 0.5) {
|
||||
let v = &mut vis[r + x as usize];
|
||||
if z > v.1 && z <= 1.0 {
|
||||
*v = (ti, z, l);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// A discarded opaque fragment (alpha test, back face) lets the next nearer-than-nothing
|
||||
// surface through only on a second look; keep it simple: resolve again without it.
|
||||
for i in 0..rows * w {
|
||||
let (ti, _, l) = vis[i];
|
||||
if ti == u32::MAX {
|
||||
continue;
|
||||
}
|
||||
let t = &opaque[ti as usize];
|
||||
let f = frag(s, t, l);
|
||||
match shade(s, &f) {
|
||||
Some(c) => {
|
||||
crow[i] = c;
|
||||
drow[i] = cam_z(f.pos);
|
||||
}
|
||||
None => {
|
||||
// Find the nearest surviving fragment under this pixel.
|
||||
let (x, y) = ((i % w) as f64 + 0.5, (y0 as usize + i / w) as f64 + 0.5);
|
||||
let mut best: Option<(f32, [f32; 4], f32)> = None;
|
||||
for &tj in &ob[band] {
|
||||
if tj == ti {
|
||||
continue;
|
||||
}
|
||||
let t2 = &opaque[tj as usize];
|
||||
if (x as i32) < t2.bbox[0] || (x as i32) >= t2.bbox[2] || (y as i32) < t2.bbox[1] || (y as i32) >= t2.bbox[3] {
|
||||
continue;
|
||||
}
|
||||
if let Some((z, l2)) = cover(t2, x, y)
|
||||
&& best.is_none_or(|b| z > b.0)
|
||||
{
|
||||
let f2 = frag(s, t2, l2);
|
||||
if let Some(c) = shade(s, &f2) {
|
||||
best = Some((z, c, cam_z(f2.pos)));
|
||||
}
|
||||
}
|
||||
}
|
||||
if let Some((z, c, d)) = best {
|
||||
crow[i] = c;
|
||||
drow[i] = d;
|
||||
vis[i].1 = z;
|
||||
} else {
|
||||
vis[i].1 = 0.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Transparent fragments in order, over the opaque result.
|
||||
for &ti in &tb[band] {
|
||||
let t = &trans[ti as usize];
|
||||
for y in t.bbox[1].max(y0)..t.bbox[3].min(y0 + rows as i32) {
|
||||
let r = (y - y0) as usize * w;
|
||||
for x in t.bbox[0]..t.bbox[2] {
|
||||
let i = r + x as usize;
|
||||
if let Some((z, l)) = cover(t, x as f64 + 0.5, y as f64 + 0.5)
|
||||
&& z > vis[i].1
|
||||
&& z <= 1.0
|
||||
&& let Some(c) = shade(s, &frag(s, t, l))
|
||||
{
|
||||
let d = crow[i];
|
||||
let k = 1.0 - c[3];
|
||||
crow[i] = [c[0] + d[0] * k, c[1] + d[1] * k, c[2] + d[2] * k, c[3] + d[3] * k];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
Target { width: s.width, height: s.height, color, depth }
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- shadow maps
|
||||
|
||||
fn basis(eye: [f64; 3], fwd: [f64; 3], down: [f64; 3]) -> [[f32; 4]; 3] {
|
||||
use effectcraft_geom::vec3;
|
||||
let m = crate::three_d::camera::basis_view(vec3(eye[0], eye[1], eye[2]), vec3(fwd[0], fwd[1], fwd[2]), vec3(down[0], down[1], down[2]));
|
||||
[0, 1, 2].map(|r| m.0[r].map(|v| v as f32))
|
||||
}
|
||||
|
||||
/// Rasterise the shadow-casting triangles' light-space depth into `m`'s texels.
|
||||
fn shadow_raster(s: &Scene, m: &ShadowMap, casters: &[usize]) -> Vec<f32> {
|
||||
let n = m.size as usize;
|
||||
let mut d = vec![f32::INFINITY; n * n];
|
||||
let c = n as f32 * 0.5;
|
||||
const NEAR: f32 = 1.0;
|
||||
for &t in casters {
|
||||
let ids = [s.indices[3 * t] as usize, s.indices[3 * t + 1] as usize, s.indices[3 * t + 2] as usize];
|
||||
let mat = &s.materials[s.vertices[ids[0]].material as usize];
|
||||
let alpha_tex = (mat.alpha_mode != 0 && mat.tex_base >= 0).then(|| &s.textures[mat.tex_base as usize]);
|
||||
// Light space, clipped against the near plane (perspective).
|
||||
let q: Vec<([f32; 3], [f32; 2])> = ids
|
||||
.iter()
|
||||
.map(|&i| {
|
||||
let p = s.vertices[i].pos;
|
||||
let v = &m.view;
|
||||
([0, 1, 2].map(|r| v[r][0] * p[0] + v[r][1] * p[1] + v[r][2] * p[2] + v[r][3]), s.vertices[i].uv)
|
||||
})
|
||||
.collect();
|
||||
let mut poly = q;
|
||||
if !m.ortho {
|
||||
let mut out = vec![];
|
||||
for i in 0..poly.len() {
|
||||
let (a, b) = (poly[i], poly[(i + 1) % poly.len()]);
|
||||
let (da, db) = (a.0[2] - NEAR, b.0[2] - NEAR);
|
||||
if da >= 0.0 {
|
||||
out.push(a);
|
||||
}
|
||||
if (da >= 0.0) != (db >= 0.0) {
|
||||
let k = da / (da - db);
|
||||
let lerp = |x: f32, y: f32| x + (y - x) * k;
|
||||
out.push(([lerp(a.0[0], b.0[0]), lerp(a.0[1], b.0[1]), lerp(a.0[2], b.0[2])], [lerp(a.1[0], b.1[0]), lerp(a.1[1], b.1[1])]));
|
||||
}
|
||||
}
|
||||
poly = out;
|
||||
}
|
||||
if poly.len() < 3 {
|
||||
continue;
|
||||
}
|
||||
// Screen: (x, y, 1/z or 1, depth) per corner.
|
||||
let scr: Vec<([f64; 2], f32, f32, [f32; 2])> = poly
|
||||
.iter()
|
||||
.map(|(p, uv)| {
|
||||
if m.ortho {
|
||||
([(p[0] * m.focal + c) as f64, (p[1] * m.focal + c) as f64], 1.0, p[2], *uv)
|
||||
} else {
|
||||
let iz = 1.0 / p[2];
|
||||
([(p[0] * m.focal * iz + c) as f64, (p[1] * m.focal * iz + c) as f64], iz, p[2], *uv)
|
||||
}
|
||||
})
|
||||
.collect();
|
||||
for k in 1..scr.len() - 1 {
|
||||
let tri = [scr[0], scr[k], scr[k + 1]];
|
||||
let (a, b, cc) = (tri[0].0, tri[1].0, tri[2].0);
|
||||
let area = (b[0] - a[0]) * (cc[1] - a[1]) - (b[1] - a[1]) * (cc[0] - a[0]);
|
||||
if area.abs() < 1e-12 {
|
||||
continue;
|
||||
}
|
||||
let x0 = a[0].min(b[0]).min(cc[0]).floor().max(0.0) as usize;
|
||||
let x1 = (a[0].max(b[0]).max(cc[0]).ceil().max(0.0) as usize).min(n);
|
||||
let y0 = a[1].min(b[1]).min(cc[1]).floor().max(0.0) as usize;
|
||||
let y1 = (a[1].max(b[1]).max(cc[1]).ceil().max(0.0) as usize).min(n);
|
||||
for y in y0..y1 {
|
||||
for x in x0..x1 {
|
||||
let (px, py) = (x as f64 + 0.5, y as f64 + 0.5);
|
||||
let e0 = ((cc[0] - b[0]) * (py - b[1]) - (cc[1] - b[1]) * (px - b[0])) / area;
|
||||
let e1 = ((a[0] - cc[0]) * (py - cc[1]) - (a[1] - cc[1]) * (px - cc[0])) / area;
|
||||
let e2 = 1.0 - e0 - e1;
|
||||
if e0 < 0.0 || e1 < 0.0 || e2 < 0.0 {
|
||||
continue;
|
||||
}
|
||||
let l = [e0 as f32, e1 as f32, e2 as f32];
|
||||
let (z, uv) = if m.ortho {
|
||||
(l[0] * tri[0].2 + l[1] * tri[1].2 + l[2] * tri[2].2, [0, 1].map(|i| l[0] * tri[0].3[i] + l[1] * tri[1].3[i] + l[2] * tri[2].3[i]))
|
||||
} else {
|
||||
let iz = l[0] * tri[0].1 + l[1] * tri[1].1 + l[2] * tri[2].1;
|
||||
let z = 1.0 / iz;
|
||||
(z, [0, 1].map(|i| (l[0] * tri[0].3[i] * tri[0].1 + l[1] * tri[1].3[i] * tri[1].1 + l[2] * tri[2].3[i] * tri[2].1) * z))
|
||||
};
|
||||
let px = &mut d[y * n + x];
|
||||
if z >= *px {
|
||||
continue;
|
||||
}
|
||||
if let Some(t) = alpha_tex
|
||||
&& sample(t, &s.texels, uv[0], uv[1])[3] * mat.base[3] * mat.opacity < 0.5
|
||||
{
|
||||
continue;
|
||||
}
|
||||
*px = z;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
d
|
||||
}
|
||||
|
||||
/// Build the shadow maps of every shadow-casting light (lights marked `shadow == 0`).
|
||||
pub(crate) fn shadow_maps(s: &mut Scene, draft: bool) {
|
||||
let casters: Vec<usize> = (0..s.indices.len() / 3)
|
||||
.filter(|&t| s.materials.get(s.vertices[s.indices[3 * t] as usize].material as usize).is_some_and(|m| m.casts_shadows))
|
||||
.collect();
|
||||
if casters.is_empty() {
|
||||
for l in &mut s.lights {
|
||||
l.shadow = -1;
|
||||
}
|
||||
return;
|
||||
}
|
||||
// Bounding sphere of the scene (parallel lights' orthographic frustum).
|
||||
let (mut lo, mut hi) = ([f64::INFINITY; 3], [f64::NEG_INFINITY; 3]);
|
||||
for v in &s.vertices {
|
||||
for k in 0..3 {
|
||||
lo[k] = lo[k].min(v.pos[k] as f64);
|
||||
hi[k] = hi[k].max(v.pos[k] as f64);
|
||||
}
|
||||
}
|
||||
let centre = [0, 1, 2].map(|k| (lo[k] + hi[k]) * 0.5);
|
||||
let radius = ((hi[0] - lo[0]).powi(2) + (hi[1] - lo[1]).powi(2) + (hi[2] - lo[2]).powi(2)).sqrt() * 0.5 + 1.0;
|
||||
let size = if draft { 512 } else { 1024 };
|
||||
let mut maps: Vec<ShadowMap> = vec![];
|
||||
for li in 0..s.lights.len() {
|
||||
if s.lights[li].shadow != 0 {
|
||||
s.lights[li].shadow = -1;
|
||||
continue;
|
||||
}
|
||||
let l = s.lights[li];
|
||||
let first = maps.len() as i32;
|
||||
let soft = 1.0 + (l.shadow_diffusion * 0.5).min(24.0);
|
||||
let pos = l.pos.map(|v| v as f64);
|
||||
let dir = l.dir.map(|v| v as f64);
|
||||
let hint = if dir[1].abs() < 0.9 { [0.0, 1.0, 0.0] } else { [0.0, 0.0, 1.0] };
|
||||
match l.kind {
|
||||
0 => {
|
||||
let eye = [centre[0] - dir[0] * radius * 2.0, centre[1] - dir[1] * radius * 2.0, centre[2] - dir[2] * radius * 2.0];
|
||||
let focal = (size as f64 * 0.5 / radius) as f32;
|
||||
maps.push(ShadowMap { view: basis(eye, dir, hint), focal, ortho: true, size, offset: 0, bias: 1.5, radius: soft });
|
||||
}
|
||||
1 => {
|
||||
let half = (l.cos_outer.clamp(-1.0, 1.0).acos() as f64 + 0.05).min(1.45);
|
||||
let focal = (size as f64 * 0.5 / half.tan()) as f32;
|
||||
maps.push(ShadowMap { view: basis(pos, dir, hint), focal, ortho: false, size, offset: 0, bias: 1.5, radius: soft });
|
||||
}
|
||||
_ => {
|
||||
let fs = size / 2;
|
||||
for (f, d) in [
|
||||
([1.0, 0.0, 0.0], [0.0, 1.0, 0.0]),
|
||||
([-1.0, 0.0, 0.0], [0.0, 1.0, 0.0]),
|
||||
([0.0, 1.0, 0.0], [0.0, 0.0, 1.0]),
|
||||
([0.0, -1.0, 0.0], [0.0, 0.0, 1.0]),
|
||||
([0.0, 0.0, 1.0], [0.0, 1.0, 0.0]),
|
||||
([0.0, 0.0, -1.0], [0.0, 1.0, 0.0]),
|
||||
] {
|
||||
maps.push(ShadowMap { view: basis(pos, f, d), focal: fs as f32 * 0.5, ortho: false, size: fs, offset: 0, bias: 1.5, radius: soft });
|
||||
}
|
||||
}
|
||||
}
|
||||
s.lights[li].shadow = first;
|
||||
}
|
||||
let texels: Vec<Vec<f32>> = maps.par_iter().map(|m| shadow_raster(s, m, &casters)).collect();
|
||||
for (m, t) in maps.iter_mut().zip(texels) {
|
||||
m.offset = s.shadow_texels.len() as u32;
|
||||
s.shadow_texels.extend(t);
|
||||
}
|
||||
s.shadows = maps;
|
||||
}
|
||||
@@ -0,0 +1,875 @@
|
||||
//! The Advanced 3D scene: everything a rasteriser needs, flattened into world-space triangles
|
||||
//! and plain arrays (identical input for the CPU rasteriser and the GPU pipeline).
|
||||
//!
|
||||
//! - Model and primitive layers: their meshes (glTF/OBJ models are +Y up in model units and
|
||||
//! are mapped into the layer by `Model Scale` with Y and Z flipped, a 180° turn about X).
|
||||
//! - Extruded text and shape layers (Geometry Options ▸ Extrusion Depth > 0): bevelled meshes.
|
||||
//! - Every other 3D layer (footage, solids, comps, flat text and shapes): a textured card of
|
||||
//! its processed buffer, lit with its Material Options.
|
||||
//! - Lights from the comp's light layers, the Environment light's image (prefiltered for image
|
||||
//! based lighting), and shadow maps of the shadow-casting lights.
|
||||
//!
|
||||
//! Colours are linear light; textures and layer buffers are linearised from the sRGB curve
|
||||
//! unless the project already blends in linear light.
|
||||
|
||||
use std::collections::HashMap;
|
||||
use std::sync::Arc;
|
||||
|
||||
use effectcraft_effects::Buf;
|
||||
use effectcraft_geom::{Mat4, Vec3, vec3};
|
||||
use effectcraft_model::{self as model, Primitive};
|
||||
use effectcraft_project::{ItemKind, Layer, LayerSource, LightKind, PrimitiveKind};
|
||||
|
||||
use super::shade::srgb_to_linear;
|
||||
use crate::three_d::camera::{CameraState, NEAR};
|
||||
use crate::three_d::compose::camera_for;
|
||||
use crate::three_d::light::{LightState, Material as ClassicMaterial};
|
||||
use crate::{EvalCtx, Renderer};
|
||||
|
||||
/// One vertex in world space.
|
||||
#[derive(Clone, Copy, Debug, Default, PartialEq)]
|
||||
#[repr(C)]
|
||||
pub struct Vertex {
|
||||
pub pos: [f32; 3],
|
||||
pub normal: [f32; 3],
|
||||
pub uv: [f32; 2],
|
||||
pub tangent: [f32; 4],
|
||||
pub material: u32,
|
||||
}
|
||||
|
||||
/// A material, resolved for shading.
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
pub struct Material {
|
||||
/// Linear RGBA factor.
|
||||
pub base: [f32; 4],
|
||||
pub metallic: f32,
|
||||
pub roughness: f32,
|
||||
pub emissive: [f32; 3],
|
||||
pub normal_scale: f32,
|
||||
pub occlusion_strength: f32,
|
||||
/// 0 opaque, 1 mask, 2 blend.
|
||||
pub alpha_mode: u32,
|
||||
pub alpha_cutoff: f32,
|
||||
/// Layer opacity (multiplies alpha).
|
||||
pub opacity: f32,
|
||||
/// Texture indices (−1 = none).
|
||||
pub tex_base: i32,
|
||||
pub tex_mr: i32,
|
||||
pub tex_normal: i32,
|
||||
pub tex_occlusion: i32,
|
||||
pub tex_emissive: i32,
|
||||
pub double_sided: bool,
|
||||
pub unlit: bool,
|
||||
pub accepts_lights: bool,
|
||||
pub receives_shadows: bool,
|
||||
pub casts_shadows: bool,
|
||||
/// Drawn (false for "Casts Shadows: Only").
|
||||
pub visible: bool,
|
||||
/// Material Options weights (cards: Diffuse, Specular Intensity / 50%, Ambient).
|
||||
pub diffuse_k: f32,
|
||||
pub specular_k: f32,
|
||||
pub ambient_k: f32,
|
||||
}
|
||||
|
||||
impl Default for Material {
|
||||
fn default() -> Self {
|
||||
Material {
|
||||
base: [1.0; 4],
|
||||
metallic: 0.0,
|
||||
roughness: 0.5,
|
||||
emissive: [0.0; 3],
|
||||
normal_scale: 1.0,
|
||||
occlusion_strength: 1.0,
|
||||
alpha_mode: 0,
|
||||
alpha_cutoff: 0.5,
|
||||
opacity: 1.0,
|
||||
tex_base: -1,
|
||||
tex_mr: -1,
|
||||
tex_normal: -1,
|
||||
tex_occlusion: -1,
|
||||
tex_emissive: -1,
|
||||
double_sided: false,
|
||||
unlit: false,
|
||||
accepts_lights: true,
|
||||
receives_shadows: true,
|
||||
casts_shadows: false,
|
||||
visible: true,
|
||||
diffuse_k: 1.0,
|
||||
specular_k: 1.0,
|
||||
ambient_k: 1.0,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Material {
|
||||
/// Drawn in the transparent (sorted, blended) pass.
|
||||
pub fn transparent(&self) -> bool {
|
||||
self.alpha_mode == 2 || self.opacity < 0.999
|
||||
}
|
||||
}
|
||||
|
||||
/// A texture in [`Scene::texels`]: linear straight RGBA.
|
||||
#[derive(Clone, Copy, Debug, Default, PartialEq)]
|
||||
pub struct TexInfo {
|
||||
pub offset: u32,
|
||||
pub width: u32,
|
||||
pub height: u32,
|
||||
/// 0 repeat, 1 clamp, 2 mirror.
|
||||
pub wrap_u: u32,
|
||||
pub wrap_v: u32,
|
||||
}
|
||||
|
||||
/// A light (ambient lights are summed into [`Scene::ambient`]).
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
pub struct Light {
|
||||
/// 0 parallel, 1 spot, 2 point.
|
||||
pub kind: u32,
|
||||
pub pos: [f32; 3],
|
||||
/// Direction the light travels.
|
||||
pub dir: [f32; 3],
|
||||
/// Linear colour × intensity.
|
||||
pub color: [f32; 3],
|
||||
pub cos_inner: f32,
|
||||
pub cos_outer: f32,
|
||||
/// 0 none, 1 smooth, 2 inverse square clamped.
|
||||
pub falloff: u32,
|
||||
pub radius: f32,
|
||||
pub falloff_distance: f32,
|
||||
/// First shadow map (point lights use six), −1 = none.
|
||||
pub shadow: i32,
|
||||
pub shadow_darkness: f32,
|
||||
/// Shadow Diffusion (pixels).
|
||||
pub shadow_diffusion: f32,
|
||||
}
|
||||
|
||||
/// A depth map seen from a light: `view` maps world → light space (+z forward); pixels
|
||||
/// `u = focal·x/z + size/2` (perspective) or `focal·x + size/2` (orthographic); texels store
|
||||
/// the light-space depth of the nearest caster.
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
pub struct ShadowMap {
|
||||
pub view: [[f32; 4]; 3],
|
||||
pub focal: f32,
|
||||
pub ortho: bool,
|
||||
pub size: u32,
|
||||
pub offset: u32,
|
||||
/// Depth bias in texels (scaled by the texel footprint at the receiver).
|
||||
pub bias: f32,
|
||||
/// PCF spread (texels).
|
||||
pub radius: f32,
|
||||
}
|
||||
|
||||
/// The environment image: radiance mip levels `radiance..radiance + mips` and an irradiance
|
||||
/// map, in [`Scene::textures`].
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
pub struct EnvInfo {
|
||||
pub radiance: u32,
|
||||
pub mips: u32,
|
||||
pub irradiance: u32,
|
||||
pub intensity: f32,
|
||||
/// Radians about the vertical axis.
|
||||
pub rotation: f32,
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, Default)]
|
||||
pub struct Scene {
|
||||
/// Raster size (output × `ssaa`).
|
||||
pub width: u32,
|
||||
pub height: u32,
|
||||
pub ssaa: u32,
|
||||
/// World → clip (row-major; reversed depth: ndc z = near / camera z).
|
||||
pub clip: [[f32; 4]; 4],
|
||||
/// World → camera (row-major; camera z = depth for depth of field).
|
||||
pub view: [[f32; 4]; 4],
|
||||
pub eye: [f32; 3],
|
||||
pub cam_fwd: [f32; 3],
|
||||
pub ortho: bool,
|
||||
pub vertices: Vec<Vertex>,
|
||||
/// Triangles: the first `opaque_count` indices are opaque, the rest transparent, sorted
|
||||
/// back to front.
|
||||
pub indices: Vec<u32>,
|
||||
pub opaque_count: u32,
|
||||
pub materials: Vec<Material>,
|
||||
pub textures: Vec<TexInfo>,
|
||||
pub texels: Vec<[f32; 4]>,
|
||||
pub lights: Vec<Light>,
|
||||
pub shadows: Vec<ShadowMap>,
|
||||
pub shadow_texels: Vec<f32>,
|
||||
pub env: Option<EnvInfo>,
|
||||
pub ambient: [f32; 3],
|
||||
/// Shading inputs and outputs are linear (no sRGB conversion needed).
|
||||
pub linear_io: bool,
|
||||
}
|
||||
|
||||
/// Row-major f32 copy of a matrix.
|
||||
pub fn m32(m: &Mat4) -> [[f32; 4]; 4] {
|
||||
m.0.map(|r| r.map(|v| v as f32))
|
||||
}
|
||||
|
||||
/// Builds a [`Scene`]: texture uploads deduplicated by source.
|
||||
pub(crate) struct Builder {
|
||||
pub s: Scene,
|
||||
tex_keys: HashMap<(usize, bool), i32>,
|
||||
/// Per triangle: transparent and its sort depth.
|
||||
tri_depth: Vec<(bool, f32)>,
|
||||
cam: CameraState,
|
||||
}
|
||||
|
||||
impl Builder {
|
||||
fn texture_from(&mut self, w: u32, h: u32, wrap: [u32; 2], data: impl Iterator<Item = [f32; 4]>) -> i32 {
|
||||
let offset = self.s.texels.len() as u32;
|
||||
self.s.texels.extend(data);
|
||||
self.s.textures.push(TexInfo { offset, width: w, height: h, wrap_u: wrap[0], wrap_v: wrap[1] });
|
||||
(self.s.textures.len() - 1) as i32
|
||||
}
|
||||
|
||||
/// Upload a model texture (`srgb`: colour data to linearise).
|
||||
fn model_texture(&mut self, t: &Arc<model::Texture>, srgb: bool) -> i32 {
|
||||
let key = (Arc::as_ptr(t) as usize, srgb);
|
||||
if let Some(&i) = self.tex_keys.get(&key) {
|
||||
return i;
|
||||
}
|
||||
let lin = srgb && !self.s.linear_io;
|
||||
let wrap = t.wrap.map(|w| match w {
|
||||
model::Wrap::Repeat => 0,
|
||||
model::Wrap::Clamp => 1,
|
||||
model::Wrap::Mirror => 2,
|
||||
});
|
||||
let i = self.texture_from(
|
||||
t.width,
|
||||
t.height,
|
||||
wrap,
|
||||
t.data.iter().map(|p| if lin { [srgb_to_linear(p[0]), srgb_to_linear(p[1]), srgb_to_linear(p[2]), p[3]] } else { *p }),
|
||||
);
|
||||
self.tex_keys.insert(key, i);
|
||||
i
|
||||
}
|
||||
|
||||
/// Upload a premultiplied layer buffer as a linear straight-alpha texture (clamped edges).
|
||||
fn buf_texture(&mut self, b: &Buf) -> (i32, bool) {
|
||||
let lin = !self.s.linear_io;
|
||||
let mut opaque = true;
|
||||
let data: Vec<[f32; 4]> = b
|
||||
.img
|
||||
.data
|
||||
.iter()
|
||||
.map(|p| {
|
||||
let a = p[3];
|
||||
if a < 0.999 {
|
||||
opaque = false;
|
||||
}
|
||||
if a <= 1e-6 {
|
||||
return [0.0; 4];
|
||||
}
|
||||
let s = [p[0] / a, p[1] / a, p[2] / a];
|
||||
if lin { [srgb_to_linear(s[0]), srgb_to_linear(s[1]), srgb_to_linear(s[2]), a] } else { [s[0], s[1], s[2], a] }
|
||||
})
|
||||
.collect();
|
||||
(self.texture_from(b.img.width, b.img.height, [1, 1], data.into_iter()), opaque)
|
||||
}
|
||||
|
||||
fn material(&mut self, m: Material) -> u32 {
|
||||
self.s.materials.push(m);
|
||||
(self.s.materials.len() - 1) as u32
|
||||
}
|
||||
|
||||
/// Append a primitive with per-vertex matrices (model/layer space → world).
|
||||
fn emit(&mut self, p: &Primitive, mat: u32, xf: &dyn Fn(usize) -> Mat4) {
|
||||
if p.positions.is_empty() || p.indices.len() < 3 {
|
||||
return;
|
||||
}
|
||||
let base = self.s.vertices.len() as u32;
|
||||
let transparent = self.s.materials[mat as usize].transparent();
|
||||
let uniform = xf(usize::MAX);
|
||||
let normal_of = |m: &Mat4| -> (Mat4, f64) {
|
||||
let a = &m.0;
|
||||
let det = a[0][0] * (a[1][1] * a[2][2] - a[1][2] * a[2][1]) - a[0][1] * (a[1][0] * a[2][2] - a[1][2] * a[2][0])
|
||||
+ a[0][2] * (a[1][0] * a[2][1] - a[1][1] * a[2][0]);
|
||||
let inv = Mat4([[a[0][0], a[0][1], a[0][2], 0.0], [a[1][0], a[1][1], a[1][2], 0.0], [a[2][0], a[2][1], a[2][2], 0.0], [0.0, 0.0, 0.0, 1.0]])
|
||||
.inverse()
|
||||
.unwrap_or(Mat4::IDENTITY);
|
||||
(inv.transpose(), det)
|
||||
};
|
||||
let (un, udet) = normal_of(&uniform);
|
||||
let mut flip_count = 0usize;
|
||||
for k in 0..p.positions.len() {
|
||||
let (m, n, det) = if p.joints.is_empty() {
|
||||
(uniform, un, udet)
|
||||
} else {
|
||||
let m = xf(k);
|
||||
let (n, d) = normal_of(&m);
|
||||
(m, n, d)
|
||||
};
|
||||
if det < 0.0 {
|
||||
flip_count += 1;
|
||||
}
|
||||
let q = p.positions[k];
|
||||
let w = m.apply(vec3(q[0] as f64, q[1] as f64, q[2] as f64));
|
||||
let nn = p.normals.get(k).copied().unwrap_or([0.0, 0.0, 1.0]);
|
||||
let wn = n.apply_vec(vec3(nn[0] as f64, nn[1] as f64, nn[2] as f64)).normalize();
|
||||
let t = p.tangents.get(k).copied().unwrap_or([1.0, 0.0, 0.0, 1.0]);
|
||||
let wt = m.apply_vec(vec3(t[0] as f64, t[1] as f64, t[2] as f64)).normalize();
|
||||
self.s.vertices.push(Vertex {
|
||||
pos: [w.x as f32, w.y as f32, w.z as f32],
|
||||
normal: [wn.x as f32, wn.y as f32, wn.z as f32],
|
||||
uv: p.uvs.get(k).copied().unwrap_or([0.0, 0.0]),
|
||||
tangent: [wt.x as f32, wt.y as f32, wt.z as f32, if det < 0.0 { -t[3] } else { t[3] }],
|
||||
material: mat,
|
||||
});
|
||||
}
|
||||
// Mirroring transforms reverse the winding.
|
||||
let flip = flip_count * 2 > p.positions.len();
|
||||
for t in p.indices.chunks_exact(3) {
|
||||
let (a, b, c) = (t[0] + base, t[1] + base, t[2] + base);
|
||||
if flip {
|
||||
self.s.indices.extend([a, c, b])
|
||||
} else {
|
||||
self.s.indices.extend([a, b, c])
|
||||
}
|
||||
let z = [a, b, c].iter().map(|&i| self.cam.depth(Vec3::from(self.s.vertices[i as usize].pos.map(|v| v as f64)))).sum::<f64>() / 3.0;
|
||||
self.tri_depth.push((transparent, z as f32));
|
||||
}
|
||||
}
|
||||
|
||||
/// Opaque triangles first, then transparent ones back to front.
|
||||
fn sort_triangles(&mut self) {
|
||||
let tris: Vec<[u32; 3]> = self.s.indices.chunks_exact(3).map(|t| [t[0], t[1], t[2]]).collect();
|
||||
let mut order: Vec<usize> = (0..tris.len()).collect();
|
||||
order.sort_by(|&a, &b| {
|
||||
let (ta, za) = self.tri_depth[a];
|
||||
let (tb, zb) = self.tri_depth[b];
|
||||
ta.cmp(&tb).then_with(|| if ta { zb.total_cmp(&za) } else { std::cmp::Ordering::Equal })
|
||||
});
|
||||
self.s.opaque_count = 3 * self.tri_depth.iter().filter(|t| !t.0).count() as u32;
|
||||
self.s.indices = order.into_iter().flat_map(|i| tris[i]).collect();
|
||||
}
|
||||
}
|
||||
|
||||
/// The Material Options of a card (classic properties).
|
||||
fn card_material(ctx: &EvalCtx, layer: &Layer) -> Material {
|
||||
let c = ClassicMaterial::of(ctx, layer);
|
||||
Material {
|
||||
roughness: (1.0 - c.shininess).clamp(0.05, 1.0),
|
||||
double_sided: true,
|
||||
accepts_lights: c.accepts_lights,
|
||||
receives_shadows: c.accepts_shadows != 0,
|
||||
casts_shadows: c.casts_shadows != 0,
|
||||
visible: c.casts_shadows != 2,
|
||||
diffuse_k: c.diffuse,
|
||||
specular_k: c.specular * 2.0,
|
||||
ambient_k: c.ambient,
|
||||
..Material::default()
|
||||
}
|
||||
}
|
||||
|
||||
/// Shadow/light switches and the primitive material of a model or primitive layer.
|
||||
fn model_options(ctx: &EvalCtx, layer: &Layer, lin: bool) -> (Material, Option<model::Material>) {
|
||||
let g = layer.props.sub("materialOptions");
|
||||
let e = |m: &str, d: u32| g.and_then(|g| g.get(m)).map_or(d, |p| ctx.value(layer, p).as_enum());
|
||||
let b = |m: &str| g.and_then(|g| g.get(m)).is_none_or(|p| ctx.value(layer, p).as_bool());
|
||||
let casts = e("castsShadows", 0);
|
||||
let opts = Material {
|
||||
accepts_lights: b("acceptsLights"),
|
||||
receives_shadows: e("acceptsShadows", 1) != 0,
|
||||
casts_shadows: casts != 0,
|
||||
visible: casts != 2,
|
||||
..Material::default()
|
||||
};
|
||||
let prim = match (layer.source.clone(), g) {
|
||||
(LayerSource::Primitive { .. }, Some(g)) => {
|
||||
let c = ctx.color(layer, g, "baseColor");
|
||||
let em = ctx.color(layer, g, "emissive");
|
||||
let l = |v: f32| if lin { v } else { srgb_to_linear(v) };
|
||||
let mut m = model::Material::plain(
|
||||
[l(c[0]), l(c[1]), l(c[2]), 1.0],
|
||||
(ctx.f(layer, g, "metallic", 0.0) / 100.0).clamp(0.0, 1.0) as f32,
|
||||
(ctx.f(layer, g, "roughness", 50.0) / 100.0).clamp(0.0, 1.0) as f32,
|
||||
);
|
||||
m.emissive = [l(em[0]), l(em[1]), l(em[2])];
|
||||
Some(m)
|
||||
}
|
||||
_ => None,
|
||||
};
|
||||
(opts, prim)
|
||||
}
|
||||
|
||||
fn prim_kind(k: PrimitiveKind) -> model::prim::PrimitiveKind {
|
||||
use model::prim::PrimitiveKind as M;
|
||||
match k {
|
||||
PrimitiveKind::Cube => M::Cube,
|
||||
PrimitiveKind::Sphere => M::Sphere,
|
||||
PrimitiveKind::Plane => M::Plane,
|
||||
PrimitiveKind::Torus => M::Torus,
|
||||
PrimitiveKind::Cone => M::Cone,
|
||||
PrimitiveKind::Cylinder => M::Cylinder,
|
||||
}
|
||||
}
|
||||
|
||||
/// The primitive model of a primitive layer at the context time.
|
||||
pub fn primitive_model(ctx: &EvalCtx, layer: &Layer, kind: PrimitiveKind, mat: model::Material) -> model::Model {
|
||||
let g = layer.props.sub("geometryOptions");
|
||||
let f = |m: &str, d: f64| g.map_or(d, |g| ctx.f(layer, g, m, d));
|
||||
let pr = model::prim::PrimParams {
|
||||
size: [f("width", 300.0) as f32, f("height", 300.0) as f32, f("depth", 300.0) as f32],
|
||||
radius: f("radius", 150.0) as f32,
|
||||
tube: f("tubeRadius", 50.0) as f32,
|
||||
height: f("height", 300.0) as f32,
|
||||
segments: f("segments", 48.0).round().clamp(3.0, 512.0) as u32,
|
||||
rings: f("rings", 24.0).round().clamp(2.0, 512.0) as u32,
|
||||
};
|
||||
model::prim::model(prim_kind(kind), &pr, mat)
|
||||
}
|
||||
|
||||
/// Model space → layer space: model units to pixels, Y up → Y down (a 180° turn about X).
|
||||
pub fn model_to_layer(unit_scale: f64) -> Mat4 {
|
||||
Mat4::scale(vec3(unit_scale, -unit_scale, -unit_scale))
|
||||
}
|
||||
|
||||
fn model_layer(r: &Renderer, ctx: &EvalCtx, layer: &Layer, b: &mut Builder) {
|
||||
let lin = b.s.linear_io;
|
||||
let (opts, prim_mat) = model_options(ctx, layer, lin);
|
||||
let opacity = (ctx.opacity(layer) as f32 * r.opacity_mul()).clamp(0.0, 1.0);
|
||||
let geo = layer.props.sub("geometryOptions");
|
||||
let (mdl, unit, clip, t): (Arc<model::Model>, f64, Option<usize>, f64) = match &layer.source {
|
||||
LayerSource::Primitive { kind } => (Arc::new(primitive_model(ctx, layer, *kind, prim_mat.unwrap_or_default())), 1.0, None, 0.0),
|
||||
LayerSource::Model { item } => {
|
||||
let Some(it) = r.project.item(*item) else { return };
|
||||
let ItemKind::Footage(f) = &it.kind else { return };
|
||||
let Some(m) = r.footage.model(*item, f) else { return };
|
||||
let unit = geo.map_or(1.0, |g| ctx.f(layer, g, "unitScale", 1.0));
|
||||
let clip = geo.map_or(0, |g| ctx.e(layer, g, "animation")) as usize;
|
||||
let clip = clip.checked_sub(1).filter(|c| *c < m.animations.len());
|
||||
let speed = geo.map_or(100.0, |g| ctx.f(layer, g, "animationSpeed", 100.0)) / 100.0;
|
||||
let mut t = layer.layer_time(ctx.time).seconds() * speed;
|
||||
if let Some(c) = clip {
|
||||
let d = m.animations[c].duration();
|
||||
let looping = geo.is_none_or(|g| ctx.b(layer, g, "loopAnimation"));
|
||||
if looping && d > 0.0 {
|
||||
t = t.rem_euclid(d);
|
||||
}
|
||||
}
|
||||
(m, unit, clip, t)
|
||||
}
|
||||
_ => return,
|
||||
};
|
||||
let world = ctx.world_matrix(layer) * model_to_layer(unit);
|
||||
// Materials of the model (one default when it has none).
|
||||
let mut mats: Vec<u32> = vec![];
|
||||
let defaults = [model::Material::plain([0.8, 0.8, 0.8, 1.0], 0.0, 0.5)];
|
||||
let src: &[model::Material] = if mdl.materials.is_empty() { &defaults } else { &mdl.materials };
|
||||
for mm in src {
|
||||
let tex = |b: &mut Builder, t: Option<model::TexRef>, srgb: bool| -> i32 {
|
||||
t.and_then(|t| mdl.textures.get(t.texture)).map_or(-1, |t| b.model_texture(t, srgb))
|
||||
};
|
||||
let m = Material {
|
||||
base: mm.base_color,
|
||||
metallic: mm.metallic,
|
||||
roughness: mm.roughness,
|
||||
emissive: mm.emissive,
|
||||
normal_scale: mm.normal_scale,
|
||||
occlusion_strength: mm.occlusion_strength,
|
||||
alpha_mode: match mm.alpha_mode {
|
||||
model::AlphaMode::Opaque => 0,
|
||||
model::AlphaMode::Mask => 1,
|
||||
model::AlphaMode::Blend => 2,
|
||||
},
|
||||
alpha_cutoff: mm.alpha_cutoff,
|
||||
opacity,
|
||||
tex_base: tex(b, mm.base_color_tex, true),
|
||||
tex_mr: tex(b, mm.metallic_roughness_tex, false),
|
||||
tex_normal: tex(b, mm.normal_tex, false),
|
||||
tex_occlusion: tex(b, mm.occlusion_tex, false),
|
||||
tex_emissive: tex(b, mm.emissive_tex, true),
|
||||
double_sided: mm.double_sided,
|
||||
unlit: mm.unlit,
|
||||
..opts
|
||||
};
|
||||
mats.push(b.material(m));
|
||||
}
|
||||
for inst in mdl.instances(clip, t) {
|
||||
for p in &inst.mesh.primitives {
|
||||
let mat = mats[p.material.unwrap_or(0).min(mats.len() - 1)];
|
||||
b.emit(p, mat, &|k| if k == usize::MAX { world * inst.world } else { world * model::vertex_matrix(&inst, p, k) });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Closed polylines of a path (flattened to `tol` pixels).
|
||||
pub fn contours(path: &kurbo::BezPath, tol: f64) -> Vec<Vec<[f64; 2]>> {
|
||||
let mut out: Vec<Vec<[f64; 2]>> = vec![];
|
||||
let mut cur: Vec<[f64; 2]> = vec![];
|
||||
kurbo::flatten(path, tol, |el| match el {
|
||||
kurbo::PathEl::MoveTo(p) => {
|
||||
if cur.len() >= 3 {
|
||||
out.push(std::mem::take(&mut cur));
|
||||
}
|
||||
cur = vec![[p.x, p.y]];
|
||||
}
|
||||
kurbo::PathEl::LineTo(p) => cur.push([p.x, p.y]),
|
||||
kurbo::PathEl::ClosePath => {
|
||||
if cur.len() >= 3 {
|
||||
out.push(std::mem::take(&mut cur));
|
||||
}
|
||||
cur.clear();
|
||||
}
|
||||
_ => {}
|
||||
});
|
||||
if cur.len() >= 3 {
|
||||
out.push(cur);
|
||||
}
|
||||
out
|
||||
}
|
||||
|
||||
/// Geometry Options of a text/shape layer when it is extruded.
|
||||
pub fn extrusion_params(ctx: &EvalCtx, layer: &Layer) -> Option<model::extrude::ExtrudeParams> {
|
||||
let g = layer.props.sub("geometryOptions")?;
|
||||
let depth = ctx.f(layer, g, "extrusionDepth", 0.0);
|
||||
(depth > 0.0).then(|| model::extrude::ExtrudeParams {
|
||||
bevel: model::extrude::BevelStyle::from_index(ctx.e(layer, g, "bevelStyle")),
|
||||
bevel_depth: ctx.f(layer, g, "bevelDepth", 2.0).max(0.0),
|
||||
hole_bevel: (ctx.f(layer, g, "holeBevelDepth", 100.0) / 100.0).clamp(0.0, 1.0),
|
||||
depth,
|
||||
})
|
||||
}
|
||||
|
||||
/// Extruded meshes of a text or shape layer: (mesh, straight colour, mesh space → layer
|
||||
/// space). Text extrudes each character in its own space, so per-character 3D animation
|
||||
/// (position, rotation, scale in Z) carries over.
|
||||
pub fn extruded_meshes(ctx: &EvalCtx, layer: &Layer, p: &model::extrude::ExtrudeParams) -> Vec<(Primitive, [f32; 4], Mat4)> {
|
||||
let mut groups: Vec<(Vec<kurbo::BezPath>, [f32; 4], Mat4)> = vec![];
|
||||
match layer.source {
|
||||
LayerSource::Text => {
|
||||
if let Some(tg) = crate::text::text_geom(ctx, layer) {
|
||||
for g in tg.glyphs.iter().filter(|g| g.apply_fill && g.fill[3] > 0.0) {
|
||||
groups.push((vec![g.local.clone()], g.fill, g.m));
|
||||
}
|
||||
}
|
||||
}
|
||||
LayerSource::Shape => {
|
||||
if let Some(c) = layer.props.sub("contents") {
|
||||
groups = crate::shapes::fill_outlines(ctx, layer, c).into_iter().map(|(ps, c)| (ps, c, Mat4::IDENTITY)).collect();
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
groups
|
||||
.into_iter()
|
||||
.filter_map(|(paths, color, m)| {
|
||||
let cs: Vec<Vec<[f64; 2]>> = paths.iter().flat_map(|bp| contours(bp, 0.25)).collect();
|
||||
let outlines = model::extrude::group_contours(cs);
|
||||
if outlines.is_empty() {
|
||||
return None;
|
||||
}
|
||||
Some((model::extrude::extrude(&outlines, p), color, m))
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
|
||||
fn extruded_layer(r: &Renderer, ctx: &EvalCtx, layer: &Layer, p: &model::extrude::ExtrudeParams, b: &mut Builder) {
|
||||
let base = card_material(ctx, layer);
|
||||
let opacity = (ctx.opacity(layer) as f32 * r.opacity_mul()).clamp(0.0, 1.0);
|
||||
let world = ctx.world_matrix(layer);
|
||||
let lin = b.s.linear_io;
|
||||
for (mesh, c, local) in extruded_meshes(ctx, layer, p) {
|
||||
let l = |v: f32| if lin { v } else { srgb_to_linear(v) };
|
||||
let m = b.material(Material {
|
||||
base: [l(c[0]), l(c[1]), l(c[2]), c[3]],
|
||||
alpha_mode: if c[3] < 0.999 { 2 } else { 0 },
|
||||
opacity,
|
||||
double_sided: false,
|
||||
..base
|
||||
});
|
||||
let xf = world * local;
|
||||
b.emit(&mesh, m, &|_| xf);
|
||||
}
|
||||
}
|
||||
|
||||
fn card(b: &mut Builder, buf: &Buf, world: Mat4, mut mat: Material) {
|
||||
if buf.img.width == 0 || buf.img.height == 0 {
|
||||
return;
|
||||
}
|
||||
let (tex, opaque) = b.buf_texture(buf);
|
||||
mat.tex_base = tex;
|
||||
mat.alpha_mode = if opaque { 0 } else { 2 };
|
||||
let m = b.material(mat);
|
||||
let s = buf.scale.max(1e-9);
|
||||
let (x0, y0) = (-buf.offset[0] / s, -buf.offset[1] / s);
|
||||
let (x1, y1) = ((buf.img.width as f64 - buf.offset[0]) / s, (buf.img.height as f64 - buf.offset[1]) / s);
|
||||
// Faces the camera (−z) in layer space; uv (0,0) at the buffer's top-left texel corner.
|
||||
let p = Primitive {
|
||||
positions: vec![[x0 as f32, y0 as f32, 0.0], [x1 as f32, y0 as f32, 0.0], [x1 as f32, y1 as f32, 0.0], [x0 as f32, y1 as f32, 0.0]],
|
||||
normals: vec![[0.0, 0.0, -1.0]; 4],
|
||||
uvs: vec![[0.0, 0.0], [1.0, 0.0], [1.0, 1.0], [0.0, 1.0]],
|
||||
tangents: vec![[1.0, 0.0, 0.0, 1.0]; 4],
|
||||
indices: vec![0, 2, 1, 0, 3, 2],
|
||||
material: Some(0),
|
||||
..Default::default()
|
||||
};
|
||||
b.emit(&p, m, &|_| world);
|
||||
}
|
||||
|
||||
fn card_layer(r: &Renderer, ctx: &EvalCtx, layer: &Layer, b: &mut Builder) {
|
||||
let mut mat = card_material(ctx, layer);
|
||||
mat.opacity = (ctx.opacity(layer) as f32 * r.opacity_mul()).clamp(0.0, 1.0);
|
||||
let world = ctx.world_matrix(layer);
|
||||
if crate::text::per_char_3d(ctx, layer) {
|
||||
for (buf, m) in crate::text::per_char_planes(ctx, layer, r.opts.scale) {
|
||||
let buf = r.to_blend(Arc::new(buf), None);
|
||||
card(b, &buf, world * m, mat);
|
||||
}
|
||||
return;
|
||||
}
|
||||
if let Some(buf) = r.blend_layer_buf(ctx, layer) {
|
||||
card(b, &buf, world, mat);
|
||||
}
|
||||
}
|
||||
|
||||
/// Evaluated lights: (scene lights, ambient sum, environment light (layer, intensity × colour,
|
||||
/// rotation)).
|
||||
fn lights(ctx: &EvalCtx, lin: bool) -> (Vec<Light>, [f32; 3], Option<(Option<u64>, [f32; 3], f32)>) {
|
||||
let mut out = vec![];
|
||||
let mut ambient = [0.0f32; 3];
|
||||
let mut env = None;
|
||||
let l = |v: f32| if lin { v } else { srgb_to_linear(v) };
|
||||
for layer in ctx.comp.layers.iter().filter(|l| l.is_light() && l.switches.video && l.is_active_at(ctx.time)) {
|
||||
let LayerSource::Light { kind } = layer.source else { continue };
|
||||
let Some(g) = layer.props.sub("lightOptions") else { continue };
|
||||
let k = (ctx.f(layer, g, "intensity", 100.0) / 100.0) as f32;
|
||||
let c = ctx.color(layer, g, "color");
|
||||
let color = [l(c[0]) * k, l(c[1]) * k, l(c[2]) * k];
|
||||
match kind {
|
||||
LightKind::Ambient => {
|
||||
for i in 0..3 {
|
||||
ambient[i] += color[i];
|
||||
}
|
||||
}
|
||||
LightKind::Environment => {
|
||||
if env.is_none() {
|
||||
let src = g.get("source").and_then(|p| ctx.value(layer, p).as_layer());
|
||||
let rot = ctx.f(layer, g, "rotation", 0.0).to_radians() as f32;
|
||||
env = Some((src, color, rot));
|
||||
}
|
||||
}
|
||||
_ => {
|
||||
let Some(st) = LightState::from_layer(ctx, layer) else { continue };
|
||||
let f = |v: Vec3| [v.x as f32, v.y as f32, v.z as f32];
|
||||
out.push(Light {
|
||||
kind: match kind {
|
||||
LightKind::Parallel => 0,
|
||||
LightKind::Spot => 1,
|
||||
_ => 2,
|
||||
},
|
||||
pos: f(st.pos),
|
||||
dir: f(st.dir.normalize()),
|
||||
color,
|
||||
cos_inner: (st.cone_half * (1.0 - st.feather)).cos() as f32,
|
||||
cos_outer: st.cone_half.cos() as f32,
|
||||
falloff: st.falloff,
|
||||
radius: st.radius as f32,
|
||||
falloff_distance: st.falloff_distance as f32,
|
||||
// Marked; `raster::shadow_maps` assigns the maps.
|
||||
shadow: if st.casts_shadows { 0 } else { -1 },
|
||||
shadow_darkness: st.shadow_darkness as f32,
|
||||
shadow_diffusion: st.shadow_diffusion as f32,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
(out, ambient, env)
|
||||
}
|
||||
|
||||
/// Box-downsample a straight RGBA image by 2 (odd sizes round up).
|
||||
fn half(w: u32, h: u32, d: &[[f32; 4]]) -> (u32, u32, Vec<[f32; 4]>) {
|
||||
let (nw, nh) = (w.div_ceil(2).max(1), h.div_ceil(2).max(1));
|
||||
let mut out = vec![[0.0f32; 4]; (nw * nh) as usize];
|
||||
for y in 0..nh {
|
||||
for x in 0..nw {
|
||||
let mut acc = [0.0f32; 4];
|
||||
let mut n = 0.0;
|
||||
for (dx, dy) in [(0, 0), (1, 0), (0, 1), (1, 1)] {
|
||||
let (sx, sy) = (2 * x + dx, 2 * y + dy);
|
||||
if sx < w && sy < h {
|
||||
let p = d[(sy * w + sx) as usize];
|
||||
for k in 0..4 {
|
||||
acc[k] += p[k];
|
||||
}
|
||||
n += 1.0;
|
||||
}
|
||||
}
|
||||
out[(y * nw + x) as usize] = acc.map(|v| v / n);
|
||||
}
|
||||
}
|
||||
(nw, nh, out)
|
||||
}
|
||||
|
||||
/// Cosine-weighted irradiance (`w`×`h` equirectangular) of an equirectangular radiance image:
|
||||
/// each texel is the cosine-weighted mean radiance over the hemisphere around its direction
|
||||
/// (a constant environment gives the same constant).
|
||||
pub fn irradiance_map(sw: u32, sh: u32, src: &[[f32; 4]], w: u32, h: u32) -> Vec<[f32; 4]> {
|
||||
use super::shade::{dot, equirect_dir};
|
||||
// Source directions and solid-angle weights (∝ sin θ).
|
||||
let dirs: Vec<([f32; 3], f32, [f32; 3])> = (0..sh)
|
||||
.flat_map(|y| (0..sw).map(move |x| (x, y)))
|
||||
.map(|(x, y)| {
|
||||
let (u, v) = ((x as f32 + 0.5) / sw as f32, (y as f32 + 0.5) / sh as f32);
|
||||
let p = src[(y * sw + x) as usize];
|
||||
(equirect_dir(u, v, 0.0), (v * std::f32::consts::PI).sin(), [p[0], p[1], p[2]])
|
||||
})
|
||||
.collect();
|
||||
let mut out = vec![[0.0f32; 4]; (w * h) as usize];
|
||||
for y in 0..h {
|
||||
for x in 0..w {
|
||||
let n = equirect_dir((x as f32 + 0.5) / w as f32, (y as f32 + 0.5) / h as f32, 0.0);
|
||||
let (mut acc, mut wsum) = ([0.0f32; 3], 0.0f32);
|
||||
for (d, sa, c) in &dirs {
|
||||
let k = dot(n, *d).max(0.0) * sa;
|
||||
if k > 0.0 {
|
||||
for i in 0..3 {
|
||||
acc[i] += c[i] * k;
|
||||
}
|
||||
wsum += k;
|
||||
}
|
||||
}
|
||||
let inv = if wsum > 0.0 { 1.0 / wsum } else { 0.0 };
|
||||
out[(y * w + x) as usize] = [acc[0] * inv, acc[1] * inv, acc[2] * inv, 1.0];
|
||||
}
|
||||
}
|
||||
out
|
||||
}
|
||||
|
||||
/// Prefilter an environment image into the scene's textures.
|
||||
pub(crate) fn add_environment(b: &mut Builder, w: u32, h: u32, data: Vec<[f32; 4]>, intensity: [f32; 3], rotation: f32) {
|
||||
// Radiance level 0 at most 1024 wide.
|
||||
let (mut w, mut h, mut d) = (w, h, data);
|
||||
while w > 1024 {
|
||||
(w, h, d) = half(w, h, &d);
|
||||
}
|
||||
let first = b.s.textures.len() as u32;
|
||||
let mut levels = 0;
|
||||
let mut small: Option<(u32, u32, Vec<[f32; 4]>)> = None;
|
||||
loop {
|
||||
b.texture_from(w, h, [0, 1], d.iter().copied());
|
||||
levels += 1;
|
||||
if w <= 64 && small.is_none() {
|
||||
small = Some((w, h, d.clone()));
|
||||
}
|
||||
if w <= 8 || h <= 4 {
|
||||
break;
|
||||
}
|
||||
(w, h, d) = half(w, h, &d);
|
||||
}
|
||||
let (sw, sh, sd) = small.unwrap_or((w, h, d));
|
||||
let irr = irradiance_map(sw, sh, &sd, 32, 16);
|
||||
let ii = b.texture_from(32, 16, [0, 1], irr.into_iter()) as u32;
|
||||
// Intensity × colour folded into the radiance (one scalar on the GPU): tint the texels.
|
||||
let k = (intensity[0] + intensity[1] + intensity[2]) / 3.0;
|
||||
if k > 0.0 && (intensity[0] != intensity[1] || intensity[1] != intensity[2]) {
|
||||
let tint = intensity.map(|c| c / k);
|
||||
for t in first..=ii {
|
||||
let ti = b.s.textures[t as usize];
|
||||
for p in &mut b.s.texels[ti.offset as usize..(ti.offset + ti.width * ti.height) as usize] {
|
||||
for c in 0..3 {
|
||||
p[c] *= tint[c];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
b.s.env = Some(EnvInfo { radiance: first, mips: levels, irradiance: ii, intensity: k, rotation });
|
||||
}
|
||||
|
||||
/// The environment layer's pixels as linear straight RGBA.
|
||||
fn env_pixels(r: &Renderer, ctx: &EvalCtx, src: Option<u64>, lin: bool) -> Option<(u32, u32, Vec<[f32; 4]>)> {
|
||||
let layer = match src {
|
||||
Some(id) => ctx.comp.layer(effectcraft_project::LayerId(id))?,
|
||||
None => ctx.comp.layers.iter().find(|l| l.environment && l.is_active_at(ctx.time))?,
|
||||
};
|
||||
let buf = r.blend_layer_buf(ctx, layer)?;
|
||||
let img = &buf.img;
|
||||
let data = img
|
||||
.data
|
||||
.iter()
|
||||
.map(|p| {
|
||||
let a = p[3];
|
||||
if a <= 1e-6 {
|
||||
return [0.0, 0.0, 0.0, 1.0];
|
||||
}
|
||||
let s = [p[0] / a, p[1] / a, p[2] / a];
|
||||
if lin { [s[0], s[1], s[2], 1.0] } else { [srgb_to_linear(s[0]), srgb_to_linear(s[1]), srgb_to_linear(s[2]), 1.0] }
|
||||
})
|
||||
.collect();
|
||||
Some((img.width, img.height, data))
|
||||
}
|
||||
|
||||
/// Supersampling factor: 2×2 unless draft or very large.
|
||||
fn ssaa_for(r: &Renderer, out: (u32, u32)) -> u32 {
|
||||
if r.opts.draft || (out.0 as u64 * out.1 as u64) > 8_000_000 { 1 } else { 2 }
|
||||
}
|
||||
|
||||
/// Build the scene of a run of 3D layers.
|
||||
pub(crate) fn build(r: &Renderer, ctx: &EvalCtx, run: &[&Layer], out: (u32, u32)) -> Scene {
|
||||
let cam = camera_for(r, ctx);
|
||||
let lin = r.pipe.linear || r.pipe.linear_blend;
|
||||
let ssaa = ssaa_for(r, out);
|
||||
let mut b = Builder {
|
||||
s: Scene { width: out.0 * ssaa, height: out.1 * ssaa, ssaa, linear_io: lin, ..Scene::default() },
|
||||
tex_keys: HashMap::new(),
|
||||
tri_depth: vec![],
|
||||
cam,
|
||||
};
|
||||
for layer in run {
|
||||
if layer.environment || layer.switches.adjustment || ctx.opacity(layer) <= 0.0 || !layer.has_video() {
|
||||
continue;
|
||||
}
|
||||
if layer.source.is_model() {
|
||||
model_layer(r, ctx, layer, &mut b);
|
||||
} else if matches!(layer.source, LayerSource::Text | LayerSource::Shape)
|
||||
&& let Some(p) = extrusion_params(ctx, layer)
|
||||
{
|
||||
extruded_layer(r, ctx, layer, &p, &mut b);
|
||||
} else {
|
||||
card_layer(r, ctx, layer, &mut b);
|
||||
}
|
||||
}
|
||||
b.sort_triangles();
|
||||
// Lights, environment, shadows (Draft 3D: unlit, like After Effects).
|
||||
if !ctx.comp.draft_3d {
|
||||
let (ls, amb, env) = lights(ctx, lin);
|
||||
b.s.lights = ls;
|
||||
b.s.ambient = amb;
|
||||
if let Some((src, k, rot)) = env
|
||||
&& let Some((w, h, d)) = env_pixels(r, ctx, src, lin)
|
||||
{
|
||||
add_environment(&mut b, w, h, d, k, rot);
|
||||
}
|
||||
super::raster::shadow_maps(&mut b.s, r.opts.draft);
|
||||
}
|
||||
// Camera matrices.
|
||||
let s = r.opts.scale;
|
||||
let (cw, ch) = (ctx.comp.width as f64, ctx.comp.height as f64);
|
||||
let (ow, oh) = (out.0 as f64, out.1 as f64);
|
||||
let (a, bb) = (2.0 * s * cam.zoom / ow, s * cw / ow - 1.0);
|
||||
let (c, d) = (2.0 * s * cam.zoom / oh, s * ch / oh - 1.0);
|
||||
let proj = if cam.ortho {
|
||||
let (mut zmin, mut zmax) = (f64::INFINITY, f64::NEG_INFINITY);
|
||||
for v in &b.s.vertices {
|
||||
let z = cam.depth(Vec3::from(v.pos.map(|x| x as f64)));
|
||||
zmin = zmin.min(z);
|
||||
zmax = zmax.max(z);
|
||||
}
|
||||
if !zmin.is_finite() {
|
||||
(zmin, zmax) = (-1.0, 1.0);
|
||||
}
|
||||
let pad = (zmax - zmin).abs() * 0.01 + 1.0;
|
||||
let (zmin, zmax) = (zmin - pad, zmax + pad);
|
||||
let zr = zmax - zmin;
|
||||
Mat4([[a, 0.0, 0.0, bb], [0.0, -c, 0.0, -d], [0.0, 0.0, -1.0 / zr, zmax / zr], [0.0, 0.0, 0.0, 1.0]])
|
||||
} else {
|
||||
Mat4([[a, 0.0, bb, 0.0], [0.0, -c, -d, 0.0], [0.0, 0.0, 0.0, NEAR], [0.0, 0.0, 1.0, 0.0]])
|
||||
};
|
||||
b.s.clip = m32(&(proj * cam.view));
|
||||
b.s.view = m32(&cam.view);
|
||||
let f = cam.forward();
|
||||
b.s.cam_fwd = [f.x as f32, f.y as f32, f.z as f32];
|
||||
b.s.eye = [cam.eye.x as f32, cam.eye.y as f32, cam.eye.z as f32];
|
||||
b.s.ortho = cam.ortho;
|
||||
b.s
|
||||
}
|
||||
@@ -0,0 +1,410 @@
|
||||
//! Physically based shading for the Advanced 3D renderer (CPU reference; `crates/gpu`'s
|
||||
//! `advanced3d.wgsl` repeats it step for step).
|
||||
//!
|
||||
//! - Direct light: Cook–Torrance microfacet specular with the GGX/Trowbridge–Reitz normal
|
||||
//! distribution, the Smith–Schlick-GGX geometry term (`k = (r + 1)² / 8`) and Schlick's
|
||||
//! Fresnel (`F0` = 0.04 for dielectrics, the base colour for metals), plus a Lambertian
|
||||
//! diffuse lobe weighted by `(1 − F)(1 − metallic)` (Karis 2013, "Real Shading in Unreal
|
||||
//! Engine 4"; the glTF 2.0 metallic-roughness model). Light colours are the irradiance on a
|
||||
//! surface facing the light (a white 100% light shows a white diffuse surface at its base
|
||||
//! colour), i.e. π is folded into the light intensity.
|
||||
//! - Image-based light: a cosine-convolved irradiance map for diffuse, a box-filtered mip
|
||||
//! chain of the equirectangular environment sampled by roughness for specular, and the
|
||||
//! analytic split-sum environment BRDF fit (Karis 2014, "Physically Based Shading on
|
||||
//! Mobile").
|
||||
//! - Shadows: depth maps per light, percentage-closer filtered.
|
||||
|
||||
use super::scene::{EnvInfo, Light, Material, Scene, ShadowMap, TexInfo};
|
||||
|
||||
pub const PI: f32 = std::f32::consts::PI;
|
||||
|
||||
#[inline]
|
||||
pub fn dot(a: [f32; 3], b: [f32; 3]) -> f32 {
|
||||
a[0] * b[0] + a[1] * b[1] + a[2] * b[2]
|
||||
}
|
||||
#[inline]
|
||||
pub fn cross(a: [f32; 3], b: [f32; 3]) -> [f32; 3] {
|
||||
[a[1] * b[2] - a[2] * b[1], a[2] * b[0] - a[0] * b[2], a[0] * b[1] - a[1] * b[0]]
|
||||
}
|
||||
#[inline]
|
||||
pub fn norm(a: [f32; 3]) -> [f32; 3] {
|
||||
let l = dot(a, a).sqrt();
|
||||
if l > 1e-20 { [a[0] / l, a[1] / l, a[2] / l] } else { [0.0, 0.0, -1.0] }
|
||||
}
|
||||
#[inline]
|
||||
fn add(a: [f32; 3], b: [f32; 3]) -> [f32; 3] {
|
||||
[a[0] + b[0], a[1] + b[1], a[2] + b[2]]
|
||||
}
|
||||
#[inline]
|
||||
fn sub(a: [f32; 3], b: [f32; 3]) -> [f32; 3] {
|
||||
[a[0] - b[0], a[1] - b[1], a[2] - b[2]]
|
||||
}
|
||||
#[inline]
|
||||
fn scale(a: [f32; 3], k: f32) -> [f32; 3] {
|
||||
[a[0] * k, a[1] * k, a[2] * k]
|
||||
}
|
||||
#[inline]
|
||||
fn mix(a: f32, b: f32, t: f32) -> f32 {
|
||||
a + (b - a) * t
|
||||
}
|
||||
|
||||
/// sRGB-encoded → linear light.
|
||||
#[inline]
|
||||
pub fn srgb_to_linear(c: f32) -> f32 {
|
||||
if c <= 0.04045 { c / 12.92 } else { ((c + 0.055) / 1.055).powf(2.4) }
|
||||
}
|
||||
/// Linear light → sRGB-encoded (over-range values continue the curve).
|
||||
#[inline]
|
||||
pub fn linear_to_srgb(c: f32) -> f32 {
|
||||
if c <= 0.0031308 { c * 12.92 } else { 1.055 * c.powf(1.0 / 2.4) - 0.055 }
|
||||
}
|
||||
|
||||
/// GGX / Trowbridge–Reitz normal distribution, `a = roughness²`.
|
||||
#[inline]
|
||||
pub fn d_ggx(n_h: f32, a: f32) -> f32 {
|
||||
let a2 = a * a;
|
||||
let d = n_h * n_h * (a2 - 1.0) + 1.0;
|
||||
a2 / (PI * d * d).max(1e-12)
|
||||
}
|
||||
|
||||
/// Smith–Schlick-GGX geometry term for direct light (`k = (r + 1)² / 8`).
|
||||
#[inline]
|
||||
pub fn g_smith(n_v: f32, n_l: f32, rough: f32) -> f32 {
|
||||
let k = (rough + 1.0) * (rough + 1.0) / 8.0;
|
||||
let g1 = |x: f32| x / (x * (1.0 - k) + k);
|
||||
g1(n_v) * g1(n_l)
|
||||
}
|
||||
|
||||
/// Schlick's Fresnel approximation.
|
||||
#[inline]
|
||||
pub fn f_schlick(f0: [f32; 3], v_h: f32) -> [f32; 3] {
|
||||
let k = (1.0 - v_h).clamp(0.0, 1.0).powi(5);
|
||||
[f0[0] + (1.0 - f0[0]) * k, f0[1] + (1.0 - f0[1]) * k, f0[2] + (1.0 - f0[2]) * k]
|
||||
}
|
||||
|
||||
/// Cook–Torrance BRDF × N·L × π for one light: (diffuse colour factor, specular colour).
|
||||
/// Returned as the reflected fraction of the light's irradiance.
|
||||
pub fn brdf(base: [f32; 3], metallic: f32, rough: f32, spec_k: f32, diff_k: f32, n: [f32; 3], v: [f32; 3], l: [f32; 3]) -> [f32; 3] {
|
||||
let n_l = dot(n, l);
|
||||
if n_l <= 0.0 {
|
||||
return [0.0; 3];
|
||||
}
|
||||
let n_v = dot(n, v).max(1e-4);
|
||||
let h = norm(add(v, l));
|
||||
let n_h = dot(n, h).max(0.0);
|
||||
let v_h = dot(v, h).max(0.0);
|
||||
let r = rough.clamp(0.03, 1.0);
|
||||
let f0 = [mix(0.04 * spec_k, base[0], metallic), mix(0.04 * spec_k, base[1], metallic), mix(0.04 * spec_k, base[2], metallic)];
|
||||
let f = f_schlick(f0, v_h);
|
||||
let d = d_ggx(n_h, r * r);
|
||||
let g = g_smith(n_v, n_l, r);
|
||||
let spec = d * g / (4.0 * n_v * n_l).max(1e-4);
|
||||
let mut out = [0.0; 3];
|
||||
for c in 0..3 {
|
||||
let kd = (1.0 - f[c]) * (1.0 - metallic);
|
||||
out[c] = (kd * base[c] / PI * diff_k + f[c] * spec) * n_l * PI;
|
||||
}
|
||||
out
|
||||
}
|
||||
|
||||
/// Split-sum environment BRDF (scale, bias) for `F0·A + B` (analytic fit).
|
||||
#[inline]
|
||||
pub fn env_brdf(n_v: f32, rough: f32) -> (f32, f32) {
|
||||
let c0 = [-1.0, -0.0275, -0.572, 0.022];
|
||||
let c1 = [1.0, 0.0425, 1.04, -0.04];
|
||||
let r = [rough * c0[0] + c1[0], rough * c0[1] + c1[1], rough * c0[2] + c1[2], rough * c0[3] + c1[3]];
|
||||
let a004 = (r[0] * r[0]).min((-9.28 * n_v).exp2()) * r[0] + r[1];
|
||||
(-1.04 * a004 + r[2], 1.04 * a004 + r[3])
|
||||
}
|
||||
|
||||
/// Wrap a texel index.
|
||||
#[inline]
|
||||
fn wrap(i: i64, n: i64, mode: u32) -> i64 {
|
||||
match mode {
|
||||
1 => i.clamp(0, n - 1),
|
||||
2 => {
|
||||
let m = i.rem_euclid(2 * n);
|
||||
if m >= n { 2 * n - 1 - m } else { m }
|
||||
}
|
||||
_ => i.rem_euclid(n),
|
||||
}
|
||||
}
|
||||
|
||||
/// Bilinear texture sample at (u, v) (0..1 across the texture, texel centres at +0.5).
|
||||
pub fn sample(t: &TexInfo, texels: &[[f32; 4]], u: f32, v: f32) -> [f32; 4] {
|
||||
let (w, h) = (t.width as i64, t.height as i64);
|
||||
if w == 0 || h == 0 {
|
||||
return [1.0; 4];
|
||||
}
|
||||
let x = u * w as f32 - 0.5;
|
||||
let y = v * h as f32 - 0.5;
|
||||
let (x0, y0) = (x.floor(), y.floor());
|
||||
let (fx, fy) = (x - x0, y - y0);
|
||||
let (x0, y0) = (x0 as i64, y0 as i64);
|
||||
let get = |xi: i64, yi: i64| -> [f32; 4] {
|
||||
let xi = wrap(xi, w, t.wrap_u);
|
||||
let yi = wrap(yi, h, t.wrap_v);
|
||||
texels.get(t.offset as usize + (yi * w + xi) as usize).copied().unwrap_or([0.0; 4])
|
||||
};
|
||||
let (a, b, c, d) = (get(x0, y0), get(x0 + 1, y0), get(x0, y0 + 1), get(x0 + 1, y0 + 1));
|
||||
let mut o = [0.0; 4];
|
||||
for k in 0..4 {
|
||||
let top = a[k] + (b[k] - a[k]) * fx;
|
||||
let bot = c[k] + (d[k] - c[k]) * fx;
|
||||
o[k] = top + (bot - top) * fy;
|
||||
}
|
||||
o
|
||||
}
|
||||
|
||||
/// Equirectangular coordinates of a world direction (AE world: +Y down; the environment's up
|
||||
/// is −Y), rotated about the vertical axis by `rot` radians.
|
||||
#[inline]
|
||||
pub fn equirect_uv(d: [f32; 3], rot: f32) -> (f32, f32) {
|
||||
let u = 0.5 + (d[0].atan2(d[2]) + rot) / (2.0 * PI);
|
||||
let v = (-d[1]).clamp(-1.0, 1.0).acos() / PI;
|
||||
(u - u.floor(), v)
|
||||
}
|
||||
|
||||
/// Inverse of [`equirect_uv`] (texel centre → direction).
|
||||
pub fn equirect_dir(u: f32, v: f32, rot: f32) -> [f32; 3] {
|
||||
let phi = (u - 0.5) * 2.0 * PI - rot;
|
||||
let th = v * PI;
|
||||
[th.sin() * phi.sin(), -th.cos(), th.sin() * phi.cos()]
|
||||
}
|
||||
|
||||
/// Diffuse (irradiance) and roughness-filtered specular radiance of the environment.
|
||||
pub fn env_light(s: &Scene, e: &EnvInfo, n: [f32; 3], r: [f32; 3], rough: f32) -> ([f32; 3], [f32; 3]) {
|
||||
let (u, v) = equirect_uv(n, e.rotation);
|
||||
let irr = s.textures.get(e.irradiance as usize).map_or([0.0; 4], |t| sample(t, &s.texels, u, v));
|
||||
let (u, v) = equirect_uv(r, e.rotation);
|
||||
let lv = rough.clamp(0.0, 1.0) * (e.mips.saturating_sub(1)) as f32;
|
||||
let l0 = lv.floor() as u32;
|
||||
let l1 = (l0 + 1).min(e.mips.saturating_sub(1));
|
||||
let f = lv - l0 as f32;
|
||||
let a = s.textures.get((e.radiance + l0) as usize).map_or([0.0; 4], |t| sample(t, &s.texels, u, v));
|
||||
let b = s.textures.get((e.radiance + l1) as usize).map_or([0.0; 4], |t| sample(t, &s.texels, u, v));
|
||||
let spec = [mix(a[0], b[0], f), mix(a[1], b[1], f), mix(a[2], b[2], f)];
|
||||
(scale([irr[0], irr[1], irr[2]], e.intensity), scale(spec, e.intensity))
|
||||
}
|
||||
|
||||
/// Light-space position (u, v in shadow-map pixels, depth) of a world point.
|
||||
#[inline]
|
||||
pub fn shadow_coord(m: &ShadowMap, p: [f32; 3]) -> Option<(f32, f32, f32)> {
|
||||
let v = &m.view;
|
||||
let q = [
|
||||
v[0][0] * p[0] + v[0][1] * p[1] + v[0][2] * p[2] + v[0][3],
|
||||
v[1][0] * p[0] + v[1][1] * p[1] + v[1][2] * p[2] + v[1][3],
|
||||
v[2][0] * p[0] + v[2][1] * p[1] + v[2][2] * p[2] + v[2][3],
|
||||
];
|
||||
let c = m.size as f32 * 0.5;
|
||||
if m.ortho {
|
||||
Some((q[0] * m.focal + c, q[1] * m.focal + c, q[2]))
|
||||
} else if q[2] > 1e-3 {
|
||||
Some((q[0] * m.focal / q[2] + c, q[1] * m.focal / q[2] + c, q[2]))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
/// Fraction of light reaching `p` through shadow map `m` (1 = lit), PCF over a 5×5 grid
|
||||
/// spread over `radius` texels.
|
||||
pub fn shadow_factor(m: &ShadowMap, texels: &[f32], p: [f32; 3], n_l: f32) -> f32 {
|
||||
let Some((u, v, z)) = shadow_coord(m, p) else { return 1.0 };
|
||||
let size = m.size as i64;
|
||||
// Slope-scaled bias (world units are pixels).
|
||||
// Texel footprint (world units) × PCF reach, steeper for grazing light.
|
||||
let texel = if m.ortho { 1.0 / m.focal } else { z.abs() / m.focal };
|
||||
let bias = m.bias * texel * (1.0 + m.radius) * (1.0 + 3.0 * (1.0 - n_l.clamp(0.0, 1.0)));
|
||||
let step = m.radius / 2.0;
|
||||
let mut lit = 0.0;
|
||||
for j in -2..=2 {
|
||||
for i in -2..=2 {
|
||||
let x = (u + i as f32 * step).floor() as i64;
|
||||
let y = (v + j as f32 * step).floor() as i64;
|
||||
if x < 0 || y < 0 || x >= size || y >= size {
|
||||
lit += 1.0;
|
||||
continue;
|
||||
}
|
||||
let d = texels[m.offset as usize + (y * size + x) as usize];
|
||||
if z - bias <= d {
|
||||
lit += 1.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
lit / 25.0
|
||||
}
|
||||
|
||||
/// The visibility of light `li` at `p` (1 = unshadowed), darkened by Shadow Darkness.
|
||||
pub fn light_shadow(s: &Scene, l: &Light, p: [f32; 3], n_l: f32) -> f32 {
|
||||
if l.shadow < 0 {
|
||||
return 1.0;
|
||||
}
|
||||
let first = l.shadow as usize;
|
||||
let m = if l.kind == 2 {
|
||||
// Point light: the cube face of the major axis of the light → point direction.
|
||||
let d = sub(p, l.pos);
|
||||
let (ax, ay, az) = (d[0].abs(), d[1].abs(), d[2].abs());
|
||||
let face = if ax >= ay && ax >= az {
|
||||
if d[0] > 0.0 { 0 } else { 1 }
|
||||
} else if ay >= az {
|
||||
if d[1] > 0.0 { 2 } else { 3 }
|
||||
} else if d[2] > 0.0 {
|
||||
4
|
||||
} else {
|
||||
5
|
||||
};
|
||||
s.shadows.get(first + face)
|
||||
} else {
|
||||
s.shadows.get(first)
|
||||
};
|
||||
let Some(m) = m else { return 1.0 };
|
||||
let f = shadow_factor(m, &s.shadow_texels, p, n_l);
|
||||
1.0 - l.shadow_darkness * (1.0 - f)
|
||||
}
|
||||
|
||||
/// Distance attenuation × spot cone of a light at `p` (AE falloff modes).
|
||||
pub fn attenuation(l: &Light, p: [f32; 3], to_l: [f32; 3], dist: f32) -> f32 {
|
||||
let mut k = match l.falloff {
|
||||
1 if l.kind != 0 => {
|
||||
if dist <= l.radius {
|
||||
1.0
|
||||
} else if l.falloff_distance <= 0.0 {
|
||||
0.0
|
||||
} else {
|
||||
let t = ((dist - l.radius) / l.falloff_distance).clamp(0.0, 1.0);
|
||||
1.0 - t * t * (3.0 - 2.0 * t)
|
||||
}
|
||||
}
|
||||
2 if l.kind != 0 => {
|
||||
if dist <= l.radius || (l.radius <= 0.0 && dist <= 1.0) {
|
||||
1.0
|
||||
} else {
|
||||
(l.radius.max(1.0) / dist).powi(2)
|
||||
}
|
||||
}
|
||||
_ => 1.0,
|
||||
};
|
||||
let _ = p;
|
||||
if l.kind == 1 {
|
||||
let cos_a = dot(scale(to_l, -1.0), l.dir).clamp(-1.0, 1.0);
|
||||
k *= if cos_a >= l.cos_inner {
|
||||
1.0
|
||||
} else if cos_a <= l.cos_outer {
|
||||
0.0
|
||||
} else {
|
||||
// Smoothstep across the feather in angle.
|
||||
let a = cos_a.acos();
|
||||
let (ai, ao) = (l.cos_inner.acos(), l.cos_outer.acos());
|
||||
let t = ((a - ai) / (ao - ai).max(1e-6)).clamp(0.0, 1.0);
|
||||
1.0 - t * t * (3.0 - 2.0 * t)
|
||||
};
|
||||
}
|
||||
k
|
||||
}
|
||||
|
||||
/// Inputs of one fragment.
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
pub struct Frag {
|
||||
pub pos: [f32; 3],
|
||||
/// Interpolated (unnormalised) vertex normal.
|
||||
pub normal: [f32; 3],
|
||||
pub uv: [f32; 2],
|
||||
pub tangent: [f32; 4],
|
||||
pub material: u32,
|
||||
pub front: bool,
|
||||
}
|
||||
|
||||
/// Shade a fragment: premultiplied linear RGBA, or `None` when discarded (alpha test, back
|
||||
/// face of a single-sided material).
|
||||
pub fn shade(s: &Scene, f: &Frag) -> Option<[f32; 4]> {
|
||||
let m: &Material = s.materials.get(f.material as usize)?;
|
||||
if !f.front && !m.double_sided {
|
||||
return None;
|
||||
}
|
||||
let tex = |i: i32| -> Option<[f32; 4]> { (i >= 0).then(|| s.textures.get(i as usize).map(|t| sample(t, &s.texels, f.uv[0], f.uv[1]))).flatten() };
|
||||
let mut base = m.base;
|
||||
if let Some(t) = tex(m.tex_base) {
|
||||
for k in 0..4 {
|
||||
base[k] *= t[k];
|
||||
}
|
||||
}
|
||||
let alpha = base[3] * m.opacity;
|
||||
if m.alpha_mode == 1 && alpha < m.alpha_cutoff {
|
||||
return None;
|
||||
}
|
||||
if alpha <= 1e-5 && m.alpha_mode != 0 {
|
||||
return None;
|
||||
}
|
||||
let alpha = if m.alpha_mode == 0 { m.opacity } else { alpha };
|
||||
let rgb = [base[0], base[1], base[2]];
|
||||
let mut emissive = m.emissive;
|
||||
if let Some(t) = tex(m.tex_emissive) {
|
||||
emissive = [emissive[0] * t[0], emissive[1] * t[1], emissive[2] * t[2]];
|
||||
}
|
||||
if m.unlit || !m.accepts_lights || (s.lights.is_empty() && s.env.is_none() && s.ambient == [0.0; 3]) {
|
||||
let c = add(rgb, emissive);
|
||||
return Some([c[0] * alpha, c[1] * alpha, c[2] * alpha, alpha]);
|
||||
}
|
||||
let (mut metallic, mut rough) = (m.metallic, m.roughness);
|
||||
if let Some(t) = tex(m.tex_mr) {
|
||||
rough *= t[1];
|
||||
metallic *= t[2];
|
||||
}
|
||||
let mut n = norm(f.normal);
|
||||
if !f.front {
|
||||
n = scale(n, -1.0);
|
||||
}
|
||||
if let Some(t) = tex(m.tex_normal) {
|
||||
let tn = [(t[0] * 2.0 - 1.0) * m.normal_scale, (t[1] * 2.0 - 1.0) * m.normal_scale, t[2] * 2.0 - 1.0];
|
||||
let tg = [f.tangent[0], f.tangent[1], f.tangent[2]];
|
||||
// Gram-Schmidt against the shading normal.
|
||||
let tg = norm(sub(tg, scale(n, dot(n, tg))));
|
||||
let sign = if f.front { f.tangent[3] } else { -f.tangent[3] };
|
||||
let bt = scale(cross(n, tg), sign);
|
||||
n = norm(add(add(scale(tg, tn[0]), scale(bt, tn[1])), scale(n, tn[2])));
|
||||
}
|
||||
let ao = match tex(m.tex_occlusion) {
|
||||
Some(t) => 1.0 + m.occlusion_strength * (t[0] - 1.0),
|
||||
None => 1.0,
|
||||
};
|
||||
let v = if s.ortho { scale(s.cam_fwd, -1.0) } else { norm(sub(s.eye, f.pos)) };
|
||||
let mut out = [0.0f32; 3];
|
||||
for l in &s.lights {
|
||||
let (to_l, dist) = if l.kind == 0 {
|
||||
(scale(l.dir, -1.0), f32::INFINITY)
|
||||
} else {
|
||||
let d = sub(l.pos, f.pos);
|
||||
let len = dot(d, d).sqrt();
|
||||
if len < 1e-6 { ([0.0, 0.0, -1.0], 0.0) } else { (scale(d, 1.0 / len), len) }
|
||||
};
|
||||
let k = attenuation(l, f.pos, to_l, dist);
|
||||
if k <= 0.0 {
|
||||
continue;
|
||||
}
|
||||
let n_l = dot(n, to_l);
|
||||
if n_l <= 0.0 {
|
||||
continue;
|
||||
}
|
||||
let sh = if m.receives_shadows { light_shadow(s, l, f.pos, n_l) } else { 1.0 };
|
||||
let b = brdf(rgb, metallic, rough, m.specular_k, m.diffuse_k, n, v, to_l);
|
||||
for c in 0..3 {
|
||||
out[c] += b[c] * l.color[c] * k * sh;
|
||||
}
|
||||
}
|
||||
for c in 0..3 {
|
||||
out[c] += s.ambient[c] * rgb[c] * m.ambient_k * ao;
|
||||
}
|
||||
if let Some(e) = &s.env {
|
||||
let n_v = dot(n, v).clamp(1e-4, 1.0);
|
||||
let r = sub(scale(n, 2.0 * dot(n, v)), v);
|
||||
let (irr, spec) = env_light(s, e, n, r, rough);
|
||||
let f0 = [mix(0.04 * m.specular_k, rgb[0], metallic), mix(0.04 * m.specular_k, rgb[1], metallic), mix(0.04 * m.specular_k, rgb[2], metallic)];
|
||||
let (a, b) = env_brdf(n_v, rough);
|
||||
for c in 0..3 {
|
||||
let fs = f0[c] * a + b;
|
||||
out[c] += (irr[c] * rgb[c] * (1.0 - fs) * (1.0 - metallic) * m.diffuse_k + spec[c] * fs) * ao;
|
||||
}
|
||||
}
|
||||
let c = add(out, emissive);
|
||||
Some([c[0] * alpha, c[1] * alpha, c[2] * alpha, alpha])
|
||||
}
|
||||
@@ -0,0 +1,314 @@
|
||||
use effectcraft_keyframe::Value;
|
||||
use effectcraft_project::{Comp, ItemId, ItemKind, LayerSource, LightKind, PrimitiveKind, Project, Renderer as R3, build};
|
||||
use effectcraft_time::{FrameRate, Tick};
|
||||
|
||||
use super::scene::{Material, Scene, TexInfo, Vertex, irradiance_map};
|
||||
use super::shade::{self, PI};
|
||||
use super::*;
|
||||
use crate::{NoFootage, RenderOpts, Renderer};
|
||||
|
||||
// ---------------------------------------------------------------- shading
|
||||
|
||||
#[test]
|
||||
fn brdf_matches_cook_torrance_formula() {
|
||||
// Reference: f = kd·c/π + D·G·F/(4·NV·NL), returned × NL × π.
|
||||
let n = [0.0, 0.0, 1.0];
|
||||
let v = shade::norm([0.3, 0.1, 1.0]);
|
||||
let l = shade::norm([-0.4, 0.2, 1.0]);
|
||||
let (base, metal, rough) = ([0.8, 0.4, 0.2], 0.3f32, 0.45f32);
|
||||
let got = shade::brdf(base, metal, rough, 1.0, 1.0, n, v, l);
|
||||
let h = shade::norm([v[0] + l[0], v[1] + l[1], v[2] + l[2]]);
|
||||
let (nv, nl, nh, vh) = (shade::dot(n, v), shade::dot(n, l), shade::dot(n, h), shade::dot(v, h));
|
||||
let a2 = (rough * rough).powi(2);
|
||||
let d = a2 / (PI * ((nh * nh) * (a2 - 1.0) + 1.0).powi(2));
|
||||
let k = (rough + 1.0).powi(2) / 8.0;
|
||||
let g = nv / (nv * (1.0 - k) + k) * nl / (nl * (1.0 - k) + k);
|
||||
for c in 0..3 {
|
||||
let f0 = 0.04 + (base[c] - 0.04) * metal;
|
||||
let f = f0 + (1.0 - f0) * (1.0 - vh).powi(5);
|
||||
let expect = ((1.0 - f) * (1.0 - metal) * base[c] / PI + d * g * f / (4.0 * nv * nl)) * nl * PI;
|
||||
assert!((got[c] - expect).abs() < 1e-5, "channel {c}: {} vs {expect}", got[c]);
|
||||
}
|
||||
// No light from behind the surface.
|
||||
assert_eq!(shade::brdf(base, metal, rough, 1.0, 1.0, n, v, [0.0, 0.0, -1.0]), [0.0; 3]);
|
||||
// A white rough dielectric lit head-on reflects about its base colour (π folded in).
|
||||
let w = shade::brdf([1.0; 3], 0.0, 1.0, 1.0, 1.0, n, n, n);
|
||||
assert!(w[0] > 0.95 && w[0] < 1.05, "{w:?}");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn ggx_distribution_is_normalised() {
|
||||
// ∫ D(h)·(n·h) dω = 1 over the hemisphere.
|
||||
for &rough in &[0.2f32, 0.5, 0.9] {
|
||||
let a = rough * rough;
|
||||
let n = 4000;
|
||||
let mut sum = 0.0f64;
|
||||
for i in 0..n {
|
||||
let th = (i as f64 + 0.5) / n as f64 * std::f64::consts::FRAC_PI_2;
|
||||
let c = th.cos() as f32;
|
||||
sum += shade::d_ggx(c, a) as f64 * c as f64 * th.sin() * std::f64::consts::FRAC_PI_2 / n as f64 * 2.0 * std::f64::consts::PI;
|
||||
}
|
||||
assert!((sum - 1.0).abs() < 0.02, "roughness {rough}: {sum}");
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn constant_environment_has_constant_irradiance() {
|
||||
let src = vec![[0.25, 0.5, 0.75, 1.0]; 64 * 32];
|
||||
let irr = irradiance_map(64, 32, &src, 32, 16);
|
||||
for p in &irr {
|
||||
for c in 0..3 {
|
||||
assert!((p[c] - src[0][c]).abs() < 1e-4, "{p:?}");
|
||||
}
|
||||
}
|
||||
// And a sky brighter than the ground lights upward-facing normals more.
|
||||
let sky: Vec<[f32; 4]> = (0..32).flat_map(|y| (0..64).map(move |_| if y < 16 { [1.0, 1.0, 1.0, 1.0] } else { [0.0, 0.0, 0.0, 1.0] })).collect();
|
||||
let irr = irradiance_map(64, 32, &sky, 32, 16);
|
||||
assert!(irr[16][0] > 0.9 && irr[15 * 32 + 16][0] < 0.1, "{:?} {:?}", irr[16], irr[15 * 32 + 16]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn equirect_round_trip_and_env_brdf() {
|
||||
for (u, v) in [(0.1f32, 0.2f32), (0.5, 0.5), (0.9, 0.7)] {
|
||||
let d = shade::equirect_dir(u, v, 0.3);
|
||||
let (u2, v2) = shade::equirect_uv(d, 0.3);
|
||||
assert!((u - u2).abs() < 1e-4 && (v - v2).abs() < 1e-4);
|
||||
}
|
||||
// Up (−Y in AE space) is the top row.
|
||||
assert!(shade::equirect_uv([0.0, -1.0, 0.0], 0.0).1 < 1e-3);
|
||||
let (a, b) = shade::env_brdf(1.0, 0.0);
|
||||
assert!(a + b > 0.9 && a + b <= 1.05);
|
||||
let (a, b) = shade::env_brdf(0.1, 1.0);
|
||||
assert!(a >= 0.0 && b > -0.01 && a + b < 1.0);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- rasteriser
|
||||
|
||||
/// A scene of axis-aligned quads (z = camera depth) seen by an orthographic identity camera
|
||||
/// mapping world x/y straight to raster pixels.
|
||||
fn quad_scene(w: u32, h: u32, quads: &[([f32; 4], f32, [f32; 4])]) -> Scene {
|
||||
let mut s = Scene { width: w, height: h, ssaa: 1, linear_io: true, ..Scene::default() };
|
||||
// clip: x → 2x/w − 1, y → 1 − 2y/h, z: depth 0..1000 → 1..0 (nearer = larger).
|
||||
s.clip = [[2.0 / w as f32, 0.0, 0.0, -1.0], [0.0, -2.0 / h as f32, 0.0, 1.0], [0.0, 0.0, -0.001, 1.0], [0.0, 0.0, 0.0, 1.0]];
|
||||
s.view = [[1.0, 0.0, 0.0, 0.0], [0.0, 1.0, 0.0, 0.0], [0.0, 0.0, 1.0, 0.0], [0.0, 0.0, 0.0, 1.0]];
|
||||
s.ortho = true;
|
||||
s.cam_fwd = [0.0, 0.0, 1.0];
|
||||
for (rect, z, color) in quads {
|
||||
let m = s.materials.len() as u32;
|
||||
s.materials.push(Material { base: *color, unlit: true, double_sided: true, alpha_mode: if color[3] < 1.0 { 2 } else { 0 }, ..Material::default() });
|
||||
let b = s.vertices.len() as u32;
|
||||
for (x, y) in [(rect[0], rect[1]), (rect[2], rect[1]), (rect[2], rect[3]), (rect[0], rect[3])] {
|
||||
s.vertices.push(Vertex { pos: [x, y, *z], normal: [0.0, 0.0, -1.0], uv: [0.0; 2], tangent: [1.0, 0.0, 0.0, 1.0], material: m });
|
||||
}
|
||||
s.indices.extend([b, b + 2, b + 1, b, b + 3, b + 2]);
|
||||
}
|
||||
// Opaque first, transparent (in given order) after.
|
||||
let tris: Vec<[u32; 3]> = s.indices.chunks(3).map(|t| [t[0], t[1], t[2]]).collect();
|
||||
let (o, t): (Vec<_>, Vec<_>) = tris.into_iter().partition(|t| !s.materials[s.vertices[t[0] as usize].material as usize].transparent());
|
||||
s.opaque_count = 3 * o.len() as u32;
|
||||
s.indices = o.into_iter().chain(t).flatten().collect();
|
||||
s
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn depth_buffer_keeps_the_nearest_surface() {
|
||||
let red = [1.0, 0.0, 0.0, 1.0];
|
||||
let blue = [0.0, 0.0, 1.0, 1.0];
|
||||
// Blue is listed first but is farther away.
|
||||
let s = quad_scene(40, 30, &[([0.0, 0.0, 30.0, 20.0], 500.0, blue), ([10.0, 10.0, 40.0, 30.0], 100.0, red)]);
|
||||
let t = raster::render(&s);
|
||||
let px = |x: usize, y: usize| t.color[y * 40 + x];
|
||||
assert_eq!(px(5, 5), blue);
|
||||
assert_eq!(px(15, 15), red, "overlap: the nearer quad wins");
|
||||
assert_eq!(px(35, 25), red);
|
||||
assert_eq!(px(35, 5), [0.0; 4]);
|
||||
assert_eq!(t.depth[15 * 40 + 15], 100.0);
|
||||
assert!(t.depth[5 * 40 + 35].is_infinite());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn coverage_is_exact_for_pixel_aligned_quads() {
|
||||
// Shared diagonal edges are filled once (top-left rule): exact pixel counts.
|
||||
let s = quad_scene(32, 32, &[([4.0, 4.0, 20.0, 12.0], 10.0, [1.0, 1.0, 1.0, 0.5])]);
|
||||
let t = raster::render(&s);
|
||||
let covered = t.color.iter().filter(|c| c[3] > 0.0).count();
|
||||
assert_eq!(covered, 16 * 8);
|
||||
// Blended once (no double coverage along the diagonal).
|
||||
assert!(t.color.iter().all(|c| c[3] == 0.0 || (c[3] - 0.5).abs() < 1e-6));
|
||||
// Two transparent layers composite in order.
|
||||
let s = quad_scene(8, 8, &[([0.0, 0.0, 8.0, 8.0], 100.0, [1.0, 0.0, 0.0, 0.5]), ([0.0, 0.0, 8.0, 8.0], 50.0, [0.0, 0.0, 1.0, 0.5])]);
|
||||
let c = raster::render(&s).color[0];
|
||||
assert!((c[0] - 0.25).abs() < 1e-6 && (c[2] - 0.5).abs() < 1e-6 && (c[3] - 0.75).abs() < 1e-6, "{c:?}");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn textures_sample_bilinear_with_wrap_modes() {
|
||||
let t = TexInfo { offset: 0, width: 2, height: 1, wrap_u: 0, wrap_v: 1 };
|
||||
let texels = vec![[0.0, 0.0, 0.0, 1.0], [1.0, 1.0, 1.0, 1.0]];
|
||||
assert_eq!(shade::sample(&t, &texels, 0.25, 0.5)[0], 0.0);
|
||||
assert_eq!(shade::sample(&t, &texels, 0.5, 0.5)[0], 0.5);
|
||||
// Repeat wraps the right edge back to texel 0.
|
||||
assert!((shade::sample(&t, &texels, 1.0, 0.5)[0] - 0.5).abs() < 1e-6);
|
||||
let c = TexInfo { wrap_u: 1, ..t };
|
||||
assert_eq!(shade::sample(&c, &texels, 1.0, 0.5)[0], 1.0);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- full renderer
|
||||
|
||||
fn project(w: u32, h: u32) -> (Project, ItemId) {
|
||||
let mut p = Project::default();
|
||||
let mut c = Comp::new(w, h, FrameRate::FPS_30, Tick::from_seconds_f64(1.0));
|
||||
c.renderer = R3::Advanced3D;
|
||||
let id = p.add_item("C", Default::default(), None, ItemKind::Comp(c.into()));
|
||||
(p, id)
|
||||
}
|
||||
|
||||
fn add(p: &mut Project, cid: ItemId, src: LayerSource, edit: impl FnOnce(&mut effectcraft_project::Layer)) {
|
||||
let comp = p.comp(cid).unwrap().clone();
|
||||
let mut l = build::layer(p, &comp, "L", src, (comp.width, comp.height), None);
|
||||
edit(&mut l);
|
||||
p.comp_mut(cid).unwrap().layers.insert(0, l);
|
||||
}
|
||||
|
||||
fn set(l: &mut effectcraft_project::Layer, path: &str, v: Value) {
|
||||
l.props.prop_mut(path).unwrap_or_else(|| panic!("{path}")).value = v;
|
||||
}
|
||||
|
||||
fn render(p: &Project, cid: ItemId) -> crate::Image {
|
||||
Renderer::new(p, &NoFootage, RenderOpts::default()).comp_frame(cid, Tick::ZERO)
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn lit_cube_renders_with_depth_and_shading() {
|
||||
let (mut p, cid) = project(160, 120);
|
||||
add(&mut p, cid, LayerSource::Primitive { kind: PrimitiveKind::Cube }, |l| {
|
||||
set(l, "geometryOptions/width", Value::Scalar(60.0));
|
||||
set(l, "geometryOptions/height", Value::Scalar(60.0));
|
||||
set(l, "geometryOptions/depth", Value::Scalar(60.0));
|
||||
set(l, "transform/rotationY", Value::Scalar(35.0));
|
||||
set(l, "transform/rotationX", Value::Scalar(-25.0));
|
||||
set(l, "materialOptions/baseColor", Value::Color([1.0, 1.0, 1.0, 1.0]));
|
||||
});
|
||||
let img = render(&p, cid);
|
||||
let centre = img.data[60 * 160 + 80];
|
||||
assert!(centre[3] > 0.99, "cube covers the centre: {centre:?}");
|
||||
assert_eq!(img.data[2 * 160 + 2][3], 0.0, "corner is empty");
|
||||
// No lights: unlit (base colour) — add a light and faces get different shades.
|
||||
add(&mut p, cid, LayerSource::Light { kind: LightKind::Parallel }, |_| {});
|
||||
let lit = render(&p, cid);
|
||||
let mut shades: Vec<i32> = lit.data.iter().filter(|q| q[3] > 0.99).map(|q| (q[0] * 20.0) as i32).collect();
|
||||
shades.sort();
|
||||
shades.dedup();
|
||||
assert!(shades.len() >= 3, "faces are shaded differently: {shades:?}");
|
||||
// Classic 3D draws no meshes.
|
||||
p.comp_mut(cid).unwrap().renderer = R3::Classic3D;
|
||||
assert!(render(&p, cid).data.iter().all(|q| q[3] == 0.0));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn shadows_darken_the_receiver() {
|
||||
let (mut p, cid) = project(200, 150);
|
||||
// A floor plane facing the camera, a sphere in front of it, a spot light behind the camera.
|
||||
add(&mut p, cid, LayerSource::Primitive { kind: PrimitiveKind::Plane }, |l| {
|
||||
set(l, "geometryOptions/width", Value::Scalar(400.0));
|
||||
set(l, "geometryOptions/height", Value::Scalar(400.0));
|
||||
set(l, "transform/position", Value::Vec3([100.0, 75.0, 200.0]));
|
||||
set(l, "materialOptions/baseColor", Value::Color([1.0, 1.0, 1.0, 1.0]));
|
||||
});
|
||||
add(&mut p, cid, LayerSource::Primitive { kind: PrimitiveKind::Sphere }, |l| {
|
||||
set(l, "geometryOptions/radius", Value::Scalar(30.0));
|
||||
set(l, "transform/position", Value::Vec3([100.0, 75.0, 50.0]));
|
||||
set(l, "materialOptions/castsShadows", Value::Enum(2));
|
||||
});
|
||||
add(&mut p, cid, LayerSource::Light { kind: LightKind::Point }, |l| {
|
||||
set(l, "transform/position", Value::Vec3([100.0, 75.0, -300.0]));
|
||||
set(l, "lightOptions/castsShadows", Value::Bool(true));
|
||||
});
|
||||
let img = render(&p, cid);
|
||||
// The sphere casts only (invisible); its shadow lands on the plane behind it.
|
||||
let mid = img.data[75 * 200 + 100];
|
||||
let side = img.data[75 * 200 + 20];
|
||||
assert!(mid[3] > 0.99 && side[3] > 0.99);
|
||||
assert!(mid[0] < side[0] * 0.5, "shadowed centre {mid:?} vs lit side {side:?}");
|
||||
// Without shadow casting the centre is lit.
|
||||
let l = &mut p.comp_mut(cid).unwrap().layers[0];
|
||||
set(l, "lightOptions/castsShadows", Value::Bool(false));
|
||||
let img = render(&p, cid);
|
||||
assert!(img.data[75 * 200 + 100][0] > side[0] * 0.8);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn cards_and_environment_light() {
|
||||
let (mut p, cid) = project(120, 90);
|
||||
let sid = p.add_item(
|
||||
"S",
|
||||
Default::default(),
|
||||
None,
|
||||
ItemKind::Solid(effectcraft_project::Solid { color: [0.5, 0.5, 0.5], width: 60, height: 40, pixel_aspect: 1.0 }),
|
||||
);
|
||||
add(&mut p, cid, LayerSource::Solid { item: sid }, |l| l.switches.three_d = true);
|
||||
let unlit = render(&p, cid);
|
||||
let c = unlit.data[20 * 120 + 30];
|
||||
assert!((c[0] - 0.5).abs() < 0.01 && c[3] > 0.99, "unlit card keeps its colour: {c:?}");
|
||||
assert_eq!(unlit.data[80 * 120 + 110][3], 0.0);
|
||||
// An Environment light sourcing a white environment layer brightens the card.
|
||||
let env = p.add_item(
|
||||
"E",
|
||||
Default::default(),
|
||||
None,
|
||||
ItemKind::Solid(effectcraft_project::Solid { color: [1.0, 1.0, 1.0], width: 64, height: 32, pixel_aspect: 1.0 }),
|
||||
);
|
||||
add(&mut p, cid, LayerSource::Solid { item: env }, |l| {
|
||||
l.environment = true;
|
||||
l.switches.three_d = true;
|
||||
});
|
||||
add(&mut p, cid, LayerSource::Light { kind: LightKind::Environment }, |_| {});
|
||||
let lit = render(&p, cid);
|
||||
let c2 = lit.data[20 * 120 + 30];
|
||||
assert!(c2[0] > 0.3, "{c2:?}");
|
||||
// The environment layer itself is not drawn.
|
||||
assert_eq!(lit.data[80 * 120 + 110][3], 0.0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn depth_of_field_blurs_out_of_focus_surfaces() {
|
||||
let mut img = Image::new(64, 64);
|
||||
for y in 0..64 {
|
||||
for x in 0..64 {
|
||||
let v = if (x / 4 + y / 4) % 2 == 0 { 1.0 } else { 0.0 };
|
||||
img.data[y * 64 + x] = [v, v, v, 1.0];
|
||||
}
|
||||
}
|
||||
let var = |im: &Image| {
|
||||
let m: f32 = im.data.iter().map(|p| p[0]).sum::<f32>() / im.data.len() as f32;
|
||||
im.data.iter().map(|p| (p[0] - m).powi(2)).sum::<f32>() / im.data.len() as f32
|
||||
};
|
||||
let dof = crate::three_d::camera::Dof { focus: 1000.0, aperture: 40.0, blur_level: 1.0 };
|
||||
let sharp = depth_of_field(&img, &vec![1000.0; 64 * 64], &dof, 1.0);
|
||||
assert!((var(&sharp) - var(&img)).abs() < 1e-6, "in focus: unchanged");
|
||||
let blurred = depth_of_field(&img, &vec![3000.0; 64 * 64], &dof, 1.0);
|
||||
assert!(var(&blurred) < var(&img) * 0.3, "out of focus: blurred");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn extruded_text_renders_as_a_mesh() {
|
||||
let (mut p, cid) = project(200, 100);
|
||||
add(&mut p, cid, LayerSource::Text, |l| {
|
||||
l.switches.three_d = true;
|
||||
let doc = effectcraft_keyframe::TextDoc { text: "IO".into(), size: 60.0, fill: [1.0, 1.0, 1.0, 1.0], apply_fill: true, ..Default::default() };
|
||||
set(l, "text/sourceText", Value::Text(Box::new(doc)));
|
||||
let mut next = 10_000u64;
|
||||
l.props.children.push(build::extrusion_geometry_options(&mut build::Ids(&mut next)).into());
|
||||
set(l, "geometryOptions/extrusionDepth", Value::Scalar(30.0));
|
||||
set(l, "geometryOptions/bevelStyle", Value::Enum(1));
|
||||
set(l, "transform/rotationY", Value::Scalar(40.0));
|
||||
});
|
||||
let ctx = crate::EvalCtx { project: &p, comp_id: cid, comp: p.comp(cid).unwrap(), time: Tick::ZERO, expr: None };
|
||||
let l = &ctx.comp.layers[0];
|
||||
let params = scene::extrusion_params(&ctx, l).unwrap();
|
||||
let meshes = scene::extruded_meshes(&ctx, l, ¶ms);
|
||||
assert!(!meshes.is_empty());
|
||||
assert!(meshes.iter().all(|(m, _, _)| m.positions.iter().any(|q| (q[2] - 30.0).abs() < 1e-3)));
|
||||
let img = render(&p, cid);
|
||||
assert!(img.data.iter().filter(|q| q[3] > 0.5).count() > 200);
|
||||
}
|
||||
@@ -323,6 +323,12 @@ pub(crate) fn draw_run(r: &Renderer, ctx: &EvalCtx, run: &[&Layer], canvas: &mut
|
||||
if run.is_empty() {
|
||||
return;
|
||||
}
|
||||
// Advanced 3D comps: meshes, physically based lights, shadow maps (collapsed precomps keep
|
||||
// the parent's Classic 3D planes).
|
||||
if ctx.comp.renderer == effectcraft_project::Renderer::Advanced3D && r.collapse3d.is_none() {
|
||||
super::adv::draw_run(r, ctx, run, canvas);
|
||||
return;
|
||||
}
|
||||
let out = (canvas.width, canvas.height);
|
||||
// A collapsed precomp's 3D layers are lit by the outer comp's lights.
|
||||
let lights = scene_lights(&r.collapse3d.map_or(*ctx, |c| c.parent));
|
||||
@@ -583,3 +589,182 @@ fn occlusion(c: &Item, p: Vec3, l: &LightState) -> [f32; 3] {
|
||||
}
|
||||
out
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------ auxiliary render pass
|
||||
|
||||
/// One surface seen through an output pixel (aux pass).
|
||||
#[derive(Clone, Copy)]
|
||||
struct AuxFrag {
|
||||
z: f32,
|
||||
a: f32,
|
||||
obj: f32,
|
||||
mat: f32,
|
||||
n: [f32; 3],
|
||||
uv: [f32; 2],
|
||||
obj_hash: u32,
|
||||
mat_hash: u32,
|
||||
}
|
||||
|
||||
/// The comp's auxiliary channels at the context time, at output resolution: camera-space depth
|
||||
/// (`Z`), `ObjectID` (layer number), `MaterialID` (source item id), `Coverage`, camera-space
|
||||
/// normals (`N.X/Y/Z`), texture coordinates (`UV.U/V`) and Cryptomatte `CryptoObject` (layer
|
||||
/// names) / `CryptoMaterial` (source names) with two ranks each, plus their manifests.
|
||||
///
|
||||
/// Layers are gathered in stack order (top first); a run of 3D layers contributes its planes
|
||||
/// sorted near → far at each pixel, a 2D layer its coverage on the plane of the comp. The
|
||||
/// front-most surface with ≥ 50 % opacity (else the strongest one) provides depth, IDs, normal
|
||||
/// and UV; Cryptomatte coverage is each surface's visible share (`α · Π(1 − α_front)`).
|
||||
pub(crate) fn aux_pass(r: &Renderer, ctx: &EvalCtx) -> effectcraft_raster::AuxChannels {
|
||||
use effectcraft_raster::channels3d::{BACKGROUND_DEPTH, crypto_float, crypto_hash};
|
||||
let s = r.opts.scale;
|
||||
let (w, h) = (((ctx.comp.width as f64 * s).round() as u32).max(1), ((ctx.comp.height as f64 * s).round() as u32).max(1));
|
||||
let out = (w, h);
|
||||
let (wu, n) = (w as usize, w as usize * h as usize);
|
||||
let cam = camera_for(r, ctx);
|
||||
let visible: Vec<&Layer> = r.visible_layers(ctx).into_iter().filter(|l| !l.switches.adjustment).collect();
|
||||
let number = |l: &Layer| ctx.comp.layers.iter().position(|x| x.id == l.id).map_or(0.0, |i| i as f32 + 1.0);
|
||||
let source_name = |l: &Layer| l.source.item().and_then(|i| r.project.item(i)).map(|it| it.name.clone()).unwrap_or_else(|| l.name.clone());
|
||||
let source_id = |l: &Layer| l.source.item().map_or(0.0, |i| i.0 as f32);
|
||||
let mut manifest_obj: Vec<(String, u32)> = vec![];
|
||||
let mut manifest_mat: Vec<(String, u32)> = vec![];
|
||||
for l in &visible {
|
||||
let (on, mn) = (l.name.clone(), source_name(l));
|
||||
if !manifest_obj.iter().any(|(x, _)| *x == on) {
|
||||
manifest_obj.push((on.clone(), crypto_hash(&on)));
|
||||
}
|
||||
if !manifest_mat.iter().any(|(x, _)| *x == mn) {
|
||||
manifest_mat.push((mn.clone(), crypto_hash(&mn)));
|
||||
}
|
||||
}
|
||||
// Groups in stack order: runs of 3D layers, single 2D layers.
|
||||
let mut groups: Vec<&[&Layer]> = vec![];
|
||||
let mut i = 0;
|
||||
while i < visible.len() {
|
||||
let mut j = i + 1;
|
||||
if visible[i].is_3d() {
|
||||
while j < visible.len() && visible[j].is_3d() {
|
||||
j += 1;
|
||||
}
|
||||
}
|
||||
groups.push(&visible[i..j]);
|
||||
i = j;
|
||||
}
|
||||
let mut frags: Vec<Vec<AuxFrag>> = vec![Vec::new(); n];
|
||||
let plane_z = cam.depth(vec3(ctx.comp.width as f64 * 0.5, ctx.comp.height as f64 * 0.5, 0.0)) as f32;
|
||||
for g in groups.iter().rev() {
|
||||
if g[0].is_3d() {
|
||||
let items: Vec<Item> = g.iter().enumerate().flat_map(|(k, l)| prepare_all(r, ctx, l, k, out, true)).collect();
|
||||
let meta: Vec<(f32, f32, u32, u32, [f32; 3], [f64; 2])> = items
|
||||
.iter()
|
||||
.map(|it| {
|
||||
let nrm = it.geos.first().map_or(vec3(0.0, 0.0, -1.0), |gm| cam.view.apply_vec(gm.normal));
|
||||
let mut nv = [nrm.x as f32, nrm.y as f32, nrm.z as f32];
|
||||
if nv[2] > 0.0 {
|
||||
nv = nv.map(|v| -v);
|
||||
}
|
||||
let (sw, sh) = crate::source_size(r.project, it.layer);
|
||||
let size = if sw == 0 { [ctx.comp.width as f64, ctx.comp.height as f64] } else { [sw as f64, sh as f64] };
|
||||
(number(it.layer), source_id(it.layer), crypto_hash(&it.layer.name), crypto_hash(&source_name(it.layer)), nv, size)
|
||||
})
|
||||
.collect();
|
||||
frags.par_chunks_mut(wu).enumerate().for_each(|(y, row)| {
|
||||
let yi = y as i64;
|
||||
let mut local: Vec<AuxFrag> = Vec::new();
|
||||
for (x, cell) in row.iter_mut().enumerate() {
|
||||
let xi = x as i64;
|
||||
local.clear();
|
||||
for (it, m) in items.iter().zip(&meta) {
|
||||
if xi < it.bbox[0] || xi >= it.bbox[2] || yi < it.bbox[1] || yi >= it.bbox[3] {
|
||||
continue;
|
||||
}
|
||||
let Some(gm) = it.geos.first() else { continue };
|
||||
let Some((u, v, z)) = unproject(gm, x as f64 + 0.5, y as f64 + 0.5) else { continue };
|
||||
let a = it.texel(u, v)[3] * it.opacity;
|
||||
if a > 1e-4 {
|
||||
let uv = [(u / m.5[0]) as f32, (v / m.5[1]) as f32];
|
||||
local.push(AuxFrag { z: z as f32, a: a.min(1.0), obj: m.0, mat: m.1, n: m.4, uv, obj_hash: m.2, mat_hash: m.3 });
|
||||
}
|
||||
}
|
||||
local.sort_by(|p, q| p.z.total_cmp(&q.z));
|
||||
cell.extend_from_slice(&local);
|
||||
}
|
||||
});
|
||||
} else {
|
||||
let l = g[0];
|
||||
let mut img = Image::new(w, h);
|
||||
if let Some(b) = r.layer_buf(ctx, l) {
|
||||
r.place(ctx, l, &b, &mut img, BlendMode::Normal, ctx.opacity(l) as f32);
|
||||
}
|
||||
let (obj, mat, oh, mh) = (number(l), source_id(l), crypto_hash(&l.name), crypto_hash(&source_name(l)));
|
||||
frags.par_chunks_mut(wu).zip(img.data.par_chunks(wu)).enumerate().for_each(|(y, (row, px))| {
|
||||
for (x, (cell, p)) in row.iter_mut().zip(px).enumerate() {
|
||||
if p[3] > 1e-4 {
|
||||
let uv = [(x as f32 + 0.5) / w as f32, (y as f32 + 0.5) / h as f32];
|
||||
cell.push(AuxFrag { z: plane_z, a: p[3].min(1.0), obj, mat, n: [0.0, 0.0, -1.0], uv, obj_hash: oh, mat_hash: mh });
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
// Resolve per pixel.
|
||||
const NAMES: [&str; 9] = ["Z", "ObjectID", "MaterialID", "Coverage", "N.X", "N.Y", "N.Z", "UV.U", "UV.V"];
|
||||
const CRYPTO: usize = 16;
|
||||
let resolved: Vec<([f32; 9], [f32; CRYPTO])> = frags
|
||||
.par_iter()
|
||||
.map(|fs| {
|
||||
let mut o = [BACKGROUND_DEPTH, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0];
|
||||
let mut crypto = [0.0f32; CRYPTO];
|
||||
if fs.is_empty() {
|
||||
return (o, crypto);
|
||||
}
|
||||
let mut t = 1.0f32;
|
||||
let mut obj: Vec<(u32, f32)> = vec![];
|
||||
let mut mat: Vec<(u32, f32)> = vec![];
|
||||
let mut best: Option<(usize, f32)> = None;
|
||||
let mut front: Option<usize> = None;
|
||||
for (k, f) in fs.iter().enumerate() {
|
||||
let c = f.a * t;
|
||||
if front.is_none() && f.a >= 0.5 {
|
||||
front = Some(k);
|
||||
}
|
||||
if best.is_none_or(|(_, bc)| c > bc) {
|
||||
best = Some((k, c));
|
||||
}
|
||||
for (list, hsh) in [(&mut obj, f.obj_hash), (&mut mat, f.mat_hash)] {
|
||||
match list.iter_mut().find(|(x, _)| *x == hsh) {
|
||||
Some(e) => e.1 += c,
|
||||
None => list.push((hsh, c)),
|
||||
}
|
||||
}
|
||||
t *= 1.0 - f.a;
|
||||
if t <= 1e-5 {
|
||||
break;
|
||||
}
|
||||
}
|
||||
let f = fs[front.or(best.map(|b| b.0)).unwrap_or(0)];
|
||||
o = [f.z, f.obj, f.mat, 1.0 - t, f.n[0], f.n[1], f.n[2], f.uv[0], f.uv[1]];
|
||||
for (base, list) in [(0usize, &mut obj), (8usize, &mut mat)] {
|
||||
list.sort_by(|a, b| b.1.total_cmp(&a.1).then(a.0.cmp(&b.0)));
|
||||
for (rank, (hsh, c)) in list.iter().take(4).enumerate() {
|
||||
crypto[base + rank * 2] = crypto_float(*hsh);
|
||||
crypto[base + rank * 2 + 1] = *c;
|
||||
}
|
||||
}
|
||||
(o, crypto)
|
||||
})
|
||||
.collect();
|
||||
let mut aux = effectcraft_raster::AuxChannels::new(w, h, s);
|
||||
for (k, name) in NAMES.iter().enumerate() {
|
||||
aux.channels.push((name.to_string(), resolved.iter().map(|r| r.0[k]).collect()));
|
||||
}
|
||||
for (base, layer) in [(0usize, "CryptoObject"), (8usize, "CryptoMaterial")] {
|
||||
for rank_pair in 0..2 {
|
||||
for (c, ch) in ["R", "G", "B", "A"].iter().enumerate() {
|
||||
let k = base + rank_pair * 4 + c;
|
||||
aux.channels.push((format!("{layer}{rank_pair:02}.{ch}"), resolved.iter().map(|r| r.1[k]).collect()));
|
||||
}
|
||||
}
|
||||
}
|
||||
aux.manifests = vec![("CryptoObject".into(), manifest_obj), ("CryptoMaterial".into(), manifest_mat)];
|
||||
aux
|
||||
}
|
||||
|
||||
@@ -117,7 +117,18 @@ impl LightState {
|
||||
|
||||
/// All lights switched on and active at the context time.
|
||||
pub fn lights_at(ctx: &EvalCtx) -> Vec<LightState> {
|
||||
ctx.comp.layers.iter().filter(|l| l.is_light() && l.switches.video && l.is_active_at(ctx.time)).filter_map(|l| LightState::from_layer(ctx, l)).collect()
|
||||
// Environment lights only light Advanced 3D comps (image-based light).
|
||||
ctx.comp
|
||||
.layers
|
||||
.iter()
|
||||
.filter(|l| {
|
||||
l.is_light()
|
||||
&& l.switches.video
|
||||
&& l.is_active_at(ctx.time)
|
||||
&& l.source != (effectcraft_project::LayerSource::Light { kind: LightKind::Environment })
|
||||
})
|
||||
.filter_map(|l| LightState::from_layer(ctx, l))
|
||||
.collect()
|
||||
}
|
||||
|
||||
/// Material Options of a 3D layer.
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
//! consecutive 3D layers is handed to [`compose::draw_run`] as a group (2D layers break 3D
|
||||
//! groups, as in After Effects).
|
||||
|
||||
pub mod adv;
|
||||
pub mod camera;
|
||||
pub(crate) mod compose;
|
||||
pub mod light;
|
||||
|
||||
@@ -716,7 +716,7 @@ fn file_dialog(app: &mut EffectcraftApp, id: &str, params: &Value) -> Option<Res
|
||||
let Some(f) = app.hooks.pick_files.as_ref() else { return Some(Err("no file dialog available (pass `paths`)".into())) };
|
||||
let paths = f(&[
|
||||
"mp4", "mov", "m4v", "mkv", "webm", "png", "jpg", "jpeg", "gif", "webp", "tif", "tiff", "bmp", "exr", "wav", "aif", "aiff", "mp3", "flac",
|
||||
"ogg", "opus", "svg",
|
||||
"ogg", "opus", "svg", "gltf", "glb", "obj",
|
||||
]);
|
||||
match (paths.is_empty(), key) {
|
||||
(true, _) => None,
|
||||
|
||||
@@ -22,6 +22,7 @@ fn item_icon(it: &Item) -> Icon {
|
||||
ItemKind::Footage(f) => match f.kind {
|
||||
effectcraft_engine::project::FootageKind::Still | effectcraft_engine::project::FootageKind::Sequence => Icon::Image,
|
||||
effectcraft_engine::project::FootageKind::Audio => Icon::Audio,
|
||||
effectcraft_engine::project::FootageKind::Model => Icon::Cube,
|
||||
_ => Icon::Footage,
|
||||
},
|
||||
}
|
||||
|
||||
@@ -433,6 +433,7 @@ fn layer_icon(l: &Layer, project: &effectcraft_engine::project::Project) -> Icon
|
||||
LayerSource::Null => Icon::Null,
|
||||
LayerSource::Camera => Icon::Camera,
|
||||
LayerSource::Light { .. } => Icon::Light,
|
||||
LayerSource::Model { .. } | LayerSource::Primitive { .. } => Icon::Cube,
|
||||
LayerSource::Comp { .. } => Icon::Comp,
|
||||
LayerSource::Solid { .. } => {
|
||||
if l.switches.adjustment {
|
||||
|
||||
+30
-1
@@ -22,6 +22,7 @@ cpal or muda. Everything in L0 to L4, the egui UI and the web app also build for
|
||||
| L2 | `project` | The document: items, compositions, layers, the property tree, render queue model, `.ecproj` serde |
|
||||
| L2 | `text` | Fonts, shaping, layout, per-glyph geometry, text animators and selectors |
|
||||
| L2 | `effects` | The effect registry (241 effects) and their CPU implementations |
|
||||
| L2 | `model` | 3D models for Advanced 3D: glTF 2.0 (`.gltf`/`.glb`) and OBJ/MTL import (meshes, PBR metallic-roughness materials and textures, node hierarchy, skins, animations), parametric primitives, extruded/bevelled outline meshes and polygon triangulation |
|
||||
| L2 | `track` | Motion tracking: feature/search region point tracking (pyramid normalized cross-correlation, Lucas–Kanade sub-pixel refinement), confidence, homography/affine/similarity solves |
|
||||
| L3 | `render` | Evaluation and compositing: sources, masks, effects, transforms, 3D, motion blur, mattes, blending, layer cache, audio mixdown |
|
||||
| L3 | `media` | Footage decoding (FilmCraft's pure-Rust codecs), image sequences, frame cache |
|
||||
@@ -70,7 +71,35 @@ the **source** (solid, footage frame, text, shape contents, or a nested comp), a
|
||||
then **effects** in order, then **layer styles**, then the **transform** into comp space (with motion blur sub-samples
|
||||
when enabled), the **track matte**, and finally **blends** into the accumulator. Adjustment layers
|
||||
apply their effects to the accumulator. Runs of 3D layers are composited per pixel through the
|
||||
active camera, with lights, shadows and depth of field.
|
||||
active camera, with lights, shadows and depth of field (Classic 3D), or rasterised as meshes by
|
||||
the Advanced 3D renderer (below).
|
||||
|
||||
**Advanced 3D** (Composition Settings ▸ 3D Renderer ▸ Advanced 3D, `comp.renderer`;
|
||||
`crates/render/src/three_d/adv`, `crates/model`). A run of 3D layers becomes one scene of
|
||||
world-space triangles: 3D model layers (glTF 2.0 / OBJ footage, mapped from +Y-up model units
|
||||
into the layer by Geometry Options ▸ Model Scale; skins and animation clips played along layer
|
||||
time), primitive layers (Layer ▸ New ▸ Cube/Sphere/Plane/Torus/Cone/Cylinder, parametric in
|
||||
Geometry Options), text and shape layers with Geometry Options ▸ Extrusion Depth (glyph and
|
||||
fill outlines flattened, triangulated with holes and extruded with Angular/Concave/Convex
|
||||
bevels, per character so per-character 3D carries over), and a textured card for every other
|
||||
3D layer. Shading is physically based in linear light (glTF metallic-roughness; Cook–Torrance
|
||||
GGX specular, Smith–Schlick geometry, Schlick Fresnel, Lambert diffuse, after Karis 2013):
|
||||
parallel, spot and point lights with After Effects' falloffs, ambient lights, image-based
|
||||
light from an Environment light whose Source (or the comp's Environment Layer, Layer ▸
|
||||
Environment Layer) is an equirectangular image (cosine irradiance map; roughness-indexed mip
|
||||
chain with the split-sum environment BRDF fit), and percentage-closer-filtered shadow maps
|
||||
(spot: perspective, parallel: orthographic over the scene, point: six cube faces). Cards keep
|
||||
Material Options (Accepts Lights/Shadows, Casts Shadows On/Only, Ambient, Diffuse, Specular);
|
||||
models and primitives add Base Color, Metallic, Roughness, Emissive. Rasterisation runs at 2×2
|
||||
supersampling with a reversed-Z depth buffer; opaque triangles resolve visibility first, the
|
||||
transparent ones are sorted back to front and blended. The software rasteriser
|
||||
(`adv::raster`) is the reference and the headless/CI path; `effectcraft-gpu` implements
|
||||
`Accelerator::raster_3d` with a wgpu render pipeline (`advanced3d.wgsl`) that repeats the
|
||||
shading step for step, and tests compare the two. Resolve, depth of field (a gather blur by
|
||||
each pixel's circle of confusion from the camera's Depth of Field settings) and the conversion
|
||||
back to the working encoding run on the CPU for both. Not yet: motion blur, track mattes and
|
||||
blend modes inside an Advanced 3D run, collapsed 3D precomps (drawn flattened), morph targets,
|
||||
extruded strokes.
|
||||
|
||||
A **layer cache** keeps each layer's finished pixels (source, masks and effects) keyed by a hash of
|
||||
its evaluated inputs, excluding the transform. Static and transform-only layers render once;
|
||||
|
||||
+25
-13
@@ -15,7 +15,7 @@ rendered, does not count as done.
|
||||
| P1 (professional daily use) | ≈ 38% |
|
||||
| P2 (long tail) | ≈ 17% |
|
||||
| Features done / partial / missing | 18 / 60 / 14 of 92 |
|
||||
| **Effects** | **257 of 298** After Effects 2026 effects by name (86%); ≈ 70% allowing for simplified implementations |
|
||||
| **Effects** | **297 of 298** After Effects 2026 effects by name (99.7%, after M9.11 and Warp Stabilizer; was 257); only the 3D Camera Tracker is left |
|
||||
| Remaining work | ≈ **167 agent-hours** (139 h of features + ≈ 20% for 1:1 polish against After Effects) |
|
||||
| Wall-clock estimate | ≈ **42–50 hours** with five agents working in parallel and one integrating; ≈ 31–35 h for P0 + P1 only |
|
||||
|
||||
@@ -74,10 +74,10 @@ library groundwork for mask tracking and Warp Stabilizer.
|
||||
| Wall clock, five parallel agents | 42–50 h | **≈ 8–10 h at today's measured pace; ≈ 25 h by the audit's conservative figures** |
|
||||
|
||||
What is left is concentrated in large systems: Roto Brush and Refine Edge, the 3D camera tracker,
|
||||
Advanced 3D (models, PBR, image-based lighting), the Warp Stabilizer and mask-tracking UI on top of
|
||||
the Warp Stabilizer and mask-tracking UI on top of
|
||||
the new tracking library, SVG/PSD import, WebM, a disk cache,
|
||||
the missing effect categories (3D Channel, Immersive Video, OCIO), native macOS menus, and
|
||||
wasm threads.
|
||||
native macOS menus, and wasm threads. (The missing effect categories, 3D Channel, Immersive Video
|
||||
and OCIO, landed in M9.11; the scripting object model in M14.4.)
|
||||
|
||||
## By area
|
||||
|
||||
@@ -91,25 +91,37 @@ wasm threads.
|
||||
| Shapes | 68% | 3.9 | taper and wave strokes (pen tool for shape paths and vertex editing landed in M6.5) |
|
||||
| Compositions | 67% | 7.4 | marker dialog, flowchart, Essential Graphics |
|
||||
| Animation | 65% | 10.4 | puppet, Wiggler/Smoother/Motion Sketch (motion-path handles and the graph editor transform box landed in M5.8) |
|
||||
| Text | ≈ 85% | 1.5 | vertical type is basic (upright characters, no tate-chu-yoko), no OpenType feature panel, no text on 3D bevels; per-character styles, paragraph settings, on-canvas editing and the `sourceText` style API landed (M9.9–M9.10) |
|
||||
| Text | ≈ 86% | 1.3 | vertical type is basic (upright characters, no tate-chu-yoko), no OpenType feature panel, no extruded strokes (extruded, bevelled text landed in M7.6); per-character styles, paragraph settings, on-canvas editing and the `sourceText` style API landed (M9.9–M9.10) |
|
||||
| Web | 60% | 2.5 | threads, browser storage, audio |
|
||||
| 3D | 58% | 20.5 | Advanced 3D (models, PBR, image-based light), 3D camera tracker, multi-view layouts |
|
||||
| Effects | 58% | 13.6 | Effect Controls widgets (angle dial, point crosshair, eyedropper, curves), GPU versions of more effects, 41 missing effects |
|
||||
| 3D | 72% | 12.0 | 3D camera tracker, multi-view layouts, Advanced 3D motion blur and blend modes, cameras/lights from models; Advanced 3D (glTF/OBJ models, primitives, extruded text and shapes, PBR, image-based light, shadow maps, GPU rasteriser) landed in M7.4–M7.6 |
|
||||
| Effects | ≈ 75% | 5.0 | GPU versions of more effects and the 3D Camera Tracker (every other After Effects effect exists since M9.11 and M12.5) |
|
||||
| Interface | 55% | 10.4 | drag-to-dock and floating panels, preferences, native macOS menus (viewer rulers/snapping/channels/snapshots landed in M0.13) |
|
||||
| Project | 53% | 8.1 | 8/16/32-bit pipeline and colour management, auto-save, proxies, folder moves |
|
||||
| Masks & roto | 52% | 10.0 | Roto Brush, variable-width mask feather points (mask tracking and Mask Interpolation landed in M6.6) |
|
||||
| Preview | 55% | 6.1 | GPU 3D and adjustment layers, disk cache (region of interest, snapshots, exposure and Fast Previews landed in M0.13) |
|
||||
| Tracking | ≈ 70% | 4.0 | 3D camera tracker, face tracking, Subspace Warp's mesh warp and rolling-shutter repair (point tracker, mask tracking and Warp Stabilizer landed in M6.x / M12.5) |
|
||||
| Tracking | ≈ 70% | 4.0 | 3D camera tracker, face tracking and Subspace Warp's mesh warp (Rolling Shutter Repair landed in M9.11; point tracker, mask tracking and Warp Stabilizer landed in M6.x / M12.5) |
|
||||
| Paint | 0% | 4.0 | Brush, Clone Stamp, Eraser |
|
||||
|
||||
## Effects still missing
|
||||
|
||||
Immersive Video (all 12), 3D Channel (all 8, including Cryptomatte), Color Stabilizer and the five
|
||||
OCIO transforms, CC Flo Motion, Liquify, Rolling Shutter Repair, Compressor,
|
||||
Distortion and Gate (audio), Camera-Shake Deblur, CC Radial Blur, CC Hair, Particle Playground,
|
||||
Keylight (our Screen Key stands in), Color Profile Converter and the 3D Camera Tracker. Boris FX
|
||||
The 3D Camera Tracker (built on the tracking library by other work). Boris FX
|
||||
Mocha and Cineware are third-party and not counted.
|
||||
|
||||
### Added in M9.11 (39 effects)
|
||||
|
||||
| Category | Effects | Notes |
|
||||
|---|---|---|
|
||||
| 3D Channel | 3D Channel Extract, Cryptomatte, Depth Matte, Depth of Field, EXtractoR, Fog 3D, ID Matte, IDentifier | Read auxiliary channels: multi-layer OpenEXR (any `layer.channel`, Cryptomatte manifests from the header) or the compositor's own depth / layer-ID / normal / UV / Cryptomatte pass for precomps of 3D comps. |
|
||||
| Immersive Video | VR Blur, VR Chromatic Aberrations, VR Color Gradients, VR Converter, VR De-Noise, VR Digital Glitch, VR Fractal Noise, VR Glow, VR Plane to Sphere, VR Rotate Sphere, VR Sharpen, VR Sphere To Plane | Seam-aware equirectangular processing (wrap-around, pole continuation, latitude-scaled filters), mono / over-under / side-by-side layouts; VR Converter between equirectangular, cube maps (4:3, 3:2, 6:1), sphere map and 2D. |
|
||||
| Color Correction | OCIO CDL / Color Space / Display / File / Look Transform, Color Stabilizer | Built-in minimal OCIO-style config (ACES2065-1, ACEScg, ACEScct, sRGB, Rec.709, Rec.2020, Display P3, linear variants, XYZ) from published matrices and transfer functions; `.cube` / `.3dl` / `.csp` LUTs and ASC `.cc` / `.ccc` / `.cdl`. Custom `.ocio` config files are not read yet. |
|
||||
| Distort | CC Flo Motion, Liquify, Rolling Shutter Repair | Liquify strokes are effect data replayed into a displacement mesh (`liquify.stroke` / `liquify.clear` commands; no interactive viewer brush yet). Rolling Shutter Repair uses the KLT tracker. |
|
||||
| Blur & Sharpen | Camera-Shake Deblur, CC Radial Blur | Deblur substitutes aligned patches from sharper neighbouring frames. |
|
||||
| Audio | Compressor, Distortion, Gate | Applied in the mixdown like the other audio effects. |
|
||||
| Simulation | CC Hair, Particle Playground | Particle Playground: cannon, grid, layer exploder, layer map, gravity, repel, wall, persistent property mapper (no Particle Exploder, text particles or ephemeral mapper yet). |
|
||||
| Keying | Key Light | The full Keylight 1.2 control set under a generic name ("Keylight" is a vendor trademark); `lookup("Keylight (1.2)")` finds it. |
|
||||
| Utility | Color Profile Converter | Our colour spaces and ACES; rendering intents (perceptual gamut compression, relative / absolute colorimetric, saturation). |
|
||||
| Obsolete | mocha shape | Mocha's export format is not public: reads a documented JSON shape format instead. |
|
||||
|
||||
## Highest-value gaps, in order
|
||||
|
||||
1. ~~On-canvas text editing and per-character styles~~ (landed: M9.9–M9.10).
|
||||
@@ -132,4 +144,4 @@ Mocha and Cineware are third-party and not counted.
|
||||
The engine underneath (keyframes, expressions, shape operators, text animators, Classic 3D, all
|
||||
38 blend modes, the render queue) is deep. Most of what is missing is interactive tooling in the
|
||||
viewer, settings that are stored but not yet rendered, about 69 menu entries that are still
|
||||
disabled, and the large systems: tracking, puppet, paint, roto, Advanced 3D and GPU rendering.
|
||||
disabled, and the large systems: tracking, puppet, paint and roto (Advanced 3D landed in M7.4–M7.6).
|
||||
|
||||
@@ -31,6 +31,7 @@ const LAYERS: &[(&str, u8)] = &[
|
||||
("text", 2),
|
||||
("effects", 2),
|
||||
("track", 2),
|
||||
("model", 2),
|
||||
("render", 3),
|
||||
("media", 3),
|
||||
("expr", 3),
|
||||
|
||||
Reference in New Issue
Block a user