#1615: note the frames the renderer measurement keeps in EFFECTCRAFT_CPU_INFLIGHT docs

This commit is contained in:
JonRC
2026-11-10 14:18:54 -03:00
parent bd473e0fd5
commit aa4adf1c38
+3 -1
View File
@@ -93,7 +93,9 @@ Commands (CLI, MCP, control channel):
frame per thread in flight, so their memory grows with the core count. Set
`EFFECTCRAFT_CPU_INFLIGHT` to a whole number of frames (at least 1) to cap the frames in
flight of every render, `effectcraft-cli render` included
([#1615](https://github.com/storytold/effectcraft/issues/1615)).
([#1615](https://github.com/storytold/effectcraft/issues/1615)). One exception: while a job
on GPU Acceleration times both compositors on its first frames, it renders them under the
cap but keeps them all (up to 12) until it has chosen.
- `threeD.defaultRenderer`: Default 3D Renderer
- `labels.N.name` / `labels.N.color`: the 16 label names and colours, used by the Label menu,
the timeline, project panel, render queue and viewer handles