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Merge upstream/main into feat/variables-multi-select-2002
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
This commit is contained in:
+3
-1
File diff suppressed because one or more lines are too long
@@ -49,6 +49,47 @@ fn glass_values_are_clamped_and_reach_their_backdrop() {
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assert_eq!(hidden.backdrop_radius(), 0.0);
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}
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#[test]
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fn glass_frost_stays_within_the_reference_range() {
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// A file from before the 0–100 range draws its frost at 100, and reaches no further.
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let g = Glass { frost: 150.0, ..Glass::default() };
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assert_eq!(g.sanitized().frost, Glass::MAX_FROST);
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let e = Effect { kind: EffectKind::Glass(g), visible: true };
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let capped = Effect { kind: EffectKind::Glass(Glass { frost: Glass::MAX_FROST, ..Glass::default() }), visible: true };
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assert_eq!(e.backdrop_radius(), capped.backdrop_radius());
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}
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#[test]
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fn glass_fields_take_bound_numbers_as_the_panel_shows_them() {
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let mut g = Glass::default();
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for (field, x) in [
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("lightAngle", 30.0),
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("lightIntensity", 25.0),
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("refraction", 40.0),
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("depth", 12.0),
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("dispersion", 10.0),
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("radius", 8.0),
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("splay", 50.0),
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] {
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assert!(g.set_bound(field, x), "{field}");
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}
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assert_eq!((g.light_angle, g.light_intensity, g.refraction, g.depth, g.dispersion, g.frost, g.splay), (30.0, 0.25, 0.4, 12.0, 0.1, 8.0, 0.5));
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// Out of range: clamped to the field's range.
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for (field, x) in [("lightAngle", 270.0), ("lightIntensity", 250.0), ("depth", 0.0), ("radius", 150.0), ("splay", -5.0)] {
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assert!(g.set_bound(field, x), "{field}");
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}
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assert_eq!((g.light_angle, g.light_intensity, g.depth, g.frost, g.splay), (180.0, 1.0, 1.0, Glass::MAX_FROST, 0.0));
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// A field glass doesn't have, or a value that isn't a number, changes nothing.
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let before = g.clone();
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assert!(!g.set_bound("spread", 3.0));
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assert!(!g.set_bound("splay", f64::NAN));
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assert!(!g.set_bound("depth", f64::INFINITY));
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assert_eq!(g, before);
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for field in Glass::BOUND_FIELDS {
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assert!(Glass::default().set_bound(field, 1.0), "{field}");
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}
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}
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#[test]
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fn effect_colours() {
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let mut e = Effect::noise();
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+40
-4
@@ -660,7 +660,7 @@ pub struct Glass {
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pub depth: f64,
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/// Colour splitting along the curved edge (0–1).
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pub dispersion: f64,
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/// Blur of the backdrop (a blur radius, document units).
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/// Blur of the backdrop (a blur radius, document units, 0–[`Self::MAX_FROST`]).
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pub frost: f64,
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/// How widely the light spreads over the glass (0–1).
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pub splay: f64,
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@@ -673,6 +673,34 @@ impl Default for Glass {
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}
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impl Glass {
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/// The most frost a glass takes, as the reference tool's Frost field (0–100).
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pub const MAX_FROST: f64 = 100.0;
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/// The fields a variable binds on a glass effect (`effects/<i>/<field>`), see [`Self::set_bound`].
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pub const BOUND_FIELDS: [&'static str; 7] = ["lightAngle", "lightIntensity", "refraction", "depth", "dispersion", "radius", "splay"];
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/// Sets `field` (one of [`Self::BOUND_FIELDS`]) from a bound number variable, read as the
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/// Design panel's field shows it: intensity, refraction, dispersion and splay in percent, the
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/// frost as `radius`, each clamped to the field's range. False for a field glass doesn't have
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/// or a value that isn't finite (nothing changes).
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pub fn set_bound(&mut self, field: &str, x: f64) -> bool {
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if !x.is_finite() {
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return false;
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}
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let pct = (x / 100.0).clamp(0.0, 1.0);
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match field {
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"lightAngle" => self.light_angle = x.clamp(-180.0, 180.0),
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"lightIntensity" => self.light_intensity = pct,
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"refraction" => self.refraction = pct,
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"depth" => self.depth = x.clamp(1.0, 1000.0),
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"dispersion" => self.dispersion = pct,
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"radius" => self.frost = x.clamp(0.0, Self::MAX_FROST),
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"splay" => self.splay = pct,
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_ => return false,
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}
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true
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}
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/// The values clamped to their ranges (non-finite ones at their defaults).
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pub fn sanitized(&self) -> Glass {
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let d = Glass::default();
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@@ -683,15 +711,23 @@ impl Glass {
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refraction: ok(self.refraction, d.refraction, 0.0, 1.0),
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depth: ok(self.depth, d.depth, 1.0, 1000.0),
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dispersion: ok(self.dispersion, d.dispersion, 0.0, 1.0),
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frost: ok(self.frost, d.frost, 0.0, 1000.0),
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frost: ok(self.frost, d.frost, 0.0, Self::MAX_FROST),
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splay: ok(self.splay, d.splay, 0.0, 1.0),
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}
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}
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/// Furthest the curved edge moves the backdrop (document units).
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/// How far `dispersion` splits the colour channels, as a share of the bend: at full dispersion
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/// red moves up to this much further and blue as much less. Matched to the reference tool:
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/// across a black-to-white edge in the bend, red and blue part about 4.7 px at 100% and 2.4 px
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/// at 50% (at 2×, depth 20, refraction 80%).
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pub const DISPERSION_SPREAD: f64 = 0.16;
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/// Furthest the curved edge moves the backdrop (document units): at most `depth` × `refraction`
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/// (all of it a bevel in from the edge), and red's dispersion steps up to
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/// [`Self::DISPERSION_SPREAD`] × `dispersion` times that again.
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pub fn max_bend(&self) -> f64 {
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let g = self.sanitized();
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g.refraction * g.depth * (1.0 + g.dispersion * 0.25)
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g.refraction * g.depth * (1.0 + Self::DISPERSION_SPREAD * g.dispersion)
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}
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}
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@@ -33,6 +33,7 @@ pub fn field_type(kind: &StyleKind, key: &str) -> Option<VariableType> {
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(EffectKind::DropShadow(_) | EffectKind::InnerShadow(_), "color") => Some(Color),
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(EffectKind::DropShadow(_) | EffectKind::InnerShadow(_), "radius" | "spread" | "offsetX" | "offsetY") => Some(Number),
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(EffectKind::LayerBlur(_) | EffectKind::BackgroundBlur(_), "radius" | "startRadius") => Some(Number),
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(EffectKind::Glass(_), f) if figcraft_doc::Glass::BOUND_FIELDS.contains(&f) => Some(Number),
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_ => None,
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},
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(StyleKind::Grid { grids }, Some((BoundList::Grids, i, "size" | "count" | "gutter" | "offset"))) => grids.get(i).map(|_| Number),
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@@ -98,6 +98,41 @@ fn effect_moves_and_removals_reject_junk() {
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assert_eq!(s.doc().unwrap().node(r).unwrap().effects.len(), 1);
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}
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fn glass(s: &Session, r: NodeId) -> figcraft_doc::Glass {
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match s.doc().unwrap().node(r).unwrap().effects.first().map(|e| &e.kind) {
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Some(EffectKind::Glass(g)) => g.clone(),
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k => panic!("{k:?}"),
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}
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}
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#[test]
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fn glass_fields_take_number_variables() {
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let (mut s, r) = setup();
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ex(&mut s, "effect.add", json!({"ids": [r], "type": "glass"}));
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// Percent fields read the variable as the Design panel shows them; `radius` is the frost.
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ex(&mut s, "variable.bind", json!({"ids": [r], "field": "effects/0/splay", "variable": "large"}));
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ex(&mut s, "variable.bind", json!({"ids": [r], "field": "effects/0/radius", "variable": "small"}));
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ex(&mut s, "variable.bind", json!({"ids": [r], "field": "effects/0/depth", "variable": "large"}));
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let g = glass(&s, r);
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assert_eq!((g.splay, g.frost, g.depth), (0.3, 2.0, 30.0));
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// A new value follows, clamped to the field's range (frost stops at 100).
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ex(&mut s, "variable.set", json!({"variable": "small", "value": 150}));
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ex(&mut s, "variable.set", json!({"variable": "large", "value": 75}));
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let g = glass(&s, r);
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assert_eq!((g.splay, g.frost, g.depth), (0.75, figcraft_doc::Glass::MAX_FROST, 75.0));
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// A colour variable doesn't fit a glass field.
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assert!(s.execute("variable.bind", &json!({"ids": [r], "field": "effects/0/refraction", "variable": "brand"})).is_err());
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// An effect style binds them too, and every layer using it follows.
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let fx = ex_value(&mut s, "style.create", json!({"type": "effect", "name": "Pane", "from": r}))["id"].as_str().unwrap().to_string();
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ex(&mut s, "style.bind", json!({"style": fx, "field": "effects/0/refraction", "variable": "large"}));
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assert_eq!(glass(&s, r).refraction, 0.75);
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assert!(s.execute("style.bind", &json!({"style": fx, "field": "effects/0/spread", "variable": "large"})).is_err(), "glass has no spread");
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}
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fn ex_value(s: &mut Session, cmd: &str, p: serde_json::Value) -> serde_json::Value {
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s.execute(cmd, &p).unwrap_or_else(|e| panic!("{cmd}: {e}"))
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}
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fn fill_hex(s: &Session, r: NodeId) -> Vec<String> {
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s.doc().unwrap().node(r).unwrap().fills.iter().filter_map(|p| p.solid_color()).map(|c| c.to_hex()).collect()
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}
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@@ -465,7 +465,8 @@ pub fn scale_node(doc: &mut Document, id: NodeId, k: f64) -> Result<()> {
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}
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EffectKind::Glass(g) => {
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g.depth *= k;
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g.frost *= k;
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// From the frost it draws with (an older file's past 100 draws at 100).
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g.frost = (g.sanitized().frost * k).min(figcraft_doc::Glass::MAX_FROST);
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}
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}
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}
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@@ -53,7 +53,7 @@ pub fn specs() -> Vec<CommandSpec> {
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spec!(
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"style.bind",
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"Bind variable in style",
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"{style, field, variable? (id or name; none: unbind)} bind a variable to a field of the style's value: a paint style's `fills/<i>/color` (or `fill`: its first paint) and `fills/<i>/stops/<j>/color`, an effect style's `effects/<i>/<color|radius|spread|offsetX|offsetY|startRadius>`, a grid style's `layoutGrids/<i>/<size|count|gutter|offset>`, a text style's `fontSize|lineHeight|letterSpacing` (numbers, px) and `fontFamily|fontStyle` (strings). Every layer using the style shows the field resolved in its own modes; the style keeps it resolved in the default modes",
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"{style, field, variable? (id or name; none: unbind)} bind a variable to a field of the style's value: a paint style's `fills/<i>/color` (or `fill`: its first paint) and `fills/<i>/stops/<j>/color`, an effect style's `effects/<i>/<color|radius|spread|offsetX|offsetY|startRadius>` (glass: `lightAngle|lightIntensity|refraction|depth|dispersion|radius|splay`), a grid style's `layoutGrids/<i>/<size|count|gutter|offset>`, a text style's `fontSize|lineHeight|letterSpacing` (numbers, px) and `fontFamily|fontStyle` (strings). Every layer using the style shows the field resolved in its own modes; the style keeps it resolved in the default modes",
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true,
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bind_style
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),
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@@ -196,7 +196,7 @@ pub fn specs() -> Vec<CommandSpec> {
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spec!(
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"variable.bind",
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"Bind variable",
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"{ids?, field (fill|stroke (first paint)|fills/<i>/color|strokes/<i>/color|fills/<i>/stops/<j>/color (gradient stops)|effects/<i>/<offsetX|offsetY|radius|startRadius|spread|color>|layoutGrids/<i>/<size|count|gutter|offset>|componentProperties/<name> (instances: boolean/text properties; variant properties take string variables naming a value)|width|height|opacity (percent)|cornerRadius|gap|paddingHorizontal|characters|visible|fontSize…; list indices bottom first), variable (null unbinds)}",
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"{ids?, field (fill|stroke (first paint)|fills/<i>/color|strokes/<i>/color|fills/<i>/stops/<j>/color (gradient stops)|effects/<i>/<offsetX|offsetY|radius|startRadius|spread|color|lightAngle|lightIntensity|refraction|depth|dispersion|splay> (glass: `radius` is its frost; intensity, refraction, dispersion and splay in percent)|layoutGrids/<i>/<size|count|gutter|offset>|componentProperties/<name> (instances: boolean/text properties; variant properties take string variables naming a value)|width|height|opacity (percent)|cornerRadius|gap|paddingHorizontal|characters|visible|fontSize…; list indices bottom first), variable (null unbinds)}",
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true,
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bind
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),
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@@ -1304,6 +1304,9 @@ pub(crate) fn set_effect_field(effects: &mut [Effect], i: usize, prop: &str, val
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(EffectKind::DropShadow(s) | EffectKind::InnerShadow(s), "color", _, VariableValue::Color(c)) => s.color = *c,
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(EffectKind::LayerBlur(b) | EffectKind::BackgroundBlur(b), "radius", Some(x), _) => b.radius = x.max(0.0),
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(EffectKind::LayerBlur(b) | EffectKind::BackgroundBlur(b), "startRadius", Some(x), _) => b.start_radius = x.max(0.0),
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(EffectKind::Glass(g), field, Some(x), _) => {
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g.set_bound(field, x);
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}
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_ => {}
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}
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}
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@@ -475,7 +475,7 @@ pub fn properties_with(doc: &Document, id: NodeId, fmt: ColorFormat) -> Vec<Sect
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pct(g.refraction),
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num(g.depth),
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pct(g.dispersion),
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num(g.frost),
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num(g.sanitized().frost),
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pct(g.splay)
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),
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),
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@@ -95,6 +95,32 @@ fn scaling_scales_grain_and_glass() {
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assert_eq!((g.refraction, nz.density), (d.refraction, 0.5));
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}
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#[test]
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fn scaling_a_frost_from_an_older_file_starts_from_what_it_draws() {
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// A frost of 150, saved before the 0–100 range, draws at 100: halved, it draws at 50.
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let mut s = Session::new();
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let r = rect(&mut s);
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s.execute("effect.add", &json!({"ids": [r], "type": "glass"})).unwrap();
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s.execute("effect.set", &json!({"ids": [r], "index": 0, "effect": {"type": "glass", "frost": 150}})).unwrap();
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s.execute("transform.scale", &json!({"ids": [r], "factor": 0.5})).unwrap();
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let EffectKind::Glass(g) = &s.doc().unwrap().node(r).unwrap().effects[0].kind else { panic!() };
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assert_eq!(g.frost, 50.0);
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}
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#[test]
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fn inspect_shows_a_frost_from_an_older_file_as_it_draws() {
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// A frost of 150, saved before the 0–100 range, draws at 100: Dev Mode says 100 as CSS does.
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let mut s = Session::new();
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let r = rect(&mut s);
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s.execute("effect.add", &json!({"ids": [r], "type": "glass"})).unwrap();
|
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s.execute("effect.set", &json!({"ids": [r], "index": 0, "effect": {"type": "glass", "frost": 150}})).unwrap();
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let doc = s.doc().unwrap();
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let sections = crate::devinspect::properties(doc, r);
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let glass = §ions.iter().find(|s| s.title == "Effects").unwrap().rows[0];
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assert!(glass.value.contains(" frost 100 "), "{}", glass.value);
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assert!(code_for(doc, r, CodeLang::Css).contains("backdrop-filter: blur(50px);"));
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}
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#[test]
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fn inspect_and_css_show_the_new_effects() {
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let mut s = Session::new();
|
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|
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@@ -234,7 +234,7 @@ impl<'d> Exporter<'d> {
|
||||
}
|
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EffectKind::Glass(g) => {
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self.warn("glass effects keep only their frost");
|
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f.extend([("type", e("GLASS")), ("radius", fl(g.frost))]);
|
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f.extend([("type", e("GLASS")), ("radius", fl(g.sanitized().frost))]);
|
||||
}
|
||||
}
|
||||
o(f)
|
||||
|
||||
@@ -1243,6 +1243,25 @@ fn local_samples_round_trip() {
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_glass_frost_is_written_as_it_draws() {
|
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// A frost saved before the 0–100 range (or not a number) is written at what it draws: 100, or
|
||||
// the default.
|
||||
for (frost, written) in [(12.0, 12.0), (500.0, Glass::MAX_FROST), (f64::NAN, Glass::default().frost)] {
|
||||
let mut doc = Document::new("glass");
|
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let page = doc.first_page().unwrap();
|
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let r = doc.create(page, NodeKind::Rectangle, "Pane", 0.0, 0.0, 24.0, 24.0).unwrap();
|
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doc.get_mut(r).unwrap().effects = vec![Effect { kind: EffectKind::Glass(Glass { frost, ..Glass::default() }), visible: true }];
|
||||
let (bytes, _) = export(&doc, None).unwrap();
|
||||
let archive = Archive::open(&bytes).unwrap();
|
||||
let (schema, message) = decode_canvas(&archive.canvas).unwrap();
|
||||
let msg = schema.decode_message(schema.find("Message").unwrap(), &message).unwrap();
|
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let pane = msg.get("nodeChanges").unwrap().list().iter().find(|nc| nc.get("name").and_then(Kv::str) == Some("Pane")).unwrap();
|
||||
let radius = pane.get("effects").unwrap().list()[0].get("radius").and_then(Kv::f64).unwrap();
|
||||
assert_eq!(radius, written, "frost {frost}");
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_vector_drawable_export_setting_is_written_as_svg_with_a_warning() {
|
||||
let mut doc = Document::new("vd");
|
||||
|
||||
+175
-17
@@ -1,9 +1,12 @@
|
||||
//! The glass effect: the backdrop seen through a pane whose edges curve down like a lens.
|
||||
//!
|
||||
//! Within `depth` of the outline the surface curves: the backdrop there is bent towards the inside
|
||||
//! (strongest at the very edge, `refraction` × `depth` far), each colour channel by a slightly
|
||||
//! different amount (`dispersion`, a rainbow fringe), and the rim catches the light: brightest
|
||||
//! where it faces `light_angle`, half as bright on the opposite side, spread wider by `splay`.
|
||||
//! Within `depth` of the outline the surface curves like a thick lens: the backdrop there is bent
|
||||
//! towards the inside, most a [`BEVEL`] in from the edge (`refraction` × `depth` far), falling off
|
||||
//! as the 3.5th power of the way out of the curve and gone `depth` further in, with a fifth as
|
||||
//! much on the bevel itself ([`bend_at`]). Each colour channel bends by a different amount
|
||||
//! (`dispersion`, a rainbow fringe: red furthest, blue least, each smeared along the bend), and the
|
||||
//! rim catches the light: brightest where it faces `light_angle`, half as bright on the opposite
|
||||
//! side, spread wider by `splay`.
|
||||
//! `frost` blurs the backdrop first. Distances to the outline come from an exact Euclidean
|
||||
//! distance transform of the shape's coverage.
|
||||
//!
|
||||
@@ -162,6 +165,70 @@ fn smooth_normals(dist: &[f32], w: usize, h: usize, r: usize) -> Vec<(f32, f32)>
|
||||
.collect()
|
||||
}
|
||||
|
||||
/// The bevel along a glass's edge (document units): where the bend eases off before the edge.
|
||||
pub(crate) const BEVEL: f64 = 1.0;
|
||||
|
||||
/// How sharply the bend falls off going in: the 3.5th power of the way out of the curve.
|
||||
const PROFILE_EXP: f32 = 3.5;
|
||||
|
||||
/// The furthest the backdrop moves, as a share of `depth`.
|
||||
const MAX_BEND: f32 = 0.999;
|
||||
|
||||
/// The bend on the bevel itself, as a share of [`MAX_BEND`] × `depth` × `refraction`.
|
||||
const RIM_BEND: f32 = 0.2;
|
||||
|
||||
/// Steps of the dispersion window: each channel is sampled this many times along the bend, weighted
|
||||
/// by a triangle (the two end steps weigh nothing and are skipped).
|
||||
const DISPERSION_STEPS: usize = 8;
|
||||
|
||||
/// `x` from `a` to `b` as 0 to 1, clamped (a span under 1e-5 counts as 1e-5).
|
||||
fn lin(a: f32, b: f32, x: f32) -> f32 {
|
||||
((x - a) / (b - a).max(1e-5)).clamp(0.0, 1.0)
|
||||
}
|
||||
|
||||
/// How far the backdrop moves at `x` pixels in from the edge, for a glass `depth` and [`BEVEL`]
|
||||
/// `bevel` deep (pixels) and `refraction` (0–1): a thick lens's profile, the most a bevel in from
|
||||
/// the edge, falling off as the 3.5th power of the way out of the curve to nothing `depth` further
|
||||
/// in, and a fifth as much on the bevel itself, eased between the two over its outer 70%.
|
||||
pub(crate) fn bend_at(x: f32, depth: f32, bevel: f32, refraction: f32) -> f32 {
|
||||
// Past the curve (and the bevel's easing) nothing bends: the flat inside of the pane.
|
||||
if x >= depth.max(1e-4) + bevel {
|
||||
return 0.0;
|
||||
}
|
||||
let sd = -x;
|
||||
let t = lin(-depth - bevel, -bevel, sd);
|
||||
let most = MAX_BEND * depth;
|
||||
let core = (t.powf(PROFILE_EXP) * depth * refraction).clamp(-most, most);
|
||||
let rim = refraction * RIM_BEND * most;
|
||||
let u = lin(-bevel - 1e-4, -0.3 * bevel, sd);
|
||||
core + (rim - core) * u
|
||||
}
|
||||
|
||||
/// The backdrop seen at pixel coordinates (`x`, `y`) moved by (`dx`, `dy`), its channels split by
|
||||
/// `k` (dispersion, 0–1): red moves up to `k` further, blue up to `k` less, each smeared along the
|
||||
/// move by a triangular window of [`DISPERSION_STEPS`]. One sample when `k` is too small to show.
|
||||
fn dispersed(frosted: &Pixmap, x: f32, y: f32, dx: f32, dy: f32, k: f32) -> [f32; 4] {
|
||||
let at = |s: f32| sample(frosted, x + dx * s, y + dy * s);
|
||||
if k < 0.001 {
|
||||
let s = at(1.0);
|
||||
return [s[0].min(s[3]), s[1].min(s[3]), s[2].min(s[3]), s[3]];
|
||||
}
|
||||
let last = (DISPERSION_STEPS - 1) as f32;
|
||||
let (mut acc, mut sum) = ([0.0f32; 4], 0.0f32);
|
||||
for i in 1..DISPERSION_STEPS - 1 {
|
||||
let t = i as f32 / last - 0.5;
|
||||
let w = 1.0 - (2.0 * t).abs();
|
||||
let (r, g, b) = (at(1.0 + (t + 0.5) * k), at(1.0 + t * k), at(1.0 + (t - 0.5) * k));
|
||||
acc[0] += r[0] * w;
|
||||
acc[1] += g[1] * w;
|
||||
acc[2] += b[2] * w;
|
||||
acc[3] += r[3].max(g[3]).max(b[3]) * w;
|
||||
sum += w;
|
||||
}
|
||||
let a = acc[3] / sum;
|
||||
[(acc[0] / sum).min(a), (acc[1] / sum).min(a), (acc[2] / sum).min(a), a]
|
||||
}
|
||||
|
||||
/// Bilinear sample of premultiplied `p` at pixel coordinates `(x, y)` (centres at +0.5), each
|
||||
/// channel 0..=255; transparent outside.
|
||||
fn sample(p: &Pixmap, x: f32, y: f32) -> [f32; 4] {
|
||||
@@ -411,20 +478,20 @@ pub fn glass(g: &Glass, frame: EffectFrame<'_>) -> Option<Pixmap> {
|
||||
let EffectFrame { shape, back, pad, size: (w, h), xf, scale } = frame;
|
||||
let g = g.sanitized();
|
||||
let depth = (g.depth * scale).clamp(1.0, 1024.0);
|
||||
let bevel = (BEVEL * scale).min(1024.0);
|
||||
let band = (depth * (0.15 + 0.35 * g.splay)).max(1.0);
|
||||
let reach = light_reach(band, g.light_intensity);
|
||||
let r = (depth * 0.1).clamp(1.0, 8.0) as usize;
|
||||
// Coverage with a margin, so wherever the layer is cut every distance the pixels read is
|
||||
// exact: the bend's (within `depth`), the light's (within `reach`) and those the normals are
|
||||
// smoothed from (2r + 1 further).
|
||||
let m = depth.max(reach).ceil() as u32 + 4 * r as u32 + 4;
|
||||
// exact: the bend's (within `depth` + `bevel`), the light's (within `reach`) and those the
|
||||
// normals are smoothed from (2r + 1 further).
|
||||
let m = (depth + bevel).max(reach).ceil() as u32 + 4 * r as u32 + 4;
|
||||
let (fields, shift) = shape_fields(shape, xf, w, h, m, r)?;
|
||||
let mut frosted = back.clone();
|
||||
fx::blur(&mut frosted, g.frost / 2.0 * scale);
|
||||
let ang = g.light_angle.to_radians();
|
||||
let light = (ang.sin() as f32, -ang.cos() as f32);
|
||||
let bend_max = (g.refraction * depth) as f32;
|
||||
let fringe = (g.dispersion * 0.25) as f32;
|
||||
let (refraction, dispersion, bevel) = (g.refraction as f32, (g.dispersion * Glass::DISPERSION_SPREAD) as f32, bevel as f32);
|
||||
let power = (6.0 - 5.0 * g.splay) as f32;
|
||||
let (band, reach) = (band as f32, reach as f32);
|
||||
// The falloff, lowered by its value at `reach` and scaled back to 1 at the edge, so the light
|
||||
@@ -441,19 +508,15 @@ pub fn glass(g: &Glass, frame: EffectFrame<'_>) -> Option<Pixmap> {
|
||||
if c <= 0.0 {
|
||||
continue;
|
||||
}
|
||||
let t = (d / depth).min(1.0);
|
||||
let bend = bend_max * (1.0 - t) * (1.0 - t);
|
||||
let bend = bend_at(d, depth, bevel, refraction);
|
||||
let (bx, by) = (x as f32 + pad as f32 + 0.5, y as f32 + pad as f32 + 0.5);
|
||||
let base = if bend == 0.0 {
|
||||
// Nothing bends (past `depth`, or no refraction): the three channels' samples are
|
||||
// at the same point, so one sample.
|
||||
// Nothing bends (past `depth` + `bevel`, or no refraction): the channels' samples
|
||||
// are at the same point, so one sample.
|
||||
let s = sample(&frosted, bx, by);
|
||||
[s[0].min(s[3]), s[1].min(s[3]), s[2].min(s[3]), s[3]]
|
||||
} else {
|
||||
let at = |k: f32| sample(&frosted, bx + inward.0 * bend * k, by + inward.1 * bend * k);
|
||||
let (rs, gs, bs) = (at(1.0 - fringe), at(1.0), at(1.0 + fringe));
|
||||
let a = rs[3].max(gs[3]).max(bs[3]);
|
||||
[rs[0].min(a), gs[1].min(a), bs[2].min(a), a]
|
||||
dispersed(&frosted, bx, by, inward.0 * bend, inward.1 * bend, dispersion)
|
||||
};
|
||||
// The rim catches the light where it faces it, and half as much opposite. It fades out
|
||||
// by `reach` and is none past it, wherever the layer is cut.
|
||||
@@ -479,6 +542,101 @@ pub fn glass(g: &Glass, frame: EffectFrame<'_>) -> Option<Pixmap> {
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
/// The bend at depth 20, refraction 0.8 and a 1-unit bevel, x units in from the edge: the
|
||||
/// reference profile's values.
|
||||
#[test]
|
||||
fn the_bend_follows_the_thick_lens_profile() {
|
||||
let table = [
|
||||
(0.10, 3.1968),
|
||||
(0.25, 3.1968),
|
||||
(0.50, 6.8543),
|
||||
(0.75, 11.4263),
|
||||
(1.00, 15.9982),
|
||||
(2.0, 13.3707),
|
||||
(4.0, 9.0591),
|
||||
(6.0, 5.8457),
|
||||
(8.0, 3.5426),
|
||||
(10.0, 1.9742),
|
||||
(16.0, 0.1250),
|
||||
(20.0, 0.0004),
|
||||
(21.0, 0.0),
|
||||
(40.0, 0.0),
|
||||
];
|
||||
for (x, want) in table {
|
||||
let got = bend_at(x, 20.0, 1.0, 0.8);
|
||||
assert!((got - want).abs() < 1e-3, "x {x}: {got} vs {want}");
|
||||
}
|
||||
// No refraction, no bend; never more than 0.999 × depth, never outwards.
|
||||
assert_eq!(bend_at(0.5, 20.0, 1.0, 0.0), 0.0);
|
||||
for i in 0..400 {
|
||||
let x = i as f32 * 0.1;
|
||||
let b = bend_at(x, 20.0, 1.0, 1.0);
|
||||
assert!((0.0..=0.999 * 20.0).contains(&b), "x {x}: {b}");
|
||||
}
|
||||
// A depth thinner than the bevel (zoomed far in) still gives numbers.
|
||||
assert!(bend_at(0.5, 1.0, 8.0, 1.0).is_finite());
|
||||
// `Glass::max_bend`, which sizes the backdrop read around a pane, bounds the whole bend.
|
||||
for refraction in [0.3, 0.8, 1.0] {
|
||||
let most = (0..800).map(|i| bend_at(i as f32 * 0.05, 20.0, 1.0, refraction as f32)).fold(0.0f32, f32::max);
|
||||
let bound = Glass { refraction, depth: 20.0, dispersion: 0.0, ..Glass::default() }.max_bend();
|
||||
assert!(f64::from(most) <= bound + 1e-4, "refraction {refraction}: {most} past {bound}");
|
||||
}
|
||||
}
|
||||
|
||||
/// Dispersion off is one sample at the moved point; on, the channels split along the move, red
|
||||
/// further and blue less, and a flat backdrop stays flat.
|
||||
#[test]
|
||||
fn dispersion_splits_the_channels_along_the_bend() {
|
||||
// A 40 × 1 ramp: red, green and blue all rise with x.
|
||||
let mut p = Pixmap::new(40, 1).unwrap();
|
||||
for (i, px) in p.data_mut().chunks_exact_mut(4).enumerate() {
|
||||
let v = (i * 6) as u8;
|
||||
px.copy_from_slice(&[v, v, v, 255]);
|
||||
}
|
||||
let one = sample(&p, 10.5 + 8.0, 0.5);
|
||||
let off = dispersed(&p, 10.5, 0.5, 8.0, 0.0, 0.0);
|
||||
assert_eq!(off, [one[0], one[1], one[2], one[3]]);
|
||||
let on = dispersed(&p, 10.5, 0.5, 8.0, 0.0, 1.0);
|
||||
assert!(on[0] > on[1] && on[1] > on[2], "{on:?}");
|
||||
assert!((on[1] - one[1]).abs() < 1e-3, "green stays centred on the move: {on:?} vs {one:?}");
|
||||
let mut flat = Pixmap::new(40, 1).unwrap();
|
||||
flat.fill(tiny_skia::Color::from_rgba8(90, 120, 200, 255));
|
||||
let f = dispersed(&flat, 10.5, 0.5, 8.0, 0.0, 1.0);
|
||||
assert!(f.iter().zip([90.0, 120.0, 200.0, 255.0]).all(|(a, b)| (a - b).abs() < 1e-3), "{f:?}");
|
||||
// One white pixel on black: only the weighted steps that reach it pick it up, red and green
|
||||
// from opposite ends of their windows (the same amount), blue none.
|
||||
let mut impulse = Pixmap::new(40, 1).unwrap();
|
||||
impulse.fill(tiny_skia::Color::BLACK);
|
||||
impulse.data_mut()[20 * 4..21 * 4].copy_from_slice(&[255, 255, 255, 255]);
|
||||
let spread = dispersed(&impulse, 10.5, 0.5, 8.0, 0.0, 1.0);
|
||||
assert!((spread[0] - 33.392857).abs() < 1e-3 && (spread[1] - 33.392857).abs() < 1e-3, "{spread:?}");
|
||||
assert_eq!(spread[2], 0.0);
|
||||
}
|
||||
|
||||
/// At full dispersion red's furthest step stays within `Glass::max_bend` of the pixel, all
|
||||
/// along the bend, so the backdrop read around a pane covers it: one white pixel further out
|
||||
/// than that is never seen.
|
||||
#[test]
|
||||
fn full_dispersion_reads_no_further_than_max_bend() {
|
||||
let bound = Glass { refraction: 1.0, depth: 20.0, dispersion: 1.0, ..Glass::default() }.max_bend() as f32;
|
||||
let k = Glass::DISPERSION_SPREAD as f32;
|
||||
let mut furthest = 0usize;
|
||||
for i in 0..100 {
|
||||
let bend = bend_at(i as f32 * 0.25, 20.0, 1.0, 1.0);
|
||||
for at in 0..40 {
|
||||
let mut impulse = Pixmap::new(40, 1).unwrap();
|
||||
impulse.fill(tiny_skia::Color::BLACK);
|
||||
impulse.data_mut()[at * 4..at * 4 + 4].copy_from_slice(&[255, 255, 255, 255]);
|
||||
let s = dispersed(&impulse, 0.5, 0.5, bend, 0.0, k);
|
||||
if s[0].max(s[1]).max(s[2]) > 0.0 {
|
||||
furthest = furthest.max(at);
|
||||
}
|
||||
}
|
||||
}
|
||||
// A sample `o` pixels along picks up the pixel `at` while |o − at| < 1.
|
||||
assert!(furthest > 0 && (furthest as f32) < bound + 1.0, "pixel {furthest} seen, past {bound}");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn distance_of_a_square() {
|
||||
let mut p = Pixmap::new(21, 21).unwrap();
|
||||
|
||||
@@ -185,6 +185,33 @@ fn drag_id() -> Id {
|
||||
Id::unique("figcraft_handle_drag")
|
||||
}
|
||||
|
||||
/// Whether a gradient handle or stop on the canvas is being dragged, the press that starts it
|
||||
/// included: those are the open colour picker's own controls, so the picker stays through the drag
|
||||
/// instead of taking the press for one outside it (#1852).
|
||||
pub fn gradient_dragging(ctx: &egui::Context) -> bool {
|
||||
matches!(ctx.data(|d| d.get_temp::<Drag>(drag_id())), Some(Drag::Gradient { .. }))
|
||||
}
|
||||
|
||||
/// Whether the document has a gesture open: a handle drag edits only inside its own.
|
||||
fn gesture_open(app: &FigApp) -> bool {
|
||||
app.session.ds().is_ok_and(|d| d.interaction.is_some())
|
||||
}
|
||||
|
||||
/// A handle drag whose button went up wherever the pointer was (off the canvas, over a panel, the
|
||||
/// colour picker or a ruler, outside the window) ends as a release on the handle would: the edit
|
||||
/// commits now, instead of waiting, uncommitted, to move the handle to wherever the pointer next
|
||||
/// presses. So does one whose gesture Escape or Undo closed under the held button: it stops there
|
||||
/// rather than editing on with no gesture open, an undo step a frame. True when a drag ended.
|
||||
pub fn end_released_drag(app: &mut FigApp, ctx: &egui::Context) -> bool {
|
||||
let stashed = ctx.data(|d| d.get_temp::<Drag>(drag_id())).is_some();
|
||||
if !stashed || (ctx.input(|i| i.pointer.primary_down()) && gesture_open(app)) {
|
||||
return false;
|
||||
}
|
||||
let _ = app.session.commit_interaction();
|
||||
ctx.data_mut(|d| d.remove::<Drag>(drag_id()));
|
||||
true
|
||||
}
|
||||
|
||||
/// The gradient being edited (single node, picker open on a gradient paint).
|
||||
fn gradient_target(app: &FigApp) -> Option<(NodeId, bool, usize, figcraft_color::Gradient)> {
|
||||
let Some(PickerTarget::Paint { fills, index, ids }) = &app.ui.picker else { return None };
|
||||
@@ -516,6 +543,11 @@ pub fn input(app: &mut FigApp, ctx: &egui::Context, pos: Pos2) -> bool {
|
||||
});
|
||||
let dragging: Option<Drag> = ctx.data(|d| d.get_temp(drag_id()));
|
||||
if let Some(drag) = dragging {
|
||||
// Escape or Undo closed the gesture under the held button: the drag is over.
|
||||
if !gesture_open(app) {
|
||||
ctx.data_mut(|d| d.remove::<Drag>(drag_id()));
|
||||
return true;
|
||||
}
|
||||
if down {
|
||||
apply(app, &drag, pos, shift);
|
||||
ctx.set_cursor_icon(egui::CursorIcon::Grabbing);
|
||||
|
||||
@@ -183,6 +183,8 @@ pub(super) fn input(app: &mut FigApp, ui: &mut Ui, resp: &egui::Response) -> boo
|
||||
if !ctx.input(|i| i.pointer.button_down(egui::PointerButton::Middle) || i.pointer.primary_down()) {
|
||||
app.canvas.middle_pan = None;
|
||||
}
|
||||
// So is a handle drag.
|
||||
crate::handles::end_released_drag(app, &ctx);
|
||||
return true;
|
||||
};
|
||||
// A press on the canvas gives the keyboard back to it (arrows nudge again).
|
||||
@@ -230,6 +232,12 @@ pub(super) fn input(app: &mut FigApp, ui: &mut Ui, resp: &egui::Response) -> boo
|
||||
}
|
||||
return true;
|
||||
}
|
||||
// A handle drag whose button went up ends first, wherever on the canvas the pointer is: over a
|
||||
// ruler or a comment pin, which take the pointer below, or over something drawn above the
|
||||
// canvas (the colour picker, a card). The handle had the press, so it has the release too.
|
||||
if crate::handles::end_released_drag(app, &ctx) {
|
||||
return false;
|
||||
}
|
||||
if !app.canvas.dragging && (resp.hovered() || app.ui.comments.dragging()) && crate::comments::input(app, &ctx, pos) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -215,3 +215,160 @@ fn a_press_in_the_gradient_variable_picker_keeps_the_colour_picker_open() {
|
||||
assert!(u.app.ui.picker.is_some(), "the child variable picker is part of the interaction");
|
||||
u.button(at, false);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn dragging_a_gradient_handle_on_the_canvas_keeps_the_picker_open() {
|
||||
// #1852: the handles belong to the picker, so the press that starts a drag is not a press
|
||||
// outside it: the picker and the handles stay, the drag is one undo step, and a press elsewhere
|
||||
// on the layer still closes it.
|
||||
let mut s = Session::new();
|
||||
let a = NodeId(s.execute("shape.rectangle", &json!({"x": 100, "y": 100, "width": 200, "height": 200})).unwrap()["id"].as_u64().unwrap());
|
||||
s.execute("fill.set", &json!({"id": a, "paint": {"type": "linearGradient", "stops": ["#ff0000", "#0000ff"]}})).unwrap();
|
||||
s.execute("select.set", &json!({"ids": [a]})).unwrap();
|
||||
let mut u = Ui::new(s);
|
||||
let target = PickerTarget::Paint { fills: true, index: 0, ids: vec![a] };
|
||||
u.app.open_picker(target.clone(), None);
|
||||
for _ in 0..5 {
|
||||
u.frame(vec![]);
|
||||
}
|
||||
assert_eq!(u.app.ui.picker, Some(target.clone()));
|
||||
let depth = u.app.session.undo_depth().0;
|
||||
let from_handle = |u: &Ui| match &u.app.session.doc().unwrap().node(a).unwrap().fills[0].kind {
|
||||
figcraft_color::PaintKind::Gradient(g) => g.from,
|
||||
_ => panic!("the fill is a gradient"),
|
||||
};
|
||||
assert_eq!(from_handle(&u), (0.5, 0.0), "a linear gradient starts at the top middle");
|
||||
// Drag the start handle from the top middle of the layer to its left middle.
|
||||
let from = u.app.to_screen(200.0, 100.0);
|
||||
let to = u.app.to_screen(100.0, 200.0);
|
||||
u.button(from, true);
|
||||
assert_eq!(u.app.ui.picker, Some(target.clone()), "the press on the handle keeps the picker open");
|
||||
for _ in 0..2 {
|
||||
u.frame(vec![egui::Event::PointerMoved(to)]);
|
||||
}
|
||||
assert_eq!(u.app.ui.picker, Some(target.clone()), "and so does the drag");
|
||||
let (x, y) = from_handle(&u);
|
||||
assert!(x.abs() < 0.02 && (y - 0.5).abs() < 0.02, "the handle followed the pointer: ({x}, {y})");
|
||||
u.button(to, false);
|
||||
u.frame(vec![]);
|
||||
assert_eq!(u.app.ui.picker, Some(target.clone()), "released, the picker is still open");
|
||||
assert_eq!(u.app.session.undo_depth().0, depth + 1, "the drag is one undo step");
|
||||
// A press on the layer away from its handles is still a press outside the picker.
|
||||
let body = u.app.to_screen(250.0, 250.0);
|
||||
u.button(body, true);
|
||||
u.button(body, false);
|
||||
u.frame(vec![]);
|
||||
assert!(u.app.ui.picker.is_none(), "a plain canvas press closes it");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_gradient_drag_released_off_the_canvas_ends_there() {
|
||||
// A handle drag whose button goes up over the sidebar or over the picker itself ends there:
|
||||
// the edit commits, the picker stays, and the next press on the canvas is a plain press (it
|
||||
// closes the picker) rather than a move of the handle to wherever it landed.
|
||||
for over in ["sidebar", "picker"] {
|
||||
let mut s = Session::new();
|
||||
let a = NodeId(s.execute("shape.rectangle", &json!({"x": 100, "y": 100, "width": 200, "height": 200})).unwrap()["id"].as_u64().unwrap());
|
||||
s.execute("fill.set", &json!({"id": a, "paint": {"type": "linearGradient", "stops": ["#ff0000", "#0000ff"]}})).unwrap();
|
||||
s.execute("select.set", &json!({"ids": [a]})).unwrap();
|
||||
let mut u = Ui::new(s);
|
||||
let target = PickerTarget::Paint { fills: true, index: 0, ids: vec![a] };
|
||||
u.app.open_picker(target.clone(), None);
|
||||
for _ in 0..5 {
|
||||
u.frame(vec![]);
|
||||
}
|
||||
let depth = u.app.session.undo_depth().0;
|
||||
let from_handle = |u: &Ui| match &u.app.session.doc().unwrap().node(a).unwrap().fills[0].kind {
|
||||
figcraft_color::PaintKind::Gradient(g) => g.from,
|
||||
_ => panic!("the fill is a gradient"),
|
||||
};
|
||||
u.button(u.app.to_screen(200.0, 100.0), true);
|
||||
u.frame(vec![egui::Event::PointerMoved(u.app.to_screen(100.0, 200.0))]);
|
||||
assert!(crate::handles::gradient_dragging(&u.ctx), "{over}: the handle is being dragged");
|
||||
let spot = match over {
|
||||
"sidebar" => u.app.ui.right_panel_rect.unwrap().center(),
|
||||
_ => u.app.ui.picker_popover.as_ref().unwrap().rect.center(),
|
||||
};
|
||||
if over == "picker" {
|
||||
assert!(u.app.canvas.rect.contains(spot), "the picker lies over the canvas");
|
||||
} else {
|
||||
assert!(!u.app.canvas.rect.contains(spot), "the sidebar is off the canvas");
|
||||
}
|
||||
u.button(spot, false);
|
||||
u.frame(vec![]);
|
||||
assert!(!crate::handles::gradient_dragging(&u.ctx), "{over}: the release ended the drag");
|
||||
assert_eq!(u.app.ui.picker, Some(target.clone()), "{over}: the picker is still open");
|
||||
assert_eq!(u.app.session.undo_depth().0, depth + 1, "{over}: the drag is one undo step");
|
||||
let moved = from_handle(&u);
|
||||
assert!(moved.0.abs() < 0.02 && (moved.1 - 0.5).abs() < 0.02, "{over}: the handle stayed where it was dragged: {moved:?}");
|
||||
// The next press on the layer is a plain one: the handle stays put and the picker closes.
|
||||
let body = u.app.to_screen(250.0, 250.0);
|
||||
u.button(body, true);
|
||||
u.frame(vec![]);
|
||||
assert_eq!(from_handle(&u), moved, "{over}: a later press doesn't move the handle");
|
||||
assert!(u.app.ui.picker.is_none(), "{over}: a later press closes the picker as any outside press does");
|
||||
u.button(body, false);
|
||||
}
|
||||
}
|
||||
|
||||
/// A rectangle with a linear gradient fill, selected, its picker open and the canvas settled; a
|
||||
/// second layer drawn after it leaves an undo step that isn't the gradient's. Rulers on or off.
|
||||
fn gradient_ui(rulers: bool) -> Ui {
|
||||
let mut s = Session::new();
|
||||
if rulers {
|
||||
s.execute("view.rulers", &json!({"on": true})).unwrap();
|
||||
}
|
||||
let a = NodeId(s.execute("shape.rectangle", &json!({"x": 100, "y": 100, "width": 200, "height": 200})).unwrap()["id"].as_u64().unwrap());
|
||||
s.execute("fill.set", &json!({"id": a, "paint": {"type": "linearGradient", "stops": ["#ff0000", "#0000ff"]}})).unwrap();
|
||||
s.execute("shape.rectangle", &json!({"x": 400, "y": 100, "width": 20, "height": 20})).unwrap();
|
||||
s.execute("select.set", &json!({"ids": [a]})).unwrap();
|
||||
let mut u = Ui::new(s);
|
||||
u.app.open_picker(PickerTarget::Paint { fills: true, index: 0, ids: vec![a] }, None);
|
||||
for _ in 0..5 {
|
||||
u.frame(vec![]);
|
||||
}
|
||||
u
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_gradient_drag_released_over_a_ruler_ends_there() {
|
||||
// The rulers take the pointer on the canvas before the handles do: the release still ends the
|
||||
// drag, as one undo step, instead of leaving it waiting for the next press.
|
||||
let mut u = gradient_ui(true);
|
||||
let depth = u.app.session.undo_depth().0;
|
||||
u.button(u.app.to_screen(200.0, 100.0), true);
|
||||
u.frame(vec![egui::Event::PointerMoved(u.app.to_screen(100.0, 200.0))]);
|
||||
assert!(crate::handles::gradient_dragging(&u.ctx), "the handle is being dragged");
|
||||
let r = u.app.canvas.rect;
|
||||
let ruler = egui::Pos2::new(r.min.x + 5.0, r.center().y);
|
||||
assert!(!u.app.ui.picker_popover.as_ref().unwrap().rect.contains(ruler), "the ruler is not under the picker");
|
||||
u.button(ruler, false);
|
||||
assert!(!crate::handles::gradient_dragging(&u.ctx), "the release over the ruler ended the drag");
|
||||
assert_eq!(u.app.session.undo_depth().0, depth + 1, "the drag is one undo step");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_gradient_drag_whose_gesture_closes_under_the_held_button_stops_editing() {
|
||||
// Escape (the picker closes and commits) or Undo ends the gesture while the button is still
|
||||
// down: moving on edits nothing more, rather than adding an undo step every frame.
|
||||
for close in ["escape", "undo"] {
|
||||
let mut u = gradient_ui(false);
|
||||
u.button(u.app.to_screen(200.0, 100.0), true);
|
||||
u.frame(vec![egui::Event::PointerMoved(u.app.to_screen(100.0, 200.0))]);
|
||||
assert!(crate::handles::gradient_dragging(&u.ctx), "{close}: the handle is being dragged");
|
||||
if close == "escape" {
|
||||
crate::colorpicker::close(&mut u.app);
|
||||
} else {
|
||||
assert!(u.app.session.undo().unwrap(), "{close}: there is a step to undo");
|
||||
}
|
||||
let depth = u.app.session.undo_depth().0;
|
||||
let doc = u.app.session.doc().unwrap().clone();
|
||||
for k in 1..=4 {
|
||||
u.frame(vec![egui::Event::PointerMoved(u.app.to_screen(100.0 + 20.0 * f64::from(k), 200.0))]);
|
||||
}
|
||||
assert!(!crate::handles::gradient_dragging(&u.ctx), "{close}: the drag is over");
|
||||
assert_eq!(u.app.session.undo_depth().0, depth, "{close}: no undo step a frame");
|
||||
assert!(*u.app.session.doc().unwrap() == doc, "{close}: the gradient stays where the gesture left it");
|
||||
u.button(u.app.to_screen(180.0, 200.0), false);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -667,11 +667,11 @@ fn the_glass_light_intensity_field_has_a_label() {
|
||||
u.ctx.data_mut(|d| d.insert_temp(Id::unique(("fx_open", 0usize)), true));
|
||||
u.frame(vec![]);
|
||||
let shapes = u.frame_output(vec![]).shapes;
|
||||
let lead = u.ctx.read_response(Id::unique(("fx_gi", 0usize)).with("lead")).expect("the intensity field is shown").rect;
|
||||
let lead = u.ctx.read_response(Id::unique(("fx", "lightIntensity", 0usize)).with("lead")).expect("the intensity field is shown").rect;
|
||||
let labels: Vec<(String, bool)> =
|
||||
painted_texts(&shapes).into_iter().filter(|(_, _, at)| lead.contains(at.center())).map(|(text, cut, _)| (text, cut)).collect();
|
||||
assert_eq!(labels, [("Intensity".to_string(), false)], "labelled, and not cut short");
|
||||
let field = u.ctx.read_response(Id::unique(("fx_gi", 0usize)).with("field")).expect("its value").rect;
|
||||
let field = u.ctx.read_response(Id::unique(("fx", "lightIntensity", 0usize)).with("field")).expect("its value").rect;
|
||||
assert_eq!(field.max.x - lead.min.x, GLASS_FIELD_W, "the width the next test measures against");
|
||||
}
|
||||
|
||||
|
||||
@@ -108,7 +108,22 @@ pub(crate) fn effect_open(ctx: &egui::Context, i: usize) -> bool {
|
||||
|
||||
/// A number field of effect `i` that can be bound to a variable (`effects/<i>/<prop>`).
|
||||
fn fx_field(app: &mut FigApp, ui: &mut Ui, ids: &[NodeId], i: usize, prop: &str, lead: Lead, value: f64, width: f32) -> Option<FieldEdit> {
|
||||
crate::variable_ui::number_field(app, ui, ids, &format!("effects/{i}/{prop}"), Id::unique(("fx", prop, i)), lead, Some(value), "", width)
|
||||
fx_field_in(app, ui, ids, i, prop, lead, Some(value), "", width)
|
||||
}
|
||||
|
||||
/// [`fx_field`] showing `value` as given (a glass percentage) with `suffix` after it.
|
||||
fn fx_field_in(
|
||||
app: &mut FigApp,
|
||||
ui: &mut Ui,
|
||||
ids: &[NodeId],
|
||||
i: usize,
|
||||
prop: &str,
|
||||
lead: Lead,
|
||||
value: Option<f64>,
|
||||
suffix: &str,
|
||||
width: f32,
|
||||
) -> Option<FieldEdit> {
|
||||
crate::variable_ui::number_field(app, ui, ids, &format!("effects/{i}/{prop}"), Id::unique(("fx", prop, i)), lead, value, suffix, width)
|
||||
}
|
||||
|
||||
/// Draw type-specific effect fields for shadows, blurs, noise, texture and glass, using live
|
||||
@@ -290,29 +305,30 @@ fn effect_settings(app: &mut FigApp, ui: &mut Ui, ids: &[NodeId], i: usize, e: &
|
||||
}
|
||||
})
|
||||
};
|
||||
// Each field takes a variable (`effects/<i>/<field>`), read as the field shows it:
|
||||
// percentages for the 0–1 values, and the frost as `radius` (see `Glass::set_bound`).
|
||||
let pct = |v: f64| Some((v * 100.0).round());
|
||||
let unit = |v: f64| (v / 100.0).clamp(0.0, 1.0);
|
||||
row(ui, 32.0, |ui| {
|
||||
let ed =
|
||||
widgets::number_field(ui, Id::unique(("fx_gl", i)), Lead::Text(tr("Light|glass")), Some(g.light_angle.round()), "°", half, 1.0);
|
||||
let ed = fx_field_in(app, ui, ids, i, "lightAngle", Lead::Text(tr("Light|glass")), Some(g.light_angle.round()), "°", half);
|
||||
edit(app, ed, &|v| with(&|gl| gl.light_angle = v.clamp(-180.0, 180.0)));
|
||||
let ed = widgets::number_field(ui, Id::unique(("fx_gi", i)), Lead::Text(tr("Intensity")), pct(g.light_intensity), "%", half, 1.0);
|
||||
let ed = fx_field_in(app, ui, ids, i, "lightIntensity", Lead::Text(tr("Intensity")), pct(g.light_intensity), "%", half);
|
||||
edit(app, ed, &|v| with(&|gl| gl.light_intensity = unit(v)));
|
||||
});
|
||||
row(ui, 32.0, |ui| {
|
||||
let ed = widgets::number_field(ui, Id::unique(("fx_gr", i)), Lead::Text(tr("Refraction")), pct(g.refraction), "%", half, 1.0);
|
||||
let ed = fx_field_in(app, ui, ids, i, "refraction", Lead::Text(tr("Refraction")), pct(g.refraction), "%", half);
|
||||
edit(app, ed, &|v| with(&|gl| gl.refraction = unit(v)));
|
||||
let ed = widgets::number_field(ui, Id::unique(("fx_gd", i)), Lead::Text(tr("Depth")), Some(g.depth), "", half, 1.0);
|
||||
let ed = fx_field_in(app, ui, ids, i, "depth", Lead::Text(tr("Depth")), Some(g.depth), "", half);
|
||||
edit(app, ed, &|v| with(&|gl| gl.depth = v.clamp(1.0, 1000.0)));
|
||||
});
|
||||
row(ui, 32.0, |ui| {
|
||||
let ed = widgets::number_field(ui, Id::unique(("fx_gs", i)), Lead::Text(tr("Dispersion")), pct(g.dispersion), "%", half, 1.0);
|
||||
let ed = fx_field_in(app, ui, ids, i, "dispersion", Lead::Text(tr("Dispersion")), pct(g.dispersion), "%", half);
|
||||
edit(app, ed, &|v| with(&|gl| gl.dispersion = unit(v)));
|
||||
let ed = widgets::number_field(ui, Id::unique(("fx_gf", i)), Lead::Text(tr("Frost")), Some(g.frost), "", half, 1.0);
|
||||
edit(app, ed, &|v| with(&|gl| gl.frost = v.clamp(0.0, 1000.0)));
|
||||
let ed = fx_field_in(app, ui, ids, i, "radius", Lead::Text(tr("Frost")), Some(g.sanitized().frost), "", half);
|
||||
edit(app, ed, &|v| with(&|gl| gl.frost = v.clamp(0.0, Glass::MAX_FROST)));
|
||||
});
|
||||
row(ui, 32.0, |ui| {
|
||||
let ed = widgets::number_field(ui, Id::unique(("fx_gp", i)), Lead::Text(tr("Splay")), pct(g.splay), "%", half, 1.0);
|
||||
let ed = fx_field_in(app, ui, ids, i, "splay", Lead::Text(tr("Splay")), pct(g.splay), "%", half);
|
||||
edit(app, ed, &|v| with(&|gl| gl.splay = unit(v)));
|
||||
});
|
||||
}
|
||||
|
||||
@@ -977,7 +977,10 @@ pub fn show(app: &mut FigApp, ctx: &egui::Context) {
|
||||
// Sampling a colour from the canvas — the eyedropper this picker's own button started, or the
|
||||
// colour it just sampled — is the press, not a press outside: neither may close the picker.
|
||||
let picking = app.session.tool.pick_only || app.session.tool.picked.is_some();
|
||||
pop = pop.close_on_outside(!picking);
|
||||
// Nor may a press on the open gradient's handles or stops on the canvas: they are this picker's
|
||||
// controls, and the canvas took the press before the picker drew (#1852).
|
||||
let own = picking || crate::handles::gradient_dragging(ctx);
|
||||
pop = pop.close_on_outside(!own);
|
||||
// Only the opening control is held out: any other sidebar or canvas press dismisses it.
|
||||
let mut held: Vec<Rect> = app.ui.picker_button.into_iter().collect();
|
||||
held.extend(crate::variable_ui::picker_rect(ctx));
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
# Components, variants, styles and variables parity
|
||||
|
||||
> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-11-05 · **Change:** minor (the Local variables window selects several variables (click, Shift+click for a range, Cmd/Ctrl+click to toggle, Escape to clear) and delete, move to a group and scope act on all of them in one undo step (#2002); Delete on a layer inside an instance hides it as an override instead of being refused, as the help center says: "Figma will only toggle the layer's visibility instead of removing it"; library analytics list how many layers and files use each style and variable; SwiftUI and Compose code names a bound variable by its iOS or Android code syntax; library analytics count insertions and show insertions and detachments over the past 30 days, 90 days or year; a collection of this file can be extended (Extend collection on its row, `variable.extendCollection`), its extension following its edits at once, and extended collections extend again in the file; a typed or stored variable, collection or mode id names only the object with that id (#1613); colour variables can be calculated from other colours per mode — `{alpha}` replaces a colour's alpha, `{mix}` blends two — and follow them (#1280); stored variable and collection references keep their identity when another object is named like their id (follow-up to #1542); a component set's property rows fit the 240 px right panel: variant values wrap two to a line there and every + and − stays in view; opening a file contacts no team library server it names until you check it (#1097); an explicit variables file path (`variable.import`, the `variables` of `file.open` and `file.import`) is refused past 256 MiB or when it isn't a regular file, as the sibling `variables.json` already was (part of #1114); component properties keep the order they were made in when one is renamed, and Make slot asks for the slot's name first (#1536, #1537); components can't contain their own instances, directly or through others (#1084); the instance-swap menus have a search field (#1338); an instance-swap property's default menu scrolls (#1338); variables on a text style's fields from the style editor; instance-swap properties in the component playground; duplicating or Alt-dragging a main component makes an instance of it (#892); a bound colour variable's alpha applies once (#802); variables import reads `variables` outside `meta` and warns when it imports none (#790); variant properties reorder by drag; library files saved right after a read are read again; Hide when publishing note corrected; size and resizing overrides of layers inside instances (#731); variables export in the browser as a download; core editor leftovers: component playground, variables inside styles; layers and assets panels behaviour suite and fixes; extended collections tail; styles and variables behaviour suite and fixes; components behaviour suite and fixes; team libraries on the server, library usage and swapping a library; extended collections, variables import/export, gradient stops and variant properties bound to variables) · **Target:** Figma Design (desktop app 126.10.7)
|
||||
> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-11-02 · **Change:** minor (the Local variables window selects several variables (click, Shift+click for a range, Cmd/Ctrl+click to toggle, Escape to clear) and delete, move to a group and scope act on all of them in one undo step (#2002); glass effects take variables; Delete on a layer inside an instance hides it as an override instead of being refused, as the help center says: "Figma will only toggle the layer's visibility instead of removing it"; library analytics list how many layers and files use each style and variable; SwiftUI and Compose code names a bound variable by its iOS or Android code syntax; library analytics count insertions and show insertions and detachments over the past 30 days, 90 days or year; a collection of this file can be extended (Extend collection on its row, `variable.extendCollection`), its extension following its edits at once, and extended collections extend again in the file; a typed or stored variable, collection or mode id names only the object with that id (#1613); colour variables can be calculated from other colours per mode — `{alpha}` replaces a colour's alpha, `{mix}` blends two — and follow them (#1280); stored variable and collection references keep their identity when another object is named like their id (follow-up to #1542); a component set's property rows fit the 240 px right panel: variant values wrap two to a line there and every + and − stays in view; opening a file contacts no team library server it names until you check it (#1097); an explicit variables file path (`variable.import`, the `variables` of `file.open` and `file.import`) is refused past 256 MiB or when it isn't a regular file, as the sibling `variables.json` already was (part of #1114); component properties keep the order they were made in when one is renamed, and Make slot asks for the slot's name first (#1536, #1537); components can't contain their own instances, directly or through others (#1084); the instance-swap menus have a search field (#1338); an instance-swap property's default menu scrolls (#1338); variables on a text style's fields from the style editor; instance-swap properties in the component playground; duplicating or Alt-dragging a main component makes an instance of it (#892); a bound colour variable's alpha applies once (#802); variables import reads `variables` outside `meta` and warns when it imports none (#790); variant properties reorder by drag; library files saved right after a read are read again; Hide when publishing note corrected; size and resizing overrides of layers inside instances (#731); variables export in the browser as a download; core editor leftovers: component playground, variables inside styles; layers and assets panels behaviour suite and fixes; extended collections tail; styles and variables behaviour suite and fixes; components behaviour suite and fixes; team libraries on the server, library usage and swapping a library; extended collections, variables import/export, gradient stops and variant properties bound to variables) · **Target:** Figma Design (desktop app 126.10.7)
|
||||
|
||||
Design systems are why teams adopt Figma. **Components: breadth ~96%, ready ~72%. Styles and
|
||||
variables: breadth ~95%, ready ~76% (estimated).** QA'd with a synthetic design system of ~300
|
||||
@@ -67,7 +67,7 @@ updates with overrides kept: `library_tests.rs`, `components_scale_tests.rs`.
|
||||
| Modes: add, duplicate, rename, delete, set as default / reorder | done | layers on Auto follow a new default; explicit modes stay |
|
||||
| Deleting a bound variable or its collection | done | layers keep their last value and are unbound; aliases to it take its values and colour calculations reading it keep the colour they show |
|
||||
| Code syntax per platform (Web, iOS, Android) | done | generated CSS uses the Web name, SwiftUI the iOS one and Compose the Android one (a variable without one keeps its value there); in the variables JSON; ArkUI and Flutter have no platform of their own and write values |
|
||||
| Bindings: fills, strokes, effects, opacity, padding, gaps, sizes, radius, font family/style, font size/weight, line height, letter spacing, paragraph spacing/indent, text, visibility, layout grids, instance properties | done | type-checked per field; number variables fill text content; the Design panel's font family and font style menus start with Apply variable (string variables), and a bound one shows its variable in place of the menu; a colour variable bound to a solid paint brings its whole colour, alpha included, once (the paint's opacity restarts at 100% on binding, an opacity set while bound multiplies on top; unbinding moves the alpha back into the opacity) |
|
||||
| Bindings: fills, strokes, effects, opacity, padding, gaps, sizes, radius, font family/style, font size/weight, line height, letter spacing, paragraph spacing/indent, text, visibility, layout grids, instance properties | done | type-checked per field; glass fields too (light angle, intensity, refraction, depth, dispersion, frost and splay, percentages as the Design panel shows them); number variables fill text content; the Design panel's font family and font style menus start with Apply variable (string variables), and a bound one shows its variable in place of the menu; a colour variable bound to a solid paint brings its whole colour, alpha included, once (the paint's opacity restarts at 100% on binding, an opacity set while bound multiplies on top; unbinding moves the alpha back into the opacity) |
|
||||
| Explicit modes per frame, library collections' modes | done | stored variable and collection references resolve by exact id in export, library copies and swaps, imported aliases, alias deletion and cycle checks, Dev Inspect, the library mode picker and prototype playback; a collection or variable named like another's id no longer stands in for it there |
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| Gradient stops and variant properties bound to variables | done | a stop's binding follows it when earlier stops are removed |
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| Extended collections | done | this file's collections (Extend collection on a collection's row; following its edits at once, chains included) and library collections, including a library's own extended collections (chains through libraries); overrides per mode with reset; follow library updates, variables new to the library collection being an update of their own; modes inherited. Checked with synthetic libraries only ([gaps](gaps.md) #14) |
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@@ -79,6 +79,7 @@ updates with overrides kept: `library_tests.rs`, `components_scale_tests.rs`.
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| Date | Change | Summary |
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|---|---|---|
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| 2026-11-05 | minor | M3, #2002: the Local variables window selects several variables, as the Layers panel selects layers. A click selects one row, Shift+click the range from the anchor through the rows shown, Cmd/Ctrl+click toggles a row, Escape or a click on the empty space below the rows clears; selected rows use the sidebar's selected-row colour. Right-clicking a row that is part of a selection of several offers Delete, Move to group and Scope (all supported properties, hidden from pickers, or only one scope) for the whole selection, each sent as one `command.batch`, so one undo step; no engine command changed. Renaming and value edits stay single-row. Tests: `variables_select_tests` (headless UI). Grade unchanged |
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| 2026-11-02 | minor | M3, #1885: glass effects take variables, as the reference tool's do: its light angle, intensity, refraction, depth, dispersion, frost and splay bind to number variables on a layer (`variable.bind`, `effects/<i>/<lightAngle\|lightIntensity\|refraction\|depth\|dispersion\|radius\|splay>`, `radius` being the frost) and in an effect style (`style.bind`), and the Design panel's glass fields take a variable like the shadow and blur fields. A variable reads as the field shows it: intensity, refraction, dispersion and splay in percent. Tests: `binding_lists_tests::glass_fields_take_number_variables`, `effects_tests::glass_fields_take_bound_numbers_as_the_panel_shows_them`. Grade unchanged. |
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| 2026-11-01 | patch | M3: Delete on a layer inside an instance hides it (an override) instead of being refused ("You can't delete a layer or object from an instance. If you try, Figma will only toggle the layer's visibility instead of removing it", Guide to auto layout); `edit.delete` reports those ids under `hidden`, the structure and the main component stay as they were, one undo step; deleting the instance itself still removes it. Found by a documentation audit of the auto layout page. Test: `components_behaviour_tests::deleting_a_layer_inside_an_instance_hides_it_instead` (the refusal row for it is gone from `what_instances_cannot_override_is_refused`). Numbers unchanged |
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| 2026-10-31 | minor | M3, gap 10: library analytics cover styles and variables. A file reports how many of its layers use each of a library's styles and variables, and Show usage (`library.usage`) lists them beside the components, by a Type choice, with their layers and files. Layers inside instances count for their component. Insertions, detachments and modes aren't counted for them yet. Numbers unchanged. Tests: `library_assets_tests`. |
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| 2026-10-31 | minor | M6: as the help center describes code syntax, Dev Mode's SwiftUI and Compose code now writes a bound variable's iOS or Android code syntax in place of its value, as CSS already wrote the Web one: fills, strokes and their weight, sizes, corner radius, gaps, padding, opacity, the font family and size and the characters. A variable with no code syntax for the platform keeps the value, since a name made up here wouldn't exist in the code it lands in. ArkUI and Flutter have no code syntax platform and are unchanged. Test: `variables_behaviour_tests::swiftui_and_compose_name_variables_by_their_code_syntax`. Numbers unchanged. Grade unchanged |
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