Cursors: the crosshair is drawn dark with a white edge, so it shows on a white frame (#2198)

Cursor::Crosshair was the system's crosshair, whose colour follows the pointer style and
was white on Windows, lost on the default white frame. It is now Glyph::Crosshair, painted
from lines like the pen: a plus with 2 px open at the centre, a 3 px white edge under 1 px
dark lines. Prototype connections still set the system crosshair directly.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Model-Effort: Opus 5.5 drove; Opus 5.5 briefed; Sonnet 5.5 wrote at medium
This commit is contained in:
Trevor Brown
2026-11-10 02:48:54 -05:00
co-authored by Claude Sonnet 5.5
parent a2e87433d8
commit 6d128d3377
3 changed files with 70 additions and 11 deletions
+24 -4
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@@ -1,7 +1,7 @@
//! The pointer on the canvas: each engine cursor ([`figcraft_engine::tools::Cursor`]) as one of
//! the system's cursors, or as a small glyph FigCraft draws at the pointer with the system's
//! hidden (a rotate cursor turned to its corner, the pen's states, the eyedropper, the comment
//! pin). The glyphs are original, drawn from lines and the code-drawn icons: no cursor images.
//! pin, the crosshair of the shape and Text tools). The glyphs are original, drawn from lines and the code-drawn icons: no cursor images.
use egui::{Color32, CursorIcon, Painter, Pos2, Shape, Stroke, pos2, vec2};
use figcraft_engine::tools::{Cursor, PenCursor};
@@ -17,6 +17,9 @@ pub enum Glyph {
Pen(PenCursor),
Eyedropper,
Comment,
/// A plus open at the centre, for the shape and Text tools (the system's follows the
/// system's pointer colour, and a white one is lost on a white frame).
Crosshair,
}
/// What the pointer shows.
@@ -46,7 +49,7 @@ pub fn of(cursor: Cursor) -> Shown {
use Shown::{Drawn, System};
match cursor {
Cursor::Default => System(CursorIcon::Default),
Cursor::Crosshair => System(CursorIcon::Crosshair),
Cursor::Crosshair => Drawn(Glyph::Crosshair),
Cursor::Move => System(CursorIcon::Move),
Cursor::Resize(a) if a.is_finite() => System(resize_icon(a)),
Cursor::Resize(_) => System(CursorIcon::Default),
@@ -85,7 +88,7 @@ impl Shown {
/// A name for it (`ui.inspect`): the CSS cursor names where there is one ("default",
/// "nwse-resize", "copy"), and "rotate" (with its angle), "pen", "pen-close", "pen-add",
/// "pen-bend", "eyedropper" and "comment" for the drawn ones.
/// "pen-bend", "eyedropper", "comment" and "crosshair" for the drawn ones.
pub fn name(self) -> String {
match self {
Shown::System(i) => match i {
@@ -114,6 +117,7 @@ impl Shown {
Shown::Drawn(Glyph::Pen(PenCursor::Bend)) => "pen-bend".into(),
Shown::Drawn(Glyph::Eyedropper) => "eyedropper".into(),
Shown::Drawn(Glyph::Comment) => "comment".into(),
Shown::Drawn(Glyph::Crosshair) => "crosshair".into(),
}
}
@@ -127,7 +131,7 @@ impl Shown {
}
/// Dark lines over a light edge: readable on any page and artwork.
const INK: Color32 = Color32::from_rgb(0x1E, 0x1E, 0x1E);
pub(crate) const INK: Color32 = Color32::from_rgb(0x1E, 0x1E, 0x1E);
const EDGE: Color32 = Color32::WHITE;
/// A line through `pts` with the light edge under it.
@@ -167,6 +171,22 @@ pub fn paint(painter: &Painter, at: Pos2, glyph: Glyph) {
line(painter, &[tip - t * 4.5 + n * 3.5, tip + t * 1.0, tip - t * 4.5 - n * 3.5]);
}
}
Glyph::Crosshair => {
// A plus centred on the pointer, open at the centre so its pixel stays visible; the
// light edge goes under both arms of each line first, then the dark line on top.
let arms = [
(vec2(-8.0, 0.0), vec2(-2.0, 0.0)),
(vec2(2.0, 0.0), vec2(8.0, 0.0)),
(vec2(0.0, -8.0), vec2(0.0, -2.0)),
(vec2(0.0, 2.0), vec2(0.0, 8.0)),
];
for (a, b) in arms {
painter.add(Shape::line_segment([at + a, at + b], Stroke::new(3.0, EDGE)));
}
for (a, b) in arms {
painter.add(Shape::line_segment([at + a, at + b], Stroke::new(1.0, INK)));
}
}
Glyph::Pen(state) => {
// A cross open at the centre (the point it lands on stays visible), and what a click
// does at its lower right.
+43 -5
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@@ -22,7 +22,7 @@ fn every_engine_cursor_has_a_system_cursor_or_a_glyph() {
// (engine cursor, what shows, its name in `ui.inspect`)
let rows: Vec<(Cursor, Shown, &str)> = vec![
(Cursor::Default, System(CursorIcon::Default), "default"),
(Cursor::Crosshair, System(CursorIcon::Crosshair), "crosshair"),
(Cursor::Crosshair, Drawn(Glyph::Crosshair), "crosshair"),
(Cursor::Move, System(CursorIcon::Move), "move"),
(Cursor::Resize(0.0), System(CursorIcon::ResizeHorizontal), "ew-resize"),
(Cursor::Resize(90.0), System(CursorIcon::ResizeVertical), "ns-resize"),
@@ -59,6 +59,44 @@ fn every_engine_cursor_has_a_system_cursor_or_a_glyph() {
assert_eq!(of(Cursor::Rotate(f64::INFINITY)), Drawn(Glyph::Rotate(0.0)));
}
#[test]
fn the_crosshair_is_drawn_dark_with_a_white_edge_so_it_shows_on_white() {
use egui::epaint::Shape;
let shown = of(Cursor::Crosshair);
assert_eq!(shown, Shown::Drawn(Glyph::Crosshair));
// The system's pointer is hidden under it, whatever its colour.
assert_eq!(shown.icon(), CursorIcon::None);
let at = pos2(50.0, 40.0);
let ctx = egui::Context::default();
let mut out = ctx.run_ui(egui::RawInput::default(), |ui| {
let ctx = ui.ctx().clone();
let layer = egui::LayerId::new(egui::Order::Tooltip, egui::Id::unique("crosshair_test"));
crate::cursors::paint(&ctx.layer_painter(layer), at, Glyph::Crosshair);
});
out.textures_delta.clear();
let mut strokes = Vec::new();
for clipped in &out.shapes {
if let Shape::LineSegment { points, stroke } = &clipped.shape {
strokes.push((points.to_vec(), stroke.color, stroke.width));
}
}
let dark: Vec<_> = strokes.iter().filter(|s| s.1 == crate::cursors::INK).collect();
let white: Vec<_> = strokes.iter().filter(|s| s.1 == egui::Color32::WHITE).collect();
assert!(!dark.is_empty() && !white.is_empty(), "{strokes:?}");
// The white edge is wider than the dark line and is painted first.
assert!(white.iter().all(|w| w.2 > dark[0].2), "{strokes:?}");
assert_eq!(strokes[0].1, egui::Color32::WHITE);
// The arms are centred on the pointer and leave its pixel clear.
for (pts, ..) in &dark {
for p in pts {
let d = (p.x - at.x).abs().max((p.y - at.y).abs());
assert!((2.0..=8.0).contains(&d), "{p:?}");
assert!((p.x - at.x).abs() < 0.01 || (p.y - at.y).abs() < 0.01, "{p:?}");
}
}
assert_eq!(dark.len(), 4);
}
#[test]
fn resize_arrows_follow_the_angle_in_eighths() {
// (degrees, the two-headed arrow): each covers 45° about its own direction, any turn.
@@ -134,10 +172,10 @@ fn the_window_asks_for_the_cursor_of_the_tool_under_the_pointer() {
("move", edge, &[], no, CursorIcon::ResizeHorizontal, "ew-resize"),
("move", on, &[], alt, CursorIcon::Copy, "copy"),
("hand", empty, &[], no, CursorIcon::Grab, "grab"),
("rectangle", empty, &[], no, CursorIcon::Crosshair, "crosshair"),
("frame", on, &[], no, CursorIcon::Crosshair, "crosshair"),
("slice", empty, &[], no, CursorIcon::Crosshair, "crosshair"),
("text", empty, &[], no, CursorIcon::Crosshair, "crosshair"),
("rectangle", empty, &[], no, CursorIcon::None, "crosshair"),
("frame", on, &[], no, CursorIcon::None, "crosshair"),
("slice", empty, &[], no, CursorIcon::None, "crosshair"),
("text", empty, &[], no, CursorIcon::None, "crosshair"),
("pen", empty, &[], no, CursorIcon::None, "pen"),
("comment", empty, &[], no, CursorIcon::None, "comment"),
("move", empty, &[Key::Space], no, CursorIcon::Grab, "grab"),
+3 -2
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