Merge pull request #7384 from storytold/fix/font-menu-test-settle

Tests: font menu tests draw until the menu stays put
This commit is contained in:
BFlat
2026-11-14 13:41:17 +07:00
committed by GitHub
+16
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@@ -1040,6 +1040,22 @@ fn open_menu_with(id: &str, left: f32, width: f32, screen: egui::Vec2, look: Men
assert!(frames < 1000, "the menu's samples are still rendering after {frames} frames");
shapes = frame(vec![]);
}
// egui places the menu by the size it had the frame before. When a name measured late (a face
// added for its script, a font found in the background) widens it on that frame, the menu sits
// where the narrower one fit until the next: draw until it stays put.
let filter_at = |shapes: &[egui::epaint::ClippedShape]| {
shapes.iter().find_map(|s| match &s.shape {
egui::Shape::Text(t) if t.galley.text() == crate::i18n::t("Any Kind") => Some(t.pos),
_ => None,
})
};
for _ in 0..100 {
let before = filter_at(&shapes);
shapes = frame(vec![]);
if filter_at(&shapes) == before && !crate::font_menu::wait_for_samples(&ctx) {
break;
}
}
let mut texts = vec![];
let mut samples = vec![];
let mut tints = vec![];