Offset Path: skip far segments and stop at the first near one in the spurious-contour check (#5455)

For every hole (when growing) or island (when insetting), the check measured the
distance to every segment of the input with the nearest-point search and took the
minimum, so the cost grew with holes x segments. Segment bounding boxes are now
computed once, a segment whose box is farther than the offset distance is skipped,
and the search stops at the first segment that is close enough. The decision is the
same as before; a test compares it with the old full scan on random segment sets.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
This commit is contained in:
vangel76
2026-11-04 08:13:15 +07:00
committed by bflatastic
co-authored by Claude Sonnet 5.5
parent 0a2935cf8f
commit 445e954ec9
+98 -4
View File
@@ -119,10 +119,10 @@ pub fn offset_path(path: &PathData, delta: f64, join: Join, miter_limit: f64) ->
// winding, leaving faces uncovered that are really within `d` of the path. Every face of the
// true offset is bounded by arrangement edges, so a contour is spurious iff a point deep inside
// it lies closer than `d`: holes when growing, islands when insetting.
let src = path.to_bezpath();
let src = std::cell::LazyCell::new(|| boxed_segments(&path.to_bezpath()));
let drop_outer = delta < 0.0;
let spurious: Vec<bool> =
c.contours().map(|k| k.outer == drop_outer && deep_point(&k.path).is_some_and(|p| dist_to(&src, p) < d * (1.0 - 1e-4) - 1e-6)).collect();
c.contours().map(|k| k.outer == drop_outer && deep_point(&k.path).is_some_and(|p| any_within(&src, p, d * (1.0 - 1e-4) - 1e-6))).collect();
if !spurious.contains(&true) {
return all_contours_to_path(&c, &Tidy::free(DEFAULT_PRECISION));
}
@@ -208,9 +208,22 @@ fn deep_point(bp: &BezPath) -> Option<kurbo::Point> {
best.map(|(_, p)| p)
}
fn dist_to(bp: &BezPath, p: kurbo::Point) -> f64 {
/// Each segment of `bp` with its bounding box.
fn boxed_segments(bp: &BezPath) -> Vec<(kurbo::Rect, kurbo::PathSeg)> {
use kurbo::ParamCurveExtrema;
bp.segments().map(|s| (s.bounding_box(), s)).collect()
}
/// Whether some segment lies closer than `r` to `p`. A segment whose box is more than `r` away
/// (with a little slack for rounding) can't, so it is skipped without the costly nearest-point
/// search, and the search stops at the first segment that does.
fn any_within(segs: &[(kurbo::Rect, kurbo::PathSeg)], p: kurbo::Point, r: f64) -> bool {
use kurbo::ParamCurveNearest;
bp.segments().map(|s| s.nearest(p, 1e-6).distance_sq).fold(f64::INFINITY, f64::min).sqrt()
let reach = r + 1e-6;
r > 0.0
&& segs.iter().any(|(b, s)| {
p.x >= b.x0 - reach && p.x <= b.x1 + reach && p.y >= b.y0 - reach && p.y <= b.y1 + reach && s.nearest(p, 1e-6).distance_sq.sqrt() < r
})
}
#[cfg(test)]
@@ -219,6 +232,87 @@ mod tests {
use super::*;
/// The check as it was: the nearest distance over every segment, then compared.
fn dist_to(bp: &BezPath, p: kurbo::Point) -> f64 {
use kurbo::ParamCurveNearest;
bp.segments().map(|s| s.nearest(p, 1e-6).distance_sq).fold(f64::INFINITY, f64::min).sqrt()
}
struct Lcg(u64);
impl Lcg {
fn next(&mut self) -> f64 {
self.0 = self.0.wrapping_mul(6364136223846793005).wrapping_add(1442695040888963407);
(self.0 >> 11) as f64 / (1u64 << 53) as f64
}
/// A coordinate on a coarse grid, so segments touch, coincide and nest often.
fn grid(&mut self, n: f64) -> f64 {
(self.next() * n).floor()
}
}
#[test]
fn nearby_segment_check_agrees_with_the_full_scan() {
let mut rng = Lcg(7);
let mut hits = 0;
for case in 0..400 {
let n = [3.0, 6.0, 20.0][case % 3];
let mut bp = BezPath::new();
for _ in 0..1 + (rng.next() * 12.0) as usize {
let pt = |rng: &mut Lcg| kurbo::Point::new(rng.grid(n), rng.grid(n));
let a = pt(&mut rng);
bp.move_to(a);
match (rng.next() * 5.0) as u32 {
0 => bp.line_to(a), // zero length
1 => bp.line_to(pt(&mut rng)),
2 => bp.quad_to(pt(&mut rng), pt(&mut rng)),
3 => bp.curve_to(pt(&mut rng), pt(&mut rng), pt(&mut rng)),
_ => {
// A circle, touching or nested in others.
let r = 1.0 + rng.grid(n / 2.0);
bp.extend(kurbo::Circle::new(a, r).to_path(0.01));
}
}
if rng.next() < 0.3 {
bp.close_path();
}
}
let segs = boxed_segments(&bp);
for _ in 0..40 {
// On the grid (on segments and their ends) and off it.
let p = if rng.next() < 0.5 {
kurbo::Point::new(rng.grid(n), rng.grid(n))
} else {
kurbo::Point::new(rng.next() * (n + 2.0) - 1.0, rng.next() * (n + 2.0) - 1.0)
};
let nearest = dist_to(&bp, p);
// Radii around the true distance (where a wrong skip would show), and the usual kind.
for r in [nearest, nearest * (1.0 - 1e-9), nearest * (1.0 + 1e-9), nearest + 1e-6, 0.0, -1.0, 1e-7, rng.next() * 3.0, 1e6] {
assert_eq!(any_within(&segs, p, r), nearest < r, "case {case} p {p:?} r {r} nearest {nearest}");
hits += usize::from(nearest < r);
}
}
}
assert!(hits > 1000, "{hits}");
assert!(!any_within(&[], kurbo::Point::ZERO, 1.0));
}
#[test]
fn growing_a_plate_with_many_holes_keeps_the_holes_that_stay() {
// A plate with a grid of round holes: growing by 1 closes the narrow ones (radius <= 1)
// and keeps the wide ones.
let mut plate = BezPath::new();
plate.extend(kurbo::Rect::new(0.0, 0.0, 200.0, 200.0).to_path(0.1));
for i in 0..10 {
for j in 0..10 {
let r = if (i + j) % 2 == 0 { 0.8 } else { 4.0 };
plate.extend(kurbo::Circle::new((10.0 + 20.0 * f64::from(i), 10.0 + 20.0 * f64::from(j)), r).to_path(0.01).reverse_subpaths());
}
}
let out = offset_path(&PathData::from_bezpath(&plate), 1.0, Join::Round, 4.0);
// The outer contour and the 50 wide holes; the 50 narrow ones are gone.
assert_eq!(out.subpaths.len(), 1 + 50);
}
#[test]
fn stroke_region_unites_outlines_whatever_their_winding() {
// A bar, and a square ring wound the other way that the bar runs into.