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Merge pull request #6459 from Messhias/feat/g5-style-lib-status-effects
G5: built-in Status Effects graphic style library
This commit is contained in:
@@ -159,6 +159,7 @@ pub const STYLE_LIBRARIES: &[BuiltinStyleLibrary] = &[
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BuiltinStyleLibrary { id: "shape-effects", name: "Shape Effects", make: shape_effects },
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BuiltinStyleLibrary { id: "blends-transparency", name: "Blends and Transparency", make: blends_transparency },
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BuiltinStyleLibrary { id: "game-hud", name: "Game HUD", make: game_hud },
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BuiltinStyleLibrary { id: "status-effects", name: "Status Effects", make: status_effects },
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];
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/// Built-in library `id`, made once.
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@@ -482,6 +483,43 @@ fn game_hud() -> Vec<GraphicStyle> {
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]
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}
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/// Status Effects: buffs and debuffs for RPG/gamedev art (original, catalogue stylize effects only).
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fn status_effects() -> Vec<GraphicStyle> {
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let stealth = GraphicStyle {
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opacity: 0.45,
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blend: BlendMode::Normal,
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..style("Stealth Fade", vec![F(fill("#7f8c8d")), S(stroke("#2c3e50", 1.0))], vec![])
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};
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vec![
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style(
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"Poison Tint",
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vec![F(fill("#2ecc71"))],
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vec![fx("stylize.outerGlow", json!({"mode": "normal", "opacity": 80.0, "blur": 6.0, "color": "#58d68d"}))],
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),
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style(
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"Freeze Edge",
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vec![F(fill("#aed6f1")), S(stroke("#5dade2", 2.0))],
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vec![fx("stylize.innerGlow", json!({"mode": "screen", "opacity": 70.0, "blur": 5.0, "color": "#d6eaf8", "source": "edge"}))],
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),
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style(
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"Burn Aura",
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vec![F(fill("#e67e22"))],
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vec![fx("stylize.outerGlow", json!({"mode": "normal", "opacity": 85.0, "blur": 8.0, "color": "#f39c12"}))],
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),
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style(
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"Stun Pulse",
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vec![F(fill("#f4d03f"))],
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vec![fx("stylize.outerGlow", json!({"mode": "normal", "opacity": 75.0, "blur": 7.0, "color": "#f7dc6f"}))],
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),
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stealth,
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style(
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"Shield Buff",
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vec![F(fill("#85c1e9")), S(round("#2874a6", 2.0))],
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vec![fx("stylize.outerGlow", json!({"mode": "normal", "opacity": 70.0, "blur": 5.0, "color": "#5dade2"}))],
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),
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]
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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@@ -508,6 +546,10 @@ mod tests {
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assert_eq!(game.name, "Game HUD");
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let names: Vec<&str> = game.styles.iter().map(|g| g.name.as_str()).collect();
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assert_eq!(names, ["Health Fill", "Mana Glow", "Damage Flash", "Quest Outline", "Coin Shine", "Boss Alert"]);
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let status = builtin_style_library("status-effects").unwrap();
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assert_eq!(status.name, "Status Effects");
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let status_names: Vec<&str> = status.styles.iter().map(|g| g.name.as_str()).collect();
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assert_eq!(status_names, ["Poison Tint", "Freeze Edge", "Burn Aura", "Stun Pulse", "Stealth Fade", "Shield Buff"]);
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}
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#[test]
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@@ -41,8 +41,9 @@ fn builtin_libraries_are_listed_with_original_styles_using_catalogued_effects()
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let mut s = session();
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let list = run(&mut s, "graphicStyle.libraries", json!({}));
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let libs = list["libraries"].as_array().unwrap();
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assert!(libs.len() >= 7 && libs.iter().all(|l| l["category"] == "builtIn"), "{libs:?}");
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assert!(libs.len() >= 8 && libs.iter().all(|l| l["category"] == "builtIn"), "{libs:?}");
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assert!(libs.iter().any(|l| l["id"] == "game-hud" && l["name"] == "Game HUD"), "{libs:?}");
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assert!(libs.iter().any(|l| l["id"] == "status-effects" && l["name"] == "Status Effects"), "{libs:?}");
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for l in libs {
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let id = l["id"].as_str().unwrap();
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let g = run(&mut s, "graphicStyle.library", json!({"library": id}));
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@@ -60,6 +61,9 @@ fn builtin_libraries_are_listed_with_original_styles_using_catalogued_effects()
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let game = run(&mut s, "graphicStyle.library", json!({"library": "game-hud"}));
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let game_names: Vec<&str> = game["styles"].as_array().unwrap().iter().map(|x| x["name"].as_str().unwrap()).collect();
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assert_eq!(game_names, ["Health Fill", "Mana Glow", "Damage Flash", "Quest Outline", "Coin Shine", "Boss Alert"]);
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let status = run(&mut s, "graphicStyle.library", json!({"library": "status-effects"}));
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let status_names: Vec<&str> = status["styles"].as_array().unwrap().iter().map(|x| x["name"].as_str().unwrap()).collect();
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assert_eq!(status_names, ["Poison Tint", "Freeze Edge", "Burn Aura", "Stun Pulse", "Stealth Fade", "Shield Buff"]);
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let id = rect(&mut s, 10.0, 20.0, 40.0, 30.0);
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let r = run(&mut s, "graphicStyle.addFromLibrary", json!({"library": "game-hud", "name": "Mana Glow", "apply": true, "ids": [id.0]}));
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assert_eq!((names(&r["added"]), r["applied"].as_str()), (vec!["Mana Glow"], Some("Mana Glow")));
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@@ -67,6 +71,12 @@ fn builtin_libraries_are_listed_with_original_styles_using_catalogued_effects()
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assert_eq!(node.appearance.fill_paint(), Paint::solid(vectorcraft_color::Color::from_hex("#3498db").unwrap()));
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assert_eq!(node.appearance.stroke_paint(), Paint::None);
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assert_eq!(node.appearance.effects.iter().map(|e| e.id.as_str()).collect::<Vec<_>>(), ["stylize.outerGlow"]);
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let id2 = rect(&mut s, 60.0, 20.0, 40.0, 30.0);
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let r2 = run(&mut s, "graphicStyle.addFromLibrary", json!({"library": "status-effects", "name": "Poison Tint", "apply": true, "ids": [id2.0]}));
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assert_eq!((names(&r2["added"]), r2["applied"].as_str()), (vec!["Poison Tint"], Some("Poison Tint")));
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let node2 = doc(&s).node(id2).unwrap();
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assert_eq!(node2.appearance.fill_paint(), Paint::solid(vectorcraft_color::Color::from_hex("#2ecc71").unwrap()));
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assert_eq!(node2.appearance.effects.iter().map(|e| e.id.as_str()).collect::<Vec<_>>(), ["stylize.outerGlow"]);
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// By name in any case.
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assert_eq!(run(&mut s, "graphicStyle.library", json!({"library": "shadows and glows"}))["id"], "shadows-glows");
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assert!(s.execute("graphicStyle.library", &json!({"library": "nope"})).is_err());
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@@ -3071,6 +3071,13 @@ digits Malayalam Малаялам
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Quest Outline Квест
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Coin Shine Монета
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Boss Alert Бос
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Status Effects Статус ефекти
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Poison Tint Отрова
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Freeze Edge Замразяване
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Burn Aura Изгаряне
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Stun Pulse Зашеметяване
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Stealth Fade Скритост
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Shield Buff Щит
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Shape Фигура
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Shape Builder Създател на фигури
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Shape Builder Regions Области на създателя на фигури
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Can't render this file because it contains an unexpected character in line 2 and column 73.
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@@ -776,6 +776,13 @@
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Quest Outline Zadatak
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Coin Shine Novčić
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Boss Alert Bos
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Status Effects Statusni efekti
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Poison Tint Otrov
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Freeze Edge Zamrzavanje
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Burn Aura Izgaranje
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Stun Pulse Omamljenost
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Stealth Fade Nevidljivost
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Shield Buff Štit
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Outlines and Rules Obrisi i linije
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Hand-Drawn Ručno crtano
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Gradient Finishes Gradijentne završnice
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Can't render this file because it contains an unexpected character in line 2 and column 73.
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@@ -3955,6 +3955,13 @@ digits Malayalam Malaiàlam
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Quest Outline Missió
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Coin Shine Moneda
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Boss Alert Cap
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Status Effects Efectes d’estat
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Poison Tint Verí
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Freeze Edge Congelació
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Burn Aura Cremada
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Stun Pulse Atordiment
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Stealth Fade Sigil
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Shield Buff Escut
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Shape Forma
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Shape Builder Constructor de formes
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Shape Builder Delete Suprimeix del constructor de formes
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Can't render this file because it contains an unexpected character in line 2 and column 73.
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@@ -783,6 +783,13 @@
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Quest Outline Úkol
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Coin Shine Mince
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Boss Alert Boss
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Status Effects Stavové efekty
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Poison Tint Jed
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Freeze Edge Zmrazení
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Burn Aura Spálení
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Stun Pulse Omráčení
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Stealth Fade Plížení
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Shield Buff Štít
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Outlines and Rules Obrysy a linky
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Hand-Drawn Ručně kreslené
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Gradient Finishes Přechodové povrchy
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Can't render this file because it contains an unexpected character in line 2 and column 73.
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@@ -722,6 +722,13 @@
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Quest Outline Quest
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Coin Shine Mønt
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Boss Alert Boss
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Status Effects Statuseffekter
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Poison Tint Gift
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Freeze Edge Frost
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Burn Aura Brænd
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Stun Pulse Bedøvelse
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Stealth Fade Snige
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Shield Buff Skjold
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Outlines and Rules Konturer og linjer
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Hand-Drawn Håndtegnet
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Gradient Finishes Gradientfinish
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Can't render this file because it contains an unexpected character in line 2 and column 73.
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@@ -3117,6 +3117,13 @@ digits Malayalam Malayalam
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Quest Outline Quest
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Coin Shine Münze
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Boss Alert Boss
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Status Effects Statuseffekte
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Poison Tint Gift
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Freeze Edge Frost
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Burn Aura Brand
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Stun Pulse Betäubung
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Stealth Fade Schleichen
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Shield Buff Schild
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Shape Form
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Shape Builder Formerstellung
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Shape Builder Regions Formerstellungsbereiche
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Can't render this file because it contains an unexpected character in line 2 and column 73.
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@@ -3625,6 +3625,13 @@ digits Malayalam Μαλαγιάλαμ
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Quest Outline Αποστολή
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Coin Shine Νόμισμα
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Boss Alert Αρχηγός
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Status Effects Εφέ κατάστασης
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Poison Tint Δηλητήριο
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Freeze Edge Πάγωμα
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Burn Aura Κάψιμο
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Stun Pulse Ζάλη
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Stealth Fade Αορασία
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Shield Buff Ασπίδα
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Shape Builder Regions Περιοχές δημιουργίας σχημάτων
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Shape Effects Εφέ σχημάτων
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Shape Mode Λειτουργία σχήματος
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Can't render this file because it is too large.
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@@ -3156,6 +3156,13 @@ digits Malayalam Malayálam
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Quest Outline Misión
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Coin Shine Moneda
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Boss Alert Jefe
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Status Effects Efectos de estado
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Poison Tint Veneno
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Freeze Edge Congelación
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Burn Aura Quemadura
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Stun Pulse Aturdimiento
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Stealth Fade Sigilo
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Shield Buff Escudo
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Shape Forma
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Shape Builder Generador de formas
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Shape Builder Regions Regiones del generador de formas
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Can't render this file because it contains an unexpected character in line 2 and column 73.
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@@ -774,6 +774,13 @@
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Quest Outline Tehtävä
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Coin Shine Kolikko
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Boss Alert Bossi
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Status Effects Tilatehosteet
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Poison Tint Myrkky
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Freeze Edge Jäädytys
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Burn Aura Poltto
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Stun Pulse Tainnutus
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Stealth Fade Hiipiminen
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Shield Buff Kilpi
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Outlines and Rules Ääriviivat ja viivat
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Hand-Drawn Käsin piirretyt
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Gradient Finishes Liukuväriviimeistelyt
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@@ -3148,6 +3148,13 @@ digits Malayalam Malayalam
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Quest Outline Quête
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Coin Shine Pièce
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Boss Alert Boss
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Status Effects Effets de statut
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Poison Tint Poison
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Freeze Edge Gel
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Burn Aura Brûlure
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Stun Pulse Étourdissement
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Stealth Fade Furtivité
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Shield Buff Bouclier
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Shape Forme
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Shape Builder Concepteur de forme
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Shape Builder Regions Zones du Concepteur de forme
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Can't render this file because it contains an unexpected character in line 2 and column 73.
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@@ -4267,6 +4267,13 @@ antiAlias Sharp शार्प
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Quest Outline क्वेस्ट
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Coin Shine सिक्का
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Boss Alert बॉस
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Status Effects स्थिति प्रभाव
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Poison Tint ज़हर
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Freeze Edge ठंड
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Burn Aura जलन
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Stun Pulse स्तब्ध
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Stealth Fade छिपना
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Shield Buff ढाल
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Shaft: दस्ता:
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Shape शेप
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Shape Builder शेप बिल्डर
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Can't render this file because it is too large.
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@@ -3771,6 +3771,13 @@ mark-style Japanese Japán
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Quest Outline Küldetés
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Coin Shine Érme
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Boss Alert Főellenség
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Status Effects Állapot hatások
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Poison Tint Méreg
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Freeze Edge Fagy
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Burn Aura Égés
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Stun Pulse Kábítás
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Stealth Fade Lopakodás
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Shield Buff Pajzs
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Shape Alakzat
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Shape Builder Alakzatépítő
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Shape Builder Regions Alakzatépítő területei
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Can't render this file because it contains an unexpected character in line 2 and column 73.
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@@ -722,6 +722,13 @@
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Quest Outline Quest
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Coin Shine Koin
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Boss Alert Boss
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Status Effects Efek Status
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Poison Tint Racun
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Freeze Edge Beku
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Burn Aura Bakar
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Stun Pulse Pingsan
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Stealth Fade Menghilang
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Shield Buff Perisai
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Outlines and Rules Garis luar dan garis
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Hand-Drawn Gambar tangan
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Gradient Finishes Finishing gradien
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|
@@ -3193,6 +3193,13 @@ digits Malayalam Malayalam
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Quest Outline Missione
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Coin Shine Moneta
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Boss Alert Boss
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Status Effects Effetti di stato
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Poison Tint Veleno
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Freeze Edge Gelo
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Burn Aura Bruciatura
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Stun Pulse Stordimento
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Stealth Fade Furtività
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Shield Buff Scudo
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Shape Forma
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Shape Builder Generatore forme
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Shape Builder Regions Aree del Generatore forme
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|
Can't render this file because it contains an unexpected character in line 2 and column 73.
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@@ -807,6 +807,13 @@ digits Malayalam マラヤーラム数字
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Quest Outline クエスト
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Coin Shine コイン
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Boss Alert ボス
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Status Effects ステータス効果
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Poison Tint 毒
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Freeze Edge 凍結
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Burn Aura 火傷
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Stun Pulse 気絶
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Stealth Fade ステルス
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Shield Buff シールド
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Outlines and Rules アウトラインと罫線
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Hand-Drawn 手描き風
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Gradient Finishes グラデーション仕上げ
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|
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@@ -670,6 +670,13 @@
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Quest Outline ქვესტი
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Coin Shine მონეტა
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Boss Alert ბოსი
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Status Effects სტატუსის ეფექტები
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Poison Tint შხამი
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Freeze Edge გაყინვა
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Burn Aura დაწვა
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Stun Pulse დაბნეულობა
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Stealth Fade შენიღბვა
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Shield Buff ფარი
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Outlines and Rules კონტურები და ხაზები
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Hand-Drawn ხელით დახატული
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Gradient Finishes გრადიენტული ზედაპირები
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|
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@@ -800,6 +800,13 @@ digits Malayalam 말라얄람어
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Quest Outline 퀘스트
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Coin Shine 코인
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Boss Alert 보스
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Status Effects 상태 효과
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Poison Tint 독
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Freeze Edge 빙결
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Burn Aura 화상
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Stun Pulse 기절
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Stealth Fade 은신
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Shield Buff 방패
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Outlines and Rules 윤곽선과 괘선
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Hand-Drawn 손그림
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Gradient Finishes 그레이디언트 마감
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@@ -736,6 +736,13 @@
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Quest Outline Quest
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Coin Shine Munt
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Boss Alert Baas
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Status Effects Statuseffecten
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Poison Tint Gif
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Freeze Edge Bevriezing
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Burn Aura Brand
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Stun Pulse Verdoving
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Stealth Fade Sluipen
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Shield Buff Schild
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Outlines and Rules Omtrekken en lijnen
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Hand-Drawn Handgetekend
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Gradient Finishes Verloopafwerkingen
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@@ -730,6 +730,13 @@
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Quest Outline Zadanie
|
||||
Coin Shine Moneta
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Boss Alert Boss
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Status Effects Efekty statusu
|
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Poison Tint Trucizna
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Freeze Edge Mróz
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Burn Aura Oparzenie
|
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Stun Pulse Ogłuszenie
|
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Stealth Fade Ukrycie
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Shield Buff Tarcza
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Outlines and Rules Kontury i linie
|
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Hand-Drawn Rysowane odręcznie
|
||||
Gradient Finishes Wykończenia gradientowe
|
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|
||||
|
Can't render this file because it contains an unexpected character in line 2 and column 73.
|
@@ -2648,6 +2648,13 @@ digits Malayalam Malaiala
|
||||
Quest Outline Missão
|
||||
Coin Shine Moeda
|
||||
Boss Alert Chefe
|
||||
Status Effects Efeitos de status
|
||||
Poison Tint Veneno
|
||||
Freeze Edge Congelamento
|
||||
Burn Aura Queimadura
|
||||
Stun Pulse Atordoamento
|
||||
Stealth Fade Furtividade
|
||||
Shield Buff Escudo
|
||||
Shape Forma
|
||||
Shape Builder Construtor de Formas
|
||||
Shape Builder Regions Regiões do Construtor de Formas
|
||||
|
||||
|
Can't render this file because it contains an unexpected character in line 6 and column 47.
|
@@ -3188,6 +3188,13 @@ digits Malayalam Малаялам
|
||||
Quest Outline Квест
|
||||
Coin Shine Монета
|
||||
Boss Alert Босс
|
||||
Status Effects Эффекты статуса
|
||||
Poison Tint Яд
|
||||
Freeze Edge Заморозка
|
||||
Burn Aura Ожог
|
||||
Stun Pulse Оглушение
|
||||
Stealth Fade Скрытность
|
||||
Shield Buff Щит
|
||||
Shape Фигура
|
||||
Shape Builder Создание фигур
|
||||
Shape Builder Regions Области создания фигур
|
||||
|
||||
|
Can't render this file because it is too large.
|
@@ -3080,6 +3080,13 @@ digits Malayalam Malayalam
|
||||
Quest Outline Uppdrag
|
||||
Coin Shine Mynt
|
||||
Boss Alert Boss
|
||||
Status Effects Statuseffekter
|
||||
Poison Tint Gift
|
||||
Freeze Edge Frost
|
||||
Burn Aura Bränna
|
||||
Stun Pulse Bedövning
|
||||
Stealth Fade Smyga
|
||||
Shield Buff Sköld
|
||||
Shape Form
|
||||
Shape Builder Formbyggare
|
||||
Shape Builder Regions Formbyggarområden
|
||||
|
||||
|
Can't render this file because it contains an unexpected character in line 5 and column 25.
|
@@ -2984,6 +2984,13 @@ digits Malayalam Malayalam
|
||||
Quest Outline Görev
|
||||
Coin Shine Jeton
|
||||
Boss Alert Boss
|
||||
Status Effects Durum Etkileri
|
||||
Poison Tint Zehir
|
||||
Freeze Edge Donma
|
||||
Burn Aura Yanma
|
||||
Stun Pulse Sersemletme
|
||||
Stealth Fade Gizlilik
|
||||
Shield Buff Kalkan
|
||||
Shape Şekil
|
||||
Shape Builder Şekil Oluşturucu
|
||||
Shape Builder Regions Şekil Oluşturucu Bölgeleri
|
||||
|
||||
|
Can't render this file because it contains an unexpected character in line 5 and column 25.
|
@@ -3185,6 +3185,13 @@ digits Malayalam Малаялам
|
||||
Quest Outline Квест
|
||||
Coin Shine Монета
|
||||
Boss Alert Бос
|
||||
Status Effects Ефекти статусу
|
||||
Poison Tint Отрута
|
||||
Freeze Edge Заморозка
|
||||
Burn Aura Опік
|
||||
Stun Pulse Оглушення
|
||||
Stealth Fade Невидимість
|
||||
Shield Buff Щит
|
||||
Shape Фігура
|
||||
Shape Builder Створення фігур
|
||||
Shape Builder Regions Області створення фігур
|
||||
|
||||
|
Can't render this file because it contains an unexpected character in line 182 and column 5.
|
@@ -3517,6 +3517,13 @@ mark-style Japanese Kiểu Nhật
|
||||
Quest Outline Nhiệm vụ
|
||||
Coin Shine Xu
|
||||
Boss Alert Trùm
|
||||
Status Effects Hiệu ứng trạng thái
|
||||
Poison Tint Độc
|
||||
Freeze Edge Đóng băng
|
||||
Burn Aura Bỏng
|
||||
Stun Pulse Choáng
|
||||
Stealth Fade Ẩn thân
|
||||
Shield Buff Khiên
|
||||
Shape Hình dạng
|
||||
Shape Builder Tạo hình dạng
|
||||
Shape Builder Regions Vùng Tạo hình dạng
|
||||
|
||||
|
Can't render this file because it contains an unexpected character in line 204 and column 5.
|
@@ -3023,6 +3023,13 @@ digits Malayalam 马拉雅拉姆数字
|
||||
Quest Outline 任务
|
||||
Coin Shine 金币
|
||||
Boss Alert 首领
|
||||
Status Effects 状态效果
|
||||
Poison Tint 中毒
|
||||
Freeze Edge 冰冻
|
||||
Burn Aura 灼烧
|
||||
Stun Pulse 眩晕
|
||||
Stealth Fade 隐身
|
||||
Shield Buff 护盾
|
||||
Shape 形状
|
||||
Shape Builder 形状生成器
|
||||
Shape Builder Regions 形状生成器区域
|
||||
|
||||
|
Can't render this file because it contains an unexpected character in line 2 and column 73.
|
@@ -4135,6 +4135,13 @@ digits Malayalam 馬來亞拉姆數字
|
||||
Quest Outline 任務
|
||||
Coin Shine 金幣
|
||||
Boss Alert 首領
|
||||
Status Effects 狀態效果
|
||||
Poison Tint 中毒
|
||||
Freeze Edge 冰凍
|
||||
Burn Aura 灼燒
|
||||
Stun Pulse 暈眩
|
||||
Stealth Fade 隱身
|
||||
Shield Buff 護盾
|
||||
Shape 形狀
|
||||
Shape Builder 形狀建立
|
||||
Shape Builder Regions 形狀建立區域
|
||||
|
||||
|
Can't render this file because it contains an unexpected character in line 6 and column 47.
|
+8
-6
@@ -1,6 +1,6 @@
|
||||
# Gaps
|
||||
|
||||
> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-11-10 · **Change:** minor (G5: built-in Inventory Icons symbol library; estimate 8–18 → 7–17 h; previously minor: G9: `.ai` save names a variable font instance's design-space setting, #6388; previously minor: G5: built-in Game Trails brush library; estimate 9–19 → 8–18 h; previously minor: Edit › Edit Custom Dictionary…: its dialog adds, deletes and changes the custom dictionary's words, #4936; previously minor: docs tidy-up, no content change: stray notes at the top moved into the revision table; scores and estimates unchanged; previously minor: G5: built-in Game HUD graphic style library; estimate 10–20 → 9–19 h; previously minor: G5: built-in Map Markers symbol library; estimate 11–21 → 10–20 h; previously minor: right-click on type: Spelling › Auto Spell Check, with its check mark, #4936; previously minor: right-click on a word Auto Spell Check underlined: its suggestions, Ignore All and Add to Dictionary, #4936; previously minor: G2: Effect Gallery thumbnails and in-dialog preview; estimate 1–2 h → 0; Auto Spell Check: `edit.autoSpellCheck` underlines the unknown words, #4936; previously minor: PDF editable import preserves authored ActualText once, including empty/nested spans and authored ordering (#6165); cross-line/style layout remains approximate; scores and estimates unchanged; PDF marked-text export (#6309): compatible glyphs stay on one layout line with per-glyph offsets; scores and estimates unchanged; G5: built-in UI Frames symbol library with default 9-slice; estimate 11–21 h; previously minor: G5: dynamic symbol part on-canvas takes opacity, blend, gradient and pattern; docs Overlap/auto-corners sync; estimate 12–22 h; previously minor: interim macOS cursor delivery, #2292; native validation pending; scores and estimates unchanged; previously minor: Control bar › Snapping includes the existing Snap to Glyph and Alignment Guides toggles (#6164); scores and estimates unchanged; previously minor: G5 docs: Art brush Overlap, Pattern brush auto corners and Global Edit Shift-click leave-out moved from Missing to Done (code already shipped); previously minor: custom dictionary and Ignore All: `text.spelling.addWord`, `removeWord`, `changeWord`, `dictionary` and `ignoreAll`, #4936; previously minor: EPS import: embedded fonts (composite, Type 42, CID-keyed, Type 1, CFF FontSet) draw their glyphs; spell check engine: `text.spelling.check` and `text.spelling.suggest` on craft-proof, #4936; previously minor: floating tab groups collapse into the side icon rail and opened rail panels fold back into it, #5925 in part; G9: EPS gradients drawn as abutting strips import as one gradient, without seams; Tools stays beside the canvas with left-side panels; new gradients follow document color mode; Selection QoL: marquee modes and visible feedback, #5313; #3380 deletion-only review follow-up: independent survivors keep gradient placement, owned subpaths avoid discarded copies, and contracts/status/evidence are clarified; endpoint highlighting remains open; scores and estimates unchanged; Indian-language hyphenation review and license allowlist, #4947; opening a slow file shows a progress window, part of #5930; Hindi catalog and contributor loanword preferences; agent wording pass complete; wider native proofreading welcome; an image zoomed in on is separated, colorized or proofed only where it shows (#4155); scores and estimates unchanged; a document's first frame renders on the render worker, so opening a heavy file no longer freezes the window; scores and estimates unchanged; large images in CMYK documents are shrunk before they are separated into ink planes (#4155); scores and estimates unchanged; `.ai` paths with a Calligraphic brush open brushed, with the 6D Art Pen's channels, and Windows reads the pen's tilt and barrel rotation, #372; scores and estimates unchanged; Compound Shapes add-on, beyond Illustrator; scores and estimates unchanged; Contour add-on, beyond Illustrator; scores and estimates unchanged; a slow first frame is waited for instead of restarting without the graphics adapter, and the menu bar no longer waits for the installed fonts' scan; scores and estimates unchanged) · **Target:** Adobe Illustrator 2026 (30.x)
|
||||
> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-11-10 · **Change:** minor (G5: built-in Status Effects graphic style library; estimate 7–17 → 6–16 h; MCP docs catch-up for UI Frames and Map Markers; previously minor: G5: built-in Inventory Icons symbol library; estimate 8–18 → 7–17 h; previously minor: G9: `.ai` save names a variable font instance's design-space setting, #6388; previously minor: G5: built-in Game Trails brush library; estimate 9–19 → 8–18 h; previously minor: Edit › Edit Custom Dictionary…: its dialog adds, deletes and changes the custom dictionary's words, #4936; previously minor: docs tidy-up, no content change: stray notes at the top moved into the revision table; scores and estimates unchanged; previously minor: G5: built-in Game HUD graphic style library; estimate 10–20 → 9–19 h; previously minor: G5: built-in Map Markers symbol library; estimate 11–21 → 10–20 h; previously minor: right-click on type: Spelling › Auto Spell Check, with its check mark, #4936; previously minor: right-click on a word Auto Spell Check underlined: its suggestions, Ignore All and Add to Dictionary, #4936; previously minor: G2: Effect Gallery thumbnails and in-dialog preview; estimate 1–2 h → 0; Auto Spell Check: `edit.autoSpellCheck` underlines the unknown words, #4936; previously minor: PDF editable import preserves authored ActualText once, including empty/nested spans and authored ordering (#6165); cross-line/style layout remains approximate; scores and estimates unchanged; PDF marked-text export (#6309): compatible glyphs stay on one layout line with per-glyph offsets; scores and estimates unchanged; G5: built-in UI Frames symbol library with default 9-slice; estimate 11–21 h; previously minor: G5: dynamic symbol part on-canvas takes opacity, blend, gradient and pattern; docs Overlap/auto-corners sync; estimate 12–22 h; previously minor: interim macOS cursor delivery, #2292; native validation pending; scores and estimates unchanged; previously minor: Control bar › Snapping includes the existing Snap to Glyph and Alignment Guides toggles (#6164); scores and estimates unchanged; previously minor: G5 docs: Art brush Overlap, Pattern brush auto corners and Global Edit Shift-click leave-out moved from Missing to Done (code already shipped); previously minor: custom dictionary and Ignore All: `text.spelling.addWord`, `removeWord`, `changeWord`, `dictionary` and `ignoreAll`, #4936; previously minor: EPS import: embedded fonts (composite, Type 42, CID-keyed, Type 1, CFF FontSet) draw their glyphs; spell check engine: `text.spelling.check` and `text.spelling.suggest` on craft-proof, #4936; previously minor: floating tab groups collapse into the side icon rail and opened rail panels fold back into it, #5925 in part; G9: EPS gradients drawn as abutting strips import as one gradient, without seams; Tools stays beside the canvas with left-side panels; new gradients follow document color mode; Selection QoL: marquee modes and visible feedback, #5313; #3380 deletion-only review follow-up: independent survivors keep gradient placement, owned subpaths avoid discarded copies, and contracts/status/evidence are clarified; endpoint highlighting remains open; scores and estimates unchanged; Indian-language hyphenation review and license allowlist, #4947; opening a slow file shows a progress window, part of #5930; Hindi catalog and contributor loanword preferences; agent wording pass complete; wider native proofreading welcome; an image zoomed in on is separated, colorized or proofed only where it shows (#4155); scores and estimates unchanged; a document's first frame renders on the render worker, so opening a heavy file no longer freezes the window; scores and estimates unchanged; large images in CMYK documents are shrunk before they are separated into ink planes (#4155); scores and estimates unchanged; `.ai` paths with a Calligraphic brush open brushed, with the 6D Art Pen's channels, and Windows reads the pen's tilt and barrel rotation, #372; scores and estimates unchanged; Compound Shapes add-on, beyond Illustrator; scores and estimates unchanged; Contour add-on, beyond Illustrator; scores and estimates unchanged; a slow first frame is waited for instead of restarting without the graphics adapter, and the menu bar no longer waits for the installed fonts' scan; scores and estimates unchanged) · **Target:** Adobe Illustrator 2026 (30.x)
|
||||
|
||||
## Feature submission evidence
|
||||
|
||||
@@ -89,7 +89,7 @@ stage ([ROADMAP.md](../ROADMAP.md)).
|
||||
| 8 | [G2 Photoshop-style raster effects and the Effect Gallery](#g2-photoshop-style-raster-effects-and-the-effect-gallery) | 0 | no | [effects-parity.md](effects-parity.md) |
|
||||
| 9 | [G13 Illustrator 2026 (30.x) additions](#g13-illustrator-2026-30x-additions) | 13–23 | no | [target-app-parity.md](target-app-parity.md) |
|
||||
| 10 | [G14 Pen hardware beyond Windows pressure](#g14-pen-hardware-beyond-windows-pressure) | 4–10 | Wayland pressure | [hardware-parity.md](hardware-parity.md) |
|
||||
| 11 | [G5 Brushes, symbols and libraries](#g5-brushes-symbols-and-libraries) | 9–19 | no | [target-app-parity.md](target-app-parity.md) |
|
||||
| 11 | [G5 Brushes, symbols and libraries](#g5-brushes-symbols-and-libraries) | 7–17 | no | [target-app-parity.md](target-app-parity.md) |
|
||||
| 12 | [G3 3D and Materials](#g3-3d-and-materials) | 25–45 | no | [effects-parity.md](effects-parity.md) |
|
||||
| 13 | [G7 Views and windows](#g7-views-and-windows) | 15–25 | no | [ui-parity.md](ui-parity.md) |
|
||||
| 14 | [G6 Automation and scripting](#g6-automation-and-scripting) | 4–8 | no | [target-app-parity.md](target-app-parity.md) |
|
||||
@@ -648,14 +648,15 @@ macOS cursor delivery (#2292) is narrowed to a native host adapter using the exi
|
||||
Direct Selection of a path, compound path or type inside a dynamic instance also takes opacity and blend
|
||||
(`transparency.set`) and a gradient or pattern fill or stroke (`paint.setFill` / `paint.setStroke`,
|
||||
Eyedropper), for that instance only;
|
||||
graphic style libraries (Window › Graphic Style Libraries; seven original libraries generated in code, including
|
||||
Game HUD with Health Fill, Mana Glow, Damage Flash, Quest Outline, Coin Shine and Boss Alert; User Defined; Other
|
||||
graphic style libraries (Window › Graphic Style Libraries; eight original libraries generated in code, including
|
||||
Game HUD with Health Fill, Mana Glow, Damage Flash, Quest Outline, Coin Shine and Boss Alert, and Status Effects
|
||||
with Poison Tint, Freeze Edge, Burn Aura, Stun Pulse, Stealth Fade and Shield Buff; User Defined; Other
|
||||
Library…; `graphicStyle.libraries`, `graphicStyle.addFromLibrary`).
|
||||
- **Missing:** more built-in brush libraries beyond the five shipped (and further graphic-style libraries beyond the seven shipped, and further symbol libraries beyond Basic
|
||||
- **Missing:** more built-in brush libraries beyond the five shipped (and further graphic-style libraries beyond the eight shipped, and further symbol libraries beyond Basic
|
||||
Shapes, UI Frames, Map Markers and Inventory Icons; original, generated in code, never Adobe's); dynamic symbols' `.ai` read and write;
|
||||
Global Edit of groups holding type or images, rotated copies as matches and highlighting matches before the
|
||||
start; 9-slice guides outside the symbol's art (a dragged guide stops at the art's edge).
|
||||
- **Estimate:** 7–17 h.
|
||||
- **Estimate:** 6–16 h.
|
||||
|
||||
## G3 3D and Materials
|
||||
|
||||
@@ -854,6 +855,7 @@ trap, and the defaults (0.25 pt, 100%, 40%) are VectorCraft's own, the pages giv
|
||||
|
||||
| Date | Change | Summary |
|
||||
|---|---|---|
|
||||
| 2026-11-11 | minor | G5: built-in Status Effects graphic style library (Poison Tint, Freeze Edge, Burn Aura, Stun Pulse, Stealth Fade, Shield Buff); Missing trimmed; estimate 7–17 → 6–16 h; MCP docs list UI Frames and Map Markers under Symbol libraries. |
|
||||
| 2026-11-11 | minor | G5: built-in Inventory Icons symbol library (Sword, Shield, Potion, Key, Gem; no default 9-slice); Missing trimmed; estimate 8–18 → 7–17 h. |
|
||||
| 2026-11-10 | minor | G4 type: Edit › Edit Custom Dictionary… adds, deletes and changes the custom dictionary's words, #4936; the Check Spelling dialog remains; scores and estimates unchanged. |
|
||||
| 2026-11-10 | minor | Tidy-up, no content change: in Feature submission evidence, a stray table row and two "PR #NNNN revision" notes move into Feature revisions, the three "Feature evidence last updated" lines become one, the duplicate Flyout update note goes (its row stays), and eight reconciliation rows become two. Scores and estimates unchanged. |
|
||||
|
||||
+1
-1
@@ -3017,7 +3017,7 @@ as a value left out.
|
||||
## Graphic style libraries
|
||||
|
||||
Graphic style libraries are read-only sets of graphic styles generated in code (Shadows and Glows, Outlines and
|
||||
Rules, Hand-Drawn, Gradient Finishes, Shape Effects, Blends and Transparency, Game HUD). `graphicStyle.libraries` lists them
|
||||
Rules, Hand-Drawn, Gradient Finishes, Shape Effects, Blends and Transparency, Game HUD, Status Effects). `graphicStyle.libraries` lists them
|
||||
(`id`, `name`, `category`: `builtIn`, `user` or `loaded`, `count`) and `graphicStyle.library {library}` returns one's
|
||||
styles in the `graphicStyle.list` shape (`library` is an id or a name). `graphicStyle.addFromLibrary {library, name? |
|
||||
names?}` copies styles into the document's Graphic Styles as one undo step (no names: the whole library); styles the
|
||||
|
||||
+2
-1
@@ -1,6 +1,6 @@
|
||||
# Roadmap: milestones and what's next
|
||||
|
||||
> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-11-10 · **Change:** minor (M10/G5: Inventory Icons built-in symbol library; previously minor: Edit › Edit Custom Dictionary…: its dialog adds, deletes and changes the custom dictionary's words, #4936; previously minor: M10/G5: Game HUD graphic style library; previously minor: resizable icon-strip flyouts and bottom-aligned panel footers, #5713; previously minor: M10/G5: Map Markers built-in symbol library; previously minor: right-click on type: Spelling › Auto Spell Check, with its check mark, #4936; previously minor: right-click on a word Auto Spell Check underlined: its suggestions, Ignore All and Add to Dictionary, #4936; previously minor: G2: Effect Gallery thumbnails and in-dialog preview are in; Auto Spell Check: `edit.autoSpellCheck` underlines the unknown words, #4936; previously minor: PDF editable import preserves authored ActualText once, including empty/nested spans and authored ordering (#6165); cross-line/style layout remains approximate; scores and estimates unchanged; PDF marked-text export (#6309): compatible glyphs stay on one layout line with per-glyph offsets; scores and estimates unchanged; interim macOS cursor delivery, #2292; native validation pending; scores and estimates unchanged; Control bar › Snapping includes the existing Snap to Glyph and Alignment Guides toggles (#6164); scores and estimates unchanged; custom dictionary and Ignore All: `text.spelling.addWord`, `removeWord`, `changeWord`, `dictionary` and `ignoreAll`, #4936; previously minor: EPS import: embedded fonts (composite, Type 42, CID-keyed, Type 1, CFF FontSet) draw their glyphs; spell check engine: `text.spelling.check` and `text.spelling.suggest` on craft-proof, #4936; previously minor: floating tab groups collapse into the side icon rail and opened rail panels fold back into it, #5925 in part; M4/M7: `.ai`/EPS type keeps its tab stops, and right-aligned lines with tabs lay out as the file's page, #6147; M4/M7: `.ai`/EPS type from the text document lays its lines out closer to the file's page, within limits, #6137; numeric fields step on wheel hover without taking keyboard focus, #5949; Character Styles panel: a double-click on a style's row opens its Character Style Options; the dialog keeps a fixed width and scrolls its sections, so its buttons stay on screen; Selection QoL: marquee modes and visible feedback, #5313; SVG CSS classes survive export and repeated import in all four styling modes (#2480); current-main integration retains event attributes and scripts; #3380 deletion-only review follow-up: independent survivors keep gradient placement, owned subpaths avoid discarded copies, and contracts/status/evidence are clarified; endpoint highlighting remains open; scores and estimates unchanged; Indian-language hyphenation review and license allowlist, #4947; Hindi catalog and contributor loanword preferences; full wording review in progress; Effect dialogs: a colour swatch beside a hex colour opens the Color Picker, #5365; shape tools move the selection from its centre point and turn it from the zone outside a box corner, #5477; scores and estimates unchanged) · **Target:** Adobe Illustrator 2026 (30.x)
|
||||
> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-11-10 · **Change:** minor (M10/G5: Status Effects graphic style library; MCP docs catch-up for symbol libraries; previously minor: M10/G5: Inventory Icons built-in symbol library; previously minor: Edit › Edit Custom Dictionary…: its dialog adds, deletes and changes the custom dictionary's words, #4936; previously minor: M10/G5: Game HUD graphic style library; previously minor: resizable icon-strip flyouts and bottom-aligned panel footers, #5713; previously minor: M10/G5: Map Markers built-in symbol library; previously minor: right-click on type: Spelling › Auto Spell Check, with its check mark, #4936; previously minor: right-click on a word Auto Spell Check underlined: its suggestions, Ignore All and Add to Dictionary, #4936; previously minor: G2: Effect Gallery thumbnails and in-dialog preview are in; Auto Spell Check: `edit.autoSpellCheck` underlines the unknown words, #4936; previously minor: PDF editable import preserves authored ActualText once, including empty/nested spans and authored ordering (#6165); cross-line/style layout remains approximate; scores and estimates unchanged; PDF marked-text export (#6309): compatible glyphs stay on one layout line with per-glyph offsets; scores and estimates unchanged; interim macOS cursor delivery, #2292; native validation pending; scores and estimates unchanged; Control bar › Snapping includes the existing Snap to Glyph and Alignment Guides toggles (#6164); scores and estimates unchanged; custom dictionary and Ignore All: `text.spelling.addWord`, `removeWord`, `changeWord`, `dictionary` and `ignoreAll`, #4936; previously minor: EPS import: embedded fonts (composite, Type 42, CID-keyed, Type 1, CFF FontSet) draw their glyphs; spell check engine: `text.spelling.check` and `text.spelling.suggest` on craft-proof, #4936; previously minor: floating tab groups collapse into the side icon rail and opened rail panels fold back into it, #5925 in part; M4/M7: `.ai`/EPS type keeps its tab stops, and right-aligned lines with tabs lay out as the file's page, #6147; M4/M7: `.ai`/EPS type from the text document lays its lines out closer to the file's page, within limits, #6137; numeric fields step on wheel hover without taking keyboard focus, #5949; Character Styles panel: a double-click on a style's row opens its Character Style Options; the dialog keeps a fixed width and scrolls its sections, so its buttons stay on screen; Selection QoL: marquee modes and visible feedback, #5313; SVG CSS classes survive export and repeated import in all four styling modes (#2480); current-main integration retains event attributes and scripts; #3380 deletion-only review follow-up: independent survivors keep gradient placement, owned subpaths avoid discarded copies, and contracts/status/evidence are clarified; endpoint highlighting remains open; scores and estimates unchanged; Indian-language hyphenation review and license allowlist, #4947; Hindi catalog and contributor loanword preferences; full wording review in progress; Effect dialogs: a colour swatch beside a hex colour opens the Color Picker, #5365; shape tools move the selection from its centre point and turn it from the zone outside a box corner, #5477; scores and estimates unchanged) · **Target:** Adobe Illustrator 2026 (30.x)
|
||||
>
|
||||
> Vector Halftone preview update (2026-11-10): temporary dot selection marks are hidden, and the bounding box stays available (#6369).
|
||||
>
|
||||
@@ -189,6 +189,7 @@ separate. Scores and hours unchanged. [Behavior and command details](development
|
||||
|
||||
| Date | Change | Summary |
|
||||
|---|---|---|
|
||||
| 2026-11-10 | minor | M10/G5: Status Effects built-in graphic style library; MCP docs catch-up for UI Frames and Map Markers; estimates unchanged |
|
||||
| 2026-11-10 | minor | M10/G5: Inventory Icons built-in symbol library (Sword, Shield, Potion, Key, Gem); estimates unchanged |
|
||||
| 2026-11-10 | minor | M7: the Edit Custom Dictionary dialog (#4936); the Check Spelling dialog remains; scores and estimates unchanged. |
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| 2026-11-10 | minor | M10/G5: Game HUD built-in graphic style library; estimates unchanged |
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