mirror of
https://github.com/storytold/vectorcraft.git
synced 2026-11-10 23:01:02 +00:00
G5: built-in Game HUD graphic style library
This commit is contained in:
@@ -158,6 +158,7 @@ pub const STYLE_LIBRARIES: &[BuiltinStyleLibrary] = &[
|
||||
BuiltinStyleLibrary { id: "gradient-finishes", name: "Gradient Finishes", make: gradient_finishes },
|
||||
BuiltinStyleLibrary { id: "shape-effects", name: "Shape Effects", make: shape_effects },
|
||||
BuiltinStyleLibrary { id: "blends-transparency", name: "Blends and Transparency", make: blends_transparency },
|
||||
BuiltinStyleLibrary { id: "game-hud", name: "Game HUD", make: game_hud },
|
||||
];
|
||||
|
||||
/// Built-in library `id`, made once.
|
||||
@@ -453,6 +454,34 @@ fn blends_transparency() -> Vec<GraphicStyle> {
|
||||
]
|
||||
}
|
||||
|
||||
/// Game HUD: fills and glows for health, mana, damage and quest chrome (original arcade/HUD look).
|
||||
fn game_hud() -> Vec<GraphicStyle> {
|
||||
vec![
|
||||
style("Health Fill", vec![F(fill("#e74c3c")), S(stroke("#5c1a1a", 1.25))], vec![]),
|
||||
style(
|
||||
"Mana Glow",
|
||||
vec![F(fill("#3498db"))],
|
||||
vec![fx("stylize.outerGlow", json!({"mode": "normal", "opacity": 85.0, "blur": 7.0, "color": "#5dade2"}))],
|
||||
),
|
||||
style(
|
||||
"Damage Flash",
|
||||
vec![F(fill("#ff6b35"))],
|
||||
vec![fx("stylize.innerGlow", json!({"mode": "screen", "opacity": 80.0, "blur": 8.0, "color": "#ffe66d", "source": "edge"}))],
|
||||
),
|
||||
style("Quest Outline", vec![F(fill("#f7f3e8")), S(round("#2c3e50", 3.0))], vec![]),
|
||||
style(
|
||||
"Coin Shine",
|
||||
vec![F(fill("#f1c40f")), S(stroke("#b7950b", 1.5))],
|
||||
vec![fx("stylize.dropShadow", json!({"mode": "multiply", "opacity": 40.0, "x": 2.0, "y": 3.0, "blur": 4.0, "color": "#1d1b2a"}))],
|
||||
),
|
||||
style(
|
||||
"Boss Alert",
|
||||
vec![F(fill("#1a1a2e")), S(round("#e94560", 2.5))],
|
||||
vec![fx("stylize.outerGlow", json!({"mode": "normal", "opacity": 75.0, "blur": 6.0, "color": "#e94560"}))],
|
||||
),
|
||||
]
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
@@ -475,6 +504,10 @@ mod tests {
|
||||
}
|
||||
assert!(Arc::ptr_eq(&builtin_style_library("hand-drawn").unwrap(), &builtin_style_library("hand-drawn").unwrap()), "made once");
|
||||
assert!(builtin_style_library("nope").is_none());
|
||||
let game = builtin_style_library("game-hud").unwrap();
|
||||
assert_eq!(game.name, "Game HUD");
|
||||
let names: Vec<&str> = game.styles.iter().map(|g| g.name.as_str()).collect();
|
||||
assert_eq!(names, ["Health Fill", "Mana Glow", "Damage Flash", "Quest Outline", "Coin Shine", "Boss Alert"]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
||||
@@ -38,10 +38,11 @@ fn rect(s: &mut Session, x: f64, y: f64, w: f64, h: f64) -> NodeId {
|
||||
|
||||
#[test]
|
||||
fn builtin_libraries_are_listed_with_original_styles_using_catalogued_effects() {
|
||||
let mut s = Session::new();
|
||||
let mut s = session();
|
||||
let list = run(&mut s, "graphicStyle.libraries", json!({}));
|
||||
let libs = list["libraries"].as_array().unwrap();
|
||||
assert!(libs.len() >= 6 && libs.iter().all(|l| l["category"] == "builtIn"), "{libs:?}");
|
||||
assert!(libs.len() >= 7 && libs.iter().all(|l| l["category"] == "builtIn"), "{libs:?}");
|
||||
assert!(libs.iter().any(|l| l["id"] == "game-hud" && l["name"] == "Game HUD"), "{libs:?}");
|
||||
for l in libs {
|
||||
let id = l["id"].as_str().unwrap();
|
||||
let g = run(&mut s, "graphicStyle.library", json!({"library": id}));
|
||||
@@ -56,6 +57,12 @@ fn builtin_libraries_are_listed_with_original_styles_using_catalogued_effects()
|
||||
}
|
||||
}
|
||||
}
|
||||
let game = run(&mut s, "graphicStyle.library", json!({"library": "game-hud"}));
|
||||
let game_names: Vec<&str> = game["styles"].as_array().unwrap().iter().map(|x| x["name"].as_str().unwrap()).collect();
|
||||
assert_eq!(game_names, ["Health Fill", "Mana Glow", "Damage Flash", "Quest Outline", "Coin Shine", "Boss Alert"]);
|
||||
let id = rect(&mut s, 10.0, 20.0, 40.0, 30.0);
|
||||
let r = run(&mut s, "graphicStyle.addFromLibrary", json!({"library": "game-hud", "name": "Mana Glow", "apply": true, "ids": [id.0]}));
|
||||
assert_eq!((names(&r["added"]), r["applied"].as_str()), (vec!["Mana Glow"], Some("Mana Glow")));
|
||||
// By name in any case.
|
||||
assert_eq!(run(&mut s, "graphicStyle.library", json!({"library": "shadows and glows"}))["id"], "shadows-glows");
|
||||
assert!(s.execute("graphicStyle.library", &json!({"library": "nope"})).is_err());
|
||||
|
||||
@@ -3052,6 +3052,13 @@ digits Malayalam Малаялам
|
||||
Settings… Настройки…
|
||||
Setup… Настройка…
|
||||
Shadows and Glows Сенки и блясъци
|
||||
Game HUD Игрови HUD
|
||||
Health Fill Здраве
|
||||
Mana Glow Мана
|
||||
Damage Flash Щета
|
||||
Quest Outline Квест
|
||||
Coin Shine Монета
|
||||
Boss Alert Бос
|
||||
Shape Фигура
|
||||
Shape Builder Създател на фигури
|
||||
Shape Builder Regions Области на създателя на фигури
|
||||
|
||||
|
Can't render this file because it contains an unexpected character in line 2 and column 73.
|
@@ -766,6 +766,13 @@
|
||||
Other Library… Druga biblioteka…
|
||||
Graphic Style Libraries Biblioteke grafičkih stilova
|
||||
Shadows and Glows Sjene i sjajevi
|
||||
Game HUD Igraći HUD
|
||||
Health Fill Zdravlje
|
||||
Mana Glow Mana
|
||||
Damage Flash Šteta
|
||||
Quest Outline Zadatak
|
||||
Coin Shine Novčić
|
||||
Boss Alert Bos
|
||||
Outlines and Rules Obrisi i linije
|
||||
Hand-Drawn Ručno crtano
|
||||
Gradient Finishes Gradijentne završnice
|
||||
|
||||
|
Can't render this file because it contains an unexpected character in line 2 and column 73.
|
@@ -3926,6 +3926,13 @@ digits Malayalam Malaiàlam
|
||||
Shading Sombra
|
||||
Shadow Intensity Intensitat de l’ombra
|
||||
Shadows and Glows Ombres i resplendors
|
||||
Game HUD HUD de joc
|
||||
Health Fill Salut
|
||||
Mana Glow Mana
|
||||
Damage Flash Dany
|
||||
Quest Outline Missió
|
||||
Coin Shine Moneda
|
||||
Boss Alert Cap
|
||||
Shape Forma
|
||||
Shape Builder Constructor de formes
|
||||
Shape Builder Delete Suprimeix del constructor de formes
|
||||
|
||||
|
Can't render this file because it contains an unexpected character in line 2 and column 73.
|
@@ -775,6 +775,13 @@
|
||||
Other Library… Jiná knihovna…
|
||||
Graphic Style Libraries Knihovny grafických stylů
|
||||
Shadows and Glows Stíny a záře
|
||||
Game HUD Herní HUD
|
||||
Health Fill Život
|
||||
Mana Glow Mana
|
||||
Damage Flash Poškození
|
||||
Quest Outline Úkol
|
||||
Coin Shine Mince
|
||||
Boss Alert Boss
|
||||
Outlines and Rules Obrysy a linky
|
||||
Hand-Drawn Ručně kreslené
|
||||
Gradient Finishes Přechodové povrchy
|
||||
|
||||
|
Can't render this file because it contains an unexpected character in line 2 and column 73.
|
@@ -712,6 +712,13 @@
|
||||
Other Library… Andet bibliotek…
|
||||
Graphic Style Libraries Biblioteker med grafiske stile
|
||||
Shadows and Glows Skygger og gløder
|
||||
Game HUD Spil-HUD
|
||||
Health Fill Helbred
|
||||
Mana Glow Mana
|
||||
Damage Flash Skade
|
||||
Quest Outline Quest
|
||||
Coin Shine Mønt
|
||||
Boss Alert Boss
|
||||
Outlines and Rules Konturer og linjer
|
||||
Hand-Drawn Håndtegnet
|
||||
Gradient Finishes Gradientfinish
|
||||
|
||||
|
Can't render this file because it contains an unexpected character in line 2 and column 73.
|
@@ -3099,6 +3099,13 @@ digits Malayalam Malayalam
|
||||
Settings… Einstellungen…
|
||||
Setup… Einrichten…
|
||||
Shadows and Glows Schatten und Leuchteffekte
|
||||
Game HUD Spiel-HUD
|
||||
Health Fill Leben
|
||||
Mana Glow Mana
|
||||
Damage Flash Schaden
|
||||
Quest Outline Quest
|
||||
Coin Shine Münze
|
||||
Boss Alert Boss
|
||||
Shape Form
|
||||
Shape Builder Formerstellung
|
||||
Shape Builder Regions Formerstellungsbereiche
|
||||
|
||||
|
Can't render this file because it contains an unexpected character in line 2 and column 73.
|
@@ -3601,6 +3601,13 @@ digits Malayalam Μαλαγιάλαμ
|
||||
Set Zoom Ορισμός ζουμ
|
||||
Setup… Ρύθμιση…
|
||||
Shadows and Glows Σκιές και λάμψεις
|
||||
Game HUD HUD παιχνιδιού
|
||||
Health Fill Υγεία
|
||||
Mana Glow Μάνα
|
||||
Damage Flash Ζημιά
|
||||
Quest Outline Αποστολή
|
||||
Coin Shine Νόμισμα
|
||||
Boss Alert Αρχηγός
|
||||
Shape Builder Regions Περιοχές δημιουργίας σχημάτων
|
||||
Shape Effects Εφέ σχημάτων
|
||||
Shape Mode Λειτουργία σχήματος
|
||||
|
||||
|
Can't render this file because it is too large.
|
@@ -3139,6 +3139,13 @@ digits Malayalam Malayálam
|
||||
Settings… Ajustes…
|
||||
Setup… Configuración…
|
||||
Shadows and Glows Sombras y resplandores
|
||||
Game HUD HUD de juego
|
||||
Health Fill Salud
|
||||
Mana Glow Maná
|
||||
Damage Flash Daño
|
||||
Quest Outline Misión
|
||||
Coin Shine Moneda
|
||||
Boss Alert Jefe
|
||||
Shape Forma
|
||||
Shape Builder Generador de formas
|
||||
Shape Builder Regions Regiones del generador de formas
|
||||
|
||||
|
Can't render this file because it contains an unexpected character in line 2 and column 73.
|
@@ -766,6 +766,13 @@
|
||||
Other Library… Muu kirjasto…
|
||||
Graphic Style Libraries Grafiikkatyylikirjastot
|
||||
Shadows and Glows Varjot ja hehkut
|
||||
Game HUD Peli-HUD
|
||||
Health Fill Terveys
|
||||
Mana Glow Mana
|
||||
Damage Flash Vahinko
|
||||
Quest Outline Tehtävä
|
||||
Coin Shine Kolikko
|
||||
Boss Alert Bossi
|
||||
Outlines and Rules Ääriviivat ja viivat
|
||||
Hand-Drawn Käsin piirretyt
|
||||
Gradient Finishes Liukuväriviimeistelyt
|
||||
|
||||
|
Can't render this file because it contains an unexpected character in line 2 and column 73.
|
@@ -3131,6 +3131,13 @@ digits Malayalam Malayalam
|
||||
Settings… Réglages…
|
||||
Setup… Configuration…
|
||||
Shadows and Glows Ombres et lueurs
|
||||
Game HUD HUD de jeu
|
||||
Health Fill Santé
|
||||
Mana Glow Mana
|
||||
Damage Flash Dégâts
|
||||
Quest Outline Quête
|
||||
Coin Shine Pièce
|
||||
Boss Alert Boss
|
||||
Shape Forme
|
||||
Shape Builder Concepteur de forme
|
||||
Shape Builder Regions Zones du Concepteur de forme
|
||||
|
||||
|
Can't render this file because it contains an unexpected character in line 2 and column 73.
|
@@ -4238,6 +4238,13 @@ antiAlias Sharp शार्प
|
||||
Shading शेडिंग
|
||||
Shadow Intensity शैडो तीव्रता
|
||||
Shadows and Glows छाया और चमक
|
||||
Game HUD गेम HUD
|
||||
Health Fill स्वास्थ्य
|
||||
Mana Glow माना
|
||||
Damage Flash क्षति
|
||||
Quest Outline क्वेस्ट
|
||||
Coin Shine सिक्का
|
||||
Boss Alert बॉस
|
||||
Shaft: दस्ता:
|
||||
Shape शेप
|
||||
Shape Builder शेप बिल्डर
|
||||
|
||||
|
Can't render this file because it is too large.
|
@@ -3753,6 +3753,13 @@ mark-style Japanese Japán
|
||||
Shades of Gray Szürkeárnyalatok
|
||||
Shading Árnyékolás
|
||||
Shadows and Glows Árnyékok és ragyogások
|
||||
Game HUD Játék HUD
|
||||
Health Fill Életerő
|
||||
Mana Glow Mana
|
||||
Damage Flash Sebzés
|
||||
Quest Outline Küldetés
|
||||
Coin Shine Érme
|
||||
Boss Alert Főellenség
|
||||
Shape Alakzat
|
||||
Shape Builder Alakzatépítő
|
||||
Shape Builder Regions Alakzatépítő területei
|
||||
|
||||
|
Can't render this file because it contains an unexpected character in line 2 and column 73.
|
@@ -712,6 +712,13 @@
|
||||
Other Library… Pustaka lain…
|
||||
Graphic Style Libraries Pustaka gaya grafis
|
||||
Shadows and Glows Bayangan dan pendar
|
||||
Game HUD HUD Game
|
||||
Health Fill Nyawa
|
||||
Mana Glow Mana
|
||||
Damage Flash Damage
|
||||
Quest Outline Quest
|
||||
Coin Shine Koin
|
||||
Boss Alert Boss
|
||||
Outlines and Rules Garis luar dan garis
|
||||
Hand-Drawn Gambar tangan
|
||||
Gradient Finishes Finishing gradien
|
||||
|
||||
|
@@ -3175,6 +3175,13 @@ digits Malayalam Malayalam
|
||||
Settings… Impostazioni…
|
||||
Setup… Configurazione…
|
||||
Shadows and Glows Ombre e bagliori
|
||||
Game HUD HUD di gioco
|
||||
Health Fill Salute
|
||||
Mana Glow Mana
|
||||
Damage Flash Danno
|
||||
Quest Outline Missione
|
||||
Coin Shine Moneta
|
||||
Boss Alert Boss
|
||||
Shape Forma
|
||||
Shape Builder Generatore forme
|
||||
Shape Builder Regions Aree del Generatore forme
|
||||
|
||||
|
Can't render this file because it contains an unexpected character in line 2 and column 73.
|
@@ -799,6 +799,13 @@ digits Malayalam マラヤーラム数字
|
||||
Other Library… その他のライブラリ…
|
||||
Graphic Style Libraries グラフィックスタイルライブラリ
|
||||
Shadows and Glows シャドウと光彩
|
||||
Game HUD ゲーム HUD
|
||||
Health Fill 体力
|
||||
Mana Glow マナ
|
||||
Damage Flash ダメージ
|
||||
Quest Outline クエスト
|
||||
Coin Shine コイン
|
||||
Boss Alert ボス
|
||||
Outlines and Rules アウトラインと罫線
|
||||
Hand-Drawn 手描き風
|
||||
Gradient Finishes グラデーション仕上げ
|
||||
|
||||
|
Can't render this file because it contains an unexpected character in line 2 and column 73.
|
@@ -662,6 +662,13 @@
|
||||
Other Library… სხვა ბიბლიოთეკა…
|
||||
Graphic Style Libraries გრაფიკული სტილების ბიბლიოთეკები
|
||||
Shadows and Glows ჩრდილები და ნათებები
|
||||
Game HUD თამაშის HUD
|
||||
Health Fill სიცოცხლე
|
||||
Mana Glow მანა
|
||||
Damage Flash ზიანი
|
||||
Quest Outline ქვესტი
|
||||
Coin Shine მონეტა
|
||||
Boss Alert ბოსი
|
||||
Outlines and Rules კონტურები და ხაზები
|
||||
Hand-Drawn ხელით დახატული
|
||||
Gradient Finishes გრადიენტული ზედაპირები
|
||||
|
||||
|
Can't render this file because it is too large.
|
@@ -792,6 +792,13 @@ digits Malayalam 말라얄람어
|
||||
Other Library… 다른 라이브러리…
|
||||
Graphic Style Libraries 그래픽 스타일 라이브러리
|
||||
Shadows and Glows 그림자와 광선
|
||||
Game HUD 게임 HUD
|
||||
Health Fill 체력
|
||||
Mana Glow 마나
|
||||
Damage Flash 피해
|
||||
Quest Outline 퀘스트
|
||||
Coin Shine 코인
|
||||
Boss Alert 보스
|
||||
Outlines and Rules 윤곽선과 괘선
|
||||
Hand-Drawn 손그림
|
||||
Gradient Finishes 그레이디언트 마감
|
||||
|
||||
|
Can't render this file because it contains an unexpected character in line 2 and column 73.
|
@@ -726,6 +726,13 @@
|
||||
Other Library… Andere bibliotheek…
|
||||
Graphic Style Libraries Bibliotheken met grafische stijlen
|
||||
Shadows and Glows Schaduwen en gloed
|
||||
Game HUD Game-HUD
|
||||
Health Fill Leven
|
||||
Mana Glow Mana
|
||||
Damage Flash Schade
|
||||
Quest Outline Quest
|
||||
Coin Shine Munt
|
||||
Boss Alert Baas
|
||||
Outlines and Rules Omtrekken en lijnen
|
||||
Hand-Drawn Handgetekend
|
||||
Gradient Finishes Verloopafwerkingen
|
||||
|
||||
|
Can't render this file because it contains an unexpected character in line 2 and column 73.
|
@@ -722,6 +722,13 @@
|
||||
Other Library… Inna biblioteka…
|
||||
Graphic Style Libraries Biblioteki stylów graficznych
|
||||
Shadows and Glows Cienie i blaski
|
||||
Game HUD HUD gry
|
||||
Health Fill Zdrowie
|
||||
Mana Glow Mana
|
||||
Damage Flash Obrażenia
|
||||
Quest Outline Zadanie
|
||||
Coin Shine Moneta
|
||||
Boss Alert Boss
|
||||
Outlines and Rules Kontury i linie
|
||||
Hand-Drawn Rysowane odręcznie
|
||||
Gradient Finishes Wykończenia gradientowe
|
||||
|
||||
|
Can't render this file because it contains an unexpected character in line 2 and column 73.
|
@@ -2631,6 +2631,13 @@ digits Malayalam Malaiala
|
||||
Set the selected color to the current color Definir a cor selecionada para a cor atual
|
||||
Setup… Configuração…
|
||||
Shadows and Glows Sombras e Brilhos
|
||||
Game HUD HUD de jogo
|
||||
Health Fill Vida
|
||||
Mana Glow Mana
|
||||
Damage Flash Dano
|
||||
Quest Outline Missão
|
||||
Coin Shine Moeda
|
||||
Boss Alert Chefe
|
||||
Shape Forma
|
||||
Shape Builder Construtor de Formas
|
||||
Shape Builder Regions Regiões do Construtor de Formas
|
||||
|
||||
|
Can't render this file because it contains an unexpected character in line 6 and column 47.
|
@@ -3170,6 +3170,13 @@ digits Malayalam Малаялам
|
||||
Settings… Параметры…
|
||||
Setup… Настройка…
|
||||
Shadows and Glows Тени и свечения
|
||||
Game HUD Игровой HUD
|
||||
Health Fill Здоровье
|
||||
Mana Glow Мана
|
||||
Damage Flash Урон
|
||||
Quest Outline Квест
|
||||
Coin Shine Монета
|
||||
Boss Alert Босс
|
||||
Shape Фигура
|
||||
Shape Builder Создание фигур
|
||||
Shape Builder Regions Области создания фигур
|
||||
|
||||
|
Can't render this file because it contains an unexpected character in line 2 and column 73.
|
@@ -3063,6 +3063,13 @@ digits Malayalam Malayalam
|
||||
Settings… Inställningar…
|
||||
Setup… Konfigurera…
|
||||
Shadows and Glows Skuggor och glöd
|
||||
Game HUD Spel-HUD
|
||||
Health Fill Hälsa
|
||||
Mana Glow Mana
|
||||
Damage Flash Skada
|
||||
Quest Outline Uppdrag
|
||||
Coin Shine Mynt
|
||||
Boss Alert Boss
|
||||
Shape Form
|
||||
Shape Builder Formbyggare
|
||||
Shape Builder Regions Formbyggarområden
|
||||
|
||||
|
Can't render this file because it contains an unexpected character in line 5 and column 25.
|
@@ -2967,6 +2967,13 @@ digits Malayalam Malayalam
|
||||
Settings… Ayarlar…
|
||||
Setup… Kurulum…
|
||||
Shadows and Glows Gölgeler ve Parıltılar
|
||||
Game HUD Oyun HUD
|
||||
Health Fill Can
|
||||
Mana Glow Mana
|
||||
Damage Flash Hasar
|
||||
Quest Outline Görev
|
||||
Coin Shine Jeton
|
||||
Boss Alert Boss
|
||||
Shape Şekil
|
||||
Shape Builder Şekil Oluşturucu
|
||||
Shape Builder Regions Şekil Oluşturucu Bölgeleri
|
||||
|
||||
|
Can't render this file because it contains an unexpected character in line 5 and column 25.
|
@@ -3167,6 +3167,13 @@ digits Malayalam Малаялам
|
||||
Settings… Параметри…
|
||||
Setup… Налаштування…
|
||||
Shadows and Glows Тіні та свічення
|
||||
Game HUD Ігровий HUD
|
||||
Health Fill Здоров'я
|
||||
Mana Glow Мана
|
||||
Damage Flash Шкода
|
||||
Quest Outline Квест
|
||||
Coin Shine Монета
|
||||
Boss Alert Бос
|
||||
Shape Фігура
|
||||
Shape Builder Створення фігур
|
||||
Shape Builder Regions Області створення фігур
|
||||
|
||||
|
Can't render this file because it contains an unexpected character in line 182 and column 5.
|
@@ -3499,6 +3499,13 @@ mark-style Japanese Kiểu Nhật
|
||||
Setup… Thiết lập…
|
||||
Shading Tô bóng
|
||||
Shadows and Glows Bóng và ánh sáng
|
||||
Game HUD HUD trò chơi
|
||||
Health Fill Máu
|
||||
Mana Glow Mana
|
||||
Damage Flash Sát thương
|
||||
Quest Outline Nhiệm vụ
|
||||
Coin Shine Xu
|
||||
Boss Alert Trùm
|
||||
Shape Hình dạng
|
||||
Shape Builder Tạo hình dạng
|
||||
Shape Builder Regions Vùng Tạo hình dạng
|
||||
|
||||
|
Can't render this file because it contains an unexpected character in line 204 and column 5.
|
@@ -3005,6 +3005,13 @@ digits Malayalam 马拉雅拉姆数字
|
||||
Settings… 设置…
|
||||
Setup… 设置…
|
||||
Shadows and Glows 阴影与光晕
|
||||
Game HUD 游戏 HUD
|
||||
Health Fill 生命
|
||||
Mana Glow 法力
|
||||
Damage Flash 伤害
|
||||
Quest Outline 任务
|
||||
Coin Shine 金币
|
||||
Boss Alert 首领
|
||||
Shape 形状
|
||||
Shape Builder 形状生成器
|
||||
Shape Builder Regions 形状生成器区域
|
||||
|
||||
|
Can't render this file because it contains an unexpected character in line 2 and column 73.
|
@@ -4090,6 +4090,13 @@ digits Malayalam 馬來亞拉姆數字
|
||||
Settings… 設定…
|
||||
Setup… 設定…
|
||||
Shadows and Glows 陰影與光暈
|
||||
Game HUD 遊戲 HUD
|
||||
Health Fill 生命
|
||||
Mana Glow 魔力
|
||||
Damage Flash 傷害
|
||||
Quest Outline 任務
|
||||
Coin Shine 金幣
|
||||
Boss Alert 首領
|
||||
Shape 形狀
|
||||
Shape Builder 形狀建立
|
||||
Shape Builder Regions 形狀建立區域
|
||||
|
||||
|
Can't render this file because it contains an unexpected character in line 6 and column 47.
|
+9
-5
@@ -1,6 +1,6 @@
|
||||
# Gaps
|
||||
|
||||
> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-11-10 · **Change:** minor (G5: built-in Map Markers symbol library; estimate 11–21 → 10–20 h; previously minor: right-click on type: Spelling › Auto Spell Check, with its check mark, #4936; previously minor: right-click on a word Auto Spell Check underlined: its suggestions, Ignore All and Add to Dictionary, #4936; previously minor: G2: Effect Gallery thumbnails and in-dialog preview; estimate 1–2 h → 0; Auto Spell Check: `edit.autoSpellCheck` underlines the unknown words, #4936; previously minor: PDF editable import preserves authored ActualText once, including empty/nested spans and authored ordering (#6165); cross-line/style layout remains approximate; scores and estimates unchanged; PDF marked-text export (#6309): compatible glyphs stay on one layout line with per-glyph offsets; scores and estimates unchanged; G5: built-in UI Frames symbol library with default 9-slice; estimate 11–21 h; previously minor: G5: dynamic symbol part on-canvas takes opacity, blend, gradient and pattern; docs Overlap/auto-corners sync; estimate 12–22 h; previously minor: interim macOS cursor delivery, #2292; native validation pending; scores and estimates unchanged; previously minor: Control bar › Snapping includes the existing Snap to Glyph and Alignment Guides toggles (#6164); scores and estimates unchanged; previously minor: G5 docs: Art brush Overlap, Pattern brush auto corners and Global Edit Shift-click leave-out moved from Missing to Done (code already shipped); previously minor: custom dictionary and Ignore All: `text.spelling.addWord`, `removeWord`, `changeWord`, `dictionary` and `ignoreAll`, #4936; previously minor: EPS import: embedded fonts (composite, Type 42, CID-keyed, Type 1, CFF FontSet) draw their glyphs; spell check engine: `text.spelling.check` and `text.spelling.suggest` on craft-proof, #4936; previously minor: floating tab groups collapse into the side icon rail and opened rail panels fold back into it, #5925 in part; G9: EPS gradients drawn as abutting strips import as one gradient, without seams; Tools stays beside the canvas with left-side panels; new gradients follow document color mode; Selection QoL: marquee modes and visible feedback, #5313; #3380 deletion-only review follow-up: independent survivors keep gradient placement, owned subpaths avoid discarded copies, and contracts/status/evidence are clarified; endpoint highlighting remains open; scores and estimates unchanged; Indian-language hyphenation review and license allowlist, #4947; opening a slow file shows a progress window, part of #5930; Hindi catalog and contributor loanword preferences; agent wording pass complete; wider native proofreading welcome; an image zoomed in on is separated, colorized or proofed only where it shows (#4155); scores and estimates unchanged; a document's first frame renders on the render worker, so opening a heavy file no longer freezes the window; scores and estimates unchanged; large images in CMYK documents are shrunk before they are separated into ink planes (#4155); scores and estimates unchanged; `.ai` paths with a Calligraphic brush open brushed, with the 6D Art Pen's channels, and Windows reads the pen's tilt and barrel rotation, #372; scores and estimates unchanged; Compound Shapes add-on, beyond Illustrator; scores and estimates unchanged; Contour add-on, beyond Illustrator; scores and estimates unchanged; a slow first frame is waited for instead of restarting without the graphics adapter, and the menu bar no longer waits for the installed fonts' scan; scores and estimates unchanged) · **Target:** Adobe Illustrator 2026 (30.x)
|
||||
> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-11-10 · **Change:** minor (G5: built-in Game HUD graphic style library; estimate 10–20 → 9–19 h; previously minor: G5: built-in Map Markers symbol library; estimate 11–21 → 10–20 h; previously minor: right-click on type: Spelling › Auto Spell Check, with its check mark, #4936; previously minor: right-click on a word Auto Spell Check underlined: its suggestions, Ignore All and Add to Dictionary, #4936; previously minor: G2: Effect Gallery thumbnails and in-dialog preview; estimate 1–2 h → 0; Auto Spell Check: `edit.autoSpellCheck` underlines the unknown words, #4936; previously minor: PDF editable import preserves authored ActualText once, including empty/nested spans and authored ordering (#6165); cross-line/style layout remains approximate; scores and estimates unchanged; PDF marked-text export (#6309): compatible glyphs stay on one layout line with per-glyph offsets; scores and estimates unchanged; G5: built-in UI Frames symbol library with default 9-slice; estimate 11–21 h; previously minor: G5: dynamic symbol part on-canvas takes opacity, blend, gradient and pattern; docs Overlap/auto-corners sync; estimate 12–22 h; previously minor: interim macOS cursor delivery, #2292; native validation pending; scores and estimates unchanged; previously minor: Control bar › Snapping includes the existing Snap to Glyph and Alignment Guides toggles (#6164); scores and estimates unchanged; previously minor: G5 docs: Art brush Overlap, Pattern brush auto corners and Global Edit Shift-click leave-out moved from Missing to Done (code already shipped); previously minor: custom dictionary and Ignore All: `text.spelling.addWord`, `removeWord`, `changeWord`, `dictionary` and `ignoreAll`, #4936; previously minor: EPS import: embedded fonts (composite, Type 42, CID-keyed, Type 1, CFF FontSet) draw their glyphs; spell check engine: `text.spelling.check` and `text.spelling.suggest` on craft-proof, #4936; previously minor: floating tab groups collapse into the side icon rail and opened rail panels fold back into it, #5925 in part; G9: EPS gradients drawn as abutting strips import as one gradient, without seams; Tools stays beside the canvas with left-side panels; new gradients follow document color mode; Selection QoL: marquee modes and visible feedback, #5313; #3380 deletion-only review follow-up: independent survivors keep gradient placement, owned subpaths avoid discarded copies, and contracts/status/evidence are clarified; endpoint highlighting remains open; scores and estimates unchanged; Indian-language hyphenation review and license allowlist, #4947; opening a slow file shows a progress window, part of #5930; Hindi catalog and contributor loanword preferences; agent wording pass complete; wider native proofreading welcome; an image zoomed in on is separated, colorized or proofed only where it shows (#4155); scores and estimates unchanged; a document's first frame renders on the render worker, so opening a heavy file no longer freezes the window; scores and estimates unchanged; large images in CMYK documents are shrunk before they are separated into ink planes (#4155); scores and estimates unchanged; `.ai` paths with a Calligraphic brush open brushed, with the 6D Art Pen's channels, and Windows reads the pen's tilt and barrel rotation, #372; scores and estimates unchanged; Compound Shapes add-on, beyond Illustrator; scores and estimates unchanged; Contour add-on, beyond Illustrator; scores and estimates unchanged; a slow first frame is waited for instead of restarting without the graphics adapter, and the menu bar no longer waits for the installed fonts' scan; scores and estimates unchanged) · **Target:** Adobe Illustrator 2026 (30.x)
|
||||
|
||||
> **Flyout update:** 2026-11-06 — resizable icon-strip flyouts and bottom-aligned panel footers (#5713); scores and estimates unchanged.
|
||||
|
||||
@@ -102,7 +102,7 @@ stage ([ROADMAP.md](../ROADMAP.md)).
|
||||
| 8 | [G2 Photoshop-style raster effects and the Effect Gallery](#g2-photoshop-style-raster-effects-and-the-effect-gallery) | 0 | no | [effects-parity.md](effects-parity.md) |
|
||||
| 9 | [G13 Illustrator 2026 (30.x) additions](#g13-illustrator-2026-30x-additions) | 13–23 | no | [target-app-parity.md](target-app-parity.md) |
|
||||
| 10 | [G14 Pen hardware beyond Windows pressure](#g14-pen-hardware-beyond-windows-pressure) | 4–10 | Wayland pressure | [hardware-parity.md](hardware-parity.md) |
|
||||
| 11 | [G5 Brushes, symbols and libraries](#g5-brushes-symbols-and-libraries) | 10–20 | no | [target-app-parity.md](target-app-parity.md) |
|
||||
| 11 | [G5 Brushes, symbols and libraries](#g5-brushes-symbols-and-libraries) | 9–19 | no | [target-app-parity.md](target-app-parity.md) |
|
||||
| 12 | [G3 3D and Materials](#g3-3d-and-materials) | 25–45 | no | [effects-parity.md](effects-parity.md) |
|
||||
| 13 | [G7 Views and windows](#g7-views-and-windows) | 15–25 | no | [ui-parity.md](ui-parity.md) |
|
||||
| 14 | [G6 Automation and scripting](#g6-automation-and-scripting) | 4–8 | no | [target-app-parity.md](target-app-parity.md) |
|
||||
@@ -657,12 +657,15 @@ macOS cursor delivery (#2292) is narrowed to a native host adapter using the exi
|
||||
is on, a Shift-click on a highlighted match leaves it out (`select.globalEditExclude`, #3521 evidence);
|
||||
Direct Selection of a path, compound path or type inside a dynamic instance also takes opacity and blend
|
||||
(`transparency.set`) and a gradient or pattern fill or stroke (`paint.setFill` / `paint.setStroke`,
|
||||
Eyedropper), for that instance only.
|
||||
- **Missing:** more built-in brush and graphic-style libraries (and further symbol libraries beyond Basic
|
||||
Eyedropper), for that instance only;
|
||||
graphic style libraries (Window › Graphic Style Libraries; seven original libraries generated in code, including
|
||||
Game HUD with Health Fill, Mana Glow, Damage Flash, Quest Outline, Coin Shine and Boss Alert; User Defined; Other
|
||||
Library…; `graphicStyle.libraries`, `graphicStyle.addFromLibrary`).
|
||||
- **Missing:** more built-in brush libraries (and further graphic-style libraries beyond the seven shipped, and further symbol libraries beyond Basic
|
||||
Shapes, UI Frames and Map Markers; original, generated in code, never Adobe's); dynamic symbols' `.ai` read and write;
|
||||
Global Edit of groups holding type or images, rotated copies as matches and highlighting matches before the
|
||||
start; 9-slice guides outside the symbol's art (a dragged guide stops at the art's edge).
|
||||
- **Estimate:** 10–20 h.
|
||||
- **Estimate:** 9–19 h.
|
||||
|
||||
## G3 3D and Materials
|
||||
|
||||
@@ -860,6 +863,7 @@ trap, and the defaults (0.25 pt, 100%, 40%) are VectorCraft's own, the pages giv
|
||||
|
||||
| Date | Change | Summary |
|
||||
|---|---|---|
|
||||
| 2026-11-10 | minor | G5: built-in Game HUD graphic style library (Health Fill, Mana Glow, Damage Flash, Quest Outline, Coin Shine, Boss Alert); Missing trimmed; estimate 10–20 → 9–19 h. |
|
||||
| 2026-11-10 | minor | G5: built-in Map Markers symbol library (Pin, Flag, Crosshair, Checkpoint; no default 9-slice); Missing trimmed; estimate 11–21 → 10–20 h. |
|
||||
| 2026-11-10 | minor | G4 type: a right-click on type has Spelling › Auto Spell Check, checked while it is on, #4936; the Check Spelling and Edit Custom Dictionary dialogs remain; scores and estimates unchanged. |
|
||||
| 2026-11-10 | minor | G4 type: a right-click on a word Auto Spell Check underlined lists its suggestions, Ignore All and Add to Dictionary, #4936; the Check Spelling and Edit Custom Dictionary dialogs remain; scores and estimates unchanged. |
|
||||
|
||||
+1
-1
@@ -2791,7 +2791,7 @@ as a value left out.
|
||||
## Graphic style libraries
|
||||
|
||||
Graphic style libraries are read-only sets of graphic styles generated in code (Shadows and Glows, Outlines and
|
||||
Rules, Hand-Drawn, Gradient Finishes, Shape Effects, Blends and Transparency). `graphicStyle.libraries` lists them
|
||||
Rules, Hand-Drawn, Gradient Finishes, Shape Effects, Blends and Transparency, Game HUD). `graphicStyle.libraries` lists them
|
||||
(`id`, `name`, `category`: `builtIn`, `user` or `loaded`, `count`) and `graphicStyle.library {library}` returns one's
|
||||
styles in the `graphicStyle.list` shape (`library` is an id or a name). `graphicStyle.addFromLibrary {library, name? |
|
||||
names?}` copies styles into the document's Graphic Styles as one undo step (no names: the whole library); styles the
|
||||
|
||||
+2
-3
@@ -1,8 +1,6 @@
|
||||
# Roadmap: milestones and what's next
|
||||
|
||||
> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-11-10 · **Change:** minor (resizable icon-strip flyouts and bottom-aligned panel footers, #5713; previously minor: M10/G5: Map Markers built-in symbol library; previously minor: right-click on type: Spelling › Auto Spell Check, with its check mark, #4936; previously minor: right-click on a word Auto Spell Check underlined: its suggestions, Ignore All and Add to Dictionary, #4936; previously minor: G2: Effect Gallery thumbnails and in-dialog preview are in; Auto Spell Check: `edit.autoSpellCheck` underlines the unknown words, #4936; previously minor: PDF editable import preserves authored ActualText once, including empty/nested spans and authored ordering (#6165); cross-line/style layout remains approximate; scores and estimates unchanged; PDF marked-text export (#6309): compatible glyphs stay on one layout line with per-glyph offsets; scores and estimates unchanged; interim macOS cursor delivery, #2292; native validation pending; scores and estimates unchanged; Control bar › Snapping includes the existing Snap to Glyph and Alignment Guides toggles (#6164); scores and estimates unchanged; custom dictionary and Ignore All: `text.spelling.addWord`, `removeWord`, `changeWord`, `dictionary` and `ignoreAll`, #4936; previously minor: EPS import: embedded fonts (composite, Type 42, CID-keyed, Type 1, CFF FontSet) draw their glyphs; spell check engine: `text.spelling.check` and `text.spelling.suggest` on craft-proof, #4936; previously minor: floating tab groups collapse into the side icon rail and opened rail panels fold back into it, #5925 in part; M4/M7: `.ai`/EPS type keeps its tab stops, and right-aligned lines with tabs lay out as the file's page, #6147; M4/M7: `.ai`/EPS type from the text document lays its lines out closer to the file's page, within limits, #6137; numeric fields step on wheel hover without taking keyboard focus, #5949; Character Styles panel: a double-click on a style's row opens its Character Style Options; the dialog keeps a fixed width and scrolls its sections, so its buttons stay on screen; Selection QoL: marquee modes and visible feedback, #5313; SVG CSS classes survive export and repeated import in all four styling modes (#2480); current-main integration retains event attributes and scripts; #3380 deletion-only review follow-up: independent survivors keep gradient placement, owned subpaths avoid discarded copies, and contracts/status/evidence are clarified; endpoint highlighting remains open; scores and estimates unchanged; Indian-language hyphenation review and license allowlist, #4947; Hindi catalog and contributor loanword preferences; full wording review in progress; Effect dialogs: a colour swatch beside a hex colour opens the Color Picker, #5365; shape tools move the selection from its centre point and turn it from the zone outside a box corner, #5477; scores and estimates unchanged) · **Target:** Adobe Illustrator 2026 (30.x)
|
||||
|
||||
> **Flyout update:** 2026-11-06 — resizable icon-strip flyouts and bottom-aligned panel footers (#5713); scores and estimates unchanged.
|
||||
> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-11-10 · **Change:** minor (M10/G5: Game HUD graphic style library; previously minor: resizable icon-strip flyouts and bottom-aligned panel footers, #5713; previously minor: M10/G5: Map Markers built-in symbol library; previously minor: right-click on type: Spelling › Auto Spell Check, with its check mark, #4936; previously minor: right-click on a word Auto Spell Check underlined: its suggestions, Ignore All and Add to Dictionary, #4936; previously minor: G2: Effect Gallery thumbnails and in-dialog preview are in; Auto Spell Check: `edit.autoSpellCheck` underlines the unknown words, #4936; previously minor: PDF editable import preserves authored ActualText once, including empty/nested spans and authored ordering (#6165); cross-line/style layout remains approximate; scores and estimates unchanged; PDF marked-text export (#6309): compatible glyphs stay on one layout line with per-glyph offsets; scores and estimates unchanged; interim macOS cursor delivery, #2292; native validation pending; scores and estimates unchanged; Control bar › Snapping includes the existing Snap to Glyph and Alignment Guides toggles (#6164); scores and estimates unchanged; custom dictionary and Ignore All: `text.spelling.addWord`, `removeWord`, `changeWord`, `dictionary` and `ignoreAll`, #4936; previously minor: EPS import: embedded fonts (composite, Type 42, CID-keyed, Type 1, CFF FontSet) draw their glyphs; spell check engine: `text.spelling.check` and `text.spelling.suggest` on craft-proof, #4936; previously minor: floating tab groups collapse into the side icon rail and opened rail panels fold back into it, #5925 in part; M4/M7: `.ai`/EPS type keeps its tab stops, and right-aligned lines with tabs lay out as the file's page, #6147; M4/M7: `.ai`/EPS type from the text document lays its lines out closer to the file's page, within limits, #6137; numeric fields step on wheel hover without taking keyboard focus, #5949; Character Styles panel: a double-click on a style's row opens its Character Style Options; the dialog keeps a fixed width and scrolls its sections, so its buttons stay on screen; Selection QoL: marquee modes and visible feedback, #5313; SVG CSS classes survive export and repeated import in all four styling modes (#2480); current-main integration retains event attributes and scripts; #3380 deletion-only review follow-up: independent survivors keep gradient placement, owned subpaths avoid discarded copies, and contracts/status/evidence are clarified; endpoint highlighting remains open; scores and estimates unchanged; Indian-language hyphenation review and license allowlist, #4947; Hindi catalog and contributor loanword preferences; full wording review in progress; Effect dialogs: a colour swatch beside a hex colour opens the Color Picker, #5365; shape tools move the selection from its centre point and turn it from the zone outside a box corner, #5477; scores and estimates unchanged) · **Target:** Adobe Illustrator 2026 (30.x)
|
||||
|
||||
> Numeric spinner update (2026-11-10): held mouse arrows repeat past the click timeout; scores and estimates unchanged (#6307).
|
||||
|
||||
@@ -197,6 +195,7 @@ separate. Scores and hours unchanged. [Behavior and command details](development
|
||||
|
||||
| Date | Change | Summary |
|
||||
|---|---|---|
|
||||
| 2026-11-10 | minor | M10/G5: Game HUD built-in graphic style library; estimates unchanged |
|
||||
| 2026-11-10 | minor | M10/G5: Map Markers built-in symbol library (Pin, Flag, Crosshair, Checkpoint); estimates unchanged |
|
||||
| 2026-11-10 | minor | M7: Spelling › Auto Spell Check in the context menu of type (#4936); the dialogs remain; scores and estimates unchanged. |
|
||||
| 2026-11-10 | minor | M7: right-click suggestions, Ignore All and Add to Dictionary on a word Auto Spell Check underlined (#4936); the dialogs remain; scores and estimates unchanged. |
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
# Parity with Adobe Illustrator
|
||||
|
||||
> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-11-10 · **Change:** minor (Line Arrow arrowhead (#5421; scores and estimates unchanged); G5: Map Markers built-in symbol library; bundled content ~32% → ~34%; previously minor: right-click on type: Spelling › Auto Spell Check, with its check mark, #4936; previously minor: right-click on a word Auto Spell Check underlined: its suggestions, Ignore All and Add to Dictionary, #4936; previously minor: Canvas: a 3D effect changed on type or a group redraws where its solid was; Fit to Artwork Bounds and per-artboard SVG export build each solid once for all artboards; previously minor: Effect Gallery: a thumbnail for each filter and a preview area inside the dialog, on an original drawing; Raster effects 52% → 55%, hours 1–2 → none; headline numbers unchanged; Auto Spell Check: `edit.autoSpellCheck` underlines the unknown words, #4936; previously minor: PDF editable import preserves authored ActualText once, including empty/nested spans and authored ordering (#6165); cross-line/style layout remains approximate; scores and estimates unchanged; PDF marked-text export (#6309): compatible glyphs stay on one layout line with per-glyph offsets; scores and estimates unchanged; G5: UI Frames built-in symbol library with default 9-slice; bundled content ~32%; previously minor: G5: dynamic symbol part on-canvas opacity/blend/gradient/pattern; strokes remaining no longer lists Overlap/auto corners; symbols ~88%; previously minor: interim macOS cursor delivery, #2292; native validation pending; scores and estimates unchanged; previously minor: harakat paint fallback clarified; previously minor: current Guides feature-area rows consolidated using existing ruler evidence; scores and estimates unchanged; previously minor: Control bar › Snapping includes the existing Snap to Glyph and Alignment Guides toggles (#6164); scores and estimates unchanged; previously minor: G5 docs: Art brush Overlap and Pattern brush auto corners removed from strokes remaining; symbols remaining lists dynamic on-canvas beyond solid and guides outside the art; previously minor: custom dictionary and Ignore All: `text.spelling.addWord`, `removeWord`, `changeWord`, `dictionary` and `ignoreAll`, #4936; previously minor: EPS import: embedded fonts (composite, Type 42, CID-keyed, Type 1, CFF FontSet) draw their glyphs; spell check engine: `text.spelling.check` and `text.spelling.suggest` on craft-proof, #4936; previously minor: floating tab groups collapse into the side icon rail and opened rail panels fold back into it, #5925 in part; `.ai`/EPS type keeps its tab stops, and right-aligned lines with tabs lay out as the file's page, #6147; `.ai`/EPS type from the text document lays its lines out closer to the file's page, within limits, #6137; `.ai` and EPS import: older Art brush objects read; numeric fields step on wheel hover without taking keyboard focus, and a panel wheel turn cannot seed a canvas zoom glide, #5949; Character Styles panel: a double-click on a style's row opens its Character Style Options; the dialog keeps a fixed width and scrolls its sections, so its buttons stay on screen; Tools stays beside the canvas with left-side panels; new gradients follow document color mode; Selection QoL: marquee modes and visible feedback, #5313; SVG CSS classes survive export and repeated import in all four styling modes (#2480); current-main integration retains event attributes and scripts; #3380 deletion-only review follow-up: independent survivors keep gradient placement, owned subpaths avoid discarded copies, and contracts/status/evidence are clarified; endpoint highlighting remains open; scores and estimates unchanged; the canvas keeps selection outlines and anchors between frames; Indian-language hyphenation review and license allowlist, #4947; Stroke gradients: an arrowhead aligned to the tip is painted to the corners of its base, #5964; Drop Shadow and glow dialogs: spinner arrows, #5367, #5368; Stroke Weight Up and Down shortcuts, #5797; Hindi catalog and contributor loanword preferences; full wording review in progress; Properties in Edit Artboards: a Transform section with the reference point above the Artboards section, #5219; the Control bar's Stroke: and Opacity: links scrub their fields, #4088; an image zoomed in on is separated, colorized or proofed only where it shows (#4155); a document's first frame renders on the render worker, so opening a heavy file no longer freezes the window, #4155; Control bar Paragraph section with type selected, #5372; translating unchanged type reuses its glyph and character-stroke outlines; scores and estimates unchanged) · **Target:** Adobe Illustrator 2026 (30.x; public release notes through 30.7, August 2026; Units › East Asian Type acts, with Q and Ha units; scores unchanged)
|
||||
> **Last reviewed:** 2026-10-10 · **Last updated:** 2026-11-10 · **Change:** minor (G5: Game HUD graphic style library; bundled content ~34% → ~36%; previously minor: Line Arrow arrowhead (#5421; scores and estimates unchanged); G5: Map Markers built-in symbol library; bundled content ~32% → ~34%; previously minor: right-click on type: Spelling › Auto Spell Check, with its check mark, #4936; previously minor: right-click on a word Auto Spell Check underlined: its suggestions, Ignore All and Add to Dictionary, #4936; previously minor: Canvas: a 3D effect changed on type or a group redraws where its solid was; Fit to Artwork Bounds and per-artboard SVG export build each solid once for all artboards; previously minor: Effect Gallery: a thumbnail for each filter and a preview area inside the dialog, on an original drawing; Raster effects 52% → 55%, hours 1–2 → none; headline numbers unchanged; Auto Spell Check: `edit.autoSpellCheck` underlines the unknown words, #4936; previously minor: PDF editable import preserves authored ActualText once, including empty/nested spans and authored ordering (#6165); cross-line/style layout remains approximate; scores and estimates unchanged; PDF marked-text export (#6309): compatible glyphs stay on one layout line with per-glyph offsets; scores and estimates unchanged; G5: UI Frames built-in symbol library with default 9-slice; bundled content ~32%; previously minor: G5: dynamic symbol part on-canvas opacity/blend/gradient/pattern; strokes remaining no longer lists Overlap/auto corners; symbols ~88%; previously minor: interim macOS cursor delivery, #2292; native validation pending; scores and estimates unchanged; previously minor: harakat paint fallback clarified; previously minor: current Guides feature-area rows consolidated using existing ruler evidence; scores and estimates unchanged; previously minor: Control bar › Snapping includes the existing Snap to Glyph and Alignment Guides toggles (#6164); scores and estimates unchanged; previously minor: G5 docs: Art brush Overlap and Pattern brush auto corners removed from strokes remaining; symbols remaining lists dynamic on-canvas beyond solid and guides outside the art; previously minor: custom dictionary and Ignore All: `text.spelling.addWord`, `removeWord`, `changeWord`, `dictionary` and `ignoreAll`, #4936; previously minor: EPS import: embedded fonts (composite, Type 42, CID-keyed, Type 1, CFF FontSet) draw their glyphs; spell check engine: `text.spelling.check` and `text.spelling.suggest` on craft-proof, #4936; previously minor: floating tab groups collapse into the side icon rail and opened rail panels fold back into it, #5925 in part; `.ai`/EPS type keeps its tab stops, and right-aligned lines with tabs lay out as the file's page, #6147; `.ai`/EPS type from the text document lays its lines out closer to the file's page, within limits, #6137; `.ai` and EPS import: older Art brush objects read; numeric fields step on wheel hover without taking keyboard focus, and a panel wheel turn cannot seed a canvas zoom glide, #5949; Character Styles panel: a double-click on a style's row opens its Character Style Options; the dialog keeps a fixed width and scrolls its sections, so its buttons stay on screen; Tools stays beside the canvas with left-side panels; new gradients follow document color mode; Selection QoL: marquee modes and visible feedback, #5313; SVG CSS classes survive export and repeated import in all four styling modes (#2480); current-main integration retains event attributes and scripts; #3380 deletion-only review follow-up: independent survivors keep gradient placement, owned subpaths avoid discarded copies, and contracts/status/evidence are clarified; endpoint highlighting remains open; scores and estimates unchanged; the canvas keeps selection outlines and anchors between frames; Indian-language hyphenation review and license allowlist, #4947; Stroke gradients: an arrowhead aligned to the tip is painted to the corners of its base, #5964; Drop Shadow and glow dialogs: spinner arrows, #5367, #5368; Stroke Weight Up and Down shortcuts, #5797; Hindi catalog and contributor loanword preferences; full wording review in progress; Properties in Edit Artboards: a Transform section with the reference point above the Artboards section, #5219; the Control bar's Stroke: and Opacity: links scrub their fields, #4088; an image zoomed in on is separated, colorized or proofed only where it shows (#4155); a document's first frame renders on the render worker, so opening a heavy file no longer freezes the window, #4155; Control bar Paragraph section with type selected, #5372; translating unchanged type reuses its glyph and character-stroke outlines; scores and estimates unchanged) · **Target:** Adobe Illustrator 2026 (30.x; public release notes through 30.7, August 2026; Units › East Asian Type acts, with Q and Ha units; scores unchanged)
|
||||
|
||||
> **Flyout update:** 2026-11-06 — resizable icon-strip flyouts and bottom-aligned panel footers (#5713); scores and estimates unchanged.
|
||||
|
||||
@@ -536,7 +536,7 @@ since 2026-10-01.
|
||||
| **Interaction fidelity:** modifiers, cursors, small behaviours | ~30–40% | The dedicated pass hasn't started, and there has been no side-by-side session with Illustrator yet. A power user notices this first |
|
||||
| **Look & feel** | ~75–80% | Measured against Illustrator 2026 screenshots (2026-10-02); the panels added since haven't been re-measured |
|
||||
| **File interop** | ~85% | SVG/SVGZ, PDF and PDF-compatible `.ai` (and legacy version 7 `.ai` out, keeping layers, groups and type as text), EPS, DXF, EMF/WMF, raster formats, PSD export and PSD/PSB placement (merged image), Place and Links, Package, Print, clipboard flavours. Affinity documents (Affinity 1–3) open natively as editable art, checked against 51 pinned public files (33 current `.af`), with selected saved-thumbnail comparisons and every-board native/SVG/PDF/PSD checks for current files; Affinity export is missing and effects, adjustments and brushes don't import. Affinity isn't an Illustrator feature, so this doesn't raise the parity score. The editing copy inside an Illustrator EPS or `.ai` is read for its structure: layers, groups, names, hidden objects and type, colours, gradients, transparency, images and every artboard (see Out of scope for what it doesn't read yet); DWG has no open spec |
|
||||
| **Bundled content:** brush, symbol, style and swatch libraries | ~34% | Ours are original and generated in code, and far fewer than Illustrator ships; symbol libraries have three (Basic Shapes, UI Frames with default 9-slice, Map Markers) and brush libraries four (Art Ribbons, Calligraphic Nibs, Pattern Borders, Scatter Shapes) beside User Defined and Other Library… |
|
||||
| **Bundled content:** brush, symbol, style and swatch libraries | ~36% | Ours are original and generated in code, and far fewer than Illustrator ships; symbol libraries have three (Basic Shapes, UI Frames with default 9-slice, Map Markers), graphic style libraries seven (including Game HUD) and brush libraries four (Art Ribbons, Calligraphic Nibs, Pattern Borders, Scatter Shapes) beside User Defined and Other Library… |
|
||||
| **Performance** | unverified | Multithreaded, off-thread rendering and caches are in place. The last budget run (2026-10-01, loaded machine) measured 290 ms for a 50k-path fit against a 16 ms budget. Re-run `vectorcraft-cli perf` on an idle machine |
|
||||
| **Robustness** | good, new | ~2,840 tests, property tests, no panics in shipped code (lints, the `guard` safety net, import fuzzing), Data Recovery. Missing: a corpus of real-world files, Windows/Linux/browser QA |
|
||||
| **Platforms and 1.0 polish** | ~60% | The macOS app and the web build work, and Finder opens every readable format with the macOS app (#295, #354); on macOS the menus are in the system menu bar, laid out as a Mac app's, with the in-window menus as a fallback (`--in-window-menus`; verified on Windows and by cross-compilation, not yet by hand on a Mac); hybrid-graphics laptops render on the power-saving GPU by default on Windows and macOS (#306), and Windows starts on Direct3D 12, falling back to OpenGL, and loads no Vulkan driver unless `WGPU_BACKEND` asks for it (#545: Vulkan flickered black on an Intel GPU, DX12 and OpenGL didn't; #806: a faulty Vulkan driver crashed the app before its window appeared; verified by unit tests and the reporter's runs with `WGPU_BACKEND`), and Linux on the GPU the desktop runs on, since a Wayland compositor may refuse frames from the other one; a window that fails on its GPU while starting up starts again on the next one instead of crashing (#502; the dual-GPU Wayland case is verified by unit tests and cross-compilation, not on such hardware); web drops land in the document they were dropped on (#359); desktop drops carry no pointer position (winit 0.30), so a dropped document opens as a tab of its own and a picture or text is placed in the middle of the view, while the web places anything dropped on the canvas and opens what is dropped off it, as Illustrator does (#472); a web page that loses its WebGPU device or WebGL context restarts its graphics with the same documents (#369); on Linux/Wayland the clipboard reads the compositor's own (data-control) and copied image files paste, but files can't be dropped on the window under native Wayland until eframe moves to winit 0.31 (#398; the Wayland side is verified by compilation only), so Preferences › Performance › Linux Display Server › X11 (XWayland) opens the window through XWayland, where drops work (#1151; verified by unit tests and cross-compilation, not on a Wayland desktop); on Linux the Paste menu checks the system clipboard on a background thread, so a clipboard owner that never answers no longer freezes the window, while Windows and macOS keep their quick in-line check (#510; the X11 hang verified by the contributor, here by headless tests); on KDE Plasma 6.3+ under Wayland, pens and pen displays reach the app only under XWayland (`WAYLAND_DISPLAY=`) or with KWin's `KWIN_WAYLAND_EMULATE_TABLET=1`, since winit 0.30 has no Wayland tablet input (#491, not verified on hardware); Windows/Linux packaging and accessibility are pending |
|
||||
@@ -1293,7 +1293,7 @@ Moved from the ROADMAP's "Shipped so far" on 2026-10-10. Update it when a featur
|
||||
- **Transparency:** three-state Knockout Group (on, neutral, off), Opacity & Mask Define Knockout Shape, Page Isolated Blending and Page Knockout Group, on screen and in SVG/PDF. SVG export writes a knockout group of opaque art plainly, without masks, so shapes meeting edge to edge leave no seam; translucent, blended, masked or brushed art knocks out through masks. Blend modes match the standard formulas on screen, in SVG and in PDF, and non-isolated groups blend with the art below. Flatten Transparency with presets, a dialog and a Flattener Preview panel. Flattening for files without transparency (PDF/X-1a, PDF/X-3) in a CMYK document keeps the inks where it rasterizes, as under an image with see-through pixels: the images it makes hold ink amounts, not screen colours the file would separate again, so a C100 M6 Y41 K3 panel stays C100 M6 Y41 K3 there (#2160, `engine/src/cmd/fileio/tests_pdfx.rs`).
|
||||
On the canvas, the renderer no longer draws the picture of the art below back as an image each time it copies the backdrop of a non-isolated group that blends: it keeps that picture and draws the art that follows over it. At 2880 × 1800, 50 translucent groups with Multiply members take 65 ms a frame instead of 299 ms on 8 threads (`vectorcraft-cli bench`), and the frames have the same pixels.
|
||||
Type inside a group, layer, symbol instance, blend or repeat keeps its opacity, blend mode, opacity mask, Opacity & Mask Define Knockout Shape, own effects, perspective and visibility when the effects on the container outline it. Hidden type with a geometry effect of its own is left out of exports.
|
||||
- **Graphic styles:** styles keep opacity and blend mode, capture groups and type, apply on top with Alt, and link to the objects using them; Redefine, Break Link, Graphic Style Options, Select All Unused, Sort by Name, and Select > Same Graphic Style / Appearance Attribute. The panel has list and thumbnail views with rendered previews, merge, reorder and drag and drop, plus a Control bar Style picker; six generated style libraries save and load as `.vcstyles`.
|
||||
- **Graphic styles:** styles keep opacity and blend mode, capture groups and type, apply on top with Alt, and link to the objects using them; Redefine, Break Link, Graphic Style Options, Select All Unused, Sort by Name, and Select > Same Graphic Style / Appearance Attribute. The panel has list and thumbnail views with rendered previews, merge, reorder and drag and drop, plus a Control bar Style picker; seven generated style libraries (including Game HUD) save and load as `.vcstyles`.
|
||||
In the Graphic Styles panel, Shift-click selects a range of styles and Ctrl/Cmd-click adds or removes one.
|
||||
- **Several text styles at once:** in the Character Styles and Paragraph Styles panels, Shift-click highlights a range of styles and Ctrl/Cmd-click adds or removes one, without applying them; the panel menu's Select All Unused (`charStyle.unused`, `paraStyle.unused`) highlights the styles no type uses (in the layers, opacity masks, symbols, graph designs, pattern tiles and the art of brushes), never the Normal style; Delete, the button or the menu item, deletes every highlighted style but Normal in one undo step (`charStyle.delete {names}`, `paraStyle.delete {names}`). The menu's Duplicate copies every highlighted style in one undo step and highlights the copies. A highlighted row dragged onto Create New Style or Delete carries every highlighted style: dropped on Create New Style it copies them all and highlights the copies, and dropped on Delete it deletes them all but Normal and clears the highlight; a row from outside the highlight carries only its own style. Public reference: [Character and paragraph styles](https://web.archive.org/web/20261015081534/https://helpx.adobe.com/illustrator/using/character-paragraph-styles.html).
|
||||
- **Load text styles from another document:** the Character Styles and Paragraph Styles panel menus have Load Character Styles… or Load Paragraph Styles… and Load All Styles…, which copy the styles of a document picked in an open dialog, with the swatches and patterns they paint with, in one undo step (`charStyle.load`, `paraStyle.load`, `textStyle.loadAll`); a style the document already has, under its name or a numbered one, is not added again, any other whose name is taken gets a number, and the file's Normal styles are not loaded. Public reference: [Character and paragraph styles](https://web.archive.org/web/20261015081534/https://helpx.adobe.com/illustrator/using/character-paragraph-styles.html).
|
||||
@@ -1936,6 +1936,7 @@ Edit › Copy and Cut put the selected ruler guides on the clipboard, with the s
|
||||
|
||||
| Date | Change | Summary |
|
||||
|---|---|---|
|
||||
| 2026-11-10 | minor | Bundled content: built-in Game HUD graphic style library; style libraries evidence updated; ~34% → ~36%; more built-in graphic-style libraries remain. |
|
||||
| 2026-11-10 | minor | Bundled content: built-in Map Markers symbol library (Pin, Flag, Crosshair, Checkpoint); symbol libraries evidence updated; ~32% → ~34%; more built-in symbol libraries remain. |
|
||||
| 2026-11-10 | minor | Type advanced: Spelling › Auto Spell Check in the context menu of type, checked while it is on, #4936; evidence added; the dialogs remain; scores and hours unchanged. |
|
||||
| 2026-11-10 | minor | Type advanced: right-click suggestions, Ignore All and Add to Dictionary on a word Auto Spell Check underlined, #4936; evidence added; the dialogs remain; scores and hours unchanged. |
|
||||
|
||||
Reference in New Issue
Block a user