Limits::reentry bounds runs inside an operation (getters, setters, conversions, indirect eval). The top-level script took one of those slots, so a limit of 0 refused every script and a limit of 1 left no room for a getter. Only indirect eval now counts when it starts a global run.
Assigning a smaller length to an array visits every property in one operation. It now takes fuel for each one before anything is removed, so a run with a small fuel limit or a set interrupt flag stops there and leaves the array unchanged.
The harness's assert.js formats failure messages with the global String, which the interpreter does not provide yet, so the four failing runs reported "ReferenceError: String is not defined". The runner now defines a stand-in that converts with +, and the failures name the assertion (the completion value tests expect undefined where ECMA-262 5.1 section 12.6.3 gives 4).
Listing the names for a for-in loop now takes a unit of fuel for each
property it visits and reserves heap for the name list before it is
kept, so a run with small limits stops on an object built under larger
ones.
A collection counts each piece of code a closure or frame keeps: its instructions, tables,
names, nested functions and its source text, each shared buffer once. Code that eval and the
Function constructor compile at run time is charged when it is made, after a heap reservation.
Function.prototype.toString reserves and charges the text it copies.
ToNumber on a hexadecimal string folded its digits into a double one at a
time, so a string past 2^53 could come out one unit off the literal with
the same digits. The lexer kept digits exactly in a u128 but rounded per
digit once the value passed 128 bits. Both now call one helper that keeps
the digits exactly while they fit, records whether any later digit is
set, and rounds once.
is_id_start accepts the letter categories (Lu, Ll, Lt, Lm, Lo, Nl) and
is_id_part adds Mn, Mc, Nd and Pc, read with unicode-general-category.
A superscript digit (No) inside an identifier and a mark such as U+09BE
at its start are now SyntaxErrors, and identifiers with marks outside
the old list, such as the Bengali and Tamil viramas, now parse.
Labels in scope are kept in a map, and duplicate labels in a chain and
duplicate parameters of a strict function are found with a hash set, so
long chains, many labeled statements and long parameter lists are
checked in linear time.
Declaration binding instantiation reserves an upper bound of what a script's,
eval's or function's variables and function declarations add to the heap
before making them, and each declaration and parameter takes a unit of fuel.
A long declaration list now ends with the heap limit without growing the
estimate past it.
Realm::set_limits recomputes when the next collection runs, so a lowered heap
limit applies to the next run instead of after the old threshold.
ToNumber skips the same white space and line terminators as the lexer, so
U+180E is no longer white space in a numeric string.
A new property or binding now adds its name's code units to the heap
estimate when it is inserted, so names declared by eval or Function
source move the estimate toward a collection. Function parameter and
catch bindings no longer count their entries twice.
A host function's error message reserves its size in the heap before
the error object is made, so a message larger than the heap ends the
run with the heap limit.
The Function constructor sums its arguments' lengths and checks the
source limit before flattening or copying any of them, and builds the
source from their code units, so a lone surrogate in an argument is
kept.
In script and eval code a finally block that ends normally leaves the completion value of its try or catch block (ECMA-262 5.1 section 12.14), so try { 1; } finally { 2; } completes with 1. A new GetCompletion instruction saves the value when the finally block starts, and SetCompletion sets it back when the block ends normally; a break, continue or throw out of the finally block still replaces it.
A string returned by a host function is charged to the heap, and one that does not fit after a collection ends the run with the heap limit.
A collection counted each property or binding at a fixed 64 bytes and
never counted the name's own buffer. Once the string that produced a long
name became garbage, the name kept its buffer alive while the estimate
dropped it, so a script could hold megabytes of names past the heap
limit. trace_object and trace_env now add each name's buffer, counting a
buffer that a flat string value or another name shares once.
The constructor compiles its source as (function anonymous(...) {...}), and the
compiled function bound anonymous to itself as a named function expression does.
That binding shadowed a global variable of the same name. ES5.1 section 15.3.2.1
creates the function with the global environment as its scope and no name binding,
so the constructed function now leaves the name unbound.
Listing a String object's index names for for-in built one name per UTF-16 unit before any
limit check, so a string within the heap limit could make the loop allocate many times that
limit. The heap budget for all the names is now checked first, after a collection if needed,
and each name takes a unit of fuel. A wrapper made by ToObject stays rooted while the names
are listed.
Realm::run compiles the script with the realm's Options::strict instead of always as sloppy code, so a realm made with strict: true rejects with statements and calls functions with an undefined this. Indirect eval and Function keep their own strictness (ES5.1 10.4.2, 15.3.2.1).
Function.prototype.apply drops the temporary GC roots it holds for the argument values when an index getter throws, as it already did when reading succeeds. Before, a caught throw left them rooted until the run ended, so a loop of such calls could reach the heap limit.
Realm::run now resets the exception that bind_last_thrown binds, so a run
that completes, reaches a limit or does not parse leaves it undefined. The
script source, the text built by Function and the strings given to eval are
checked against the run's remaining max_source_units before they are encoded
or flattened, so an oversized source is rejected without being copied.
vectorcraft-js gains a Realm that runs ECMAScript 5.1 scripts. The parsed
script compiles to stack-machine bytecode, a verifier checks every jump
target, handler, constant index and stack depth before the code runs, and
the interpreter keeps JavaScript calls on its own frame stack. Closures,
this, arguments, with, direct and indirect eval, new Function,
try/catch/finally, labeled break and continue, and for-in in insertion
order follow sections 10 to 14 of ECMA-262 5.1. Variable references are
resolved before the right-hand side of an assignment runs (11.13).
Objects and environments live in an arena with a mark-and-sweep
collector and index handles. Built-ins are limited to Object and
Object.prototype's basic methods, Function with call and apply, eval
and the error constructors.
Every run is bounded by fuel, heap bytes, frames, nested host calls and
an interrupt flag another thread can set, with smaller defaults in the
wasm build. A run that reaches a limit ends with a limit error that a
script's try cannot catch. Source passed to eval and Function counts
against Options::max_source_units.
cargo xtask test262 also runs the suite's ES5 test/language tests that
need only these built-ins and prints their counts apart from the parse
counts. Nothing in the app calls the interpreter yet.
Current test262 (ECMA-262 2017 Annex B.3.6) accepts `for (var x = 1 in o)` only outside strict
mode code. The parser now rejects the initializer in strict code, with the error at `in`.
New crate vectorcraft-js reads ECMAScript 5.1 source into a syntax tree
with source positions: a UTF-16 lexer (line and column tracking, automatic
semicolon insertion, the regexp and division goals), preprocessor lines
read as directive tokens, a recursive-descent parser to an arena tree, and
the ES5 early errors, strict mode included. Nesting deeper than
Options::max_depth (200 by default) gives a SyntaxError with its line and
column rather than overflowing the stack. Nothing runs scripts yet.
cargo xtask test262 downloads test262 at a pinned commit, checks its
SHA-256, unpacks it into the gitignored corpus/ folder and runs the ES5
syntax tests. A differential test in the engine compares the lexer with
scriptcheck on line counts, directives and unterminated literals.
request, execute, commands and screenshot move onto the shared crate (storytold/craft-libs#413): a timeout on every call, the screenshot's PNG also in data, and docInspect and uiInspect beside them. A call the page gave up on gives up its request if the app has not started it, so the app skips it. openFile, captureDownloads, files, readFile and inspect stay VectorCraft's own, on the same object.
The legacy reader skipped `TV`, `Tv`, `Ty` and `TY` of section 15.3.4 of
the version 7 file format specification, so type set with `1 TV` opened
horizontal.
- `TV` sets a text object's writing direction. VectorCraft keeps one
direction for each text object, the one in force at its first
character, with a warning when a later character has another.
- `Ty` marks a Kumi block as a Tate-chu-yoko run, which is VectorCraft's
own mapping, and `TY` does the same in horizontal type. A `TY` block in
vertical type opens unmarked. Two blocks with nothing between them open
as one block.
- `Tv` sets Standard Vertical Roman Alignment.
All four are modal, and an operand other than 0 or 1 leaves the value as
it was.
Docs: docs/file-format-parity.md.
After Select All in threaded text, the Justification dialog kept the edited
frame's selected range when that frame was no longer threaded at OK. A thread
broken after the frame moves the rest of the story into it, so the paragraphs
past the old range kept their values. The dialog now drops the range and
changes every paragraph in that frame.
With mixed indents, the Tabs panel sends one text.setFormat per paragraph,
addressed by frame and byte offset. Threaded text reflows after each step,
so an indent that made earlier paragraphs wrap onto more lines moved text
into the next frame, and the later steps landed on the wrong paragraphs or
on none. The steps now run from the story's last paragraph to its first, so
each step's offset comes before every change already made.
After Select All in threaded text, the Tabs panel's indent markers read
the indents of the edited frame alone. When another frame's paragraphs
had a different left indent, a marker drag changed them by the edited
frame's values, or left them alone. The markers now take every
paragraph of every frame in the story, so each paragraph keeps its own
left indent or first-line position.
The Justification dialog kept the frames of the story from the moment
it opened. OK now acts on the frames in the edited frame's thread when
it is pressed, so a frame that left the thread while the dialog was
open is not changed, and a frame that joined it is.
After Select All in threaded text, the panels read the frames from the
list saved at Select All. A frame that had left the thread still took
Paragraph, Tabs, Justification and Text Styles changes, a frame added
later did not, and when the first saved frame had left, Character,
OpenType and font changes went to that frame alone.
text_story now reads the frames of the edited frame's thread from the
document. Locked and hidden frames stay in the story.
An object read as its drawn look counted in the import's "came in as
their drawn look" note when it was on the page or in a kept symbol, but
not when it was in a pattern's art or a brush's art. A file whose only
such objects were in a pattern or a brush opened without the note.
- A kept pattern's drawn looks count, once for each pattern name: a
definition that a later one of the same name replaces no longer counts.
- A brush's art counts once a brush that is kept uses it; art no kept
brush uses adds nothing.
Q restores the painting state but not the transparency (Xy): the writer
sets Xy only when the next object's state differs from the last one it
wrote. Restored at Q, type after a clipping group following a Screen glow
drew in Screen and nearly vanished on a light background.
A blend whose spine was never edited has only its keys in the editing
data, no spine part. Its spine is the straight lines between the keys'
centres in the record's order; read as such, the blend comes in live
instead of as its drawn steps.
Illustrator 24 writes its symbol definitions ahead of %AI9_BeginArtStyles,
so a styled object inside a symbol found no style and came in as its drawn
look. The pre-pass that finds swatch names now also keeps the first
top-level art styles section, which the reader parses before the art.
set_refuses_a_recovery_or_plugins_folder_it_cannot_use takes write or
list permission away from two folders. A guard now gives each folder mode
0o755 when it is dropped, also when an assertion panics, so the test
folder is removed afterwards.
prefs.set did not check the folder given as recoveryFolder or pluginsFolder,
beyond the automation roots check, so a control or MCP caller could save a
folder that does not exist, a file, or a folder the app cannot use. Only the
Preferences dialog checked the folder itself.
The dialog's folder checks move to the engine, and prefs.set runs them after the
automation roots check. A folder that fails returns the same error the dialog
shows, and no preference changes. An empty value, an omitted value and a folder
the preference already holds are not checked. The Wasm build skips the check, as
the dialog did. The dialog's OK now gets the check from prefs.set, and Choose…
calls the moved check directly.
Enter and Escape counted their key repeats as presses. Holding Enter with
a selection and a selection tool opened the Move dialog, confirmed it,
and opened it again at the key's repeat rate. After a drag, which gives
Move an offset, each round moved the object again.
The app now records what Enter or Escape went down on: the open dialog,
the command search, Edit Toolbar's drawer or Presentation Mode. When that
changes, the key's presses are removed from the input until it is let go.
The tool keys, the dialog's OK and the dialog's Escape also ignore
repeats, so holding Escape with the place cursor loaded discards one file.
A new press still acts, and Enter held in the Type tool still repeats line
breaks.
This also fixes these related faults:
- Ctrl+Enter or Cmd+Enter opened Move and confirmed it in the same frame.
- Holding the Enter that confirmed a dialog typed line breaks into the
text being edited.
- A command bound to Enter reopened its dialog after the dialog's OK.
- Holding Enter on a value a field rejected confirmed the dialog.
- A command search that opened while Enter was down ran its first result.
- Holding Escape over a dialog's Tips closed the dialog as well.
- Holding Escape over a dialog went on to close Edit Toolbar's drawer,
leave isolation mode or run a command bound to Escape.
The check tested one box per source segment for every candidate hole or
island. It now searches a tree of the segments' bounding boxes, built once
when the first contour is checked. The answer for each contour is the same,
so the output paths do not change. MAX_OFFSET_SEGMENT_PAIRS does not change.
With the Artboard tool, the canvas context menu lists the entries of the
public Use the artboard context menu page in its order, in place of the
entries for objects and the view. Lock Artboards and Unlock Artboards are
two submenus. An entry that cannot run is left out, and Undo and Redo stay
dimmed. A right-click on an artboard that is not selected selects it alone
first, and the menu measures the art for Delete Empty Artboards and Fit to
Artwork Bounds once, at the right-click.
Cut, Copy, Duplicate Artboards, Rename, Delete Artboards, Lock Selected,
Unlock Selected, Fit to Artwork Bounds, Switch Orientation and Export act on
the artboards the tool has selected, else the active one. docs/mcp.md lists
what the other entries act on.
- artboard.rename renames in one undo step and numbers several names. The
menu's Rename opens a dialog that runs it, and the Artboards panel's name
field runs it too.
- artboard.switchOrientation swaps width and height and keeps the top-left
corner, skipping square and locked artboards.
- artboard.selectAll chooses the tool and selects every artboard.
- edit.paste takes artboardsAt, and the menu's Paste centers copied
artboards on the right-click's point.
- The menu's Cut and Copy run artboard.cut and artboard.copy. In the desktop
app those commands publish to the system clipboard, and the menu shows the
Cut and Copy shortcuts for them.
- artboard.fitToArt and the panel's name field record no undo step when
nothing changes.
artboard.duplicate, copy, cut, rename and switchOrientation take their
artboards from the tool's selection when a call names none. Each now records
them in the journal as selectedArtboards, which a replay reads and a recorded
action leaves out. The copy commands also record art. switchOrientation
records scaleArt, and it takes patterns and lockedAndHidden and records what
its artboard.setProps step resolved for them.
While the Artboard tool is in use, a command chosen from any menu or the
command palette moves the tool's selection as the Artboards panel does:
artboard.new makes the new artboard active, artboard.duplicate selects the
copies, and artboard.delete and artboard.deleteEmpty make a remaining
artboard active.